668f2e01cdd178240c558ef388027db9258ac5c3
[mesa.git] / src / gallium / drivers / virgl / virgl_screen.c
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "util/u_memory.h"
24 #include "util/u_format.h"
25 #include "util/u_format_s3tc.h"
26 #include "util/u_video.h"
27 #include "os/os_time.h"
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "draw/draw_context.h"
31
32 #include "tgsi/tgsi_exec.h"
33
34 #include "virgl_screen.h"
35 #include "virgl_resource.h"
36 #include "virgl_public.h"
37 #include "virgl_context.h"
38
39 #define SP_MAX_TEXTURE_2D_LEVELS 15 /* 16K x 16K */
40 #define SP_MAX_TEXTURE_3D_LEVELS 9 /* 512 x 512 x 512 */
41 #define SP_MAX_TEXTURE_CUBE_LEVELS 13 /* 4K x 4K */
42
43 static const char *
44 virgl_get_vendor(struct pipe_screen *screen)
45 {
46 return "Red Hat";
47 }
48
49
50 static const char *
51 virgl_get_name(struct pipe_screen *screen)
52 {
53 return "virgl";
54 }
55
56 static int
57 virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
58 {
59 struct virgl_screen *vscreen = virgl_screen(screen);
60 switch (param) {
61 case PIPE_CAP_NPOT_TEXTURES:
62 return 1;
63 case PIPE_CAP_TWO_SIDED_STENCIL:
64 return 1;
65 case PIPE_CAP_SM3:
66 return 1;
67 case PIPE_CAP_ANISOTROPIC_FILTER:
68 return 1;
69 case PIPE_CAP_POINT_SPRITE:
70 return 1;
71 case PIPE_CAP_MAX_RENDER_TARGETS:
72 return vscreen->caps.caps.v1.max_render_targets;
73 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
74 return vscreen->caps.caps.v1.max_dual_source_render_targets;
75 case PIPE_CAP_OCCLUSION_QUERY:
76 return vscreen->caps.caps.v1.bset.occlusion_query;
77 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
78 return vscreen->caps.caps.v1.bset.mirror_clamp;
79 case PIPE_CAP_TEXTURE_SHADOW_MAP:
80 return 1;
81 case PIPE_CAP_TEXTURE_SWIZZLE:
82 return 1;
83 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
84 return SP_MAX_TEXTURE_2D_LEVELS;
85 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
86 return SP_MAX_TEXTURE_3D_LEVELS;
87 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
88 return SP_MAX_TEXTURE_CUBE_LEVELS;
89 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
90 return 1;
91 case PIPE_CAP_INDEP_BLEND_ENABLE:
92 return vscreen->caps.caps.v1.bset.indep_blend_enable;
93 case PIPE_CAP_INDEP_BLEND_FUNC:
94 return vscreen->caps.caps.v1.bset.indep_blend_func;
95 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
96 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
97 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
98 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
99 return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
100 case PIPE_CAP_DEPTH_CLIP_DISABLE:
101 return vscreen->caps.caps.v1.bset.depth_clip_disable;
102 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
103 return vscreen->caps.caps.v1.max_streamout_buffers;
104 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
105 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
106 return 16*4;
107 case PIPE_CAP_PRIMITIVE_RESTART:
108 return vscreen->caps.caps.v1.bset.primitive_restart;
109 case PIPE_CAP_SHADER_STENCIL_EXPORT:
110 return vscreen->caps.caps.v1.bset.shader_stencil_export;
111 case PIPE_CAP_TGSI_INSTANCEID:
112 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
113 return 1;
114 case PIPE_CAP_SEAMLESS_CUBE_MAP:
115 return vscreen->caps.caps.v1.bset.seamless_cube_map;
116 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
117 return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
118 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
119 return vscreen->caps.caps.v1.max_texture_array_layers;
120 case PIPE_CAP_MIN_TEXEL_OFFSET:
121 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
122 return -8;
123 case PIPE_CAP_MAX_TEXEL_OFFSET:
124 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
125 return 7;
126 case PIPE_CAP_CONDITIONAL_RENDER:
127 return vscreen->caps.caps.v1.bset.conditional_render;
128 case PIPE_CAP_TEXTURE_BARRIER:
129 return 0;
130 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
131 return 1;
132 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
133 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
134 return vscreen->caps.caps.v1.bset.color_clamping;
135 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
136 return 1;
137 case PIPE_CAP_GLSL_FEATURE_LEVEL:
138 return vscreen->caps.caps.v1.glsl_level;
139 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140 return 0;
141 case PIPE_CAP_COMPUTE:
142 return 0;
143 case PIPE_CAP_USER_VERTEX_BUFFERS:
144 return 0;
145 case PIPE_CAP_USER_INDEX_BUFFERS:
146 case PIPE_CAP_USER_CONSTANT_BUFFERS:
147 return 1;
148 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
149 return 16;
150 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
151 return vscreen->caps.caps.v1.bset.streamout_pause_resume;
152 case PIPE_CAP_START_INSTANCE:
153 return vscreen->caps.caps.v1.bset.start_instance;
154 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
155 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
156 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
157 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
158 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
159 return 0;
160 case PIPE_CAP_QUERY_TIMESTAMP:
161 return 1;
162 case PIPE_CAP_QUERY_TIME_ELAPSED:
163 return 0;
164 case PIPE_CAP_TGSI_TEXCOORD:
165 return 0;
166 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
167 return VIRGL_MAP_BUFFER_ALIGNMENT;
168 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
169 return vscreen->caps.caps.v1.max_tbo_size > 0;
170 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
171 return 0;
172 case PIPE_CAP_CUBE_MAP_ARRAY:
173 return vscreen->caps.caps.v1.bset.cube_map_array;
174 case PIPE_CAP_TEXTURE_MULTISAMPLE:
175 return vscreen->caps.caps.v1.bset.texture_multisample;
176 case PIPE_CAP_MAX_VIEWPORTS:
177 return vscreen->caps.caps.v1.max_viewports;
178 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
179 return vscreen->caps.caps.v1.max_tbo_size;
180 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
181 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
182 case PIPE_CAP_ENDIANNESS:
183 return 0;
184 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
185 return 1;
186 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
187 return 0;
188 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
189 return 1024;
190 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
191 return 16384;
192 case PIPE_CAP_TEXTURE_QUERY_LOD:
193 return vscreen->caps.caps.v1.bset.texture_query_lod;
194 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
195 return vscreen->caps.caps.v1.max_texture_gather_components;
196 case PIPE_CAP_TEXTURE_GATHER_SM5:
197 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
198 case PIPE_CAP_SAMPLE_SHADING:
199 case PIPE_CAP_FAKE_SW_MSAA:
200 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
201 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
202 case PIPE_CAP_MAX_VERTEX_STREAMS:
203 case PIPE_CAP_DRAW_INDIRECT:
204 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
205 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
206 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
207 case PIPE_CAP_SAMPLER_VIEW_TARGET:
208 case PIPE_CAP_CLIP_HALFZ:
209 case PIPE_CAP_VERTEXID_NOBASE:
210 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
211 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
212 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
213 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
214 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
215 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
216 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
217 case PIPE_CAP_DEPTH_BOUNDS_TEST:
218 case PIPE_CAP_TGSI_TXQS:
219 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
220 case PIPE_CAP_SHAREABLE_SHADERS:
221 case PIPE_CAP_CLEAR_TEXTURE:
222 case PIPE_CAP_DRAW_PARAMETERS:
223 return 0;
224 case PIPE_CAP_VENDOR_ID:
225 return 0x1af4;
226 case PIPE_CAP_DEVICE_ID:
227 return 0x1010;
228 case PIPE_CAP_ACCELERATED:
229 return 1;
230 case PIPE_CAP_UMA:
231 case PIPE_CAP_VIDEO_MEMORY:
232 return 0;
233 }
234 /* should only get here on unhandled cases */
235 debug_printf("Unexpected PIPE_CAP %d query\n", param);
236 return 0;
237 }
238
239 static int
240 virgl_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
241 {
242 struct virgl_screen *vscreen = virgl_screen(screen);
243 switch(shader)
244 {
245 case PIPE_SHADER_FRAGMENT:
246 case PIPE_SHADER_VERTEX:
247 case PIPE_SHADER_GEOMETRY:
248 switch (param) {
249 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
250 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
251 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
252 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
253 return INT_MAX;
254 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
255 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
256 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
257 return 1;
258 case PIPE_SHADER_CAP_MAX_INPUTS:
259 if (vscreen->caps.caps.v1.glsl_level < 150)
260 return 16;
261 return shader == PIPE_SHADER_VERTEX ? 16 : 32;
262 case PIPE_SHADER_CAP_MAX_OUTPUTS:
263 return 128;
264 // case PIPE_SHADER_CAP_MAX_CONSTS:
265 // return 4096;
266 case PIPE_SHADER_CAP_MAX_TEMPS:
267 return 256;
268 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
269 return vscreen->caps.caps.v1.max_uniform_blocks;
270 // case PIPE_SHADER_CAP_MAX_ADDRS:
271 // return 1;
272 case PIPE_SHADER_CAP_MAX_PREDS:
273 return 0;
274 case PIPE_SHADER_CAP_SUBROUTINES:
275 return 1;
276 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
277 return 16;
278 case PIPE_SHADER_CAP_INTEGERS:
279 return vscreen->caps.caps.v1.glsl_level >= 130;
280 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
281 return 32;
282 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
283 return 4096 * sizeof(float[4]);
284 default:
285 return 0;
286 }
287 default:
288 return 0;
289 }
290 }
291
292 static float
293 virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
294 {
295 switch (param) {
296 case PIPE_CAPF_MAX_LINE_WIDTH:
297 /* fall-through */
298 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
299 return 255.0; /* arbitrary */
300 case PIPE_CAPF_MAX_POINT_WIDTH:
301 /* fall-through */
302 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
303 return 255.0; /* arbitrary */
304 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
305 return 16.0;
306 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
307 return 16.0; /* arbitrary */
308 case PIPE_CAPF_GUARD_BAND_LEFT:
309 case PIPE_CAPF_GUARD_BAND_TOP:
310 case PIPE_CAPF_GUARD_BAND_RIGHT:
311 case PIPE_CAPF_GUARD_BAND_BOTTOM:
312 return 0.0;
313 }
314 /* should only get here on unhandled cases */
315 debug_printf("Unexpected PIPE_CAPF %d query\n", param);
316 return 0.0;
317 }
318
319 static boolean
320 virgl_is_vertex_format_supported(struct pipe_screen *screen,
321 enum pipe_format format)
322 {
323 struct virgl_screen *vscreen = virgl_screen(screen);
324 const struct util_format_description *format_desc;
325 int i;
326
327 format_desc = util_format_description(format);
328 if (!format_desc)
329 return FALSE;
330
331 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
332 int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
333 int big = vformat / 32;
334 int small = vformat % 32;
335 if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
336 return FALSE;
337 return TRUE;
338 }
339
340 /* Find the first non-VOID channel. */
341 for (i = 0; i < 4; i++) {
342 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
343 break;
344 }
345 }
346
347 if (i == 4)
348 return FALSE;
349
350 if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
351 return FALSE;
352
353 if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
354 return FALSE;
355 return TRUE;
356 }
357
358 /**
359 * Query format support for creating a texture, drawing surface, etc.
360 * \param format the format to test
361 * \param type one of PIPE_TEXTURE, PIPE_SURFACE
362 */
363 static boolean
364 virgl_is_format_supported( struct pipe_screen *screen,
365 enum pipe_format format,
366 enum pipe_texture_target target,
367 unsigned sample_count,
368 unsigned bind)
369 {
370 struct virgl_screen *vscreen = virgl_screen(screen);
371 const struct util_format_description *format_desc;
372 int i;
373
374 assert(target == PIPE_BUFFER ||
375 target == PIPE_TEXTURE_1D ||
376 target == PIPE_TEXTURE_1D_ARRAY ||
377 target == PIPE_TEXTURE_2D ||
378 target == PIPE_TEXTURE_2D_ARRAY ||
379 target == PIPE_TEXTURE_RECT ||
380 target == PIPE_TEXTURE_3D ||
381 target == PIPE_TEXTURE_CUBE ||
382 target == PIPE_TEXTURE_CUBE_ARRAY);
383
384 format_desc = util_format_description(format);
385 if (!format_desc)
386 return FALSE;
387
388 if (util_format_is_intensity(format))
389 return FALSE;
390
391 if (sample_count > 1) {
392 if (!vscreen->caps.caps.v1.bset.texture_multisample)
393 return FALSE;
394 if (sample_count > vscreen->caps.caps.v1.max_samples)
395 return FALSE;
396 }
397
398 if (bind & PIPE_BIND_VERTEX_BUFFER) {
399 return virgl_is_vertex_format_supported(screen, format);
400 }
401
402 if (bind & PIPE_BIND_RENDER_TARGET) {
403 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
404 return FALSE;
405
406 /*
407 * Although possible, it is unnatural to render into compressed or YUV
408 * surfaces. So disable these here to avoid going into weird paths
409 * inside the state trackers.
410 */
411 if (format_desc->block.width != 1 ||
412 format_desc->block.height != 1)
413 return FALSE;
414
415 {
416 int big = format / 32;
417 int small = format % 32;
418 if (!(vscreen->caps.caps.v1.render.bitmask[big] & (1 << small)))
419 return FALSE;
420 }
421 }
422
423 if (bind & PIPE_BIND_DEPTH_STENCIL) {
424 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
425 return FALSE;
426 }
427
428 /*
429 * All other operations (sampling, transfer, etc).
430 */
431
432 if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
433 if (util_format_s3tc_enabled)
434 goto out_lookup;
435 return FALSE;
436 }
437 if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
438 goto out_lookup;
439 }
440
441 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
442 goto out_lookup;
443 } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
444 goto out_lookup;
445 }
446
447 /* Find the first non-VOID channel. */
448 for (i = 0; i < 4; i++) {
449 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
450 break;
451 }
452 }
453
454 if (i == 4)
455 return FALSE;
456
457 /* no L4A4 */
458 if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
459 return FALSE;
460
461 out_lookup:
462 {
463 int big = format / 32;
464 int small = format % 32;
465 if (!(vscreen->caps.caps.v1.sampler.bitmask[big] & (1 << small)))
466 return FALSE;
467 }
468 /*
469 * Everything else should be supported by u_format.
470 */
471 return TRUE;
472 }
473
474 static void virgl_flush_frontbuffer(struct pipe_screen *screen,
475 struct pipe_resource *res,
476 unsigned level, unsigned layer,
477 void *winsys_drawable_handle, struct pipe_box *sub_box)
478 {
479 struct virgl_screen *vscreen = virgl_screen(screen);
480 struct virgl_winsys *vws = vscreen->vws;
481 struct virgl_resource *vres = virgl_resource(res);
482
483 if (vws->flush_frontbuffer)
484 vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
485 sub_box);
486 }
487
488 static void virgl_fence_reference(struct pipe_screen *screen,
489 struct pipe_fence_handle **ptr,
490 struct pipe_fence_handle *fence)
491 {
492 struct virgl_screen *vscreen = virgl_screen(screen);
493 struct virgl_winsys *vws = vscreen->vws;
494
495 vws->fence_reference(vws, ptr, fence);
496 }
497
498 static boolean virgl_fence_finish(struct pipe_screen *screen,
499 struct pipe_fence_handle *fence,
500 uint64_t timeout)
501 {
502 struct virgl_screen *vscreen = virgl_screen(screen);
503 struct virgl_winsys *vws = vscreen->vws;
504
505 return vws->fence_wait(vws, fence, timeout);
506 }
507
508 static uint64_t
509 virgl_get_timestamp(struct pipe_screen *_screen)
510 {
511 return os_time_get_nano();
512 }
513
514 static void
515 virgl_destroy_screen(struct pipe_screen *screen)
516 {
517 struct virgl_screen *vscreen = virgl_screen(screen);
518 struct virgl_winsys *vws = vscreen->vws;
519
520 if (vws)
521 vws->destroy(vws);
522 FREE(vscreen);
523 }
524
525 struct pipe_screen *
526 virgl_create_screen(struct virgl_winsys *vws)
527 {
528 struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
529
530 if (!screen)
531 return NULL;
532
533 screen->vws = vws;
534 screen->base.get_name = virgl_get_name;
535 screen->base.get_vendor = virgl_get_vendor;
536 screen->base.get_param = virgl_get_param;
537 screen->base.get_shader_param = virgl_get_shader_param;
538 screen->base.get_paramf = virgl_get_paramf;
539 screen->base.is_format_supported = virgl_is_format_supported;
540 screen->base.destroy = virgl_destroy_screen;
541 screen->base.context_create = virgl_context_create;
542 screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
543 screen->base.get_timestamp = virgl_get_timestamp;
544 screen->base.fence_reference = virgl_fence_reference;
545 //screen->base.fence_signalled = virgl_fence_signalled;
546 screen->base.fence_finish = virgl_fence_finish;
547
548 virgl_init_screen_resource_functions(&screen->base);
549
550 vws->get_caps(vws, &screen->caps);
551
552
553 util_format_s3tc_init();
554 return &screen->base;
555 }