virgl: keep track of number of computations
[mesa.git] / src / gallium / drivers / virgl / virgl_context.c
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <libsync.h>
25 #include "pipe/p_shader_tokens.h"
26
27 #include "pipe/p_context.h"
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31 #include "util/u_inlines.h"
32 #include "util/u_memory.h"
33 #include "util/u_format.h"
34 #include "util/u_prim.h"
35 #include "util/u_transfer.h"
36 #include "util/u_helpers.h"
37 #include "util/slab.h"
38 #include "util/u_upload_mgr.h"
39 #include "util/u_blitter.h"
40 #include "tgsi/tgsi_text.h"
41 #include "indices/u_primconvert.h"
42
43 #include "pipebuffer/pb_buffer.h"
44
45 #include "virgl_encode.h"
46 #include "virgl_context.h"
47 #include "virgl_protocol.h"
48 #include "virgl_resource.h"
49 #include "virgl_screen.h"
50
51 struct virgl_vertex_elements_state {
52 uint32_t handle;
53 uint8_t binding_map[PIPE_MAX_ATTRIBS];
54 uint8_t num_bindings;
55 };
56
57 static uint32_t next_handle;
58 uint32_t virgl_object_assign_handle(void)
59 {
60 return ++next_handle;
61 }
62
63 static void virgl_attach_res_framebuffer(struct virgl_context *vctx)
64 {
65 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
66 struct pipe_surface *surf;
67 struct virgl_resource *res;
68 unsigned i;
69
70 surf = vctx->framebuffer.zsbuf;
71 if (surf) {
72 res = virgl_resource(surf->texture);
73 if (res) {
74 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
75 virgl_resource_dirty(res, surf->u.tex.level);
76 }
77 }
78 for (i = 0; i < vctx->framebuffer.nr_cbufs; i++) {
79 surf = vctx->framebuffer.cbufs[i];
80 if (surf) {
81 res = virgl_resource(surf->texture);
82 if (res) {
83 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
84 virgl_resource_dirty(res, surf->u.tex.level);
85 }
86 }
87 }
88 }
89
90 static void virgl_attach_res_sampler_views(struct virgl_context *vctx,
91 enum pipe_shader_type shader_type)
92 {
93 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
94 struct virgl_textures_info *tinfo = &vctx->samplers[shader_type];
95 struct virgl_resource *res;
96 uint32_t remaining_mask = tinfo->enabled_mask;
97 unsigned i;
98 while (remaining_mask) {
99 i = u_bit_scan(&remaining_mask);
100 assert(tinfo->views[i]);
101
102 res = virgl_resource(tinfo->views[i]->base.texture);
103 if (res)
104 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
105 }
106 }
107
108 static void virgl_attach_res_vertex_buffers(struct virgl_context *vctx)
109 {
110 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
111 struct virgl_resource *res;
112 unsigned i;
113
114 for (i = 0; i < vctx->num_vertex_buffers; i++) {
115 res = virgl_resource(vctx->vertex_buffer[i].buffer.resource);
116 if (res)
117 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
118 }
119 }
120
121 static void virgl_attach_res_index_buffer(struct virgl_context *vctx,
122 struct virgl_indexbuf *ib)
123 {
124 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
125 struct virgl_resource *res;
126
127 res = virgl_resource(ib->buffer);
128 if (res)
129 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
130 }
131
132 static void virgl_attach_res_so_targets(struct virgl_context *vctx)
133 {
134 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
135 struct virgl_resource *res;
136 unsigned i;
137
138 for (i = 0; i < vctx->num_so_targets; i++) {
139 res = virgl_resource(vctx->so_targets[i].base.buffer);
140 if (res)
141 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
142 }
143 }
144
145 static void virgl_attach_res_uniform_buffers(struct virgl_context *vctx,
146 enum pipe_shader_type shader_type)
147 {
148 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
149 struct virgl_resource *res;
150 unsigned i;
151 for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
152 res = virgl_resource(vctx->ubos[shader_type][i]);
153 if (res) {
154 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
155 }
156 }
157 }
158
159 static void virgl_attach_res_shader_buffers(struct virgl_context *vctx,
160 enum pipe_shader_type shader_type)
161 {
162 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
163 struct virgl_resource *res;
164 unsigned i;
165 for (i = 0; i < PIPE_MAX_SHADER_BUFFERS; i++) {
166 res = virgl_resource(vctx->ssbos[shader_type][i]);
167 if (res) {
168 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
169 }
170 }
171 }
172
173 static void virgl_attach_res_shader_images(struct virgl_context *vctx,
174 enum pipe_shader_type shader_type)
175 {
176 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
177 struct virgl_resource *res;
178 unsigned i;
179 for (i = 0; i < PIPE_MAX_SHADER_IMAGES; i++) {
180 res = virgl_resource(vctx->images[shader_type][i]);
181 if (res) {
182 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
183 }
184 }
185 }
186
187 static void virgl_attach_res_atomic_buffers(struct virgl_context *vctx)
188 {
189 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
190 struct virgl_resource *res;
191 unsigned i;
192 for (i = 0; i < PIPE_MAX_HW_ATOMIC_BUFFERS; i++) {
193 res = virgl_resource(vctx->atomic_buffers[i]);
194 if (res) {
195 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
196 }
197 }
198 }
199
200 /*
201 * after flushing, the hw context still has a bunch of
202 * resources bound, so we need to rebind those here.
203 */
204 static void virgl_reemit_res(struct virgl_context *vctx)
205 {
206 enum pipe_shader_type shader_type;
207
208 /* reattach any flushed resources */
209 /* framebuffer, sampler views, vertex/index/uniform/stream buffers */
210 virgl_attach_res_framebuffer(vctx);
211
212 for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
213 virgl_attach_res_sampler_views(vctx, shader_type);
214 virgl_attach_res_uniform_buffers(vctx, shader_type);
215 virgl_attach_res_shader_buffers(vctx, shader_type);
216 virgl_attach_res_shader_images(vctx, shader_type);
217 }
218 virgl_attach_res_atomic_buffers(vctx);
219 virgl_attach_res_vertex_buffers(vctx);
220 virgl_attach_res_so_targets(vctx);
221 }
222
223 static struct pipe_surface *virgl_create_surface(struct pipe_context *ctx,
224 struct pipe_resource *resource,
225 const struct pipe_surface *templ)
226 {
227 struct virgl_context *vctx = virgl_context(ctx);
228 struct virgl_surface *surf;
229 struct virgl_resource *res = virgl_resource(resource);
230 uint32_t handle;
231
232 surf = CALLOC_STRUCT(virgl_surface);
233 if (!surf)
234 return NULL;
235
236 assert(ctx->screen->get_param(ctx->screen,
237 PIPE_CAP_DEST_SURFACE_SRGB_CONTROL) ||
238 (util_format_is_srgb(templ->format) ==
239 util_format_is_srgb(resource->format)));
240
241 virgl_resource_dirty(res, 0);
242 handle = virgl_object_assign_handle();
243 pipe_reference_init(&surf->base.reference, 1);
244 pipe_resource_reference(&surf->base.texture, resource);
245 surf->base.context = ctx;
246 surf->base.format = templ->format;
247 if (resource->target != PIPE_BUFFER) {
248 surf->base.width = u_minify(resource->width0, templ->u.tex.level);
249 surf->base.height = u_minify(resource->height0, templ->u.tex.level);
250 surf->base.u.tex.level = templ->u.tex.level;
251 surf->base.u.tex.first_layer = templ->u.tex.first_layer;
252 surf->base.u.tex.last_layer = templ->u.tex.last_layer;
253 } else {
254 surf->base.width = templ->u.buf.last_element - templ->u.buf.first_element + 1;
255 surf->base.height = resource->height0;
256 surf->base.u.buf.first_element = templ->u.buf.first_element;
257 surf->base.u.buf.last_element = templ->u.buf.last_element;
258 }
259 virgl_encoder_create_surface(vctx, handle, res, &surf->base);
260 surf->handle = handle;
261 return &surf->base;
262 }
263
264 static void virgl_surface_destroy(struct pipe_context *ctx,
265 struct pipe_surface *psurf)
266 {
267 struct virgl_context *vctx = virgl_context(ctx);
268 struct virgl_surface *surf = virgl_surface(psurf);
269
270 pipe_resource_reference(&surf->base.texture, NULL);
271 virgl_encode_delete_object(vctx, surf->handle, VIRGL_OBJECT_SURFACE);
272 FREE(surf);
273 }
274
275 static void *virgl_create_blend_state(struct pipe_context *ctx,
276 const struct pipe_blend_state *blend_state)
277 {
278 struct virgl_context *vctx = virgl_context(ctx);
279 uint32_t handle;
280 handle = virgl_object_assign_handle();
281
282 virgl_encode_blend_state(vctx, handle, blend_state);
283 return (void *)(unsigned long)handle;
284
285 }
286
287 static void virgl_bind_blend_state(struct pipe_context *ctx,
288 void *blend_state)
289 {
290 struct virgl_context *vctx = virgl_context(ctx);
291 uint32_t handle = (unsigned long)blend_state;
292 virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_BLEND);
293 }
294
295 static void virgl_delete_blend_state(struct pipe_context *ctx,
296 void *blend_state)
297 {
298 struct virgl_context *vctx = virgl_context(ctx);
299 uint32_t handle = (unsigned long)blend_state;
300 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_BLEND);
301 }
302
303 static void *virgl_create_depth_stencil_alpha_state(struct pipe_context *ctx,
304 const struct pipe_depth_stencil_alpha_state *blend_state)
305 {
306 struct virgl_context *vctx = virgl_context(ctx);
307 uint32_t handle;
308 handle = virgl_object_assign_handle();
309
310 virgl_encode_dsa_state(vctx, handle, blend_state);
311 return (void *)(unsigned long)handle;
312 }
313
314 static void virgl_bind_depth_stencil_alpha_state(struct pipe_context *ctx,
315 void *blend_state)
316 {
317 struct virgl_context *vctx = virgl_context(ctx);
318 uint32_t handle = (unsigned long)blend_state;
319 virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_DSA);
320 }
321
322 static void virgl_delete_depth_stencil_alpha_state(struct pipe_context *ctx,
323 void *dsa_state)
324 {
325 struct virgl_context *vctx = virgl_context(ctx);
326 uint32_t handle = (unsigned long)dsa_state;
327 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_DSA);
328 }
329
330 static void *virgl_create_rasterizer_state(struct pipe_context *ctx,
331 const struct pipe_rasterizer_state *rs_state)
332 {
333 struct virgl_context *vctx = virgl_context(ctx);
334 struct virgl_rasterizer_state *vrs = CALLOC_STRUCT(virgl_rasterizer_state);
335
336 if (!vrs)
337 return NULL;
338 vrs->rs = *rs_state;
339 vrs->handle = virgl_object_assign_handle();
340
341 virgl_encode_rasterizer_state(vctx, vrs->handle, rs_state);
342 return (void *)vrs;
343 }
344
345 static void virgl_bind_rasterizer_state(struct pipe_context *ctx,
346 void *rs_state)
347 {
348 struct virgl_context *vctx = virgl_context(ctx);
349 uint32_t handle = 0;
350 if (rs_state) {
351 struct virgl_rasterizer_state *vrs = rs_state;
352 vctx->rs_state = *vrs;
353 handle = vrs->handle;
354 }
355 virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_RASTERIZER);
356 }
357
358 static void virgl_delete_rasterizer_state(struct pipe_context *ctx,
359 void *rs_state)
360 {
361 struct virgl_context *vctx = virgl_context(ctx);
362 struct virgl_rasterizer_state *vrs = rs_state;
363 virgl_encode_delete_object(vctx, vrs->handle, VIRGL_OBJECT_RASTERIZER);
364 FREE(vrs);
365 }
366
367 static void virgl_set_framebuffer_state(struct pipe_context *ctx,
368 const struct pipe_framebuffer_state *state)
369 {
370 struct virgl_context *vctx = virgl_context(ctx);
371
372 vctx->framebuffer = *state;
373 virgl_encoder_set_framebuffer_state(vctx, state);
374 virgl_attach_res_framebuffer(vctx);
375 }
376
377 static void virgl_set_viewport_states(struct pipe_context *ctx,
378 unsigned start_slot,
379 unsigned num_viewports,
380 const struct pipe_viewport_state *state)
381 {
382 struct virgl_context *vctx = virgl_context(ctx);
383 virgl_encoder_set_viewport_states(vctx, start_slot, num_viewports, state);
384 }
385
386 static void *virgl_create_vertex_elements_state(struct pipe_context *ctx,
387 unsigned num_elements,
388 const struct pipe_vertex_element *elements)
389 {
390 struct pipe_vertex_element new_elements[PIPE_MAX_ATTRIBS];
391 struct virgl_context *vctx = virgl_context(ctx);
392 struct virgl_vertex_elements_state *state =
393 CALLOC_STRUCT(virgl_vertex_elements_state);
394
395 for (int i = 0; i < num_elements; ++i) {
396 if (elements[i].instance_divisor) {
397 /* Virglrenderer doesn't deal with instance_divisor correctly if
398 * there isn't a 1:1 relationship between elements and bindings.
399 * So let's make sure there is, by duplicating bindings.
400 */
401 for (int j = 0; j < num_elements; ++j) {
402 new_elements[j] = elements[j];
403 new_elements[j].vertex_buffer_index = j;
404 state->binding_map[j] = elements[j].vertex_buffer_index;
405 }
406 elements = new_elements;
407 state->num_bindings = num_elements;
408 break;
409 }
410 }
411
412 state->handle = virgl_object_assign_handle();
413 virgl_encoder_create_vertex_elements(vctx, state->handle,
414 num_elements, elements);
415 return state;
416 }
417
418 static void virgl_delete_vertex_elements_state(struct pipe_context *ctx,
419 void *ve)
420 {
421 struct virgl_context *vctx = virgl_context(ctx);
422 struct virgl_vertex_elements_state *state =
423 (struct virgl_vertex_elements_state *)ve;
424 virgl_encode_delete_object(vctx, state->handle, VIRGL_OBJECT_VERTEX_ELEMENTS);
425 FREE(state);
426 }
427
428 static void virgl_bind_vertex_elements_state(struct pipe_context *ctx,
429 void *ve)
430 {
431 struct virgl_context *vctx = virgl_context(ctx);
432 struct virgl_vertex_elements_state *state =
433 (struct virgl_vertex_elements_state *)ve;
434 vctx->vertex_elements = state;
435 virgl_encode_bind_object(vctx, state ? state->handle : 0,
436 VIRGL_OBJECT_VERTEX_ELEMENTS);
437 vctx->vertex_array_dirty = TRUE;
438 }
439
440 static void virgl_set_vertex_buffers(struct pipe_context *ctx,
441 unsigned start_slot,
442 unsigned num_buffers,
443 const struct pipe_vertex_buffer *buffers)
444 {
445 struct virgl_context *vctx = virgl_context(ctx);
446
447 util_set_vertex_buffers_count(vctx->vertex_buffer,
448 &vctx->num_vertex_buffers,
449 buffers, start_slot, num_buffers);
450
451 vctx->vertex_array_dirty = TRUE;
452 }
453
454 static void virgl_hw_set_vertex_buffers(struct virgl_context *vctx)
455 {
456 if (vctx->vertex_array_dirty) {
457 struct virgl_vertex_elements_state *ve = vctx->vertex_elements;
458
459 if (ve->num_bindings) {
460 struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
461 for (int i = 0; i < ve->num_bindings; ++i)
462 vertex_buffers[i] = vctx->vertex_buffer[ve->binding_map[i]];
463
464 virgl_encoder_set_vertex_buffers(vctx, ve->num_bindings, vertex_buffers);
465 } else
466 virgl_encoder_set_vertex_buffers(vctx, vctx->num_vertex_buffers, vctx->vertex_buffer);
467
468 virgl_attach_res_vertex_buffers(vctx);
469 }
470 }
471
472 static void virgl_set_stencil_ref(struct pipe_context *ctx,
473 const struct pipe_stencil_ref *ref)
474 {
475 struct virgl_context *vctx = virgl_context(ctx);
476 virgl_encoder_set_stencil_ref(vctx, ref);
477 }
478
479 static void virgl_set_blend_color(struct pipe_context *ctx,
480 const struct pipe_blend_color *color)
481 {
482 struct virgl_context *vctx = virgl_context(ctx);
483 virgl_encoder_set_blend_color(vctx, color);
484 }
485
486 static void virgl_hw_set_index_buffer(struct virgl_context *vctx,
487 struct virgl_indexbuf *ib)
488 {
489 virgl_encoder_set_index_buffer(vctx, ib);
490 virgl_attach_res_index_buffer(vctx, ib);
491 }
492
493 static void virgl_set_constant_buffer(struct pipe_context *ctx,
494 enum pipe_shader_type shader, uint index,
495 const struct pipe_constant_buffer *buf)
496 {
497 struct virgl_context *vctx = virgl_context(ctx);
498
499 if (buf) {
500 if (!buf->user_buffer){
501 struct virgl_resource *res = virgl_resource(buf->buffer);
502 virgl_encoder_set_uniform_buffer(vctx, shader, index, buf->buffer_offset,
503 buf->buffer_size, res);
504 pipe_resource_reference(&vctx->ubos[shader][index], buf->buffer);
505 return;
506 }
507 pipe_resource_reference(&vctx->ubos[shader][index], NULL);
508 virgl_encoder_write_constant_buffer(vctx, shader, index, buf->buffer_size / 4, buf->user_buffer);
509 } else {
510 virgl_encoder_write_constant_buffer(vctx, shader, index, 0, NULL);
511 pipe_resource_reference(&vctx->ubos[shader][index], NULL);
512 }
513 }
514
515 void virgl_transfer_inline_write(struct pipe_context *ctx,
516 struct pipe_resource *res,
517 unsigned level,
518 unsigned usage,
519 const struct pipe_box *box,
520 const void *data,
521 unsigned stride,
522 unsigned layer_stride)
523 {
524 struct virgl_context *vctx = virgl_context(ctx);
525 struct virgl_screen *vs = virgl_screen(ctx->screen);
526 struct virgl_resource *grres = virgl_resource(res);
527
528 virgl_resource_dirty(grres, 0);
529
530 if (virgl_res_needs_flush_wait(vctx, grres, usage)) {
531 ctx->flush(ctx, NULL, 0);
532
533 vs->vws->resource_wait(vs->vws, grres->hw_res);
534 }
535
536 virgl_encoder_inline_write(vctx, grres, level, usage,
537 box, data, stride, layer_stride);
538 }
539
540 static void *virgl_shader_encoder(struct pipe_context *ctx,
541 const struct pipe_shader_state *shader,
542 unsigned type)
543 {
544 struct virgl_context *vctx = virgl_context(ctx);
545 uint32_t handle;
546 struct tgsi_token *new_tokens;
547 int ret;
548
549 new_tokens = virgl_tgsi_transform(vctx, shader->tokens);
550 if (!new_tokens)
551 return NULL;
552
553 handle = virgl_object_assign_handle();
554 /* encode VS state */
555 ret = virgl_encode_shader_state(vctx, handle, type,
556 &shader->stream_output, 0,
557 new_tokens);
558 if (ret) {
559 return NULL;
560 }
561
562 FREE(new_tokens);
563 return (void *)(unsigned long)handle;
564
565 }
566 static void *virgl_create_vs_state(struct pipe_context *ctx,
567 const struct pipe_shader_state *shader)
568 {
569 return virgl_shader_encoder(ctx, shader, PIPE_SHADER_VERTEX);
570 }
571
572 static void *virgl_create_tcs_state(struct pipe_context *ctx,
573 const struct pipe_shader_state *shader)
574 {
575 return virgl_shader_encoder(ctx, shader, PIPE_SHADER_TESS_CTRL);
576 }
577
578 static void *virgl_create_tes_state(struct pipe_context *ctx,
579 const struct pipe_shader_state *shader)
580 {
581 return virgl_shader_encoder(ctx, shader, PIPE_SHADER_TESS_EVAL);
582 }
583
584 static void *virgl_create_gs_state(struct pipe_context *ctx,
585 const struct pipe_shader_state *shader)
586 {
587 return virgl_shader_encoder(ctx, shader, PIPE_SHADER_GEOMETRY);
588 }
589
590 static void *virgl_create_fs_state(struct pipe_context *ctx,
591 const struct pipe_shader_state *shader)
592 {
593 return virgl_shader_encoder(ctx, shader, PIPE_SHADER_FRAGMENT);
594 }
595
596 static void
597 virgl_delete_fs_state(struct pipe_context *ctx,
598 void *fs)
599 {
600 uint32_t handle = (unsigned long)fs;
601 struct virgl_context *vctx = virgl_context(ctx);
602
603 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
604 }
605
606 static void
607 virgl_delete_gs_state(struct pipe_context *ctx,
608 void *gs)
609 {
610 uint32_t handle = (unsigned long)gs;
611 struct virgl_context *vctx = virgl_context(ctx);
612
613 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
614 }
615
616 static void
617 virgl_delete_vs_state(struct pipe_context *ctx,
618 void *vs)
619 {
620 uint32_t handle = (unsigned long)vs;
621 struct virgl_context *vctx = virgl_context(ctx);
622
623 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
624 }
625
626 static void
627 virgl_delete_tcs_state(struct pipe_context *ctx,
628 void *tcs)
629 {
630 uint32_t handle = (unsigned long)tcs;
631 struct virgl_context *vctx = virgl_context(ctx);
632
633 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
634 }
635
636 static void
637 virgl_delete_tes_state(struct pipe_context *ctx,
638 void *tes)
639 {
640 uint32_t handle = (unsigned long)tes;
641 struct virgl_context *vctx = virgl_context(ctx);
642
643 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
644 }
645
646 static void virgl_bind_vs_state(struct pipe_context *ctx,
647 void *vss)
648 {
649 uint32_t handle = (unsigned long)vss;
650 struct virgl_context *vctx = virgl_context(ctx);
651
652 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_VERTEX);
653 }
654
655 static void virgl_bind_tcs_state(struct pipe_context *ctx,
656 void *vss)
657 {
658 uint32_t handle = (unsigned long)vss;
659 struct virgl_context *vctx = virgl_context(ctx);
660
661 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_TESS_CTRL);
662 }
663
664 static void virgl_bind_tes_state(struct pipe_context *ctx,
665 void *vss)
666 {
667 uint32_t handle = (unsigned long)vss;
668 struct virgl_context *vctx = virgl_context(ctx);
669
670 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_TESS_EVAL);
671 }
672
673 static void virgl_bind_gs_state(struct pipe_context *ctx,
674 void *vss)
675 {
676 uint32_t handle = (unsigned long)vss;
677 struct virgl_context *vctx = virgl_context(ctx);
678
679 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_GEOMETRY);
680 }
681
682
683 static void virgl_bind_fs_state(struct pipe_context *ctx,
684 void *vss)
685 {
686 uint32_t handle = (unsigned long)vss;
687 struct virgl_context *vctx = virgl_context(ctx);
688
689 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_FRAGMENT);
690 }
691
692 static void virgl_clear(struct pipe_context *ctx,
693 unsigned buffers,
694 const union pipe_color_union *color,
695 double depth, unsigned stencil)
696 {
697 struct virgl_context *vctx = virgl_context(ctx);
698
699 virgl_encode_clear(vctx, buffers, color, depth, stencil);
700 }
701
702 static void virgl_draw_vbo(struct pipe_context *ctx,
703 const struct pipe_draw_info *dinfo)
704 {
705 struct virgl_context *vctx = virgl_context(ctx);
706 struct virgl_screen *rs = virgl_screen(ctx->screen);
707 struct virgl_indexbuf ib = {};
708 struct pipe_draw_info info = *dinfo;
709
710 if (!dinfo->count_from_stream_output && !dinfo->indirect &&
711 !dinfo->primitive_restart &&
712 !u_trim_pipe_prim(dinfo->mode, (unsigned*)&dinfo->count))
713 return;
714
715 if (!(rs->caps.caps.v1.prim_mask & (1 << dinfo->mode))) {
716 util_primconvert_save_rasterizer_state(vctx->primconvert, &vctx->rs_state.rs);
717 util_primconvert_draw_vbo(vctx->primconvert, dinfo);
718 return;
719 }
720 if (info.index_size) {
721 pipe_resource_reference(&ib.buffer, info.has_user_indices ? NULL : info.index.resource);
722 ib.user_buffer = info.has_user_indices ? info.index.user : NULL;
723 ib.index_size = dinfo->index_size;
724 ib.offset = info.start * ib.index_size;
725
726 if (ib.user_buffer) {
727 u_upload_data(vctx->uploader, 0, info.count * ib.index_size, 4,
728 ib.user_buffer, &ib.offset, &ib.buffer);
729 ib.user_buffer = NULL;
730 }
731 }
732
733 vctx->num_draws++;
734 virgl_hw_set_vertex_buffers(vctx);
735 if (info.index_size)
736 virgl_hw_set_index_buffer(vctx, &ib);
737
738 virgl_encoder_draw_vbo(vctx, &info);
739
740 pipe_resource_reference(&ib.buffer, NULL);
741
742 }
743
744 static void virgl_flush_eq(struct virgl_context *ctx, void *closure,
745 struct pipe_fence_handle **fence)
746 {
747 struct virgl_screen *rs = virgl_screen(ctx->base.screen);
748 int out_fence_fd = -1;
749
750 if (ctx->num_draws)
751 u_upload_unmap(ctx->uploader);
752
753 /* send the buffer to the remote side for decoding */
754 ctx->num_transfers = ctx->num_draws = ctx->num_compute = 0;
755
756 rs->vws->submit_cmd(rs->vws, ctx->cbuf, ctx->cbuf->in_fence_fd,
757 ctx->cbuf->needs_out_fence_fd ? &out_fence_fd : NULL);
758
759 if (fence)
760 *fence = rs->vws->cs_create_fence(rs->vws, out_fence_fd);
761
762 virgl_encoder_set_sub_ctx(ctx, ctx->hw_sub_ctx_id);
763
764 /* add back current framebuffer resources to reference list? */
765 virgl_reemit_res(ctx);
766 }
767
768 static void virgl_flush_from_st(struct pipe_context *ctx,
769 struct pipe_fence_handle **fence,
770 enum pipe_flush_flags flags)
771 {
772 struct virgl_context *vctx = virgl_context(ctx);
773 struct virgl_screen *rs = virgl_screen(ctx->screen);
774
775 if (flags & PIPE_FLUSH_FENCE_FD)
776 vctx->cbuf->needs_out_fence_fd = true;
777
778 virgl_flush_eq(vctx, vctx, fence);
779
780 if (vctx->cbuf->in_fence_fd != -1) {
781 close(vctx->cbuf->in_fence_fd);
782 vctx->cbuf->in_fence_fd = -1;
783 }
784 vctx->cbuf->needs_out_fence_fd = false;
785 }
786
787 static struct pipe_sampler_view *virgl_create_sampler_view(struct pipe_context *ctx,
788 struct pipe_resource *texture,
789 const struct pipe_sampler_view *state)
790 {
791 struct virgl_context *vctx = virgl_context(ctx);
792 struct virgl_sampler_view *grview;
793 uint32_t handle;
794 struct virgl_resource *res;
795
796 if (!state)
797 return NULL;
798
799 grview = CALLOC_STRUCT(virgl_sampler_view);
800 if (!grview)
801 return NULL;
802
803 res = virgl_resource(texture);
804 handle = virgl_object_assign_handle();
805 virgl_encode_sampler_view(vctx, handle, res, state);
806
807 grview->base = *state;
808 grview->base.reference.count = 1;
809
810 grview->base.texture = NULL;
811 grview->base.context = ctx;
812 pipe_resource_reference(&grview->base.texture, texture);
813 grview->handle = handle;
814 return &grview->base;
815 }
816
817 static void virgl_set_sampler_views(struct pipe_context *ctx,
818 enum pipe_shader_type shader_type,
819 unsigned start_slot,
820 unsigned num_views,
821 struct pipe_sampler_view **views)
822 {
823 struct virgl_context *vctx = virgl_context(ctx);
824 int i;
825 uint32_t disable_mask = ~((1ull << num_views) - 1);
826 struct virgl_textures_info *tinfo = &vctx->samplers[shader_type];
827 uint32_t new_mask = 0;
828 uint32_t remaining_mask;
829
830 remaining_mask = tinfo->enabled_mask & disable_mask;
831
832 while (remaining_mask) {
833 i = u_bit_scan(&remaining_mask);
834 assert(tinfo->views[i]);
835
836 pipe_sampler_view_reference((struct pipe_sampler_view **)&tinfo->views[i], NULL);
837 }
838
839 for (i = 0; i < num_views; i++) {
840 struct virgl_sampler_view *grview = virgl_sampler_view(views[i]);
841
842 if (views[i] == (struct pipe_sampler_view *)tinfo->views[i])
843 continue;
844
845 if (grview) {
846 new_mask |= 1 << i;
847 pipe_sampler_view_reference((struct pipe_sampler_view **)&tinfo->views[i], views[i]);
848 } else {
849 pipe_sampler_view_reference((struct pipe_sampler_view **)&tinfo->views[i], NULL);
850 disable_mask |= 1 << i;
851 }
852 }
853
854 tinfo->enabled_mask &= ~disable_mask;
855 tinfo->enabled_mask |= new_mask;
856 virgl_encode_set_sampler_views(vctx, shader_type, start_slot, num_views, tinfo->views);
857 virgl_attach_res_sampler_views(vctx, shader_type);
858 }
859
860 static void
861 virgl_texture_barrier(struct pipe_context *ctx, unsigned flags)
862 {
863 struct virgl_context *vctx = virgl_context(ctx);
864 struct virgl_screen *rs = virgl_screen(ctx->screen);
865
866 if (!(rs->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_BARRIER))
867 return;
868 virgl_encode_texture_barrier(vctx, flags);
869 }
870
871 static void virgl_destroy_sampler_view(struct pipe_context *ctx,
872 struct pipe_sampler_view *view)
873 {
874 struct virgl_context *vctx = virgl_context(ctx);
875 struct virgl_sampler_view *grview = virgl_sampler_view(view);
876
877 virgl_encode_delete_object(vctx, grview->handle, VIRGL_OBJECT_SAMPLER_VIEW);
878 pipe_resource_reference(&view->texture, NULL);
879 FREE(view);
880 }
881
882 static void *virgl_create_sampler_state(struct pipe_context *ctx,
883 const struct pipe_sampler_state *state)
884 {
885 struct virgl_context *vctx = virgl_context(ctx);
886 uint32_t handle;
887
888 handle = virgl_object_assign_handle();
889
890 virgl_encode_sampler_state(vctx, handle, state);
891 return (void *)(unsigned long)handle;
892 }
893
894 static void virgl_delete_sampler_state(struct pipe_context *ctx,
895 void *ss)
896 {
897 struct virgl_context *vctx = virgl_context(ctx);
898 uint32_t handle = (unsigned long)ss;
899
900 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SAMPLER_STATE);
901 }
902
903 static void virgl_bind_sampler_states(struct pipe_context *ctx,
904 enum pipe_shader_type shader,
905 unsigned start_slot,
906 unsigned num_samplers,
907 void **samplers)
908 {
909 struct virgl_context *vctx = virgl_context(ctx);
910 uint32_t handles[32];
911 int i;
912 for (i = 0; i < num_samplers; i++) {
913 handles[i] = (unsigned long)(samplers[i]);
914 }
915 virgl_encode_bind_sampler_states(vctx, shader, start_slot, num_samplers, handles);
916 }
917
918 static void virgl_set_polygon_stipple(struct pipe_context *ctx,
919 const struct pipe_poly_stipple *ps)
920 {
921 struct virgl_context *vctx = virgl_context(ctx);
922 virgl_encoder_set_polygon_stipple(vctx, ps);
923 }
924
925 static void virgl_set_scissor_states(struct pipe_context *ctx,
926 unsigned start_slot,
927 unsigned num_scissor,
928 const struct pipe_scissor_state *ss)
929 {
930 struct virgl_context *vctx = virgl_context(ctx);
931 virgl_encoder_set_scissor_state(vctx, start_slot, num_scissor, ss);
932 }
933
934 static void virgl_set_sample_mask(struct pipe_context *ctx,
935 unsigned sample_mask)
936 {
937 struct virgl_context *vctx = virgl_context(ctx);
938 virgl_encoder_set_sample_mask(vctx, sample_mask);
939 }
940
941 static void virgl_set_min_samples(struct pipe_context *ctx,
942 unsigned min_samples)
943 {
944 struct virgl_context *vctx = virgl_context(ctx);
945 struct virgl_screen *rs = virgl_screen(ctx->screen);
946
947 if (!(rs->caps.caps.v2.capability_bits & VIRGL_CAP_SET_MIN_SAMPLES))
948 return;
949 virgl_encoder_set_min_samples(vctx, min_samples);
950 }
951
952 static void virgl_set_clip_state(struct pipe_context *ctx,
953 const struct pipe_clip_state *clip)
954 {
955 struct virgl_context *vctx = virgl_context(ctx);
956 virgl_encoder_set_clip_state(vctx, clip);
957 }
958
959 static void virgl_set_tess_state(struct pipe_context *ctx,
960 const float default_outer_level[4],
961 const float default_inner_level[2])
962 {
963 struct virgl_context *vctx = virgl_context(ctx);
964 struct virgl_screen *rs = virgl_screen(ctx->screen);
965
966 if (!rs->caps.caps.v1.bset.has_tessellation_shaders)
967 return;
968 virgl_encode_set_tess_state(vctx, default_outer_level, default_inner_level);
969 }
970
971 static void virgl_resource_copy_region(struct pipe_context *ctx,
972 struct pipe_resource *dst,
973 unsigned dst_level,
974 unsigned dstx, unsigned dsty, unsigned dstz,
975 struct pipe_resource *src,
976 unsigned src_level,
977 const struct pipe_box *src_box)
978 {
979 struct virgl_context *vctx = virgl_context(ctx);
980 struct virgl_resource *dres = virgl_resource(dst);
981 struct virgl_resource *sres = virgl_resource(src);
982
983 virgl_resource_dirty(dres, dst_level);
984 virgl_encode_resource_copy_region(vctx, dres,
985 dst_level, dstx, dsty, dstz,
986 sres, src_level,
987 src_box);
988 }
989
990 static void
991 virgl_flush_resource(struct pipe_context *pipe,
992 struct pipe_resource *resource)
993 {
994 }
995
996 static void virgl_blit(struct pipe_context *ctx,
997 const struct pipe_blit_info *blit)
998 {
999 struct virgl_context *vctx = virgl_context(ctx);
1000 struct virgl_resource *dres = virgl_resource(blit->dst.resource);
1001 struct virgl_resource *sres = virgl_resource(blit->src.resource);
1002
1003 assert(ctx->screen->get_param(ctx->screen,
1004 PIPE_CAP_DEST_SURFACE_SRGB_CONTROL) ||
1005 (util_format_is_srgb(blit->dst.resource->format) ==
1006 util_format_is_srgb(blit->dst.format)));
1007
1008 virgl_resource_dirty(dres, blit->dst.level);
1009 virgl_encode_blit(vctx, dres, sres,
1010 blit);
1011 }
1012
1013 static void virgl_set_hw_atomic_buffers(struct pipe_context *ctx,
1014 unsigned start_slot,
1015 unsigned count,
1016 const struct pipe_shader_buffer *buffers)
1017 {
1018 struct virgl_context *vctx = virgl_context(ctx);
1019
1020 for (unsigned i = 0; i < count; i++) {
1021 unsigned idx = start_slot + i;
1022
1023 if (buffers) {
1024 if (buffers[i].buffer) {
1025 pipe_resource_reference(&vctx->atomic_buffers[idx],
1026 buffers[i].buffer);
1027 continue;
1028 }
1029 }
1030 pipe_resource_reference(&vctx->atomic_buffers[idx], NULL);
1031 }
1032 virgl_encode_set_hw_atomic_buffers(vctx, start_slot, count, buffers);
1033 }
1034
1035 static void virgl_set_shader_buffers(struct pipe_context *ctx,
1036 enum pipe_shader_type shader,
1037 unsigned start_slot, unsigned count,
1038 const struct pipe_shader_buffer *buffers)
1039 {
1040 struct virgl_context *vctx = virgl_context(ctx);
1041 struct virgl_screen *rs = virgl_screen(ctx->screen);
1042
1043 for (unsigned i = 0; i < count; i++) {
1044 unsigned idx = start_slot + i;
1045
1046 if (buffers) {
1047 if (buffers[i].buffer) {
1048 pipe_resource_reference(&vctx->ssbos[shader][idx], buffers[i].buffer);
1049 continue;
1050 }
1051 }
1052 pipe_resource_reference(&vctx->ssbos[shader][idx], NULL);
1053 }
1054
1055 uint32_t max_shader_buffer = (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE) ?
1056 rs->caps.caps.v2.max_shader_buffer_frag_compute :
1057 rs->caps.caps.v2.max_shader_buffer_other_stages;
1058 if (!max_shader_buffer)
1059 return;
1060 virgl_encode_set_shader_buffers(vctx, shader, start_slot, count, buffers);
1061 }
1062
1063 static void virgl_create_fence_fd(struct pipe_context *ctx,
1064 struct pipe_fence_handle **fence,
1065 int fd,
1066 enum pipe_fd_type type)
1067 {
1068 assert(type == PIPE_FD_TYPE_NATIVE_SYNC);
1069 struct virgl_screen *rs = virgl_screen(ctx->screen);
1070
1071 if (rs->vws->cs_create_fence)
1072 *fence = rs->vws->cs_create_fence(rs->vws, fd);
1073 }
1074
1075 static void virgl_fence_server_sync(struct pipe_context *ctx,
1076 struct pipe_fence_handle *fence)
1077 {
1078 struct virgl_context *vctx = virgl_context(ctx);
1079 struct virgl_screen *rs = virgl_screen(ctx->screen);
1080
1081 if (rs->vws->fence_server_sync)
1082 rs->vws->fence_server_sync(rs->vws, vctx->cbuf, fence);
1083 }
1084
1085 static void virgl_set_shader_images(struct pipe_context *ctx,
1086 enum pipe_shader_type shader,
1087 unsigned start_slot, unsigned count,
1088 const struct pipe_image_view *images)
1089 {
1090 struct virgl_context *vctx = virgl_context(ctx);
1091 struct virgl_screen *rs = virgl_screen(ctx->screen);
1092
1093 for (unsigned i = 0; i < count; i++) {
1094 unsigned idx = start_slot + i;
1095
1096 if (images) {
1097 if (images[i].resource) {
1098 pipe_resource_reference(&vctx->images[shader][idx], images[i].resource);
1099 continue;
1100 }
1101 }
1102 pipe_resource_reference(&vctx->images[shader][idx], NULL);
1103 }
1104
1105 uint32_t max_shader_images = (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE) ?
1106 rs->caps.caps.v2.max_shader_image_frag_compute :
1107 rs->caps.caps.v2.max_shader_image_other_stages;
1108 if (!max_shader_images)
1109 return;
1110 virgl_encode_set_shader_images(vctx, shader, start_slot, count, images);
1111 }
1112
1113 static void virgl_memory_barrier(struct pipe_context *ctx,
1114 unsigned flags)
1115 {
1116 struct virgl_context *vctx = virgl_context(ctx);
1117 struct virgl_screen *rs = virgl_screen(ctx->screen);
1118
1119 if (!(rs->caps.caps.v2.capability_bits & VIRGL_CAP_MEMORY_BARRIER))
1120 return;
1121 virgl_encode_memory_barrier(vctx, flags);
1122 }
1123
1124 static void *virgl_create_compute_state(struct pipe_context *ctx,
1125 const struct pipe_compute_state *state)
1126 {
1127 struct virgl_context *vctx = virgl_context(ctx);
1128 uint32_t handle;
1129 const struct tgsi_token *new_tokens = state->prog;
1130 struct pipe_stream_output_info so_info = {};
1131 int ret;
1132
1133 handle = virgl_object_assign_handle();
1134 ret = virgl_encode_shader_state(vctx, handle, PIPE_SHADER_COMPUTE,
1135 &so_info,
1136 state->req_local_mem,
1137 new_tokens);
1138 if (ret) {
1139 return NULL;
1140 }
1141
1142 return (void *)(unsigned long)handle;
1143 }
1144
1145 static void virgl_bind_compute_state(struct pipe_context *ctx, void *state)
1146 {
1147 uint32_t handle = (unsigned long)state;
1148 struct virgl_context *vctx = virgl_context(ctx);
1149
1150 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_COMPUTE);
1151 }
1152
1153 static void virgl_delete_compute_state(struct pipe_context *ctx, void *state)
1154 {
1155 uint32_t handle = (unsigned long)state;
1156 struct virgl_context *vctx = virgl_context(ctx);
1157
1158 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
1159 }
1160
1161 static void virgl_launch_grid(struct pipe_context *ctx,
1162 const struct pipe_grid_info *info)
1163 {
1164 struct virgl_context *vctx = virgl_context(ctx);
1165 virgl_encode_launch_grid(vctx, info);
1166 vctx->num_compute++;
1167 }
1168
1169 static void
1170 virgl_context_destroy( struct pipe_context *ctx )
1171 {
1172 struct virgl_context *vctx = virgl_context(ctx);
1173 struct virgl_screen *rs = virgl_screen(ctx->screen);
1174
1175 vctx->framebuffer.zsbuf = NULL;
1176 vctx->framebuffer.nr_cbufs = 0;
1177 virgl_encoder_destroy_sub_ctx(vctx, vctx->hw_sub_ctx_id);
1178 virgl_flush_eq(vctx, vctx, NULL);
1179
1180 rs->vws->cmd_buf_destroy(vctx->cbuf);
1181 if (vctx->uploader)
1182 u_upload_destroy(vctx->uploader);
1183 util_primconvert_destroy(vctx->primconvert);
1184
1185 slab_destroy_child(&vctx->transfer_pool);
1186 FREE(vctx);
1187 }
1188
1189 static void virgl_get_sample_position(struct pipe_context *ctx,
1190 unsigned sample_count,
1191 unsigned index,
1192 float *out_value)
1193 {
1194 struct virgl_context *vctx = virgl_context(ctx);
1195 struct virgl_screen *vs = virgl_screen(vctx->base.screen);
1196
1197 if (sample_count > vs->caps.caps.v1.max_samples) {
1198 debug_printf("VIRGL: requested %d MSAA samples, but only %d supported\n",
1199 sample_count, vs->caps.caps.v1.max_samples);
1200 return;
1201 }
1202
1203 /* The following is basically copied from dri/i965gen6_get_sample_position
1204 * The only addition is that we hold the msaa positions for all sample
1205 * counts in a flat array. */
1206 uint32_t bits = 0;
1207 if (sample_count == 1) {
1208 out_value[0] = out_value[1] = 0.5f;
1209 return;
1210 } else if (sample_count == 2) {
1211 bits = vs->caps.caps.v2.sample_locations[0] >> (8 * index);
1212 } else if (sample_count <= 4) {
1213 bits = vs->caps.caps.v2.sample_locations[1] >> (8 * index);
1214 } else if (sample_count <= 8) {
1215 bits = vs->caps.caps.v2.sample_locations[2 + (index >> 2)] >> (8 * (index & 3));
1216 } else if (sample_count <= 16) {
1217 bits = vs->caps.caps.v2.sample_locations[4 + (index >> 2)] >> (8 * (index & 3));
1218 }
1219 out_value[0] = ((bits >> 4) & 0xf) / 16.0f;
1220 out_value[1] = (bits & 0xf) / 16.0f;
1221
1222 if (virgl_debug & VIRGL_DEBUG_VERBOSE)
1223 debug_printf("VIRGL: sample postion [%2d/%2d] = (%f, %f)\n",
1224 index, sample_count, out_value[0], out_value[1]);
1225 }
1226
1227 struct pipe_context *virgl_context_create(struct pipe_screen *pscreen,
1228 void *priv,
1229 unsigned flags)
1230 {
1231 struct virgl_context *vctx;
1232 struct virgl_screen *rs = virgl_screen(pscreen);
1233 vctx = CALLOC_STRUCT(virgl_context);
1234 const char *host_debug_flagstring;
1235
1236 vctx->cbuf = rs->vws->cmd_buf_create(rs->vws);
1237 if (!vctx->cbuf) {
1238 FREE(vctx);
1239 return NULL;
1240 }
1241
1242 vctx->base.destroy = virgl_context_destroy;
1243 vctx->base.create_surface = virgl_create_surface;
1244 vctx->base.surface_destroy = virgl_surface_destroy;
1245 vctx->base.set_framebuffer_state = virgl_set_framebuffer_state;
1246 vctx->base.create_blend_state = virgl_create_blend_state;
1247 vctx->base.bind_blend_state = virgl_bind_blend_state;
1248 vctx->base.delete_blend_state = virgl_delete_blend_state;
1249 vctx->base.create_depth_stencil_alpha_state = virgl_create_depth_stencil_alpha_state;
1250 vctx->base.bind_depth_stencil_alpha_state = virgl_bind_depth_stencil_alpha_state;
1251 vctx->base.delete_depth_stencil_alpha_state = virgl_delete_depth_stencil_alpha_state;
1252 vctx->base.create_rasterizer_state = virgl_create_rasterizer_state;
1253 vctx->base.bind_rasterizer_state = virgl_bind_rasterizer_state;
1254 vctx->base.delete_rasterizer_state = virgl_delete_rasterizer_state;
1255
1256 vctx->base.set_viewport_states = virgl_set_viewport_states;
1257 vctx->base.create_vertex_elements_state = virgl_create_vertex_elements_state;
1258 vctx->base.bind_vertex_elements_state = virgl_bind_vertex_elements_state;
1259 vctx->base.delete_vertex_elements_state = virgl_delete_vertex_elements_state;
1260 vctx->base.set_vertex_buffers = virgl_set_vertex_buffers;
1261 vctx->base.set_constant_buffer = virgl_set_constant_buffer;
1262
1263 vctx->base.set_tess_state = virgl_set_tess_state;
1264 vctx->base.create_vs_state = virgl_create_vs_state;
1265 vctx->base.create_tcs_state = virgl_create_tcs_state;
1266 vctx->base.create_tes_state = virgl_create_tes_state;
1267 vctx->base.create_gs_state = virgl_create_gs_state;
1268 vctx->base.create_fs_state = virgl_create_fs_state;
1269
1270 vctx->base.bind_vs_state = virgl_bind_vs_state;
1271 vctx->base.bind_tcs_state = virgl_bind_tcs_state;
1272 vctx->base.bind_tes_state = virgl_bind_tes_state;
1273 vctx->base.bind_gs_state = virgl_bind_gs_state;
1274 vctx->base.bind_fs_state = virgl_bind_fs_state;
1275
1276 vctx->base.delete_vs_state = virgl_delete_vs_state;
1277 vctx->base.delete_tcs_state = virgl_delete_tcs_state;
1278 vctx->base.delete_tes_state = virgl_delete_tes_state;
1279 vctx->base.delete_gs_state = virgl_delete_gs_state;
1280 vctx->base.delete_fs_state = virgl_delete_fs_state;
1281
1282 vctx->base.create_compute_state = virgl_create_compute_state;
1283 vctx->base.bind_compute_state = virgl_bind_compute_state;
1284 vctx->base.delete_compute_state = virgl_delete_compute_state;
1285 vctx->base.launch_grid = virgl_launch_grid;
1286
1287 vctx->base.clear = virgl_clear;
1288 vctx->base.draw_vbo = virgl_draw_vbo;
1289 vctx->base.flush = virgl_flush_from_st;
1290 vctx->base.screen = pscreen;
1291 vctx->base.create_sampler_view = virgl_create_sampler_view;
1292 vctx->base.sampler_view_destroy = virgl_destroy_sampler_view;
1293 vctx->base.set_sampler_views = virgl_set_sampler_views;
1294 vctx->base.texture_barrier = virgl_texture_barrier;
1295
1296 vctx->base.create_sampler_state = virgl_create_sampler_state;
1297 vctx->base.delete_sampler_state = virgl_delete_sampler_state;
1298 vctx->base.bind_sampler_states = virgl_bind_sampler_states;
1299
1300 vctx->base.set_polygon_stipple = virgl_set_polygon_stipple;
1301 vctx->base.set_scissor_states = virgl_set_scissor_states;
1302 vctx->base.set_sample_mask = virgl_set_sample_mask;
1303 vctx->base.set_min_samples = virgl_set_min_samples;
1304 vctx->base.set_stencil_ref = virgl_set_stencil_ref;
1305 vctx->base.set_clip_state = virgl_set_clip_state;
1306
1307 vctx->base.set_blend_color = virgl_set_blend_color;
1308
1309 vctx->base.get_sample_position = virgl_get_sample_position;
1310
1311 vctx->base.resource_copy_region = virgl_resource_copy_region;
1312 vctx->base.flush_resource = virgl_flush_resource;
1313 vctx->base.blit = virgl_blit;
1314 vctx->base.create_fence_fd = virgl_create_fence_fd;
1315 vctx->base.fence_server_sync = virgl_fence_server_sync;
1316
1317 vctx->base.set_shader_buffers = virgl_set_shader_buffers;
1318 vctx->base.set_hw_atomic_buffers = virgl_set_hw_atomic_buffers;
1319 vctx->base.set_shader_images = virgl_set_shader_images;
1320 vctx->base.memory_barrier = virgl_memory_barrier;
1321
1322 virgl_init_context_resource_functions(&vctx->base);
1323 virgl_init_query_functions(vctx);
1324 virgl_init_so_functions(vctx);
1325
1326 slab_create_child(&vctx->transfer_pool, &rs->transfer_pool);
1327
1328 vctx->primconvert = util_primconvert_create(&vctx->base, rs->caps.caps.v1.prim_mask);
1329 vctx->uploader = u_upload_create(&vctx->base, 1024 * 1024,
1330 PIPE_BIND_INDEX_BUFFER, PIPE_USAGE_STREAM, 0);
1331 if (!vctx->uploader)
1332 goto fail;
1333 vctx->base.stream_uploader = vctx->uploader;
1334 vctx->base.const_uploader = vctx->uploader;
1335
1336 vctx->hw_sub_ctx_id = rs->sub_ctx_id++;
1337 virgl_encoder_create_sub_ctx(vctx, vctx->hw_sub_ctx_id);
1338
1339 virgl_encoder_set_sub_ctx(vctx, vctx->hw_sub_ctx_id);
1340
1341 if (rs->caps.caps.v2.capability_bits & VIRGL_CAP_GUEST_MAY_INIT_LOG) {
1342 host_debug_flagstring = getenv("VIRGL_HOST_DEBUG");
1343 if (host_debug_flagstring)
1344 virgl_encode_host_debug_flagstring(vctx, host_debug_flagstring);
1345 }
1346
1347 return &vctx->base;
1348 fail:
1349 return NULL;
1350 }