2 * Copyright 2014, 2015 Red Hat.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 #include "pipe/p_shader_tokens.h"
26 #include "pipe/p_context.h"
27 #include "pipe/p_defines.h"
28 #include "pipe/p_screen.h"
29 #include "pipe/p_state.h"
30 #include "util/u_inlines.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/u_prim.h"
34 #include "util/u_transfer.h"
35 #include "util/u_helpers.h"
36 #include "util/slab.h"
37 #include "util/u_upload_mgr.h"
38 #include "util/u_blitter.h"
39 #include "tgsi/tgsi_text.h"
40 #include "indices/u_primconvert.h"
42 #include "pipebuffer/pb_buffer.h"
44 #include "virgl_encode.h"
45 #include "virgl_context.h"
46 #include "virgl_protocol.h"
47 #include "virgl_resource.h"
48 #include "virgl_screen.h"
50 static uint32_t next_handle
;
51 uint32_t virgl_object_assign_handle(void)
56 static void virgl_buffer_flush(struct virgl_context
*vctx
,
57 struct virgl_buffer
*vbuf
)
59 struct virgl_screen
*rs
= virgl_screen(vctx
->base
.screen
);
62 assert(vbuf
->on_list
);
69 box
.x
= vbuf
->valid_buffer_range
.start
;
70 box
.width
= MIN2(vbuf
->valid_buffer_range
.end
- vbuf
->valid_buffer_range
.start
, vbuf
->base
.u
.b
.width0
);
72 vctx
->num_transfers
++;
73 rs
->vws
->transfer_put(rs
->vws
, vbuf
->base
.hw_res
,
74 &box
, 0, 0, box
.x
, 0);
76 util_range_set_empty(&vbuf
->valid_buffer_range
);
79 static void virgl_attach_res_framebuffer(struct virgl_context
*vctx
)
81 struct virgl_winsys
*vws
= virgl_screen(vctx
->base
.screen
)->vws
;
82 struct pipe_surface
*surf
;
83 struct virgl_resource
*res
;
86 surf
= vctx
->framebuffer
.zsbuf
;
88 res
= virgl_resource(surf
->texture
);
90 vws
->emit_res(vws
, vctx
->cbuf
, res
->hw_res
, FALSE
);
92 for (i
= 0; i
< vctx
->framebuffer
.nr_cbufs
; i
++) {
93 surf
= vctx
->framebuffer
.cbufs
[i
];
95 res
= virgl_resource(surf
->texture
);
97 vws
->emit_res(vws
, vctx
->cbuf
, res
->hw_res
, FALSE
);
102 static void virgl_attach_res_sampler_views(struct virgl_context
*vctx
,
103 enum pipe_shader_type shader_type
)
105 struct virgl_winsys
*vws
= virgl_screen(vctx
->base
.screen
)->vws
;
106 struct virgl_textures_info
*tinfo
= &vctx
->samplers
[shader_type
];
107 struct virgl_resource
*res
;
108 uint32_t remaining_mask
= tinfo
->enabled_mask
;
110 while (remaining_mask
) {
111 i
= u_bit_scan(&remaining_mask
);
112 assert(tinfo
->views
[i
]);
114 res
= virgl_resource(tinfo
->views
[i
]->base
.texture
);
116 vws
->emit_res(vws
, vctx
->cbuf
, res
->hw_res
, FALSE
);
120 static void virgl_attach_res_vertex_buffers(struct virgl_context
*vctx
)
122 struct virgl_winsys
*vws
= virgl_screen(vctx
->base
.screen
)->vws
;
123 struct virgl_resource
*res
;
126 for (i
= 0; i
< vctx
->num_vertex_buffers
; i
++) {
127 res
= virgl_resource(vctx
->vertex_buffer
[i
].buffer
.resource
);
129 vws
->emit_res(vws
, vctx
->cbuf
, res
->hw_res
, FALSE
);
133 static void virgl_attach_res_index_buffer(struct virgl_context
*vctx
,
134 struct virgl_indexbuf
*ib
)
136 struct virgl_winsys
*vws
= virgl_screen(vctx
->base
.screen
)->vws
;
137 struct virgl_resource
*res
;
139 res
= virgl_resource(ib
->buffer
);
141 vws
->emit_res(vws
, vctx
->cbuf
, res
->hw_res
, FALSE
);
144 static void virgl_attach_res_so_targets(struct virgl_context
*vctx
)
146 struct virgl_winsys
*vws
= virgl_screen(vctx
->base
.screen
)->vws
;
147 struct virgl_resource
*res
;
150 for (i
= 0; i
< vctx
->num_so_targets
; i
++) {
151 res
= virgl_resource(vctx
->so_targets
[i
].base
.buffer
);
153 vws
->emit_res(vws
, vctx
->cbuf
, res
->hw_res
, FALSE
);
157 static void virgl_attach_res_uniform_buffers(struct virgl_context
*vctx
,
158 enum pipe_shader_type shader_type
)
160 struct virgl_winsys
*vws
= virgl_screen(vctx
->base
.screen
)->vws
;
161 struct virgl_resource
*res
;
163 for (i
= 0; i
< PIPE_MAX_CONSTANT_BUFFERS
; i
++) {
164 res
= virgl_resource(vctx
->ubos
[shader_type
][i
]);
166 vws
->emit_res(vws
, vctx
->cbuf
, res
->hw_res
, FALSE
);
172 * after flushing, the hw context still has a bunch of
173 * resources bound, so we need to rebind those here.
175 static void virgl_reemit_res(struct virgl_context
*vctx
)
177 enum pipe_shader_type shader_type
;
179 /* reattach any flushed resources */
180 /* framebuffer, sampler views, vertex/index/uniform/stream buffers */
181 virgl_attach_res_framebuffer(vctx
);
183 for (shader_type
= 0; shader_type
< PIPE_SHADER_TYPES
; shader_type
++) {
184 virgl_attach_res_sampler_views(vctx
, shader_type
);
185 virgl_attach_res_uniform_buffers(vctx
, shader_type
);
187 virgl_attach_res_vertex_buffers(vctx
);
188 virgl_attach_res_so_targets(vctx
);
191 static struct pipe_surface
*virgl_create_surface(struct pipe_context
*ctx
,
192 struct pipe_resource
*resource
,
193 const struct pipe_surface
*templ
)
195 struct virgl_context
*vctx
= virgl_context(ctx
);
196 struct virgl_surface
*surf
;
197 struct virgl_resource
*res
= virgl_resource(resource
);
200 surf
= CALLOC_STRUCT(virgl_surface
);
205 handle
= virgl_object_assign_handle();
206 pipe_reference_init(&surf
->base
.reference
, 1);
207 pipe_resource_reference(&surf
->base
.texture
, resource
);
208 surf
->base
.context
= ctx
;
209 surf
->base
.format
= templ
->format
;
210 if (resource
->target
!= PIPE_BUFFER
) {
211 surf
->base
.width
= u_minify(resource
->width0
, templ
->u
.tex
.level
);
212 surf
->base
.height
= u_minify(resource
->height0
, templ
->u
.tex
.level
);
213 surf
->base
.u
.tex
.level
= templ
->u
.tex
.level
;
214 surf
->base
.u
.tex
.first_layer
= templ
->u
.tex
.first_layer
;
215 surf
->base
.u
.tex
.last_layer
= templ
->u
.tex
.last_layer
;
217 surf
->base
.width
= templ
->u
.buf
.last_element
- templ
->u
.buf
.first_element
+ 1;
218 surf
->base
.height
= resource
->height0
;
219 surf
->base
.u
.buf
.first_element
= templ
->u
.buf
.first_element
;
220 surf
->base
.u
.buf
.last_element
= templ
->u
.buf
.last_element
;
222 virgl_encoder_create_surface(vctx
, handle
, res
, &surf
->base
);
223 surf
->handle
= handle
;
227 static void virgl_surface_destroy(struct pipe_context
*ctx
,
228 struct pipe_surface
*psurf
)
230 struct virgl_context
*vctx
= virgl_context(ctx
);
231 struct virgl_surface
*surf
= virgl_surface(psurf
);
233 pipe_resource_reference(&surf
->base
.texture
, NULL
);
234 virgl_encode_delete_object(vctx
, surf
->handle
, VIRGL_OBJECT_SURFACE
);
238 static void *virgl_create_blend_state(struct pipe_context
*ctx
,
239 const struct pipe_blend_state
*blend_state
)
241 struct virgl_context
*vctx
= virgl_context(ctx
);
243 handle
= virgl_object_assign_handle();
245 virgl_encode_blend_state(vctx
, handle
, blend_state
);
246 return (void *)(unsigned long)handle
;
250 static void virgl_bind_blend_state(struct pipe_context
*ctx
,
253 struct virgl_context
*vctx
= virgl_context(ctx
);
254 uint32_t handle
= (unsigned long)blend_state
;
255 virgl_encode_bind_object(vctx
, handle
, VIRGL_OBJECT_BLEND
);
258 static void virgl_delete_blend_state(struct pipe_context
*ctx
,
261 struct virgl_context
*vctx
= virgl_context(ctx
);
262 uint32_t handle
= (unsigned long)blend_state
;
263 virgl_encode_delete_object(vctx
, handle
, VIRGL_OBJECT_BLEND
);
266 static void *virgl_create_depth_stencil_alpha_state(struct pipe_context
*ctx
,
267 const struct pipe_depth_stencil_alpha_state
*blend_state
)
269 struct virgl_context
*vctx
= virgl_context(ctx
);
271 handle
= virgl_object_assign_handle();
273 virgl_encode_dsa_state(vctx
, handle
, blend_state
);
274 return (void *)(unsigned long)handle
;
277 static void virgl_bind_depth_stencil_alpha_state(struct pipe_context
*ctx
,
280 struct virgl_context
*vctx
= virgl_context(ctx
);
281 uint32_t handle
= (unsigned long)blend_state
;
282 virgl_encode_bind_object(vctx
, handle
, VIRGL_OBJECT_DSA
);
285 static void virgl_delete_depth_stencil_alpha_state(struct pipe_context
*ctx
,
288 struct virgl_context
*vctx
= virgl_context(ctx
);
289 uint32_t handle
= (unsigned long)dsa_state
;
290 virgl_encode_delete_object(vctx
, handle
, VIRGL_OBJECT_DSA
);
293 static void *virgl_create_rasterizer_state(struct pipe_context
*ctx
,
294 const struct pipe_rasterizer_state
*rs_state
)
296 struct virgl_context
*vctx
= virgl_context(ctx
);
298 handle
= virgl_object_assign_handle();
300 virgl_encode_rasterizer_state(vctx
, handle
, rs_state
);
301 return (void *)(unsigned long)handle
;
304 static void virgl_bind_rasterizer_state(struct pipe_context
*ctx
,
307 struct virgl_context
*vctx
= virgl_context(ctx
);
308 uint32_t handle
= (unsigned long)rs_state
;
310 virgl_encode_bind_object(vctx
, handle
, VIRGL_OBJECT_RASTERIZER
);
313 static void virgl_delete_rasterizer_state(struct pipe_context
*ctx
,
316 struct virgl_context
*vctx
= virgl_context(ctx
);
317 uint32_t handle
= (unsigned long)rs_state
;
318 virgl_encode_delete_object(vctx
, handle
, VIRGL_OBJECT_RASTERIZER
);
321 static void virgl_set_framebuffer_state(struct pipe_context
*ctx
,
322 const struct pipe_framebuffer_state
*state
)
324 struct virgl_context
*vctx
= virgl_context(ctx
);
326 vctx
->framebuffer
= *state
;
327 virgl_encoder_set_framebuffer_state(vctx
, state
);
328 virgl_attach_res_framebuffer(vctx
);
331 static void virgl_set_viewport_states(struct pipe_context
*ctx
,
333 unsigned num_viewports
,
334 const struct pipe_viewport_state
*state
)
336 struct virgl_context
*vctx
= virgl_context(ctx
);
337 virgl_encoder_set_viewport_states(vctx
, start_slot
, num_viewports
, state
);
340 static void *virgl_create_vertex_elements_state(struct pipe_context
*ctx
,
341 unsigned num_elements
,
342 const struct pipe_vertex_element
*elements
)
344 struct virgl_context
*vctx
= virgl_context(ctx
);
345 uint32_t handle
= virgl_object_assign_handle();
346 virgl_encoder_create_vertex_elements(vctx
, handle
,
347 num_elements
, elements
);
348 return (void*)(unsigned long)handle
;
352 static void virgl_delete_vertex_elements_state(struct pipe_context
*ctx
,
355 struct virgl_context
*vctx
= virgl_context(ctx
);
356 uint32_t handle
= (unsigned long)ve
;
358 virgl_encode_delete_object(vctx
, handle
, VIRGL_OBJECT_VERTEX_ELEMENTS
);
361 static void virgl_bind_vertex_elements_state(struct pipe_context
*ctx
,
364 struct virgl_context
*vctx
= virgl_context(ctx
);
365 uint32_t handle
= (unsigned long)ve
;
366 virgl_encode_bind_object(vctx
, handle
, VIRGL_OBJECT_VERTEX_ELEMENTS
);
369 static void virgl_set_vertex_buffers(struct pipe_context
*ctx
,
371 unsigned num_buffers
,
372 const struct pipe_vertex_buffer
*buffers
)
374 struct virgl_context
*vctx
= virgl_context(ctx
);
376 util_set_vertex_buffers_count(vctx
->vertex_buffer
,
377 &vctx
->num_vertex_buffers
,
378 buffers
, start_slot
, num_buffers
);
380 vctx
->vertex_array_dirty
= TRUE
;
383 static void virgl_hw_set_vertex_buffers(struct pipe_context
*ctx
)
385 struct virgl_context
*vctx
= virgl_context(ctx
);
387 if (vctx
->vertex_array_dirty
) {
388 virgl_encoder_set_vertex_buffers(vctx
, vctx
->num_vertex_buffers
, vctx
->vertex_buffer
);
389 virgl_attach_res_vertex_buffers(vctx
);
393 static void virgl_set_stencil_ref(struct pipe_context
*ctx
,
394 const struct pipe_stencil_ref
*ref
)
396 struct virgl_context
*vctx
= virgl_context(ctx
);
397 virgl_encoder_set_stencil_ref(vctx
, ref
);
400 static void virgl_set_blend_color(struct pipe_context
*ctx
,
401 const struct pipe_blend_color
*color
)
403 struct virgl_context
*vctx
= virgl_context(ctx
);
404 virgl_encoder_set_blend_color(vctx
, color
);
407 static void virgl_hw_set_index_buffer(struct pipe_context
*ctx
,
408 struct virgl_indexbuf
*ib
)
410 struct virgl_context
*vctx
= virgl_context(ctx
);
411 virgl_encoder_set_index_buffer(vctx
, ib
);
412 virgl_attach_res_index_buffer(vctx
, ib
);
415 static void virgl_set_constant_buffer(struct pipe_context
*ctx
,
416 enum pipe_shader_type shader
, uint index
,
417 const struct pipe_constant_buffer
*buf
)
419 struct virgl_context
*vctx
= virgl_context(ctx
);
422 if (!buf
->user_buffer
){
423 struct virgl_resource
*res
= virgl_resource(buf
->buffer
);
424 virgl_encoder_set_uniform_buffer(vctx
, shader
, index
, buf
->buffer_offset
,
425 buf
->buffer_size
, res
);
426 pipe_resource_reference(&vctx
->ubos
[shader
][index
], buf
->buffer
);
429 pipe_resource_reference(&vctx
->ubos
[shader
][index
], NULL
);
430 virgl_encoder_write_constant_buffer(vctx
, shader
, index
, buf
->buffer_size
/ 4, buf
->user_buffer
);
432 virgl_encoder_write_constant_buffer(vctx
, shader
, index
, 0, NULL
);
433 pipe_resource_reference(&vctx
->ubos
[shader
][index
], NULL
);
437 void virgl_transfer_inline_write(struct pipe_context
*ctx
,
438 struct pipe_resource
*res
,
441 const struct pipe_box
*box
,
444 unsigned layer_stride
)
446 struct virgl_context
*vctx
= virgl_context(ctx
);
447 struct virgl_screen
*vs
= virgl_screen(ctx
->screen
);
448 struct virgl_resource
*grres
= virgl_resource(res
);
449 struct virgl_buffer
*vbuf
= virgl_buffer(res
);
451 grres
->clean
= FALSE
;
453 if (virgl_res_needs_flush_wait(vctx
, &vbuf
->base
, usage
)) {
454 ctx
->flush(ctx
, NULL
, 0);
456 vs
->vws
->resource_wait(vs
->vws
, vbuf
->base
.hw_res
);
459 virgl_encoder_inline_write(vctx
, grres
, level
, usage
,
460 box
, data
, stride
, layer_stride
);
463 static void *virgl_shader_encoder(struct pipe_context
*ctx
,
464 const struct pipe_shader_state
*shader
,
467 struct virgl_context
*vctx
= virgl_context(ctx
);
469 struct tgsi_token
*new_tokens
;
472 new_tokens
= virgl_tgsi_transform(vctx
, shader
->tokens
);
476 handle
= virgl_object_assign_handle();
477 /* encode VS state */
478 ret
= virgl_encode_shader_state(vctx
, handle
, type
,
479 &shader
->stream_output
,
486 return (void *)(unsigned long)handle
;
489 static void *virgl_create_vs_state(struct pipe_context
*ctx
,
490 const struct pipe_shader_state
*shader
)
492 return virgl_shader_encoder(ctx
, shader
, PIPE_SHADER_VERTEX
);
495 static void *virgl_create_tcs_state(struct pipe_context
*ctx
,
496 const struct pipe_shader_state
*shader
)
498 return virgl_shader_encoder(ctx
, shader
, PIPE_SHADER_TESS_CTRL
);
501 static void *virgl_create_tes_state(struct pipe_context
*ctx
,
502 const struct pipe_shader_state
*shader
)
504 return virgl_shader_encoder(ctx
, shader
, PIPE_SHADER_TESS_EVAL
);
507 static void *virgl_create_gs_state(struct pipe_context
*ctx
,
508 const struct pipe_shader_state
*shader
)
510 return virgl_shader_encoder(ctx
, shader
, PIPE_SHADER_GEOMETRY
);
513 static void *virgl_create_fs_state(struct pipe_context
*ctx
,
514 const struct pipe_shader_state
*shader
)
516 return virgl_shader_encoder(ctx
, shader
, PIPE_SHADER_FRAGMENT
);
520 virgl_delete_fs_state(struct pipe_context
*ctx
,
523 uint32_t handle
= (unsigned long)fs
;
524 struct virgl_context
*vctx
= virgl_context(ctx
);
526 virgl_encode_delete_object(vctx
, handle
, VIRGL_OBJECT_SHADER
);
530 virgl_delete_gs_state(struct pipe_context
*ctx
,
533 uint32_t handle
= (unsigned long)gs
;
534 struct virgl_context
*vctx
= virgl_context(ctx
);
536 virgl_encode_delete_object(vctx
, handle
, VIRGL_OBJECT_SHADER
);
540 virgl_delete_vs_state(struct pipe_context
*ctx
,
543 uint32_t handle
= (unsigned long)vs
;
544 struct virgl_context
*vctx
= virgl_context(ctx
);
546 virgl_encode_delete_object(vctx
, handle
, VIRGL_OBJECT_SHADER
);
550 virgl_delete_tcs_state(struct pipe_context
*ctx
,
553 uint32_t handle
= (unsigned long)tcs
;
554 struct virgl_context
*vctx
= virgl_context(ctx
);
556 virgl_encode_delete_object(vctx
, handle
, VIRGL_OBJECT_SHADER
);
560 virgl_delete_tes_state(struct pipe_context
*ctx
,
563 uint32_t handle
= (unsigned long)tes
;
564 struct virgl_context
*vctx
= virgl_context(ctx
);
566 virgl_encode_delete_object(vctx
, handle
, VIRGL_OBJECT_SHADER
);
569 static void virgl_bind_vs_state(struct pipe_context
*ctx
,
572 uint32_t handle
= (unsigned long)vss
;
573 struct virgl_context
*vctx
= virgl_context(ctx
);
575 virgl_encode_bind_shader(vctx
, handle
, PIPE_SHADER_VERTEX
);
578 static void virgl_bind_tcs_state(struct pipe_context
*ctx
,
581 uint32_t handle
= (unsigned long)vss
;
582 struct virgl_context
*vctx
= virgl_context(ctx
);
584 virgl_encode_bind_shader(vctx
, handle
, PIPE_SHADER_TESS_CTRL
);
587 static void virgl_bind_tes_state(struct pipe_context
*ctx
,
590 uint32_t handle
= (unsigned long)vss
;
591 struct virgl_context
*vctx
= virgl_context(ctx
);
593 virgl_encode_bind_shader(vctx
, handle
, PIPE_SHADER_TESS_EVAL
);
596 static void virgl_bind_gs_state(struct pipe_context
*ctx
,
599 uint32_t handle
= (unsigned long)vss
;
600 struct virgl_context
*vctx
= virgl_context(ctx
);
602 virgl_encode_bind_shader(vctx
, handle
, PIPE_SHADER_GEOMETRY
);
606 static void virgl_bind_fs_state(struct pipe_context
*ctx
,
609 uint32_t handle
= (unsigned long)vss
;
610 struct virgl_context
*vctx
= virgl_context(ctx
);
612 virgl_encode_bind_shader(vctx
, handle
, PIPE_SHADER_FRAGMENT
);
615 static void virgl_clear(struct pipe_context
*ctx
,
617 const union pipe_color_union
*color
,
618 double depth
, unsigned stencil
)
620 struct virgl_context
*vctx
= virgl_context(ctx
);
622 virgl_encode_clear(vctx
, buffers
, color
, depth
, stencil
);
625 static void virgl_draw_vbo(struct pipe_context
*ctx
,
626 const struct pipe_draw_info
*dinfo
)
628 struct virgl_context
*vctx
= virgl_context(ctx
);
629 struct virgl_screen
*rs
= virgl_screen(ctx
->screen
);
630 struct virgl_indexbuf ib
= {};
631 struct pipe_draw_info info
= *dinfo
;
633 if (!dinfo
->count_from_stream_output
&& !dinfo
->indirect
&&
634 !dinfo
->primitive_restart
&&
635 !u_trim_pipe_prim(dinfo
->mode
, (unsigned*)&dinfo
->count
))
638 if (!(rs
->caps
.caps
.v1
.prim_mask
& (1 << dinfo
->mode
))) {
639 util_primconvert_draw_vbo(vctx
->primconvert
, dinfo
);
642 if (info
.index_size
) {
643 pipe_resource_reference(&ib
.buffer
, info
.has_user_indices
? NULL
: info
.index
.resource
);
644 ib
.user_buffer
= info
.has_user_indices
? info
.index
.user
: NULL
;
645 ib
.index_size
= dinfo
->index_size
;
646 ib
.offset
= info
.start
* ib
.index_size
;
648 if (ib
.user_buffer
) {
649 u_upload_data(vctx
->uploader
, 0, info
.count
* ib
.index_size
, 256,
650 ib
.user_buffer
, &ib
.offset
, &ib
.buffer
);
651 ib
.user_buffer
= NULL
;
655 u_upload_unmap(vctx
->uploader
);
658 virgl_hw_set_vertex_buffers(ctx
);
660 virgl_hw_set_index_buffer(ctx
, &ib
);
662 virgl_encoder_draw_vbo(vctx
, &info
);
664 pipe_resource_reference(&ib
.buffer
, NULL
);
668 static void virgl_flush_eq(struct virgl_context
*ctx
, void *closure
)
670 struct virgl_screen
*rs
= virgl_screen(ctx
->base
.screen
);
672 /* send the buffer to the remote side for decoding */
673 ctx
->num_transfers
= ctx
->num_draws
= 0;
674 rs
->vws
->submit_cmd(rs
->vws
, ctx
->cbuf
);
676 virgl_encoder_set_sub_ctx(ctx
, ctx
->hw_sub_ctx_id
);
678 /* add back current framebuffer resources to reference list? */
679 virgl_reemit_res(ctx
);
682 static void virgl_flush_from_st(struct pipe_context
*ctx
,
683 struct pipe_fence_handle
**fence
,
684 enum pipe_flush_flags flags
)
686 struct virgl_context
*vctx
= virgl_context(ctx
);
687 struct virgl_screen
*rs
= virgl_screen(ctx
->screen
);
688 struct virgl_buffer
*buf
, *tmp
;
691 *fence
= rs
->vws
->cs_create_fence(rs
->vws
);
693 LIST_FOR_EACH_ENTRY_SAFE(buf
, tmp
, &vctx
->to_flush_bufs
, flush_list
) {
694 struct pipe_resource
*res
= &buf
->base
.u
.b
;
695 virgl_buffer_flush(vctx
, buf
);
696 list_del(&buf
->flush_list
);
697 buf
->on_list
= FALSE
;
698 pipe_resource_reference(&res
, NULL
);
701 virgl_flush_eq(vctx
, vctx
);
704 static struct pipe_sampler_view
*virgl_create_sampler_view(struct pipe_context
*ctx
,
705 struct pipe_resource
*texture
,
706 const struct pipe_sampler_view
*state
)
708 struct virgl_context
*vctx
= virgl_context(ctx
);
709 struct virgl_sampler_view
*grview
;
711 struct virgl_resource
*res
;
716 grview
= CALLOC_STRUCT(virgl_sampler_view
);
720 res
= virgl_resource(texture
);
721 handle
= virgl_object_assign_handle();
722 virgl_encode_sampler_view(vctx
, handle
, res
, state
);
724 grview
->base
= *state
;
725 grview
->base
.reference
.count
= 1;
727 grview
->base
.texture
= NULL
;
728 grview
->base
.context
= ctx
;
729 pipe_resource_reference(&grview
->base
.texture
, texture
);
730 grview
->handle
= handle
;
731 return &grview
->base
;
734 static void virgl_set_sampler_views(struct pipe_context
*ctx
,
735 enum pipe_shader_type shader_type
,
738 struct pipe_sampler_view
**views
)
740 struct virgl_context
*vctx
= virgl_context(ctx
);
742 uint32_t disable_mask
= ~((1ull << num_views
) - 1);
743 struct virgl_textures_info
*tinfo
= &vctx
->samplers
[shader_type
];
744 uint32_t new_mask
= 0;
745 uint32_t remaining_mask
;
747 remaining_mask
= tinfo
->enabled_mask
& disable_mask
;
749 while (remaining_mask
) {
750 i
= u_bit_scan(&remaining_mask
);
751 assert(tinfo
->views
[i
]);
753 pipe_sampler_view_reference((struct pipe_sampler_view
**)&tinfo
->views
[i
], NULL
);
756 for (i
= 0; i
< num_views
; i
++) {
757 struct virgl_sampler_view
*grview
= virgl_sampler_view(views
[i
]);
759 if (views
[i
] == (struct pipe_sampler_view
*)tinfo
->views
[i
])
764 pipe_sampler_view_reference((struct pipe_sampler_view
**)&tinfo
->views
[i
], views
[i
]);
766 pipe_sampler_view_reference((struct pipe_sampler_view
**)&tinfo
->views
[i
], NULL
);
767 disable_mask
|= 1 << i
;
771 tinfo
->enabled_mask
&= ~disable_mask
;
772 tinfo
->enabled_mask
|= new_mask
;
773 virgl_encode_set_sampler_views(vctx
, shader_type
, start_slot
, num_views
, tinfo
->views
);
774 virgl_attach_res_sampler_views(vctx
, shader_type
);
777 static void virgl_destroy_sampler_view(struct pipe_context
*ctx
,
778 struct pipe_sampler_view
*view
)
780 struct virgl_context
*vctx
= virgl_context(ctx
);
781 struct virgl_sampler_view
*grview
= virgl_sampler_view(view
);
783 virgl_encode_delete_object(vctx
, grview
->handle
, VIRGL_OBJECT_SAMPLER_VIEW
);
784 pipe_resource_reference(&view
->texture
, NULL
);
788 static void *virgl_create_sampler_state(struct pipe_context
*ctx
,
789 const struct pipe_sampler_state
*state
)
791 struct virgl_context
*vctx
= virgl_context(ctx
);
794 handle
= virgl_object_assign_handle();
796 virgl_encode_sampler_state(vctx
, handle
, state
);
797 return (void *)(unsigned long)handle
;
800 static void virgl_delete_sampler_state(struct pipe_context
*ctx
,
803 struct virgl_context
*vctx
= virgl_context(ctx
);
804 uint32_t handle
= (unsigned long)ss
;
806 virgl_encode_delete_object(vctx
, handle
, VIRGL_OBJECT_SAMPLER_STATE
);
809 static void virgl_bind_sampler_states(struct pipe_context
*ctx
,
810 enum pipe_shader_type shader
,
812 unsigned num_samplers
,
815 struct virgl_context
*vctx
= virgl_context(ctx
);
816 uint32_t handles
[32];
818 for (i
= 0; i
< num_samplers
; i
++) {
819 handles
[i
] = (unsigned long)(samplers
[i
]);
821 virgl_encode_bind_sampler_states(vctx
, shader
, start_slot
, num_samplers
, handles
);
824 static void virgl_set_polygon_stipple(struct pipe_context
*ctx
,
825 const struct pipe_poly_stipple
*ps
)
827 struct virgl_context
*vctx
= virgl_context(ctx
);
828 virgl_encoder_set_polygon_stipple(vctx
, ps
);
831 static void virgl_set_scissor_states(struct pipe_context
*ctx
,
833 unsigned num_scissor
,
834 const struct pipe_scissor_state
*ss
)
836 struct virgl_context
*vctx
= virgl_context(ctx
);
837 virgl_encoder_set_scissor_state(vctx
, start_slot
, num_scissor
, ss
);
840 static void virgl_set_sample_mask(struct pipe_context
*ctx
,
841 unsigned sample_mask
)
843 struct virgl_context
*vctx
= virgl_context(ctx
);
844 virgl_encoder_set_sample_mask(vctx
, sample_mask
);
847 static void virgl_set_min_samples(struct pipe_context
*ctx
,
848 unsigned min_samples
)
850 struct virgl_context
*vctx
= virgl_context(ctx
);
851 struct virgl_screen
*rs
= virgl_screen(ctx
->screen
);
853 if (!(rs
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_SET_MIN_SAMPLES
))
855 virgl_encoder_set_min_samples(vctx
, min_samples
);
858 static void virgl_set_clip_state(struct pipe_context
*ctx
,
859 const struct pipe_clip_state
*clip
)
861 struct virgl_context
*vctx
= virgl_context(ctx
);
862 virgl_encoder_set_clip_state(vctx
, clip
);
865 static void virgl_set_tess_state(struct pipe_context
*ctx
,
866 const float default_outer_level
[4],
867 const float default_inner_level
[2])
869 struct virgl_context
*vctx
= virgl_context(ctx
);
870 struct virgl_screen
*rs
= virgl_screen(ctx
->screen
);
872 if (!rs
->caps
.caps
.v1
.bset
.has_tessellation_shaders
)
874 virgl_encode_set_tess_state(vctx
, default_outer_level
, default_inner_level
);
877 static void virgl_resource_copy_region(struct pipe_context
*ctx
,
878 struct pipe_resource
*dst
,
880 unsigned dstx
, unsigned dsty
, unsigned dstz
,
881 struct pipe_resource
*src
,
883 const struct pipe_box
*src_box
)
885 struct virgl_context
*vctx
= virgl_context(ctx
);
886 struct virgl_resource
*dres
= virgl_resource(dst
);
887 struct virgl_resource
*sres
= virgl_resource(src
);
890 virgl_encode_resource_copy_region(vctx
, dres
,
891 dst_level
, dstx
, dsty
, dstz
,
897 virgl_flush_resource(struct pipe_context
*pipe
,
898 struct pipe_resource
*resource
)
902 static void virgl_blit(struct pipe_context
*ctx
,
903 const struct pipe_blit_info
*blit
)
905 struct virgl_context
*vctx
= virgl_context(ctx
);
906 struct virgl_resource
*dres
= virgl_resource(blit
->dst
.resource
);
907 struct virgl_resource
*sres
= virgl_resource(blit
->src
.resource
);
910 virgl_encode_blit(vctx
, dres
, sres
,
915 virgl_context_destroy( struct pipe_context
*ctx
)
917 struct virgl_context
*vctx
= virgl_context(ctx
);
918 struct virgl_screen
*rs
= virgl_screen(ctx
->screen
);
920 vctx
->framebuffer
.zsbuf
= NULL
;
921 vctx
->framebuffer
.nr_cbufs
= 0;
922 virgl_encoder_destroy_sub_ctx(vctx
, vctx
->hw_sub_ctx_id
);
923 virgl_flush_eq(vctx
, vctx
);
925 rs
->vws
->cmd_buf_destroy(vctx
->cbuf
);
927 u_upload_destroy(vctx
->uploader
);
928 util_primconvert_destroy(vctx
->primconvert
);
930 slab_destroy_child(&vctx
->texture_transfer_pool
);
934 static void virgl_get_sample_position(struct pipe_context
*ctx
,
935 unsigned sample_count
,
939 struct virgl_context
*vctx
= virgl_context(ctx
);
940 struct virgl_screen
*vs
= virgl_screen(vctx
->base
.screen
);
942 if (sample_count
> vs
->caps
.caps
.v1
.max_samples
) {
943 debug_printf("VIRGL: requested %d MSAA samples, but only %d supported\n",
944 sample_count
, vs
->caps
.caps
.v1
.max_samples
);
948 /* The following is basically copied from dri/i965gen6_get_sample_position
949 * The only addition is that we hold the msaa positions for all sample
950 * counts in a flat array. */
952 if (sample_count
== 1) {
953 out_value
[0] = out_value
[1] = 0.5f
;
955 } else if (sample_count
== 2) {
956 bits
= vs
->caps
.caps
.v2
.msaa_sample_positions
[0] >> (8 * index
);
957 } else if (sample_count
<= 4) {
958 bits
= vs
->caps
.caps
.v2
.msaa_sample_positions
[1] >> (8 * index
);
959 } else if (sample_count
<= 8) {
960 bits
= vs
->caps
.caps
.v2
.msaa_sample_positions
[2 + (index
>> 2)] >> (8 * (index
& 3));
961 } else if (sample_count
<= 16) {
962 bits
= vs
->caps
.caps
.v2
.msaa_sample_positions
[4 + (index
>> 2)] >> (8 * (index
& 3));
964 out_value
[0] = ((bits
>> 4) & 0xf) / 16.0f
;
965 out_value
[1] = (bits
& 0xf) / 16.0f
;
966 debug_printf("VIRGL: sample postion [%2d/%2d] = (%f, %f)\n",
967 index
, sample_count
, out_value
[0], out_value
[1]);
970 struct pipe_context
*virgl_context_create(struct pipe_screen
*pscreen
,
974 struct virgl_context
*vctx
;
975 struct virgl_screen
*rs
= virgl_screen(pscreen
);
976 vctx
= CALLOC_STRUCT(virgl_context
);
978 vctx
->cbuf
= rs
->vws
->cmd_buf_create(rs
->vws
);
984 vctx
->base
.destroy
= virgl_context_destroy
;
985 vctx
->base
.create_surface
= virgl_create_surface
;
986 vctx
->base
.surface_destroy
= virgl_surface_destroy
;
987 vctx
->base
.set_framebuffer_state
= virgl_set_framebuffer_state
;
988 vctx
->base
.create_blend_state
= virgl_create_blend_state
;
989 vctx
->base
.bind_blend_state
= virgl_bind_blend_state
;
990 vctx
->base
.delete_blend_state
= virgl_delete_blend_state
;
991 vctx
->base
.create_depth_stencil_alpha_state
= virgl_create_depth_stencil_alpha_state
;
992 vctx
->base
.bind_depth_stencil_alpha_state
= virgl_bind_depth_stencil_alpha_state
;
993 vctx
->base
.delete_depth_stencil_alpha_state
= virgl_delete_depth_stencil_alpha_state
;
994 vctx
->base
.create_rasterizer_state
= virgl_create_rasterizer_state
;
995 vctx
->base
.bind_rasterizer_state
= virgl_bind_rasterizer_state
;
996 vctx
->base
.delete_rasterizer_state
= virgl_delete_rasterizer_state
;
998 vctx
->base
.set_viewport_states
= virgl_set_viewport_states
;
999 vctx
->base
.create_vertex_elements_state
= virgl_create_vertex_elements_state
;
1000 vctx
->base
.bind_vertex_elements_state
= virgl_bind_vertex_elements_state
;
1001 vctx
->base
.delete_vertex_elements_state
= virgl_delete_vertex_elements_state
;
1002 vctx
->base
.set_vertex_buffers
= virgl_set_vertex_buffers
;
1003 vctx
->base
.set_constant_buffer
= virgl_set_constant_buffer
;
1005 vctx
->base
.set_tess_state
= virgl_set_tess_state
;
1006 vctx
->base
.create_vs_state
= virgl_create_vs_state
;
1007 vctx
->base
.create_tcs_state
= virgl_create_tcs_state
;
1008 vctx
->base
.create_tes_state
= virgl_create_tes_state
;
1009 vctx
->base
.create_gs_state
= virgl_create_gs_state
;
1010 vctx
->base
.create_fs_state
= virgl_create_fs_state
;
1012 vctx
->base
.bind_vs_state
= virgl_bind_vs_state
;
1013 vctx
->base
.bind_tcs_state
= virgl_bind_tcs_state
;
1014 vctx
->base
.bind_tes_state
= virgl_bind_tes_state
;
1015 vctx
->base
.bind_gs_state
= virgl_bind_gs_state
;
1016 vctx
->base
.bind_fs_state
= virgl_bind_fs_state
;
1018 vctx
->base
.delete_vs_state
= virgl_delete_vs_state
;
1019 vctx
->base
.delete_tcs_state
= virgl_delete_tcs_state
;
1020 vctx
->base
.delete_tes_state
= virgl_delete_tes_state
;
1021 vctx
->base
.delete_gs_state
= virgl_delete_gs_state
;
1022 vctx
->base
.delete_fs_state
= virgl_delete_fs_state
;
1024 vctx
->base
.clear
= virgl_clear
;
1025 vctx
->base
.draw_vbo
= virgl_draw_vbo
;
1026 vctx
->base
.flush
= virgl_flush_from_st
;
1027 vctx
->base
.screen
= pscreen
;
1028 vctx
->base
.create_sampler_view
= virgl_create_sampler_view
;
1029 vctx
->base
.sampler_view_destroy
= virgl_destroy_sampler_view
;
1030 vctx
->base
.set_sampler_views
= virgl_set_sampler_views
;
1032 vctx
->base
.create_sampler_state
= virgl_create_sampler_state
;
1033 vctx
->base
.delete_sampler_state
= virgl_delete_sampler_state
;
1034 vctx
->base
.bind_sampler_states
= virgl_bind_sampler_states
;
1036 vctx
->base
.set_polygon_stipple
= virgl_set_polygon_stipple
;
1037 vctx
->base
.set_scissor_states
= virgl_set_scissor_states
;
1038 vctx
->base
.set_sample_mask
= virgl_set_sample_mask
;
1039 vctx
->base
.set_min_samples
= virgl_set_min_samples
;
1040 vctx
->base
.set_stencil_ref
= virgl_set_stencil_ref
;
1041 vctx
->base
.set_clip_state
= virgl_set_clip_state
;
1043 vctx
->base
.set_blend_color
= virgl_set_blend_color
;
1045 vctx
->base
.get_sample_position
= virgl_get_sample_position
;
1047 vctx
->base
.resource_copy_region
= virgl_resource_copy_region
;
1048 vctx
->base
.flush_resource
= virgl_flush_resource
;
1049 vctx
->base
.blit
= virgl_blit
;
1051 virgl_init_context_resource_functions(&vctx
->base
);
1052 virgl_init_query_functions(vctx
);
1053 virgl_init_so_functions(vctx
);
1055 list_inithead(&vctx
->to_flush_bufs
);
1056 slab_create_child(&vctx
->texture_transfer_pool
, &rs
->texture_transfer_pool
);
1058 vctx
->primconvert
= util_primconvert_create(&vctx
->base
, rs
->caps
.caps
.v1
.prim_mask
);
1059 vctx
->uploader
= u_upload_create(&vctx
->base
, 1024 * 1024,
1060 PIPE_BIND_INDEX_BUFFER
, PIPE_USAGE_STREAM
, 0);
1061 if (!vctx
->uploader
)
1063 vctx
->base
.stream_uploader
= vctx
->uploader
;
1064 vctx
->base
.const_uploader
= vctx
->uploader
;
1066 vctx
->hw_sub_ctx_id
= rs
->sub_ctx_id
++;
1067 virgl_encoder_create_sub_ctx(vctx
, vctx
->hw_sub_ctx_id
);
1069 virgl_encoder_set_sub_ctx(vctx
, vctx
->hw_sub_ctx_id
);