virgl: skip empty cmdbufs
[mesa.git] / src / gallium / drivers / virgl / virgl_context.c
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <libsync.h>
25 #include "pipe/p_shader_tokens.h"
26
27 #include "pipe/p_context.h"
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31 #include "util/u_inlines.h"
32 #include "util/u_memory.h"
33 #include "util/u_format.h"
34 #include "util/u_prim.h"
35 #include "util/u_transfer.h"
36 #include "util/u_helpers.h"
37 #include "util/slab.h"
38 #include "util/u_upload_mgr.h"
39 #include "util/u_blitter.h"
40 #include "tgsi/tgsi_text.h"
41 #include "indices/u_primconvert.h"
42
43 #include "pipebuffer/pb_buffer.h"
44
45 #include "virgl_encode.h"
46 #include "virgl_context.h"
47 #include "virgl_protocol.h"
48 #include "virgl_resource.h"
49 #include "virgl_screen.h"
50
51 struct virgl_vertex_elements_state {
52 uint32_t handle;
53 uint8_t binding_map[PIPE_MAX_ATTRIBS];
54 uint8_t num_bindings;
55 };
56
57 static uint32_t next_handle;
58 uint32_t virgl_object_assign_handle(void)
59 {
60 return ++next_handle;
61 }
62
63 static void virgl_attach_res_framebuffer(struct virgl_context *vctx)
64 {
65 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
66 struct pipe_surface *surf;
67 struct virgl_resource *res;
68 unsigned i;
69
70 surf = vctx->framebuffer.zsbuf;
71 if (surf) {
72 res = virgl_resource(surf->texture);
73 if (res) {
74 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
75 virgl_resource_dirty(res, surf->u.tex.level);
76 }
77 }
78 for (i = 0; i < vctx->framebuffer.nr_cbufs; i++) {
79 surf = vctx->framebuffer.cbufs[i];
80 if (surf) {
81 res = virgl_resource(surf->texture);
82 if (res) {
83 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
84 virgl_resource_dirty(res, surf->u.tex.level);
85 }
86 }
87 }
88 }
89
90 static void virgl_attach_res_sampler_views(struct virgl_context *vctx,
91 enum pipe_shader_type shader_type)
92 {
93 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
94 struct virgl_textures_info *tinfo = &vctx->samplers[shader_type];
95 struct virgl_resource *res;
96 uint32_t remaining_mask = tinfo->enabled_mask;
97 unsigned i;
98 while (remaining_mask) {
99 i = u_bit_scan(&remaining_mask);
100 assert(tinfo->views[i]);
101
102 res = virgl_resource(tinfo->views[i]->base.texture);
103 if (res)
104 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
105 }
106 }
107
108 static void virgl_attach_res_vertex_buffers(struct virgl_context *vctx)
109 {
110 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
111 struct virgl_resource *res;
112 unsigned i;
113
114 for (i = 0; i < vctx->num_vertex_buffers; i++) {
115 res = virgl_resource(vctx->vertex_buffer[i].buffer.resource);
116 if (res)
117 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
118 }
119 }
120
121 static void virgl_attach_res_index_buffer(struct virgl_context *vctx,
122 struct virgl_indexbuf *ib)
123 {
124 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
125 struct virgl_resource *res;
126
127 res = virgl_resource(ib->buffer);
128 if (res)
129 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
130 }
131
132 static void virgl_attach_res_so_targets(struct virgl_context *vctx)
133 {
134 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
135 struct virgl_resource *res;
136 unsigned i;
137
138 for (i = 0; i < vctx->num_so_targets; i++) {
139 res = virgl_resource(vctx->so_targets[i].base.buffer);
140 if (res)
141 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
142 }
143 }
144
145 static void virgl_attach_res_uniform_buffers(struct virgl_context *vctx,
146 enum pipe_shader_type shader_type)
147 {
148 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
149 struct virgl_resource *res;
150 unsigned i;
151 for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
152 res = virgl_resource(vctx->ubos[shader_type][i]);
153 if (res) {
154 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
155 }
156 }
157 }
158
159 static void virgl_attach_res_shader_buffers(struct virgl_context *vctx,
160 enum pipe_shader_type shader_type)
161 {
162 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
163 struct virgl_resource *res;
164 unsigned i;
165 for (i = 0; i < PIPE_MAX_SHADER_BUFFERS; i++) {
166 res = virgl_resource(vctx->ssbos[shader_type][i]);
167 if (res) {
168 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
169 }
170 }
171 }
172
173 static void virgl_attach_res_shader_images(struct virgl_context *vctx,
174 enum pipe_shader_type shader_type)
175 {
176 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
177 struct virgl_resource *res;
178 unsigned i;
179 for (i = 0; i < PIPE_MAX_SHADER_IMAGES; i++) {
180 res = virgl_resource(vctx->images[shader_type][i]);
181 if (res) {
182 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
183 }
184 }
185 }
186
187 static void virgl_attach_res_atomic_buffers(struct virgl_context *vctx)
188 {
189 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
190 struct virgl_resource *res;
191 unsigned i;
192 for (i = 0; i < PIPE_MAX_HW_ATOMIC_BUFFERS; i++) {
193 res = virgl_resource(vctx->atomic_buffers[i]);
194 if (res) {
195 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
196 }
197 }
198 }
199
200 /*
201 * after flushing, the hw context still has a bunch of
202 * resources bound, so we need to rebind those here.
203 */
204 static void virgl_reemit_res(struct virgl_context *vctx)
205 {
206 enum pipe_shader_type shader_type;
207
208 /* reattach any flushed resources */
209 /* framebuffer, sampler views, vertex/index/uniform/stream buffers */
210 virgl_attach_res_framebuffer(vctx);
211
212 for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
213 virgl_attach_res_sampler_views(vctx, shader_type);
214 virgl_attach_res_uniform_buffers(vctx, shader_type);
215 virgl_attach_res_shader_buffers(vctx, shader_type);
216 virgl_attach_res_shader_images(vctx, shader_type);
217 }
218 virgl_attach_res_atomic_buffers(vctx);
219 virgl_attach_res_vertex_buffers(vctx);
220 virgl_attach_res_so_targets(vctx);
221 }
222
223 static struct pipe_surface *virgl_create_surface(struct pipe_context *ctx,
224 struct pipe_resource *resource,
225 const struct pipe_surface *templ)
226 {
227 struct virgl_context *vctx = virgl_context(ctx);
228 struct virgl_surface *surf;
229 struct virgl_resource *res = virgl_resource(resource);
230 uint32_t handle;
231
232 surf = CALLOC_STRUCT(virgl_surface);
233 if (!surf)
234 return NULL;
235
236 assert(ctx->screen->get_param(ctx->screen,
237 PIPE_CAP_DEST_SURFACE_SRGB_CONTROL) ||
238 (util_format_is_srgb(templ->format) ==
239 util_format_is_srgb(resource->format)));
240
241 virgl_resource_dirty(res, 0);
242 handle = virgl_object_assign_handle();
243 pipe_reference_init(&surf->base.reference, 1);
244 pipe_resource_reference(&surf->base.texture, resource);
245 surf->base.context = ctx;
246 surf->base.format = templ->format;
247 if (resource->target != PIPE_BUFFER) {
248 surf->base.width = u_minify(resource->width0, templ->u.tex.level);
249 surf->base.height = u_minify(resource->height0, templ->u.tex.level);
250 surf->base.u.tex.level = templ->u.tex.level;
251 surf->base.u.tex.first_layer = templ->u.tex.first_layer;
252 surf->base.u.tex.last_layer = templ->u.tex.last_layer;
253 } else {
254 surf->base.width = templ->u.buf.last_element - templ->u.buf.first_element + 1;
255 surf->base.height = resource->height0;
256 surf->base.u.buf.first_element = templ->u.buf.first_element;
257 surf->base.u.buf.last_element = templ->u.buf.last_element;
258 }
259 virgl_encoder_create_surface(vctx, handle, res, &surf->base);
260 surf->handle = handle;
261 return &surf->base;
262 }
263
264 static void virgl_surface_destroy(struct pipe_context *ctx,
265 struct pipe_surface *psurf)
266 {
267 struct virgl_context *vctx = virgl_context(ctx);
268 struct virgl_surface *surf = virgl_surface(psurf);
269
270 pipe_resource_reference(&surf->base.texture, NULL);
271 virgl_encode_delete_object(vctx, surf->handle, VIRGL_OBJECT_SURFACE);
272 FREE(surf);
273 }
274
275 static void *virgl_create_blend_state(struct pipe_context *ctx,
276 const struct pipe_blend_state *blend_state)
277 {
278 struct virgl_context *vctx = virgl_context(ctx);
279 uint32_t handle;
280 handle = virgl_object_assign_handle();
281
282 virgl_encode_blend_state(vctx, handle, blend_state);
283 return (void *)(unsigned long)handle;
284
285 }
286
287 static void virgl_bind_blend_state(struct pipe_context *ctx,
288 void *blend_state)
289 {
290 struct virgl_context *vctx = virgl_context(ctx);
291 uint32_t handle = (unsigned long)blend_state;
292 virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_BLEND);
293 }
294
295 static void virgl_delete_blend_state(struct pipe_context *ctx,
296 void *blend_state)
297 {
298 struct virgl_context *vctx = virgl_context(ctx);
299 uint32_t handle = (unsigned long)blend_state;
300 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_BLEND);
301 }
302
303 static void *virgl_create_depth_stencil_alpha_state(struct pipe_context *ctx,
304 const struct pipe_depth_stencil_alpha_state *blend_state)
305 {
306 struct virgl_context *vctx = virgl_context(ctx);
307 uint32_t handle;
308 handle = virgl_object_assign_handle();
309
310 virgl_encode_dsa_state(vctx, handle, blend_state);
311 return (void *)(unsigned long)handle;
312 }
313
314 static void virgl_bind_depth_stencil_alpha_state(struct pipe_context *ctx,
315 void *blend_state)
316 {
317 struct virgl_context *vctx = virgl_context(ctx);
318 uint32_t handle = (unsigned long)blend_state;
319 virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_DSA);
320 }
321
322 static void virgl_delete_depth_stencil_alpha_state(struct pipe_context *ctx,
323 void *dsa_state)
324 {
325 struct virgl_context *vctx = virgl_context(ctx);
326 uint32_t handle = (unsigned long)dsa_state;
327 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_DSA);
328 }
329
330 static void *virgl_create_rasterizer_state(struct pipe_context *ctx,
331 const struct pipe_rasterizer_state *rs_state)
332 {
333 struct virgl_context *vctx = virgl_context(ctx);
334 struct virgl_rasterizer_state *vrs = CALLOC_STRUCT(virgl_rasterizer_state);
335
336 if (!vrs)
337 return NULL;
338 vrs->rs = *rs_state;
339 vrs->handle = virgl_object_assign_handle();
340
341 virgl_encode_rasterizer_state(vctx, vrs->handle, rs_state);
342 return (void *)vrs;
343 }
344
345 static void virgl_bind_rasterizer_state(struct pipe_context *ctx,
346 void *rs_state)
347 {
348 struct virgl_context *vctx = virgl_context(ctx);
349 uint32_t handle = 0;
350 if (rs_state) {
351 struct virgl_rasterizer_state *vrs = rs_state;
352 vctx->rs_state = *vrs;
353 handle = vrs->handle;
354 }
355 virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_RASTERIZER);
356 }
357
358 static void virgl_delete_rasterizer_state(struct pipe_context *ctx,
359 void *rs_state)
360 {
361 struct virgl_context *vctx = virgl_context(ctx);
362 struct virgl_rasterizer_state *vrs = rs_state;
363 virgl_encode_delete_object(vctx, vrs->handle, VIRGL_OBJECT_RASTERIZER);
364 FREE(vrs);
365 }
366
367 static void virgl_set_framebuffer_state(struct pipe_context *ctx,
368 const struct pipe_framebuffer_state *state)
369 {
370 struct virgl_context *vctx = virgl_context(ctx);
371
372 vctx->framebuffer = *state;
373 virgl_encoder_set_framebuffer_state(vctx, state);
374 virgl_attach_res_framebuffer(vctx);
375 }
376
377 static void virgl_set_viewport_states(struct pipe_context *ctx,
378 unsigned start_slot,
379 unsigned num_viewports,
380 const struct pipe_viewport_state *state)
381 {
382 struct virgl_context *vctx = virgl_context(ctx);
383 virgl_encoder_set_viewport_states(vctx, start_slot, num_viewports, state);
384 }
385
386 static void *virgl_create_vertex_elements_state(struct pipe_context *ctx,
387 unsigned num_elements,
388 const struct pipe_vertex_element *elements)
389 {
390 struct pipe_vertex_element new_elements[PIPE_MAX_ATTRIBS];
391 struct virgl_context *vctx = virgl_context(ctx);
392 struct virgl_vertex_elements_state *state =
393 CALLOC_STRUCT(virgl_vertex_elements_state);
394
395 for (int i = 0; i < num_elements; ++i) {
396 if (elements[i].instance_divisor) {
397 /* Virglrenderer doesn't deal with instance_divisor correctly if
398 * there isn't a 1:1 relationship between elements and bindings.
399 * So let's make sure there is, by duplicating bindings.
400 */
401 for (int j = 0; j < num_elements; ++j) {
402 new_elements[j] = elements[j];
403 new_elements[j].vertex_buffer_index = j;
404 state->binding_map[j] = elements[j].vertex_buffer_index;
405 }
406 elements = new_elements;
407 state->num_bindings = num_elements;
408 break;
409 }
410 }
411
412 state->handle = virgl_object_assign_handle();
413 virgl_encoder_create_vertex_elements(vctx, state->handle,
414 num_elements, elements);
415 return state;
416 }
417
418 static void virgl_delete_vertex_elements_state(struct pipe_context *ctx,
419 void *ve)
420 {
421 struct virgl_context *vctx = virgl_context(ctx);
422 struct virgl_vertex_elements_state *state =
423 (struct virgl_vertex_elements_state *)ve;
424 virgl_encode_delete_object(vctx, state->handle, VIRGL_OBJECT_VERTEX_ELEMENTS);
425 FREE(state);
426 }
427
428 static void virgl_bind_vertex_elements_state(struct pipe_context *ctx,
429 void *ve)
430 {
431 struct virgl_context *vctx = virgl_context(ctx);
432 struct virgl_vertex_elements_state *state =
433 (struct virgl_vertex_elements_state *)ve;
434 vctx->vertex_elements = state;
435 virgl_encode_bind_object(vctx, state ? state->handle : 0,
436 VIRGL_OBJECT_VERTEX_ELEMENTS);
437 vctx->vertex_array_dirty = TRUE;
438 }
439
440 static void virgl_set_vertex_buffers(struct pipe_context *ctx,
441 unsigned start_slot,
442 unsigned num_buffers,
443 const struct pipe_vertex_buffer *buffers)
444 {
445 struct virgl_context *vctx = virgl_context(ctx);
446
447 util_set_vertex_buffers_count(vctx->vertex_buffer,
448 &vctx->num_vertex_buffers,
449 buffers, start_slot, num_buffers);
450
451 vctx->vertex_array_dirty = TRUE;
452 }
453
454 static void virgl_hw_set_vertex_buffers(struct virgl_context *vctx)
455 {
456 if (vctx->vertex_array_dirty) {
457 struct virgl_vertex_elements_state *ve = vctx->vertex_elements;
458
459 if (ve->num_bindings) {
460 struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
461 for (int i = 0; i < ve->num_bindings; ++i)
462 vertex_buffers[i] = vctx->vertex_buffer[ve->binding_map[i]];
463
464 virgl_encoder_set_vertex_buffers(vctx, ve->num_bindings, vertex_buffers);
465 } else
466 virgl_encoder_set_vertex_buffers(vctx, vctx->num_vertex_buffers, vctx->vertex_buffer);
467
468 virgl_attach_res_vertex_buffers(vctx);
469
470 vctx->vertex_array_dirty = FALSE;
471 }
472 }
473
474 static void virgl_set_stencil_ref(struct pipe_context *ctx,
475 const struct pipe_stencil_ref *ref)
476 {
477 struct virgl_context *vctx = virgl_context(ctx);
478 virgl_encoder_set_stencil_ref(vctx, ref);
479 }
480
481 static void virgl_set_blend_color(struct pipe_context *ctx,
482 const struct pipe_blend_color *color)
483 {
484 struct virgl_context *vctx = virgl_context(ctx);
485 virgl_encoder_set_blend_color(vctx, color);
486 }
487
488 static void virgl_hw_set_index_buffer(struct virgl_context *vctx,
489 struct virgl_indexbuf *ib)
490 {
491 virgl_encoder_set_index_buffer(vctx, ib);
492 virgl_attach_res_index_buffer(vctx, ib);
493 }
494
495 static void virgl_set_constant_buffer(struct pipe_context *ctx,
496 enum pipe_shader_type shader, uint index,
497 const struct pipe_constant_buffer *buf)
498 {
499 struct virgl_context *vctx = virgl_context(ctx);
500
501 if (buf) {
502 if (!buf->user_buffer){
503 struct virgl_resource *res = virgl_resource(buf->buffer);
504 virgl_encoder_set_uniform_buffer(vctx, shader, index, buf->buffer_offset,
505 buf->buffer_size, res);
506 pipe_resource_reference(&vctx->ubos[shader][index], buf->buffer);
507 return;
508 }
509 pipe_resource_reference(&vctx->ubos[shader][index], NULL);
510 virgl_encoder_write_constant_buffer(vctx, shader, index, buf->buffer_size / 4, buf->user_buffer);
511 } else {
512 virgl_encoder_write_constant_buffer(vctx, shader, index, 0, NULL);
513 pipe_resource_reference(&vctx->ubos[shader][index], NULL);
514 }
515 }
516
517 void virgl_transfer_inline_write(struct pipe_context *ctx,
518 struct pipe_resource *res,
519 unsigned level,
520 unsigned usage,
521 const struct pipe_box *box,
522 const void *data,
523 unsigned stride,
524 unsigned layer_stride)
525 {
526 struct virgl_context *vctx = virgl_context(ctx);
527 struct virgl_screen *vs = virgl_screen(ctx->screen);
528 struct virgl_resource *grres = virgl_resource(res);
529 struct virgl_transfer trans = { 0 };
530
531 trans.base.resource = res;
532 trans.base.level = level;
533 trans.base.usage = usage;
534 trans.base.box = *box;
535 trans.base.stride = stride;
536 trans.base.layer_stride = layer_stride;
537 trans.offset = box->x;
538
539 virgl_resource_dirty(grres, 0);
540
541 if (virgl_res_needs_flush(vctx, &trans)) {
542 ctx->flush(ctx, NULL, 0);
543 vs->vws->resource_wait(vs->vws, grres->hw_res);
544 }
545
546 virgl_encoder_inline_write(vctx, grres, level, usage,
547 box, data, stride, layer_stride);
548 }
549
550 static void *virgl_shader_encoder(struct pipe_context *ctx,
551 const struct pipe_shader_state *shader,
552 unsigned type)
553 {
554 struct virgl_context *vctx = virgl_context(ctx);
555 uint32_t handle;
556 struct tgsi_token *new_tokens;
557 int ret;
558
559 new_tokens = virgl_tgsi_transform(vctx, shader->tokens);
560 if (!new_tokens)
561 return NULL;
562
563 handle = virgl_object_assign_handle();
564 /* encode VS state */
565 ret = virgl_encode_shader_state(vctx, handle, type,
566 &shader->stream_output, 0,
567 new_tokens);
568 if (ret) {
569 return NULL;
570 }
571
572 FREE(new_tokens);
573 return (void *)(unsigned long)handle;
574
575 }
576 static void *virgl_create_vs_state(struct pipe_context *ctx,
577 const struct pipe_shader_state *shader)
578 {
579 return virgl_shader_encoder(ctx, shader, PIPE_SHADER_VERTEX);
580 }
581
582 static void *virgl_create_tcs_state(struct pipe_context *ctx,
583 const struct pipe_shader_state *shader)
584 {
585 return virgl_shader_encoder(ctx, shader, PIPE_SHADER_TESS_CTRL);
586 }
587
588 static void *virgl_create_tes_state(struct pipe_context *ctx,
589 const struct pipe_shader_state *shader)
590 {
591 return virgl_shader_encoder(ctx, shader, PIPE_SHADER_TESS_EVAL);
592 }
593
594 static void *virgl_create_gs_state(struct pipe_context *ctx,
595 const struct pipe_shader_state *shader)
596 {
597 return virgl_shader_encoder(ctx, shader, PIPE_SHADER_GEOMETRY);
598 }
599
600 static void *virgl_create_fs_state(struct pipe_context *ctx,
601 const struct pipe_shader_state *shader)
602 {
603 return virgl_shader_encoder(ctx, shader, PIPE_SHADER_FRAGMENT);
604 }
605
606 static void
607 virgl_delete_fs_state(struct pipe_context *ctx,
608 void *fs)
609 {
610 uint32_t handle = (unsigned long)fs;
611 struct virgl_context *vctx = virgl_context(ctx);
612
613 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
614 }
615
616 static void
617 virgl_delete_gs_state(struct pipe_context *ctx,
618 void *gs)
619 {
620 uint32_t handle = (unsigned long)gs;
621 struct virgl_context *vctx = virgl_context(ctx);
622
623 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
624 }
625
626 static void
627 virgl_delete_vs_state(struct pipe_context *ctx,
628 void *vs)
629 {
630 uint32_t handle = (unsigned long)vs;
631 struct virgl_context *vctx = virgl_context(ctx);
632
633 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
634 }
635
636 static void
637 virgl_delete_tcs_state(struct pipe_context *ctx,
638 void *tcs)
639 {
640 uint32_t handle = (unsigned long)tcs;
641 struct virgl_context *vctx = virgl_context(ctx);
642
643 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
644 }
645
646 static void
647 virgl_delete_tes_state(struct pipe_context *ctx,
648 void *tes)
649 {
650 uint32_t handle = (unsigned long)tes;
651 struct virgl_context *vctx = virgl_context(ctx);
652
653 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
654 }
655
656 static void virgl_bind_vs_state(struct pipe_context *ctx,
657 void *vss)
658 {
659 uint32_t handle = (unsigned long)vss;
660 struct virgl_context *vctx = virgl_context(ctx);
661
662 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_VERTEX);
663 }
664
665 static void virgl_bind_tcs_state(struct pipe_context *ctx,
666 void *vss)
667 {
668 uint32_t handle = (unsigned long)vss;
669 struct virgl_context *vctx = virgl_context(ctx);
670
671 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_TESS_CTRL);
672 }
673
674 static void virgl_bind_tes_state(struct pipe_context *ctx,
675 void *vss)
676 {
677 uint32_t handle = (unsigned long)vss;
678 struct virgl_context *vctx = virgl_context(ctx);
679
680 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_TESS_EVAL);
681 }
682
683 static void virgl_bind_gs_state(struct pipe_context *ctx,
684 void *vss)
685 {
686 uint32_t handle = (unsigned long)vss;
687 struct virgl_context *vctx = virgl_context(ctx);
688
689 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_GEOMETRY);
690 }
691
692
693 static void virgl_bind_fs_state(struct pipe_context *ctx,
694 void *vss)
695 {
696 uint32_t handle = (unsigned long)vss;
697 struct virgl_context *vctx = virgl_context(ctx);
698
699 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_FRAGMENT);
700 }
701
702 static void virgl_clear(struct pipe_context *ctx,
703 unsigned buffers,
704 const union pipe_color_union *color,
705 double depth, unsigned stencil)
706 {
707 struct virgl_context *vctx = virgl_context(ctx);
708
709 virgl_encode_clear(vctx, buffers, color, depth, stencil);
710 }
711
712 static void virgl_draw_vbo(struct pipe_context *ctx,
713 const struct pipe_draw_info *dinfo)
714 {
715 struct virgl_context *vctx = virgl_context(ctx);
716 struct virgl_screen *rs = virgl_screen(ctx->screen);
717 struct virgl_indexbuf ib = {};
718 struct pipe_draw_info info = *dinfo;
719
720 if (!dinfo->count_from_stream_output && !dinfo->indirect &&
721 !dinfo->primitive_restart &&
722 !u_trim_pipe_prim(dinfo->mode, (unsigned*)&dinfo->count))
723 return;
724
725 if (!(rs->caps.caps.v1.prim_mask & (1 << dinfo->mode))) {
726 util_primconvert_save_rasterizer_state(vctx->primconvert, &vctx->rs_state.rs);
727 util_primconvert_draw_vbo(vctx->primconvert, dinfo);
728 return;
729 }
730 if (info.index_size) {
731 pipe_resource_reference(&ib.buffer, info.has_user_indices ? NULL : info.index.resource);
732 ib.user_buffer = info.has_user_indices ? info.index.user : NULL;
733 ib.index_size = dinfo->index_size;
734 ib.offset = info.start * ib.index_size;
735
736 if (ib.user_buffer) {
737 u_upload_data(vctx->uploader, 0, info.count * ib.index_size, 4,
738 ib.user_buffer, &ib.offset, &ib.buffer);
739 ib.user_buffer = NULL;
740 }
741 }
742
743 vctx->num_draws++;
744 virgl_hw_set_vertex_buffers(vctx);
745 if (info.index_size)
746 virgl_hw_set_index_buffer(vctx, &ib);
747
748 virgl_encoder_draw_vbo(vctx, &info);
749
750 pipe_resource_reference(&ib.buffer, NULL);
751
752 }
753
754 static void virgl_flush_eq(struct virgl_context *ctx, void *closure,
755 struct pipe_fence_handle **fence)
756 {
757 struct virgl_screen *rs = virgl_screen(ctx->base.screen);
758
759 /* skip empty cbuf */
760 if (ctx->cbuf->cdw == ctx->cbuf_initial_cdw &&
761 ctx->queue.num_dwords == 0 &&
762 !fence)
763 return;
764
765 if (ctx->num_draws)
766 u_upload_unmap(ctx->uploader);
767
768 /* send the buffer to the remote side for decoding */
769 ctx->num_draws = ctx->num_compute = 0;
770
771 virgl_transfer_queue_clear(&ctx->queue, ctx->cbuf);
772 rs->vws->submit_cmd(rs->vws, ctx->cbuf, fence);
773
774 /* Reserve some space for transfers. */
775 if (ctx->encoded_transfers)
776 ctx->cbuf->cdw = VIRGL_MAX_TBUF_DWORDS;
777
778 virgl_encoder_set_sub_ctx(ctx, ctx->hw_sub_ctx_id);
779
780 /* add back current framebuffer resources to reference list? */
781 virgl_reemit_res(ctx);
782
783 ctx->cbuf_initial_cdw = ctx->cbuf->cdw;
784 }
785
786 static void virgl_flush_from_st(struct pipe_context *ctx,
787 struct pipe_fence_handle **fence,
788 enum pipe_flush_flags flags)
789 {
790 struct virgl_context *vctx = virgl_context(ctx);
791
792 virgl_flush_eq(vctx, vctx, fence);
793 }
794
795 static struct pipe_sampler_view *virgl_create_sampler_view(struct pipe_context *ctx,
796 struct pipe_resource *texture,
797 const struct pipe_sampler_view *state)
798 {
799 struct virgl_context *vctx = virgl_context(ctx);
800 struct virgl_sampler_view *grview;
801 uint32_t handle;
802 struct virgl_resource *res;
803
804 if (!state)
805 return NULL;
806
807 grview = CALLOC_STRUCT(virgl_sampler_view);
808 if (!grview)
809 return NULL;
810
811 res = virgl_resource(texture);
812 handle = virgl_object_assign_handle();
813 virgl_encode_sampler_view(vctx, handle, res, state);
814
815 grview->base = *state;
816 grview->base.reference.count = 1;
817
818 grview->base.texture = NULL;
819 grview->base.context = ctx;
820 pipe_resource_reference(&grview->base.texture, texture);
821 grview->handle = handle;
822 return &grview->base;
823 }
824
825 static void virgl_set_sampler_views(struct pipe_context *ctx,
826 enum pipe_shader_type shader_type,
827 unsigned start_slot,
828 unsigned num_views,
829 struct pipe_sampler_view **views)
830 {
831 struct virgl_context *vctx = virgl_context(ctx);
832 int i;
833 uint32_t disable_mask = ~((1ull << num_views) - 1);
834 struct virgl_textures_info *tinfo = &vctx->samplers[shader_type];
835 uint32_t new_mask = 0;
836 uint32_t remaining_mask;
837
838 remaining_mask = tinfo->enabled_mask & disable_mask;
839
840 while (remaining_mask) {
841 i = u_bit_scan(&remaining_mask);
842 assert(tinfo->views[i]);
843
844 pipe_sampler_view_reference((struct pipe_sampler_view **)&tinfo->views[i], NULL);
845 }
846
847 for (i = 0; i < num_views; i++) {
848 struct virgl_sampler_view *grview = virgl_sampler_view(views[i]);
849
850 if (views[i] == (struct pipe_sampler_view *)tinfo->views[i])
851 continue;
852
853 if (grview) {
854 new_mask |= 1 << i;
855 pipe_sampler_view_reference((struct pipe_sampler_view **)&tinfo->views[i], views[i]);
856 } else {
857 pipe_sampler_view_reference((struct pipe_sampler_view **)&tinfo->views[i], NULL);
858 disable_mask |= 1 << i;
859 }
860 }
861
862 tinfo->enabled_mask &= ~disable_mask;
863 tinfo->enabled_mask |= new_mask;
864 virgl_encode_set_sampler_views(vctx, shader_type, start_slot, num_views, tinfo->views);
865 virgl_attach_res_sampler_views(vctx, shader_type);
866 }
867
868 static void
869 virgl_texture_barrier(struct pipe_context *ctx, unsigned flags)
870 {
871 struct virgl_context *vctx = virgl_context(ctx);
872 struct virgl_screen *rs = virgl_screen(ctx->screen);
873
874 if (!(rs->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_BARRIER))
875 return;
876 virgl_encode_texture_barrier(vctx, flags);
877 }
878
879 static void virgl_destroy_sampler_view(struct pipe_context *ctx,
880 struct pipe_sampler_view *view)
881 {
882 struct virgl_context *vctx = virgl_context(ctx);
883 struct virgl_sampler_view *grview = virgl_sampler_view(view);
884
885 virgl_encode_delete_object(vctx, grview->handle, VIRGL_OBJECT_SAMPLER_VIEW);
886 pipe_resource_reference(&view->texture, NULL);
887 FREE(view);
888 }
889
890 static void *virgl_create_sampler_state(struct pipe_context *ctx,
891 const struct pipe_sampler_state *state)
892 {
893 struct virgl_context *vctx = virgl_context(ctx);
894 uint32_t handle;
895
896 handle = virgl_object_assign_handle();
897
898 virgl_encode_sampler_state(vctx, handle, state);
899 return (void *)(unsigned long)handle;
900 }
901
902 static void virgl_delete_sampler_state(struct pipe_context *ctx,
903 void *ss)
904 {
905 struct virgl_context *vctx = virgl_context(ctx);
906 uint32_t handle = (unsigned long)ss;
907
908 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SAMPLER_STATE);
909 }
910
911 static void virgl_bind_sampler_states(struct pipe_context *ctx,
912 enum pipe_shader_type shader,
913 unsigned start_slot,
914 unsigned num_samplers,
915 void **samplers)
916 {
917 struct virgl_context *vctx = virgl_context(ctx);
918 uint32_t handles[32];
919 int i;
920 for (i = 0; i < num_samplers; i++) {
921 handles[i] = (unsigned long)(samplers[i]);
922 }
923 virgl_encode_bind_sampler_states(vctx, shader, start_slot, num_samplers, handles);
924 }
925
926 static void virgl_set_polygon_stipple(struct pipe_context *ctx,
927 const struct pipe_poly_stipple *ps)
928 {
929 struct virgl_context *vctx = virgl_context(ctx);
930 virgl_encoder_set_polygon_stipple(vctx, ps);
931 }
932
933 static void virgl_set_scissor_states(struct pipe_context *ctx,
934 unsigned start_slot,
935 unsigned num_scissor,
936 const struct pipe_scissor_state *ss)
937 {
938 struct virgl_context *vctx = virgl_context(ctx);
939 virgl_encoder_set_scissor_state(vctx, start_slot, num_scissor, ss);
940 }
941
942 static void virgl_set_sample_mask(struct pipe_context *ctx,
943 unsigned sample_mask)
944 {
945 struct virgl_context *vctx = virgl_context(ctx);
946 virgl_encoder_set_sample_mask(vctx, sample_mask);
947 }
948
949 static void virgl_set_min_samples(struct pipe_context *ctx,
950 unsigned min_samples)
951 {
952 struct virgl_context *vctx = virgl_context(ctx);
953 struct virgl_screen *rs = virgl_screen(ctx->screen);
954
955 if (!(rs->caps.caps.v2.capability_bits & VIRGL_CAP_SET_MIN_SAMPLES))
956 return;
957 virgl_encoder_set_min_samples(vctx, min_samples);
958 }
959
960 static void virgl_set_clip_state(struct pipe_context *ctx,
961 const struct pipe_clip_state *clip)
962 {
963 struct virgl_context *vctx = virgl_context(ctx);
964 virgl_encoder_set_clip_state(vctx, clip);
965 }
966
967 static void virgl_set_tess_state(struct pipe_context *ctx,
968 const float default_outer_level[4],
969 const float default_inner_level[2])
970 {
971 struct virgl_context *vctx = virgl_context(ctx);
972 struct virgl_screen *rs = virgl_screen(ctx->screen);
973
974 if (!rs->caps.caps.v1.bset.has_tessellation_shaders)
975 return;
976 virgl_encode_set_tess_state(vctx, default_outer_level, default_inner_level);
977 }
978
979 static void virgl_resource_copy_region(struct pipe_context *ctx,
980 struct pipe_resource *dst,
981 unsigned dst_level,
982 unsigned dstx, unsigned dsty, unsigned dstz,
983 struct pipe_resource *src,
984 unsigned src_level,
985 const struct pipe_box *src_box)
986 {
987 struct virgl_context *vctx = virgl_context(ctx);
988 struct virgl_resource *dres = virgl_resource(dst);
989 struct virgl_resource *sres = virgl_resource(src);
990
991 virgl_resource_dirty(dres, dst_level);
992 virgl_encode_resource_copy_region(vctx, dres,
993 dst_level, dstx, dsty, dstz,
994 sres, src_level,
995 src_box);
996 }
997
998 static void
999 virgl_flush_resource(struct pipe_context *pipe,
1000 struct pipe_resource *resource)
1001 {
1002 }
1003
1004 static void virgl_blit(struct pipe_context *ctx,
1005 const struct pipe_blit_info *blit)
1006 {
1007 struct virgl_context *vctx = virgl_context(ctx);
1008 struct virgl_resource *dres = virgl_resource(blit->dst.resource);
1009 struct virgl_resource *sres = virgl_resource(blit->src.resource);
1010
1011 assert(ctx->screen->get_param(ctx->screen,
1012 PIPE_CAP_DEST_SURFACE_SRGB_CONTROL) ||
1013 (util_format_is_srgb(blit->dst.resource->format) ==
1014 util_format_is_srgb(blit->dst.format)));
1015
1016 virgl_resource_dirty(dres, blit->dst.level);
1017 virgl_encode_blit(vctx, dres, sres,
1018 blit);
1019 }
1020
1021 static void virgl_set_hw_atomic_buffers(struct pipe_context *ctx,
1022 unsigned start_slot,
1023 unsigned count,
1024 const struct pipe_shader_buffer *buffers)
1025 {
1026 struct virgl_context *vctx = virgl_context(ctx);
1027
1028 for (unsigned i = 0; i < count; i++) {
1029 unsigned idx = start_slot + i;
1030
1031 if (buffers) {
1032 if (buffers[i].buffer) {
1033 pipe_resource_reference(&vctx->atomic_buffers[idx],
1034 buffers[i].buffer);
1035 continue;
1036 }
1037 }
1038 pipe_resource_reference(&vctx->atomic_buffers[idx], NULL);
1039 }
1040 virgl_encode_set_hw_atomic_buffers(vctx, start_slot, count, buffers);
1041 }
1042
1043 static void virgl_set_shader_buffers(struct pipe_context *ctx,
1044 enum pipe_shader_type shader,
1045 unsigned start_slot, unsigned count,
1046 const struct pipe_shader_buffer *buffers,
1047 unsigned writable_bitmask)
1048 {
1049 struct virgl_context *vctx = virgl_context(ctx);
1050 struct virgl_screen *rs = virgl_screen(ctx->screen);
1051
1052 for (unsigned i = 0; i < count; i++) {
1053 unsigned idx = start_slot + i;
1054
1055 if (buffers) {
1056 if (buffers[i].buffer) {
1057 pipe_resource_reference(&vctx->ssbos[shader][idx], buffers[i].buffer);
1058 continue;
1059 }
1060 }
1061 pipe_resource_reference(&vctx->ssbos[shader][idx], NULL);
1062 }
1063
1064 uint32_t max_shader_buffer = (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE) ?
1065 rs->caps.caps.v2.max_shader_buffer_frag_compute :
1066 rs->caps.caps.v2.max_shader_buffer_other_stages;
1067 if (!max_shader_buffer)
1068 return;
1069 virgl_encode_set_shader_buffers(vctx, shader, start_slot, count, buffers);
1070 }
1071
1072 static void virgl_create_fence_fd(struct pipe_context *ctx,
1073 struct pipe_fence_handle **fence,
1074 int fd,
1075 enum pipe_fd_type type)
1076 {
1077 assert(type == PIPE_FD_TYPE_NATIVE_SYNC);
1078 struct virgl_screen *rs = virgl_screen(ctx->screen);
1079
1080 if (rs->vws->cs_create_fence)
1081 *fence = rs->vws->cs_create_fence(rs->vws, fd);
1082 }
1083
1084 static void virgl_fence_server_sync(struct pipe_context *ctx,
1085 struct pipe_fence_handle *fence)
1086 {
1087 struct virgl_context *vctx = virgl_context(ctx);
1088 struct virgl_screen *rs = virgl_screen(ctx->screen);
1089
1090 if (rs->vws->fence_server_sync)
1091 rs->vws->fence_server_sync(rs->vws, vctx->cbuf, fence);
1092 }
1093
1094 static void virgl_set_shader_images(struct pipe_context *ctx,
1095 enum pipe_shader_type shader,
1096 unsigned start_slot, unsigned count,
1097 const struct pipe_image_view *images)
1098 {
1099 struct virgl_context *vctx = virgl_context(ctx);
1100 struct virgl_screen *rs = virgl_screen(ctx->screen);
1101
1102 for (unsigned i = 0; i < count; i++) {
1103 unsigned idx = start_slot + i;
1104
1105 if (images) {
1106 if (images[i].resource) {
1107 pipe_resource_reference(&vctx->images[shader][idx], images[i].resource);
1108 continue;
1109 }
1110 }
1111 pipe_resource_reference(&vctx->images[shader][idx], NULL);
1112 }
1113
1114 uint32_t max_shader_images = (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE) ?
1115 rs->caps.caps.v2.max_shader_image_frag_compute :
1116 rs->caps.caps.v2.max_shader_image_other_stages;
1117 if (!max_shader_images)
1118 return;
1119 virgl_encode_set_shader_images(vctx, shader, start_slot, count, images);
1120 }
1121
1122 static void virgl_memory_barrier(struct pipe_context *ctx,
1123 unsigned flags)
1124 {
1125 struct virgl_context *vctx = virgl_context(ctx);
1126 struct virgl_screen *rs = virgl_screen(ctx->screen);
1127
1128 if (!(rs->caps.caps.v2.capability_bits & VIRGL_CAP_MEMORY_BARRIER))
1129 return;
1130 virgl_encode_memory_barrier(vctx, flags);
1131 }
1132
1133 static void *virgl_create_compute_state(struct pipe_context *ctx,
1134 const struct pipe_compute_state *state)
1135 {
1136 struct virgl_context *vctx = virgl_context(ctx);
1137 uint32_t handle;
1138 const struct tgsi_token *new_tokens = state->prog;
1139 struct pipe_stream_output_info so_info = {};
1140 int ret;
1141
1142 handle = virgl_object_assign_handle();
1143 ret = virgl_encode_shader_state(vctx, handle, PIPE_SHADER_COMPUTE,
1144 &so_info,
1145 state->req_local_mem,
1146 new_tokens);
1147 if (ret) {
1148 return NULL;
1149 }
1150
1151 return (void *)(unsigned long)handle;
1152 }
1153
1154 static void virgl_bind_compute_state(struct pipe_context *ctx, void *state)
1155 {
1156 uint32_t handle = (unsigned long)state;
1157 struct virgl_context *vctx = virgl_context(ctx);
1158
1159 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_COMPUTE);
1160 }
1161
1162 static void virgl_delete_compute_state(struct pipe_context *ctx, void *state)
1163 {
1164 uint32_t handle = (unsigned long)state;
1165 struct virgl_context *vctx = virgl_context(ctx);
1166
1167 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
1168 }
1169
1170 static void virgl_launch_grid(struct pipe_context *ctx,
1171 const struct pipe_grid_info *info)
1172 {
1173 struct virgl_context *vctx = virgl_context(ctx);
1174 virgl_encode_launch_grid(vctx, info);
1175 vctx->num_compute++;
1176 }
1177
1178 static void
1179 virgl_context_destroy( struct pipe_context *ctx )
1180 {
1181 struct virgl_context *vctx = virgl_context(ctx);
1182 struct virgl_screen *rs = virgl_screen(ctx->screen);
1183
1184 vctx->framebuffer.zsbuf = NULL;
1185 vctx->framebuffer.nr_cbufs = 0;
1186 virgl_encoder_destroy_sub_ctx(vctx, vctx->hw_sub_ctx_id);
1187 virgl_flush_eq(vctx, vctx, NULL);
1188
1189 rs->vws->cmd_buf_destroy(vctx->cbuf);
1190 if (vctx->uploader)
1191 u_upload_destroy(vctx->uploader);
1192 util_primconvert_destroy(vctx->primconvert);
1193 virgl_transfer_queue_fini(&vctx->queue);
1194
1195 slab_destroy_child(&vctx->transfer_pool);
1196 FREE(vctx);
1197 }
1198
1199 static void virgl_get_sample_position(struct pipe_context *ctx,
1200 unsigned sample_count,
1201 unsigned index,
1202 float *out_value)
1203 {
1204 struct virgl_context *vctx = virgl_context(ctx);
1205 struct virgl_screen *vs = virgl_screen(vctx->base.screen);
1206
1207 if (sample_count > vs->caps.caps.v1.max_samples) {
1208 debug_printf("VIRGL: requested %d MSAA samples, but only %d supported\n",
1209 sample_count, vs->caps.caps.v1.max_samples);
1210 return;
1211 }
1212
1213 /* The following is basically copied from dri/i965gen6_get_sample_position
1214 * The only addition is that we hold the msaa positions for all sample
1215 * counts in a flat array. */
1216 uint32_t bits = 0;
1217 if (sample_count == 1) {
1218 out_value[0] = out_value[1] = 0.5f;
1219 return;
1220 } else if (sample_count == 2) {
1221 bits = vs->caps.caps.v2.sample_locations[0] >> (8 * index);
1222 } else if (sample_count <= 4) {
1223 bits = vs->caps.caps.v2.sample_locations[1] >> (8 * index);
1224 } else if (sample_count <= 8) {
1225 bits = vs->caps.caps.v2.sample_locations[2 + (index >> 2)] >> (8 * (index & 3));
1226 } else if (sample_count <= 16) {
1227 bits = vs->caps.caps.v2.sample_locations[4 + (index >> 2)] >> (8 * (index & 3));
1228 }
1229 out_value[0] = ((bits >> 4) & 0xf) / 16.0f;
1230 out_value[1] = (bits & 0xf) / 16.0f;
1231
1232 if (virgl_debug & VIRGL_DEBUG_VERBOSE)
1233 debug_printf("VIRGL: sample postion [%2d/%2d] = (%f, %f)\n",
1234 index, sample_count, out_value[0], out_value[1]);
1235 }
1236
1237 struct pipe_context *virgl_context_create(struct pipe_screen *pscreen,
1238 void *priv,
1239 unsigned flags)
1240 {
1241 struct virgl_context *vctx;
1242 struct virgl_screen *rs = virgl_screen(pscreen);
1243 vctx = CALLOC_STRUCT(virgl_context);
1244 const char *host_debug_flagstring;
1245
1246 vctx->cbuf = rs->vws->cmd_buf_create(rs->vws, VIRGL_MAX_CMDBUF_DWORDS);
1247 if (!vctx->cbuf) {
1248 FREE(vctx);
1249 return NULL;
1250 }
1251
1252 vctx->base.destroy = virgl_context_destroy;
1253 vctx->base.create_surface = virgl_create_surface;
1254 vctx->base.surface_destroy = virgl_surface_destroy;
1255 vctx->base.set_framebuffer_state = virgl_set_framebuffer_state;
1256 vctx->base.create_blend_state = virgl_create_blend_state;
1257 vctx->base.bind_blend_state = virgl_bind_blend_state;
1258 vctx->base.delete_blend_state = virgl_delete_blend_state;
1259 vctx->base.create_depth_stencil_alpha_state = virgl_create_depth_stencil_alpha_state;
1260 vctx->base.bind_depth_stencil_alpha_state = virgl_bind_depth_stencil_alpha_state;
1261 vctx->base.delete_depth_stencil_alpha_state = virgl_delete_depth_stencil_alpha_state;
1262 vctx->base.create_rasterizer_state = virgl_create_rasterizer_state;
1263 vctx->base.bind_rasterizer_state = virgl_bind_rasterizer_state;
1264 vctx->base.delete_rasterizer_state = virgl_delete_rasterizer_state;
1265
1266 vctx->base.set_viewport_states = virgl_set_viewport_states;
1267 vctx->base.create_vertex_elements_state = virgl_create_vertex_elements_state;
1268 vctx->base.bind_vertex_elements_state = virgl_bind_vertex_elements_state;
1269 vctx->base.delete_vertex_elements_state = virgl_delete_vertex_elements_state;
1270 vctx->base.set_vertex_buffers = virgl_set_vertex_buffers;
1271 vctx->base.set_constant_buffer = virgl_set_constant_buffer;
1272
1273 vctx->base.set_tess_state = virgl_set_tess_state;
1274 vctx->base.create_vs_state = virgl_create_vs_state;
1275 vctx->base.create_tcs_state = virgl_create_tcs_state;
1276 vctx->base.create_tes_state = virgl_create_tes_state;
1277 vctx->base.create_gs_state = virgl_create_gs_state;
1278 vctx->base.create_fs_state = virgl_create_fs_state;
1279
1280 vctx->base.bind_vs_state = virgl_bind_vs_state;
1281 vctx->base.bind_tcs_state = virgl_bind_tcs_state;
1282 vctx->base.bind_tes_state = virgl_bind_tes_state;
1283 vctx->base.bind_gs_state = virgl_bind_gs_state;
1284 vctx->base.bind_fs_state = virgl_bind_fs_state;
1285
1286 vctx->base.delete_vs_state = virgl_delete_vs_state;
1287 vctx->base.delete_tcs_state = virgl_delete_tcs_state;
1288 vctx->base.delete_tes_state = virgl_delete_tes_state;
1289 vctx->base.delete_gs_state = virgl_delete_gs_state;
1290 vctx->base.delete_fs_state = virgl_delete_fs_state;
1291
1292 vctx->base.create_compute_state = virgl_create_compute_state;
1293 vctx->base.bind_compute_state = virgl_bind_compute_state;
1294 vctx->base.delete_compute_state = virgl_delete_compute_state;
1295 vctx->base.launch_grid = virgl_launch_grid;
1296
1297 vctx->base.clear = virgl_clear;
1298 vctx->base.draw_vbo = virgl_draw_vbo;
1299 vctx->base.flush = virgl_flush_from_st;
1300 vctx->base.screen = pscreen;
1301 vctx->base.create_sampler_view = virgl_create_sampler_view;
1302 vctx->base.sampler_view_destroy = virgl_destroy_sampler_view;
1303 vctx->base.set_sampler_views = virgl_set_sampler_views;
1304 vctx->base.texture_barrier = virgl_texture_barrier;
1305
1306 vctx->base.create_sampler_state = virgl_create_sampler_state;
1307 vctx->base.delete_sampler_state = virgl_delete_sampler_state;
1308 vctx->base.bind_sampler_states = virgl_bind_sampler_states;
1309
1310 vctx->base.set_polygon_stipple = virgl_set_polygon_stipple;
1311 vctx->base.set_scissor_states = virgl_set_scissor_states;
1312 vctx->base.set_sample_mask = virgl_set_sample_mask;
1313 vctx->base.set_min_samples = virgl_set_min_samples;
1314 vctx->base.set_stencil_ref = virgl_set_stencil_ref;
1315 vctx->base.set_clip_state = virgl_set_clip_state;
1316
1317 vctx->base.set_blend_color = virgl_set_blend_color;
1318
1319 vctx->base.get_sample_position = virgl_get_sample_position;
1320
1321 vctx->base.resource_copy_region = virgl_resource_copy_region;
1322 vctx->base.flush_resource = virgl_flush_resource;
1323 vctx->base.blit = virgl_blit;
1324 vctx->base.create_fence_fd = virgl_create_fence_fd;
1325 vctx->base.fence_server_sync = virgl_fence_server_sync;
1326
1327 vctx->base.set_shader_buffers = virgl_set_shader_buffers;
1328 vctx->base.set_hw_atomic_buffers = virgl_set_hw_atomic_buffers;
1329 vctx->base.set_shader_images = virgl_set_shader_images;
1330 vctx->base.memory_barrier = virgl_memory_barrier;
1331
1332 virgl_init_context_resource_functions(&vctx->base);
1333 virgl_init_query_functions(vctx);
1334 virgl_init_so_functions(vctx);
1335
1336 slab_create_child(&vctx->transfer_pool, &rs->transfer_pool);
1337 virgl_transfer_queue_init(&vctx->queue, rs, &vctx->transfer_pool);
1338 vctx->encoded_transfers = (rs->vws->supports_encoded_transfers &&
1339 (rs->caps.caps.v2.capability_bits & VIRGL_CAP_TRANSFER));
1340
1341 /* Reserve some space for transfers. */
1342 if (vctx->encoded_transfers)
1343 vctx->cbuf->cdw = VIRGL_MAX_TBUF_DWORDS;
1344
1345 vctx->primconvert = util_primconvert_create(&vctx->base, rs->caps.caps.v1.prim_mask);
1346 vctx->uploader = u_upload_create(&vctx->base, 1024 * 1024,
1347 PIPE_BIND_INDEX_BUFFER, PIPE_USAGE_STREAM, 0);
1348 if (!vctx->uploader)
1349 goto fail;
1350 vctx->base.stream_uploader = vctx->uploader;
1351 vctx->base.const_uploader = vctx->uploader;
1352
1353 vctx->hw_sub_ctx_id = rs->sub_ctx_id++;
1354 virgl_encoder_create_sub_ctx(vctx, vctx->hw_sub_ctx_id);
1355
1356 virgl_encoder_set_sub_ctx(vctx, vctx->hw_sub_ctx_id);
1357
1358 if (rs->caps.caps.v2.capability_bits & VIRGL_CAP_GUEST_MAY_INIT_LOG) {
1359 host_debug_flagstring = getenv("VIRGL_HOST_DEBUG");
1360 if (host_debug_flagstring)
1361 virgl_encode_host_debug_flagstring(vctx, host_debug_flagstring);
1362 }
1363
1364 return &vctx->base;
1365 fail:
1366 return NULL;
1367 }