broadcom/vc5: Simplify separate stencil surface setup.
[mesa.git] / src / gallium / drivers / vc5 / vc5_resource.h
1 /*
2 * Copyright © 2014-2017 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #ifndef VC5_RESOURCE_H
26 #define VC5_RESOURCE_H
27
28 #include "vc5_screen.h"
29 #include "util/u_transfer.h"
30
31 /* A UIFblock is a 256-byte region of memory that's 256-byte aligned. These
32 * will be grouped in 4x4 blocks (left-to-right, then top-to-bottom) in a 4KB
33 * page. Those pages are then arranged left-to-right, top-to-bottom, to cover
34 * an image.
35 *
36 * The inside of a UIFblock, for packed pixels, will be split into 4 64-byte
37 * utiles. Utiles may be 8x8 (8bpp), 8x4(16bpp) or 4x4 (32bpp).
38 */
39
40 /**
41 * Tiling mode enum used for vc5_resource.c, which maps directly to the Memory
42 * Format field of render target and Z/Stencil config.
43 */
44 enum vc5_tiling_mode {
45 /* Untiled resources. Not valid as texture inputs. */
46 VC5_TILING_RASTER,
47
48 /* Single line of u-tiles. */
49 VC5_TILING_LINEARTILE,
50
51 /* Departure from standard 4-UIF block column format. */
52 VC5_TILING_UBLINEAR_1_COLUMN,
53
54 /* Departure from standard 4-UIF block column format. */
55 VC5_TILING_UBLINEAR_2_COLUMN,
56
57 /* Normal tiling format: grouped in 4x4 UIFblocks, each of which is
58 * split 2x2 into utiles.
59 */
60 VC5_TILING_UIF_NO_XOR,
61
62 /* Normal tiling format: grouped in 4x4 UIFblocks, each of which is
63 * split 2x2 into utiles.
64 */
65 VC5_TILING_UIF_XOR,
66 };
67
68 struct vc5_transfer {
69 struct pipe_transfer base;
70 void *map;
71 };
72
73 struct vc5_resource_slice {
74 uint32_t offset;
75 uint32_t stride;
76 uint32_t size;
77 enum vc5_tiling_mode tiling;
78 };
79
80 struct vc5_surface {
81 struct pipe_surface base;
82 uint32_t offset;
83 enum vc5_tiling_mode tiling;
84 /**
85 * Output image format for TILE_RENDERING_MODE_CONFIGURATION
86 */
87 uint8_t format;
88
89 /**
90 * Internal format of the tile buffer for
91 * TILE_RENDERING_MODE_CONFIGURATION.
92 */
93 uint8_t internal_type;
94
95 /**
96 * internal bpp value (0=32bpp, 2=128bpp) for color buffers in
97 * TILE_RENDERING_MODE_CONFIGURATION.
98 */
99 uint8_t internal_bpp;
100
101 uint32_t padded_height_of_output_image_in_uif_blocks;
102
103 /* If the resource being referenced is separate stencil, then this is
104 * the surface to use when reading/writing stencil.
105 */
106 struct pipe_surface *separate_stencil;
107 };
108
109 struct vc5_resource {
110 struct pipe_resource base;
111 struct vc5_bo *bo;
112 struct vc5_resource_slice slices[VC5_MAX_MIP_LEVELS];
113 uint32_t cube_map_stride;
114 int cpp;
115 bool tiled;
116
117 /**
118 * Number of times the resource has been written to.
119 *
120 * This is used to track whether we need to load the surface on first
121 * rendering.
122 */
123 uint64_t writes;
124
125 /**
126 * Bitmask of PIPE_CLEAR_COLOR0, PIPE_CLEAR_DEPTH, PIPE_CLEAR_STENCIL
127 * for which parts of the resource are defined.
128 *
129 * Used for avoiding fallback to quad clears for clearing just depth,
130 * when the stencil contents have never been initialized. Note that
131 * we're lazy and fields not present in the buffer (DEPTH in a color
132 * buffer) may get marked.
133 */
134 uint32_t initialized_buffers;
135
136 enum pipe_format internal_format;
137
138 /* Resource storing the S8 part of a Z32F_S8 resource, or NULL. */
139 struct vc5_resource *separate_stencil;
140 };
141
142 static inline struct vc5_resource *
143 vc5_resource(struct pipe_resource *prsc)
144 {
145 return (struct vc5_resource *)prsc;
146 }
147
148 static inline struct vc5_surface *
149 vc5_surface(struct pipe_surface *psurf)
150 {
151 return (struct vc5_surface *)psurf;
152 }
153
154 static inline struct vc5_transfer *
155 vc5_transfer(struct pipe_transfer *ptrans)
156 {
157 return (struct vc5_transfer *)ptrans;
158 }
159
160 void vc5_resource_screen_init(struct pipe_screen *pscreen);
161 void vc5_resource_context_init(struct pipe_context *pctx);
162 struct pipe_resource *vc5_resource_create(struct pipe_screen *pscreen,
163 const struct pipe_resource *tmpl);
164
165 #endif /* VC5_RESOURCE_H */