virgl: add ARB_texture_view support
[mesa.git] / src / gallium / drivers / virgl / virgl_screen.c
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "util/u_memory.h"
24 #include "util/u_format.h"
25 #include "util/u_format_s3tc.h"
26 #include "util/u_video.h"
27 #include "util/os_time.h"
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30
31 #include "tgsi/tgsi_exec.h"
32
33 #include "virgl_screen.h"
34 #include "virgl_resource.h"
35 #include "virgl_public.h"
36 #include "virgl_context.h"
37
38 #define SP_MAX_TEXTURE_2D_LEVELS 15 /* 16K x 16K */
39 #define SP_MAX_TEXTURE_3D_LEVELS 9 /* 512 x 512 x 512 */
40 #define SP_MAX_TEXTURE_CUBE_LEVELS 13 /* 4K x 4K */
41
42 static const char *
43 virgl_get_vendor(struct pipe_screen *screen)
44 {
45 return "Red Hat";
46 }
47
48
49 static const char *
50 virgl_get_name(struct pipe_screen *screen)
51 {
52 return "virgl";
53 }
54
55 static int
56 virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
57 {
58 struct virgl_screen *vscreen = virgl_screen(screen);
59 switch (param) {
60 case PIPE_CAP_NPOT_TEXTURES:
61 return 1;
62 case PIPE_CAP_SM3:
63 return 1;
64 case PIPE_CAP_ANISOTROPIC_FILTER:
65 return 1;
66 case PIPE_CAP_POINT_SPRITE:
67 return 1;
68 case PIPE_CAP_MAX_RENDER_TARGETS:
69 return vscreen->caps.caps.v1.max_render_targets;
70 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
71 return vscreen->caps.caps.v1.max_dual_source_render_targets;
72 case PIPE_CAP_OCCLUSION_QUERY:
73 return vscreen->caps.caps.v1.bset.occlusion_query;
74 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
75 return vscreen->caps.caps.v1.bset.mirror_clamp;
76 case PIPE_CAP_TEXTURE_SWIZZLE:
77 return 1;
78 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
79 return SP_MAX_TEXTURE_2D_LEVELS;
80 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
81 return SP_MAX_TEXTURE_3D_LEVELS;
82 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
83 return SP_MAX_TEXTURE_CUBE_LEVELS;
84 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
85 return 1;
86 case PIPE_CAP_INDEP_BLEND_ENABLE:
87 return vscreen->caps.caps.v1.bset.indep_blend_enable;
88 case PIPE_CAP_INDEP_BLEND_FUNC:
89 return vscreen->caps.caps.v1.bset.indep_blend_func;
90 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
91 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
92 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
93 return 1;
94 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
95 return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
96 case PIPE_CAP_DEPTH_CLIP_DISABLE:
97 return vscreen->caps.caps.v1.bset.depth_clip_disable;
98 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
99 return vscreen->caps.caps.v1.max_streamout_buffers;
100 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
101 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
102 return 16*4;
103 case PIPE_CAP_PRIMITIVE_RESTART:
104 return vscreen->caps.caps.v1.bset.primitive_restart;
105 case PIPE_CAP_SHADER_STENCIL_EXPORT:
106 return vscreen->caps.caps.v1.bset.shader_stencil_export;
107 case PIPE_CAP_TGSI_INSTANCEID:
108 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
109 return 1;
110 case PIPE_CAP_SEAMLESS_CUBE_MAP:
111 return vscreen->caps.caps.v1.bset.seamless_cube_map;
112 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
113 return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
114 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
115 return vscreen->caps.caps.v1.max_texture_array_layers;
116 case PIPE_CAP_MIN_TEXEL_OFFSET:
117 return vscreen->caps.caps.v2.min_texel_offset;
118 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
119 return vscreen->caps.caps.v2.min_texture_gather_offset;
120 case PIPE_CAP_MAX_TEXEL_OFFSET:
121 return vscreen->caps.caps.v2.max_texel_offset;
122 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
123 return vscreen->caps.caps.v2.max_texture_gather_offset;
124 case PIPE_CAP_CONDITIONAL_RENDER:
125 return vscreen->caps.caps.v1.bset.conditional_render;
126 case PIPE_CAP_TEXTURE_BARRIER:
127 return 0;
128 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
129 return 1;
130 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
131 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
132 return vscreen->caps.caps.v1.bset.color_clamping;
133 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
134 return 1;
135 case PIPE_CAP_GLSL_FEATURE_LEVEL:
136 return vscreen->caps.caps.v1.glsl_level;
137 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
138 return MIN2(vscreen->caps.caps.v1.glsl_level, 140);
139 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140 return 0;
141 case PIPE_CAP_COMPUTE:
142 return 0;
143 case PIPE_CAP_USER_VERTEX_BUFFERS:
144 return 0;
145 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
146 return vscreen->caps.caps.v2.uniform_buffer_offset_alignment;
147 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
148 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
149 return vscreen->caps.caps.v1.bset.streamout_pause_resume;
150 case PIPE_CAP_START_INSTANCE:
151 return vscreen->caps.caps.v1.bset.start_instance;
152 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
153 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
154 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
155 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
156 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
157 return 0;
158 case PIPE_CAP_QUERY_TIMESTAMP:
159 return 1;
160 case PIPE_CAP_QUERY_TIME_ELAPSED:
161 return 0;
162 case PIPE_CAP_TGSI_TEXCOORD:
163 return 0;
164 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
165 return VIRGL_MAP_BUFFER_ALIGNMENT;
166 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
167 return vscreen->caps.caps.v1.max_tbo_size > 0;
168 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
169 return vscreen->caps.caps.v2.texture_buffer_offset_alignment;
170 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
171 return 0;
172 case PIPE_CAP_CUBE_MAP_ARRAY:
173 return vscreen->caps.caps.v1.bset.cube_map_array;
174 case PIPE_CAP_TEXTURE_MULTISAMPLE:
175 return vscreen->caps.caps.v1.bset.texture_multisample;
176 case PIPE_CAP_MAX_VIEWPORTS:
177 return vscreen->caps.caps.v1.max_viewports;
178 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
179 return vscreen->caps.caps.v1.max_tbo_size;
180 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
181 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
182 case PIPE_CAP_ENDIANNESS:
183 return 0;
184 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
185 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
186 return 1;
187 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
188 return 0;
189 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
190 return vscreen->caps.caps.v2.max_geom_output_vertices;
191 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
192 return vscreen->caps.caps.v2.max_geom_total_output_components;
193 case PIPE_CAP_TEXTURE_QUERY_LOD:
194 return vscreen->caps.caps.v1.bset.texture_query_lod;
195 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
196 return vscreen->caps.caps.v1.max_texture_gather_components;
197 case PIPE_CAP_DRAW_INDIRECT:
198 return vscreen->caps.caps.v1.bset.has_indirect_draw;
199 case PIPE_CAP_SAMPLE_SHADING:
200 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
201 return vscreen->caps.caps.v1.bset.has_sample_shading;
202 case PIPE_CAP_CULL_DISTANCE:
203 return vscreen->caps.caps.v1.bset.has_cull;
204 case PIPE_CAP_MAX_VERTEX_STREAMS:
205 return vscreen->caps.caps.v1.glsl_level >= 400 ? 4 : 1;
206 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
207 return vscreen->caps.caps.v1.bset.conditional_render_inverted;
208 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
209 return vscreen->caps.caps.v1.bset.derivative_control;
210 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
211 return vscreen->caps.caps.v1.bset.polygon_offset_clamp;
212 case PIPE_CAP_QUERY_SO_OVERFLOW:
213 return vscreen->caps.caps.v1.bset.transform_feedback_overflow_query;
214 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
215 return vscreen->caps.caps.v2.shader_buffer_offset_alignment;
216 case PIPE_CAP_DOUBLES:
217 return vscreen->caps.caps.v1.bset.has_fp64;
218 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
219 return vscreen->caps.caps.v2.max_shader_patch_varyings;
220 case PIPE_CAP_SAMPLER_VIEW_TARGET:
221 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_VIEW;
222 case PIPE_CAP_TEXTURE_GATHER_SM5:
223 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
224 case PIPE_CAP_FAKE_SW_MSAA:
225 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
226 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
227 case PIPE_CAP_MULTI_DRAW_INDIRECT:
228 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
229 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
230 case PIPE_CAP_CLIP_HALFZ:
231 case PIPE_CAP_VERTEXID_NOBASE:
232 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
233 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
234 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
235 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
236 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
237 case PIPE_CAP_DEPTH_BOUNDS_TEST:
238 case PIPE_CAP_TGSI_TXQS:
239 case PIPE_CAP_SHAREABLE_SHADERS:
240 case PIPE_CAP_CLEAR_TEXTURE:
241 case PIPE_CAP_DRAW_PARAMETERS:
242 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
243 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
244 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
245 case PIPE_CAP_INVALIDATE_BUFFER:
246 case PIPE_CAP_GENERATE_MIPMAP:
247 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
248 case PIPE_CAP_QUERY_BUFFER_OBJECT:
249 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
250 case PIPE_CAP_STRING_MARKER:
251 case PIPE_CAP_QUERY_MEMORY_INFO:
252 case PIPE_CAP_PCI_GROUP:
253 case PIPE_CAP_PCI_BUS:
254 case PIPE_CAP_PCI_DEVICE:
255 case PIPE_CAP_PCI_FUNCTION:
256 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
257 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
258 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
259 case PIPE_CAP_TGSI_VOTE:
260 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
261 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
262 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
263 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
264 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
265 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
266 case PIPE_CAP_TGSI_FS_FBFETCH:
267 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
268 case PIPE_CAP_INT64:
269 case PIPE_CAP_INT64_DIVMOD:
270 case PIPE_CAP_TGSI_TEX_TXF_LZ:
271 case PIPE_CAP_TGSI_CLOCK:
272 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
273 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
274 case PIPE_CAP_TGSI_BALLOT:
275 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
276 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
277 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
278 case PIPE_CAP_POST_DEPTH_COVERAGE:
279 case PIPE_CAP_BINDLESS_TEXTURE:
280 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
281 case PIPE_CAP_MEMOBJ:
282 case PIPE_CAP_LOAD_CONSTBUF:
283 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
284 case PIPE_CAP_TILE_RASTER_ORDER:
285 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
286 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
287 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
288 case PIPE_CAP_FENCE_SIGNAL:
289 case PIPE_CAP_CONSTBUF0_FLAGS:
290 case PIPE_CAP_PACKED_UNIFORMS:
291 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
292 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
293 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
294 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
295 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
296 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
297 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
298 return 0;
299 case PIPE_CAP_VENDOR_ID:
300 return 0x1af4;
301 case PIPE_CAP_DEVICE_ID:
302 return 0x1010;
303 case PIPE_CAP_ACCELERATED:
304 return 1;
305 case PIPE_CAP_UMA:
306 case PIPE_CAP_VIDEO_MEMORY:
307 return 0;
308 case PIPE_CAP_NATIVE_FENCE_FD:
309 return 0;
310 }
311 /* should only get here on unhandled cases */
312 debug_printf("Unexpected PIPE_CAP %d query\n", param);
313 return 0;
314 }
315
316 static int
317 virgl_get_shader_param(struct pipe_screen *screen,
318 enum pipe_shader_type shader,
319 enum pipe_shader_cap param)
320 {
321 struct virgl_screen *vscreen = virgl_screen(screen);
322
323 if ((shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL) &&
324 !vscreen->caps.caps.v1.bset.has_tessellation_shaders)
325 return 0;
326
327 switch(shader)
328 {
329 case PIPE_SHADER_FRAGMENT:
330 case PIPE_SHADER_VERTEX:
331 case PIPE_SHADER_GEOMETRY:
332 case PIPE_SHADER_TESS_CTRL:
333 case PIPE_SHADER_TESS_EVAL:
334 switch (param) {
335 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
336 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
337 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
338 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
339 return INT_MAX;
340 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
341 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
342 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
343 return 1;
344 case PIPE_SHADER_CAP_MAX_INPUTS:
345 if (vscreen->caps.caps.v1.glsl_level < 150)
346 return vscreen->caps.caps.v2.max_vertex_attribs;
347 return (shader == PIPE_SHADER_VERTEX ||
348 shader == PIPE_SHADER_GEOMETRY) ? vscreen->caps.caps.v2.max_vertex_attribs : 32;
349 case PIPE_SHADER_CAP_MAX_OUTPUTS:
350 if (shader == PIPE_SHADER_FRAGMENT)
351 return vscreen->caps.caps.v1.max_render_targets;
352 return vscreen->caps.caps.v2.max_vertex_outputs;
353 // case PIPE_SHADER_CAP_MAX_CONSTS:
354 // return 4096;
355 case PIPE_SHADER_CAP_MAX_TEMPS:
356 return 256;
357 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
358 return vscreen->caps.caps.v1.max_uniform_blocks;
359 // case PIPE_SHADER_CAP_MAX_ADDRS:
360 // return 1;
361 case PIPE_SHADER_CAP_SUBROUTINES:
362 return 1;
363 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
364 return 16;
365 case PIPE_SHADER_CAP_INTEGERS:
366 return vscreen->caps.caps.v1.glsl_level >= 130;
367 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
368 return 32;
369 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
370 return 4096 * sizeof(float[4]);
371 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
372 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
373 case PIPE_SHADER_CAP_INT64_ATOMICS:
374 case PIPE_SHADER_CAP_FP16:
375 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
376 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
377 return 0;
378 case PIPE_SHADER_CAP_SCALAR_ISA:
379 return 1;
380 default:
381 return 0;
382 }
383 default:
384 return 0;
385 }
386 }
387
388 static float
389 virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
390 {
391 struct virgl_screen *vscreen = virgl_screen(screen);
392 switch (param) {
393 case PIPE_CAPF_MAX_LINE_WIDTH:
394 return vscreen->caps.caps.v2.max_aliased_line_width;
395 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
396 return vscreen->caps.caps.v2.max_smooth_line_width;
397 case PIPE_CAPF_MAX_POINT_WIDTH:
398 return vscreen->caps.caps.v2.max_aliased_point_size;
399 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
400 return vscreen->caps.caps.v2.max_smooth_point_size;
401 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
402 return 16.0;
403 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
404 return vscreen->caps.caps.v2.max_texture_lod_bias;
405 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
406 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
407 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
408 return 0.0f;
409 }
410 /* should only get here on unhandled cases */
411 debug_printf("Unexpected PIPE_CAPF %d query\n", param);
412 return 0.0;
413 }
414
415 static boolean
416 virgl_is_vertex_format_supported(struct pipe_screen *screen,
417 enum pipe_format format)
418 {
419 struct virgl_screen *vscreen = virgl_screen(screen);
420 const struct util_format_description *format_desc;
421 int i;
422
423 format_desc = util_format_description(format);
424 if (!format_desc)
425 return FALSE;
426
427 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
428 int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
429 int big = vformat / 32;
430 int small = vformat % 32;
431 if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
432 return FALSE;
433 return TRUE;
434 }
435
436 /* Find the first non-VOID channel. */
437 for (i = 0; i < 4; i++) {
438 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
439 break;
440 }
441 }
442
443 if (i == 4)
444 return FALSE;
445
446 if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
447 return FALSE;
448
449 if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
450 return FALSE;
451 return TRUE;
452 }
453
454 /**
455 * Query format support for creating a texture, drawing surface, etc.
456 * \param format the format to test
457 * \param type one of PIPE_TEXTURE, PIPE_SURFACE
458 */
459 static boolean
460 virgl_is_format_supported( struct pipe_screen *screen,
461 enum pipe_format format,
462 enum pipe_texture_target target,
463 unsigned sample_count,
464 unsigned bind)
465 {
466 struct virgl_screen *vscreen = virgl_screen(screen);
467 const struct util_format_description *format_desc;
468 int i;
469
470 assert(target == PIPE_BUFFER ||
471 target == PIPE_TEXTURE_1D ||
472 target == PIPE_TEXTURE_1D_ARRAY ||
473 target == PIPE_TEXTURE_2D ||
474 target == PIPE_TEXTURE_2D_ARRAY ||
475 target == PIPE_TEXTURE_RECT ||
476 target == PIPE_TEXTURE_3D ||
477 target == PIPE_TEXTURE_CUBE ||
478 target == PIPE_TEXTURE_CUBE_ARRAY);
479
480 format_desc = util_format_description(format);
481 if (!format_desc)
482 return FALSE;
483
484 if (util_format_is_intensity(format))
485 return FALSE;
486
487 if (sample_count > 1) {
488 if (!vscreen->caps.caps.v1.bset.texture_multisample)
489 return FALSE;
490 if (sample_count > vscreen->caps.caps.v1.max_samples)
491 return FALSE;
492 }
493
494 if (bind & PIPE_BIND_VERTEX_BUFFER) {
495 return virgl_is_vertex_format_supported(screen, format);
496 }
497
498 if (bind & PIPE_BIND_RENDER_TARGET) {
499 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
500 return FALSE;
501
502 /*
503 * Although possible, it is unnatural to render into compressed or YUV
504 * surfaces. So disable these here to avoid going into weird paths
505 * inside the state trackers.
506 */
507 if (format_desc->block.width != 1 ||
508 format_desc->block.height != 1)
509 return FALSE;
510
511 {
512 int big = format / 32;
513 int small = format % 32;
514 if (!(vscreen->caps.caps.v1.render.bitmask[big] & (1 << small)))
515 return FALSE;
516 }
517 }
518
519 if (bind & PIPE_BIND_DEPTH_STENCIL) {
520 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
521 return FALSE;
522 }
523
524 /*
525 * All other operations (sampling, transfer, etc).
526 */
527
528 if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
529 goto out_lookup;
530 }
531 if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
532 goto out_lookup;
533 }
534 if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
535 goto out_lookup;
536 }
537
538 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
539 goto out_lookup;
540 } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
541 goto out_lookup;
542 }
543
544 /* Find the first non-VOID channel. */
545 for (i = 0; i < 4; i++) {
546 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
547 break;
548 }
549 }
550
551 if (i == 4)
552 return FALSE;
553
554 /* no L4A4 */
555 if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
556 return FALSE;
557
558 out_lookup:
559 {
560 int big = format / 32;
561 int small = format % 32;
562 if (!(vscreen->caps.caps.v1.sampler.bitmask[big] & (1 << small)))
563 return FALSE;
564 }
565 /*
566 * Everything else should be supported by u_format.
567 */
568 return TRUE;
569 }
570
571 static void virgl_flush_frontbuffer(struct pipe_screen *screen,
572 struct pipe_resource *res,
573 unsigned level, unsigned layer,
574 void *winsys_drawable_handle, struct pipe_box *sub_box)
575 {
576 struct virgl_screen *vscreen = virgl_screen(screen);
577 struct virgl_winsys *vws = vscreen->vws;
578 struct virgl_resource *vres = virgl_resource(res);
579
580 if (vws->flush_frontbuffer)
581 vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
582 sub_box);
583 }
584
585 static void virgl_fence_reference(struct pipe_screen *screen,
586 struct pipe_fence_handle **ptr,
587 struct pipe_fence_handle *fence)
588 {
589 struct virgl_screen *vscreen = virgl_screen(screen);
590 struct virgl_winsys *vws = vscreen->vws;
591
592 vws->fence_reference(vws, ptr, fence);
593 }
594
595 static boolean virgl_fence_finish(struct pipe_screen *screen,
596 struct pipe_context *ctx,
597 struct pipe_fence_handle *fence,
598 uint64_t timeout)
599 {
600 struct virgl_screen *vscreen = virgl_screen(screen);
601 struct virgl_winsys *vws = vscreen->vws;
602
603 return vws->fence_wait(vws, fence, timeout);
604 }
605
606 static uint64_t
607 virgl_get_timestamp(struct pipe_screen *_screen)
608 {
609 return os_time_get_nano();
610 }
611
612 static void
613 virgl_destroy_screen(struct pipe_screen *screen)
614 {
615 struct virgl_screen *vscreen = virgl_screen(screen);
616 struct virgl_winsys *vws = vscreen->vws;
617
618 slab_destroy_parent(&vscreen->texture_transfer_pool);
619
620 if (vws)
621 vws->destroy(vws);
622 FREE(vscreen);
623 }
624
625 struct pipe_screen *
626 virgl_create_screen(struct virgl_winsys *vws)
627 {
628 struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
629
630 if (!screen)
631 return NULL;
632
633 screen->vws = vws;
634 screen->base.get_name = virgl_get_name;
635 screen->base.get_vendor = virgl_get_vendor;
636 screen->base.get_param = virgl_get_param;
637 screen->base.get_shader_param = virgl_get_shader_param;
638 screen->base.get_paramf = virgl_get_paramf;
639 screen->base.is_format_supported = virgl_is_format_supported;
640 screen->base.destroy = virgl_destroy_screen;
641 screen->base.context_create = virgl_context_create;
642 screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
643 screen->base.get_timestamp = virgl_get_timestamp;
644 screen->base.fence_reference = virgl_fence_reference;
645 //screen->base.fence_signalled = virgl_fence_signalled;
646 screen->base.fence_finish = virgl_fence_finish;
647
648 virgl_init_screen_resource_functions(&screen->base);
649
650 vws->get_caps(vws, &screen->caps);
651
652 screen->refcnt = 1;
653
654 slab_create_parent(&screen->texture_transfer_pool, sizeof(struct virgl_transfer), 16);
655
656 return &screen->base;
657 }