2 * Copyright 2014, 2015 Red Hat.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "pipe/p_shader_tokens.h"
27 #include "pipe/p_context.h"
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31 #include "util/u_inlines.h"
32 #include "util/u_memory.h"
33 #include "util/u_format.h"
34 #include "util/u_prim.h"
35 #include "util/u_transfer.h"
36 #include "util/u_helpers.h"
37 #include "util/slab.h"
38 #include "util/u_upload_mgr.h"
39 #include "util/u_blitter.h"
40 #include "tgsi/tgsi_text.h"
41 #include "indices/u_primconvert.h"
43 #include "pipebuffer/pb_buffer.h"
45 #include "virgl_encode.h"
46 #include "virgl_context.h"
47 #include "virgl_protocol.h"
48 #include "virgl_resource.h"
49 #include "virgl_screen.h"
51 struct virgl_vertex_elements_state
{
53 uint8_t binding_map
[PIPE_MAX_ATTRIBS
];
57 static uint32_t next_handle
;
58 uint32_t virgl_object_assign_handle(void)
63 static void virgl_attach_res_framebuffer(struct virgl_context
*vctx
)
65 struct virgl_winsys
*vws
= virgl_screen(vctx
->base
.screen
)->vws
;
66 struct pipe_surface
*surf
;
67 struct virgl_resource
*res
;
70 surf
= vctx
->framebuffer
.zsbuf
;
72 res
= virgl_resource(surf
->texture
);
74 vws
->emit_res(vws
, vctx
->cbuf
, res
->hw_res
, FALSE
);
75 virgl_resource_dirty(res
, surf
->u
.tex
.level
);
78 for (i
= 0; i
< vctx
->framebuffer
.nr_cbufs
; i
++) {
79 surf
= vctx
->framebuffer
.cbufs
[i
];
81 res
= virgl_resource(surf
->texture
);
83 vws
->emit_res(vws
, vctx
->cbuf
, res
->hw_res
, FALSE
);
84 virgl_resource_dirty(res
, surf
->u
.tex
.level
);
90 static void virgl_attach_res_sampler_views(struct virgl_context
*vctx
,
91 enum pipe_shader_type shader_type
)
93 struct virgl_winsys
*vws
= virgl_screen(vctx
->base
.screen
)->vws
;
94 struct virgl_textures_info
*tinfo
= &vctx
->samplers
[shader_type
];
95 struct virgl_resource
*res
;
96 uint32_t remaining_mask
= tinfo
->enabled_mask
;
98 while (remaining_mask
) {
99 i
= u_bit_scan(&remaining_mask
);
100 assert(tinfo
->views
[i
]);
102 res
= virgl_resource(tinfo
->views
[i
]->base
.texture
);
104 vws
->emit_res(vws
, vctx
->cbuf
, res
->hw_res
, FALSE
);
108 static void virgl_attach_res_vertex_buffers(struct virgl_context
*vctx
)
110 struct virgl_winsys
*vws
= virgl_screen(vctx
->base
.screen
)->vws
;
111 struct virgl_resource
*res
;
114 for (i
= 0; i
< vctx
->num_vertex_buffers
; i
++) {
115 res
= virgl_resource(vctx
->vertex_buffer
[i
].buffer
.resource
);
117 vws
->emit_res(vws
, vctx
->cbuf
, res
->hw_res
, FALSE
);
121 static void virgl_attach_res_index_buffer(struct virgl_context
*vctx
,
122 struct virgl_indexbuf
*ib
)
124 struct virgl_winsys
*vws
= virgl_screen(vctx
->base
.screen
)->vws
;
125 struct virgl_resource
*res
;
127 res
= virgl_resource(ib
->buffer
);
129 vws
->emit_res(vws
, vctx
->cbuf
, res
->hw_res
, FALSE
);
132 static void virgl_attach_res_so_targets(struct virgl_context
*vctx
)
134 struct virgl_winsys
*vws
= virgl_screen(vctx
->base
.screen
)->vws
;
135 struct virgl_resource
*res
;
138 for (i
= 0; i
< vctx
->num_so_targets
; i
++) {
139 res
= virgl_resource(vctx
->so_targets
[i
].base
.buffer
);
141 vws
->emit_res(vws
, vctx
->cbuf
, res
->hw_res
, FALSE
);
145 static void virgl_attach_res_uniform_buffers(struct virgl_context
*vctx
,
146 enum pipe_shader_type shader_type
)
148 struct virgl_winsys
*vws
= virgl_screen(vctx
->base
.screen
)->vws
;
149 struct virgl_resource
*res
;
151 for (i
= 0; i
< PIPE_MAX_CONSTANT_BUFFERS
; i
++) {
152 res
= virgl_resource(vctx
->ubos
[shader_type
][i
]);
154 vws
->emit_res(vws
, vctx
->cbuf
, res
->hw_res
, FALSE
);
159 static void virgl_attach_res_shader_buffers(struct virgl_context
*vctx
,
160 enum pipe_shader_type shader_type
)
162 struct virgl_winsys
*vws
= virgl_screen(vctx
->base
.screen
)->vws
;
163 struct virgl_resource
*res
;
165 for (i
= 0; i
< PIPE_MAX_SHADER_BUFFERS
; i
++) {
166 res
= virgl_resource(vctx
->ssbos
[shader_type
][i
]);
168 vws
->emit_res(vws
, vctx
->cbuf
, res
->hw_res
, FALSE
);
173 static void virgl_attach_res_shader_images(struct virgl_context
*vctx
,
174 enum pipe_shader_type shader_type
)
176 struct virgl_winsys
*vws
= virgl_screen(vctx
->base
.screen
)->vws
;
177 struct virgl_resource
*res
;
179 for (i
= 0; i
< PIPE_MAX_SHADER_IMAGES
; i
++) {
180 res
= virgl_resource(vctx
->images
[shader_type
][i
]);
182 vws
->emit_res(vws
, vctx
->cbuf
, res
->hw_res
, FALSE
);
187 static void virgl_attach_res_atomic_buffers(struct virgl_context
*vctx
)
189 struct virgl_winsys
*vws
= virgl_screen(vctx
->base
.screen
)->vws
;
190 struct virgl_resource
*res
;
192 for (i
= 0; i
< PIPE_MAX_HW_ATOMIC_BUFFERS
; i
++) {
193 res
= virgl_resource(vctx
->atomic_buffers
[i
]);
195 vws
->emit_res(vws
, vctx
->cbuf
, res
->hw_res
, FALSE
);
201 * after flushing, the hw context still has a bunch of
202 * resources bound, so we need to rebind those here.
204 static void virgl_reemit_res(struct virgl_context
*vctx
)
206 enum pipe_shader_type shader_type
;
208 /* reattach any flushed resources */
209 /* framebuffer, sampler views, vertex/index/uniform/stream buffers */
210 virgl_attach_res_framebuffer(vctx
);
212 for (shader_type
= 0; shader_type
< PIPE_SHADER_TYPES
; shader_type
++) {
213 virgl_attach_res_sampler_views(vctx
, shader_type
);
214 virgl_attach_res_uniform_buffers(vctx
, shader_type
);
215 virgl_attach_res_shader_buffers(vctx
, shader_type
);
216 virgl_attach_res_shader_images(vctx
, shader_type
);
218 virgl_attach_res_atomic_buffers(vctx
);
219 virgl_attach_res_vertex_buffers(vctx
);
220 virgl_attach_res_so_targets(vctx
);
223 static struct pipe_surface
*virgl_create_surface(struct pipe_context
*ctx
,
224 struct pipe_resource
*resource
,
225 const struct pipe_surface
*templ
)
227 struct virgl_context
*vctx
= virgl_context(ctx
);
228 struct virgl_surface
*surf
;
229 struct virgl_resource
*res
= virgl_resource(resource
);
232 surf
= CALLOC_STRUCT(virgl_surface
);
236 assert(ctx
->screen
->get_param(ctx
->screen
,
237 PIPE_CAP_DEST_SURFACE_SRGB_CONTROL
) ||
238 (util_format_is_srgb(templ
->format
) ==
239 util_format_is_srgb(resource
->format
)));
241 virgl_resource_dirty(res
, 0);
242 handle
= virgl_object_assign_handle();
243 pipe_reference_init(&surf
->base
.reference
, 1);
244 pipe_resource_reference(&surf
->base
.texture
, resource
);
245 surf
->base
.context
= ctx
;
246 surf
->base
.format
= templ
->format
;
247 if (resource
->target
!= PIPE_BUFFER
) {
248 surf
->base
.width
= u_minify(resource
->width0
, templ
->u
.tex
.level
);
249 surf
->base
.height
= u_minify(resource
->height0
, templ
->u
.tex
.level
);
250 surf
->base
.u
.tex
.level
= templ
->u
.tex
.level
;
251 surf
->base
.u
.tex
.first_layer
= templ
->u
.tex
.first_layer
;
252 surf
->base
.u
.tex
.last_layer
= templ
->u
.tex
.last_layer
;
254 surf
->base
.width
= templ
->u
.buf
.last_element
- templ
->u
.buf
.first_element
+ 1;
255 surf
->base
.height
= resource
->height0
;
256 surf
->base
.u
.buf
.first_element
= templ
->u
.buf
.first_element
;
257 surf
->base
.u
.buf
.last_element
= templ
->u
.buf
.last_element
;
259 virgl_encoder_create_surface(vctx
, handle
, res
, &surf
->base
);
260 surf
->handle
= handle
;
264 static void virgl_surface_destroy(struct pipe_context
*ctx
,
265 struct pipe_surface
*psurf
)
267 struct virgl_context
*vctx
= virgl_context(ctx
);
268 struct virgl_surface
*surf
= virgl_surface(psurf
);
270 pipe_resource_reference(&surf
->base
.texture
, NULL
);
271 virgl_encode_delete_object(vctx
, surf
->handle
, VIRGL_OBJECT_SURFACE
);
275 static void *virgl_create_blend_state(struct pipe_context
*ctx
,
276 const struct pipe_blend_state
*blend_state
)
278 struct virgl_context
*vctx
= virgl_context(ctx
);
280 handle
= virgl_object_assign_handle();
282 virgl_encode_blend_state(vctx
, handle
, blend_state
);
283 return (void *)(unsigned long)handle
;
287 static void virgl_bind_blend_state(struct pipe_context
*ctx
,
290 struct virgl_context
*vctx
= virgl_context(ctx
);
291 uint32_t handle
= (unsigned long)blend_state
;
292 virgl_encode_bind_object(vctx
, handle
, VIRGL_OBJECT_BLEND
);
295 static void virgl_delete_blend_state(struct pipe_context
*ctx
,
298 struct virgl_context
*vctx
= virgl_context(ctx
);
299 uint32_t handle
= (unsigned long)blend_state
;
300 virgl_encode_delete_object(vctx
, handle
, VIRGL_OBJECT_BLEND
);
303 static void *virgl_create_depth_stencil_alpha_state(struct pipe_context
*ctx
,
304 const struct pipe_depth_stencil_alpha_state
*blend_state
)
306 struct virgl_context
*vctx
= virgl_context(ctx
);
308 handle
= virgl_object_assign_handle();
310 virgl_encode_dsa_state(vctx
, handle
, blend_state
);
311 return (void *)(unsigned long)handle
;
314 static void virgl_bind_depth_stencil_alpha_state(struct pipe_context
*ctx
,
317 struct virgl_context
*vctx
= virgl_context(ctx
);
318 uint32_t handle
= (unsigned long)blend_state
;
319 virgl_encode_bind_object(vctx
, handle
, VIRGL_OBJECT_DSA
);
322 static void virgl_delete_depth_stencil_alpha_state(struct pipe_context
*ctx
,
325 struct virgl_context
*vctx
= virgl_context(ctx
);
326 uint32_t handle
= (unsigned long)dsa_state
;
327 virgl_encode_delete_object(vctx
, handle
, VIRGL_OBJECT_DSA
);
330 static void *virgl_create_rasterizer_state(struct pipe_context
*ctx
,
331 const struct pipe_rasterizer_state
*rs_state
)
333 struct virgl_context
*vctx
= virgl_context(ctx
);
334 struct virgl_rasterizer_state
*vrs
= CALLOC_STRUCT(virgl_rasterizer_state
);
339 vrs
->handle
= virgl_object_assign_handle();
341 virgl_encode_rasterizer_state(vctx
, vrs
->handle
, rs_state
);
345 static void virgl_bind_rasterizer_state(struct pipe_context
*ctx
,
348 struct virgl_context
*vctx
= virgl_context(ctx
);
351 struct virgl_rasterizer_state
*vrs
= rs_state
;
352 vctx
->rs_state
= *vrs
;
353 handle
= vrs
->handle
;
355 virgl_encode_bind_object(vctx
, handle
, VIRGL_OBJECT_RASTERIZER
);
358 static void virgl_delete_rasterizer_state(struct pipe_context
*ctx
,
361 struct virgl_context
*vctx
= virgl_context(ctx
);
362 struct virgl_rasterizer_state
*vrs
= rs_state
;
363 virgl_encode_delete_object(vctx
, vrs
->handle
, VIRGL_OBJECT_RASTERIZER
);
367 static void virgl_set_framebuffer_state(struct pipe_context
*ctx
,
368 const struct pipe_framebuffer_state
*state
)
370 struct virgl_context
*vctx
= virgl_context(ctx
);
372 vctx
->framebuffer
= *state
;
373 virgl_encoder_set_framebuffer_state(vctx
, state
);
374 virgl_attach_res_framebuffer(vctx
);
377 static void virgl_set_viewport_states(struct pipe_context
*ctx
,
379 unsigned num_viewports
,
380 const struct pipe_viewport_state
*state
)
382 struct virgl_context
*vctx
= virgl_context(ctx
);
383 virgl_encoder_set_viewport_states(vctx
, start_slot
, num_viewports
, state
);
386 static void *virgl_create_vertex_elements_state(struct pipe_context
*ctx
,
387 unsigned num_elements
,
388 const struct pipe_vertex_element
*elements
)
390 struct pipe_vertex_element new_elements
[PIPE_MAX_ATTRIBS
];
391 struct virgl_context
*vctx
= virgl_context(ctx
);
392 struct virgl_vertex_elements_state
*state
=
393 CALLOC_STRUCT(virgl_vertex_elements_state
);
395 for (int i
= 0; i
< num_elements
; ++i
) {
396 if (elements
[i
].instance_divisor
) {
397 /* Virglrenderer doesn't deal with instance_divisor correctly if
398 * there isn't a 1:1 relationship between elements and bindings.
399 * So let's make sure there is, by duplicating bindings.
401 for (int j
= 0; j
< num_elements
; ++j
) {
402 new_elements
[j
] = elements
[j
];
403 new_elements
[j
].vertex_buffer_index
= j
;
404 state
->binding_map
[j
] = elements
[j
].vertex_buffer_index
;
406 elements
= new_elements
;
407 state
->num_bindings
= num_elements
;
412 state
->handle
= virgl_object_assign_handle();
413 virgl_encoder_create_vertex_elements(vctx
, state
->handle
,
414 num_elements
, elements
);
418 static void virgl_delete_vertex_elements_state(struct pipe_context
*ctx
,
421 struct virgl_context
*vctx
= virgl_context(ctx
);
422 struct virgl_vertex_elements_state
*state
=
423 (struct virgl_vertex_elements_state
*)ve
;
424 virgl_encode_delete_object(vctx
, state
->handle
, VIRGL_OBJECT_VERTEX_ELEMENTS
);
428 static void virgl_bind_vertex_elements_state(struct pipe_context
*ctx
,
431 struct virgl_context
*vctx
= virgl_context(ctx
);
432 struct virgl_vertex_elements_state
*state
=
433 (struct virgl_vertex_elements_state
*)ve
;
434 vctx
->vertex_elements
= state
;
435 virgl_encode_bind_object(vctx
, state
? state
->handle
: 0,
436 VIRGL_OBJECT_VERTEX_ELEMENTS
);
437 vctx
->vertex_array_dirty
= TRUE
;
440 static void virgl_set_vertex_buffers(struct pipe_context
*ctx
,
442 unsigned num_buffers
,
443 const struct pipe_vertex_buffer
*buffers
)
445 struct virgl_context
*vctx
= virgl_context(ctx
);
447 util_set_vertex_buffers_count(vctx
->vertex_buffer
,
448 &vctx
->num_vertex_buffers
,
449 buffers
, start_slot
, num_buffers
);
451 vctx
->vertex_array_dirty
= TRUE
;
454 static void virgl_hw_set_vertex_buffers(struct virgl_context
*vctx
)
456 if (vctx
->vertex_array_dirty
) {
457 struct virgl_vertex_elements_state
*ve
= vctx
->vertex_elements
;
459 if (ve
->num_bindings
) {
460 struct pipe_vertex_buffer vertex_buffers
[PIPE_MAX_ATTRIBS
];
461 for (int i
= 0; i
< ve
->num_bindings
; ++i
)
462 vertex_buffers
[i
] = vctx
->vertex_buffer
[ve
->binding_map
[i
]];
464 virgl_encoder_set_vertex_buffers(vctx
, ve
->num_bindings
, vertex_buffers
);
466 virgl_encoder_set_vertex_buffers(vctx
, vctx
->num_vertex_buffers
, vctx
->vertex_buffer
);
468 virgl_attach_res_vertex_buffers(vctx
);
472 static void virgl_set_stencil_ref(struct pipe_context
*ctx
,
473 const struct pipe_stencil_ref
*ref
)
475 struct virgl_context
*vctx
= virgl_context(ctx
);
476 virgl_encoder_set_stencil_ref(vctx
, ref
);
479 static void virgl_set_blend_color(struct pipe_context
*ctx
,
480 const struct pipe_blend_color
*color
)
482 struct virgl_context
*vctx
= virgl_context(ctx
);
483 virgl_encoder_set_blend_color(vctx
, color
);
486 static void virgl_hw_set_index_buffer(struct virgl_context
*vctx
,
487 struct virgl_indexbuf
*ib
)
489 virgl_encoder_set_index_buffer(vctx
, ib
);
490 virgl_attach_res_index_buffer(vctx
, ib
);
493 static void virgl_set_constant_buffer(struct pipe_context
*ctx
,
494 enum pipe_shader_type shader
, uint index
,
495 const struct pipe_constant_buffer
*buf
)
497 struct virgl_context
*vctx
= virgl_context(ctx
);
500 if (!buf
->user_buffer
){
501 struct virgl_resource
*res
= virgl_resource(buf
->buffer
);
502 virgl_encoder_set_uniform_buffer(vctx
, shader
, index
, buf
->buffer_offset
,
503 buf
->buffer_size
, res
);
504 pipe_resource_reference(&vctx
->ubos
[shader
][index
], buf
->buffer
);
507 pipe_resource_reference(&vctx
->ubos
[shader
][index
], NULL
);
508 virgl_encoder_write_constant_buffer(vctx
, shader
, index
, buf
->buffer_size
/ 4, buf
->user_buffer
);
510 virgl_encoder_write_constant_buffer(vctx
, shader
, index
, 0, NULL
);
511 pipe_resource_reference(&vctx
->ubos
[shader
][index
], NULL
);
515 void virgl_transfer_inline_write(struct pipe_context
*ctx
,
516 struct pipe_resource
*res
,
519 const struct pipe_box
*box
,
522 unsigned layer_stride
)
524 struct virgl_context
*vctx
= virgl_context(ctx
);
525 struct virgl_resource
*grres
= virgl_resource(res
);
526 struct virgl_transfer trans
= { 0 };
528 trans
.base
.resource
= res
;
529 trans
.base
.level
= level
;
530 trans
.base
.usage
= usage
;
531 trans
.base
.box
= *box
;
532 trans
.base
.stride
= stride
;
533 trans
.base
.layer_stride
= layer_stride
;
534 trans
.offset
= box
->x
;
536 virgl_resource_dirty(grres
, 0);
538 if (virgl_res_needs_flush(vctx
, &trans
))
539 ctx
->flush(ctx
, NULL
, 0);
541 virgl_encoder_inline_write(vctx
, grres
, level
, usage
,
542 box
, data
, stride
, layer_stride
);
545 static void *virgl_shader_encoder(struct pipe_context
*ctx
,
546 const struct pipe_shader_state
*shader
,
549 struct virgl_context
*vctx
= virgl_context(ctx
);
551 struct tgsi_token
*new_tokens
;
554 new_tokens
= virgl_tgsi_transform(vctx
, shader
->tokens
);
558 handle
= virgl_object_assign_handle();
559 /* encode VS state */
560 ret
= virgl_encode_shader_state(vctx
, handle
, type
,
561 &shader
->stream_output
, 0,
568 return (void *)(unsigned long)handle
;
571 static void *virgl_create_vs_state(struct pipe_context
*ctx
,
572 const struct pipe_shader_state
*shader
)
574 return virgl_shader_encoder(ctx
, shader
, PIPE_SHADER_VERTEX
);
577 static void *virgl_create_tcs_state(struct pipe_context
*ctx
,
578 const struct pipe_shader_state
*shader
)
580 return virgl_shader_encoder(ctx
, shader
, PIPE_SHADER_TESS_CTRL
);
583 static void *virgl_create_tes_state(struct pipe_context
*ctx
,
584 const struct pipe_shader_state
*shader
)
586 return virgl_shader_encoder(ctx
, shader
, PIPE_SHADER_TESS_EVAL
);
589 static void *virgl_create_gs_state(struct pipe_context
*ctx
,
590 const struct pipe_shader_state
*shader
)
592 return virgl_shader_encoder(ctx
, shader
, PIPE_SHADER_GEOMETRY
);
595 static void *virgl_create_fs_state(struct pipe_context
*ctx
,
596 const struct pipe_shader_state
*shader
)
598 return virgl_shader_encoder(ctx
, shader
, PIPE_SHADER_FRAGMENT
);
602 virgl_delete_fs_state(struct pipe_context
*ctx
,
605 uint32_t handle
= (unsigned long)fs
;
606 struct virgl_context
*vctx
= virgl_context(ctx
);
608 virgl_encode_delete_object(vctx
, handle
, VIRGL_OBJECT_SHADER
);
612 virgl_delete_gs_state(struct pipe_context
*ctx
,
615 uint32_t handle
= (unsigned long)gs
;
616 struct virgl_context
*vctx
= virgl_context(ctx
);
618 virgl_encode_delete_object(vctx
, handle
, VIRGL_OBJECT_SHADER
);
622 virgl_delete_vs_state(struct pipe_context
*ctx
,
625 uint32_t handle
= (unsigned long)vs
;
626 struct virgl_context
*vctx
= virgl_context(ctx
);
628 virgl_encode_delete_object(vctx
, handle
, VIRGL_OBJECT_SHADER
);
632 virgl_delete_tcs_state(struct pipe_context
*ctx
,
635 uint32_t handle
= (unsigned long)tcs
;
636 struct virgl_context
*vctx
= virgl_context(ctx
);
638 virgl_encode_delete_object(vctx
, handle
, VIRGL_OBJECT_SHADER
);
642 virgl_delete_tes_state(struct pipe_context
*ctx
,
645 uint32_t handle
= (unsigned long)tes
;
646 struct virgl_context
*vctx
= virgl_context(ctx
);
648 virgl_encode_delete_object(vctx
, handle
, VIRGL_OBJECT_SHADER
);
651 static void virgl_bind_vs_state(struct pipe_context
*ctx
,
654 uint32_t handle
= (unsigned long)vss
;
655 struct virgl_context
*vctx
= virgl_context(ctx
);
657 virgl_encode_bind_shader(vctx
, handle
, PIPE_SHADER_VERTEX
);
660 static void virgl_bind_tcs_state(struct pipe_context
*ctx
,
663 uint32_t handle
= (unsigned long)vss
;
664 struct virgl_context
*vctx
= virgl_context(ctx
);
666 virgl_encode_bind_shader(vctx
, handle
, PIPE_SHADER_TESS_CTRL
);
669 static void virgl_bind_tes_state(struct pipe_context
*ctx
,
672 uint32_t handle
= (unsigned long)vss
;
673 struct virgl_context
*vctx
= virgl_context(ctx
);
675 virgl_encode_bind_shader(vctx
, handle
, PIPE_SHADER_TESS_EVAL
);
678 static void virgl_bind_gs_state(struct pipe_context
*ctx
,
681 uint32_t handle
= (unsigned long)vss
;
682 struct virgl_context
*vctx
= virgl_context(ctx
);
684 virgl_encode_bind_shader(vctx
, handle
, PIPE_SHADER_GEOMETRY
);
688 static void virgl_bind_fs_state(struct pipe_context
*ctx
,
691 uint32_t handle
= (unsigned long)vss
;
692 struct virgl_context
*vctx
= virgl_context(ctx
);
694 virgl_encode_bind_shader(vctx
, handle
, PIPE_SHADER_FRAGMENT
);
697 static void virgl_clear(struct pipe_context
*ctx
,
699 const union pipe_color_union
*color
,
700 double depth
, unsigned stencil
)
702 struct virgl_context
*vctx
= virgl_context(ctx
);
704 virgl_encode_clear(vctx
, buffers
, color
, depth
, stencil
);
707 static void virgl_draw_vbo(struct pipe_context
*ctx
,
708 const struct pipe_draw_info
*dinfo
)
710 struct virgl_context
*vctx
= virgl_context(ctx
);
711 struct virgl_screen
*rs
= virgl_screen(ctx
->screen
);
712 struct virgl_indexbuf ib
= {};
713 struct pipe_draw_info info
= *dinfo
;
715 if (!dinfo
->count_from_stream_output
&& !dinfo
->indirect
&&
716 !dinfo
->primitive_restart
&&
717 !u_trim_pipe_prim(dinfo
->mode
, (unsigned*)&dinfo
->count
))
720 if (!(rs
->caps
.caps
.v1
.prim_mask
& (1 << dinfo
->mode
))) {
721 util_primconvert_save_rasterizer_state(vctx
->primconvert
, &vctx
->rs_state
.rs
);
722 util_primconvert_draw_vbo(vctx
->primconvert
, dinfo
);
725 if (info
.index_size
) {
726 pipe_resource_reference(&ib
.buffer
, info
.has_user_indices
? NULL
: info
.index
.resource
);
727 ib
.user_buffer
= info
.has_user_indices
? info
.index
.user
: NULL
;
728 ib
.index_size
= dinfo
->index_size
;
729 ib
.offset
= info
.start
* ib
.index_size
;
731 if (ib
.user_buffer
) {
732 u_upload_data(vctx
->uploader
, 0, info
.count
* ib
.index_size
, 4,
733 ib
.user_buffer
, &ib
.offset
, &ib
.buffer
);
734 ib
.user_buffer
= NULL
;
739 virgl_hw_set_vertex_buffers(vctx
);
741 virgl_hw_set_index_buffer(vctx
, &ib
);
743 virgl_encoder_draw_vbo(vctx
, &info
);
745 pipe_resource_reference(&ib
.buffer
, NULL
);
749 static void virgl_flush_eq(struct virgl_context
*ctx
, void *closure
,
750 struct pipe_fence_handle
**fence
)
752 struct virgl_screen
*rs
= virgl_screen(ctx
->base
.screen
);
755 u_upload_unmap(ctx
->uploader
);
757 /* send the buffer to the remote side for decoding */
758 ctx
->num_draws
= ctx
->num_compute
= 0;
760 virgl_transfer_queue_clear(&ctx
->queue
, ctx
->cbuf
);
761 rs
->vws
->submit_cmd(rs
->vws
, ctx
->cbuf
, fence
);
763 /* Reserve some space for transfers. */
764 if (ctx
->encoded_transfers
)
765 ctx
->cbuf
->cdw
= VIRGL_MAX_TBUF_DWORDS
;
767 virgl_encoder_set_sub_ctx(ctx
, ctx
->hw_sub_ctx_id
);
769 /* add back current framebuffer resources to reference list? */
770 virgl_reemit_res(ctx
);
773 static void virgl_flush_from_st(struct pipe_context
*ctx
,
774 struct pipe_fence_handle
**fence
,
775 enum pipe_flush_flags flags
)
777 struct virgl_context
*vctx
= virgl_context(ctx
);
779 virgl_flush_eq(vctx
, vctx
, fence
);
782 static struct pipe_sampler_view
*virgl_create_sampler_view(struct pipe_context
*ctx
,
783 struct pipe_resource
*texture
,
784 const struct pipe_sampler_view
*state
)
786 struct virgl_context
*vctx
= virgl_context(ctx
);
787 struct virgl_sampler_view
*grview
;
789 struct virgl_resource
*res
;
794 grview
= CALLOC_STRUCT(virgl_sampler_view
);
798 res
= virgl_resource(texture
);
799 handle
= virgl_object_assign_handle();
800 virgl_encode_sampler_view(vctx
, handle
, res
, state
);
802 grview
->base
= *state
;
803 grview
->base
.reference
.count
= 1;
805 grview
->base
.texture
= NULL
;
806 grview
->base
.context
= ctx
;
807 pipe_resource_reference(&grview
->base
.texture
, texture
);
808 grview
->handle
= handle
;
809 return &grview
->base
;
812 static void virgl_set_sampler_views(struct pipe_context
*ctx
,
813 enum pipe_shader_type shader_type
,
816 struct pipe_sampler_view
**views
)
818 struct virgl_context
*vctx
= virgl_context(ctx
);
820 uint32_t disable_mask
= ~((1ull << num_views
) - 1);
821 struct virgl_textures_info
*tinfo
= &vctx
->samplers
[shader_type
];
822 uint32_t new_mask
= 0;
823 uint32_t remaining_mask
;
825 remaining_mask
= tinfo
->enabled_mask
& disable_mask
;
827 while (remaining_mask
) {
828 i
= u_bit_scan(&remaining_mask
);
829 assert(tinfo
->views
[i
]);
831 pipe_sampler_view_reference((struct pipe_sampler_view
**)&tinfo
->views
[i
], NULL
);
834 for (i
= 0; i
< num_views
; i
++) {
835 struct virgl_sampler_view
*grview
= virgl_sampler_view(views
[i
]);
837 if (views
[i
] == (struct pipe_sampler_view
*)tinfo
->views
[i
])
842 pipe_sampler_view_reference((struct pipe_sampler_view
**)&tinfo
->views
[i
], views
[i
]);
844 pipe_sampler_view_reference((struct pipe_sampler_view
**)&tinfo
->views
[i
], NULL
);
845 disable_mask
|= 1 << i
;
849 tinfo
->enabled_mask
&= ~disable_mask
;
850 tinfo
->enabled_mask
|= new_mask
;
851 virgl_encode_set_sampler_views(vctx
, shader_type
, start_slot
, num_views
, tinfo
->views
);
852 virgl_attach_res_sampler_views(vctx
, shader_type
);
856 virgl_texture_barrier(struct pipe_context
*ctx
, unsigned flags
)
858 struct virgl_context
*vctx
= virgl_context(ctx
);
859 struct virgl_screen
*rs
= virgl_screen(ctx
->screen
);
861 if (!(rs
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_TEXTURE_BARRIER
))
863 virgl_encode_texture_barrier(vctx
, flags
);
866 static void virgl_destroy_sampler_view(struct pipe_context
*ctx
,
867 struct pipe_sampler_view
*view
)
869 struct virgl_context
*vctx
= virgl_context(ctx
);
870 struct virgl_sampler_view
*grview
= virgl_sampler_view(view
);
872 virgl_encode_delete_object(vctx
, grview
->handle
, VIRGL_OBJECT_SAMPLER_VIEW
);
873 pipe_resource_reference(&view
->texture
, NULL
);
877 static void *virgl_create_sampler_state(struct pipe_context
*ctx
,
878 const struct pipe_sampler_state
*state
)
880 struct virgl_context
*vctx
= virgl_context(ctx
);
883 handle
= virgl_object_assign_handle();
885 virgl_encode_sampler_state(vctx
, handle
, state
);
886 return (void *)(unsigned long)handle
;
889 static void virgl_delete_sampler_state(struct pipe_context
*ctx
,
892 struct virgl_context
*vctx
= virgl_context(ctx
);
893 uint32_t handle
= (unsigned long)ss
;
895 virgl_encode_delete_object(vctx
, handle
, VIRGL_OBJECT_SAMPLER_STATE
);
898 static void virgl_bind_sampler_states(struct pipe_context
*ctx
,
899 enum pipe_shader_type shader
,
901 unsigned num_samplers
,
904 struct virgl_context
*vctx
= virgl_context(ctx
);
905 uint32_t handles
[32];
907 for (i
= 0; i
< num_samplers
; i
++) {
908 handles
[i
] = (unsigned long)(samplers
[i
]);
910 virgl_encode_bind_sampler_states(vctx
, shader
, start_slot
, num_samplers
, handles
);
913 static void virgl_set_polygon_stipple(struct pipe_context
*ctx
,
914 const struct pipe_poly_stipple
*ps
)
916 struct virgl_context
*vctx
= virgl_context(ctx
);
917 virgl_encoder_set_polygon_stipple(vctx
, ps
);
920 static void virgl_set_scissor_states(struct pipe_context
*ctx
,
922 unsigned num_scissor
,
923 const struct pipe_scissor_state
*ss
)
925 struct virgl_context
*vctx
= virgl_context(ctx
);
926 virgl_encoder_set_scissor_state(vctx
, start_slot
, num_scissor
, ss
);
929 static void virgl_set_sample_mask(struct pipe_context
*ctx
,
930 unsigned sample_mask
)
932 struct virgl_context
*vctx
= virgl_context(ctx
);
933 virgl_encoder_set_sample_mask(vctx
, sample_mask
);
936 static void virgl_set_min_samples(struct pipe_context
*ctx
,
937 unsigned min_samples
)
939 struct virgl_context
*vctx
= virgl_context(ctx
);
940 struct virgl_screen
*rs
= virgl_screen(ctx
->screen
);
942 if (!(rs
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_SET_MIN_SAMPLES
))
944 virgl_encoder_set_min_samples(vctx
, min_samples
);
947 static void virgl_set_clip_state(struct pipe_context
*ctx
,
948 const struct pipe_clip_state
*clip
)
950 struct virgl_context
*vctx
= virgl_context(ctx
);
951 virgl_encoder_set_clip_state(vctx
, clip
);
954 static void virgl_set_tess_state(struct pipe_context
*ctx
,
955 const float default_outer_level
[4],
956 const float default_inner_level
[2])
958 struct virgl_context
*vctx
= virgl_context(ctx
);
959 struct virgl_screen
*rs
= virgl_screen(ctx
->screen
);
961 if (!rs
->caps
.caps
.v1
.bset
.has_tessellation_shaders
)
963 virgl_encode_set_tess_state(vctx
, default_outer_level
, default_inner_level
);
966 static void virgl_resource_copy_region(struct pipe_context
*ctx
,
967 struct pipe_resource
*dst
,
969 unsigned dstx
, unsigned dsty
, unsigned dstz
,
970 struct pipe_resource
*src
,
972 const struct pipe_box
*src_box
)
974 struct virgl_context
*vctx
= virgl_context(ctx
);
975 struct virgl_resource
*dres
= virgl_resource(dst
);
976 struct virgl_resource
*sres
= virgl_resource(src
);
978 virgl_resource_dirty(dres
, dst_level
);
979 virgl_encode_resource_copy_region(vctx
, dres
,
980 dst_level
, dstx
, dsty
, dstz
,
986 virgl_flush_resource(struct pipe_context
*pipe
,
987 struct pipe_resource
*resource
)
991 static void virgl_blit(struct pipe_context
*ctx
,
992 const struct pipe_blit_info
*blit
)
994 struct virgl_context
*vctx
= virgl_context(ctx
);
995 struct virgl_resource
*dres
= virgl_resource(blit
->dst
.resource
);
996 struct virgl_resource
*sres
= virgl_resource(blit
->src
.resource
);
998 assert(ctx
->screen
->get_param(ctx
->screen
,
999 PIPE_CAP_DEST_SURFACE_SRGB_CONTROL
) ||
1000 (util_format_is_srgb(blit
->dst
.resource
->format
) ==
1001 util_format_is_srgb(blit
->dst
.format
)));
1003 virgl_resource_dirty(dres
, blit
->dst
.level
);
1004 virgl_encode_blit(vctx
, dres
, sres
,
1008 static void virgl_set_hw_atomic_buffers(struct pipe_context
*ctx
,
1009 unsigned start_slot
,
1011 const struct pipe_shader_buffer
*buffers
)
1013 struct virgl_context
*vctx
= virgl_context(ctx
);
1015 for (unsigned i
= 0; i
< count
; i
++) {
1016 unsigned idx
= start_slot
+ i
;
1019 if (buffers
[i
].buffer
) {
1020 pipe_resource_reference(&vctx
->atomic_buffers
[idx
],
1025 pipe_resource_reference(&vctx
->atomic_buffers
[idx
], NULL
);
1027 virgl_encode_set_hw_atomic_buffers(vctx
, start_slot
, count
, buffers
);
1030 static void virgl_set_shader_buffers(struct pipe_context
*ctx
,
1031 enum pipe_shader_type shader
,
1032 unsigned start_slot
, unsigned count
,
1033 const struct pipe_shader_buffer
*buffers
,
1034 unsigned writable_bitmask
)
1036 struct virgl_context
*vctx
= virgl_context(ctx
);
1037 struct virgl_screen
*rs
= virgl_screen(ctx
->screen
);
1039 for (unsigned i
= 0; i
< count
; i
++) {
1040 unsigned idx
= start_slot
+ i
;
1043 if (buffers
[i
].buffer
) {
1044 pipe_resource_reference(&vctx
->ssbos
[shader
][idx
], buffers
[i
].buffer
);
1048 pipe_resource_reference(&vctx
->ssbos
[shader
][idx
], NULL
);
1051 uint32_t max_shader_buffer
= (shader
== PIPE_SHADER_FRAGMENT
|| shader
== PIPE_SHADER_COMPUTE
) ?
1052 rs
->caps
.caps
.v2
.max_shader_buffer_frag_compute
:
1053 rs
->caps
.caps
.v2
.max_shader_buffer_other_stages
;
1054 if (!max_shader_buffer
)
1056 virgl_encode_set_shader_buffers(vctx
, shader
, start_slot
, count
, buffers
);
1059 static void virgl_create_fence_fd(struct pipe_context
*ctx
,
1060 struct pipe_fence_handle
**fence
,
1062 enum pipe_fd_type type
)
1064 assert(type
== PIPE_FD_TYPE_NATIVE_SYNC
);
1065 struct virgl_screen
*rs
= virgl_screen(ctx
->screen
);
1067 if (rs
->vws
->cs_create_fence
)
1068 *fence
= rs
->vws
->cs_create_fence(rs
->vws
, fd
);
1071 static void virgl_fence_server_sync(struct pipe_context
*ctx
,
1072 struct pipe_fence_handle
*fence
)
1074 struct virgl_context
*vctx
= virgl_context(ctx
);
1075 struct virgl_screen
*rs
= virgl_screen(ctx
->screen
);
1077 if (rs
->vws
->fence_server_sync
)
1078 rs
->vws
->fence_server_sync(rs
->vws
, vctx
->cbuf
, fence
);
1081 static void virgl_set_shader_images(struct pipe_context
*ctx
,
1082 enum pipe_shader_type shader
,
1083 unsigned start_slot
, unsigned count
,
1084 const struct pipe_image_view
*images
)
1086 struct virgl_context
*vctx
= virgl_context(ctx
);
1087 struct virgl_screen
*rs
= virgl_screen(ctx
->screen
);
1089 for (unsigned i
= 0; i
< count
; i
++) {
1090 unsigned idx
= start_slot
+ i
;
1093 if (images
[i
].resource
) {
1094 pipe_resource_reference(&vctx
->images
[shader
][idx
], images
[i
].resource
);
1098 pipe_resource_reference(&vctx
->images
[shader
][idx
], NULL
);
1101 uint32_t max_shader_images
= (shader
== PIPE_SHADER_FRAGMENT
|| shader
== PIPE_SHADER_COMPUTE
) ?
1102 rs
->caps
.caps
.v2
.max_shader_image_frag_compute
:
1103 rs
->caps
.caps
.v2
.max_shader_image_other_stages
;
1104 if (!max_shader_images
)
1106 virgl_encode_set_shader_images(vctx
, shader
, start_slot
, count
, images
);
1109 static void virgl_memory_barrier(struct pipe_context
*ctx
,
1112 struct virgl_context
*vctx
= virgl_context(ctx
);
1113 struct virgl_screen
*rs
= virgl_screen(ctx
->screen
);
1115 if (!(rs
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_MEMORY_BARRIER
))
1117 virgl_encode_memory_barrier(vctx
, flags
);
1120 static void *virgl_create_compute_state(struct pipe_context
*ctx
,
1121 const struct pipe_compute_state
*state
)
1123 struct virgl_context
*vctx
= virgl_context(ctx
);
1125 const struct tgsi_token
*new_tokens
= state
->prog
;
1126 struct pipe_stream_output_info so_info
= {};
1129 handle
= virgl_object_assign_handle();
1130 ret
= virgl_encode_shader_state(vctx
, handle
, PIPE_SHADER_COMPUTE
,
1132 state
->req_local_mem
,
1138 return (void *)(unsigned long)handle
;
1141 static void virgl_bind_compute_state(struct pipe_context
*ctx
, void *state
)
1143 uint32_t handle
= (unsigned long)state
;
1144 struct virgl_context
*vctx
= virgl_context(ctx
);
1146 virgl_encode_bind_shader(vctx
, handle
, PIPE_SHADER_COMPUTE
);
1149 static void virgl_delete_compute_state(struct pipe_context
*ctx
, void *state
)
1151 uint32_t handle
= (unsigned long)state
;
1152 struct virgl_context
*vctx
= virgl_context(ctx
);
1154 virgl_encode_delete_object(vctx
, handle
, VIRGL_OBJECT_SHADER
);
1157 static void virgl_launch_grid(struct pipe_context
*ctx
,
1158 const struct pipe_grid_info
*info
)
1160 struct virgl_context
*vctx
= virgl_context(ctx
);
1161 virgl_encode_launch_grid(vctx
, info
);
1162 vctx
->num_compute
++;
1166 virgl_context_destroy( struct pipe_context
*ctx
)
1168 struct virgl_context
*vctx
= virgl_context(ctx
);
1169 struct virgl_screen
*rs
= virgl_screen(ctx
->screen
);
1171 vctx
->framebuffer
.zsbuf
= NULL
;
1172 vctx
->framebuffer
.nr_cbufs
= 0;
1173 virgl_encoder_destroy_sub_ctx(vctx
, vctx
->hw_sub_ctx_id
);
1174 virgl_flush_eq(vctx
, vctx
, NULL
);
1176 rs
->vws
->cmd_buf_destroy(vctx
->cbuf
);
1178 u_upload_destroy(vctx
->uploader
);
1179 util_primconvert_destroy(vctx
->primconvert
);
1180 virgl_transfer_queue_fini(&vctx
->queue
);
1182 slab_destroy_child(&vctx
->transfer_pool
);
1186 static void virgl_get_sample_position(struct pipe_context
*ctx
,
1187 unsigned sample_count
,
1191 struct virgl_context
*vctx
= virgl_context(ctx
);
1192 struct virgl_screen
*vs
= virgl_screen(vctx
->base
.screen
);
1194 if (sample_count
> vs
->caps
.caps
.v1
.max_samples
) {
1195 debug_printf("VIRGL: requested %d MSAA samples, but only %d supported\n",
1196 sample_count
, vs
->caps
.caps
.v1
.max_samples
);
1200 /* The following is basically copied from dri/i965gen6_get_sample_position
1201 * The only addition is that we hold the msaa positions for all sample
1202 * counts in a flat array. */
1204 if (sample_count
== 1) {
1205 out_value
[0] = out_value
[1] = 0.5f
;
1207 } else if (sample_count
== 2) {
1208 bits
= vs
->caps
.caps
.v2
.sample_locations
[0] >> (8 * index
);
1209 } else if (sample_count
<= 4) {
1210 bits
= vs
->caps
.caps
.v2
.sample_locations
[1] >> (8 * index
);
1211 } else if (sample_count
<= 8) {
1212 bits
= vs
->caps
.caps
.v2
.sample_locations
[2 + (index
>> 2)] >> (8 * (index
& 3));
1213 } else if (sample_count
<= 16) {
1214 bits
= vs
->caps
.caps
.v2
.sample_locations
[4 + (index
>> 2)] >> (8 * (index
& 3));
1216 out_value
[0] = ((bits
>> 4) & 0xf) / 16.0f
;
1217 out_value
[1] = (bits
& 0xf) / 16.0f
;
1219 if (virgl_debug
& VIRGL_DEBUG_VERBOSE
)
1220 debug_printf("VIRGL: sample postion [%2d/%2d] = (%f, %f)\n",
1221 index
, sample_count
, out_value
[0], out_value
[1]);
1224 struct pipe_context
*virgl_context_create(struct pipe_screen
*pscreen
,
1228 struct virgl_context
*vctx
;
1229 struct virgl_screen
*rs
= virgl_screen(pscreen
);
1230 vctx
= CALLOC_STRUCT(virgl_context
);
1231 const char *host_debug_flagstring
;
1233 vctx
->cbuf
= rs
->vws
->cmd_buf_create(rs
->vws
, VIRGL_MAX_CMDBUF_DWORDS
);
1239 vctx
->base
.destroy
= virgl_context_destroy
;
1240 vctx
->base
.create_surface
= virgl_create_surface
;
1241 vctx
->base
.surface_destroy
= virgl_surface_destroy
;
1242 vctx
->base
.set_framebuffer_state
= virgl_set_framebuffer_state
;
1243 vctx
->base
.create_blend_state
= virgl_create_blend_state
;
1244 vctx
->base
.bind_blend_state
= virgl_bind_blend_state
;
1245 vctx
->base
.delete_blend_state
= virgl_delete_blend_state
;
1246 vctx
->base
.create_depth_stencil_alpha_state
= virgl_create_depth_stencil_alpha_state
;
1247 vctx
->base
.bind_depth_stencil_alpha_state
= virgl_bind_depth_stencil_alpha_state
;
1248 vctx
->base
.delete_depth_stencil_alpha_state
= virgl_delete_depth_stencil_alpha_state
;
1249 vctx
->base
.create_rasterizer_state
= virgl_create_rasterizer_state
;
1250 vctx
->base
.bind_rasterizer_state
= virgl_bind_rasterizer_state
;
1251 vctx
->base
.delete_rasterizer_state
= virgl_delete_rasterizer_state
;
1253 vctx
->base
.set_viewport_states
= virgl_set_viewport_states
;
1254 vctx
->base
.create_vertex_elements_state
= virgl_create_vertex_elements_state
;
1255 vctx
->base
.bind_vertex_elements_state
= virgl_bind_vertex_elements_state
;
1256 vctx
->base
.delete_vertex_elements_state
= virgl_delete_vertex_elements_state
;
1257 vctx
->base
.set_vertex_buffers
= virgl_set_vertex_buffers
;
1258 vctx
->base
.set_constant_buffer
= virgl_set_constant_buffer
;
1260 vctx
->base
.set_tess_state
= virgl_set_tess_state
;
1261 vctx
->base
.create_vs_state
= virgl_create_vs_state
;
1262 vctx
->base
.create_tcs_state
= virgl_create_tcs_state
;
1263 vctx
->base
.create_tes_state
= virgl_create_tes_state
;
1264 vctx
->base
.create_gs_state
= virgl_create_gs_state
;
1265 vctx
->base
.create_fs_state
= virgl_create_fs_state
;
1267 vctx
->base
.bind_vs_state
= virgl_bind_vs_state
;
1268 vctx
->base
.bind_tcs_state
= virgl_bind_tcs_state
;
1269 vctx
->base
.bind_tes_state
= virgl_bind_tes_state
;
1270 vctx
->base
.bind_gs_state
= virgl_bind_gs_state
;
1271 vctx
->base
.bind_fs_state
= virgl_bind_fs_state
;
1273 vctx
->base
.delete_vs_state
= virgl_delete_vs_state
;
1274 vctx
->base
.delete_tcs_state
= virgl_delete_tcs_state
;
1275 vctx
->base
.delete_tes_state
= virgl_delete_tes_state
;
1276 vctx
->base
.delete_gs_state
= virgl_delete_gs_state
;
1277 vctx
->base
.delete_fs_state
= virgl_delete_fs_state
;
1279 vctx
->base
.create_compute_state
= virgl_create_compute_state
;
1280 vctx
->base
.bind_compute_state
= virgl_bind_compute_state
;
1281 vctx
->base
.delete_compute_state
= virgl_delete_compute_state
;
1282 vctx
->base
.launch_grid
= virgl_launch_grid
;
1284 vctx
->base
.clear
= virgl_clear
;
1285 vctx
->base
.draw_vbo
= virgl_draw_vbo
;
1286 vctx
->base
.flush
= virgl_flush_from_st
;
1287 vctx
->base
.screen
= pscreen
;
1288 vctx
->base
.create_sampler_view
= virgl_create_sampler_view
;
1289 vctx
->base
.sampler_view_destroy
= virgl_destroy_sampler_view
;
1290 vctx
->base
.set_sampler_views
= virgl_set_sampler_views
;
1291 vctx
->base
.texture_barrier
= virgl_texture_barrier
;
1293 vctx
->base
.create_sampler_state
= virgl_create_sampler_state
;
1294 vctx
->base
.delete_sampler_state
= virgl_delete_sampler_state
;
1295 vctx
->base
.bind_sampler_states
= virgl_bind_sampler_states
;
1297 vctx
->base
.set_polygon_stipple
= virgl_set_polygon_stipple
;
1298 vctx
->base
.set_scissor_states
= virgl_set_scissor_states
;
1299 vctx
->base
.set_sample_mask
= virgl_set_sample_mask
;
1300 vctx
->base
.set_min_samples
= virgl_set_min_samples
;
1301 vctx
->base
.set_stencil_ref
= virgl_set_stencil_ref
;
1302 vctx
->base
.set_clip_state
= virgl_set_clip_state
;
1304 vctx
->base
.set_blend_color
= virgl_set_blend_color
;
1306 vctx
->base
.get_sample_position
= virgl_get_sample_position
;
1308 vctx
->base
.resource_copy_region
= virgl_resource_copy_region
;
1309 vctx
->base
.flush_resource
= virgl_flush_resource
;
1310 vctx
->base
.blit
= virgl_blit
;
1311 vctx
->base
.create_fence_fd
= virgl_create_fence_fd
;
1312 vctx
->base
.fence_server_sync
= virgl_fence_server_sync
;
1314 vctx
->base
.set_shader_buffers
= virgl_set_shader_buffers
;
1315 vctx
->base
.set_hw_atomic_buffers
= virgl_set_hw_atomic_buffers
;
1316 vctx
->base
.set_shader_images
= virgl_set_shader_images
;
1317 vctx
->base
.memory_barrier
= virgl_memory_barrier
;
1319 virgl_init_context_resource_functions(&vctx
->base
);
1320 virgl_init_query_functions(vctx
);
1321 virgl_init_so_functions(vctx
);
1323 slab_create_child(&vctx
->transfer_pool
, &rs
->transfer_pool
);
1324 virgl_transfer_queue_init(&vctx
->queue
, rs
, &vctx
->transfer_pool
);
1325 vctx
->encoded_transfers
= (rs
->vws
->supports_encoded_transfers
&&
1326 (rs
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_TRANSFER
));
1328 /* Reserve some space for transfers. */
1329 if (vctx
->encoded_transfers
)
1330 vctx
->cbuf
->cdw
= VIRGL_MAX_TBUF_DWORDS
;
1332 vctx
->primconvert
= util_primconvert_create(&vctx
->base
, rs
->caps
.caps
.v1
.prim_mask
);
1333 vctx
->uploader
= u_upload_create(&vctx
->base
, 1024 * 1024,
1334 PIPE_BIND_INDEX_BUFFER
, PIPE_USAGE_STREAM
, 0);
1335 if (!vctx
->uploader
)
1337 vctx
->base
.stream_uploader
= vctx
->uploader
;
1338 vctx
->base
.const_uploader
= vctx
->uploader
;
1340 vctx
->hw_sub_ctx_id
= rs
->sub_ctx_id
++;
1341 virgl_encoder_create_sub_ctx(vctx
, vctx
->hw_sub_ctx_id
);
1343 virgl_encoder_set_sub_ctx(vctx
, vctx
->hw_sub_ctx_id
);
1345 if (rs
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_GUEST_MAY_INIT_LOG
) {
1346 host_debug_flagstring
= getenv("VIRGL_HOST_DEBUG");
1347 if (host_debug_flagstring
)
1348 virgl_encode_host_debug_flagstring(vctx
, host_debug_flagstring
);