gallium: plumb context priority through to driver
[mesa.git] / src / gallium / drivers / virgl / virgl_screen.c
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "util/u_memory.h"
24 #include "util/u_format.h"
25 #include "util/u_format_s3tc.h"
26 #include "util/u_video.h"
27 #include "util/os_time.h"
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30
31 #include "tgsi/tgsi_exec.h"
32
33 #include "virgl_screen.h"
34 #include "virgl_resource.h"
35 #include "virgl_public.h"
36 #include "virgl_context.h"
37
38 #define SP_MAX_TEXTURE_2D_LEVELS 15 /* 16K x 16K */
39 #define SP_MAX_TEXTURE_3D_LEVELS 9 /* 512 x 512 x 512 */
40 #define SP_MAX_TEXTURE_CUBE_LEVELS 13 /* 4K x 4K */
41
42 static const char *
43 virgl_get_vendor(struct pipe_screen *screen)
44 {
45 return "Red Hat";
46 }
47
48
49 static const char *
50 virgl_get_name(struct pipe_screen *screen)
51 {
52 return "virgl";
53 }
54
55 static int
56 virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
57 {
58 struct virgl_screen *vscreen = virgl_screen(screen);
59 switch (param) {
60 case PIPE_CAP_NPOT_TEXTURES:
61 return 1;
62 case PIPE_CAP_TWO_SIDED_STENCIL:
63 return 1;
64 case PIPE_CAP_SM3:
65 return 1;
66 case PIPE_CAP_ANISOTROPIC_FILTER:
67 return 1;
68 case PIPE_CAP_POINT_SPRITE:
69 return 1;
70 case PIPE_CAP_MAX_RENDER_TARGETS:
71 return vscreen->caps.caps.v1.max_render_targets;
72 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
73 return vscreen->caps.caps.v1.max_dual_source_render_targets;
74 case PIPE_CAP_OCCLUSION_QUERY:
75 return vscreen->caps.caps.v1.bset.occlusion_query;
76 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
77 return vscreen->caps.caps.v1.bset.mirror_clamp;
78 case PIPE_CAP_TEXTURE_SHADOW_MAP:
79 return 1;
80 case PIPE_CAP_TEXTURE_SWIZZLE:
81 return 1;
82 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
83 return SP_MAX_TEXTURE_2D_LEVELS;
84 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
85 return SP_MAX_TEXTURE_3D_LEVELS;
86 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
87 return SP_MAX_TEXTURE_CUBE_LEVELS;
88 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
89 return 1;
90 case PIPE_CAP_INDEP_BLEND_ENABLE:
91 return vscreen->caps.caps.v1.bset.indep_blend_enable;
92 case PIPE_CAP_INDEP_BLEND_FUNC:
93 return vscreen->caps.caps.v1.bset.indep_blend_func;
94 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
95 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
96 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
97 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
98 return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
99 case PIPE_CAP_DEPTH_CLIP_DISABLE:
100 return vscreen->caps.caps.v1.bset.depth_clip_disable;
101 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
102 return vscreen->caps.caps.v1.max_streamout_buffers;
103 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
104 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
105 return 16*4;
106 case PIPE_CAP_PRIMITIVE_RESTART:
107 return vscreen->caps.caps.v1.bset.primitive_restart;
108 case PIPE_CAP_SHADER_STENCIL_EXPORT:
109 return vscreen->caps.caps.v1.bset.shader_stencil_export;
110 case PIPE_CAP_TGSI_INSTANCEID:
111 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
112 return 1;
113 case PIPE_CAP_SEAMLESS_CUBE_MAP:
114 return vscreen->caps.caps.v1.bset.seamless_cube_map;
115 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
116 return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
117 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
118 return vscreen->caps.caps.v1.max_texture_array_layers;
119 case PIPE_CAP_MIN_TEXEL_OFFSET:
120 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
121 return -8;
122 case PIPE_CAP_MAX_TEXEL_OFFSET:
123 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
124 return 7;
125 case PIPE_CAP_CONDITIONAL_RENDER:
126 return vscreen->caps.caps.v1.bset.conditional_render;
127 case PIPE_CAP_TEXTURE_BARRIER:
128 return 0;
129 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
130 return 1;
131 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
132 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
133 return vscreen->caps.caps.v1.bset.color_clamping;
134 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
135 return 1;
136 case PIPE_CAP_GLSL_FEATURE_LEVEL:
137 return vscreen->caps.caps.v1.glsl_level;
138 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
139 return 0;
140 case PIPE_CAP_COMPUTE:
141 return 0;
142 case PIPE_CAP_USER_VERTEX_BUFFERS:
143 return 0;
144 case PIPE_CAP_USER_CONSTANT_BUFFERS:
145 return 1;
146 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
147 return 16;
148 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
149 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
150 return vscreen->caps.caps.v1.bset.streamout_pause_resume;
151 case PIPE_CAP_START_INSTANCE:
152 return vscreen->caps.caps.v1.bset.start_instance;
153 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
154 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
155 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
156 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
157 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
158 return 0;
159 case PIPE_CAP_QUERY_TIMESTAMP:
160 return 1;
161 case PIPE_CAP_QUERY_TIME_ELAPSED:
162 return 0;
163 case PIPE_CAP_TGSI_TEXCOORD:
164 return 0;
165 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
166 return VIRGL_MAP_BUFFER_ALIGNMENT;
167 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
168 return vscreen->caps.caps.v1.max_tbo_size > 0;
169 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
170 return 0;
171 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
172 return 0;
173 case PIPE_CAP_CUBE_MAP_ARRAY:
174 return vscreen->caps.caps.v1.bset.cube_map_array;
175 case PIPE_CAP_TEXTURE_MULTISAMPLE:
176 return vscreen->caps.caps.v1.bset.texture_multisample;
177 case PIPE_CAP_MAX_VIEWPORTS:
178 return vscreen->caps.caps.v1.max_viewports;
179 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
180 return vscreen->caps.caps.v1.max_tbo_size;
181 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
182 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
183 case PIPE_CAP_ENDIANNESS:
184 return 0;
185 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
186 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
187 return 1;
188 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
189 return 0;
190 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
191 return 256;
192 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
193 return 16384;
194 case PIPE_CAP_TEXTURE_QUERY_LOD:
195 return vscreen->caps.caps.v1.bset.texture_query_lod;
196 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
197 return vscreen->caps.caps.v1.max_texture_gather_components;
198 case PIPE_CAP_TEXTURE_GATHER_SM5:
199 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
200 case PIPE_CAP_SAMPLE_SHADING:
201 case PIPE_CAP_FAKE_SW_MSAA:
202 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
203 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
204 case PIPE_CAP_MAX_VERTEX_STREAMS:
205 case PIPE_CAP_DRAW_INDIRECT:
206 case PIPE_CAP_MULTI_DRAW_INDIRECT:
207 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
208 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
209 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
210 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
211 case PIPE_CAP_SAMPLER_VIEW_TARGET:
212 case PIPE_CAP_CLIP_HALFZ:
213 case PIPE_CAP_VERTEXID_NOBASE:
214 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
215 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
216 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
217 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
218 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
219 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
220 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
221 case PIPE_CAP_DEPTH_BOUNDS_TEST:
222 case PIPE_CAP_TGSI_TXQS:
223 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
224 case PIPE_CAP_SHAREABLE_SHADERS:
225 case PIPE_CAP_CLEAR_TEXTURE:
226 case PIPE_CAP_DRAW_PARAMETERS:
227 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
228 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
229 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
230 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
231 case PIPE_CAP_INVALIDATE_BUFFER:
232 case PIPE_CAP_GENERATE_MIPMAP:
233 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
234 case PIPE_CAP_QUERY_BUFFER_OBJECT:
235 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
236 case PIPE_CAP_STRING_MARKER:
237 case PIPE_CAP_QUERY_MEMORY_INFO:
238 case PIPE_CAP_PCI_GROUP:
239 case PIPE_CAP_PCI_BUS:
240 case PIPE_CAP_PCI_DEVICE:
241 case PIPE_CAP_PCI_FUNCTION:
242 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
243 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
244 case PIPE_CAP_CULL_DISTANCE:
245 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
246 case PIPE_CAP_TGSI_VOTE:
247 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
248 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
249 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
250 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
251 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
252 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
253 case PIPE_CAP_TGSI_FS_FBFETCH:
254 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
255 case PIPE_CAP_INT64:
256 case PIPE_CAP_INT64_DIVMOD:
257 case PIPE_CAP_TGSI_TEX_TXF_LZ:
258 case PIPE_CAP_TGSI_CLOCK:
259 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
260 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
261 case PIPE_CAP_TGSI_BALLOT:
262 case PIPE_CAP_DOUBLES:
263 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
264 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
265 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
266 case PIPE_CAP_POST_DEPTH_COVERAGE:
267 case PIPE_CAP_BINDLESS_TEXTURE:
268 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
269 case PIPE_CAP_QUERY_SO_OVERFLOW:
270 case PIPE_CAP_MEMOBJ:
271 case PIPE_CAP_LOAD_CONSTBUF:
272 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
273 case PIPE_CAP_TILE_RASTER_ORDER:
274 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
275 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
276 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
277 return 0;
278 case PIPE_CAP_VENDOR_ID:
279 return 0x1af4;
280 case PIPE_CAP_DEVICE_ID:
281 return 0x1010;
282 case PIPE_CAP_ACCELERATED:
283 return 1;
284 case PIPE_CAP_UMA:
285 case PIPE_CAP_VIDEO_MEMORY:
286 return 0;
287 case PIPE_CAP_NATIVE_FENCE_FD:
288 return 0;
289 }
290 /* should only get here on unhandled cases */
291 debug_printf("Unexpected PIPE_CAP %d query\n", param);
292 return 0;
293 }
294
295 static int
296 virgl_get_shader_param(struct pipe_screen *screen,
297 enum pipe_shader_type shader,
298 enum pipe_shader_cap param)
299 {
300 struct virgl_screen *vscreen = virgl_screen(screen);
301 switch(shader)
302 {
303 case PIPE_SHADER_FRAGMENT:
304 case PIPE_SHADER_VERTEX:
305 case PIPE_SHADER_GEOMETRY:
306 switch (param) {
307 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
308 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
309 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
310 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
311 return INT_MAX;
312 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
313 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
314 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
315 return 1;
316 case PIPE_SHADER_CAP_MAX_INPUTS:
317 if (vscreen->caps.caps.v1.glsl_level < 150)
318 return 16;
319 return (shader == PIPE_SHADER_VERTEX ||
320 shader == PIPE_SHADER_GEOMETRY) ? 16 : 32;
321 case PIPE_SHADER_CAP_MAX_OUTPUTS:
322 return 32;
323 // case PIPE_SHADER_CAP_MAX_CONSTS:
324 // return 4096;
325 case PIPE_SHADER_CAP_MAX_TEMPS:
326 return 256;
327 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
328 return vscreen->caps.caps.v1.max_uniform_blocks;
329 // case PIPE_SHADER_CAP_MAX_ADDRS:
330 // return 1;
331 case PIPE_SHADER_CAP_SUBROUTINES:
332 return 1;
333 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
334 return 16;
335 case PIPE_SHADER_CAP_INTEGERS:
336 return vscreen->caps.caps.v1.glsl_level >= 130;
337 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
338 return 32;
339 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
340 return 4096 * sizeof(float[4]);
341 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
342 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
343 case PIPE_SHADER_CAP_INT64_ATOMICS:
344 case PIPE_SHADER_CAP_FP16:
345 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
346 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
347 default:
348 return 0;
349 }
350 default:
351 return 0;
352 }
353 }
354
355 static float
356 virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
357 {
358 switch (param) {
359 case PIPE_CAPF_MAX_LINE_WIDTH:
360 /* fall-through */
361 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
362 return 255.0; /* arbitrary */
363 case PIPE_CAPF_MAX_POINT_WIDTH:
364 /* fall-through */
365 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
366 return 255.0; /* arbitrary */
367 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
368 return 16.0;
369 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
370 return 16.0; /* arbitrary */
371 case PIPE_CAPF_GUARD_BAND_LEFT:
372 case PIPE_CAPF_GUARD_BAND_TOP:
373 case PIPE_CAPF_GUARD_BAND_RIGHT:
374 case PIPE_CAPF_GUARD_BAND_BOTTOM:
375 return 0.0;
376 }
377 /* should only get here on unhandled cases */
378 debug_printf("Unexpected PIPE_CAPF %d query\n", param);
379 return 0.0;
380 }
381
382 static boolean
383 virgl_is_vertex_format_supported(struct pipe_screen *screen,
384 enum pipe_format format)
385 {
386 struct virgl_screen *vscreen = virgl_screen(screen);
387 const struct util_format_description *format_desc;
388 int i;
389
390 format_desc = util_format_description(format);
391 if (!format_desc)
392 return FALSE;
393
394 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
395 int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
396 int big = vformat / 32;
397 int small = vformat % 32;
398 if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
399 return FALSE;
400 return TRUE;
401 }
402
403 /* Find the first non-VOID channel. */
404 for (i = 0; i < 4; i++) {
405 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
406 break;
407 }
408 }
409
410 if (i == 4)
411 return FALSE;
412
413 if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
414 return FALSE;
415
416 if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
417 return FALSE;
418 return TRUE;
419 }
420
421 /**
422 * Query format support for creating a texture, drawing surface, etc.
423 * \param format the format to test
424 * \param type one of PIPE_TEXTURE, PIPE_SURFACE
425 */
426 static boolean
427 virgl_is_format_supported( struct pipe_screen *screen,
428 enum pipe_format format,
429 enum pipe_texture_target target,
430 unsigned sample_count,
431 unsigned bind)
432 {
433 struct virgl_screen *vscreen = virgl_screen(screen);
434 const struct util_format_description *format_desc;
435 int i;
436
437 assert(target == PIPE_BUFFER ||
438 target == PIPE_TEXTURE_1D ||
439 target == PIPE_TEXTURE_1D_ARRAY ||
440 target == PIPE_TEXTURE_2D ||
441 target == PIPE_TEXTURE_2D_ARRAY ||
442 target == PIPE_TEXTURE_RECT ||
443 target == PIPE_TEXTURE_3D ||
444 target == PIPE_TEXTURE_CUBE ||
445 target == PIPE_TEXTURE_CUBE_ARRAY);
446
447 format_desc = util_format_description(format);
448 if (!format_desc)
449 return FALSE;
450
451 if (util_format_is_intensity(format))
452 return FALSE;
453
454 if (sample_count > 1) {
455 if (!vscreen->caps.caps.v1.bset.texture_multisample)
456 return FALSE;
457 if (sample_count > vscreen->caps.caps.v1.max_samples)
458 return FALSE;
459 }
460
461 if (bind & PIPE_BIND_VERTEX_BUFFER) {
462 return virgl_is_vertex_format_supported(screen, format);
463 }
464
465 if (bind & PIPE_BIND_RENDER_TARGET) {
466 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
467 return FALSE;
468
469 /*
470 * Although possible, it is unnatural to render into compressed or YUV
471 * surfaces. So disable these here to avoid going into weird paths
472 * inside the state trackers.
473 */
474 if (format_desc->block.width != 1 ||
475 format_desc->block.height != 1)
476 return FALSE;
477
478 {
479 int big = format / 32;
480 int small = format % 32;
481 if (!(vscreen->caps.caps.v1.render.bitmask[big] & (1 << small)))
482 return FALSE;
483 }
484 }
485
486 if (bind & PIPE_BIND_DEPTH_STENCIL) {
487 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
488 return FALSE;
489 }
490
491 /*
492 * All other operations (sampling, transfer, etc).
493 */
494
495 if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
496 goto out_lookup;
497 }
498 if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
499 goto out_lookup;
500 }
501 if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
502 goto out_lookup;
503 }
504
505 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
506 goto out_lookup;
507 } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
508 goto out_lookup;
509 }
510
511 /* Find the first non-VOID channel. */
512 for (i = 0; i < 4; i++) {
513 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
514 break;
515 }
516 }
517
518 if (i == 4)
519 return FALSE;
520
521 /* no L4A4 */
522 if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
523 return FALSE;
524
525 out_lookup:
526 {
527 int big = format / 32;
528 int small = format % 32;
529 if (!(vscreen->caps.caps.v1.sampler.bitmask[big] & (1 << small)))
530 return FALSE;
531 }
532 /*
533 * Everything else should be supported by u_format.
534 */
535 return TRUE;
536 }
537
538 static void virgl_flush_frontbuffer(struct pipe_screen *screen,
539 struct pipe_resource *res,
540 unsigned level, unsigned layer,
541 void *winsys_drawable_handle, struct pipe_box *sub_box)
542 {
543 struct virgl_screen *vscreen = virgl_screen(screen);
544 struct virgl_winsys *vws = vscreen->vws;
545 struct virgl_resource *vres = virgl_resource(res);
546
547 if (vws->flush_frontbuffer)
548 vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
549 sub_box);
550 }
551
552 static void virgl_fence_reference(struct pipe_screen *screen,
553 struct pipe_fence_handle **ptr,
554 struct pipe_fence_handle *fence)
555 {
556 struct virgl_screen *vscreen = virgl_screen(screen);
557 struct virgl_winsys *vws = vscreen->vws;
558
559 vws->fence_reference(vws, ptr, fence);
560 }
561
562 static boolean virgl_fence_finish(struct pipe_screen *screen,
563 struct pipe_context *ctx,
564 struct pipe_fence_handle *fence,
565 uint64_t timeout)
566 {
567 struct virgl_screen *vscreen = virgl_screen(screen);
568 struct virgl_winsys *vws = vscreen->vws;
569
570 return vws->fence_wait(vws, fence, timeout);
571 }
572
573 static uint64_t
574 virgl_get_timestamp(struct pipe_screen *_screen)
575 {
576 return os_time_get_nano();
577 }
578
579 static void
580 virgl_destroy_screen(struct pipe_screen *screen)
581 {
582 struct virgl_screen *vscreen = virgl_screen(screen);
583 struct virgl_winsys *vws = vscreen->vws;
584
585 slab_destroy_parent(&vscreen->texture_transfer_pool);
586
587 if (vws)
588 vws->destroy(vws);
589 FREE(vscreen);
590 }
591
592 struct pipe_screen *
593 virgl_create_screen(struct virgl_winsys *vws)
594 {
595 struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
596
597 if (!screen)
598 return NULL;
599
600 screen->vws = vws;
601 screen->base.get_name = virgl_get_name;
602 screen->base.get_vendor = virgl_get_vendor;
603 screen->base.get_param = virgl_get_param;
604 screen->base.get_shader_param = virgl_get_shader_param;
605 screen->base.get_paramf = virgl_get_paramf;
606 screen->base.is_format_supported = virgl_is_format_supported;
607 screen->base.destroy = virgl_destroy_screen;
608 screen->base.context_create = virgl_context_create;
609 screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
610 screen->base.get_timestamp = virgl_get_timestamp;
611 screen->base.fence_reference = virgl_fence_reference;
612 //screen->base.fence_signalled = virgl_fence_signalled;
613 screen->base.fence_finish = virgl_fence_finish;
614
615 virgl_init_screen_resource_functions(&screen->base);
616
617 vws->get_caps(vws, &screen->caps);
618
619 screen->refcnt = 1;
620
621 slab_create_parent(&screen->texture_transfer_pool, sizeof(struct virgl_transfer), 16);
622
623 return &screen->base;
624 }