gallium: switch boolean -> bool at the interface definitions
[mesa.git] / src / gallium / drivers / virgl / virgl_screen.c
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "util/u_memory.h"
24 #include "util/u_format.h"
25 #include "util/u_format_s3tc.h"
26 #include "util/u_screen.h"
27 #include "util/u_video.h"
28 #include "util/u_math.h"
29 #include "util/os_time.h"
30 #include "util/xmlconfig.h"
31 #include "pipe/p_defines.h"
32 #include "pipe/p_screen.h"
33
34 #include "tgsi/tgsi_exec.h"
35
36 #include "virgl_screen.h"
37 #include "virgl_resource.h"
38 #include "virgl_public.h"
39 #include "virgl_context.h"
40 #include "virgl_protocol.h"
41
42 int virgl_debug = 0;
43 static const struct debug_named_value debug_options[] = {
44 { "verbose", VIRGL_DEBUG_VERBOSE, NULL },
45 { "tgsi", VIRGL_DEBUG_TGSI, NULL },
46 { "emubgra", VIRGL_DEBUG_EMULATE_BGRA, "Enable tweak to emulate BGRA as RGBA on GLES hosts"},
47 { "bgraswz", VIRGL_DEBUG_BGRA_DEST_SWIZZLE, "Enable tweak to swizzle emulated BGRA on GLES hosts" },
48 { "sync", VIRGL_DEBUG_SYNC, "Sync after every flush" },
49 { "xfer", VIRGL_DEBUG_XFER, "Do not optimize for transfers" },
50 DEBUG_NAMED_VALUE_END
51 };
52 DEBUG_GET_ONCE_FLAGS_OPTION(virgl_debug, "VIRGL_DEBUG", debug_options, 0)
53
54 static const char *
55 virgl_get_vendor(struct pipe_screen *screen)
56 {
57 return "Red Hat";
58 }
59
60
61 static const char *
62 virgl_get_name(struct pipe_screen *screen)
63 {
64 return "virgl";
65 }
66
67 static int
68 virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
69 {
70 struct virgl_screen *vscreen = virgl_screen(screen);
71 switch (param) {
72 case PIPE_CAP_NPOT_TEXTURES:
73 return 1;
74 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
75 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
76 case PIPE_CAP_VERTEX_SHADER_SATURATE:
77 return 1;
78 case PIPE_CAP_ANISOTROPIC_FILTER:
79 return 1;
80 case PIPE_CAP_POINT_SPRITE:
81 return 1;
82 case PIPE_CAP_MAX_RENDER_TARGETS:
83 return vscreen->caps.caps.v1.max_render_targets;
84 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
85 return vscreen->caps.caps.v1.max_dual_source_render_targets;
86 case PIPE_CAP_OCCLUSION_QUERY:
87 return vscreen->caps.caps.v1.bset.occlusion_query;
88 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
89 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
90 return vscreen->caps.caps.v1.bset.mirror_clamp;
91 case PIPE_CAP_TEXTURE_SWIZZLE:
92 return 1;
93 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
94 if (vscreen->caps.caps.v2.max_texture_2d_size)
95 return vscreen->caps.caps.v2.max_texture_2d_size;
96 return 16384;
97 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
98 if (vscreen->caps.caps.v2.max_texture_3d_size)
99 return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_3d_size);
100 return 9; /* 256 x 256 x 256 */
101 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
102 if (vscreen->caps.caps.v2.max_texture_cube_size)
103 return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_cube_size);
104 return 13; /* 4K x 4K */
105 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
106 return 1;
107 case PIPE_CAP_INDEP_BLEND_ENABLE:
108 return vscreen->caps.caps.v1.bset.indep_blend_enable;
109 case PIPE_CAP_INDEP_BLEND_FUNC:
110 return vscreen->caps.caps.v1.bset.indep_blend_func;
111 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
112 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
113 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
114 return 1;
115 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
116 return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
117 case PIPE_CAP_DEPTH_CLIP_DISABLE:
118 return vscreen->caps.caps.v1.bset.depth_clip_disable;
119 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
120 return vscreen->caps.caps.v1.max_streamout_buffers;
121 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
122 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
123 return 16*4;
124 case PIPE_CAP_PRIMITIVE_RESTART:
125 return vscreen->caps.caps.v1.bset.primitive_restart;
126 case PIPE_CAP_SHADER_STENCIL_EXPORT:
127 return vscreen->caps.caps.v1.bset.shader_stencil_export;
128 case PIPE_CAP_TGSI_INSTANCEID:
129 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
130 return 1;
131 case PIPE_CAP_SEAMLESS_CUBE_MAP:
132 return vscreen->caps.caps.v1.bset.seamless_cube_map;
133 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
134 return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
135 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
136 return vscreen->caps.caps.v1.max_texture_array_layers;
137 case PIPE_CAP_MIN_TEXEL_OFFSET:
138 return vscreen->caps.caps.v2.min_texel_offset;
139 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
140 return vscreen->caps.caps.v2.min_texture_gather_offset;
141 case PIPE_CAP_MAX_TEXEL_OFFSET:
142 return vscreen->caps.caps.v2.max_texel_offset;
143 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
144 return vscreen->caps.caps.v2.max_texture_gather_offset;
145 case PIPE_CAP_CONDITIONAL_RENDER:
146 return vscreen->caps.caps.v1.bset.conditional_render;
147 case PIPE_CAP_TEXTURE_BARRIER:
148 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_BARRIER;
149 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
150 return 1;
151 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
152 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
153 return vscreen->caps.caps.v1.bset.color_clamping;
154 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
155 return (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FBO_MIXED_COLOR_FORMATS) ||
156 (vscreen->caps.caps.v2.host_feature_check_version < 1);
157 case PIPE_CAP_GLSL_FEATURE_LEVEL:
158 return vscreen->caps.caps.v1.glsl_level;
159 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
160 return MIN2(vscreen->caps.caps.v1.glsl_level, 140);
161 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
162 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
163 return 0;
164 case PIPE_CAP_COMPUTE:
165 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER;
166 case PIPE_CAP_USER_VERTEX_BUFFERS:
167 return 0;
168 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
169 return vscreen->caps.caps.v2.uniform_buffer_offset_alignment;
170 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
171 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
172 return vscreen->caps.caps.v1.bset.streamout_pause_resume;
173 case PIPE_CAP_START_INSTANCE:
174 return vscreen->caps.caps.v1.bset.start_instance;
175 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
176 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
177 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
178 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
179 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
180 return 0;
181 case PIPE_CAP_QUERY_TIMESTAMP:
182 return 1;
183 case PIPE_CAP_QUERY_TIME_ELAPSED:
184 return 1;
185 case PIPE_CAP_TGSI_TEXCOORD:
186 return 0;
187 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
188 return VIRGL_MAP_BUFFER_ALIGNMENT;
189 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
190 return vscreen->caps.caps.v1.max_tbo_size > 0;
191 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
192 return vscreen->caps.caps.v2.texture_buffer_offset_alignment;
193 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
194 return 0;
195 case PIPE_CAP_CUBE_MAP_ARRAY:
196 return vscreen->caps.caps.v1.bset.cube_map_array;
197 case PIPE_CAP_TEXTURE_MULTISAMPLE:
198 return vscreen->caps.caps.v1.bset.texture_multisample;
199 case PIPE_CAP_MAX_VIEWPORTS:
200 return vscreen->caps.caps.v1.max_viewports;
201 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
202 return vscreen->caps.caps.v1.max_tbo_size;
203 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
204 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
205 case PIPE_CAP_ENDIANNESS:
206 return 0;
207 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
208 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
209 return 1;
210 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
211 return 0;
212 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
213 return vscreen->caps.caps.v2.max_geom_output_vertices;
214 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
215 return vscreen->caps.caps.v2.max_geom_total_output_components;
216 case PIPE_CAP_TEXTURE_QUERY_LOD:
217 return vscreen->caps.caps.v1.bset.texture_query_lod;
218 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
219 return vscreen->caps.caps.v1.max_texture_gather_components;
220 case PIPE_CAP_DRAW_INDIRECT:
221 return vscreen->caps.caps.v1.bset.has_indirect_draw;
222 case PIPE_CAP_SAMPLE_SHADING:
223 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
224 return vscreen->caps.caps.v1.bset.has_sample_shading;
225 case PIPE_CAP_CULL_DISTANCE:
226 return vscreen->caps.caps.v1.bset.has_cull;
227 case PIPE_CAP_MAX_VERTEX_STREAMS:
228 return ((vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TRANSFORM_FEEDBACK3) ||
229 (vscreen->caps.caps.v2.host_feature_check_version < 2)) ? 4 : 1;
230 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
231 return vscreen->caps.caps.v1.bset.conditional_render_inverted;
232 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
233 return vscreen->caps.caps.v1.bset.derivative_control;
234 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
235 return vscreen->caps.caps.v1.bset.polygon_offset_clamp;
236 case PIPE_CAP_QUERY_SO_OVERFLOW:
237 return vscreen->caps.caps.v1.bset.transform_feedback_overflow_query;
238 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
239 return vscreen->caps.caps.v2.shader_buffer_offset_alignment;
240 case PIPE_CAP_DOUBLES:
241 return vscreen->caps.caps.v1.bset.has_fp64 ||
242 (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FAKE_FP64);
243 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
244 return vscreen->caps.caps.v2.max_shader_patch_varyings;
245 case PIPE_CAP_SAMPLER_VIEW_TARGET:
246 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_VIEW;
247 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
248 return vscreen->caps.caps.v2.max_vertex_attrib_stride;
249 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
250 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COPY_IMAGE;
251 case PIPE_CAP_TGSI_TXQS:
252 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TXQS;
253 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
254 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FB_NO_ATTACH;
255 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
256 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_ROBUST_BUFFER_ACCESS;
257 case PIPE_CAP_FBFETCH:
258 return (vscreen->caps.caps.v2.capability_bits &
259 VIRGL_CAP_TGSI_FBFETCH) ? 1 : 0;
260 case PIPE_CAP_TGSI_CLOCK:
261 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SHADER_CLOCK;
262 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
263 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TGSI_COMPONENTS;
264 case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
265 return vscreen->caps.caps.v2.max_combined_shader_buffers;
266 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
267 return vscreen->caps.caps.v2.max_combined_atomic_counters;
268 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
269 return vscreen->caps.caps.v2.max_combined_atomic_counter_buffers;
270 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
271 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
272 return 1; /* TODO: need to introduce a hw-cap for this */
273 case PIPE_CAP_QUERY_BUFFER_OBJECT:
274 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_QBO;
275 case PIPE_CAP_MAX_VARYINGS:
276 if (vscreen->caps.caps.v1.glsl_level < 150)
277 return vscreen->caps.caps.v2.max_vertex_attribs;
278 return 32;
279 case PIPE_CAP_FAKE_SW_MSAA:
280 /* If the host supports only one sample (e.g., if it is using softpipe),
281 * fake multisampling to able to advertise higher GL versions. */
282 return (vscreen->caps.caps.v1.max_samples == 1) ? 1 : 0;
283 case PIPE_CAP_MULTI_DRAW_INDIRECT:
284 return !!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_MULTI_DRAW_INDIRECT);
285 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
286 return !!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_PARAMS);
287 case PIPE_CAP_TEXTURE_GATHER_SM5:
288 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
289 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
290 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
291 case PIPE_CAP_VERTEXID_NOBASE:
292 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
293 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
294 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
295 case PIPE_CAP_DEPTH_BOUNDS_TEST:
296 case PIPE_CAP_SHAREABLE_SHADERS:
297 case PIPE_CAP_CLEAR_TEXTURE:
298 case PIPE_CAP_DRAW_PARAMETERS:
299 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
300 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
301 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
302 case PIPE_CAP_INVALIDATE_BUFFER:
303 case PIPE_CAP_GENERATE_MIPMAP:
304 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
305 case PIPE_CAP_STRING_MARKER:
306 case PIPE_CAP_QUERY_MEMORY_INFO:
307 case PIPE_CAP_PCI_GROUP:
308 case PIPE_CAP_PCI_BUS:
309 case PIPE_CAP_PCI_DEVICE:
310 case PIPE_CAP_PCI_FUNCTION:
311 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
312 case PIPE_CAP_TGSI_VOTE:
313 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
314 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
315 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
316 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
317 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
318 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
319 case PIPE_CAP_INT64:
320 case PIPE_CAP_INT64_DIVMOD:
321 case PIPE_CAP_TGSI_TEX_TXF_LZ:
322 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
323 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
324 case PIPE_CAP_TGSI_BALLOT:
325 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
326 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
327 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
328 case PIPE_CAP_POST_DEPTH_COVERAGE:
329 case PIPE_CAP_BINDLESS_TEXTURE:
330 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
331 case PIPE_CAP_MEMOBJ:
332 case PIPE_CAP_LOAD_CONSTBUF:
333 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
334 case PIPE_CAP_TILE_RASTER_ORDER:
335 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
336 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
337 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
338 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
339 case PIPE_CAP_FENCE_SIGNAL:
340 case PIPE_CAP_CONSTBUF0_FLAGS:
341 case PIPE_CAP_PACKED_UNIFORMS:
342 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
343 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
344 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
345 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
346 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
347 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
348 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
349 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
350 return 0;
351 case PIPE_CAP_CLIP_HALFZ:
352 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_CLIP_HALFZ;
353 case PIPE_CAP_MAX_GS_INVOCATIONS:
354 return 32;
355 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
356 return 1 << 27;
357 case PIPE_CAP_VENDOR_ID:
358 return 0x1af4;
359 case PIPE_CAP_DEVICE_ID:
360 return 0x1010;
361 case PIPE_CAP_ACCELERATED:
362 return 1;
363 case PIPE_CAP_UMA:
364 case PIPE_CAP_VIDEO_MEMORY:
365 return 0;
366 case PIPE_CAP_NATIVE_FENCE_FD:
367 return vscreen->vws->supports_fences;
368 case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL:
369 return (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SRGB_WRITE_CONTROL) ||
370 (vscreen->caps.caps.v2.host_feature_check_version < 1);
371 case PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS:
372 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_INPUT_ADDR;
373 default:
374 return u_pipe_screen_get_param_defaults(screen, param);
375 }
376 }
377
378 static int
379 virgl_get_shader_param(struct pipe_screen *screen,
380 enum pipe_shader_type shader,
381 enum pipe_shader_cap param)
382 {
383 struct virgl_screen *vscreen = virgl_screen(screen);
384
385 if ((shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL) &&
386 !vscreen->caps.caps.v1.bset.has_tessellation_shaders)
387 return 0;
388
389 if (shader == PIPE_SHADER_COMPUTE &&
390 !(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
391 return 0;
392
393 switch(shader)
394 {
395 case PIPE_SHADER_FRAGMENT:
396 case PIPE_SHADER_VERTEX:
397 case PIPE_SHADER_GEOMETRY:
398 case PIPE_SHADER_TESS_CTRL:
399 case PIPE_SHADER_TESS_EVAL:
400 case PIPE_SHADER_COMPUTE:
401 switch (param) {
402 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
403 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
404 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
405 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
406 return INT_MAX;
407 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
408 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
409 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
410 return 1;
411 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
412 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
413 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_INPUT_ADDR;
414 case PIPE_SHADER_CAP_MAX_INPUTS:
415 if (vscreen->caps.caps.v1.glsl_level < 150)
416 return vscreen->caps.caps.v2.max_vertex_attribs;
417 return (shader == PIPE_SHADER_VERTEX ||
418 shader == PIPE_SHADER_GEOMETRY) ? vscreen->caps.caps.v2.max_vertex_attribs : 32;
419 case PIPE_SHADER_CAP_MAX_OUTPUTS:
420 if (shader == PIPE_SHADER_FRAGMENT)
421 return vscreen->caps.caps.v1.max_render_targets;
422 return vscreen->caps.caps.v2.max_vertex_outputs;
423 // case PIPE_SHADER_CAP_MAX_CONSTS:
424 // return 4096;
425 case PIPE_SHADER_CAP_MAX_TEMPS:
426 return 256;
427 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
428 return vscreen->caps.caps.v1.max_uniform_blocks;
429 // case PIPE_SHADER_CAP_MAX_ADDRS:
430 // return 1;
431 case PIPE_SHADER_CAP_SUBROUTINES:
432 return 1;
433 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
434 return 16;
435 case PIPE_SHADER_CAP_INTEGERS:
436 return vscreen->caps.caps.v1.glsl_level >= 130;
437 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
438 return 32;
439 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
440 return 4096 * sizeof(float[4]);
441 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
442 if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
443 return vscreen->caps.caps.v2.max_shader_buffer_frag_compute;
444 else
445 return vscreen->caps.caps.v2.max_shader_buffer_other_stages;
446 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
447 if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
448 return vscreen->caps.caps.v2.max_shader_image_frag_compute;
449 else
450 return vscreen->caps.caps.v2.max_shader_image_other_stages;
451 case PIPE_SHADER_CAP_SUPPORTED_IRS:
452 return (1 << PIPE_SHADER_IR_TGSI);
453 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
454 return vscreen->caps.caps.v2.max_atomic_counters[shader];
455 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
456 return vscreen->caps.caps.v2.max_atomic_counter_buffers[shader];
457 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
458 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
459 case PIPE_SHADER_CAP_INT64_ATOMICS:
460 case PIPE_SHADER_CAP_FP16:
461 return 0;
462 case PIPE_SHADER_CAP_SCALAR_ISA:
463 return 1;
464 default:
465 return 0;
466 }
467 default:
468 return 0;
469 }
470 }
471
472 static float
473 virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
474 {
475 struct virgl_screen *vscreen = virgl_screen(screen);
476 switch (param) {
477 case PIPE_CAPF_MAX_LINE_WIDTH:
478 return vscreen->caps.caps.v2.max_aliased_line_width;
479 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
480 return vscreen->caps.caps.v2.max_smooth_line_width;
481 case PIPE_CAPF_MAX_POINT_WIDTH:
482 return vscreen->caps.caps.v2.max_aliased_point_size;
483 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
484 return vscreen->caps.caps.v2.max_smooth_point_size;
485 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
486 return 16.0;
487 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
488 return vscreen->caps.caps.v2.max_texture_lod_bias;
489 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
490 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
491 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
492 return 0.0f;
493 }
494 /* should only get here on unhandled cases */
495 debug_printf("Unexpected PIPE_CAPF %d query\n", param);
496 return 0.0;
497 }
498
499 static int
500 virgl_get_compute_param(struct pipe_screen *screen,
501 enum pipe_shader_ir ir_type,
502 enum pipe_compute_cap param,
503 void *ret)
504 {
505 struct virgl_screen *vscreen = virgl_screen(screen);
506 if (!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
507 return 0;
508 switch (param) {
509 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
510 if (ret) {
511 uint64_t *grid_size = ret;
512 grid_size[0] = vscreen->caps.caps.v2.max_compute_grid_size[0];
513 grid_size[1] = vscreen->caps.caps.v2.max_compute_grid_size[1];
514 grid_size[2] = vscreen->caps.caps.v2.max_compute_grid_size[2];
515 }
516 return 3 * sizeof(uint64_t) ;
517 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
518 if (ret) {
519 uint64_t *block_size = ret;
520 block_size[0] = vscreen->caps.caps.v2.max_compute_block_size[0];
521 block_size[1] = vscreen->caps.caps.v2.max_compute_block_size[1];
522 block_size[2] = vscreen->caps.caps.v2.max_compute_block_size[2];
523 }
524 return 3 * sizeof(uint64_t);
525 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
526 if (ret) {
527 uint64_t *max_threads_per_block = ret;
528 *max_threads_per_block = vscreen->caps.caps.v2.max_compute_work_group_invocations;
529 }
530 return sizeof(uint64_t);
531 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
532 if (ret) {
533 uint64_t *max_local_size = ret;
534 /* Value reported by the closed source driver. */
535 *max_local_size = vscreen->caps.caps.v2.max_compute_shared_memory_size;
536 }
537 return sizeof(uint64_t);
538 default:
539 break;
540 }
541 return 0;
542 }
543
544 static bool
545 has_format_bit(struct virgl_supported_format_mask *mask,
546 enum virgl_formats fmt)
547 {
548 assert(fmt < VIRGL_FORMAT_MAX);
549 unsigned val = (unsigned)fmt;
550 unsigned idx = val / 32;
551 unsigned bit = val % 32;
552 assert(idx < ARRAY_SIZE(mask->bitmask));
553 return (mask->bitmask[val / 32] & (1u << bit)) != 0;
554 }
555
556 bool
557 virgl_has_readback_format(struct pipe_screen *screen,
558 enum virgl_formats fmt)
559 {
560 struct virgl_screen *vscreen = virgl_screen(screen);
561 return has_format_bit(&vscreen->caps.caps.v2.supported_readback_formats,
562 fmt);
563 }
564
565 static bool
566 virgl_is_vertex_format_supported(struct pipe_screen *screen,
567 enum pipe_format format)
568 {
569 struct virgl_screen *vscreen = virgl_screen(screen);
570 const struct util_format_description *format_desc;
571 int i;
572
573 format_desc = util_format_description(format);
574 if (!format_desc)
575 return false;
576
577 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
578 int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
579 int big = vformat / 32;
580 int small = vformat % 32;
581 if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
582 return false;
583 return true;
584 }
585
586 /* Find the first non-VOID channel. */
587 for (i = 0; i < 4; i++) {
588 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
589 break;
590 }
591 }
592
593 if (i == 4)
594 return false;
595
596 if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
597 return false;
598
599 if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
600 return false;
601 return true;
602 }
603
604 static bool
605 virgl_format_check_bitmask(enum pipe_format format,
606 uint32_t bitmask[16],
607 bool may_emulate_bgra)
608 {
609 int big = format / 32;
610 int small = format % 32;
611 if ((bitmask[big] & (1 << small)))
612 return true;
613
614 /* On GLES hosts we don't advertise BGRx_SRGB, but we may be able
615 * emulate it by using a swizzled RGBx */
616 if (may_emulate_bgra) {
617 if (format == PIPE_FORMAT_B8G8R8A8_SRGB)
618 format = PIPE_FORMAT_R8G8B8A8_SRGB;
619 else if (format == PIPE_FORMAT_B8G8R8X8_SRGB)
620 format = PIPE_FORMAT_R8G8B8X8_SRGB;
621 else {
622 return false;
623 }
624
625 big = format / 32;
626 small = format % 32;
627 if (bitmask[big] & (1 << small))
628 return true;
629 }
630 return false;
631 }
632
633 /**
634 * Query format support for creating a texture, drawing surface, etc.
635 * \param format the format to test
636 * \param type one of PIPE_TEXTURE, PIPE_SURFACE
637 */
638 static bool
639 virgl_is_format_supported( struct pipe_screen *screen,
640 enum pipe_format format,
641 enum pipe_texture_target target,
642 unsigned sample_count,
643 unsigned storage_sample_count,
644 unsigned bind)
645 {
646 struct virgl_screen *vscreen = virgl_screen(screen);
647 const struct util_format_description *format_desc;
648 int i;
649
650 boolean may_emulate_bgra = false;
651
652 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
653 return false;
654
655 assert(target == PIPE_BUFFER ||
656 target == PIPE_TEXTURE_1D ||
657 target == PIPE_TEXTURE_1D_ARRAY ||
658 target == PIPE_TEXTURE_2D ||
659 target == PIPE_TEXTURE_2D_ARRAY ||
660 target == PIPE_TEXTURE_RECT ||
661 target == PIPE_TEXTURE_3D ||
662 target == PIPE_TEXTURE_CUBE ||
663 target == PIPE_TEXTURE_CUBE_ARRAY);
664
665 format_desc = util_format_description(format);
666 if (!format_desc)
667 return false;
668
669 if (util_format_is_intensity(format))
670 return false;
671
672 if (sample_count > 1) {
673 if (!vscreen->caps.caps.v1.bset.texture_multisample)
674 return false;
675
676 if (bind & PIPE_BIND_SHADER_IMAGE) {
677 if (sample_count > vscreen->caps.caps.v2.max_image_samples)
678 return false;
679 }
680
681 if (sample_count > vscreen->caps.caps.v1.max_samples)
682 return false;
683 }
684
685 if (bind & PIPE_BIND_VERTEX_BUFFER) {
686 return virgl_is_vertex_format_supported(screen, format);
687 }
688
689 if (util_format_is_compressed(format) && target == PIPE_BUFFER)
690 return false;
691
692 /* Allow 3-comp 32 bit textures only for TBOs (needed for ARB_tbo_rgb32) */
693 if ((format == PIPE_FORMAT_R32G32B32_FLOAT ||
694 format == PIPE_FORMAT_R32G32B32_SINT ||
695 format == PIPE_FORMAT_R32G32B32_UINT) &&
696 target != PIPE_BUFFER)
697 return false;
698
699 if ((format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC ||
700 format_desc->layout == UTIL_FORMAT_LAYOUT_ETC ||
701 format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) &&
702 target == PIPE_TEXTURE_3D)
703 return false;
704
705 may_emulate_bgra = (vscreen->caps.caps.v2.capability_bits &
706 VIRGL_CAP_APP_TWEAK_SUPPORT) &&
707 vscreen->tweak_gles_emulate_bgra;
708
709 if (bind & PIPE_BIND_RENDER_TARGET) {
710 /* For ARB_framebuffer_no_attachments. */
711 if (format == PIPE_FORMAT_NONE)
712 return TRUE;
713
714 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
715 return false;
716
717 /*
718 * Although possible, it is unnatural to render into compressed or YUV
719 * surfaces. So disable these here to avoid going into weird paths
720 * inside the state trackers.
721 */
722 if (format_desc->block.width != 1 ||
723 format_desc->block.height != 1)
724 return false;
725
726 if (!virgl_format_check_bitmask(format,
727 vscreen->caps.caps.v1.render.bitmask,
728 may_emulate_bgra))
729 return false;
730 }
731
732 if (bind & PIPE_BIND_DEPTH_STENCIL) {
733 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
734 return false;
735 }
736
737 /*
738 * All other operations (sampling, transfer, etc).
739 */
740
741 if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
742 goto out_lookup;
743 }
744 if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
745 goto out_lookup;
746 }
747 if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
748 goto out_lookup;
749 }
750
751 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
752 goto out_lookup;
753 } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
754 goto out_lookup;
755 }
756
757 /* Find the first non-VOID channel. */
758 for (i = 0; i < 4; i++) {
759 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
760 break;
761 }
762 }
763
764 if (i == 4)
765 return false;
766
767 /* no L4A4 */
768 if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
769 return false;
770
771 out_lookup:
772 return virgl_format_check_bitmask(format,
773 vscreen->caps.caps.v1.sampler.bitmask,
774 may_emulate_bgra);
775 }
776
777 static void virgl_flush_frontbuffer(struct pipe_screen *screen,
778 struct pipe_resource *res,
779 unsigned level, unsigned layer,
780 void *winsys_drawable_handle, struct pipe_box *sub_box)
781 {
782 struct virgl_screen *vscreen = virgl_screen(screen);
783 struct virgl_winsys *vws = vscreen->vws;
784 struct virgl_resource *vres = virgl_resource(res);
785
786 if (vws->flush_frontbuffer)
787 vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
788 sub_box);
789 }
790
791 static void virgl_fence_reference(struct pipe_screen *screen,
792 struct pipe_fence_handle **ptr,
793 struct pipe_fence_handle *fence)
794 {
795 struct virgl_screen *vscreen = virgl_screen(screen);
796 struct virgl_winsys *vws = vscreen->vws;
797
798 vws->fence_reference(vws, ptr, fence);
799 }
800
801 static bool virgl_fence_finish(struct pipe_screen *screen,
802 struct pipe_context *ctx,
803 struct pipe_fence_handle *fence,
804 uint64_t timeout)
805 {
806 struct virgl_screen *vscreen = virgl_screen(screen);
807 struct virgl_winsys *vws = vscreen->vws;
808
809 return vws->fence_wait(vws, fence, timeout);
810 }
811
812 static int virgl_fence_get_fd(struct pipe_screen *screen,
813 struct pipe_fence_handle *fence)
814 {
815 struct virgl_screen *vscreen = virgl_screen(screen);
816 struct virgl_winsys *vws = vscreen->vws;
817
818 return vws->fence_get_fd(vws, fence);
819 }
820
821 static uint64_t
822 virgl_get_timestamp(struct pipe_screen *_screen)
823 {
824 return os_time_get_nano();
825 }
826
827 static void
828 virgl_destroy_screen(struct pipe_screen *screen)
829 {
830 struct virgl_screen *vscreen = virgl_screen(screen);
831 struct virgl_winsys *vws = vscreen->vws;
832
833 slab_destroy_parent(&vscreen->transfer_pool);
834
835 if (vws)
836 vws->destroy(vws);
837 FREE(vscreen);
838 }
839
840 static void
841 fixup_readback_format(union virgl_caps *caps)
842 {
843 const size_t size = ARRAY_SIZE(caps->v2.supported_readback_formats.bitmask);
844 for (int i = 0; i < size; ++i) {
845 if (caps->v2.supported_readback_formats.bitmask[i] != 0)
846 return; /* we got some formats, we definately have a new protocol */
847 }
848
849 /* old protocol used; fall back to considering all sampleable formats valid
850 * readback-formats
851 */
852 for (int i = 0; i < size; ++i) {
853 caps->v2.supported_readback_formats.bitmask[i] =
854 caps->v1.sampler.bitmask[i];
855 }
856 }
857
858 struct pipe_screen *
859 virgl_create_screen(struct virgl_winsys *vws, const struct pipe_screen_config *config)
860 {
861 struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
862
863 const char *VIRGL_GLES_EMULATE_BGRA = "gles_emulate_bgra";
864 const char *VIRGL_GLES_APPLY_BGRA_DEST_SWIZZLE = "gles_apply_bgra_dest_swizzle";
865 const char *VIRGL_GLES_SAMPLES_PASSED_VALUE = "gles_samples_passed_value";
866
867 if (!screen)
868 return NULL;
869
870 virgl_debug = debug_get_option_virgl_debug();
871
872 if (config && config->options) {
873 screen->tweak_gles_emulate_bgra =
874 driQueryOptionb(config->options, VIRGL_GLES_EMULATE_BGRA);
875 screen->tweak_gles_apply_bgra_dest_swizzle =
876 driQueryOptionb(config->options, VIRGL_GLES_APPLY_BGRA_DEST_SWIZZLE);
877 screen->tweak_gles_tf3_value =
878 driQueryOptioni(config->options, VIRGL_GLES_SAMPLES_PASSED_VALUE);
879 }
880
881 screen->tweak_gles_emulate_bgra |= !!(virgl_debug & VIRGL_DEBUG_EMULATE_BGRA);
882 screen->tweak_gles_apply_bgra_dest_swizzle |= !!(virgl_debug & VIRGL_DEBUG_BGRA_DEST_SWIZZLE);
883
884 screen->vws = vws;
885 screen->base.get_name = virgl_get_name;
886 screen->base.get_vendor = virgl_get_vendor;
887 screen->base.get_param = virgl_get_param;
888 screen->base.get_shader_param = virgl_get_shader_param;
889 screen->base.get_compute_param = virgl_get_compute_param;
890 screen->base.get_paramf = virgl_get_paramf;
891 screen->base.is_format_supported = virgl_is_format_supported;
892 screen->base.destroy = virgl_destroy_screen;
893 screen->base.context_create = virgl_context_create;
894 screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
895 screen->base.get_timestamp = virgl_get_timestamp;
896 screen->base.fence_reference = virgl_fence_reference;
897 //screen->base.fence_signalled = virgl_fence_signalled;
898 screen->base.fence_finish = virgl_fence_finish;
899 screen->base.fence_get_fd = virgl_fence_get_fd;
900
901 virgl_init_screen_resource_functions(&screen->base);
902
903 vws->get_caps(vws, &screen->caps);
904 fixup_readback_format(&screen->caps.caps);
905
906 screen->refcnt = 1;
907
908 slab_create_parent(&screen->transfer_pool, sizeof(struct virgl_transfer), 16);
909
910 return &screen->base;
911 }