virgl: ARB_query_buffer_object support
[mesa.git] / src / gallium / drivers / virgl / virgl_protocol.h
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #ifndef VIRGL_PROTOCOL_H
24 #define VIRGL_PROTOCOL_H
25
26 #define VIRGL_QUERY_STATE_NEW 0
27 #define VIRGL_QUERY_STATE_DONE 1
28 #define VIRGL_QUERY_STATE_WAIT_HOST 2
29
30 struct virgl_host_query_state {
31 uint32_t query_state;
32 uint32_t result_size;
33 uint64_t result;
34 };
35
36 enum virgl_object_type {
37 VIRGL_OBJECT_NULL,
38 VIRGL_OBJECT_BLEND,
39 VIRGL_OBJECT_RASTERIZER,
40 VIRGL_OBJECT_DSA,
41 VIRGL_OBJECT_SHADER,
42 VIRGL_OBJECT_VERTEX_ELEMENTS,
43 VIRGL_OBJECT_SAMPLER_VIEW,
44 VIRGL_OBJECT_SAMPLER_STATE,
45 VIRGL_OBJECT_SURFACE,
46 VIRGL_OBJECT_QUERY,
47 VIRGL_OBJECT_STREAMOUT_TARGET,
48 VIRGL_MAX_OBJECTS,
49 };
50
51 /* context cmds to be encoded in the command stream */
52 enum virgl_context_cmd {
53 VIRGL_CCMD_NOP = 0,
54 VIRGL_CCMD_CREATE_OBJECT = 1,
55 VIRGL_CCMD_BIND_OBJECT,
56 VIRGL_CCMD_DESTROY_OBJECT,
57 VIRGL_CCMD_SET_VIEWPORT_STATE,
58 VIRGL_CCMD_SET_FRAMEBUFFER_STATE,
59 VIRGL_CCMD_SET_VERTEX_BUFFERS,
60 VIRGL_CCMD_CLEAR,
61 VIRGL_CCMD_DRAW_VBO,
62 VIRGL_CCMD_RESOURCE_INLINE_WRITE,
63 VIRGL_CCMD_SET_SAMPLER_VIEWS,
64 VIRGL_CCMD_SET_INDEX_BUFFER,
65 VIRGL_CCMD_SET_CONSTANT_BUFFER,
66 VIRGL_CCMD_SET_STENCIL_REF,
67 VIRGL_CCMD_SET_BLEND_COLOR,
68 VIRGL_CCMD_SET_SCISSOR_STATE,
69 VIRGL_CCMD_BLIT,
70 VIRGL_CCMD_RESOURCE_COPY_REGION,
71 VIRGL_CCMD_BIND_SAMPLER_STATES,
72 VIRGL_CCMD_BEGIN_QUERY,
73 VIRGL_CCMD_END_QUERY,
74 VIRGL_CCMD_GET_QUERY_RESULT,
75 VIRGL_CCMD_SET_POLYGON_STIPPLE,
76 VIRGL_CCMD_SET_CLIP_STATE,
77 VIRGL_CCMD_SET_SAMPLE_MASK,
78 VIRGL_CCMD_SET_STREAMOUT_TARGETS,
79 VIRGL_CCMD_SET_RENDER_CONDITION,
80 VIRGL_CCMD_SET_UNIFORM_BUFFER,
81
82 VIRGL_CCMD_SET_SUB_CTX,
83 VIRGL_CCMD_CREATE_SUB_CTX,
84 VIRGL_CCMD_DESTROY_SUB_CTX,
85 VIRGL_CCMD_BIND_SHADER,
86 VIRGL_CCMD_SET_TESS_STATE,
87 VIRGL_CCMD_SET_MIN_SAMPLES,
88 VIRGL_CCMD_SET_SHADER_BUFFERS,
89 VIRGL_CCMD_SET_SHADER_IMAGES,
90 VIRGL_CCMD_MEMORY_BARRIER,
91 VIRGL_CCMD_LAUNCH_GRID,
92 VIRGL_CCMD_SET_FRAMEBUFFER_STATE_NO_ATTACH,
93 VIRGL_CCMD_TEXTURE_BARRIER,
94 VIRGL_CCMD_SET_ATOMIC_BUFFERS,
95 VIRGL_CCMD_SET_DEBUG_FLAGS,
96 VIRGL_CCMD_GET_QUERY_RESULT_QBO,
97 };
98
99 /*
100 8-bit cmd headers
101 8-bit object type
102 16-bit length
103 */
104
105 #define VIRGL_CMD0(cmd, obj, len) ((cmd) | ((obj) << 8) | ((len) << 16))
106
107 /* hw specification */
108 #define VIRGL_MAX_COLOR_BUFS 8
109 #define VIRGL_MAX_CLIP_PLANES 8
110
111 #define VIRGL_OBJ_CREATE_HEADER 0
112 #define VIRGL_OBJ_CREATE_HANDLE 1
113
114 #define VIRGL_OBJ_BIND_HEADER 0
115 #define VIRGL_OBJ_BIND_HANDLE 1
116
117 #define VIRGL_OBJ_DESTROY_HANDLE 1
118
119 /* some of these defines are a specification - not used in the code */
120 /* bit offsets for blend state object */
121 #define VIRGL_OBJ_BLEND_SIZE (VIRGL_MAX_COLOR_BUFS + 3)
122 #define VIRGL_OBJ_BLEND_HANDLE 1
123 #define VIRGL_OBJ_BLEND_S0 2
124 #define VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(x) ((x) & 0x1 << 0)
125 #define VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(x) (((x) & 0x1) << 1)
126 #define VIRGL_OBJ_BLEND_S0_DITHER(x) (((x) & 0x1) << 2)
127 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3)
128 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(x) (((x) & 0x1) << 4)
129 #define VIRGL_OBJ_BLEND_S1 3
130 #define VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(x) (((x) & 0xf) << 0)
131 /* repeated once per number of cbufs */
132
133 #define VIRGL_OBJ_BLEND_S2(cbuf) (4 + (cbuf))
134 #define VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(x) (((x) & 0x1) << 0)
135 #define VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(x) (((x) & 0x7) << 1)
136 #define VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(x) (((x) & 0x1f) << 4)
137 #define VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(x) (((x) & 0x1f) << 9)
138 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(x) (((x) & 0x7) << 14)
139 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(x) (((x) & 0x1f) << 17)
140 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(x) (((x) & 0x1f) << 22)
141 #define VIRGL_OBJ_BLEND_S2_RT_COLORMASK(x) (((x) & 0xf) << 27)
142
143 /* bit offsets for DSA state */
144 #define VIRGL_OBJ_DSA_SIZE 5
145 #define VIRGL_OBJ_DSA_HANDLE 1
146 #define VIRGL_OBJ_DSA_S0 2
147 #define VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(x) (((x) & 0x1) << 0)
148 #define VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(x) (((x) & 0x1) << 1)
149 #define VIRGL_OBJ_DSA_S0_DEPTH_FUNC(x) (((x) & 0x7) << 2)
150 #define VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(x) (((x) & 0x1) << 8)
151 #define VIRGL_OBJ_DSA_S0_ALPHA_FUNC(x) (((x) & 0x7) << 9)
152 #define VIRGL_OBJ_DSA_S1 3
153 #define VIRGL_OBJ_DSA_S2 4
154 #define VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(x) (((x) & 0x1) << 0)
155 #define VIRGL_OBJ_DSA_S1_STENCIL_FUNC(x) (((x) & 0x7) << 1)
156 #define VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(x) (((x) & 0x7) << 4)
157 #define VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(x) (((x) & 0x7) << 7)
158 #define VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(x) (((x) & 0x7) << 10)
159 #define VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(x) (((x) & 0xff) << 13)
160 #define VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(x) (((x) & 0xff) << 21)
161 #define VIRGL_OBJ_DSA_ALPHA_REF 5
162
163 /* offsets for rasterizer state */
164 #define VIRGL_OBJ_RS_SIZE 9
165 #define VIRGL_OBJ_RS_HANDLE 1
166 #define VIRGL_OBJ_RS_S0 2
167 #define VIRGL_OBJ_RS_S0_FLATSHADE(x) (((x) & 0x1) << 0)
168 #define VIRGL_OBJ_RS_S0_DEPTH_CLIP(x) (((x) & 0x1) << 1)
169 #define VIRGL_OBJ_RS_S0_CLIP_HALFZ(x) (((x) & 0x1) << 2)
170 #define VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(x) (((x) & 0x1) << 3)
171 #define VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(x) (((x) & 0x1) << 4)
172 #define VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(x) (((x) & 0x1) << 5)
173 #define VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(x) (((x) & 0x1) << 6)
174 #define VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(x) (((x) & 0x1) << 7)
175 #define VIRGL_OBJ_RS_S0_CULL_FACE(x) (((x) & 0x3) << 8)
176 #define VIRGL_OBJ_RS_S0_FILL_FRONT(x) (((x) & 0x3) << 10)
177 #define VIRGL_OBJ_RS_S0_FILL_BACK(x) (((x) & 0x3) << 12)
178 #define VIRGL_OBJ_RS_S0_SCISSOR(x) (((x) & 0x1) << 14)
179 #define VIRGL_OBJ_RS_S0_FRONT_CCW(x) (((x) & 0x1) << 15)
180 #define VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(x) (((x) & 0x1) << 16)
181 #define VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(x) (((x) & 0x1) << 17)
182 #define VIRGL_OBJ_RS_S0_OFFSET_LINE(x) (((x) & 0x1) << 18)
183 #define VIRGL_OBJ_RS_S0_OFFSET_POINT(x) (((x) & 0x1) << 19)
184 #define VIRGL_OBJ_RS_S0_OFFSET_TRI(x) (((x) & 0x1) << 20)
185 #define VIRGL_OBJ_RS_S0_POLY_SMOOTH(x) (((x) & 0x1) << 21)
186 #define VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(x) (((x) & 0x1) << 22)
187 #define VIRGL_OBJ_RS_S0_POINT_SMOOTH(x) (((x) & 0x1) << 23)
188 #define VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(x) (((x) & 0x1) << 24)
189 #define VIRGL_OBJ_RS_S0_MULTISAMPLE(x) (((x) & 0x1) << 25)
190 #define VIRGL_OBJ_RS_S0_LINE_SMOOTH(x) (((x) & 0x1) << 26)
191 #define VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(x) (((x) & 0x1) << 27)
192 #define VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(x) (((x) & 0x1) << 28)
193 #define VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(x) (((x) & 0x1) << 29)
194 #define VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(x) (((x) & 0x1) << 30)
195 #define VIRGL_OBJ_RS_S0_FORCE_PERSAMPLE_INTERP(x) (((x) & 0x1) << 31)
196
197 #define VIRGL_OBJ_RS_POINT_SIZE 3
198 #define VIRGL_OBJ_RS_SPRITE_COORD_ENABLE 4
199 #define VIRGL_OBJ_RS_S3 5
200
201 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(x) (((x) & 0xffff) << 0)
202 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(x) (((x) & 0xff) << 16)
203 #define VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(x) (((x) & 0xff) << 24)
204 #define VIRGL_OBJ_RS_LINE_WIDTH 6
205 #define VIRGL_OBJ_RS_OFFSET_UNITS 7
206 #define VIRGL_OBJ_RS_OFFSET_SCALE 8
207 #define VIRGL_OBJ_RS_OFFSET_CLAMP 9
208
209 #define VIRGL_OBJ_CLEAR_SIZE 8
210 #define VIRGL_OBJ_CLEAR_BUFFERS 1
211 #define VIRGL_OBJ_CLEAR_COLOR_0 2 /* color is 4 * u32/f32/i32 */
212 #define VIRGL_OBJ_CLEAR_COLOR_1 3
213 #define VIRGL_OBJ_CLEAR_COLOR_2 4
214 #define VIRGL_OBJ_CLEAR_COLOR_3 5
215 #define VIRGL_OBJ_CLEAR_DEPTH_0 6 /* depth is a double precision float */
216 #define VIRGL_OBJ_CLEAR_DEPTH_1 7
217 #define VIRGL_OBJ_CLEAR_STENCIL 8
218
219 /* shader object */
220 #define VIRGL_OBJ_SHADER_HDR_SIZE(nso) (5 + ((nso) ? (2 * nso) + 4 : 0))
221 #define VIRGL_OBJ_SHADER_HANDLE 1
222 #define VIRGL_OBJ_SHADER_TYPE 2
223 #define VIRGL_OBJ_SHADER_OFFSET 3
224 #define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0)
225 /* start contains full length in VAL - also implies continuations */
226 /* continuation contains offset in VAL */
227 #define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1u << 31)
228 #define VIRGL_OBJ_SHADER_NUM_TOKENS 4
229 #define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 5
230 #define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x))
231 #define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2))
232 #define VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(x) (((x) & 0xff) << 0)
233 #define VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(x) (((x) & 0x3) << 8)
234 #define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10)
235 #define VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(x) (((x) & 0x7) << 13)
236 #define VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(x) (((x) & 0xffff) << 16)
237 #define VIRGL_OBJ_SHADER_SO_OUTPUT0_SO(x) (11 + (x * 2))
238 #define VIRGL_OBJ_SHADER_SO_OUTPUT_STREAM(x) (((x) & 0x03) << 0)
239
240 /* viewport state */
241 #define VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports) ((6 * num_viewports) + 1)
242 #define VIRGL_SET_VIEWPORT_START_SLOT 1
243 #define VIRGL_SET_VIEWPORT_STATE_SCALE_0(x) (2 + (x * 6))
244 #define VIRGL_SET_VIEWPORT_STATE_SCALE_1(x) (3 + (x * 6))
245 #define VIRGL_SET_VIEWPORT_STATE_SCALE_2(x) (4 + (x * 6))
246 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_0(x) (5 + (x * 6))
247 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_1(x) (6 + (x * 6))
248 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_2(x) (7 + (x * 6))
249
250 /* framebuffer state */
251 #define VIRGL_SET_FRAMEBUFFER_STATE_SIZE(nr_cbufs) (nr_cbufs + 2)
252 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_CBUFS 1
253 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_ZSURF_HANDLE 2
254 #define VIRGL_SET_FRAMEBUFFER_STATE_CBUF_HANDLE(x) ((x) + 3)
255
256 /* vertex elements object */
257 #define VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements) (((num_elements) * 4) + 1)
258 #define VIRGL_OBJ_VERTEX_ELEMENTS_HANDLE 1
259 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_OFFSET(x) (((x) * 4) + 2) /* repeated per VE */
260 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_INSTANCE_DIVISOR(x) (((x) * 4) + 3)
261 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_VERTEX_BUFFER_INDEX(x) (((x) * 4) + 4)
262 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_FORMAT(x) (((x) * 4) + 5)
263
264 /* vertex buffers */
265 #define VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers) ((num_buffers) * 3)
266 #define VIRGL_SET_VERTEX_BUFFER_STRIDE(x) (((x) * 3) + 1)
267 #define VIRGL_SET_VERTEX_BUFFER_OFFSET(x) (((x) * 3) + 2)
268 #define VIRGL_SET_VERTEX_BUFFER_HANDLE(x) (((x) * 3) + 3)
269
270 /* index buffer */
271 #define VIRGL_SET_INDEX_BUFFER_SIZE(ib) (((ib) ? 2 : 0) + 1)
272 #define VIRGL_SET_INDEX_BUFFER_HANDLE 1
273 #define VIRGL_SET_INDEX_BUFFER_INDEX_SIZE 2 /* only if sending an IB handle */
274 #define VIRGL_SET_INDEX_BUFFER_OFFSET 3 /* only if sending an IB handle */
275
276 /* constant buffer */
277 #define VIRGL_SET_CONSTANT_BUFFER_SHADER_TYPE 1
278 #define VIRGL_SET_CONSTANT_BUFFER_INDEX 2
279 #define VIRGL_SET_CONSTANT_BUFFER_DATA_START 3
280
281 #define VIRGL_SET_UNIFORM_BUFFER_SIZE 5
282 #define VIRGL_SET_UNIFORM_BUFFER_SHADER_TYPE 1
283 #define VIRGL_SET_UNIFORM_BUFFER_INDEX 2
284 #define VIRGL_SET_UNIFORM_BUFFER_OFFSET 3
285 #define VIRGL_SET_UNIFORM_BUFFER_LENGTH 4
286 #define VIRGL_SET_UNIFORM_BUFFER_RES_HANDLE 5
287
288 /* draw VBO */
289 #define VIRGL_DRAW_VBO_SIZE 12
290 #define VIRGL_DRAW_VBO_SIZE_TESS 14
291 #define VIRGL_DRAW_VBO_SIZE_INDIRECT 20
292 #define VIRGL_DRAW_VBO_START 1
293 #define VIRGL_DRAW_VBO_COUNT 2
294 #define VIRGL_DRAW_VBO_MODE 3
295 #define VIRGL_DRAW_VBO_INDEXED 4
296 #define VIRGL_DRAW_VBO_INSTANCE_COUNT 5
297 #define VIRGL_DRAW_VBO_INDEX_BIAS 6
298 #define VIRGL_DRAW_VBO_START_INSTANCE 7
299 #define VIRGL_DRAW_VBO_PRIMITIVE_RESTART 8
300 #define VIRGL_DRAW_VBO_RESTART_INDEX 9
301 #define VIRGL_DRAW_VBO_MIN_INDEX 10
302 #define VIRGL_DRAW_VBO_MAX_INDEX 11
303 #define VIRGL_DRAW_VBO_COUNT_FROM_SO 12
304 /* tess packet */
305 #define VIRGL_DRAW_VBO_VERTICES_PER_PATCH 13
306 #define VIRGL_DRAW_VBO_DRAWID 14
307 /* indirect packet */
308 #define VIRGL_DRAW_VBO_INDIRECT_HANDLE 15
309 #define VIRGL_DRAW_VBO_INDIRECT_OFFSET 16
310 #define VIRGL_DRAW_VBO_INDIRECT_STRIDE 17
311 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT 18
312 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_OFFSET 19
313 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_HANDLE 20
314
315 /* create surface */
316 #define VIRGL_OBJ_SURFACE_SIZE 5
317 #define VIRGL_OBJ_SURFACE_HANDLE 1
318 #define VIRGL_OBJ_SURFACE_RES_HANDLE 2
319 #define VIRGL_OBJ_SURFACE_FORMAT 3
320 #define VIRGL_OBJ_SURFACE_BUFFER_FIRST_ELEMENT 4
321 #define VIRGL_OBJ_SURFACE_BUFFER_LAST_ELEMENT 5
322 #define VIRGL_OBJ_SURFACE_TEXTURE_LEVEL 4
323 #define VIRGL_OBJ_SURFACE_TEXTURE_LAYERS 5
324
325 /* create streamout target */
326 #define VIRGL_OBJ_STREAMOUT_SIZE 4
327 #define VIRGL_OBJ_STREAMOUT_HANDLE 1
328 #define VIRGL_OBJ_STREAMOUT_RES_HANDLE 2
329 #define VIRGL_OBJ_STREAMOUT_BUFFER_OFFSET 3
330 #define VIRGL_OBJ_STREAMOUT_BUFFER_SIZE 4
331
332 /* sampler state */
333 #define VIRGL_OBJ_SAMPLER_STATE_SIZE 9
334 #define VIRGL_OBJ_SAMPLER_STATE_HANDLE 1
335 #define VIRGL_OBJ_SAMPLER_STATE_S0 2
336 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(x) (((x) & 0x7) << 0)
337 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(x) (((x) & 0x7) << 3)
338 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(x) (((x) & 0x7) << 6)
339 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(x) (((x) & 0x3) << 9)
340 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(x) (((x) & 0x3) << 11)
341 #define VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(x) (((x) & 0x3) << 13)
342 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(x) (((x) & 0x1) << 15)
343 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(x) (((x) & 0x7) << 16)
344 #define VIRGL_OBJ_SAMPLE_STATE_S0_SEAMLESS_CUBE_MAP(x) (((x) & 0x1) << 19)
345
346 #define VIRGL_OBJ_SAMPLER_STATE_LOD_BIAS 3
347 #define VIRGL_OBJ_SAMPLER_STATE_MIN_LOD 4
348 #define VIRGL_OBJ_SAMPLER_STATE_MAX_LOD 5
349 #define VIRGL_OBJ_SAMPLER_STATE_BORDER_COLOR(x) ((x) + 6) /* 6 - 9 */
350
351
352 /* sampler view */
353 #define VIRGL_OBJ_SAMPLER_VIEW_SIZE 6
354 #define VIRGL_OBJ_SAMPLER_VIEW_HANDLE 1
355 #define VIRGL_OBJ_SAMPLER_VIEW_RES_HANDLE 2
356 #define VIRGL_OBJ_SAMPLER_VIEW_FORMAT 3
357 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_FIRST_ELEMENT 4
358 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_LAST_ELEMENT 5
359 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LAYER 4
360 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LEVEL 5
361 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE 6
362 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(x) (((x) & 0x7) << 0)
363 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(x) (((x) & 0x7) << 3)
364 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(x) (((x) & 0x7) << 6)
365 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(x) (((x) & 0x7) << 9)
366
367 /* set sampler views */
368 #define VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views) ((num_views) + 2)
369 #define VIRGL_SET_SAMPLER_VIEWS_SHADER_TYPE 1
370 #define VIRGL_SET_SAMPLER_VIEWS_START_SLOT 2
371 #define VIRGL_SET_SAMPLER_VIEWS_V0_HANDLE 3
372
373 /* bind sampler states */
374 #define VIRGL_BIND_SAMPLER_STATES(num_states) ((num_states) + 2)
375 #define VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE 1
376 #define VIRGL_BIND_SAMPLER_STATES_START_SLOT 2
377 #define VIRGL_BIND_SAMPLER_STATES_S0_HANDLE 3
378
379 /* set stencil reference */
380 #define VIRGL_SET_STENCIL_REF_SIZE 1
381 #define VIRGL_SET_STENCIL_REF 1
382 #define VIRGL_STENCIL_REF_VAL(f, s) ((f & 0xff) | (((s & 0xff) << 8)))
383
384 /* set blend color */
385 #define VIRGL_SET_BLEND_COLOR_SIZE 4
386 #define VIRGL_SET_BLEND_COLOR(x) ((x) + 1)
387
388 /* set scissor state */
389 #define VIRGL_SET_SCISSOR_STATE_SIZE(x) (1 + 2 * x)
390 #define VIRGL_SET_SCISSOR_START_SLOT 1
391 #define VIRGL_SET_SCISSOR_MINX_MINY(x) (2 + (x * 2))
392 #define VIRGL_SET_SCISSOR_MAXX_MAXY(x) (3 + (x * 2))
393
394 /* resource copy region */
395 #define VIRGL_CMD_RESOURCE_COPY_REGION_SIZE 13
396 #define VIRGL_CMD_RCR_DST_RES_HANDLE 1
397 #define VIRGL_CMD_RCR_DST_LEVEL 2
398 #define VIRGL_CMD_RCR_DST_X 3
399 #define VIRGL_CMD_RCR_DST_Y 4
400 #define VIRGL_CMD_RCR_DST_Z 5
401 #define VIRGL_CMD_RCR_SRC_RES_HANDLE 6
402 #define VIRGL_CMD_RCR_SRC_LEVEL 7
403 #define VIRGL_CMD_RCR_SRC_X 8
404 #define VIRGL_CMD_RCR_SRC_Y 9
405 #define VIRGL_CMD_RCR_SRC_Z 10
406 #define VIRGL_CMD_RCR_SRC_W 11
407 #define VIRGL_CMD_RCR_SRC_H 12
408 #define VIRGL_CMD_RCR_SRC_D 13
409
410 /* blit */
411 #define VIRGL_CMD_BLIT_SIZE 21
412 #define VIRGL_CMD_BLIT_S0 1
413 #define VIRGL_CMD_BLIT_S0_MASK(x) (((x) & 0xff) << 0)
414 #define VIRGL_CMD_BLIT_S0_FILTER(x) (((x) & 0x3) << 8)
415 #define VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(x) (((x) & 0x1) << 10)
416 #define VIRGL_CMD_BLIT_S0_RENDER_CONDITION_ENABLE(x) (((x) & 0x1) << 11)
417 #define VIRGL_CMD_BLIT_S0_ALPHA_BLEND(x) (((x) & 0x1) << 12)
418 #define VIRGL_CMD_BLIT_SCISSOR_MINX_MINY 2
419 #define VIRGL_CMD_BLIT_SCISSOR_MAXX_MAXY 3
420 #define VIRGL_CMD_BLIT_DST_RES_HANDLE 4
421 #define VIRGL_CMD_BLIT_DST_LEVEL 5
422 #define VIRGL_CMD_BLIT_DST_FORMAT 6
423 #define VIRGL_CMD_BLIT_DST_X 7
424 #define VIRGL_CMD_BLIT_DST_Y 8
425 #define VIRGL_CMD_BLIT_DST_Z 9
426 #define VIRGL_CMD_BLIT_DST_W 10
427 #define VIRGL_CMD_BLIT_DST_H 11
428 #define VIRGL_CMD_BLIT_DST_D 12
429 #define VIRGL_CMD_BLIT_SRC_RES_HANDLE 13
430 #define VIRGL_CMD_BLIT_SRC_LEVEL 14
431 #define VIRGL_CMD_BLIT_SRC_FORMAT 15
432 #define VIRGL_CMD_BLIT_SRC_X 16
433 #define VIRGL_CMD_BLIT_SRC_Y 17
434 #define VIRGL_CMD_BLIT_SRC_Z 18
435 #define VIRGL_CMD_BLIT_SRC_W 19
436 #define VIRGL_CMD_BLIT_SRC_H 20
437 #define VIRGL_CMD_BLIT_SRC_D 21
438
439 /* query object */
440 #define VIRGL_OBJ_QUERY_SIZE 4
441 #define VIRGL_OBJ_QUERY_HANDLE 1
442 #define VIRGL_OBJ_QUERY_TYPE_INDEX 2
443 #define VIRGL_OBJ_QUERY_TYPE(x) (x & 0xffff)
444 #define VIRGL_OBJ_QUERY_INDEX(x) ((x & 0xffff) << 16)
445 #define VIRGL_OBJ_QUERY_OFFSET 3
446 #define VIRGL_OBJ_QUERY_RES_HANDLE 4
447
448 #define VIRGL_QUERY_BEGIN_HANDLE 1
449
450 #define VIRGL_QUERY_END_HANDLE 1
451
452 #define VIRGL_QUERY_RESULT_SIZE 2
453 #define VIRGL_QUERY_RESULT_HANDLE 1
454 #define VIRGL_QUERY_RESULT_WAIT 2
455
456 /* render condition */
457 #define VIRGL_RENDER_CONDITION_SIZE 3
458 #define VIRGL_RENDER_CONDITION_HANDLE 1
459 #define VIRGL_RENDER_CONDITION_CONDITION 2
460 #define VIRGL_RENDER_CONDITION_MODE 3
461
462 /* resource inline write */
463 #define VIRGL_RESOURCE_IW_RES_HANDLE 1
464 #define VIRGL_RESOURCE_IW_LEVEL 2
465 #define VIRGL_RESOURCE_IW_USAGE 3
466 #define VIRGL_RESOURCE_IW_STRIDE 4
467 #define VIRGL_RESOURCE_IW_LAYER_STRIDE 5
468 #define VIRGL_RESOURCE_IW_X 6
469 #define VIRGL_RESOURCE_IW_Y 7
470 #define VIRGL_RESOURCE_IW_Z 8
471 #define VIRGL_RESOURCE_IW_W 9
472 #define VIRGL_RESOURCE_IW_H 10
473 #define VIRGL_RESOURCE_IW_D 11
474 #define VIRGL_RESOURCE_IW_DATA_START 12
475
476 /* set streamout targets */
477 #define VIRGL_SET_STREAMOUT_TARGETS_APPEND_BITMASK 1
478 #define VIRGL_SET_STREAMOUT_TARGETS_H0 2
479
480 /* set sample mask */
481 #define VIRGL_SET_SAMPLE_MASK_SIZE 1
482 #define VIRGL_SET_SAMPLE_MASK_MASK 1
483
484 /* set clip state */
485 #define VIRGL_SET_CLIP_STATE_SIZE 32
486 #define VIRGL_SET_CLIP_STATE_C0 1
487
488 /* polygon stipple */
489 #define VIRGL_POLYGON_STIPPLE_SIZE 32
490 #define VIRGL_POLYGON_STIPPLE_P0 1
491
492 #define VIRGL_BIND_SHADER_SIZE 2
493 #define VIRGL_BIND_SHADER_HANDLE 1
494 #define VIRGL_BIND_SHADER_TYPE 2
495
496 /* tess state */
497 #define VIRGL_TESS_STATE_SIZE 6
498
499 /* set min samples */
500 #define VIRGL_SET_MIN_SAMPLES_SIZE 1
501 #define VIRGL_SET_MIN_SAMPLES_MASK 1
502
503 /* set shader buffers */
504 #define VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE 3
505 #define VIRGL_SET_SHADER_BUFFER_SIZE(x) (VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE * (x)) + 2
506 #define VIRGL_SET_SHADER_BUFFER_SHADER_TYPE 1
507 #define VIRGL_SET_SHADER_BUFFER_START_SLOT 2
508 #define VIRGL_SET_SHADER_BUFFER_OFFSET(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 3)
509 #define VIRGL_SET_SHADER_BUFFER_LENGTH(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 4)
510 #define VIRGL_SET_SHADER_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 5)
511
512 /* set shader images */
513 #define VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE 5
514 #define VIRGL_SET_SHADER_IMAGE_SIZE(x) (VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE * (x)) + 2
515 #define VIRGL_SET_SHADER_IMAGE_SHADER_TYPE 1
516 #define VIRGL_SET_SHADER_IMAGE_START_SLOT 2
517 #define VIRGL_SET_SHADER_IMAGE_FORMAT(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3)
518 #define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4)
519 #define VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 5)
520 #define VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 6)
521 #define VIRGL_SET_SHADER_IMAGE_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 7)
522
523 /* memory barrier */
524 #define VIRGL_MEMORY_BARRIER_SIZE 1
525 #define VIRGL_MEMORY_BARRIER_FLAGS 1
526
527 /* launch grid */
528 #define VIRGL_LAUNCH_GRID_SIZE 8
529 #define VIRGL_LAUNCH_BLOCK_X 1
530 #define VIRGL_LAUNCH_BLOCK_Y 2
531 #define VIRGL_LAUNCH_BLOCK_Z 3
532 #define VIRGL_LAUNCH_GRID_X 4
533 #define VIRGL_LAUNCH_GRID_Y 5
534 #define VIRGL_LAUNCH_GRID_Z 6
535 #define VIRGL_LAUNCH_INDIRECT_HANDLE 7
536 #define VIRGL_LAUNCH_INDIRECT_OFFSET 8
537
538 /* framebuffer state no attachment */
539 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SIZE 2
540 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH_HEIGHT 1
541 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH(x) (x & 0xffff)
542 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_HEIGHT(x) ((x >> 16) & 0xffff)
543 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS_SAMPLES 2
544 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS(x) (x & 0xffff)
545 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SAMPLES(x) ((x >> 16) & 0xff)
546
547 /* texture barrier */
548 #define VIRGL_TEXTURE_BARRIER_SIZE 1
549 #define VIRGL_TEXTURE_BARRIER_FLAGS 1
550
551 /* hw atomics */
552 #define VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE 3
553 #define VIRGL_SET_ATOMIC_BUFFER_SIZE(x) (VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE * (x)) + 1
554 #define VIRGL_SET_ATOMIC_BUFFER_START_SLOT 1
555 #define VIRGL_SET_ATOMIC_BUFFER_OFFSET(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 2)
556 #define VIRGL_SET_ATOMIC_BUFFER_LENGTH(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 3)
557 #define VIRGL_SET_ATOMIC_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 4)
558
559 /* qbo */
560 #define VIRGL_QUERY_RESULT_QBO_SIZE 6
561 #define VIRGL_QUERY_RESULT_QBO_HANDLE 1
562 #define VIRGL_QUERY_RESULT_QBO_QBO_HANDLE 2
563 #define VIRGL_QUERY_RESULT_QBO_WAIT 3
564 #define VIRGL_QUERY_RESULT_QBO_RESULT_TYPE 4
565 #define VIRGL_QUERY_RESULT_QBO_OFFSET 5
566 #define VIRGL_QUERY_RESULT_QBO_INDEX 6
567
568 #endif