virgl: also destroy all read-transfers
[mesa.git] / src / gallium / drivers / virgl / virgl_protocol.h
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #ifndef VIRGL_PROTOCOL_H
24 #define VIRGL_PROTOCOL_H
25
26 #define VIRGL_QUERY_STATE_NEW 0
27 #define VIRGL_QUERY_STATE_DONE 1
28 #define VIRGL_QUERY_STATE_WAIT_HOST 2
29
30 struct virgl_host_query_state {
31 uint32_t query_state;
32 uint32_t result_size;
33 uint64_t result;
34 };
35
36 enum virgl_object_type {
37 VIRGL_OBJECT_NULL,
38 VIRGL_OBJECT_BLEND,
39 VIRGL_OBJECT_RASTERIZER,
40 VIRGL_OBJECT_DSA,
41 VIRGL_OBJECT_SHADER,
42 VIRGL_OBJECT_VERTEX_ELEMENTS,
43 VIRGL_OBJECT_SAMPLER_VIEW,
44 VIRGL_OBJECT_SAMPLER_STATE,
45 VIRGL_OBJECT_SURFACE,
46 VIRGL_OBJECT_QUERY,
47 VIRGL_OBJECT_STREAMOUT_TARGET,
48 VIRGL_MAX_OBJECTS,
49 };
50
51 /* context cmds to be encoded in the command stream */
52 enum virgl_context_cmd {
53 VIRGL_CCMD_NOP = 0,
54 VIRGL_CCMD_CREATE_OBJECT = 1,
55 VIRGL_CCMD_BIND_OBJECT,
56 VIRGL_CCMD_DESTROY_OBJECT,
57 VIRGL_CCMD_SET_VIEWPORT_STATE,
58 VIRGL_CCMD_SET_FRAMEBUFFER_STATE,
59 VIRGL_CCMD_SET_VERTEX_BUFFERS,
60 VIRGL_CCMD_CLEAR,
61 VIRGL_CCMD_DRAW_VBO,
62 VIRGL_CCMD_RESOURCE_INLINE_WRITE,
63 VIRGL_CCMD_SET_SAMPLER_VIEWS,
64 VIRGL_CCMD_SET_INDEX_BUFFER,
65 VIRGL_CCMD_SET_CONSTANT_BUFFER,
66 VIRGL_CCMD_SET_STENCIL_REF,
67 VIRGL_CCMD_SET_BLEND_COLOR,
68 VIRGL_CCMD_SET_SCISSOR_STATE,
69 VIRGL_CCMD_BLIT,
70 VIRGL_CCMD_RESOURCE_COPY_REGION,
71 VIRGL_CCMD_BIND_SAMPLER_STATES,
72 VIRGL_CCMD_BEGIN_QUERY,
73 VIRGL_CCMD_END_QUERY,
74 VIRGL_CCMD_GET_QUERY_RESULT,
75 VIRGL_CCMD_SET_POLYGON_STIPPLE,
76 VIRGL_CCMD_SET_CLIP_STATE,
77 VIRGL_CCMD_SET_SAMPLE_MASK,
78 VIRGL_CCMD_SET_STREAMOUT_TARGETS,
79 VIRGL_CCMD_SET_RENDER_CONDITION,
80 VIRGL_CCMD_SET_UNIFORM_BUFFER,
81
82 VIRGL_CCMD_SET_SUB_CTX,
83 VIRGL_CCMD_CREATE_SUB_CTX,
84 VIRGL_CCMD_DESTROY_SUB_CTX,
85 VIRGL_CCMD_BIND_SHADER,
86 VIRGL_CCMD_SET_TESS_STATE,
87 VIRGL_CCMD_SET_MIN_SAMPLES,
88 VIRGL_CCMD_SET_SHADER_BUFFERS,
89 VIRGL_CCMD_SET_SHADER_IMAGES,
90 VIRGL_CCMD_MEMORY_BARRIER,
91 VIRGL_CCMD_LAUNCH_GRID,
92 VIRGL_CCMD_SET_FRAMEBUFFER_STATE_NO_ATTACH,
93 VIRGL_CCMD_TEXTURE_BARRIER,
94 VIRGL_CCMD_SET_ATOMIC_BUFFERS,
95 VIRGL_CCMD_SET_DEBUG_FLAGS,
96 VIRGL_CCMD_GET_QUERY_RESULT_QBO,
97 VIRGL_CCMD_TRANSFER3D,
98 VIRGL_CCMD_END_TRANSFERS,
99 };
100
101 /*
102 8-bit cmd headers
103 8-bit object type
104 16-bit length
105 */
106
107 #define VIRGL_CMD0(cmd, obj, len) ((cmd) | ((obj) << 8) | ((len) << 16))
108 #define VIRGL_CMD0_MAX_DWORDS (((1ULL << 16) - 1) / 4) * 4
109
110 /* hw specification */
111 #define VIRGL_MAX_COLOR_BUFS 8
112 #define VIRGL_MAX_CLIP_PLANES 8
113
114 #define VIRGL_OBJ_CREATE_HEADER 0
115 #define VIRGL_OBJ_CREATE_HANDLE 1
116
117 #define VIRGL_OBJ_BIND_HEADER 0
118 #define VIRGL_OBJ_BIND_HANDLE 1
119
120 #define VIRGL_OBJ_DESTROY_HANDLE 1
121
122 /* some of these defines are a specification - not used in the code */
123 /* bit offsets for blend state object */
124 #define VIRGL_OBJ_BLEND_SIZE (VIRGL_MAX_COLOR_BUFS + 3)
125 #define VIRGL_OBJ_BLEND_HANDLE 1
126 #define VIRGL_OBJ_BLEND_S0 2
127 #define VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(x) ((x) & 0x1 << 0)
128 #define VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(x) (((x) & 0x1) << 1)
129 #define VIRGL_OBJ_BLEND_S0_DITHER(x) (((x) & 0x1) << 2)
130 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3)
131 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(x) (((x) & 0x1) << 4)
132 #define VIRGL_OBJ_BLEND_S1 3
133 #define VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(x) (((x) & 0xf) << 0)
134 /* repeated once per number of cbufs */
135
136 #define VIRGL_OBJ_BLEND_S2(cbuf) (4 + (cbuf))
137 #define VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(x) (((x) & 0x1) << 0)
138 #define VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(x) (((x) & 0x7) << 1)
139 #define VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(x) (((x) & 0x1f) << 4)
140 #define VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(x) (((x) & 0x1f) << 9)
141 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(x) (((x) & 0x7) << 14)
142 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(x) (((x) & 0x1f) << 17)
143 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(x) (((x) & 0x1f) << 22)
144 #define VIRGL_OBJ_BLEND_S2_RT_COLORMASK(x) (((x) & 0xf) << 27)
145
146 /* bit offsets for DSA state */
147 #define VIRGL_OBJ_DSA_SIZE 5
148 #define VIRGL_OBJ_DSA_HANDLE 1
149 #define VIRGL_OBJ_DSA_S0 2
150 #define VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(x) (((x) & 0x1) << 0)
151 #define VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(x) (((x) & 0x1) << 1)
152 #define VIRGL_OBJ_DSA_S0_DEPTH_FUNC(x) (((x) & 0x7) << 2)
153 #define VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(x) (((x) & 0x1) << 8)
154 #define VIRGL_OBJ_DSA_S0_ALPHA_FUNC(x) (((x) & 0x7) << 9)
155 #define VIRGL_OBJ_DSA_S1 3
156 #define VIRGL_OBJ_DSA_S2 4
157 #define VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(x) (((x) & 0x1) << 0)
158 #define VIRGL_OBJ_DSA_S1_STENCIL_FUNC(x) (((x) & 0x7) << 1)
159 #define VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(x) (((x) & 0x7) << 4)
160 #define VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(x) (((x) & 0x7) << 7)
161 #define VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(x) (((x) & 0x7) << 10)
162 #define VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(x) (((x) & 0xff) << 13)
163 #define VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(x) (((x) & 0xff) << 21)
164 #define VIRGL_OBJ_DSA_ALPHA_REF 5
165
166 /* offsets for rasterizer state */
167 #define VIRGL_OBJ_RS_SIZE 9
168 #define VIRGL_OBJ_RS_HANDLE 1
169 #define VIRGL_OBJ_RS_S0 2
170 #define VIRGL_OBJ_RS_S0_FLATSHADE(x) (((x) & 0x1) << 0)
171 #define VIRGL_OBJ_RS_S0_DEPTH_CLIP(x) (((x) & 0x1) << 1)
172 #define VIRGL_OBJ_RS_S0_CLIP_HALFZ(x) (((x) & 0x1) << 2)
173 #define VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(x) (((x) & 0x1) << 3)
174 #define VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(x) (((x) & 0x1) << 4)
175 #define VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(x) (((x) & 0x1) << 5)
176 #define VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(x) (((x) & 0x1) << 6)
177 #define VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(x) (((x) & 0x1) << 7)
178 #define VIRGL_OBJ_RS_S0_CULL_FACE(x) (((x) & 0x3) << 8)
179 #define VIRGL_OBJ_RS_S0_FILL_FRONT(x) (((x) & 0x3) << 10)
180 #define VIRGL_OBJ_RS_S0_FILL_BACK(x) (((x) & 0x3) << 12)
181 #define VIRGL_OBJ_RS_S0_SCISSOR(x) (((x) & 0x1) << 14)
182 #define VIRGL_OBJ_RS_S0_FRONT_CCW(x) (((x) & 0x1) << 15)
183 #define VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(x) (((x) & 0x1) << 16)
184 #define VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(x) (((x) & 0x1) << 17)
185 #define VIRGL_OBJ_RS_S0_OFFSET_LINE(x) (((x) & 0x1) << 18)
186 #define VIRGL_OBJ_RS_S0_OFFSET_POINT(x) (((x) & 0x1) << 19)
187 #define VIRGL_OBJ_RS_S0_OFFSET_TRI(x) (((x) & 0x1) << 20)
188 #define VIRGL_OBJ_RS_S0_POLY_SMOOTH(x) (((x) & 0x1) << 21)
189 #define VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(x) (((x) & 0x1) << 22)
190 #define VIRGL_OBJ_RS_S0_POINT_SMOOTH(x) (((x) & 0x1) << 23)
191 #define VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(x) (((x) & 0x1) << 24)
192 #define VIRGL_OBJ_RS_S0_MULTISAMPLE(x) (((x) & 0x1) << 25)
193 #define VIRGL_OBJ_RS_S0_LINE_SMOOTH(x) (((x) & 0x1) << 26)
194 #define VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(x) (((x) & 0x1) << 27)
195 #define VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(x) (((x) & 0x1) << 28)
196 #define VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(x) (((x) & 0x1) << 29)
197 #define VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(x) (((x) & 0x1) << 30)
198 #define VIRGL_OBJ_RS_S0_FORCE_PERSAMPLE_INTERP(x) (((x) & 0x1) << 31)
199
200 #define VIRGL_OBJ_RS_POINT_SIZE 3
201 #define VIRGL_OBJ_RS_SPRITE_COORD_ENABLE 4
202 #define VIRGL_OBJ_RS_S3 5
203
204 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(x) (((x) & 0xffff) << 0)
205 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(x) (((x) & 0xff) << 16)
206 #define VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(x) (((x) & 0xff) << 24)
207 #define VIRGL_OBJ_RS_LINE_WIDTH 6
208 #define VIRGL_OBJ_RS_OFFSET_UNITS 7
209 #define VIRGL_OBJ_RS_OFFSET_SCALE 8
210 #define VIRGL_OBJ_RS_OFFSET_CLAMP 9
211
212 #define VIRGL_OBJ_CLEAR_SIZE 8
213 #define VIRGL_OBJ_CLEAR_BUFFERS 1
214 #define VIRGL_OBJ_CLEAR_COLOR_0 2 /* color is 4 * u32/f32/i32 */
215 #define VIRGL_OBJ_CLEAR_COLOR_1 3
216 #define VIRGL_OBJ_CLEAR_COLOR_2 4
217 #define VIRGL_OBJ_CLEAR_COLOR_3 5
218 #define VIRGL_OBJ_CLEAR_DEPTH_0 6 /* depth is a double precision float */
219 #define VIRGL_OBJ_CLEAR_DEPTH_1 7
220 #define VIRGL_OBJ_CLEAR_STENCIL 8
221
222 /* shader object */
223 #define VIRGL_OBJ_SHADER_HDR_SIZE(nso) (5 + ((nso) ? (2 * nso) + 4 : 0))
224 #define VIRGL_OBJ_SHADER_HANDLE 1
225 #define VIRGL_OBJ_SHADER_TYPE 2
226 #define VIRGL_OBJ_SHADER_OFFSET 3
227 #define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0)
228 /* start contains full length in VAL - also implies continuations */
229 /* continuation contains offset in VAL */
230 #define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1u << 31)
231 #define VIRGL_OBJ_SHADER_NUM_TOKENS 4
232 #define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 5
233 #define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x))
234 #define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2))
235 #define VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(x) (((x) & 0xff) << 0)
236 #define VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(x) (((x) & 0x3) << 8)
237 #define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10)
238 #define VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(x) (((x) & 0x7) << 13)
239 #define VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(x) (((x) & 0xffff) << 16)
240 #define VIRGL_OBJ_SHADER_SO_OUTPUT0_SO(x) (11 + (x * 2))
241 #define VIRGL_OBJ_SHADER_SO_OUTPUT_STREAM(x) (((x) & 0x03) << 0)
242
243 /* viewport state */
244 #define VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports) ((6 * num_viewports) + 1)
245 #define VIRGL_SET_VIEWPORT_START_SLOT 1
246 #define VIRGL_SET_VIEWPORT_STATE_SCALE_0(x) (2 + (x * 6))
247 #define VIRGL_SET_VIEWPORT_STATE_SCALE_1(x) (3 + (x * 6))
248 #define VIRGL_SET_VIEWPORT_STATE_SCALE_2(x) (4 + (x * 6))
249 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_0(x) (5 + (x * 6))
250 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_1(x) (6 + (x * 6))
251 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_2(x) (7 + (x * 6))
252
253 /* framebuffer state */
254 #define VIRGL_SET_FRAMEBUFFER_STATE_SIZE(nr_cbufs) (nr_cbufs + 2)
255 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_CBUFS 1
256 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_ZSURF_HANDLE 2
257 #define VIRGL_SET_FRAMEBUFFER_STATE_CBUF_HANDLE(x) ((x) + 3)
258
259 /* vertex elements object */
260 #define VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements) (((num_elements) * 4) + 1)
261 #define VIRGL_OBJ_VERTEX_ELEMENTS_HANDLE 1
262 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_OFFSET(x) (((x) * 4) + 2) /* repeated per VE */
263 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_INSTANCE_DIVISOR(x) (((x) * 4) + 3)
264 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_VERTEX_BUFFER_INDEX(x) (((x) * 4) + 4)
265 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_FORMAT(x) (((x) * 4) + 5)
266
267 /* vertex buffers */
268 #define VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers) ((num_buffers) * 3)
269 #define VIRGL_SET_VERTEX_BUFFER_STRIDE(x) (((x) * 3) + 1)
270 #define VIRGL_SET_VERTEX_BUFFER_OFFSET(x) (((x) * 3) + 2)
271 #define VIRGL_SET_VERTEX_BUFFER_HANDLE(x) (((x) * 3) + 3)
272
273 /* index buffer */
274 #define VIRGL_SET_INDEX_BUFFER_SIZE(ib) (((ib) ? 2 : 0) + 1)
275 #define VIRGL_SET_INDEX_BUFFER_HANDLE 1
276 #define VIRGL_SET_INDEX_BUFFER_INDEX_SIZE 2 /* only if sending an IB handle */
277 #define VIRGL_SET_INDEX_BUFFER_OFFSET 3 /* only if sending an IB handle */
278
279 /* constant buffer */
280 #define VIRGL_SET_CONSTANT_BUFFER_SHADER_TYPE 1
281 #define VIRGL_SET_CONSTANT_BUFFER_INDEX 2
282 #define VIRGL_SET_CONSTANT_BUFFER_DATA_START 3
283
284 #define VIRGL_SET_UNIFORM_BUFFER_SIZE 5
285 #define VIRGL_SET_UNIFORM_BUFFER_SHADER_TYPE 1
286 #define VIRGL_SET_UNIFORM_BUFFER_INDEX 2
287 #define VIRGL_SET_UNIFORM_BUFFER_OFFSET 3
288 #define VIRGL_SET_UNIFORM_BUFFER_LENGTH 4
289 #define VIRGL_SET_UNIFORM_BUFFER_RES_HANDLE 5
290
291 /* draw VBO */
292 #define VIRGL_DRAW_VBO_SIZE 12
293 #define VIRGL_DRAW_VBO_SIZE_TESS 14
294 #define VIRGL_DRAW_VBO_SIZE_INDIRECT 20
295 #define VIRGL_DRAW_VBO_START 1
296 #define VIRGL_DRAW_VBO_COUNT 2
297 #define VIRGL_DRAW_VBO_MODE 3
298 #define VIRGL_DRAW_VBO_INDEXED 4
299 #define VIRGL_DRAW_VBO_INSTANCE_COUNT 5
300 #define VIRGL_DRAW_VBO_INDEX_BIAS 6
301 #define VIRGL_DRAW_VBO_START_INSTANCE 7
302 #define VIRGL_DRAW_VBO_PRIMITIVE_RESTART 8
303 #define VIRGL_DRAW_VBO_RESTART_INDEX 9
304 #define VIRGL_DRAW_VBO_MIN_INDEX 10
305 #define VIRGL_DRAW_VBO_MAX_INDEX 11
306 #define VIRGL_DRAW_VBO_COUNT_FROM_SO 12
307 /* tess packet */
308 #define VIRGL_DRAW_VBO_VERTICES_PER_PATCH 13
309 #define VIRGL_DRAW_VBO_DRAWID 14
310 /* indirect packet */
311 #define VIRGL_DRAW_VBO_INDIRECT_HANDLE 15
312 #define VIRGL_DRAW_VBO_INDIRECT_OFFSET 16
313 #define VIRGL_DRAW_VBO_INDIRECT_STRIDE 17
314 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT 18
315 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_OFFSET 19
316 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_HANDLE 20
317
318 /* create surface */
319 #define VIRGL_OBJ_SURFACE_SIZE 5
320 #define VIRGL_OBJ_SURFACE_HANDLE 1
321 #define VIRGL_OBJ_SURFACE_RES_HANDLE 2
322 #define VIRGL_OBJ_SURFACE_FORMAT 3
323 #define VIRGL_OBJ_SURFACE_BUFFER_FIRST_ELEMENT 4
324 #define VIRGL_OBJ_SURFACE_BUFFER_LAST_ELEMENT 5
325 #define VIRGL_OBJ_SURFACE_TEXTURE_LEVEL 4
326 #define VIRGL_OBJ_SURFACE_TEXTURE_LAYERS 5
327
328 /* create streamout target */
329 #define VIRGL_OBJ_STREAMOUT_SIZE 4
330 #define VIRGL_OBJ_STREAMOUT_HANDLE 1
331 #define VIRGL_OBJ_STREAMOUT_RES_HANDLE 2
332 #define VIRGL_OBJ_STREAMOUT_BUFFER_OFFSET 3
333 #define VIRGL_OBJ_STREAMOUT_BUFFER_SIZE 4
334
335 /* sampler state */
336 #define VIRGL_OBJ_SAMPLER_STATE_SIZE 9
337 #define VIRGL_OBJ_SAMPLER_STATE_HANDLE 1
338 #define VIRGL_OBJ_SAMPLER_STATE_S0 2
339 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(x) (((x) & 0x7) << 0)
340 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(x) (((x) & 0x7) << 3)
341 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(x) (((x) & 0x7) << 6)
342 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(x) (((x) & 0x3) << 9)
343 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(x) (((x) & 0x3) << 11)
344 #define VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(x) (((x) & 0x3) << 13)
345 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(x) (((x) & 0x1) << 15)
346 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(x) (((x) & 0x7) << 16)
347 #define VIRGL_OBJ_SAMPLE_STATE_S0_SEAMLESS_CUBE_MAP(x) (((x) & 0x1) << 19)
348
349 #define VIRGL_OBJ_SAMPLER_STATE_LOD_BIAS 3
350 #define VIRGL_OBJ_SAMPLER_STATE_MIN_LOD 4
351 #define VIRGL_OBJ_SAMPLER_STATE_MAX_LOD 5
352 #define VIRGL_OBJ_SAMPLER_STATE_BORDER_COLOR(x) ((x) + 6) /* 6 - 9 */
353
354
355 /* sampler view */
356 #define VIRGL_OBJ_SAMPLER_VIEW_SIZE 6
357 #define VIRGL_OBJ_SAMPLER_VIEW_HANDLE 1
358 #define VIRGL_OBJ_SAMPLER_VIEW_RES_HANDLE 2
359 #define VIRGL_OBJ_SAMPLER_VIEW_FORMAT 3
360 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_FIRST_ELEMENT 4
361 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_LAST_ELEMENT 5
362 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LAYER 4
363 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LEVEL 5
364 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE 6
365 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(x) (((x) & 0x7) << 0)
366 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(x) (((x) & 0x7) << 3)
367 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(x) (((x) & 0x7) << 6)
368 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(x) (((x) & 0x7) << 9)
369
370 /* set sampler views */
371 #define VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views) ((num_views) + 2)
372 #define VIRGL_SET_SAMPLER_VIEWS_SHADER_TYPE 1
373 #define VIRGL_SET_SAMPLER_VIEWS_START_SLOT 2
374 #define VIRGL_SET_SAMPLER_VIEWS_V0_HANDLE 3
375
376 /* bind sampler states */
377 #define VIRGL_BIND_SAMPLER_STATES(num_states) ((num_states) + 2)
378 #define VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE 1
379 #define VIRGL_BIND_SAMPLER_STATES_START_SLOT 2
380 #define VIRGL_BIND_SAMPLER_STATES_S0_HANDLE 3
381
382 /* set stencil reference */
383 #define VIRGL_SET_STENCIL_REF_SIZE 1
384 #define VIRGL_SET_STENCIL_REF 1
385 #define VIRGL_STENCIL_REF_VAL(f, s) ((f & 0xff) | (((s & 0xff) << 8)))
386
387 /* set blend color */
388 #define VIRGL_SET_BLEND_COLOR_SIZE 4
389 #define VIRGL_SET_BLEND_COLOR(x) ((x) + 1)
390
391 /* set scissor state */
392 #define VIRGL_SET_SCISSOR_STATE_SIZE(x) (1 + 2 * x)
393 #define VIRGL_SET_SCISSOR_START_SLOT 1
394 #define VIRGL_SET_SCISSOR_MINX_MINY(x) (2 + (x * 2))
395 #define VIRGL_SET_SCISSOR_MAXX_MAXY(x) (3 + (x * 2))
396
397 /* resource copy region */
398 #define VIRGL_CMD_RESOURCE_COPY_REGION_SIZE 13
399 #define VIRGL_CMD_RCR_DST_RES_HANDLE 1
400 #define VIRGL_CMD_RCR_DST_LEVEL 2
401 #define VIRGL_CMD_RCR_DST_X 3
402 #define VIRGL_CMD_RCR_DST_Y 4
403 #define VIRGL_CMD_RCR_DST_Z 5
404 #define VIRGL_CMD_RCR_SRC_RES_HANDLE 6
405 #define VIRGL_CMD_RCR_SRC_LEVEL 7
406 #define VIRGL_CMD_RCR_SRC_X 8
407 #define VIRGL_CMD_RCR_SRC_Y 9
408 #define VIRGL_CMD_RCR_SRC_Z 10
409 #define VIRGL_CMD_RCR_SRC_W 11
410 #define VIRGL_CMD_RCR_SRC_H 12
411 #define VIRGL_CMD_RCR_SRC_D 13
412
413 /* blit */
414 #define VIRGL_CMD_BLIT_SIZE 21
415 #define VIRGL_CMD_BLIT_S0 1
416 #define VIRGL_CMD_BLIT_S0_MASK(x) (((x) & 0xff) << 0)
417 #define VIRGL_CMD_BLIT_S0_FILTER(x) (((x) & 0x3) << 8)
418 #define VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(x) (((x) & 0x1) << 10)
419 #define VIRGL_CMD_BLIT_S0_RENDER_CONDITION_ENABLE(x) (((x) & 0x1) << 11)
420 #define VIRGL_CMD_BLIT_S0_ALPHA_BLEND(x) (((x) & 0x1) << 12)
421 #define VIRGL_CMD_BLIT_SCISSOR_MINX_MINY 2
422 #define VIRGL_CMD_BLIT_SCISSOR_MAXX_MAXY 3
423 #define VIRGL_CMD_BLIT_DST_RES_HANDLE 4
424 #define VIRGL_CMD_BLIT_DST_LEVEL 5
425 #define VIRGL_CMD_BLIT_DST_FORMAT 6
426 #define VIRGL_CMD_BLIT_DST_X 7
427 #define VIRGL_CMD_BLIT_DST_Y 8
428 #define VIRGL_CMD_BLIT_DST_Z 9
429 #define VIRGL_CMD_BLIT_DST_W 10
430 #define VIRGL_CMD_BLIT_DST_H 11
431 #define VIRGL_CMD_BLIT_DST_D 12
432 #define VIRGL_CMD_BLIT_SRC_RES_HANDLE 13
433 #define VIRGL_CMD_BLIT_SRC_LEVEL 14
434 #define VIRGL_CMD_BLIT_SRC_FORMAT 15
435 #define VIRGL_CMD_BLIT_SRC_X 16
436 #define VIRGL_CMD_BLIT_SRC_Y 17
437 #define VIRGL_CMD_BLIT_SRC_Z 18
438 #define VIRGL_CMD_BLIT_SRC_W 19
439 #define VIRGL_CMD_BLIT_SRC_H 20
440 #define VIRGL_CMD_BLIT_SRC_D 21
441
442 /* query object */
443 #define VIRGL_OBJ_QUERY_SIZE 4
444 #define VIRGL_OBJ_QUERY_HANDLE 1
445 #define VIRGL_OBJ_QUERY_TYPE_INDEX 2
446 #define VIRGL_OBJ_QUERY_TYPE(x) (x & 0xffff)
447 #define VIRGL_OBJ_QUERY_INDEX(x) ((x & 0xffff) << 16)
448 #define VIRGL_OBJ_QUERY_OFFSET 3
449 #define VIRGL_OBJ_QUERY_RES_HANDLE 4
450
451 #define VIRGL_QUERY_BEGIN_HANDLE 1
452
453 #define VIRGL_QUERY_END_HANDLE 1
454
455 #define VIRGL_QUERY_RESULT_SIZE 2
456 #define VIRGL_QUERY_RESULT_HANDLE 1
457 #define VIRGL_QUERY_RESULT_WAIT 2
458
459 /* render condition */
460 #define VIRGL_RENDER_CONDITION_SIZE 3
461 #define VIRGL_RENDER_CONDITION_HANDLE 1
462 #define VIRGL_RENDER_CONDITION_CONDITION 2
463 #define VIRGL_RENDER_CONDITION_MODE 3
464
465 /* resource inline write */
466 #define VIRGL_RESOURCE_IW_RES_HANDLE 1
467 #define VIRGL_RESOURCE_IW_LEVEL 2
468 #define VIRGL_RESOURCE_IW_USAGE 3
469 #define VIRGL_RESOURCE_IW_STRIDE 4
470 #define VIRGL_RESOURCE_IW_LAYER_STRIDE 5
471 #define VIRGL_RESOURCE_IW_X 6
472 #define VIRGL_RESOURCE_IW_Y 7
473 #define VIRGL_RESOURCE_IW_Z 8
474 #define VIRGL_RESOURCE_IW_W 9
475 #define VIRGL_RESOURCE_IW_H 10
476 #define VIRGL_RESOURCE_IW_D 11
477 #define VIRGL_RESOURCE_IW_DATA_START 12
478
479 /* set streamout targets */
480 #define VIRGL_SET_STREAMOUT_TARGETS_APPEND_BITMASK 1
481 #define VIRGL_SET_STREAMOUT_TARGETS_H0 2
482
483 /* set sample mask */
484 #define VIRGL_SET_SAMPLE_MASK_SIZE 1
485 #define VIRGL_SET_SAMPLE_MASK_MASK 1
486
487 /* set clip state */
488 #define VIRGL_SET_CLIP_STATE_SIZE 32
489 #define VIRGL_SET_CLIP_STATE_C0 1
490
491 /* polygon stipple */
492 #define VIRGL_POLYGON_STIPPLE_SIZE 32
493 #define VIRGL_POLYGON_STIPPLE_P0 1
494
495 #define VIRGL_BIND_SHADER_SIZE 2
496 #define VIRGL_BIND_SHADER_HANDLE 1
497 #define VIRGL_BIND_SHADER_TYPE 2
498
499 /* tess state */
500 #define VIRGL_TESS_STATE_SIZE 6
501
502 /* set min samples */
503 #define VIRGL_SET_MIN_SAMPLES_SIZE 1
504 #define VIRGL_SET_MIN_SAMPLES_MASK 1
505
506 /* set shader buffers */
507 #define VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE 3
508 #define VIRGL_SET_SHADER_BUFFER_SIZE(x) (VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE * (x)) + 2
509 #define VIRGL_SET_SHADER_BUFFER_SHADER_TYPE 1
510 #define VIRGL_SET_SHADER_BUFFER_START_SLOT 2
511 #define VIRGL_SET_SHADER_BUFFER_OFFSET(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 3)
512 #define VIRGL_SET_SHADER_BUFFER_LENGTH(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 4)
513 #define VIRGL_SET_SHADER_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 5)
514
515 /* set shader images */
516 #define VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE 5
517 #define VIRGL_SET_SHADER_IMAGE_SIZE(x) (VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE * (x)) + 2
518 #define VIRGL_SET_SHADER_IMAGE_SHADER_TYPE 1
519 #define VIRGL_SET_SHADER_IMAGE_START_SLOT 2
520 #define VIRGL_SET_SHADER_IMAGE_FORMAT(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3)
521 #define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4)
522 #define VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 5)
523 #define VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 6)
524 #define VIRGL_SET_SHADER_IMAGE_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 7)
525
526 /* memory barrier */
527 #define VIRGL_MEMORY_BARRIER_SIZE 1
528 #define VIRGL_MEMORY_BARRIER_FLAGS 1
529
530 /* launch grid */
531 #define VIRGL_LAUNCH_GRID_SIZE 8
532 #define VIRGL_LAUNCH_BLOCK_X 1
533 #define VIRGL_LAUNCH_BLOCK_Y 2
534 #define VIRGL_LAUNCH_BLOCK_Z 3
535 #define VIRGL_LAUNCH_GRID_X 4
536 #define VIRGL_LAUNCH_GRID_Y 5
537 #define VIRGL_LAUNCH_GRID_Z 6
538 #define VIRGL_LAUNCH_INDIRECT_HANDLE 7
539 #define VIRGL_LAUNCH_INDIRECT_OFFSET 8
540
541 /* framebuffer state no attachment */
542 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SIZE 2
543 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH_HEIGHT 1
544 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH(x) (x & 0xffff)
545 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_HEIGHT(x) ((x >> 16) & 0xffff)
546 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS_SAMPLES 2
547 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS(x) (x & 0xffff)
548 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SAMPLES(x) ((x >> 16) & 0xff)
549
550 /* texture barrier */
551 #define VIRGL_TEXTURE_BARRIER_SIZE 1
552 #define VIRGL_TEXTURE_BARRIER_FLAGS 1
553
554 /* hw atomics */
555 #define VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE 3
556 #define VIRGL_SET_ATOMIC_BUFFER_SIZE(x) (VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE * (x)) + 1
557 #define VIRGL_SET_ATOMIC_BUFFER_START_SLOT 1
558 #define VIRGL_SET_ATOMIC_BUFFER_OFFSET(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 2)
559 #define VIRGL_SET_ATOMIC_BUFFER_LENGTH(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 3)
560 #define VIRGL_SET_ATOMIC_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 4)
561
562 /* qbo */
563 #define VIRGL_QUERY_RESULT_QBO_SIZE 6
564 #define VIRGL_QUERY_RESULT_QBO_HANDLE 1
565 #define VIRGL_QUERY_RESULT_QBO_QBO_HANDLE 2
566 #define VIRGL_QUERY_RESULT_QBO_WAIT 3
567 #define VIRGL_QUERY_RESULT_QBO_RESULT_TYPE 4
568 #define VIRGL_QUERY_RESULT_QBO_OFFSET 5
569 #define VIRGL_QUERY_RESULT_QBO_INDEX 6
570
571 #define VIRGL_TRANSFER_TO_HOST 1
572 #define VIRGL_TRANSFER_FROM_HOST 2
573
574 /* Transfer */
575 #define VIRGL_TRANSFER3D_SIZE 13
576 /* The first 11 dwords are the same as VIRGL_RESOURCE_IW_* */
577 #define VIRGL_TRANSFER3D_DATA_OFFSET 12
578 #define VIRGL_TRANSFER3D_DIRECTION 13
579
580 #endif