virgl: rename virgl.h to virgl_screen.h
[mesa.git] / src / gallium / drivers / virgl / virgl_screen.c
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "util/u_memory.h"
24 #include "util/u_format.h"
25 #include "util/u_format_s3tc.h"
26 #include "util/u_video.h"
27 #include "os/os_time.h"
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "draw/draw_context.h"
31 #include "vl/vl_decoder.h"
32 #include "vl/vl_video_buffer.h"
33
34 #include "state_tracker/sw_winsys.h"
35 #include "tgsi/tgsi_exec.h"
36
37 #include "virgl_screen.h"
38 #include "virgl_resource.h"
39 #include "virgl_public.h"
40 #include "virgl_context.h"
41
42 #define SP_MAX_TEXTURE_2D_LEVELS 15 /* 16K x 16K */
43 #define SP_MAX_TEXTURE_3D_LEVELS 9 /* 512 x 512 x 512 */
44 #define SP_MAX_TEXTURE_CUBE_LEVELS 13 /* 4K x 4K */
45
46 static const char *
47 virgl_get_vendor(struct pipe_screen *screen)
48 {
49 return "Red Hat";
50 }
51
52
53 static const char *
54 virgl_get_name(struct pipe_screen *screen)
55 {
56 return "virgl";
57 }
58
59 static int
60 virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
61 {
62 struct virgl_screen *vscreen = virgl_screen(screen);
63 switch (param) {
64 case PIPE_CAP_NPOT_TEXTURES:
65 return 1;
66 case PIPE_CAP_TWO_SIDED_STENCIL:
67 return 1;
68 case PIPE_CAP_SM3:
69 return 1;
70 case PIPE_CAP_ANISOTROPIC_FILTER:
71 return 1;
72 case PIPE_CAP_POINT_SPRITE:
73 return 1;
74 case PIPE_CAP_MAX_RENDER_TARGETS:
75 return vscreen->caps.caps.v1.max_render_targets;
76 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
77 return vscreen->caps.caps.v1.max_dual_source_render_targets;
78 case PIPE_CAP_OCCLUSION_QUERY:
79 return vscreen->caps.caps.v1.bset.occlusion_query;
80 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
81 return vscreen->caps.caps.v1.bset.mirror_clamp;
82 case PIPE_CAP_TEXTURE_SHADOW_MAP:
83 return 1;
84 case PIPE_CAP_TEXTURE_SWIZZLE:
85 return 1;
86 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
87 return SP_MAX_TEXTURE_2D_LEVELS;
88 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
89 return SP_MAX_TEXTURE_3D_LEVELS;
90 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
91 return SP_MAX_TEXTURE_CUBE_LEVELS;
92 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
93 return 1;
94 case PIPE_CAP_INDEP_BLEND_ENABLE:
95 return vscreen->caps.caps.v1.bset.indep_blend_enable;
96 case PIPE_CAP_INDEP_BLEND_FUNC:
97 return vscreen->caps.caps.v1.bset.indep_blend_func;
98 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
99 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
100 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
101 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
102 return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
103 case PIPE_CAP_DEPTH_CLIP_DISABLE:
104 return vscreen->caps.caps.v1.bset.depth_clip_disable;
105 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
106 return vscreen->caps.caps.v1.max_streamout_buffers;
107 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
108 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
109 return 16*4;
110 case PIPE_CAP_PRIMITIVE_RESTART:
111 return vscreen->caps.caps.v1.bset.primitive_restart;
112 case PIPE_CAP_SHADER_STENCIL_EXPORT:
113 return vscreen->caps.caps.v1.bset.shader_stencil_export;
114 case PIPE_CAP_TGSI_INSTANCEID:
115 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
116 return 1;
117 case PIPE_CAP_SEAMLESS_CUBE_MAP:
118 return vscreen->caps.caps.v1.bset.seamless_cube_map;
119 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
120 return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
121 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
122 return vscreen->caps.caps.v1.max_texture_array_layers;
123 case PIPE_CAP_MIN_TEXEL_OFFSET:
124 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
125 return -8;
126 case PIPE_CAP_MAX_TEXEL_OFFSET:
127 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
128 return 7;
129 case PIPE_CAP_CONDITIONAL_RENDER:
130 return vscreen->caps.caps.v1.bset.conditional_render;
131 case PIPE_CAP_TEXTURE_BARRIER:
132 return 0;
133 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
134 return 1;
135 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
136 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
137 return vscreen->caps.caps.v1.bset.color_clamping;
138 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
139 return 1;
140 case PIPE_CAP_GLSL_FEATURE_LEVEL:
141 return vscreen->caps.caps.v1.glsl_level;
142 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
143 return 0;
144 case PIPE_CAP_COMPUTE:
145 return 0;
146 case PIPE_CAP_USER_VERTEX_BUFFERS:
147 return 0;
148 case PIPE_CAP_USER_INDEX_BUFFERS:
149 case PIPE_CAP_USER_CONSTANT_BUFFERS:
150 return 1;
151 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
152 return 16;
153 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
154 return vscreen->caps.caps.v1.bset.streamout_pause_resume;
155 case PIPE_CAP_START_INSTANCE:
156 return vscreen->caps.caps.v1.bset.start_instance;
157 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
158 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
159 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
160 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
161 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
162 return 0;
163 case PIPE_CAP_QUERY_TIMESTAMP:
164 return 1;
165 case PIPE_CAP_QUERY_TIME_ELAPSED:
166 return 0;
167 case PIPE_CAP_TGSI_TEXCOORD:
168 return 0;
169 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
170 return VIRGL_MAP_BUFFER_ALIGNMENT;
171 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
172 return vscreen->caps.caps.v1.max_tbo_size > 0;
173 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
174 return 0;
175 case PIPE_CAP_CUBE_MAP_ARRAY:
176 return vscreen->caps.caps.v1.bset.cube_map_array;
177 case PIPE_CAP_TEXTURE_MULTISAMPLE:
178 return vscreen->caps.caps.v1.bset.texture_multisample;
179 case PIPE_CAP_MAX_VIEWPORTS:
180 return vscreen->caps.caps.v1.max_viewports;
181 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
182 return vscreen->caps.caps.v1.max_tbo_size;
183 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
184 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
185 case PIPE_CAP_ENDIANNESS:
186 return 0;
187 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
188 return 1;
189 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
190 return 0;
191 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
192 return 1024;
193 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
194 return 16384;
195 case PIPE_CAP_TEXTURE_QUERY_LOD:
196 return vscreen->caps.caps.v1.bset.texture_query_lod;
197 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
198 return vscreen->caps.caps.v1.max_texture_gather_components;
199 case PIPE_CAP_TEXTURE_GATHER_SM5:
200 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
201 case PIPE_CAP_SAMPLE_SHADING:
202 case PIPE_CAP_FAKE_SW_MSAA:
203 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
204 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
205 case PIPE_CAP_MAX_VERTEX_STREAMS:
206 case PIPE_CAP_DRAW_INDIRECT:
207 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
208 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
209 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
210 case PIPE_CAP_SAMPLER_VIEW_TARGET:
211 case PIPE_CAP_CLIP_HALFZ:
212 case PIPE_CAP_VERTEXID_NOBASE:
213 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
214 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
215 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
216 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
217 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
218 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
219 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
220 case PIPE_CAP_DEPTH_BOUNDS_TEST:
221 case PIPE_CAP_TGSI_TXQS:
222 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
223 case PIPE_CAP_SHAREABLE_SHADERS:
224 return 0;
225 case PIPE_CAP_VENDOR_ID:
226 return 0x1af4;
227 case PIPE_CAP_DEVICE_ID:
228 return 0x1010;
229 case PIPE_CAP_ACCELERATED:
230 return 1;
231 case PIPE_CAP_UMA:
232 case PIPE_CAP_VIDEO_MEMORY:
233 return 0;
234 }
235 /* should only get here on unhandled cases */
236 debug_printf("Unexpected PIPE_CAP %d query\n", param);
237 return 0;
238 }
239
240 static int
241 virgl_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
242 {
243 struct virgl_screen *vscreen = virgl_screen(screen);
244 switch(shader)
245 {
246 case PIPE_SHADER_FRAGMENT:
247 case PIPE_SHADER_VERTEX:
248 case PIPE_SHADER_GEOMETRY:
249 switch (param) {
250 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
251 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
252 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
253 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
254 return INT_MAX;
255 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
256 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
257 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
258 return 1;
259 case PIPE_SHADER_CAP_MAX_INPUTS:
260 if (vscreen->caps.caps.v1.glsl_level < 150)
261 return 16;
262 return shader == PIPE_SHADER_VERTEX ? 16 : 32;
263 case PIPE_SHADER_CAP_MAX_OUTPUTS:
264 return 128;
265 // case PIPE_SHADER_CAP_MAX_CONSTS:
266 // return 4096;
267 case PIPE_SHADER_CAP_MAX_TEMPS:
268 return 256;
269 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
270 return vscreen->caps.caps.v1.max_uniform_blocks;
271 // case PIPE_SHADER_CAP_MAX_ADDRS:
272 // return 1;
273 case PIPE_SHADER_CAP_MAX_PREDS:
274 return 0;
275 case PIPE_SHADER_CAP_SUBROUTINES:
276 return 1;
277 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
278 return 16;
279 case PIPE_SHADER_CAP_INTEGERS:
280 return vscreen->caps.caps.v1.glsl_level >= 130;
281 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
282 return 32;
283 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
284 return 4096 * sizeof(float[4]);
285 default:
286 return 0;
287 }
288 default:
289 return 0;
290 }
291 }
292
293 static float
294 virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
295 {
296 switch (param) {
297 case PIPE_CAPF_MAX_LINE_WIDTH:
298 /* fall-through */
299 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
300 return 255.0; /* arbitrary */
301 case PIPE_CAPF_MAX_POINT_WIDTH:
302 /* fall-through */
303 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
304 return 255.0; /* arbitrary */
305 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
306 return 16.0;
307 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
308 return 16.0; /* arbitrary */
309 case PIPE_CAPF_GUARD_BAND_LEFT:
310 case PIPE_CAPF_GUARD_BAND_TOP:
311 case PIPE_CAPF_GUARD_BAND_RIGHT:
312 case PIPE_CAPF_GUARD_BAND_BOTTOM:
313 return 0.0;
314 }
315 /* should only get here on unhandled cases */
316 debug_printf("Unexpected PIPE_CAPF %d query\n", param);
317 return 0.0;
318 }
319
320 static boolean
321 virgl_is_vertex_format_supported(struct pipe_screen *screen,
322 enum pipe_format format)
323 {
324 struct virgl_screen *vscreen = virgl_screen(screen);
325 const struct util_format_description *format_desc;
326 int i;
327
328 format_desc = util_format_description(format);
329 if (!format_desc)
330 return FALSE;
331
332 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
333 int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
334 int big = vformat / 32;
335 int small = vformat % 32;
336 if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
337 return FALSE;
338 return TRUE;
339 }
340
341 /* Find the first non-VOID channel. */
342 for (i = 0; i < 4; i++) {
343 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
344 break;
345 }
346 }
347
348 if (i == 4)
349 return FALSE;
350
351 if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
352 return FALSE;
353
354 if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
355 return FALSE;
356 return TRUE;
357 }
358
359 /**
360 * Query format support for creating a texture, drawing surface, etc.
361 * \param format the format to test
362 * \param type one of PIPE_TEXTURE, PIPE_SURFACE
363 */
364 static boolean
365 virgl_is_format_supported( struct pipe_screen *screen,
366 enum pipe_format format,
367 enum pipe_texture_target target,
368 unsigned sample_count,
369 unsigned bind)
370 {
371 struct virgl_screen *vscreen = virgl_screen(screen);
372 const struct util_format_description *format_desc;
373 int i;
374
375 assert(target == PIPE_BUFFER ||
376 target == PIPE_TEXTURE_1D ||
377 target == PIPE_TEXTURE_1D_ARRAY ||
378 target == PIPE_TEXTURE_2D ||
379 target == PIPE_TEXTURE_2D_ARRAY ||
380 target == PIPE_TEXTURE_RECT ||
381 target == PIPE_TEXTURE_3D ||
382 target == PIPE_TEXTURE_CUBE ||
383 target == PIPE_TEXTURE_CUBE_ARRAY);
384
385 format_desc = util_format_description(format);
386 if (!format_desc)
387 return FALSE;
388
389 if (util_format_is_intensity(format))
390 return FALSE;
391
392 if (sample_count > 1) {
393 if (!vscreen->caps.caps.v1.bset.texture_multisample)
394 return FALSE;
395 if (sample_count > vscreen->caps.caps.v1.max_samples)
396 return FALSE;
397 }
398
399 if (bind & PIPE_BIND_VERTEX_BUFFER) {
400 return virgl_is_vertex_format_supported(screen, format);
401 }
402
403 if (bind & PIPE_BIND_RENDER_TARGET) {
404 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
405 return FALSE;
406
407 /*
408 * Although possible, it is unnatural to render into compressed or YUV
409 * surfaces. So disable these here to avoid going into weird paths
410 * inside the state trackers.
411 */
412 if (format_desc->block.width != 1 ||
413 format_desc->block.height != 1)
414 return FALSE;
415
416 {
417 int big = format / 32;
418 int small = format % 32;
419 if (!(vscreen->caps.caps.v1.render.bitmask[big] & (1 << small)))
420 return FALSE;
421 }
422 }
423
424 if (bind & PIPE_BIND_DEPTH_STENCIL) {
425 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
426 return FALSE;
427 }
428
429 /*
430 * All other operations (sampling, transfer, etc).
431 */
432
433 if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
434 if (util_format_s3tc_enabled)
435 goto out_lookup;
436 return FALSE;
437 }
438 if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
439 goto out_lookup;
440 }
441
442 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
443 goto out_lookup;
444 } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
445 goto out_lookup;
446 }
447
448 /* Find the first non-VOID channel. */
449 for (i = 0; i < 4; i++) {
450 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
451 break;
452 }
453 }
454
455 if (i == 4)
456 return FALSE;
457
458 /* no L4A4 */
459 if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
460 return FALSE;
461
462 out_lookup:
463 {
464 int big = format / 32;
465 int small = format % 32;
466 if (!(vscreen->caps.caps.v1.sampler.bitmask[big] & (1 << small)))
467 return FALSE;
468 }
469 /*
470 * Everything else should be supported by u_format.
471 */
472 return TRUE;
473 }
474
475 static void virgl_flush_frontbuffer(struct pipe_screen *screen,
476 struct pipe_resource *res,
477 unsigned level, unsigned layer,
478 void *winsys_drawable_handle, struct pipe_box *sub_box)
479 {
480 struct virgl_screen *vscreen = virgl_screen(screen);
481 struct virgl_winsys *vws = vscreen->vws;
482 struct virgl_resource *vres = (struct virgl_resource *)res;
483
484 if (vws->flush_frontbuffer)
485 vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
486 sub_box);
487 }
488
489 static void virgl_fence_reference(struct pipe_screen *screen,
490 struct pipe_fence_handle **ptr,
491 struct pipe_fence_handle *fence)
492 {
493 struct virgl_screen *vscreen = virgl_screen(screen);
494 struct virgl_winsys *vws = vscreen->vws;
495
496 vws->fence_reference(vws, ptr, fence);
497 }
498
499 static boolean virgl_fence_finish(struct pipe_screen *screen,
500 struct pipe_fence_handle *fence,
501 uint64_t timeout)
502 {
503 struct virgl_screen *vscreen = virgl_screen(screen);
504 struct virgl_winsys *vws = vscreen->vws;
505
506 return vws->fence_wait(vws, fence, timeout);
507 }
508
509 static uint64_t
510 virgl_get_timestamp(struct pipe_screen *_screen)
511 {
512 return os_time_get_nano();
513 }
514
515 static void
516 virgl_destroy_screen(struct pipe_screen *screen)
517 {
518 struct virgl_screen *vscreen = virgl_screen(screen);
519 struct virgl_winsys *vws = vscreen->vws;
520
521 if (vws)
522 vws->destroy(vws);
523 FREE(vscreen);
524 }
525
526 struct pipe_screen *
527 virgl_create_screen(struct virgl_winsys *vws)
528 {
529 struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
530
531 if (!screen)
532 return NULL;
533
534 screen->vws = vws;
535 screen->winsys = NULL;
536 screen->base.get_name = virgl_get_name;
537 screen->base.get_vendor = virgl_get_vendor;
538 screen->base.get_param = virgl_get_param;
539 screen->base.get_shader_param = virgl_get_shader_param;
540 screen->base.get_paramf = virgl_get_paramf;
541 screen->base.is_format_supported = virgl_is_format_supported;
542 screen->base.destroy = virgl_destroy_screen;
543 screen->base.context_create = virgl_context_create;
544 screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
545 screen->base.get_timestamp = virgl_get_timestamp;
546 screen->base.fence_reference = virgl_fence_reference;
547 //screen->base.fence_signalled = virgl_fence_signalled;
548 screen->base.fence_finish = virgl_fence_finish;
549
550 virgl_init_screen_resource_functions(&screen->base);
551
552 vws->get_caps(vws, &screen->caps);
553
554
555 util_format_s3tc_init();
556 return &screen->base;
557 }