2 * Copyright 2014, 2015 Red Hat.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 #ifndef VIRGL_PROTOCOL_H
24 #define VIRGL_PROTOCOL_H
26 #define VIRGL_QUERY_STATE_NEW 0
27 #define VIRGL_QUERY_STATE_DONE 1
28 #define VIRGL_QUERY_STATE_WAIT_HOST 2
30 struct virgl_host_query_state
{
36 enum virgl_object_type
{
39 VIRGL_OBJECT_RASTERIZER
,
42 VIRGL_OBJECT_VERTEX_ELEMENTS
,
43 VIRGL_OBJECT_SAMPLER_VIEW
,
44 VIRGL_OBJECT_SAMPLER_STATE
,
47 VIRGL_OBJECT_STREAMOUT_TARGET
,
51 /* context cmds to be encoded in the command stream */
52 enum virgl_context_cmd
{
54 VIRGL_CCMD_CREATE_OBJECT
= 1,
55 VIRGL_CCMD_BIND_OBJECT
,
56 VIRGL_CCMD_DESTROY_OBJECT
,
57 VIRGL_CCMD_SET_VIEWPORT_STATE
,
58 VIRGL_CCMD_SET_FRAMEBUFFER_STATE
,
59 VIRGL_CCMD_SET_VERTEX_BUFFERS
,
62 VIRGL_CCMD_RESOURCE_INLINE_WRITE
,
63 VIRGL_CCMD_SET_SAMPLER_VIEWS
,
64 VIRGL_CCMD_SET_INDEX_BUFFER
,
65 VIRGL_CCMD_SET_CONSTANT_BUFFER
,
66 VIRGL_CCMD_SET_STENCIL_REF
,
67 VIRGL_CCMD_SET_BLEND_COLOR
,
68 VIRGL_CCMD_SET_SCISSOR_STATE
,
70 VIRGL_CCMD_RESOURCE_COPY_REGION
,
71 VIRGL_CCMD_BIND_SAMPLER_STATES
,
72 VIRGL_CCMD_BEGIN_QUERY
,
74 VIRGL_CCMD_GET_QUERY_RESULT
,
75 VIRGL_CCMD_SET_POLYGON_STIPPLE
,
76 VIRGL_CCMD_SET_CLIP_STATE
,
77 VIRGL_CCMD_SET_SAMPLE_MASK
,
78 VIRGL_CCMD_SET_STREAMOUT_TARGETS
,
79 VIRGL_CCMD_SET_RENDER_CONDITION
,
80 VIRGL_CCMD_SET_UNIFORM_BUFFER
,
82 VIRGL_CCMD_SET_SUB_CTX
,
83 VIRGL_CCMD_CREATE_SUB_CTX
,
84 VIRGL_CCMD_DESTROY_SUB_CTX
,
85 VIRGL_CCMD_BIND_SHADER
,
87 VIRGL_CCMD_SET_TESS_STATE
,
88 VIRGL_CCMD_SET_MIN_SAMPLES
,
89 VIRGL_CCMD_SET_SHADER_BUFFERS
,
90 VIRGL_CCMD_SET_SHADER_IMAGES
,
91 VIRGL_CCMD_MEMORY_BARRIER
,
100 #define VIRGL_CMD0(cmd, obj, len) ((cmd) | ((obj) << 8) | ((len) << 16))
102 /* hw specification */
103 #define VIRGL_MAX_COLOR_BUFS 8
104 #define VIRGL_MAX_CLIP_PLANES 8
106 #define VIRGL_OBJ_CREATE_HEADER 0
107 #define VIRGL_OBJ_CREATE_HANDLE 1
109 #define VIRGL_OBJ_BIND_HEADER 0
110 #define VIRGL_OBJ_BIND_HANDLE 1
112 #define VIRGL_OBJ_DESTROY_HANDLE 1
114 /* some of these defines are a specification - not used in the code */
115 /* bit offsets for blend state object */
116 #define VIRGL_OBJ_BLEND_SIZE (VIRGL_MAX_COLOR_BUFS + 3)
117 #define VIRGL_OBJ_BLEND_HANDLE 1
118 #define VIRGL_OBJ_BLEND_S0 2
119 #define VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(x) ((x) & 0x1 << 0)
120 #define VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(x) (((x) & 0x1) << 1)
121 #define VIRGL_OBJ_BLEND_S0_DITHER(x) (((x) & 0x1) << 2)
122 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3)
123 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(x) (((x) & 0x1) << 4)
124 #define VIRGL_OBJ_BLEND_S1 3
125 #define VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(x) (((x) & 0xf) << 0)
126 /* repeated once per number of cbufs */
128 #define VIRGL_OBJ_BLEND_S2(cbuf) (4 + (cbuf))
129 #define VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(x) (((x) & 0x1) << 0)
130 #define VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(x) (((x) & 0x7) << 1)
131 #define VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(x) (((x) & 0x1f) << 4)
132 #define VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(x) (((x) & 0x1f) << 9)
133 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(x) (((x) & 0x7) << 14)
134 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(x) (((x) & 0x1f) << 17)
135 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(x) (((x) & 0x1f) << 22)
136 #define VIRGL_OBJ_BLEND_S2_RT_COLORMASK(x) (((x) & 0xf) << 27)
138 /* bit offsets for DSA state */
139 #define VIRGL_OBJ_DSA_SIZE 5
140 #define VIRGL_OBJ_DSA_HANDLE 1
141 #define VIRGL_OBJ_DSA_S0 2
142 #define VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(x) (((x) & 0x1) << 0)
143 #define VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(x) (((x) & 0x1) << 1)
144 #define VIRGL_OBJ_DSA_S0_DEPTH_FUNC(x) (((x) & 0x7) << 2)
145 #define VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(x) (((x) & 0x1) << 8)
146 #define VIRGL_OBJ_DSA_S0_ALPHA_FUNC(x) (((x) & 0x7) << 9)
147 #define VIRGL_OBJ_DSA_S1 3
148 #define VIRGL_OBJ_DSA_S2 4
149 #define VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(x) (((x) & 0x1) << 0)
150 #define VIRGL_OBJ_DSA_S1_STENCIL_FUNC(x) (((x) & 0x7) << 1)
151 #define VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(x) (((x) & 0x7) << 4)
152 #define VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(x) (((x) & 0x7) << 7)
153 #define VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(x) (((x) & 0x7) << 10)
154 #define VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(x) (((x) & 0xff) << 13)
155 #define VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(x) (((x) & 0xff) << 21)
156 #define VIRGL_OBJ_DSA_ALPHA_REF 5
158 /* offsets for rasterizer state */
159 #define VIRGL_OBJ_RS_SIZE 9
160 #define VIRGL_OBJ_RS_HANDLE 1
161 #define VIRGL_OBJ_RS_S0 2
162 #define VIRGL_OBJ_RS_S0_FLATSHADE(x) (((x) & 0x1) << 0)
163 #define VIRGL_OBJ_RS_S0_DEPTH_CLIP(x) (((x) & 0x1) << 1)
164 #define VIRGL_OBJ_RS_S0_CLIP_HALFZ(x) (((x) & 0x1) << 2)
165 #define VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(x) (((x) & 0x1) << 3)
166 #define VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(x) (((x) & 0x1) << 4)
167 #define VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(x) (((x) & 0x1) << 5)
168 #define VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(x) (((x) & 0x1) << 6)
169 #define VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(x) (((x) & 0x1) << 7)
170 #define VIRGL_OBJ_RS_S0_CULL_FACE(x) (((x) & 0x3) << 8)
171 #define VIRGL_OBJ_RS_S0_FILL_FRONT(x) (((x) & 0x3) << 10)
172 #define VIRGL_OBJ_RS_S0_FILL_BACK(x) (((x) & 0x3) << 12)
173 #define VIRGL_OBJ_RS_S0_SCISSOR(x) (((x) & 0x1) << 14)
174 #define VIRGL_OBJ_RS_S0_FRONT_CCW(x) (((x) & 0x1) << 15)
175 #define VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(x) (((x) & 0x1) << 16)
176 #define VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(x) (((x) & 0x1) << 17)
177 #define VIRGL_OBJ_RS_S0_OFFSET_LINE(x) (((x) & 0x1) << 18)
178 #define VIRGL_OBJ_RS_S0_OFFSET_POINT(x) (((x) & 0x1) << 19)
179 #define VIRGL_OBJ_RS_S0_OFFSET_TRI(x) (((x) & 0x1) << 20)
180 #define VIRGL_OBJ_RS_S0_POLY_SMOOTH(x) (((x) & 0x1) << 21)
181 #define VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(x) (((x) & 0x1) << 22)
182 #define VIRGL_OBJ_RS_S0_POINT_SMOOTH(x) (((x) & 0x1) << 23)
183 #define VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(x) (((x) & 0x1) << 24)
184 #define VIRGL_OBJ_RS_S0_MULTISAMPLE(x) (((x) & 0x1) << 25)
185 #define VIRGL_OBJ_RS_S0_LINE_SMOOTH(x) (((x) & 0x1) << 26)
186 #define VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(x) (((x) & 0x1) << 27)
187 #define VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(x) (((x) & 0x1) << 28)
188 #define VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(x) (((x) & 0x1) << 29)
189 #define VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(x) (((x) & 0x1) << 30)
190 #define VIRGL_OBJ_RS_S0_FORCE_PERSAMPLE_INTERP(x) (((x) & 0x1) << 31)
192 #define VIRGL_OBJ_RS_POINT_SIZE 3
193 #define VIRGL_OBJ_RS_SPRITE_COORD_ENABLE 4
194 #define VIRGL_OBJ_RS_S3 5
196 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(x) (((x) & 0xffff) << 0)
197 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(x) (((x) & 0xff) << 16)
198 #define VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(x) (((x) & 0xff) << 24)
199 #define VIRGL_OBJ_RS_LINE_WIDTH 6
200 #define VIRGL_OBJ_RS_OFFSET_UNITS 7
201 #define VIRGL_OBJ_RS_OFFSET_SCALE 8
202 #define VIRGL_OBJ_RS_OFFSET_CLAMP 9
204 #define VIRGL_OBJ_CLEAR_SIZE 8
205 #define VIRGL_OBJ_CLEAR_BUFFERS 1
206 #define VIRGL_OBJ_CLEAR_COLOR_0 2 /* color is 4 * u32/f32/i32 */
207 #define VIRGL_OBJ_CLEAR_COLOR_1 3
208 #define VIRGL_OBJ_CLEAR_COLOR_2 4
209 #define VIRGL_OBJ_CLEAR_COLOR_3 5
210 #define VIRGL_OBJ_CLEAR_DEPTH_0 6 /* depth is a double precision float */
211 #define VIRGL_OBJ_CLEAR_DEPTH_1 7
212 #define VIRGL_OBJ_CLEAR_STENCIL 8
215 #define VIRGL_OBJ_SHADER_HDR_SIZE(nso) (5 + ((nso) ? (2 * nso) + 4 : 0))
216 #define VIRGL_OBJ_SHADER_HANDLE 1
217 #define VIRGL_OBJ_SHADER_TYPE 2
218 #define VIRGL_OBJ_SHADER_OFFSET 3
219 #define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0)
220 /* start contains full length in VAL - also implies continuations */
221 /* continuation contains offset in VAL */
222 #define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1 << 31)
223 #define VIRGL_OBJ_SHADER_NUM_TOKENS 4
224 #define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 5
225 #define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x))
226 #define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2))
227 #define VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(x) (((x) & 0xff) << 0)
228 #define VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(x) (((x) & 0x3) << 8)
229 #define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10)
230 #define VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(x) (((x) & 0x7) << 13)
231 #define VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(x) (((x) & 0xffff) << 16)
232 #define VIRGL_OBJ_SHADER_SO_OUTPUT0_SO(x) (11 + (x * 2))
233 #define VIRGL_OBJ_SHADER_SO_OUTPUT_STREAM(x) (((x) & 0x03) << 0)
236 #define VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports) ((6 * num_viewports) + 1)
237 #define VIRGL_SET_VIEWPORT_START_SLOT 1
238 #define VIRGL_SET_VIEWPORT_STATE_SCALE_0(x) (2 + (x * 6))
239 #define VIRGL_SET_VIEWPORT_STATE_SCALE_1(x) (3 + (x * 6))
240 #define VIRGL_SET_VIEWPORT_STATE_SCALE_2(x) (4 + (x * 6))
241 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_0(x) (5 + (x * 6))
242 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_1(x) (6 + (x * 6))
243 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_2(x) (7 + (x * 6))
245 /* framebuffer state */
246 #define VIRGL_SET_FRAMEBUFFER_STATE_SIZE(nr_cbufs) (nr_cbufs + 2)
247 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_CBUFS 1
248 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_ZSURF_HANDLE 2
249 #define VIRGL_SET_FRAMEBUFFER_STATE_CBUF_HANDLE(x) ((x) + 3)
251 /* vertex elements object */
252 #define VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements) (((num_elements) * 4) + 1)
253 #define VIRGL_OBJ_VERTEX_ELEMENTS_HANDLE 1
254 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_OFFSET(x) (((x) * 4) + 2) /* repeated per VE */
255 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_INSTANCE_DIVISOR(x) (((x) * 4) + 3)
256 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_VERTEX_BUFFER_INDEX(x) (((x) * 4) + 4)
257 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_FORMAT(x) (((x) * 4) + 5)
260 #define VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers) ((num_buffers) * 3)
261 #define VIRGL_SET_VERTEX_BUFFER_STRIDE(x) (((x) * 3) + 1)
262 #define VIRGL_SET_VERTEX_BUFFER_OFFSET(x) (((x) * 3) + 2)
263 #define VIRGL_SET_VERTEX_BUFFER_HANDLE(x) (((x) * 3) + 3)
266 #define VIRGL_SET_INDEX_BUFFER_SIZE(ib) (((ib) ? 2 : 0) + 1)
267 #define VIRGL_SET_INDEX_BUFFER_HANDLE 1
268 #define VIRGL_SET_INDEX_BUFFER_INDEX_SIZE 2 /* only if sending an IB handle */
269 #define VIRGL_SET_INDEX_BUFFER_OFFSET 3 /* only if sending an IB handle */
271 /* constant buffer */
272 #define VIRGL_SET_CONSTANT_BUFFER_SHADER_TYPE 1
273 #define VIRGL_SET_CONSTANT_BUFFER_INDEX 2
274 #define VIRGL_SET_CONSTANT_BUFFER_DATA_START 3
276 #define VIRGL_SET_UNIFORM_BUFFER_SIZE 5
277 #define VIRGL_SET_UNIFORM_BUFFER_SHADER_TYPE 1
278 #define VIRGL_SET_UNIFORM_BUFFER_INDEX 2
279 #define VIRGL_SET_UNIFORM_BUFFER_OFFSET 3
280 #define VIRGL_SET_UNIFORM_BUFFER_LENGTH 4
281 #define VIRGL_SET_UNIFORM_BUFFER_RES_HANDLE 5
284 #define VIRGL_DRAW_VBO_SIZE 12
285 #define VIRGL_DRAW_VBO_SIZE_TESS 14
286 #define VIRGL_DRAW_VBO_SIZE_INDIRECT 20
287 #define VIRGL_DRAW_VBO_START 1
288 #define VIRGL_DRAW_VBO_COUNT 2
289 #define VIRGL_DRAW_VBO_MODE 3
290 #define VIRGL_DRAW_VBO_INDEXED 4
291 #define VIRGL_DRAW_VBO_INSTANCE_COUNT 5
292 #define VIRGL_DRAW_VBO_INDEX_BIAS 6
293 #define VIRGL_DRAW_VBO_START_INSTANCE 7
294 #define VIRGL_DRAW_VBO_PRIMITIVE_RESTART 8
295 #define VIRGL_DRAW_VBO_RESTART_INDEX 9
296 #define VIRGL_DRAW_VBO_MIN_INDEX 10
297 #define VIRGL_DRAW_VBO_MAX_INDEX 11
298 #define VIRGL_DRAW_VBO_COUNT_FROM_SO 12
300 #define VIRGL_DRAW_VBO_VERTICES_PER_PATCH 13
301 #define VIRGL_DRAW_VBO_DRAWID 14
302 /* indirect packet */
303 #define VIRGL_DRAW_VBO_INDIRECT_HANDLE 15
304 #define VIRGL_DRAW_VBO_INDIRECT_OFFSET 16
305 #define VIRGL_DRAW_VBO_INDIRECT_STRIDE 17
306 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT 18
307 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_OFFSET 19
308 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_HANDLE 20
311 #define VIRGL_OBJ_SURFACE_SIZE 5
312 #define VIRGL_OBJ_SURFACE_HANDLE 1
313 #define VIRGL_OBJ_SURFACE_RES_HANDLE 2
314 #define VIRGL_OBJ_SURFACE_FORMAT 3
315 #define VIRGL_OBJ_SURFACE_BUFFER_FIRST_ELEMENT 4
316 #define VIRGL_OBJ_SURFACE_BUFFER_LAST_ELEMENT 5
317 #define VIRGL_OBJ_SURFACE_TEXTURE_LEVEL 4
318 #define VIRGL_OBJ_SURFACE_TEXTURE_LAYERS 5
320 /* create streamout target */
321 #define VIRGL_OBJ_STREAMOUT_SIZE 4
322 #define VIRGL_OBJ_STREAMOUT_HANDLE 1
323 #define VIRGL_OBJ_STREAMOUT_RES_HANDLE 2
324 #define VIRGL_OBJ_STREAMOUT_BUFFER_OFFSET 3
325 #define VIRGL_OBJ_STREAMOUT_BUFFER_SIZE 4
328 #define VIRGL_OBJ_SAMPLER_STATE_SIZE 9
329 #define VIRGL_OBJ_SAMPLER_STATE_HANDLE 1
330 #define VIRGL_OBJ_SAMPLER_STATE_S0 2
331 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(x) (((x) & 0x7) << 0)
332 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(x) (((x) & 0x7) << 3)
333 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(x) (((x) & 0x7) << 6)
334 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(x) (((x) & 0x3) << 9)
335 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(x) (((x) & 0x3) << 11)
336 #define VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(x) (((x) & 0x3) << 13)
337 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(x) (((x) & 0x1) << 15)
338 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(x) (((x) & 0x7) << 16)
339 #define VIRGL_OBJ_SAMPLE_STATE_S0_SEAMLESS_CUBE_MAP(x) (((x) & 0x1) << 19)
341 #define VIRGL_OBJ_SAMPLER_STATE_LOD_BIAS 3
342 #define VIRGL_OBJ_SAMPLER_STATE_MIN_LOD 4
343 #define VIRGL_OBJ_SAMPLER_STATE_MAX_LOD 5
344 #define VIRGL_OBJ_SAMPLER_STATE_BORDER_COLOR(x) ((x) + 6) /* 6 - 9 */
348 #define VIRGL_OBJ_SAMPLER_VIEW_SIZE 6
349 #define VIRGL_OBJ_SAMPLER_VIEW_HANDLE 1
350 #define VIRGL_OBJ_SAMPLER_VIEW_RES_HANDLE 2
351 #define VIRGL_OBJ_SAMPLER_VIEW_FORMAT 3
352 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_FIRST_ELEMENT 4
353 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_LAST_ELEMENT 5
354 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LAYER 4
355 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LEVEL 5
356 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE 6
357 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(x) (((x) & 0x7) << 0)
358 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(x) (((x) & 0x7) << 3)
359 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(x) (((x) & 0x7) << 6)
360 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(x) (((x) & 0x7) << 9)
362 /* set sampler views */
363 #define VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views) ((num_views) + 2)
364 #define VIRGL_SET_SAMPLER_VIEWS_SHADER_TYPE 1
365 #define VIRGL_SET_SAMPLER_VIEWS_START_SLOT 2
366 #define VIRGL_SET_SAMPLER_VIEWS_V0_HANDLE 3
368 /* bind sampler states */
369 #define VIRGL_BIND_SAMPLER_STATES(num_states) ((num_states) + 2)
370 #define VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE 1
371 #define VIRGL_BIND_SAMPLER_STATES_START_SLOT 2
372 #define VIRGL_BIND_SAMPLER_STATES_S0_HANDLE 3
374 /* set stencil reference */
375 #define VIRGL_SET_STENCIL_REF_SIZE 1
376 #define VIRGL_SET_STENCIL_REF 1
377 #define VIRGL_STENCIL_REF_VAL(f, s) ((f & 0xff) | (((s & 0xff) << 8)))
379 /* set blend color */
380 #define VIRGL_SET_BLEND_COLOR_SIZE 4
381 #define VIRGL_SET_BLEND_COLOR(x) ((x) + 1)
383 /* set scissor state */
384 #define VIRGL_SET_SCISSOR_STATE_SIZE(x) (1 + 2 * x)
385 #define VIRGL_SET_SCISSOR_START_SLOT 1
386 #define VIRGL_SET_SCISSOR_MINX_MINY(x) (2 + (x * 2))
387 #define VIRGL_SET_SCISSOR_MAXX_MAXY(x) (3 + (x * 2))
389 /* resource copy region */
390 #define VIRGL_CMD_RESOURCE_COPY_REGION_SIZE 13
391 #define VIRGL_CMD_RCR_DST_RES_HANDLE 1
392 #define VIRGL_CMD_RCR_DST_LEVEL 2
393 #define VIRGL_CMD_RCR_DST_X 3
394 #define VIRGL_CMD_RCR_DST_Y 4
395 #define VIRGL_CMD_RCR_DST_Z 5
396 #define VIRGL_CMD_RCR_SRC_RES_HANDLE 6
397 #define VIRGL_CMD_RCR_SRC_LEVEL 7
398 #define VIRGL_CMD_RCR_SRC_X 8
399 #define VIRGL_CMD_RCR_SRC_Y 9
400 #define VIRGL_CMD_RCR_SRC_Z 10
401 #define VIRGL_CMD_RCR_SRC_W 11
402 #define VIRGL_CMD_RCR_SRC_H 12
403 #define VIRGL_CMD_RCR_SRC_D 13
406 #define VIRGL_CMD_BLIT_SIZE 21
407 #define VIRGL_CMD_BLIT_S0 1
408 #define VIRGL_CMD_BLIT_S0_MASK(x) (((x) & 0xff) << 0)
409 #define VIRGL_CMD_BLIT_S0_FILTER(x) (((x) & 0x3) << 8)
410 #define VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(x) (((x) & 0x1) << 10)
411 #define VIRGL_CMD_BLIT_S0_RENDER_CONDITION_ENABLE(x) (((x) & 0x1) << 11)
412 #define VIRGL_CMD_BLIT_S0_ALPHA_BLEND(x) (((x) & 0x1) << 12)
413 #define VIRGL_CMD_BLIT_SCISSOR_MINX_MINY 2
414 #define VIRGL_CMD_BLIT_SCISSOR_MAXX_MAXY 3
415 #define VIRGL_CMD_BLIT_DST_RES_HANDLE 4
416 #define VIRGL_CMD_BLIT_DST_LEVEL 5
417 #define VIRGL_CMD_BLIT_DST_FORMAT 6
418 #define VIRGL_CMD_BLIT_DST_X 7
419 #define VIRGL_CMD_BLIT_DST_Y 8
420 #define VIRGL_CMD_BLIT_DST_Z 9
421 #define VIRGL_CMD_BLIT_DST_W 10
422 #define VIRGL_CMD_BLIT_DST_H 11
423 #define VIRGL_CMD_BLIT_DST_D 12
424 #define VIRGL_CMD_BLIT_SRC_RES_HANDLE 13
425 #define VIRGL_CMD_BLIT_SRC_LEVEL 14
426 #define VIRGL_CMD_BLIT_SRC_FORMAT 15
427 #define VIRGL_CMD_BLIT_SRC_X 16
428 #define VIRGL_CMD_BLIT_SRC_Y 17
429 #define VIRGL_CMD_BLIT_SRC_Z 18
430 #define VIRGL_CMD_BLIT_SRC_W 19
431 #define VIRGL_CMD_BLIT_SRC_H 20
432 #define VIRGL_CMD_BLIT_SRC_D 21
435 #define VIRGL_OBJ_QUERY_SIZE 4
436 #define VIRGL_OBJ_QUERY_HANDLE 1
437 #define VIRGL_OBJ_QUERY_TYPE_INDEX 2
438 #define VIRGL_OBJ_QUERY_TYPE(x) (x & 0xffff)
439 #define VIRGL_OBJ_QUERY_INDEX(x) ((x & 0xffff) << 16)
440 #define VIRGL_OBJ_QUERY_OFFSET 3
441 #define VIRGL_OBJ_QUERY_RES_HANDLE 4
443 #define VIRGL_QUERY_BEGIN_HANDLE 1
445 #define VIRGL_QUERY_END_HANDLE 1
447 #define VIRGL_QUERY_RESULT_HANDLE 1
448 #define VIRGL_QUERY_RESULT_WAIT 2
450 /* render condition */
451 #define VIRGL_RENDER_CONDITION_SIZE 3
452 #define VIRGL_RENDER_CONDITION_HANDLE 1
453 #define VIRGL_RENDER_CONDITION_CONDITION 2
454 #define VIRGL_RENDER_CONDITION_MODE 3
456 /* resource inline write */
457 #define VIRGL_RESOURCE_IW_RES_HANDLE 1
458 #define VIRGL_RESOURCE_IW_LEVEL 2
459 #define VIRGL_RESOURCE_IW_USAGE 3
460 #define VIRGL_RESOURCE_IW_STRIDE 4
461 #define VIRGL_RESOURCE_IW_LAYER_STRIDE 5
462 #define VIRGL_RESOURCE_IW_X 6
463 #define VIRGL_RESOURCE_IW_Y 7
464 #define VIRGL_RESOURCE_IW_Z 8
465 #define VIRGL_RESOURCE_IW_W 9
466 #define VIRGL_RESOURCE_IW_H 10
467 #define VIRGL_RESOURCE_IW_D 11
468 #define VIRGL_RESOURCE_IW_DATA_START 12
470 /* set streamout targets */
471 #define VIRGL_SET_STREAMOUT_TARGETS_APPEND_BITMASK 1
472 #define VIRGL_SET_STREAMOUT_TARGETS_H0 2
474 /* set sample mask */
475 #define VIRGL_SET_SAMPLE_MASK_SIZE 1
476 #define VIRGL_SET_SAMPLE_MASK_MASK 1
479 #define VIRGL_SET_CLIP_STATE_SIZE 32
480 #define VIRGL_SET_CLIP_STATE_C0 1
482 /* polygon stipple */
483 #define VIRGL_POLYGON_STIPPLE_SIZE 32
484 #define VIRGL_POLYGON_STIPPLE_P0 1
486 #define VIRGL_BIND_SHADER_SIZE 2
487 #define VIRGL_BIND_SHADER_HANDLE 1
488 #define VIRGL_BIND_SHADER_TYPE 2
491 #define VIRGL_TESS_STATE_SIZE 6
493 /* set min samples */
494 #define VIRGL_SET_MIN_SAMPLES_SIZE 1
495 #define VIRGL_SET_MIN_SAMPLES_MASK 1
497 /* set shader buffers */
498 #define VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE 3
499 #define VIRGL_SET_SHADER_BUFFER_SIZE(x) (VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE * (x)) + 2
500 #define VIRGL_SET_SHADER_BUFFER_SHADER_TYPE 1
501 #define VIRGL_SET_SHADER_BUFFER_START_SLOT 2
502 #define VIRGL_SET_SHADER_BUFFER_OFFSET(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 3)
503 #define VIRGL_SET_SHADER_BUFFER_LENGTH(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 4)
504 #define VIRGL_SET_SHADER_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 5)
506 /* set shader images */
507 #define VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE 5
508 #define VIRGL_SET_SHADER_IMAGE_SIZE(x) (VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE * (x)) + 2
509 #define VIRGL_SET_SHADER_IMAGE_SHADER_TYPE 1
510 #define VIRGL_SET_SHADER_IMAGE_START_SLOT 2
511 #define VIRGL_SET_SHADER_IMAGE_FORMAT(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3)
512 #define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4)
513 #define VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 5)
514 #define VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 6)
515 #define VIRGL_SET_SHADER_IMAGE_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 7)
518 #define VIRGL_MEMORY_BARRIER_SIZE 1
519 #define VIRGL_MEMORY_BARRIER_FLAGS 1