Revert "swr/rast: Archrast codegen updates"
[mesa.git] / src / gallium / drivers / virgl / virgl_resource.c
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "util/u_format.h"
24 #include "util/u_inlines.h"
25 #include "util/u_memory.h"
26 #include "virgl_context.h"
27 #include "virgl_resource.h"
28 #include "virgl_screen.h"
29
30 bool virgl_res_needs_flush_wait(struct virgl_context *vctx,
31 struct virgl_transfer *trans)
32 {
33 struct virgl_screen *vs = virgl_screen(vctx->base.screen);
34 struct virgl_resource *res = virgl_resource(trans->base.resource);
35
36 if (trans->base.usage & PIPE_TRANSFER_UNSYNCHRONIZED)
37 return false;
38 if (!vs->vws->res_is_referenced(vs->vws, vctx->cbuf, res->hw_res))
39 return false;
40 if (res->clean[trans->base.level]) {
41 if (vctx->num_draws == 0 && vctx->num_compute == 0)
42 return false;
43 if (!virgl_transfer_queue_is_queued(&vctx->queue, trans))
44 return false;
45 }
46
47 return true;
48 }
49
50 bool virgl_res_needs_readback(struct virgl_context *vctx,
51 struct virgl_resource *res,
52 unsigned usage, unsigned level)
53 {
54 bool readback = true;
55 if (res->clean[level])
56 readback = false;
57 else if (usage & PIPE_TRANSFER_DISCARD_RANGE)
58 readback = false;
59 else if ((usage & (PIPE_TRANSFER_WRITE | PIPE_TRANSFER_FLUSH_EXPLICIT)) ==
60 (PIPE_TRANSFER_WRITE | PIPE_TRANSFER_FLUSH_EXPLICIT))
61 readback = false;
62 return readback;
63 }
64
65 static struct pipe_resource *virgl_resource_create(struct pipe_screen *screen,
66 const struct pipe_resource *templ)
67 {
68 unsigned vbind;
69 struct virgl_screen *vs = virgl_screen(screen);
70 struct virgl_resource *res = CALLOC_STRUCT(virgl_resource);
71
72 res->u.b = *templ;
73 res->u.b.screen = &vs->base;
74 pipe_reference_init(&res->u.b.reference, 1);
75 vbind = pipe_to_virgl_bind(templ->bind);
76 virgl_resource_layout(&res->u.b, &res->metadata);
77 res->hw_res = vs->vws->resource_create(vs->vws, templ->target,
78 templ->format, vbind,
79 templ->width0,
80 templ->height0,
81 templ->depth0,
82 templ->array_size,
83 templ->last_level,
84 templ->nr_samples,
85 res->metadata.total_size);
86 if (!res->hw_res) {
87 FREE(res);
88 return NULL;
89 }
90
91 for (uint32_t i = 0; i < VR_MAX_TEXTURE_2D_LEVELS; i++)
92 res->clean[i] = TRUE;
93
94 if (templ->target == PIPE_BUFFER)
95 virgl_buffer_init(res);
96 else
97 virgl_texture_init(res);
98
99 return &res->u.b;
100
101 }
102
103 static struct pipe_resource *virgl_resource_from_handle(struct pipe_screen *screen,
104 const struct pipe_resource *templ,
105 struct winsys_handle *whandle,
106 unsigned usage)
107 {
108 struct virgl_screen *vs = virgl_screen(screen);
109 if (templ->target == PIPE_BUFFER)
110 return NULL;
111
112 struct virgl_resource *res = CALLOC_STRUCT(virgl_resource);
113 res->u.b = *templ;
114 res->u.b.screen = &vs->base;
115 pipe_reference_init(&res->u.b.reference, 1);
116
117 res->hw_res = vs->vws->resource_create_from_handle(vs->vws, whandle);
118 if (!res->hw_res) {
119 FREE(res);
120 return NULL;
121 }
122
123 virgl_texture_init(res);
124
125 return &res->u.b;
126 }
127
128 void virgl_init_screen_resource_functions(struct pipe_screen *screen)
129 {
130 screen->resource_create = virgl_resource_create;
131 screen->resource_from_handle = virgl_resource_from_handle;
132 screen->resource_get_handle = u_resource_get_handle_vtbl;
133 screen->resource_destroy = u_resource_destroy_vtbl;
134 }
135
136 static void virgl_buffer_subdata(struct pipe_context *pipe,
137 struct pipe_resource *resource,
138 unsigned usage, unsigned offset,
139 unsigned size, const void *data)
140 {
141 struct pipe_box box;
142
143 if (offset == 0 && size == resource->width0)
144 usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
145 else
146 usage |= PIPE_TRANSFER_DISCARD_RANGE;
147
148 u_box_1d(offset, size, &box);
149
150 if (resource->width0 >= getpagesize())
151 u_default_buffer_subdata(pipe, resource, usage, offset, size, data);
152 else
153 virgl_transfer_inline_write(pipe, resource, 0, usage, &box, data, 0, 0);
154 }
155
156 void virgl_init_context_resource_functions(struct pipe_context *ctx)
157 {
158 ctx->transfer_map = u_transfer_map_vtbl;
159 ctx->transfer_flush_region = u_transfer_flush_region_vtbl;
160 ctx->transfer_unmap = u_transfer_unmap_vtbl;
161 ctx->buffer_subdata = virgl_buffer_subdata;
162 ctx->texture_subdata = u_default_texture_subdata;
163 }
164
165 void virgl_resource_layout(struct pipe_resource *pt,
166 struct virgl_resource_metadata *metadata)
167 {
168 unsigned level, nblocksy;
169 unsigned width = pt->width0;
170 unsigned height = pt->height0;
171 unsigned depth = pt->depth0;
172 unsigned buffer_size = 0;
173
174 for (level = 0; level <= pt->last_level; level++) {
175 unsigned slices;
176
177 if (pt->target == PIPE_TEXTURE_CUBE)
178 slices = 6;
179 else if (pt->target == PIPE_TEXTURE_3D)
180 slices = depth;
181 else
182 slices = pt->array_size;
183
184 nblocksy = util_format_get_nblocksy(pt->format, height);
185 metadata->stride[level] = util_format_get_stride(pt->format, width);
186 metadata->layer_stride[level] = nblocksy * metadata->stride[level];
187 metadata->level_offset[level] = buffer_size;
188
189 buffer_size += slices * metadata->layer_stride[level];
190
191 width = u_minify(width, 1);
192 height = u_minify(height, 1);
193 depth = u_minify(depth, 1);
194 }
195
196 if (pt->nr_samples <= 1)
197 metadata->total_size = buffer_size;
198 else /* don't create guest backing store for MSAA */
199 metadata->total_size = 0;
200 }
201
202 struct virgl_transfer *
203 virgl_resource_create_transfer(struct slab_child_pool *pool,
204 struct pipe_resource *pres,
205 const struct virgl_resource_metadata *metadata,
206 unsigned level, unsigned usage,
207 const struct pipe_box *box)
208 {
209 struct virgl_transfer *trans;
210 enum pipe_format format = pres->format;
211 const unsigned blocksy = box->y / util_format_get_blockheight(format);
212 const unsigned blocksx = box->x / util_format_get_blockwidth(format);
213
214 unsigned offset = metadata->level_offset[level];
215 if (pres->target == PIPE_TEXTURE_CUBE ||
216 pres->target == PIPE_TEXTURE_CUBE_ARRAY ||
217 pres->target == PIPE_TEXTURE_3D ||
218 pres->target == PIPE_TEXTURE_2D_ARRAY) {
219 offset += box->z * metadata->layer_stride[level];
220 }
221 else if (pres->target == PIPE_TEXTURE_1D_ARRAY) {
222 offset += box->z * metadata->stride[level];
223 assert(box->y == 0);
224 } else if (pres->target == PIPE_BUFFER) {
225 assert(box->y == 0 && box->z == 0);
226 } else {
227 assert(box->z == 0);
228 }
229
230 offset += blocksy * metadata->stride[level];
231 offset += blocksx * util_format_get_blocksize(format);
232
233 trans = slab_alloc(pool);
234 if (!trans)
235 return NULL;
236
237 trans->base.resource = pres;
238 trans->base.level = level;
239 trans->base.usage = usage;
240 trans->base.box = *box;
241 trans->base.stride = metadata->stride[level];
242 trans->base.layer_stride = metadata->layer_stride[level];
243 trans->offset = offset;
244 util_range_init(&trans->range);
245
246 if (trans->base.resource->target != PIPE_TEXTURE_3D &&
247 trans->base.resource->target != PIPE_TEXTURE_CUBE &&
248 trans->base.resource->target != PIPE_TEXTURE_1D_ARRAY &&
249 trans->base.resource->target != PIPE_TEXTURE_2D_ARRAY &&
250 trans->base.resource->target != PIPE_TEXTURE_CUBE_ARRAY)
251 trans->l_stride = 0;
252 else
253 trans->l_stride = trans->base.layer_stride;
254
255 return trans;
256 }
257
258 void virgl_resource_destroy_transfer(struct slab_child_pool *pool,
259 struct virgl_transfer *trans)
260 {
261 util_range_destroy(&trans->range);
262 slab_free(pool, trans);
263 }
264
265 void virgl_resource_destroy(struct pipe_screen *screen,
266 struct pipe_resource *resource)
267 {
268 struct virgl_screen *vs = virgl_screen(screen);
269 struct virgl_resource *res = virgl_resource(resource);
270 vs->vws->resource_unref(vs->vws, res->hw_res);
271 FREE(res);
272 }
273
274 boolean virgl_resource_get_handle(struct pipe_screen *screen,
275 struct pipe_resource *resource,
276 struct winsys_handle *whandle)
277 {
278 struct virgl_screen *vs = virgl_screen(screen);
279 struct virgl_resource *res = virgl_resource(resource);
280
281 if (res->u.b.target == PIPE_BUFFER)
282 return FALSE;
283
284 return vs->vws->resource_get_handle(vs->vws, res->hw_res,
285 res->metadata.stride[0],
286 whandle);
287 }
288
289 void virgl_resource_dirty(struct virgl_resource *res, uint32_t level)
290 {
291 if (res) {
292 if (res->u.b.target == PIPE_BUFFER)
293 res->clean[0] = FALSE;
294 else
295 res->clean[level] = FALSE;
296 }
297 }