virgl: Re-use and extend queue transfers for intersecting buffer subdatas.
[mesa.git] / src / gallium / drivers / virgl / virgl_resource.c
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "util/u_format.h"
24 #include "util/u_inlines.h"
25 #include "util/u_memory.h"
26 #include "virgl_context.h"
27 #include "virgl_resource.h"
28 #include "virgl_screen.h"
29
30 bool virgl_res_needs_flush(struct virgl_context *vctx,
31 struct virgl_transfer *trans)
32 {
33 struct virgl_screen *vs = virgl_screen(vctx->base.screen);
34 struct virgl_resource *res = virgl_resource(trans->base.resource);
35
36 if (trans->base.usage & PIPE_TRANSFER_UNSYNCHRONIZED)
37 return false;
38 if (!vs->vws->res_is_referenced(vs->vws, vctx->cbuf, res->hw_res))
39 return false;
40 if (res->clean_mask & (1 << trans->base.level)) {
41 if (vctx->num_draws == 0 && vctx->num_compute == 0)
42 return false;
43 if (!virgl_transfer_queue_is_queued(&vctx->queue, trans))
44 return false;
45 }
46
47 return true;
48 }
49
50 bool virgl_res_needs_readback(struct virgl_context *vctx,
51 struct virgl_resource *res,
52 unsigned usage, unsigned level)
53 {
54 bool readback = true;
55 if (res->clean_mask & (1 << level))
56 readback = false;
57 else if (usage & PIPE_TRANSFER_DISCARD_RANGE)
58 readback = false;
59 else if ((usage & (PIPE_TRANSFER_WRITE | PIPE_TRANSFER_FLUSH_EXPLICIT)) ==
60 (PIPE_TRANSFER_WRITE | PIPE_TRANSFER_FLUSH_EXPLICIT))
61 readback = false;
62 return readback;
63 }
64
65 static struct pipe_resource *virgl_resource_create(struct pipe_screen *screen,
66 const struct pipe_resource *templ)
67 {
68 unsigned vbind;
69 struct virgl_screen *vs = virgl_screen(screen);
70 struct virgl_resource *res = CALLOC_STRUCT(virgl_resource);
71
72 res->u.b = *templ;
73 res->u.b.screen = &vs->base;
74 pipe_reference_init(&res->u.b.reference, 1);
75 vbind = pipe_to_virgl_bind(vs, templ->bind);
76 virgl_resource_layout(&res->u.b, &res->metadata);
77 res->hw_res = vs->vws->resource_create(vs->vws, templ->target,
78 templ->format, vbind,
79 templ->width0,
80 templ->height0,
81 templ->depth0,
82 templ->array_size,
83 templ->last_level,
84 templ->nr_samples,
85 res->metadata.total_size);
86 if (!res->hw_res) {
87 FREE(res);
88 return NULL;
89 }
90
91 res->clean_mask = (1 << VR_MAX_TEXTURE_2D_LEVELS) - 1;
92
93 if (templ->target == PIPE_BUFFER)
94 virgl_buffer_init(res);
95 else
96 virgl_texture_init(res);
97
98 return &res->u.b;
99
100 }
101
102 static struct pipe_resource *virgl_resource_from_handle(struct pipe_screen *screen,
103 const struct pipe_resource *templ,
104 struct winsys_handle *whandle,
105 unsigned usage)
106 {
107 struct virgl_screen *vs = virgl_screen(screen);
108 if (templ->target == PIPE_BUFFER)
109 return NULL;
110
111 struct virgl_resource *res = CALLOC_STRUCT(virgl_resource);
112 res->u.b = *templ;
113 res->u.b.screen = &vs->base;
114 pipe_reference_init(&res->u.b.reference, 1);
115
116 res->hw_res = vs->vws->resource_create_from_handle(vs->vws, whandle);
117 if (!res->hw_res) {
118 FREE(res);
119 return NULL;
120 }
121
122 virgl_texture_init(res);
123
124 return &res->u.b;
125 }
126
127 void virgl_init_screen_resource_functions(struct pipe_screen *screen)
128 {
129 screen->resource_create = virgl_resource_create;
130 screen->resource_from_handle = virgl_resource_from_handle;
131 screen->resource_get_handle = u_resource_get_handle_vtbl;
132 screen->resource_destroy = u_resource_destroy_vtbl;
133 }
134
135 static bool virgl_buffer_transfer_extend(struct pipe_context *ctx,
136 struct pipe_resource *resource,
137 unsigned usage,
138 const struct pipe_box *box,
139 const void *data)
140 {
141 struct virgl_context *vctx = virgl_context(ctx);
142 struct virgl_resource *vbuf = virgl_resource(resource);
143 struct virgl_transfer dummy_trans = { 0 };
144 bool flush;
145 struct virgl_transfer *queued;
146
147 /*
148 * Attempts to short circuit the entire process of mapping and unmapping
149 * a resource if there is an existing transfer that can be extended.
150 * Pessimestically falls back if a flush is required.
151 */
152 dummy_trans.base.resource = resource;
153 dummy_trans.base.usage = usage;
154 dummy_trans.base.box = *box;
155 dummy_trans.base.stride = vbuf->metadata.stride[0];
156 dummy_trans.base.layer_stride = vbuf->metadata.layer_stride[0];
157 dummy_trans.offset = box->x;
158
159 flush = virgl_res_needs_flush(vctx, &dummy_trans);
160 if (flush)
161 return false;
162
163 queued = virgl_transfer_queue_extend(&vctx->queue, &dummy_trans);
164 if (!queued || !queued->hw_res_map)
165 return false;
166
167 memcpy(queued->hw_res_map + dummy_trans.offset, data, box->width);
168
169 return true;
170 }
171
172 static void virgl_buffer_subdata(struct pipe_context *pipe,
173 struct pipe_resource *resource,
174 unsigned usage, unsigned offset,
175 unsigned size, const void *data)
176 {
177 struct pipe_box box;
178
179 assert(!(usage & PIPE_TRANSFER_READ));
180
181 /* the write flag is implicit by the nature of buffer_subdata */
182 usage |= PIPE_TRANSFER_WRITE;
183
184 if (offset == 0 && size == resource->width0)
185 usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
186 else
187 usage |= PIPE_TRANSFER_DISCARD_RANGE;
188
189 u_box_1d(offset, size, &box);
190
191 if (usage & PIPE_TRANSFER_DISCARD_RANGE &&
192 virgl_buffer_transfer_extend(pipe, resource, usage, &box, data))
193 return;
194
195 if (resource->width0 >= getpagesize())
196 u_default_buffer_subdata(pipe, resource, usage, offset, size, data);
197 else
198 virgl_transfer_inline_write(pipe, resource, 0, usage, &box, data, 0, 0);
199 }
200
201 void virgl_init_context_resource_functions(struct pipe_context *ctx)
202 {
203 ctx->transfer_map = u_transfer_map_vtbl;
204 ctx->transfer_flush_region = u_transfer_flush_region_vtbl;
205 ctx->transfer_unmap = u_transfer_unmap_vtbl;
206 ctx->buffer_subdata = virgl_buffer_subdata;
207 ctx->texture_subdata = u_default_texture_subdata;
208 }
209
210 void virgl_resource_layout(struct pipe_resource *pt,
211 struct virgl_resource_metadata *metadata)
212 {
213 unsigned level, nblocksy;
214 unsigned width = pt->width0;
215 unsigned height = pt->height0;
216 unsigned depth = pt->depth0;
217 unsigned buffer_size = 0;
218
219 for (level = 0; level <= pt->last_level; level++) {
220 unsigned slices;
221
222 if (pt->target == PIPE_TEXTURE_CUBE)
223 slices = 6;
224 else if (pt->target == PIPE_TEXTURE_3D)
225 slices = depth;
226 else
227 slices = pt->array_size;
228
229 nblocksy = util_format_get_nblocksy(pt->format, height);
230 metadata->stride[level] = util_format_get_stride(pt->format, width);
231 metadata->layer_stride[level] = nblocksy * metadata->stride[level];
232 metadata->level_offset[level] = buffer_size;
233
234 buffer_size += slices * metadata->layer_stride[level];
235
236 width = u_minify(width, 1);
237 height = u_minify(height, 1);
238 depth = u_minify(depth, 1);
239 }
240
241 if (pt->nr_samples <= 1)
242 metadata->total_size = buffer_size;
243 else /* don't create guest backing store for MSAA */
244 metadata->total_size = 0;
245 }
246
247 struct virgl_transfer *
248 virgl_resource_create_transfer(struct slab_child_pool *pool,
249 struct pipe_resource *pres,
250 const struct virgl_resource_metadata *metadata,
251 unsigned level, unsigned usage,
252 const struct pipe_box *box)
253 {
254 struct virgl_transfer *trans;
255 enum pipe_format format = pres->format;
256 const unsigned blocksy = box->y / util_format_get_blockheight(format);
257 const unsigned blocksx = box->x / util_format_get_blockwidth(format);
258
259 unsigned offset = metadata->level_offset[level];
260 if (pres->target == PIPE_TEXTURE_CUBE ||
261 pres->target == PIPE_TEXTURE_CUBE_ARRAY ||
262 pres->target == PIPE_TEXTURE_3D ||
263 pres->target == PIPE_TEXTURE_2D_ARRAY) {
264 offset += box->z * metadata->layer_stride[level];
265 }
266 else if (pres->target == PIPE_TEXTURE_1D_ARRAY) {
267 offset += box->z * metadata->stride[level];
268 assert(box->y == 0);
269 } else if (pres->target == PIPE_BUFFER) {
270 assert(box->y == 0 && box->z == 0);
271 } else {
272 assert(box->z == 0);
273 }
274
275 offset += blocksy * metadata->stride[level];
276 offset += blocksx * util_format_get_blocksize(format);
277
278 trans = slab_alloc(pool);
279 if (!trans)
280 return NULL;
281
282 trans->base.resource = pres;
283 trans->base.level = level;
284 trans->base.usage = usage;
285 trans->base.box = *box;
286 trans->base.stride = metadata->stride[level];
287 trans->base.layer_stride = metadata->layer_stride[level];
288 trans->offset = offset;
289 util_range_init(&trans->range);
290
291 if (trans->base.resource->target != PIPE_TEXTURE_3D &&
292 trans->base.resource->target != PIPE_TEXTURE_CUBE &&
293 trans->base.resource->target != PIPE_TEXTURE_1D_ARRAY &&
294 trans->base.resource->target != PIPE_TEXTURE_2D_ARRAY &&
295 trans->base.resource->target != PIPE_TEXTURE_CUBE_ARRAY)
296 trans->l_stride = 0;
297 else
298 trans->l_stride = trans->base.layer_stride;
299
300 return trans;
301 }
302
303 void virgl_resource_destroy_transfer(struct slab_child_pool *pool,
304 struct virgl_transfer *trans)
305 {
306 util_range_destroy(&trans->range);
307 slab_free(pool, trans);
308 }
309
310 void virgl_resource_destroy(struct pipe_screen *screen,
311 struct pipe_resource *resource)
312 {
313 struct virgl_screen *vs = virgl_screen(screen);
314 struct virgl_resource *res = virgl_resource(resource);
315 vs->vws->resource_unref(vs->vws, res->hw_res);
316 FREE(res);
317 }
318
319 boolean virgl_resource_get_handle(struct pipe_screen *screen,
320 struct pipe_resource *resource,
321 struct winsys_handle *whandle)
322 {
323 struct virgl_screen *vs = virgl_screen(screen);
324 struct virgl_resource *res = virgl_resource(resource);
325
326 if (res->u.b.target == PIPE_BUFFER)
327 return FALSE;
328
329 return vs->vws->resource_get_handle(vs->vws, res->hw_res,
330 res->metadata.stride[0],
331 whandle);
332 }
333
334 void virgl_resource_dirty(struct virgl_resource *res, uint32_t level)
335 {
336 if (res) {
337 if (res->u.b.target == PIPE_BUFFER)
338 res->clean_mask &= ~1;
339 else
340 res->clean_mask &= ~(1 << level);
341 }
342 }