gallium: s/unsigned/enum pipe_shader_type/ for pipe_screen::get_shader_param()
[mesa.git] / src / gallium / drivers / virgl / virgl_screen.c
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "util/u_memory.h"
24 #include "util/u_format.h"
25 #include "util/u_format_s3tc.h"
26 #include "util/u_video.h"
27 #include "os/os_time.h"
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "draw/draw_context.h"
31
32 #include "tgsi/tgsi_exec.h"
33
34 #include "virgl_screen.h"
35 #include "virgl_resource.h"
36 #include "virgl_public.h"
37 #include "virgl_context.h"
38
39 #define SP_MAX_TEXTURE_2D_LEVELS 15 /* 16K x 16K */
40 #define SP_MAX_TEXTURE_3D_LEVELS 9 /* 512 x 512 x 512 */
41 #define SP_MAX_TEXTURE_CUBE_LEVELS 13 /* 4K x 4K */
42
43 static const char *
44 virgl_get_vendor(struct pipe_screen *screen)
45 {
46 return "Red Hat";
47 }
48
49
50 static const char *
51 virgl_get_name(struct pipe_screen *screen)
52 {
53 return "virgl";
54 }
55
56 static int
57 virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
58 {
59 struct virgl_screen *vscreen = virgl_screen(screen);
60 switch (param) {
61 case PIPE_CAP_NPOT_TEXTURES:
62 return 1;
63 case PIPE_CAP_TWO_SIDED_STENCIL:
64 return 1;
65 case PIPE_CAP_SM3:
66 return 1;
67 case PIPE_CAP_ANISOTROPIC_FILTER:
68 return 1;
69 case PIPE_CAP_POINT_SPRITE:
70 return 1;
71 case PIPE_CAP_MAX_RENDER_TARGETS:
72 return vscreen->caps.caps.v1.max_render_targets;
73 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
74 return vscreen->caps.caps.v1.max_dual_source_render_targets;
75 case PIPE_CAP_OCCLUSION_QUERY:
76 return vscreen->caps.caps.v1.bset.occlusion_query;
77 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
78 return vscreen->caps.caps.v1.bset.mirror_clamp;
79 case PIPE_CAP_TEXTURE_SHADOW_MAP:
80 return 1;
81 case PIPE_CAP_TEXTURE_SWIZZLE:
82 return 1;
83 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
84 return SP_MAX_TEXTURE_2D_LEVELS;
85 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
86 return SP_MAX_TEXTURE_3D_LEVELS;
87 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
88 return SP_MAX_TEXTURE_CUBE_LEVELS;
89 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
90 return 1;
91 case PIPE_CAP_INDEP_BLEND_ENABLE:
92 return vscreen->caps.caps.v1.bset.indep_blend_enable;
93 case PIPE_CAP_INDEP_BLEND_FUNC:
94 return vscreen->caps.caps.v1.bset.indep_blend_func;
95 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
96 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
97 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
98 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
99 return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
100 case PIPE_CAP_DEPTH_CLIP_DISABLE:
101 return vscreen->caps.caps.v1.bset.depth_clip_disable;
102 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
103 return vscreen->caps.caps.v1.max_streamout_buffers;
104 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
105 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
106 return 16*4;
107 case PIPE_CAP_PRIMITIVE_RESTART:
108 return vscreen->caps.caps.v1.bset.primitive_restart;
109 case PIPE_CAP_SHADER_STENCIL_EXPORT:
110 return vscreen->caps.caps.v1.bset.shader_stencil_export;
111 case PIPE_CAP_TGSI_INSTANCEID:
112 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
113 return 1;
114 case PIPE_CAP_SEAMLESS_CUBE_MAP:
115 return vscreen->caps.caps.v1.bset.seamless_cube_map;
116 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
117 return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
118 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
119 return vscreen->caps.caps.v1.max_texture_array_layers;
120 case PIPE_CAP_MIN_TEXEL_OFFSET:
121 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
122 return -8;
123 case PIPE_CAP_MAX_TEXEL_OFFSET:
124 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
125 return 7;
126 case PIPE_CAP_CONDITIONAL_RENDER:
127 return vscreen->caps.caps.v1.bset.conditional_render;
128 case PIPE_CAP_TEXTURE_BARRIER:
129 return 0;
130 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
131 return 1;
132 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
133 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
134 return vscreen->caps.caps.v1.bset.color_clamping;
135 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
136 return 1;
137 case PIPE_CAP_GLSL_FEATURE_LEVEL:
138 return vscreen->caps.caps.v1.glsl_level;
139 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140 return 0;
141 case PIPE_CAP_COMPUTE:
142 return 0;
143 case PIPE_CAP_USER_VERTEX_BUFFERS:
144 return 0;
145 case PIPE_CAP_USER_CONSTANT_BUFFERS:
146 return 1;
147 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
148 return 16;
149 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
150 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
151 return vscreen->caps.caps.v1.bset.streamout_pause_resume;
152 case PIPE_CAP_START_INSTANCE:
153 return vscreen->caps.caps.v1.bset.start_instance;
154 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
155 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
156 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
157 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
158 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
159 return 0;
160 case PIPE_CAP_QUERY_TIMESTAMP:
161 return 1;
162 case PIPE_CAP_QUERY_TIME_ELAPSED:
163 return 0;
164 case PIPE_CAP_TGSI_TEXCOORD:
165 return 0;
166 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
167 return VIRGL_MAP_BUFFER_ALIGNMENT;
168 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
169 return vscreen->caps.caps.v1.max_tbo_size > 0;
170 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
171 return 0;
172 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
173 return 0;
174 case PIPE_CAP_CUBE_MAP_ARRAY:
175 return vscreen->caps.caps.v1.bset.cube_map_array;
176 case PIPE_CAP_TEXTURE_MULTISAMPLE:
177 return vscreen->caps.caps.v1.bset.texture_multisample;
178 case PIPE_CAP_MAX_VIEWPORTS:
179 return vscreen->caps.caps.v1.max_viewports;
180 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
181 return vscreen->caps.caps.v1.max_tbo_size;
182 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
183 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
184 case PIPE_CAP_ENDIANNESS:
185 return 0;
186 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
187 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
188 return 1;
189 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
190 return 0;
191 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
192 return 256;
193 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
194 return 16384;
195 case PIPE_CAP_TEXTURE_QUERY_LOD:
196 return vscreen->caps.caps.v1.bset.texture_query_lod;
197 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
198 return vscreen->caps.caps.v1.max_texture_gather_components;
199 case PIPE_CAP_TEXTURE_GATHER_SM5:
200 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
201 case PIPE_CAP_SAMPLE_SHADING:
202 case PIPE_CAP_FAKE_SW_MSAA:
203 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
204 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
205 case PIPE_CAP_MAX_VERTEX_STREAMS:
206 case PIPE_CAP_DRAW_INDIRECT:
207 case PIPE_CAP_MULTI_DRAW_INDIRECT:
208 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
209 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
210 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
211 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
212 case PIPE_CAP_SAMPLER_VIEW_TARGET:
213 case PIPE_CAP_CLIP_HALFZ:
214 case PIPE_CAP_VERTEXID_NOBASE:
215 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
216 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
217 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
218 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
219 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
220 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
221 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
222 case PIPE_CAP_DEPTH_BOUNDS_TEST:
223 case PIPE_CAP_TGSI_TXQS:
224 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
225 case PIPE_CAP_SHAREABLE_SHADERS:
226 case PIPE_CAP_CLEAR_TEXTURE:
227 case PIPE_CAP_DRAW_PARAMETERS:
228 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
229 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
230 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
231 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
232 case PIPE_CAP_INVALIDATE_BUFFER:
233 case PIPE_CAP_GENERATE_MIPMAP:
234 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
235 case PIPE_CAP_QUERY_BUFFER_OBJECT:
236 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
237 case PIPE_CAP_STRING_MARKER:
238 case PIPE_CAP_QUERY_MEMORY_INFO:
239 case PIPE_CAP_PCI_GROUP:
240 case PIPE_CAP_PCI_BUS:
241 case PIPE_CAP_PCI_DEVICE:
242 case PIPE_CAP_PCI_FUNCTION:
243 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
244 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
245 case PIPE_CAP_CULL_DISTANCE:
246 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
247 case PIPE_CAP_TGSI_VOTE:
248 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
249 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
250 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
251 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
252 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
253 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
254 case PIPE_CAP_TGSI_FS_FBFETCH:
255 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
256 case PIPE_CAP_INT64:
257 case PIPE_CAP_INT64_DIVMOD:
258 return 0;
259 case PIPE_CAP_VENDOR_ID:
260 return 0x1af4;
261 case PIPE_CAP_DEVICE_ID:
262 return 0x1010;
263 case PIPE_CAP_ACCELERATED:
264 return 1;
265 case PIPE_CAP_UMA:
266 case PIPE_CAP_VIDEO_MEMORY:
267 return 0;
268 case PIPE_CAP_NATIVE_FENCE_FD:
269 return 0;
270 }
271 /* should only get here on unhandled cases */
272 debug_printf("Unexpected PIPE_CAP %d query\n", param);
273 return 0;
274 }
275
276 static int
277 virgl_get_shader_param(struct pipe_screen *screen,
278 enum pipe_shader_type shader,
279 enum pipe_shader_cap param)
280 {
281 struct virgl_screen *vscreen = virgl_screen(screen);
282 switch(shader)
283 {
284 case PIPE_SHADER_FRAGMENT:
285 case PIPE_SHADER_VERTEX:
286 case PIPE_SHADER_GEOMETRY:
287 switch (param) {
288 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
289 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
290 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
291 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
292 return INT_MAX;
293 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
294 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
295 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
296 return 1;
297 case PIPE_SHADER_CAP_MAX_INPUTS:
298 if (vscreen->caps.caps.v1.glsl_level < 150)
299 return 16;
300 return (shader == PIPE_SHADER_VERTEX ||
301 shader == PIPE_SHADER_GEOMETRY) ? 16 : 32;
302 case PIPE_SHADER_CAP_MAX_OUTPUTS:
303 return 32;
304 // case PIPE_SHADER_CAP_MAX_CONSTS:
305 // return 4096;
306 case PIPE_SHADER_CAP_MAX_TEMPS:
307 return 256;
308 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
309 return vscreen->caps.caps.v1.max_uniform_blocks;
310 // case PIPE_SHADER_CAP_MAX_ADDRS:
311 // return 1;
312 case PIPE_SHADER_CAP_MAX_PREDS:
313 return 0;
314 case PIPE_SHADER_CAP_SUBROUTINES:
315 return 1;
316 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
317 return 16;
318 case PIPE_SHADER_CAP_INTEGERS:
319 return vscreen->caps.caps.v1.glsl_level >= 130;
320 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
321 return 32;
322 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
323 return 4096 * sizeof(float[4]);
324 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
325 default:
326 return 0;
327 }
328 default:
329 return 0;
330 }
331 }
332
333 static float
334 virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
335 {
336 switch (param) {
337 case PIPE_CAPF_MAX_LINE_WIDTH:
338 /* fall-through */
339 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
340 return 255.0; /* arbitrary */
341 case PIPE_CAPF_MAX_POINT_WIDTH:
342 /* fall-through */
343 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
344 return 255.0; /* arbitrary */
345 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
346 return 16.0;
347 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
348 return 16.0; /* arbitrary */
349 case PIPE_CAPF_GUARD_BAND_LEFT:
350 case PIPE_CAPF_GUARD_BAND_TOP:
351 case PIPE_CAPF_GUARD_BAND_RIGHT:
352 case PIPE_CAPF_GUARD_BAND_BOTTOM:
353 return 0.0;
354 }
355 /* should only get here on unhandled cases */
356 debug_printf("Unexpected PIPE_CAPF %d query\n", param);
357 return 0.0;
358 }
359
360 static boolean
361 virgl_is_vertex_format_supported(struct pipe_screen *screen,
362 enum pipe_format format)
363 {
364 struct virgl_screen *vscreen = virgl_screen(screen);
365 const struct util_format_description *format_desc;
366 int i;
367
368 format_desc = util_format_description(format);
369 if (!format_desc)
370 return FALSE;
371
372 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
373 int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
374 int big = vformat / 32;
375 int small = vformat % 32;
376 if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
377 return FALSE;
378 return TRUE;
379 }
380
381 /* Find the first non-VOID channel. */
382 for (i = 0; i < 4; i++) {
383 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
384 break;
385 }
386 }
387
388 if (i == 4)
389 return FALSE;
390
391 if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
392 return FALSE;
393
394 if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
395 return FALSE;
396 return TRUE;
397 }
398
399 /**
400 * Query format support for creating a texture, drawing surface, etc.
401 * \param format the format to test
402 * \param type one of PIPE_TEXTURE, PIPE_SURFACE
403 */
404 static boolean
405 virgl_is_format_supported( struct pipe_screen *screen,
406 enum pipe_format format,
407 enum pipe_texture_target target,
408 unsigned sample_count,
409 unsigned bind)
410 {
411 struct virgl_screen *vscreen = virgl_screen(screen);
412 const struct util_format_description *format_desc;
413 int i;
414
415 assert(target == PIPE_BUFFER ||
416 target == PIPE_TEXTURE_1D ||
417 target == PIPE_TEXTURE_1D_ARRAY ||
418 target == PIPE_TEXTURE_2D ||
419 target == PIPE_TEXTURE_2D_ARRAY ||
420 target == PIPE_TEXTURE_RECT ||
421 target == PIPE_TEXTURE_3D ||
422 target == PIPE_TEXTURE_CUBE ||
423 target == PIPE_TEXTURE_CUBE_ARRAY);
424
425 format_desc = util_format_description(format);
426 if (!format_desc)
427 return FALSE;
428
429 if (util_format_is_intensity(format))
430 return FALSE;
431
432 if (sample_count > 1) {
433 if (!vscreen->caps.caps.v1.bset.texture_multisample)
434 return FALSE;
435 if (sample_count > vscreen->caps.caps.v1.max_samples)
436 return FALSE;
437 }
438
439 if (bind & PIPE_BIND_VERTEX_BUFFER) {
440 return virgl_is_vertex_format_supported(screen, format);
441 }
442
443 if (bind & PIPE_BIND_RENDER_TARGET) {
444 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
445 return FALSE;
446
447 /*
448 * Although possible, it is unnatural to render into compressed or YUV
449 * surfaces. So disable these here to avoid going into weird paths
450 * inside the state trackers.
451 */
452 if (format_desc->block.width != 1 ||
453 format_desc->block.height != 1)
454 return FALSE;
455
456 {
457 int big = format / 32;
458 int small = format % 32;
459 if (!(vscreen->caps.caps.v1.render.bitmask[big] & (1 << small)))
460 return FALSE;
461 }
462 }
463
464 if (bind & PIPE_BIND_DEPTH_STENCIL) {
465 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
466 return FALSE;
467 }
468
469 /*
470 * All other operations (sampling, transfer, etc).
471 */
472
473 if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
474 if (util_format_s3tc_enabled)
475 goto out_lookup;
476 return FALSE;
477 }
478 if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
479 goto out_lookup;
480 }
481
482 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
483 goto out_lookup;
484 } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
485 goto out_lookup;
486 }
487
488 /* Find the first non-VOID channel. */
489 for (i = 0; i < 4; i++) {
490 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
491 break;
492 }
493 }
494
495 if (i == 4)
496 return FALSE;
497
498 /* no L4A4 */
499 if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
500 return FALSE;
501
502 out_lookup:
503 {
504 int big = format / 32;
505 int small = format % 32;
506 if (!(vscreen->caps.caps.v1.sampler.bitmask[big] & (1 << small)))
507 return FALSE;
508 }
509 /*
510 * Everything else should be supported by u_format.
511 */
512 return TRUE;
513 }
514
515 static void virgl_flush_frontbuffer(struct pipe_screen *screen,
516 struct pipe_resource *res,
517 unsigned level, unsigned layer,
518 void *winsys_drawable_handle, struct pipe_box *sub_box)
519 {
520 struct virgl_screen *vscreen = virgl_screen(screen);
521 struct virgl_winsys *vws = vscreen->vws;
522 struct virgl_resource *vres = virgl_resource(res);
523
524 if (vws->flush_frontbuffer)
525 vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
526 sub_box);
527 }
528
529 static void virgl_fence_reference(struct pipe_screen *screen,
530 struct pipe_fence_handle **ptr,
531 struct pipe_fence_handle *fence)
532 {
533 struct virgl_screen *vscreen = virgl_screen(screen);
534 struct virgl_winsys *vws = vscreen->vws;
535
536 vws->fence_reference(vws, ptr, fence);
537 }
538
539 static boolean virgl_fence_finish(struct pipe_screen *screen,
540 struct pipe_context *ctx,
541 struct pipe_fence_handle *fence,
542 uint64_t timeout)
543 {
544 struct virgl_screen *vscreen = virgl_screen(screen);
545 struct virgl_winsys *vws = vscreen->vws;
546
547 return vws->fence_wait(vws, fence, timeout);
548 }
549
550 static uint64_t
551 virgl_get_timestamp(struct pipe_screen *_screen)
552 {
553 return os_time_get_nano();
554 }
555
556 static void
557 virgl_destroy_screen(struct pipe_screen *screen)
558 {
559 struct virgl_screen *vscreen = virgl_screen(screen);
560 struct virgl_winsys *vws = vscreen->vws;
561
562 slab_destroy_parent(&vscreen->texture_transfer_pool);
563
564 if (vws)
565 vws->destroy(vws);
566 FREE(vscreen);
567 }
568
569 struct pipe_screen *
570 virgl_create_screen(struct virgl_winsys *vws)
571 {
572 struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
573
574 if (!screen)
575 return NULL;
576
577 screen->vws = vws;
578 screen->base.get_name = virgl_get_name;
579 screen->base.get_vendor = virgl_get_vendor;
580 screen->base.get_param = virgl_get_param;
581 screen->base.get_shader_param = virgl_get_shader_param;
582 screen->base.get_paramf = virgl_get_paramf;
583 screen->base.is_format_supported = virgl_is_format_supported;
584 screen->base.destroy = virgl_destroy_screen;
585 screen->base.context_create = virgl_context_create;
586 screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
587 screen->base.get_timestamp = virgl_get_timestamp;
588 screen->base.fence_reference = virgl_fence_reference;
589 //screen->base.fence_signalled = virgl_fence_signalled;
590 screen->base.fence_finish = virgl_fence_finish;
591
592 virgl_init_screen_resource_functions(&screen->base);
593
594 vws->get_caps(vws, &screen->caps);
595
596 screen->refcnt = 1;
597
598 slab_create_parent(&screen->texture_transfer_pool, sizeof(struct virgl_transfer), 16);
599
600 util_format_s3tc_init();
601 return &screen->base;
602 }