virgl: add offset alignment values to to v2 caps struct
[mesa.git] / src / gallium / drivers / virgl / virgl_screen.c
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "util/u_memory.h"
24 #include "util/u_format.h"
25 #include "util/u_format_s3tc.h"
26 #include "util/u_video.h"
27 #include "util/os_time.h"
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30
31 #include "tgsi/tgsi_exec.h"
32
33 #include "virgl_screen.h"
34 #include "virgl_resource.h"
35 #include "virgl_public.h"
36 #include "virgl_context.h"
37
38 #define SP_MAX_TEXTURE_2D_LEVELS 15 /* 16K x 16K */
39 #define SP_MAX_TEXTURE_3D_LEVELS 9 /* 512 x 512 x 512 */
40 #define SP_MAX_TEXTURE_CUBE_LEVELS 13 /* 4K x 4K */
41
42 static const char *
43 virgl_get_vendor(struct pipe_screen *screen)
44 {
45 return "Red Hat";
46 }
47
48
49 static const char *
50 virgl_get_name(struct pipe_screen *screen)
51 {
52 return "virgl";
53 }
54
55 static int
56 virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
57 {
58 struct virgl_screen *vscreen = virgl_screen(screen);
59 switch (param) {
60 case PIPE_CAP_NPOT_TEXTURES:
61 return 1;
62 case PIPE_CAP_SM3:
63 return 1;
64 case PIPE_CAP_ANISOTROPIC_FILTER:
65 return 1;
66 case PIPE_CAP_POINT_SPRITE:
67 return 1;
68 case PIPE_CAP_MAX_RENDER_TARGETS:
69 return vscreen->caps.caps.v1.max_render_targets;
70 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
71 return vscreen->caps.caps.v1.max_dual_source_render_targets;
72 case PIPE_CAP_OCCLUSION_QUERY:
73 return vscreen->caps.caps.v1.bset.occlusion_query;
74 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
75 return vscreen->caps.caps.v1.bset.mirror_clamp;
76 case PIPE_CAP_TEXTURE_SWIZZLE:
77 return 1;
78 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
79 return SP_MAX_TEXTURE_2D_LEVELS;
80 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
81 return SP_MAX_TEXTURE_3D_LEVELS;
82 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
83 return SP_MAX_TEXTURE_CUBE_LEVELS;
84 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
85 return 1;
86 case PIPE_CAP_INDEP_BLEND_ENABLE:
87 return vscreen->caps.caps.v1.bset.indep_blend_enable;
88 case PIPE_CAP_INDEP_BLEND_FUNC:
89 return vscreen->caps.caps.v1.bset.indep_blend_func;
90 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
91 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
92 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
93 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
94 return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
95 case PIPE_CAP_DEPTH_CLIP_DISABLE:
96 return vscreen->caps.caps.v1.bset.depth_clip_disable;
97 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
98 return vscreen->caps.caps.v1.max_streamout_buffers;
99 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
100 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
101 return 16*4;
102 case PIPE_CAP_PRIMITIVE_RESTART:
103 return vscreen->caps.caps.v1.bset.primitive_restart;
104 case PIPE_CAP_SHADER_STENCIL_EXPORT:
105 return vscreen->caps.caps.v1.bset.shader_stencil_export;
106 case PIPE_CAP_TGSI_INSTANCEID:
107 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
108 return 1;
109 case PIPE_CAP_SEAMLESS_CUBE_MAP:
110 return vscreen->caps.caps.v1.bset.seamless_cube_map;
111 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
112 return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
113 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
114 return vscreen->caps.caps.v1.max_texture_array_layers;
115 case PIPE_CAP_MIN_TEXEL_OFFSET:
116 return vscreen->caps.caps.v2.min_texel_offset;
117 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
118 return vscreen->caps.caps.v2.min_texture_gather_offset;
119 case PIPE_CAP_MAX_TEXEL_OFFSET:
120 return vscreen->caps.caps.v2.max_texel_offset;
121 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
122 return vscreen->caps.caps.v2.max_texture_gather_offset;
123 case PIPE_CAP_CONDITIONAL_RENDER:
124 return vscreen->caps.caps.v1.bset.conditional_render;
125 case PIPE_CAP_TEXTURE_BARRIER:
126 return 0;
127 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
128 return 1;
129 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
130 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
131 return vscreen->caps.caps.v1.bset.color_clamping;
132 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
133 return 1;
134 case PIPE_CAP_GLSL_FEATURE_LEVEL:
135 return vscreen->caps.caps.v1.glsl_level;
136 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
137 return 0;
138 case PIPE_CAP_COMPUTE:
139 return 0;
140 case PIPE_CAP_USER_VERTEX_BUFFERS:
141 return 0;
142 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
143 return vscreen->caps.caps.v2.uniform_buffer_offset_alignment;
144 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
145 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
146 return vscreen->caps.caps.v1.bset.streamout_pause_resume;
147 case PIPE_CAP_START_INSTANCE:
148 return vscreen->caps.caps.v1.bset.start_instance;
149 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
150 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
151 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
152 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
153 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
154 return 0;
155 case PIPE_CAP_QUERY_TIMESTAMP:
156 return 1;
157 case PIPE_CAP_QUERY_TIME_ELAPSED:
158 return 0;
159 case PIPE_CAP_TGSI_TEXCOORD:
160 return 0;
161 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
162 return VIRGL_MAP_BUFFER_ALIGNMENT;
163 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
164 return vscreen->caps.caps.v1.max_tbo_size > 0;
165 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
166 return vscreen->caps.caps.v2.texture_buffer_offset_alignment;
167 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
168 return 0;
169 case PIPE_CAP_CUBE_MAP_ARRAY:
170 return vscreen->caps.caps.v1.bset.cube_map_array;
171 case PIPE_CAP_TEXTURE_MULTISAMPLE:
172 return vscreen->caps.caps.v1.bset.texture_multisample;
173 case PIPE_CAP_MAX_VIEWPORTS:
174 return vscreen->caps.caps.v1.max_viewports;
175 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
176 return vscreen->caps.caps.v1.max_tbo_size;
177 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
178 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
179 case PIPE_CAP_ENDIANNESS:
180 return 0;
181 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
182 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
183 return 1;
184 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
185 return 0;
186 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
187 return vscreen->caps.caps.v2.max_geom_output_vertices;
188 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
189 return vscreen->caps.caps.v2.max_geom_total_output_components;
190 case PIPE_CAP_TEXTURE_QUERY_LOD:
191 return vscreen->caps.caps.v1.bset.texture_query_lod;
192 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
193 return vscreen->caps.caps.v1.max_texture_gather_components;
194 case PIPE_CAP_DRAW_INDIRECT:
195 return vscreen->caps.caps.v1.bset.has_indirect_draw;
196 case PIPE_CAP_SAMPLE_SHADING:
197 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
198 return vscreen->caps.caps.v1.bset.has_sample_shading;
199 case PIPE_CAP_TEXTURE_GATHER_SM5:
200 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
201 case PIPE_CAP_FAKE_SW_MSAA:
202 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
203 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
204 case PIPE_CAP_MAX_VERTEX_STREAMS:
205 case PIPE_CAP_MULTI_DRAW_INDIRECT:
206 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
207 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
208 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
209 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
210 case PIPE_CAP_SAMPLER_VIEW_TARGET:
211 case PIPE_CAP_CLIP_HALFZ:
212 case PIPE_CAP_VERTEXID_NOBASE:
213 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
214 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
215 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
216 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
217 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
218 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
219 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
220 case PIPE_CAP_DEPTH_BOUNDS_TEST:
221 case PIPE_CAP_TGSI_TXQS:
222 case PIPE_CAP_SHAREABLE_SHADERS:
223 case PIPE_CAP_CLEAR_TEXTURE:
224 case PIPE_CAP_DRAW_PARAMETERS:
225 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
226 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
227 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
228 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
229 case PIPE_CAP_INVALIDATE_BUFFER:
230 case PIPE_CAP_GENERATE_MIPMAP:
231 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
232 case PIPE_CAP_QUERY_BUFFER_OBJECT:
233 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
234 case PIPE_CAP_STRING_MARKER:
235 case PIPE_CAP_QUERY_MEMORY_INFO:
236 case PIPE_CAP_PCI_GROUP:
237 case PIPE_CAP_PCI_BUS:
238 case PIPE_CAP_PCI_DEVICE:
239 case PIPE_CAP_PCI_FUNCTION:
240 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
241 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
242 case PIPE_CAP_CULL_DISTANCE:
243 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
244 case PIPE_CAP_TGSI_VOTE:
245 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
246 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
247 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
248 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
249 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
250 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
251 case PIPE_CAP_TGSI_FS_FBFETCH:
252 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
253 case PIPE_CAP_INT64:
254 case PIPE_CAP_INT64_DIVMOD:
255 case PIPE_CAP_TGSI_TEX_TXF_LZ:
256 case PIPE_CAP_TGSI_CLOCK:
257 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
258 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
259 case PIPE_CAP_TGSI_BALLOT:
260 case PIPE_CAP_DOUBLES:
261 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
262 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
263 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
264 case PIPE_CAP_POST_DEPTH_COVERAGE:
265 case PIPE_CAP_BINDLESS_TEXTURE:
266 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
267 case PIPE_CAP_QUERY_SO_OVERFLOW:
268 case PIPE_CAP_MEMOBJ:
269 case PIPE_CAP_LOAD_CONSTBUF:
270 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
271 case PIPE_CAP_TILE_RASTER_ORDER:
272 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
273 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
274 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
275 case PIPE_CAP_FENCE_SIGNAL:
276 case PIPE_CAP_CONSTBUF0_FLAGS:
277 return 0;
278 case PIPE_CAP_VENDOR_ID:
279 return 0x1af4;
280 case PIPE_CAP_DEVICE_ID:
281 return 0x1010;
282 case PIPE_CAP_ACCELERATED:
283 return 1;
284 case PIPE_CAP_UMA:
285 case PIPE_CAP_VIDEO_MEMORY:
286 return 0;
287 case PIPE_CAP_NATIVE_FENCE_FD:
288 return 0;
289 }
290 /* should only get here on unhandled cases */
291 debug_printf("Unexpected PIPE_CAP %d query\n", param);
292 return 0;
293 }
294
295 static int
296 virgl_get_shader_param(struct pipe_screen *screen,
297 enum pipe_shader_type shader,
298 enum pipe_shader_cap param)
299 {
300 struct virgl_screen *vscreen = virgl_screen(screen);
301 switch(shader)
302 {
303 case PIPE_SHADER_FRAGMENT:
304 case PIPE_SHADER_VERTEX:
305 case PIPE_SHADER_GEOMETRY:
306 switch (param) {
307 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
308 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
309 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
310 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
311 return INT_MAX;
312 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
313 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
314 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
315 return 1;
316 case PIPE_SHADER_CAP_MAX_INPUTS:
317 if (vscreen->caps.caps.v1.glsl_level < 150)
318 return vscreen->caps.caps.v2.max_vertex_attribs;
319 return (shader == PIPE_SHADER_VERTEX ||
320 shader == PIPE_SHADER_GEOMETRY) ? vscreen->caps.caps.v2.max_vertex_attribs : 32;
321 case PIPE_SHADER_CAP_MAX_OUTPUTS:
322 if (shader == PIPE_SHADER_FRAGMENT)
323 return vscreen->caps.caps.v1.max_render_targets;
324 return vscreen->caps.caps.v2.max_vertex_outputs;
325 // case PIPE_SHADER_CAP_MAX_CONSTS:
326 // return 4096;
327 case PIPE_SHADER_CAP_MAX_TEMPS:
328 return 256;
329 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
330 return vscreen->caps.caps.v1.max_uniform_blocks;
331 // case PIPE_SHADER_CAP_MAX_ADDRS:
332 // return 1;
333 case PIPE_SHADER_CAP_SUBROUTINES:
334 return 1;
335 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
336 return 16;
337 case PIPE_SHADER_CAP_INTEGERS:
338 return vscreen->caps.caps.v1.glsl_level >= 130;
339 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
340 return 32;
341 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
342 return 4096 * sizeof(float[4]);
343 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
344 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
345 case PIPE_SHADER_CAP_INT64_ATOMICS:
346 case PIPE_SHADER_CAP_FP16:
347 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
348 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
349 default:
350 return 0;
351 }
352 default:
353 return 0;
354 }
355 }
356
357 static float
358 virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
359 {
360 struct virgl_screen *vscreen = virgl_screen(screen);
361 switch (param) {
362 case PIPE_CAPF_MAX_LINE_WIDTH:
363 return vscreen->caps.caps.v2.max_aliased_line_width;
364 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
365 return vscreen->caps.caps.v2.max_smooth_line_width;
366 case PIPE_CAPF_MAX_POINT_WIDTH:
367 return vscreen->caps.caps.v2.max_aliased_point_size;
368 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
369 return vscreen->caps.caps.v2.max_smooth_point_size;
370 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
371 return 16.0;
372 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
373 return vscreen->caps.caps.v2.max_texture_lod_bias;
374 }
375 /* should only get here on unhandled cases */
376 debug_printf("Unexpected PIPE_CAPF %d query\n", param);
377 return 0.0;
378 }
379
380 static boolean
381 virgl_is_vertex_format_supported(struct pipe_screen *screen,
382 enum pipe_format format)
383 {
384 struct virgl_screen *vscreen = virgl_screen(screen);
385 const struct util_format_description *format_desc;
386 int i;
387
388 format_desc = util_format_description(format);
389 if (!format_desc)
390 return FALSE;
391
392 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
393 int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
394 int big = vformat / 32;
395 int small = vformat % 32;
396 if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
397 return FALSE;
398 return TRUE;
399 }
400
401 /* Find the first non-VOID channel. */
402 for (i = 0; i < 4; i++) {
403 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
404 break;
405 }
406 }
407
408 if (i == 4)
409 return FALSE;
410
411 if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
412 return FALSE;
413
414 if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
415 return FALSE;
416 return TRUE;
417 }
418
419 /**
420 * Query format support for creating a texture, drawing surface, etc.
421 * \param format the format to test
422 * \param type one of PIPE_TEXTURE, PIPE_SURFACE
423 */
424 static boolean
425 virgl_is_format_supported( struct pipe_screen *screen,
426 enum pipe_format format,
427 enum pipe_texture_target target,
428 unsigned sample_count,
429 unsigned bind)
430 {
431 struct virgl_screen *vscreen = virgl_screen(screen);
432 const struct util_format_description *format_desc;
433 int i;
434
435 assert(target == PIPE_BUFFER ||
436 target == PIPE_TEXTURE_1D ||
437 target == PIPE_TEXTURE_1D_ARRAY ||
438 target == PIPE_TEXTURE_2D ||
439 target == PIPE_TEXTURE_2D_ARRAY ||
440 target == PIPE_TEXTURE_RECT ||
441 target == PIPE_TEXTURE_3D ||
442 target == PIPE_TEXTURE_CUBE ||
443 target == PIPE_TEXTURE_CUBE_ARRAY);
444
445 format_desc = util_format_description(format);
446 if (!format_desc)
447 return FALSE;
448
449 if (util_format_is_intensity(format))
450 return FALSE;
451
452 if (sample_count > 1) {
453 if (!vscreen->caps.caps.v1.bset.texture_multisample)
454 return FALSE;
455 if (sample_count > vscreen->caps.caps.v1.max_samples)
456 return FALSE;
457 }
458
459 if (bind & PIPE_BIND_VERTEX_BUFFER) {
460 return virgl_is_vertex_format_supported(screen, format);
461 }
462
463 if (bind & PIPE_BIND_RENDER_TARGET) {
464 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
465 return FALSE;
466
467 /*
468 * Although possible, it is unnatural to render into compressed or YUV
469 * surfaces. So disable these here to avoid going into weird paths
470 * inside the state trackers.
471 */
472 if (format_desc->block.width != 1 ||
473 format_desc->block.height != 1)
474 return FALSE;
475
476 {
477 int big = format / 32;
478 int small = format % 32;
479 if (!(vscreen->caps.caps.v1.render.bitmask[big] & (1 << small)))
480 return FALSE;
481 }
482 }
483
484 if (bind & PIPE_BIND_DEPTH_STENCIL) {
485 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
486 return FALSE;
487 }
488
489 /*
490 * All other operations (sampling, transfer, etc).
491 */
492
493 if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
494 goto out_lookup;
495 }
496 if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
497 goto out_lookup;
498 }
499 if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
500 goto out_lookup;
501 }
502
503 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
504 goto out_lookup;
505 } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
506 goto out_lookup;
507 }
508
509 /* Find the first non-VOID channel. */
510 for (i = 0; i < 4; i++) {
511 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
512 break;
513 }
514 }
515
516 if (i == 4)
517 return FALSE;
518
519 /* no L4A4 */
520 if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
521 return FALSE;
522
523 out_lookup:
524 {
525 int big = format / 32;
526 int small = format % 32;
527 if (!(vscreen->caps.caps.v1.sampler.bitmask[big] & (1 << small)))
528 return FALSE;
529 }
530 /*
531 * Everything else should be supported by u_format.
532 */
533 return TRUE;
534 }
535
536 static void virgl_flush_frontbuffer(struct pipe_screen *screen,
537 struct pipe_resource *res,
538 unsigned level, unsigned layer,
539 void *winsys_drawable_handle, struct pipe_box *sub_box)
540 {
541 struct virgl_screen *vscreen = virgl_screen(screen);
542 struct virgl_winsys *vws = vscreen->vws;
543 struct virgl_resource *vres = virgl_resource(res);
544
545 if (vws->flush_frontbuffer)
546 vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
547 sub_box);
548 }
549
550 static void virgl_fence_reference(struct pipe_screen *screen,
551 struct pipe_fence_handle **ptr,
552 struct pipe_fence_handle *fence)
553 {
554 struct virgl_screen *vscreen = virgl_screen(screen);
555 struct virgl_winsys *vws = vscreen->vws;
556
557 vws->fence_reference(vws, ptr, fence);
558 }
559
560 static boolean virgl_fence_finish(struct pipe_screen *screen,
561 struct pipe_context *ctx,
562 struct pipe_fence_handle *fence,
563 uint64_t timeout)
564 {
565 struct virgl_screen *vscreen = virgl_screen(screen);
566 struct virgl_winsys *vws = vscreen->vws;
567
568 return vws->fence_wait(vws, fence, timeout);
569 }
570
571 static uint64_t
572 virgl_get_timestamp(struct pipe_screen *_screen)
573 {
574 return os_time_get_nano();
575 }
576
577 static void
578 virgl_destroy_screen(struct pipe_screen *screen)
579 {
580 struct virgl_screen *vscreen = virgl_screen(screen);
581 struct virgl_winsys *vws = vscreen->vws;
582
583 slab_destroy_parent(&vscreen->texture_transfer_pool);
584
585 if (vws)
586 vws->destroy(vws);
587 FREE(vscreen);
588 }
589
590 struct pipe_screen *
591 virgl_create_screen(struct virgl_winsys *vws)
592 {
593 struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
594
595 if (!screen)
596 return NULL;
597
598 screen->vws = vws;
599 screen->base.get_name = virgl_get_name;
600 screen->base.get_vendor = virgl_get_vendor;
601 screen->base.get_param = virgl_get_param;
602 screen->base.get_shader_param = virgl_get_shader_param;
603 screen->base.get_paramf = virgl_get_paramf;
604 screen->base.is_format_supported = virgl_is_format_supported;
605 screen->base.destroy = virgl_destroy_screen;
606 screen->base.context_create = virgl_context_create;
607 screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
608 screen->base.get_timestamp = virgl_get_timestamp;
609 screen->base.fence_reference = virgl_fence_reference;
610 //screen->base.fence_signalled = virgl_fence_signalled;
611 screen->base.fence_finish = virgl_fence_finish;
612
613 virgl_init_screen_resource_functions(&screen->base);
614
615 vws->get_caps(vws, &screen->caps);
616
617 screen->refcnt = 1;
618
619 slab_create_parent(&screen->texture_transfer_pool, sizeof(struct virgl_transfer), 16);
620
621 return &screen->base;
622 }