virgl: add extra checks in virgl_res_needs_flush_wait
[mesa.git] / src / gallium / drivers / virgl / virgl_resource.c
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "util/u_format.h"
24 #include "util/u_inlines.h"
25 #include "util/u_memory.h"
26 #include "virgl_context.h"
27 #include "virgl_resource.h"
28 #include "virgl_screen.h"
29
30 bool virgl_res_needs_flush_wait(struct virgl_context *vctx,
31 struct virgl_transfer *trans)
32 {
33 struct virgl_screen *vs = virgl_screen(vctx->base.screen);
34 struct virgl_resource *res = virgl_resource(trans->base.resource);
35
36 if (trans->base.usage & PIPE_TRANSFER_UNSYNCHRONIZED)
37 return false;
38 if (!vs->vws->res_is_referenced(vs->vws, vctx->cbuf, res->hw_res))
39 return false;
40 if (res->clean[trans->base.level]) {
41 if (vctx->num_draws == 0 && vctx->num_compute == 0)
42 return false;
43 }
44
45 return true;
46 }
47
48 bool virgl_res_needs_readback(struct virgl_context *vctx,
49 struct virgl_resource *res,
50 unsigned usage, unsigned level)
51 {
52 bool readback = true;
53 if (res->clean[level])
54 readback = false;
55 else if (usage & PIPE_TRANSFER_DISCARD_RANGE)
56 readback = false;
57 else if ((usage & (PIPE_TRANSFER_WRITE | PIPE_TRANSFER_FLUSH_EXPLICIT)) ==
58 (PIPE_TRANSFER_WRITE | PIPE_TRANSFER_FLUSH_EXPLICIT))
59 readback = false;
60 return readback;
61 }
62
63 static struct pipe_resource *virgl_resource_create(struct pipe_screen *screen,
64 const struct pipe_resource *templ)
65 {
66 unsigned vbind;
67 struct virgl_screen *vs = virgl_screen(screen);
68 struct virgl_resource *res = CALLOC_STRUCT(virgl_resource);
69
70 res->u.b = *templ;
71 res->u.b.screen = &vs->base;
72 pipe_reference_init(&res->u.b.reference, 1);
73 vbind = pipe_to_virgl_bind(templ->bind);
74 virgl_resource_layout(&res->u.b, &res->metadata);
75 res->hw_res = vs->vws->resource_create(vs->vws, templ->target,
76 templ->format, vbind,
77 templ->width0,
78 templ->height0,
79 templ->depth0,
80 templ->array_size,
81 templ->last_level,
82 templ->nr_samples,
83 res->metadata.total_size);
84 if (!res->hw_res) {
85 FREE(res);
86 return NULL;
87 }
88
89 for (uint32_t i = 0; i < VR_MAX_TEXTURE_2D_LEVELS; i++)
90 res->clean[i] = TRUE;
91
92 if (templ->target == PIPE_BUFFER)
93 virgl_buffer_init(res);
94 else
95 virgl_texture_init(res);
96
97 return &res->u.b;
98
99 }
100
101 static struct pipe_resource *virgl_resource_from_handle(struct pipe_screen *screen,
102 const struct pipe_resource *templ,
103 struct winsys_handle *whandle,
104 unsigned usage)
105 {
106 struct virgl_screen *vs = virgl_screen(screen);
107 if (templ->target == PIPE_BUFFER)
108 return NULL;
109
110 struct virgl_resource *res = CALLOC_STRUCT(virgl_resource);
111 res->u.b = *templ;
112 res->u.b.screen = &vs->base;
113 pipe_reference_init(&res->u.b.reference, 1);
114
115 res->hw_res = vs->vws->resource_create_from_handle(vs->vws, whandle);
116 if (!res->hw_res) {
117 FREE(res);
118 return NULL;
119 }
120
121 virgl_texture_init(res);
122
123 return &res->u.b;
124 }
125
126 void virgl_init_screen_resource_functions(struct pipe_screen *screen)
127 {
128 screen->resource_create = virgl_resource_create;
129 screen->resource_from_handle = virgl_resource_from_handle;
130 screen->resource_get_handle = u_resource_get_handle_vtbl;
131 screen->resource_destroy = u_resource_destroy_vtbl;
132 }
133
134 static void virgl_buffer_subdata(struct pipe_context *pipe,
135 struct pipe_resource *resource,
136 unsigned usage, unsigned offset,
137 unsigned size, const void *data)
138 {
139 struct pipe_box box;
140
141 if (offset == 0 && size == resource->width0)
142 usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
143 else
144 usage |= PIPE_TRANSFER_DISCARD_RANGE;
145
146 u_box_1d(offset, size, &box);
147
148 if (size >= (VIRGL_MAX_CMDBUF_DWORDS * 4))
149 u_default_buffer_subdata(pipe, resource, usage, offset, size, data);
150 else
151 virgl_transfer_inline_write(pipe, resource, 0, usage, &box, data, 0, 0);
152 }
153
154 void virgl_init_context_resource_functions(struct pipe_context *ctx)
155 {
156 ctx->transfer_map = u_transfer_map_vtbl;
157 ctx->transfer_flush_region = u_transfer_flush_region_vtbl;
158 ctx->transfer_unmap = u_transfer_unmap_vtbl;
159 ctx->buffer_subdata = virgl_buffer_subdata;
160 ctx->texture_subdata = u_default_texture_subdata;
161 }
162
163 void virgl_resource_layout(struct pipe_resource *pt,
164 struct virgl_resource_metadata *metadata)
165 {
166 unsigned level, nblocksy;
167 unsigned width = pt->width0;
168 unsigned height = pt->height0;
169 unsigned depth = pt->depth0;
170 unsigned buffer_size = 0;
171
172 for (level = 0; level <= pt->last_level; level++) {
173 unsigned slices;
174
175 if (pt->target == PIPE_TEXTURE_CUBE)
176 slices = 6;
177 else if (pt->target == PIPE_TEXTURE_3D)
178 slices = depth;
179 else
180 slices = pt->array_size;
181
182 nblocksy = util_format_get_nblocksy(pt->format, height);
183 metadata->stride[level] = util_format_get_stride(pt->format, width);
184 metadata->layer_stride[level] = nblocksy * metadata->stride[level];
185 metadata->level_offset[level] = buffer_size;
186
187 buffer_size += slices * metadata->layer_stride[level];
188
189 width = u_minify(width, 1);
190 height = u_minify(height, 1);
191 depth = u_minify(depth, 1);
192 }
193
194 if (pt->nr_samples <= 1)
195 metadata->total_size = buffer_size;
196 else /* don't create guest backing store for MSAA */
197 metadata->total_size = 0;
198 }
199
200 struct virgl_transfer *
201 virgl_resource_create_transfer(struct slab_child_pool *pool,
202 struct pipe_resource *pres,
203 const struct virgl_resource_metadata *metadata,
204 unsigned level, unsigned usage,
205 const struct pipe_box *box)
206 {
207 struct virgl_transfer *trans;
208 enum pipe_format format = pres->format;
209 const unsigned blocksy = box->y / util_format_get_blockheight(format);
210 const unsigned blocksx = box->x / util_format_get_blockwidth(format);
211
212 unsigned offset = metadata->level_offset[level];
213 if (pres->target == PIPE_TEXTURE_CUBE ||
214 pres->target == PIPE_TEXTURE_CUBE_ARRAY ||
215 pres->target == PIPE_TEXTURE_3D ||
216 pres->target == PIPE_TEXTURE_2D_ARRAY) {
217 offset += box->z * metadata->layer_stride[level];
218 }
219 else if (pres->target == PIPE_TEXTURE_1D_ARRAY) {
220 offset += box->z * metadata->stride[level];
221 assert(box->y == 0);
222 } else if (pres->target == PIPE_BUFFER) {
223 assert(box->y == 0 && box->z == 0);
224 } else {
225 assert(box->z == 0);
226 }
227
228 offset += blocksy * metadata->stride[level];
229 offset += blocksx * util_format_get_blocksize(format);
230
231 trans = slab_alloc(pool);
232 if (!trans)
233 return NULL;
234
235 trans->base.resource = pres;
236 trans->base.level = level;
237 trans->base.usage = usage;
238 trans->base.box = *box;
239 trans->base.stride = metadata->stride[level];
240 trans->base.layer_stride = metadata->layer_stride[level];
241 trans->offset = offset;
242 util_range_init(&trans->range);
243
244 if (trans->base.resource->target != PIPE_TEXTURE_3D &&
245 trans->base.resource->target != PIPE_TEXTURE_CUBE &&
246 trans->base.resource->target != PIPE_TEXTURE_1D_ARRAY &&
247 trans->base.resource->target != PIPE_TEXTURE_2D_ARRAY &&
248 trans->base.resource->target != PIPE_TEXTURE_CUBE_ARRAY)
249 trans->l_stride = 0;
250 else
251 trans->l_stride = trans->base.layer_stride;
252
253 return trans;
254 }
255
256 void virgl_resource_destroy_transfer(struct slab_child_pool *pool,
257 struct virgl_transfer *trans)
258 {
259 util_range_destroy(&trans->range);
260 slab_free(pool, trans);
261 }
262
263 void virgl_resource_destroy(struct pipe_screen *screen,
264 struct pipe_resource *resource)
265 {
266 struct virgl_screen *vs = virgl_screen(screen);
267 struct virgl_resource *res = virgl_resource(resource);
268 vs->vws->resource_unref(vs->vws, res->hw_res);
269 FREE(res);
270 }
271
272 boolean virgl_resource_get_handle(struct pipe_screen *screen,
273 struct pipe_resource *resource,
274 struct winsys_handle *whandle)
275 {
276 struct virgl_screen *vs = virgl_screen(screen);
277 struct virgl_resource *res = virgl_resource(resource);
278
279 if (res->u.b.target == PIPE_BUFFER)
280 return FALSE;
281
282 return vs->vws->resource_get_handle(vs->vws, res->hw_res,
283 res->metadata.stride[0],
284 whandle);
285 }
286
287 void virgl_resource_dirty(struct virgl_resource *res, uint32_t level)
288 {
289 if (res) {
290 if (res->u.b.target == PIPE_BUFFER)
291 res->clean[0] = FALSE;
292 else
293 res->clean[level] = FALSE;
294 }
295 }