broadcom/vc5: Always use the RGBA8 formats for RGBX8.
[mesa.git] / src / gallium / drivers / vc5 / vc5_rcl.c
1 /*
2 * Copyright © 2017 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "util/u_format.h"
25 #include "vc5_context.h"
26 #include "vc5_tiling.h"
27 #include "broadcom/common/v3d_macros.h"
28 #include "broadcom/cle/v3dx_pack.h"
29
30 #define PIPE_CLEAR_COLOR_BUFFERS (PIPE_CLEAR_COLOR0 | \
31 PIPE_CLEAR_COLOR1 | \
32 PIPE_CLEAR_COLOR2 | \
33 PIPE_CLEAR_COLOR3) \
34
35 #define PIPE_FIRST_COLOR_BUFFER_BIT (ffs(PIPE_CLEAR_COLOR0) - 1)
36
37 static void
38 load_general(struct vc5_cl *cl, struct pipe_surface *psurf, int buffer)
39 {
40 struct vc5_surface *surf = vc5_surface(psurf);
41 struct vc5_resource *rsc = vc5_resource(psurf->texture);
42
43 struct vc5_resource *separate_stencil = NULL;
44 if (rsc->separate_stencil && buffer == STENCIL)
45 separate_stencil = rsc->separate_stencil;
46
47 cl_emit(cl, LOAD_TILE_BUFFER_GENERAL, load) {
48 load.buffer_to_load = buffer;
49 if (separate_stencil) {
50 load.address = cl_address(separate_stencil->bo,
51 surf->separate_stencil_offset);
52 } else {
53 load.address = cl_address(rsc->bo, surf->offset);
54 }
55
56 #if V3D_VERSION >= 40
57 if (separate_stencil) {
58 load.input_image_format = V3D_OUTPUT_IMAGE_FORMAT_S8;
59 load.memory_format = surf->separate_stencil_tiling;
60 } else {
61 load.input_image_format = surf->format;
62 load.memory_format = surf->tiling;
63 }
64
65 if (surf->tiling == VC5_TILING_UIF_NO_XOR ||
66 surf->tiling == VC5_TILING_UIF_XOR) {
67 if (separate_stencil) {
68 load.height_in_ub_or_stride =
69 surf->separate_stencil_padded_height_of_output_image_in_uif_blocks;
70 } else {
71 load.height_in_ub_or_stride =
72 surf->padded_height_of_output_image_in_uif_blocks;
73 }
74 } else if (surf->tiling == VC5_TILING_RASTER) {
75 struct vc5_resource_slice *slice =
76 &rsc->slices[psurf->u.tex.level];
77 load.height_in_ub_or_stride = slice->stride;
78 }
79
80 /* XXX: MSAA */
81 #else /* V3D_VERSION < 40 */
82 load.raw_mode = true;
83 load.padded_height_of_output_image_in_uif_blocks =
84 surf->padded_height_of_output_image_in_uif_blocks;
85 #endif /* V3D_VERSION < 40 */
86 }
87 }
88
89 static void
90 store_general(struct vc5_job *job,
91 struct vc5_cl *cl, struct pipe_surface *psurf, int buffer,
92 int pipe_bit, bool last_store, bool general_color_clear)
93 {
94 struct vc5_surface *surf = vc5_surface(psurf);
95 struct vc5_resource *rsc = vc5_resource(psurf->texture);
96
97 struct vc5_resource *separate_stencil = NULL;
98 if (rsc->separate_stencil && buffer == STENCIL) {
99 separate_stencil = rsc->separate_stencil;
100 separate_stencil->writes++;
101 } else {
102 rsc->writes++;
103 }
104
105 cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
106 store.buffer_to_store = buffer;
107 if (separate_stencil) {
108 store.address = cl_address(separate_stencil->bo,
109 surf->separate_stencil_offset);
110 } else {
111 store.address = cl_address(rsc->bo, surf->offset);
112 }
113
114 #if V3D_VERSION >= 40
115 store.clear_buffer_being_stored =
116 ((job->cleared & pipe_bit) &&
117 (general_color_clear ||
118 !(pipe_bit & PIPE_CLEAR_COLOR_BUFFERS)));
119
120 if (separate_stencil) {
121 store.output_image_format = V3D_OUTPUT_IMAGE_FORMAT_S8;
122 store.memory_format = surf->separate_stencil_tiling;
123 } else {
124 store.output_image_format = surf->format;
125 store.memory_format = surf->tiling;
126 }
127
128 if (surf->tiling == VC5_TILING_UIF_NO_XOR ||
129 surf->tiling == VC5_TILING_UIF_XOR) {
130 if (separate_stencil) {
131 store.height_in_ub_or_stride =
132 surf->separate_stencil_padded_height_of_output_image_in_uif_blocks;
133 } else {
134 store.height_in_ub_or_stride =
135 surf->padded_height_of_output_image_in_uif_blocks;
136 }
137 } else if (surf->tiling == VC5_TILING_RASTER) {
138 struct vc5_resource_slice *slice =
139 &rsc->slices[psurf->u.tex.level];
140 store.height_in_ub_or_stride = slice->stride;
141 }
142 #else /* V3D_VERSION < 40 */
143 store.raw_mode = true;
144 if (!last_store) {
145 store.disable_colour_buffers_clear_on_write = true;
146 store.disable_z_buffer_clear_on_write = true;
147 store.disable_stencil_buffer_clear_on_write = true;
148 } else {
149 store.disable_colour_buffers_clear_on_write =
150 !(((pipe_bit & PIPE_CLEAR_COLOR_BUFFERS) &&
151 general_color_clear &&
152 (job->cleared & pipe_bit)));
153 store.disable_z_buffer_clear_on_write =
154 !(job->cleared & PIPE_CLEAR_DEPTH);
155 store.disable_stencil_buffer_clear_on_write =
156 !(job->cleared & PIPE_CLEAR_STENCIL);
157 }
158 store.padded_height_of_output_image_in_uif_blocks =
159 surf->padded_height_of_output_image_in_uif_blocks;
160 #endif /* V3D_VERSION < 40 */
161 }
162 }
163
164 static int
165 zs_buffer_from_pipe_bits(int pipe_clear_bits)
166 {
167 switch (pipe_clear_bits & PIPE_CLEAR_DEPTHSTENCIL) {
168 case PIPE_CLEAR_DEPTHSTENCIL:
169 return ZSTENCIL;
170 case PIPE_CLEAR_DEPTH:
171 return Z;
172 case PIPE_CLEAR_STENCIL:
173 return STENCIL;
174 default:
175 return NONE;
176 }
177 }
178
179 /* The HW queues up the load until the tile coordinates show up, but can only
180 * track one at a time. If we need to do more than one load, then we need to
181 * flush out the previous load by emitting the tile coordinates and doing a
182 * dummy store.
183 */
184 static void
185 flush_last_load(struct vc5_cl *cl)
186 {
187 if (V3D_VERSION >= 40)
188 return;
189
190 cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
191 cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
192 store.buffer_to_store = NONE;
193 }
194 }
195
196 static void
197 vc5_rcl_emit_loads(struct vc5_job *job, struct vc5_cl *cl)
198 {
199 uint32_t read_but_not_cleared = job->resolve & ~job->cleared;
200
201 for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
202 uint32_t bit = PIPE_CLEAR_COLOR0 << i;
203 if (!(read_but_not_cleared & bit))
204 continue;
205
206 struct pipe_surface *psurf = job->cbufs[i];
207 if (!psurf || (V3D_VERSION < 40 &&
208 psurf->texture->nr_samples <= 1)) {
209 continue;
210 }
211
212 load_general(cl, psurf, RENDER_TARGET_0 + i);
213 read_but_not_cleared &= ~bit;
214
215 if (read_but_not_cleared)
216 flush_last_load(cl);
217 }
218
219 if (read_but_not_cleared & PIPE_CLEAR_DEPTHSTENCIL &&
220 (V3D_VERSION >= 40 ||
221 (job->zsbuf && job->zsbuf->texture->nr_samples > 1))) {
222 load_general(cl, job->zsbuf,
223 zs_buffer_from_pipe_bits(read_but_not_cleared));
224 read_but_not_cleared &= ~PIPE_CLEAR_DEPTHSTENCIL;
225 if (read_but_not_cleared)
226 cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
227 }
228
229 #if V3D_VERSION < 40
230 /* The initial reload will be queued until we get the
231 * tile coordinates.
232 */
233 if (read_but_not_cleared) {
234 cl_emit(cl, RELOAD_TILE_COLOUR_BUFFER, load) {
235 load.disable_colour_buffer_load =
236 (~read_but_not_cleared &
237 PIPE_CLEAR_COLOR_BUFFERS) >>
238 PIPE_FIRST_COLOR_BUFFER_BIT;
239 load.enable_z_load =
240 read_but_not_cleared & PIPE_CLEAR_DEPTH;
241 load.enable_stencil_load =
242 read_but_not_cleared & PIPE_CLEAR_STENCIL;
243 }
244 }
245 #else /* V3D_VERSION >= 40 */
246 assert(!read_but_not_cleared);
247 cl_emit(cl, END_OF_LOADS, end);
248 #endif
249 }
250
251 static void
252 vc5_rcl_emit_stores(struct vc5_job *job, struct vc5_cl *cl)
253 {
254 MAYBE_UNUSED bool needs_color_clear = job->cleared & PIPE_CLEAR_COLOR_BUFFERS;
255 MAYBE_UNUSED bool needs_z_clear = job->cleared & PIPE_CLEAR_DEPTH;
256 MAYBE_UNUSED bool needs_s_clear = job->cleared & PIPE_CLEAR_STENCIL;
257
258 /* For clearing color in a TLB general on V3D 3.3:
259 *
260 * - NONE buffer store clears all TLB color buffers.
261 * - color buffer store clears just the TLB color buffer being stored.
262 * - Z/S buffers store may not clear the TLB color buffer.
263 *
264 * And on V3D 4.1, we only have one flag for "clear the buffer being
265 * stored" in the general packet, and a separate packet to clear all
266 * color TLB buffers.
267 *
268 * As a result, we only bother flagging TLB color clears in a general
269 * packet when we don't have to emit a separate packet to clear all
270 * TLB color buffers.
271 */
272 bool general_color_clear = (needs_color_clear &&
273 (job->cleared & PIPE_CLEAR_COLOR_BUFFERS) ==
274 (job->resolve & PIPE_CLEAR_COLOR_BUFFERS));
275
276 uint32_t stores_pending = job->resolve;
277
278 /* For V3D 4.1, use general stores for all TLB stores.
279 *
280 * For V3D 3.3, we only use general stores to do raw stores for any
281 * MSAA surfaces. These output UIF tiled images where each 4x MSAA
282 * pixel is a 2x2 quad, and the format will be that of the
283 * internal_type/internal_bpp, rather than the format from GL's
284 * perspective. Non-MSAA surfaces will use
285 * STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED.
286 */
287 for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
288 uint32_t bit = PIPE_CLEAR_COLOR0 << i;
289 if (!(job->resolve & bit))
290 continue;
291
292 struct pipe_surface *psurf = job->cbufs[i];
293 if (!psurf ||
294 (V3D_VERSION < 40 && psurf->texture->nr_samples <= 1)) {
295 continue;
296 }
297
298 stores_pending &= ~bit;
299 store_general(job, cl, psurf, RENDER_TARGET_0 + i, bit,
300 !stores_pending, general_color_clear);
301 if (V3D_VERSION < 40 && stores_pending)
302 cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
303 }
304
305 if (job->resolve & PIPE_CLEAR_DEPTHSTENCIL && job->zsbuf &&
306 !(V3D_VERSION < 40 && job->zsbuf->texture->nr_samples <= 1)) {
307 stores_pending &= ~PIPE_CLEAR_DEPTHSTENCIL;
308
309 struct vc5_resource *rsc = vc5_resource(job->zsbuf->texture);
310 if (rsc->separate_stencil) {
311 if (job->resolve & PIPE_CLEAR_DEPTH) {
312 store_general(job, cl, job->zsbuf, Z,
313 PIPE_CLEAR_DEPTH,
314 !stores_pending,
315 general_color_clear);
316 }
317 if (job->resolve & PIPE_CLEAR_STENCIL) {
318 store_general(job, cl, job->zsbuf, STENCIL,
319 PIPE_CLEAR_STENCIL,
320 !stores_pending,
321 general_color_clear);
322 }
323 } else {
324 store_general(job, cl, job->zsbuf,
325 zs_buffer_from_pipe_bits(job->resolve),
326 job->resolve & PIPE_CLEAR_DEPTHSTENCIL,
327 !stores_pending, general_color_clear);
328 }
329
330 if (V3D_VERSION < 40 && stores_pending)
331 cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
332 }
333
334 if (stores_pending) {
335 #if V3D_VERSION < 40
336 cl_emit(cl, STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED, store) {
337
338 store.disable_color_buffer_write =
339 (~stores_pending >>
340 PIPE_FIRST_COLOR_BUFFER_BIT) & 0xf;
341 store.enable_z_write = stores_pending & PIPE_CLEAR_DEPTH;
342 store.enable_stencil_write = stores_pending & PIPE_CLEAR_STENCIL;
343
344 /* Note that when set this will clear all of the color
345 * buffers.
346 */
347 store.disable_colour_buffers_clear_on_write =
348 !needs_color_clear;
349 store.disable_z_buffer_clear_on_write =
350 !needs_z_clear;
351 store.disable_stencil_buffer_clear_on_write =
352 !needs_s_clear;
353 };
354 #else /* V3D_VERSION >= 40 */
355 unreachable("All color buffers should have been stored.");
356 #endif /* V3D_VERSION >= 40 */
357 } else if (needs_color_clear && !general_color_clear) {
358 /* If we didn't do our color clears in the general packet,
359 * then emit a packet to clear all the TLB color buffers now.
360 */
361 #if V3D_VERSION < 40
362 cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
363 store.buffer_to_store = NONE;
364 }
365 #else /* V3D_VERSION >= 40 */
366 cl_emit(cl, CLEAR_TILE_BUFFERS, clear) {
367 clear.clear_all_render_targets = true;
368 }
369 #endif /* V3D_VERSION >= 40 */
370 }
371 }
372
373 static void
374 vc5_rcl_emit_generic_per_tile_list(struct vc5_job *job, int last_cbuf)
375 {
376 /* Emit the generic list in our indirect state -- the rcl will just
377 * have pointers into it.
378 */
379 struct vc5_cl *cl = &job->indirect;
380 vc5_cl_ensure_space(cl, 200, 1);
381 struct vc5_cl_reloc tile_list_start = cl_get_address(cl);
382
383 if (V3D_VERSION >= 40) {
384 /* V3D 4.x only requires a single tile coordinates, and
385 * END_OF_LOADS switches us between loading and rendering.
386 */
387 cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
388 }
389
390 vc5_rcl_emit_loads(job, cl);
391
392 if (V3D_VERSION < 40) {
393 /* Tile Coordinates triggers the last reload and sets where
394 * the stores go. There must be one per store packet.
395 */
396 cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
397 }
398
399 /* The binner starts out writing tiles assuming that the initial mode
400 * is triangles, so make sure that's the case.
401 */
402 cl_emit(cl, PRIMITIVE_LIST_FORMAT, fmt) {
403 fmt.data_type = LIST_INDEXED;
404 fmt.primitive_type = LIST_TRIANGLES;
405 }
406
407 cl_emit(cl, BRANCH_TO_IMPLICIT_TILE_LIST, branch);
408
409 vc5_rcl_emit_stores(job, cl);
410
411 #if V3D_VERSION >= 40
412 cl_emit(cl, END_OF_TILE_MARKER, end);
413 #endif
414
415 cl_emit(cl, RETURN_FROM_SUB_LIST, ret);
416
417 cl_emit(&job->rcl, START_ADDRESS_OF_GENERIC_TILE_LIST, branch) {
418 branch.start = tile_list_start;
419 branch.end = cl_get_address(cl);
420 }
421 }
422
423 #if V3D_VERSION >= 40
424 static void
425 v3d_setup_render_target(struct vc5_job *job, int cbuf,
426 uint32_t *rt_bpp, uint32_t *rt_type, uint32_t *rt_clamp)
427 {
428 if (!job->cbufs[cbuf])
429 return;
430
431 struct vc5_surface *surf = vc5_surface(job->cbufs[cbuf]);
432 *rt_bpp = surf->internal_bpp;
433 *rt_type = surf->internal_type;
434 *rt_clamp = V3D_RENDER_TARGET_CLAMP_NONE;
435 }
436 #endif /* V3D_VERSION >= 40 */
437
438 #define div_round_up(a, b) (((a) + (b) - 1) / b)
439
440 void
441 v3dX(emit_rcl)(struct vc5_job *job)
442 {
443 /* The RCL list should be empty. */
444 assert(!job->rcl.bo);
445
446 vc5_cl_ensure_space_with_branch(&job->rcl, 200 + 256 *
447 cl_packet_length(SUPERTILE_COORDINATES));
448 job->submit.rcl_start = job->rcl.bo->offset;
449 vc5_job_add_bo(job, job->rcl.bo);
450
451 int nr_cbufs = 0;
452 for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
453 if (job->cbufs[i])
454 nr_cbufs = i + 1;
455 }
456
457 /* Comon config must be the first TILE_RENDERING_MODE_CONFIGURATION
458 * and Z_STENCIL_CLEAR_VALUES must be last. The ones in between are
459 * optional updates to the previous HW state.
460 */
461 cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_COMMON_CONFIGURATION,
462 config) {
463 #if V3D_VERSION < 40
464 config.enable_z_store = job->resolve & PIPE_CLEAR_DEPTH;
465 config.enable_stencil_store = job->resolve & PIPE_CLEAR_STENCIL;
466 #else /* V3D_VERSION >= 40 */
467 if (job->zsbuf) {
468 struct vc5_surface *surf = vc5_surface(job->zsbuf);
469 config.internal_depth_type = surf->internal_type;
470 }
471 #endif /* V3D_VERSION >= 40 */
472
473 /* XXX: Early D/S clear */
474
475 config.early_z_disable = !job->uses_early_z;
476
477 config.image_width_pixels = job->draw_width;
478 config.image_height_pixels = job->draw_height;
479
480 config.number_of_render_targets_minus_1 =
481 MAX2(nr_cbufs, 1) - 1;
482
483 config.multisample_mode_4x = job->msaa;
484
485 config.maximum_bpp_of_all_render_targets = job->internal_bpp;
486 }
487
488 for (int i = 0; i < nr_cbufs; i++) {
489 struct pipe_surface *psurf = job->cbufs[i];
490 if (!psurf)
491 continue;
492 struct vc5_surface *surf = vc5_surface(psurf);
493 struct vc5_resource *rsc = vc5_resource(psurf->texture);
494
495 MAYBE_UNUSED uint32_t config_pad = 0;
496 uint32_t clear_pad = 0;
497
498 /* XXX: Set the pad for raster. */
499 if (surf->tiling == VC5_TILING_UIF_NO_XOR ||
500 surf->tiling == VC5_TILING_UIF_XOR) {
501 int uif_block_height = vc5_utile_height(rsc->cpp) * 2;
502 uint32_t implicit_padded_height = (align(job->draw_height, uif_block_height) /
503 uif_block_height);
504 if (surf->padded_height_of_output_image_in_uif_blocks -
505 implicit_padded_height < 15) {
506 config_pad = (surf->padded_height_of_output_image_in_uif_blocks -
507 implicit_padded_height);
508 } else {
509 config_pad = 15;
510 clear_pad = surf->padded_height_of_output_image_in_uif_blocks;
511 }
512 }
513
514 #if V3D_VERSION < 40
515 cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_RENDER_TARGET_CONFIG, rt) {
516 rt.address = cl_address(rsc->bo, surf->offset);
517 rt.internal_type = surf->internal_type;
518 rt.output_image_format = surf->format;
519 rt.memory_format = surf->tiling;
520 rt.internal_bpp = surf->internal_bpp;
521 rt.render_target_number = i;
522 rt.pad = config_pad;
523
524 if (job->resolve & PIPE_CLEAR_COLOR0 << i)
525 rsc->writes++;
526 }
527 #endif /* V3D_VERSION < 40 */
528
529 cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_CLEAR_COLORS_PART1,
530 clear) {
531 clear.clear_color_low_32_bits = job->clear_color[i][0];
532 clear.clear_color_next_24_bits = job->clear_color[i][1] & 0xffffff;
533 clear.render_target_number = i;
534 };
535
536 if (surf->internal_bpp >= V3D_INTERNAL_BPP_64) {
537 cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_CLEAR_COLORS_PART2,
538 clear) {
539 clear.clear_color_mid_low_32_bits =
540 ((job->clear_color[i][1] >> 24) |
541 (job->clear_color[i][2] << 8));
542 clear.clear_color_mid_high_24_bits =
543 ((job->clear_color[i][2] >> 24) |
544 ((job->clear_color[i][3] & 0xffff) << 8));
545 clear.render_target_number = i;
546 };
547 }
548
549 if (surf->internal_bpp >= V3D_INTERNAL_BPP_128 || clear_pad) {
550 cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_CLEAR_COLORS_PART3,
551 clear) {
552 clear.uif_padded_height_in_uif_blocks = clear_pad;
553 clear.clear_color_high_16_bits = job->clear_color[i][3] >> 16;
554 clear.render_target_number = i;
555 };
556 }
557 }
558
559 #if V3D_VERSION >= 40
560 cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_RENDER_TARGET_CONFIG, rt) {
561 v3d_setup_render_target(job, 0,
562 &rt.render_target_0_internal_bpp,
563 &rt.render_target_0_internal_type,
564 &rt.render_target_0_clamp);
565 v3d_setup_render_target(job, 1,
566 &rt.render_target_1_internal_bpp,
567 &rt.render_target_1_internal_type,
568 &rt.render_target_1_clamp);
569 v3d_setup_render_target(job, 2,
570 &rt.render_target_2_internal_bpp,
571 &rt.render_target_2_internal_type,
572 &rt.render_target_2_clamp);
573 v3d_setup_render_target(job, 3,
574 &rt.render_target_3_internal_bpp,
575 &rt.render_target_3_internal_type,
576 &rt.render_target_3_clamp);
577 }
578 #endif
579
580 #if V3D_VERSION < 40
581 /* TODO: Don't bother emitting if we don't load/clear Z/S. */
582 if (job->zsbuf) {
583 struct pipe_surface *psurf = job->zsbuf;
584 struct vc5_surface *surf = vc5_surface(psurf);
585 struct vc5_resource *rsc = vc5_resource(psurf->texture);
586
587 cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_Z_STENCIL_CONFIG, zs) {
588 zs.address = cl_address(rsc->bo, surf->offset);
589
590 zs.internal_type = surf->internal_type;
591 zs.output_image_format = surf->format;
592 zs.padded_height_of_output_image_in_uif_blocks =
593 surf->padded_height_of_output_image_in_uif_blocks;
594
595 assert(surf->tiling != VC5_TILING_RASTER);
596 zs.memory_format = surf->tiling;
597 }
598
599 if (job->resolve & PIPE_CLEAR_DEPTHSTENCIL)
600 rsc->writes++;
601
602 /* Emit the separate stencil packet if we have a resource for
603 * it. The HW will only load/store this buffer if the
604 * Z/Stencil config doesn't have stencil in its format.
605 */
606 if (rsc->separate_stencil) {
607 cl_emit(&job->rcl,
608 TILE_RENDERING_MODE_CONFIGURATION_Z_STENCIL_CONFIG,
609 zs) {
610 zs.address =
611 cl_address(rsc->separate_stencil->bo,
612 surf->separate_stencil_offset);
613
614 zs.z_stencil_id = 1; /* Separate stencil */
615
616 zs.padded_height_of_output_image_in_uif_blocks =
617 surf->separate_stencil_padded_height_of_output_image_in_uif_blocks;
618
619 assert(surf->tiling != VC5_TILING_RASTER);
620 zs.memory_format = surf->separate_stencil_tiling;
621 }
622 }
623 }
624 #endif /* V3D_VERSION < 40 */
625
626 /* Ends rendering mode config. */
627 cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_Z_STENCIL_CLEAR_VALUES,
628 clear) {
629 clear.z_clear_value = job->clear_z;
630 clear.stencil_vg_mask_clear_value = job->clear_s;
631 };
632
633 /* Always set initial block size before the first branch, which needs
634 * to match the value from binning mode config.
635 */
636 cl_emit(&job->rcl, TILE_LIST_INITIAL_BLOCK_SIZE, init) {
637 init.use_auto_chained_tile_lists = true;
638 init.size_of_first_block_in_chained_tile_lists =
639 TILE_ALLOCATION_BLOCK_SIZE_64B;
640 }
641
642 uint32_t supertile_w = 1, supertile_h = 1;
643
644 /* If doing multicore binning, we would need to initialize each core's
645 * tile list here.
646 */
647 cl_emit(&job->rcl, MULTICORE_RENDERING_TILE_LIST_SET_BASE, list) {
648 list.address = cl_address(job->tile_alloc, 0);
649 }
650
651 cl_emit(&job->rcl, MULTICORE_RENDERING_SUPERTILE_CONFIGURATION, config) {
652 uint32_t frame_w_in_supertiles, frame_h_in_supertiles;
653 const uint32_t max_supertiles = 256;
654
655 /* Size up our supertiles until we get under the limit. */
656 for (;;) {
657 frame_w_in_supertiles = div_round_up(job->draw_tiles_x,
658 supertile_w);
659 frame_h_in_supertiles = div_round_up(job->draw_tiles_y,
660 supertile_h);
661 if (frame_w_in_supertiles * frame_h_in_supertiles <
662 max_supertiles) {
663 break;
664 }
665
666 if (supertile_w < supertile_h)
667 supertile_w++;
668 else
669 supertile_h++;
670 }
671
672 config.total_frame_width_in_tiles = job->draw_tiles_x;
673 config.total_frame_height_in_tiles = job->draw_tiles_y;
674
675 config.supertile_width_in_tiles_minus_1 = supertile_w - 1;
676 config.supertile_height_in_tiles_minus_1 = supertile_h - 1;
677
678 config.total_frame_width_in_supertiles = frame_w_in_supertiles;
679 config.total_frame_height_in_supertiles = frame_h_in_supertiles;
680 }
681
682 /* Start by clearing the tile buffer. */
683 cl_emit(&job->rcl, TILE_COORDINATES, coords) {
684 coords.tile_column_number = 0;
685 coords.tile_row_number = 0;
686 }
687
688 #if V3D_VERSION < 40
689 cl_emit(&job->rcl, STORE_TILE_BUFFER_GENERAL, store) {
690 store.buffer_to_store = NONE;
691 }
692 #else
693 cl_emit(&job->rcl, END_OF_LOADS, end);
694 cl_emit(&job->rcl, STORE_TILE_BUFFER_GENERAL, store) {
695 store.buffer_to_store = NONE;
696 }
697 cl_emit(&job->rcl, CLEAR_TILE_BUFFERS, clear) {
698 clear.clear_z_stencil_buffer = true;
699 clear.clear_all_render_targets = true;
700 }
701 cl_emit(&job->rcl, END_OF_TILE_MARKER, end);
702 #endif
703
704 cl_emit(&job->rcl, FLUSH_VCD_CACHE, flush);
705
706 vc5_rcl_emit_generic_per_tile_list(job, nr_cbufs - 1);
707
708 cl_emit(&job->rcl, WAIT_ON_SEMAPHORE, sem);
709
710 /* XXX: Use Morton order */
711 uint32_t supertile_w_in_pixels = job->tile_width * supertile_w;
712 uint32_t supertile_h_in_pixels = job->tile_height * supertile_h;
713 uint32_t min_x_supertile = job->draw_min_x / supertile_w_in_pixels;
714 uint32_t min_y_supertile = job->draw_min_y / supertile_h_in_pixels;
715 uint32_t max_x_supertile = (job->draw_max_x - 1) / supertile_w_in_pixels;
716 uint32_t max_y_supertile = (job->draw_max_y - 1) / supertile_h_in_pixels;
717
718 for (int y = min_y_supertile; y <= max_y_supertile; y++) {
719 for (int x = min_x_supertile; x <= max_x_supertile; x++) {
720 cl_emit(&job->rcl, SUPERTILE_COORDINATES, coords) {
721 coords.column_number_in_supertiles = x;
722 coords.row_number_in_supertiles = y;
723 }
724 }
725 }
726
727 cl_emit(&job->rcl, END_OF_RENDERING, end);
728 }