2 * Copyright 2014, 2015 Red Hat.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 #include "pipe/p_shader_tokens.h"
26 #include "pipe/p_context.h"
27 #include "pipe/p_defines.h"
28 #include "pipe/p_screen.h"
29 #include "pipe/p_state.h"
30 #include "util/u_inlines.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/u_transfer.h"
34 #include "util/u_helpers.h"
35 #include "util/u_slab.h"
36 #include "util/u_upload_mgr.h"
37 #include "util/u_blitter.h"
38 #include "tgsi/tgsi_text.h"
39 #include "indices/u_primconvert.h"
41 #include "pipebuffer/pb_buffer.h"
42 #include "state_tracker/graw.h"
44 #include "virgl_encode.h"
45 #include "virgl_context.h"
46 #include "virgl_protocol.h"
47 #include "virgl_resource.h"
48 #include "virgl_screen.h"
50 static uint32_t next_handle
;
51 uint32_t virgl_object_assign_handle(void)
56 static void virgl_buffer_flush(struct virgl_context
*vctx
,
57 struct virgl_buffer
*vbuf
)
59 struct virgl_screen
*rs
= virgl_screen(vctx
->base
.screen
);
62 assert(vbuf
->on_list
);
69 box
.x
= vbuf
->valid_buffer_range
.start
;
70 box
.width
= MIN2(vbuf
->valid_buffer_range
.end
- vbuf
->valid_buffer_range
.start
, vbuf
->base
.u
.b
.width0
);
72 vctx
->num_transfers
++;
73 rs
->vws
->transfer_put(rs
->vws
, vbuf
->base
.hw_res
,
74 &box
, 0, 0, box
.x
, 0);
76 util_range_set_empty(&vbuf
->valid_buffer_range
);
79 static void virgl_attach_res_framebuffer(struct virgl_context
*vctx
)
81 struct virgl_winsys
*vws
= virgl_screen(vctx
->base
.screen
)->vws
;
82 struct pipe_surface
*surf
;
83 struct virgl_resource
*res
;
86 surf
= vctx
->framebuffer
.zsbuf
;
88 res
= virgl_resource(surf
->texture
);
90 vws
->emit_res(vws
, vctx
->cbuf
, res
->hw_res
, FALSE
);
92 for (i
= 0; i
< vctx
->framebuffer
.nr_cbufs
; i
++) {
93 surf
= vctx
->framebuffer
.cbufs
[i
];
95 res
= virgl_resource(surf
->texture
);
97 vws
->emit_res(vws
, vctx
->cbuf
, res
->hw_res
, FALSE
);
102 static void virgl_attach_res_sampler_views(struct virgl_context
*vctx
,
103 unsigned shader_type
)
105 struct virgl_winsys
*vws
= virgl_screen(vctx
->base
.screen
)->vws
;
106 struct virgl_textures_info
*tinfo
= &vctx
->samplers
[shader_type
];
107 struct virgl_resource
*res
;
108 uint32_t remaining_mask
= tinfo
->enabled_mask
;
110 while (remaining_mask
) {
111 i
= u_bit_scan(&remaining_mask
);
112 assert(tinfo
->views
[i
]);
114 res
= virgl_resource(tinfo
->views
[i
]->base
.texture
);
116 vws
->emit_res(vws
, vctx
->cbuf
, res
->hw_res
, FALSE
);
120 static void virgl_attach_res_vertex_buffers(struct virgl_context
*vctx
)
122 struct virgl_winsys
*vws
= virgl_screen(vctx
->base
.screen
)->vws
;
123 struct virgl_resource
*res
;
126 for (i
= 0; i
< vctx
->num_vertex_buffers
; i
++) {
127 res
= virgl_resource(vctx
->vertex_buffer
[i
].buffer
);
129 vws
->emit_res(vws
, vctx
->cbuf
, res
->hw_res
, FALSE
);
133 static void virgl_attach_res_index_buffer(struct virgl_context
*vctx
)
135 struct virgl_winsys
*vws
= virgl_screen(vctx
->base
.screen
)->vws
;
136 struct virgl_resource
*res
;
138 res
= virgl_resource(vctx
->index_buffer
.buffer
);
140 vws
->emit_res(vws
, vctx
->cbuf
, res
->hw_res
, FALSE
);
143 static void virgl_attach_res_so_targets(struct virgl_context
*vctx
)
145 struct virgl_winsys
*vws
= virgl_screen(vctx
->base
.screen
)->vws
;
146 struct virgl_resource
*res
;
149 for (i
= 0; i
< vctx
->num_so_targets
; i
++) {
150 res
= virgl_resource(vctx
->so_targets
[i
].base
.buffer
);
152 vws
->emit_res(vws
, vctx
->cbuf
, res
->hw_res
, FALSE
);
156 static void virgl_attach_res_uniform_buffers(struct virgl_context
*vctx
,
157 unsigned shader_type
)
159 struct virgl_winsys
*vws
= virgl_screen(vctx
->base
.screen
)->vws
;
160 struct virgl_resource
*res
;
162 for (i
= 0; i
< PIPE_MAX_CONSTANT_BUFFERS
; i
++) {
163 res
= virgl_resource(vctx
->ubos
[shader_type
][i
]);
165 vws
->emit_res(vws
, vctx
->cbuf
, res
->hw_res
, FALSE
);
171 * after flushing, the hw context still has a bunch of
172 * resources bound, so we need to rebind those here.
174 static void virgl_reemit_res(struct virgl_context
*vctx
)
176 unsigned shader_type
;
178 /* reattach any flushed resources */
179 /* framebuffer, sampler views, vertex/index/uniform/stream buffers */
180 virgl_attach_res_framebuffer(vctx
);
182 for (shader_type
= 0; shader_type
< PIPE_SHADER_TYPES
; shader_type
++) {
183 virgl_attach_res_sampler_views(vctx
, shader_type
);
184 virgl_attach_res_uniform_buffers(vctx
, shader_type
);
186 virgl_attach_res_index_buffer(vctx
);
187 virgl_attach_res_vertex_buffers(vctx
);
188 virgl_attach_res_so_targets(vctx
);
191 static struct pipe_surface
*virgl_create_surface(struct pipe_context
*ctx
,
192 struct pipe_resource
*resource
,
193 const struct pipe_surface
*templ
)
195 struct virgl_context
*vctx
= virgl_context(ctx
);
196 struct virgl_surface
*surf
;
197 struct virgl_resource
*res
= virgl_resource(resource
);
200 surf
= CALLOC_STRUCT(virgl_surface
);
205 handle
= virgl_object_assign_handle();
206 pipe_reference_init(&surf
->base
.reference
, 1);
207 pipe_resource_reference(&surf
->base
.texture
, resource
);
208 surf
->base
.context
= ctx
;
209 surf
->base
.format
= templ
->format
;
210 if (resource
->target
!= PIPE_BUFFER
) {
211 surf
->base
.width
= u_minify(resource
->width0
, templ
->u
.tex
.level
);
212 surf
->base
.height
= u_minify(resource
->height0
, templ
->u
.tex
.level
);
213 surf
->base
.u
.tex
.level
= templ
->u
.tex
.level
;
214 surf
->base
.u
.tex
.first_layer
= templ
->u
.tex
.first_layer
;
215 surf
->base
.u
.tex
.last_layer
= templ
->u
.tex
.last_layer
;
217 surf
->base
.width
= templ
->u
.buf
.last_element
- templ
->u
.buf
.first_element
+ 1;
218 surf
->base
.height
= resource
->height0
;
219 surf
->base
.u
.buf
.first_element
= templ
->u
.buf
.first_element
;
220 surf
->base
.u
.buf
.last_element
= templ
->u
.buf
.last_element
;
222 virgl_encoder_create_surface(vctx
, handle
, res
, &surf
->base
);
223 surf
->handle
= handle
;
227 static void virgl_surface_destroy(struct pipe_context
*ctx
,
228 struct pipe_surface
*psurf
)
230 struct virgl_context
*vctx
= virgl_context(ctx
);
231 struct virgl_surface
*surf
= virgl_surface(psurf
);
233 pipe_resource_reference(&surf
->base
.texture
, NULL
);
234 virgl_encode_delete_object(vctx
, surf
->handle
, VIRGL_OBJECT_SURFACE
);
238 static void *virgl_create_blend_state(struct pipe_context
*ctx
,
239 const struct pipe_blend_state
*blend_state
)
241 struct virgl_context
*vctx
= virgl_context(ctx
);
243 handle
= virgl_object_assign_handle();
245 virgl_encode_blend_state(vctx
, handle
, blend_state
);
246 return (void *)(unsigned long)handle
;
250 static void virgl_bind_blend_state(struct pipe_context
*ctx
,
253 struct virgl_context
*vctx
= virgl_context(ctx
);
254 uint32_t handle
= (unsigned long)blend_state
;
255 virgl_encode_bind_object(vctx
, handle
, VIRGL_OBJECT_BLEND
);
258 static void virgl_delete_blend_state(struct pipe_context
*ctx
,
261 struct virgl_context
*vctx
= virgl_context(ctx
);
262 uint32_t handle
= (unsigned long)blend_state
;
263 virgl_encode_delete_object(vctx
, handle
, VIRGL_OBJECT_BLEND
);
266 static void *virgl_create_depth_stencil_alpha_state(struct pipe_context
*ctx
,
267 const struct pipe_depth_stencil_alpha_state
*blend_state
)
269 struct virgl_context
*vctx
= virgl_context(ctx
);
271 handle
= virgl_object_assign_handle();
273 virgl_encode_dsa_state(vctx
, handle
, blend_state
);
274 return (void *)(unsigned long)handle
;
277 static void virgl_bind_depth_stencil_alpha_state(struct pipe_context
*ctx
,
280 struct virgl_context
*vctx
= virgl_context(ctx
);
281 uint32_t handle
= (unsigned long)blend_state
;
282 virgl_encode_bind_object(vctx
, handle
, VIRGL_OBJECT_DSA
);
285 static void virgl_delete_depth_stencil_alpha_state(struct pipe_context
*ctx
,
288 struct virgl_context
*vctx
= virgl_context(ctx
);
289 uint32_t handle
= (unsigned long)dsa_state
;
290 virgl_encode_delete_object(vctx
, handle
, VIRGL_OBJECT_DSA
);
293 static void *virgl_create_rasterizer_state(struct pipe_context
*ctx
,
294 const struct pipe_rasterizer_state
*rs_state
)
296 struct virgl_context
*vctx
= virgl_context(ctx
);
298 handle
= virgl_object_assign_handle();
300 virgl_encode_rasterizer_state(vctx
, handle
, rs_state
);
301 return (void *)(unsigned long)handle
;
304 static void virgl_bind_rasterizer_state(struct pipe_context
*ctx
,
307 struct virgl_context
*vctx
= virgl_context(ctx
);
308 uint32_t handle
= (unsigned long)rs_state
;
310 virgl_encode_bind_object(vctx
, handle
, VIRGL_OBJECT_RASTERIZER
);
313 static void virgl_delete_rasterizer_state(struct pipe_context
*ctx
,
316 struct virgl_context
*vctx
= virgl_context(ctx
);
317 uint32_t handle
= (unsigned long)rs_state
;
318 virgl_encode_delete_object(vctx
, handle
, VIRGL_OBJECT_RASTERIZER
);
321 static void virgl_set_framebuffer_state(struct pipe_context
*ctx
,
322 const struct pipe_framebuffer_state
*state
)
324 struct virgl_context
*vctx
= virgl_context(ctx
);
326 vctx
->framebuffer
= *state
;
327 virgl_encoder_set_framebuffer_state(vctx
, state
);
328 virgl_attach_res_framebuffer(vctx
);
331 static void virgl_set_viewport_states(struct pipe_context
*ctx
,
333 unsigned num_viewports
,
334 const struct pipe_viewport_state
*state
)
336 struct virgl_context
*vctx
= virgl_context(ctx
);
337 virgl_encoder_set_viewport_states(vctx
, start_slot
, num_viewports
, state
);
340 static void *virgl_create_vertex_elements_state(struct pipe_context
*ctx
,
341 unsigned num_elements
,
342 const struct pipe_vertex_element
*elements
)
344 struct virgl_context
*vctx
= virgl_context(ctx
);
345 uint32_t handle
= virgl_object_assign_handle();
346 virgl_encoder_create_vertex_elements(vctx
, handle
,
347 num_elements
, elements
);
348 return (void*)(unsigned long)handle
;
352 static void virgl_delete_vertex_elements_state(struct pipe_context
*ctx
,
355 struct virgl_context
*vctx
= virgl_context(ctx
);
356 uint32_t handle
= (unsigned long)ve
;
358 virgl_encode_delete_object(vctx
, handle
, VIRGL_OBJECT_VERTEX_ELEMENTS
);
361 static void virgl_bind_vertex_elements_state(struct pipe_context
*ctx
,
364 struct virgl_context
*vctx
= virgl_context(ctx
);
365 uint32_t handle
= (unsigned long)ve
;
366 virgl_encode_bind_object(vctx
, handle
, VIRGL_OBJECT_VERTEX_ELEMENTS
);
369 static void virgl_set_vertex_buffers(struct pipe_context
*ctx
,
371 unsigned num_buffers
,
372 const struct pipe_vertex_buffer
*buffers
)
374 struct virgl_context
*vctx
= virgl_context(ctx
);
376 util_set_vertex_buffers_count(vctx
->vertex_buffer
,
377 &vctx
->num_vertex_buffers
,
378 buffers
, start_slot
, num_buffers
);
380 vctx
->vertex_array_dirty
= TRUE
;
383 static void virgl_hw_set_vertex_buffers(struct pipe_context
*ctx
)
385 struct virgl_context
*vctx
= virgl_context(ctx
);
387 if (vctx
->vertex_array_dirty
) {
388 virgl_encoder_set_vertex_buffers(vctx
, vctx
->num_vertex_buffers
, vctx
->vertex_buffer
);
389 virgl_attach_res_vertex_buffers(vctx
);
393 static void virgl_set_stencil_ref(struct pipe_context
*ctx
,
394 const struct pipe_stencil_ref
*ref
)
396 struct virgl_context
*vctx
= virgl_context(ctx
);
397 virgl_encoder_set_stencil_ref(vctx
, ref
);
400 static void virgl_set_blend_color(struct pipe_context
*ctx
,
401 const struct pipe_blend_color
*color
)
403 struct virgl_context
*vctx
= virgl_context(ctx
);
404 virgl_encoder_set_blend_color(vctx
, color
);
407 static void virgl_set_index_buffer(struct pipe_context
*ctx
,
408 const struct pipe_index_buffer
*ib
)
410 struct virgl_context
*vctx
= virgl_context(ctx
);
413 pipe_resource_reference(&vctx
->index_buffer
.buffer
, ib
->buffer
);
414 memcpy(&vctx
->index_buffer
, ib
, sizeof(*ib
));
416 pipe_resource_reference(&vctx
->index_buffer
.buffer
, NULL
);
420 static void virgl_hw_set_index_buffer(struct pipe_context
*ctx
,
421 struct pipe_index_buffer
*ib
)
423 struct virgl_context
*vctx
= virgl_context(ctx
);
424 virgl_encoder_set_index_buffer(vctx
, ib
);
425 virgl_attach_res_index_buffer(vctx
);
428 static void virgl_set_constant_buffer(struct pipe_context
*ctx
,
429 uint shader
, uint index
,
430 struct pipe_constant_buffer
*buf
)
432 struct virgl_context
*vctx
= virgl_context(ctx
);
435 if (!buf
->user_buffer
){
436 struct virgl_resource
*res
= virgl_resource(buf
->buffer
);
437 virgl_encoder_set_uniform_buffer(vctx
, shader
, index
, buf
->buffer_offset
,
438 buf
->buffer_size
, res
);
439 pipe_resource_reference(&vctx
->ubos
[shader
][index
], buf
->buffer
);
442 pipe_resource_reference(&vctx
->ubos
[shader
][index
], NULL
);
443 virgl_encoder_write_constant_buffer(vctx
, shader
, index
, buf
->buffer_size
/ 4, buf
->user_buffer
);
445 virgl_encoder_write_constant_buffer(vctx
, shader
, index
, 0, NULL
);
446 pipe_resource_reference(&vctx
->ubos
[shader
][index
], NULL
);
450 void virgl_transfer_inline_write(struct pipe_context
*ctx
,
451 struct pipe_resource
*res
,
454 const struct pipe_box
*box
,
457 unsigned layer_stride
)
459 struct virgl_context
*vctx
= virgl_context(ctx
);
460 struct virgl_screen
*vs
= virgl_screen(ctx
->screen
);
461 struct virgl_resource
*grres
= virgl_resource(res
);
462 struct virgl_buffer
*vbuf
= virgl_buffer(res
);
464 grres
->clean
= FALSE
;
466 if (virgl_res_needs_flush_wait(vctx
, &vbuf
->base
, usage
)) {
467 ctx
->flush(ctx
, NULL
, 0);
469 vs
->vws
->resource_wait(vs
->vws
, vbuf
->base
.hw_res
);
472 virgl_encoder_inline_write(vctx
, grres
, level
, usage
,
473 box
, data
, stride
, layer_stride
);
476 static void *virgl_shader_encoder(struct pipe_context
*ctx
,
477 const struct pipe_shader_state
*shader
,
480 struct virgl_context
*vctx
= virgl_context(ctx
);
482 struct tgsi_token
*new_tokens
;
485 new_tokens
= virgl_tgsi_transform(shader
->tokens
);
489 handle
= virgl_object_assign_handle();
490 /* encode VS state */
491 ret
= virgl_encode_shader_state(vctx
, handle
, type
,
492 &shader
->stream_output
,
499 return (void *)(unsigned long)handle
;
502 static void *virgl_create_vs_state(struct pipe_context
*ctx
,
503 const struct pipe_shader_state
*shader
)
505 return virgl_shader_encoder(ctx
, shader
, PIPE_SHADER_VERTEX
);
508 static void *virgl_create_gs_state(struct pipe_context
*ctx
,
509 const struct pipe_shader_state
*shader
)
511 return virgl_shader_encoder(ctx
, shader
, PIPE_SHADER_GEOMETRY
);
514 static void *virgl_create_fs_state(struct pipe_context
*ctx
,
515 const struct pipe_shader_state
*shader
)
517 return virgl_shader_encoder(ctx
, shader
, PIPE_SHADER_FRAGMENT
);
521 virgl_delete_fs_state(struct pipe_context
*ctx
,
524 uint32_t handle
= (unsigned long)fs
;
525 struct virgl_context
*vctx
= virgl_context(ctx
);
527 virgl_encode_delete_object(vctx
, handle
, VIRGL_OBJECT_SHADER
);
531 virgl_delete_gs_state(struct pipe_context
*ctx
,
534 uint32_t handle
= (unsigned long)gs
;
535 struct virgl_context
*vctx
= virgl_context(ctx
);
537 virgl_encode_delete_object(vctx
, handle
, VIRGL_OBJECT_SHADER
);
541 virgl_delete_vs_state(struct pipe_context
*ctx
,
544 uint32_t handle
= (unsigned long)vs
;
545 struct virgl_context
*vctx
= virgl_context(ctx
);
547 virgl_encode_delete_object(vctx
, handle
, VIRGL_OBJECT_SHADER
);
550 static void virgl_bind_vs_state(struct pipe_context
*ctx
,
553 uint32_t handle
= (unsigned long)vss
;
554 struct virgl_context
*vctx
= virgl_context(ctx
);
556 virgl_encode_bind_shader(vctx
, handle
, PIPE_SHADER_VERTEX
);
559 static void virgl_bind_gs_state(struct pipe_context
*ctx
,
562 uint32_t handle
= (unsigned long)vss
;
563 struct virgl_context
*vctx
= virgl_context(ctx
);
565 virgl_encode_bind_shader(vctx
, handle
, PIPE_SHADER_GEOMETRY
);
569 static void virgl_bind_fs_state(struct pipe_context
*ctx
,
572 uint32_t handle
= (unsigned long)vss
;
573 struct virgl_context
*vctx
= virgl_context(ctx
);
575 virgl_encode_bind_shader(vctx
, handle
, PIPE_SHADER_FRAGMENT
);
578 static void virgl_clear(struct pipe_context
*ctx
,
580 const union pipe_color_union
*color
,
581 double depth
, unsigned stencil
)
583 struct virgl_context
*vctx
= virgl_context(ctx
);
585 virgl_encode_clear(vctx
, buffers
, color
, depth
, stencil
);
588 static void virgl_draw_vbo(struct pipe_context
*ctx
,
589 const struct pipe_draw_info
*dinfo
)
591 struct virgl_context
*vctx
= virgl_context(ctx
);
592 struct virgl_screen
*rs
= virgl_screen(ctx
->screen
);
593 struct pipe_index_buffer ib
= {};
594 struct pipe_draw_info info
= *dinfo
;
596 if (!(rs
->caps
.caps
.v1
.prim_mask
& (1 << dinfo
->mode
))) {
597 util_primconvert_save_index_buffer(vctx
->primconvert
, &vctx
->index_buffer
);
598 util_primconvert_draw_vbo(vctx
->primconvert
, dinfo
);
602 pipe_resource_reference(&ib
.buffer
, vctx
->index_buffer
.buffer
);
603 ib
.user_buffer
= vctx
->index_buffer
.user_buffer
;
604 ib
.index_size
= vctx
->index_buffer
.index_size
;
605 ib
.offset
= vctx
->index_buffer
.offset
+ info
.start
* ib
.index_size
;
607 if (ib
.user_buffer
) {
608 u_upload_data(vctx
->uploader
, 0, info
.count
* ib
.index_size
,
609 ib
.user_buffer
, &ib
.offset
, &ib
.buffer
);
610 ib
.user_buffer
= NULL
;
614 u_upload_unmap(vctx
->uploader
);
617 virgl_hw_set_vertex_buffers(ctx
);
619 virgl_hw_set_index_buffer(ctx
, &ib
);
621 virgl_encoder_draw_vbo(vctx
, &info
);
623 pipe_resource_reference(&ib
.buffer
, NULL
);
627 static void virgl_flush_eq(struct virgl_context
*ctx
, void *closure
)
629 struct virgl_screen
*rs
= virgl_screen(ctx
->base
.screen
);
631 /* send the buffer to the remote side for decoding */
632 ctx
->num_transfers
= ctx
->num_draws
= 0;
633 rs
->vws
->submit_cmd(rs
->vws
, ctx
->cbuf
);
635 virgl_encoder_set_sub_ctx(ctx
, ctx
->hw_sub_ctx_id
);
637 /* add back current framebuffer resources to reference list? */
638 virgl_reemit_res(ctx
);
641 static void virgl_flush_from_st(struct pipe_context
*ctx
,
642 struct pipe_fence_handle
**fence
,
643 enum pipe_flush_flags flags
)
645 struct virgl_context
*vctx
= virgl_context(ctx
);
646 struct virgl_screen
*rs
= virgl_screen(ctx
->screen
);
647 struct virgl_buffer
*buf
, *tmp
;
650 *fence
= rs
->vws
->cs_create_fence(rs
->vws
);
652 LIST_FOR_EACH_ENTRY_SAFE(buf
, tmp
, &vctx
->to_flush_bufs
, flush_list
) {
653 struct pipe_resource
*res
= &buf
->base
.u
.b
;
654 virgl_buffer_flush(vctx
, buf
);
655 list_del(&buf
->flush_list
);
656 buf
->on_list
= FALSE
;
657 pipe_resource_reference(&res
, NULL
);
660 virgl_flush_eq(vctx
, vctx
);
663 static struct pipe_sampler_view
*virgl_create_sampler_view(struct pipe_context
*ctx
,
664 struct pipe_resource
*texture
,
665 const struct pipe_sampler_view
*state
)
667 struct virgl_context
*vctx
= virgl_context(ctx
);
668 struct virgl_sampler_view
*grview
= CALLOC_STRUCT(virgl_sampler_view
);
670 struct virgl_resource
*res
;
675 res
= virgl_resource(texture
);
676 handle
= virgl_object_assign_handle();
677 virgl_encode_sampler_view(vctx
, handle
, res
, state
);
679 grview
->base
= *state
;
680 grview
->base
.reference
.count
= 1;
682 grview
->base
.texture
= NULL
;
683 grview
->base
.context
= ctx
;
684 pipe_resource_reference(&grview
->base
.texture
, texture
);
685 grview
->handle
= handle
;
686 return &grview
->base
;
689 static void virgl_set_sampler_views(struct pipe_context
*ctx
,
690 unsigned shader_type
,
693 struct pipe_sampler_view
**views
)
695 struct virgl_context
*vctx
= virgl_context(ctx
);
697 uint32_t disable_mask
= ~((1ull << num_views
) - 1);
698 struct virgl_textures_info
*tinfo
= &vctx
->samplers
[shader_type
];
699 uint32_t new_mask
= 0;
700 uint32_t remaining_mask
;
702 remaining_mask
= tinfo
->enabled_mask
& disable_mask
;
704 while (remaining_mask
) {
705 i
= u_bit_scan(&remaining_mask
);
706 assert(tinfo
->views
[i
]);
708 pipe_sampler_view_reference((struct pipe_sampler_view
**)&tinfo
->views
[i
], NULL
);
711 for (i
= 0; i
< num_views
; i
++) {
712 struct virgl_sampler_view
*grview
= virgl_sampler_view(views
[i
]);
714 if (views
[i
] == (struct pipe_sampler_view
*)tinfo
->views
[i
])
719 pipe_sampler_view_reference((struct pipe_sampler_view
**)&tinfo
->views
[i
], views
[i
]);
721 pipe_sampler_view_reference((struct pipe_sampler_view
**)&tinfo
->views
[i
], NULL
);
722 disable_mask
|= 1 << i
;
726 tinfo
->enabled_mask
&= ~disable_mask
;
727 tinfo
->enabled_mask
|= new_mask
;
728 virgl_encode_set_sampler_views(vctx
, shader_type
, start_slot
, num_views
, tinfo
->views
);
729 virgl_attach_res_sampler_views(vctx
, shader_type
);
732 static void virgl_destroy_sampler_view(struct pipe_context
*ctx
,
733 struct pipe_sampler_view
*view
)
735 struct virgl_context
*vctx
= virgl_context(ctx
);
736 struct virgl_sampler_view
*grview
= virgl_sampler_view(view
);
738 virgl_encode_delete_object(vctx
, grview
->handle
, VIRGL_OBJECT_SAMPLER_VIEW
);
739 pipe_resource_reference(&view
->texture
, NULL
);
743 static void *virgl_create_sampler_state(struct pipe_context
*ctx
,
744 const struct pipe_sampler_state
*state
)
746 struct virgl_context
*vctx
= virgl_context(ctx
);
749 handle
= virgl_object_assign_handle();
751 virgl_encode_sampler_state(vctx
, handle
, state
);
752 return (void *)(unsigned long)handle
;
755 static void virgl_delete_sampler_state(struct pipe_context
*ctx
,
758 struct virgl_context
*vctx
= virgl_context(ctx
);
759 uint32_t handle
= (unsigned long)ss
;
761 virgl_encode_delete_object(vctx
, handle
, VIRGL_OBJECT_SAMPLER_STATE
);
764 static void virgl_bind_sampler_states(struct pipe_context
*ctx
,
765 unsigned shader
, unsigned start_slot
,
766 unsigned num_samplers
,
769 struct virgl_context
*vctx
= virgl_context(ctx
);
770 uint32_t handles
[32];
772 for (i
= 0; i
< num_samplers
; i
++) {
773 handles
[i
] = (unsigned long)(samplers
[i
]);
775 virgl_encode_bind_sampler_states(vctx
, shader
, start_slot
, num_samplers
, handles
);
778 static void virgl_set_polygon_stipple(struct pipe_context
*ctx
,
779 const struct pipe_poly_stipple
*ps
)
781 struct virgl_context
*vctx
= virgl_context(ctx
);
782 virgl_encoder_set_polygon_stipple(vctx
, ps
);
785 static void virgl_set_scissor_states(struct pipe_context
*ctx
,
787 unsigned num_scissor
,
788 const struct pipe_scissor_state
*ss
)
790 struct virgl_context
*vctx
= virgl_context(ctx
);
791 virgl_encoder_set_scissor_state(vctx
, start_slot
, num_scissor
, ss
);
794 static void virgl_set_sample_mask(struct pipe_context
*ctx
,
795 unsigned sample_mask
)
797 struct virgl_context
*vctx
= virgl_context(ctx
);
798 virgl_encoder_set_sample_mask(vctx
, sample_mask
);
801 static void virgl_set_clip_state(struct pipe_context
*ctx
,
802 const struct pipe_clip_state
*clip
)
804 struct virgl_context
*vctx
= virgl_context(ctx
);
805 virgl_encoder_set_clip_state(vctx
, clip
);
808 static void virgl_resource_copy_region(struct pipe_context
*ctx
,
809 struct pipe_resource
*dst
,
811 unsigned dstx
, unsigned dsty
, unsigned dstz
,
812 struct pipe_resource
*src
,
814 const struct pipe_box
*src_box
)
816 struct virgl_context
*vctx
= virgl_context(ctx
);
817 struct virgl_resource
*dres
= virgl_resource(dst
);
818 struct virgl_resource
*sres
= virgl_resource(src
);
821 virgl_encode_resource_copy_region(vctx
, dres
,
822 dst_level
, dstx
, dsty
, dstz
,
828 virgl_flush_resource(struct pipe_context
*pipe
,
829 struct pipe_resource
*resource
)
833 static void virgl_blit(struct pipe_context
*ctx
,
834 const struct pipe_blit_info
*blit
)
836 struct virgl_context
*vctx
= virgl_context(ctx
);
837 struct virgl_resource
*dres
= virgl_resource(blit
->dst
.resource
);
838 struct virgl_resource
*sres
= virgl_resource(blit
->src
.resource
);
841 virgl_encode_blit(vctx
, dres
, sres
,
846 virgl_context_destroy( struct pipe_context
*ctx
)
848 struct virgl_context
*vctx
= virgl_context(ctx
);
849 struct virgl_screen
*rs
= virgl_screen(ctx
->screen
);
851 vctx
->framebuffer
.zsbuf
= NULL
;
852 vctx
->framebuffer
.nr_cbufs
= 0;
853 virgl_encoder_destroy_sub_ctx(vctx
, vctx
->hw_sub_ctx_id
);
854 virgl_flush_eq(vctx
, vctx
);
856 rs
->vws
->cmd_buf_destroy(vctx
->cbuf
);
858 u_upload_destroy(vctx
->uploader
);
859 util_primconvert_destroy(vctx
->primconvert
);
861 util_slab_destroy(&vctx
->texture_transfer_pool
);
865 struct pipe_context
*virgl_context_create(struct pipe_screen
*pscreen
,
869 struct virgl_context
*vctx
;
870 struct virgl_screen
*rs
= virgl_screen(pscreen
);
871 vctx
= CALLOC_STRUCT(virgl_context
);
873 vctx
->cbuf
= rs
->vws
->cmd_buf_create(rs
->vws
);
879 vctx
->base
.destroy
= virgl_context_destroy
;
880 vctx
->base
.create_surface
= virgl_create_surface
;
881 vctx
->base
.surface_destroy
= virgl_surface_destroy
;
882 vctx
->base
.set_framebuffer_state
= virgl_set_framebuffer_state
;
883 vctx
->base
.create_blend_state
= virgl_create_blend_state
;
884 vctx
->base
.bind_blend_state
= virgl_bind_blend_state
;
885 vctx
->base
.delete_blend_state
= virgl_delete_blend_state
;
886 vctx
->base
.create_depth_stencil_alpha_state
= virgl_create_depth_stencil_alpha_state
;
887 vctx
->base
.bind_depth_stencil_alpha_state
= virgl_bind_depth_stencil_alpha_state
;
888 vctx
->base
.delete_depth_stencil_alpha_state
= virgl_delete_depth_stencil_alpha_state
;
889 vctx
->base
.create_rasterizer_state
= virgl_create_rasterizer_state
;
890 vctx
->base
.bind_rasterizer_state
= virgl_bind_rasterizer_state
;
891 vctx
->base
.delete_rasterizer_state
= virgl_delete_rasterizer_state
;
893 vctx
->base
.set_viewport_states
= virgl_set_viewport_states
;
894 vctx
->base
.create_vertex_elements_state
= virgl_create_vertex_elements_state
;
895 vctx
->base
.bind_vertex_elements_state
= virgl_bind_vertex_elements_state
;
896 vctx
->base
.delete_vertex_elements_state
= virgl_delete_vertex_elements_state
;
897 vctx
->base
.set_vertex_buffers
= virgl_set_vertex_buffers
;
898 vctx
->base
.set_index_buffer
= virgl_set_index_buffer
;
899 vctx
->base
.set_constant_buffer
= virgl_set_constant_buffer
;
900 vctx
->base
.transfer_inline_write
= virgl_transfer_inline_write
;
902 vctx
->base
.create_vs_state
= virgl_create_vs_state
;
903 vctx
->base
.create_gs_state
= virgl_create_gs_state
;
904 vctx
->base
.create_fs_state
= virgl_create_fs_state
;
906 vctx
->base
.bind_vs_state
= virgl_bind_vs_state
;
907 vctx
->base
.bind_gs_state
= virgl_bind_gs_state
;
908 vctx
->base
.bind_fs_state
= virgl_bind_fs_state
;
910 vctx
->base
.delete_vs_state
= virgl_delete_vs_state
;
911 vctx
->base
.delete_gs_state
= virgl_delete_gs_state
;
912 vctx
->base
.delete_fs_state
= virgl_delete_fs_state
;
914 vctx
->base
.clear
= virgl_clear
;
915 vctx
->base
.draw_vbo
= virgl_draw_vbo
;
916 vctx
->base
.flush
= virgl_flush_from_st
;
917 vctx
->base
.screen
= pscreen
;
918 vctx
->base
.create_sampler_view
= virgl_create_sampler_view
;
919 vctx
->base
.sampler_view_destroy
= virgl_destroy_sampler_view
;
920 vctx
->base
.set_sampler_views
= virgl_set_sampler_views
;
922 vctx
->base
.create_sampler_state
= virgl_create_sampler_state
;
923 vctx
->base
.delete_sampler_state
= virgl_delete_sampler_state
;
924 vctx
->base
.bind_sampler_states
= virgl_bind_sampler_states
;
926 vctx
->base
.set_polygon_stipple
= virgl_set_polygon_stipple
;
927 vctx
->base
.set_scissor_states
= virgl_set_scissor_states
;
928 vctx
->base
.set_sample_mask
= virgl_set_sample_mask
;
929 vctx
->base
.set_stencil_ref
= virgl_set_stencil_ref
;
930 vctx
->base
.set_clip_state
= virgl_set_clip_state
;
932 vctx
->base
.set_blend_color
= virgl_set_blend_color
;
934 vctx
->base
.resource_copy_region
= virgl_resource_copy_region
;
935 vctx
->base
.flush_resource
= virgl_flush_resource
;
936 vctx
->base
.blit
= virgl_blit
;
938 virgl_init_context_resource_functions(&vctx
->base
);
939 virgl_init_query_functions(vctx
);
940 virgl_init_so_functions(vctx
);
942 list_inithead(&vctx
->to_flush_bufs
);
943 util_slab_create(&vctx
->texture_transfer_pool
, sizeof(struct virgl_transfer
),
944 16, UTIL_SLAB_SINGLETHREADED
);
946 vctx
->primconvert
= util_primconvert_create(&vctx
->base
, rs
->caps
.caps
.v1
.prim_mask
);
947 vctx
->uploader
= u_upload_create(&vctx
->base
, 1024 * 1024, 256,
948 PIPE_BIND_INDEX_BUFFER
);
952 vctx
->hw_sub_ctx_id
= rs
->sub_ctx_id
++;
953 virgl_encoder_create_sub_ctx(vctx
, vctx
->hw_sub_ctx_id
);
955 virgl_encoder_set_sub_ctx(vctx
, vctx
->hw_sub_ctx_id
);