2 * Copyright 2014, 2015 Red Hat.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 #include "util/u_memory.h"
24 #include "util/u_format.h"
25 #include "util/u_format_s3tc.h"
26 #include "util/u_screen.h"
27 #include "util/u_video.h"
28 #include "util/u_math.h"
29 #include "util/os_time.h"
30 #include "util/xmlconfig.h"
31 #include "pipe/p_defines.h"
32 #include "pipe/p_screen.h"
34 #include "tgsi/tgsi_exec.h"
36 #include "virgl_screen.h"
37 #include "virgl_resource.h"
38 #include "virgl_public.h"
39 #include "virgl_context.h"
40 #include "virgl_protocol.h"
43 static const struct debug_named_value debug_options
[] = {
44 { "verbose", VIRGL_DEBUG_VERBOSE
, NULL
},
45 { "tgsi", VIRGL_DEBUG_TGSI
, NULL
},
46 { "emubgra", VIRGL_DEBUG_EMULATE_BGRA
, "Enable tweak to emulate BGRA as RGBA on GLES hosts"},
47 { "bgraswz", VIRGL_DEBUG_BGRA_DEST_SWIZZLE
, "Enable tweak to swizzle emulated BGRA on GLES hosts" },
48 { "sync", VIRGL_DEBUG_SYNC
, "Sync after every flush" },
49 { "xfer", VIRGL_DEBUG_XFER
, "Do not optimize for transfers" },
52 DEBUG_GET_ONCE_FLAGS_OPTION(virgl_debug
, "VIRGL_DEBUG", debug_options
, 0)
55 virgl_get_vendor(struct pipe_screen
*screen
)
62 virgl_get_name(struct pipe_screen
*screen
)
68 virgl_get_param(struct pipe_screen
*screen
, enum pipe_cap param
)
70 struct virgl_screen
*vscreen
= virgl_screen(screen
);
72 case PIPE_CAP_NPOT_TEXTURES
:
74 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD
:
75 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES
:
76 case PIPE_CAP_VERTEX_SHADER_SATURATE
:
78 case PIPE_CAP_ANISOTROPIC_FILTER
:
80 case PIPE_CAP_POINT_SPRITE
:
82 case PIPE_CAP_MAX_RENDER_TARGETS
:
83 return vscreen
->caps
.caps
.v1
.max_render_targets
;
84 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
85 return vscreen
->caps
.caps
.v1
.max_dual_source_render_targets
;
86 case PIPE_CAP_OCCLUSION_QUERY
:
87 return vscreen
->caps
.caps
.v1
.bset
.occlusion_query
;
88 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
89 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE
:
90 return vscreen
->caps
.caps
.v1
.bset
.mirror_clamp
;
91 case PIPE_CAP_TEXTURE_SWIZZLE
:
93 case PIPE_CAP_MAX_TEXTURE_2D_SIZE
:
94 if (vscreen
->caps
.caps
.v2
.max_texture_2d_size
)
95 return vscreen
->caps
.caps
.v2
.max_texture_2d_size
;
97 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
98 if (vscreen
->caps
.caps
.v2
.max_texture_3d_size
)
99 return 1 + util_logbase2(vscreen
->caps
.caps
.v2
.max_texture_3d_size
);
100 return 9; /* 256 x 256 x 256 */
101 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
102 if (vscreen
->caps
.caps
.v2
.max_texture_cube_size
)
103 return 1 + util_logbase2(vscreen
->caps
.caps
.v2
.max_texture_cube_size
);
104 return 13; /* 4K x 4K */
105 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
107 case PIPE_CAP_INDEP_BLEND_ENABLE
:
108 return vscreen
->caps
.caps
.v1
.bset
.indep_blend_enable
;
109 case PIPE_CAP_INDEP_BLEND_FUNC
:
110 return vscreen
->caps
.caps
.v1
.bset
.indep_blend_func
;
111 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
112 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
113 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
115 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
116 return vscreen
->caps
.caps
.v1
.bset
.fragment_coord_conventions
;
117 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
118 return vscreen
->caps
.caps
.v1
.bset
.depth_clip_disable
;
119 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
120 return vscreen
->caps
.caps
.v1
.max_streamout_buffers
;
121 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
122 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
124 case PIPE_CAP_PRIMITIVE_RESTART
:
125 return vscreen
->caps
.caps
.v1
.bset
.primitive_restart
;
126 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
127 return vscreen
->caps
.caps
.v1
.bset
.shader_stencil_export
;
128 case PIPE_CAP_TGSI_INSTANCEID
:
129 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
131 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
132 return vscreen
->caps
.caps
.v1
.bset
.seamless_cube_map
;
133 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
134 return vscreen
->caps
.caps
.v1
.bset
.seamless_cube_map_per_texture
;
135 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
136 return vscreen
->caps
.caps
.v1
.max_texture_array_layers
;
137 case PIPE_CAP_MIN_TEXEL_OFFSET
:
138 return vscreen
->caps
.caps
.v2
.min_texel_offset
;
139 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
:
140 return vscreen
->caps
.caps
.v2
.min_texture_gather_offset
;
141 case PIPE_CAP_MAX_TEXEL_OFFSET
:
142 return vscreen
->caps
.caps
.v2
.max_texel_offset
;
143 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
:
144 return vscreen
->caps
.caps
.v2
.max_texture_gather_offset
;
145 case PIPE_CAP_CONDITIONAL_RENDER
:
146 return vscreen
->caps
.caps
.v1
.bset
.conditional_render
;
147 case PIPE_CAP_TEXTURE_BARRIER
:
148 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_TEXTURE_BARRIER
;
149 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
151 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
152 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
153 return vscreen
->caps
.caps
.v1
.bset
.color_clamping
;
154 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
155 return (vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_FBO_MIXED_COLOR_FORMATS
) ||
156 (vscreen
->caps
.caps
.v2
.host_feature_check_version
< 1);
157 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
158 return vscreen
->caps
.caps
.v1
.glsl_level
;
159 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
:
160 return MIN2(vscreen
->caps
.caps
.v1
.glsl_level
, 140);
161 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
162 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE
:
164 case PIPE_CAP_COMPUTE
:
165 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_COMPUTE_SHADER
;
166 case PIPE_CAP_USER_VERTEX_BUFFERS
:
168 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
169 return vscreen
->caps
.caps
.v2
.uniform_buffer_offset_alignment
;
170 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
171 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
:
172 return vscreen
->caps
.caps
.v1
.bset
.streamout_pause_resume
;
173 case PIPE_CAP_START_INSTANCE
:
174 return vscreen
->caps
.caps
.v1
.bset
.start_instance
;
175 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
:
176 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
177 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
178 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
179 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
181 case PIPE_CAP_QUERY_TIMESTAMP
:
183 case PIPE_CAP_QUERY_TIME_ELAPSED
:
185 case PIPE_CAP_TGSI_TEXCOORD
:
187 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
:
188 return VIRGL_MAP_BUFFER_ALIGNMENT
;
189 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
190 return vscreen
->caps
.caps
.v1
.max_tbo_size
> 0;
191 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
:
192 return vscreen
->caps
.caps
.v2
.texture_buffer_offset_alignment
;
193 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
:
195 case PIPE_CAP_CUBE_MAP_ARRAY
:
196 return vscreen
->caps
.caps
.v1
.bset
.cube_map_array
;
197 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
198 return vscreen
->caps
.caps
.v1
.bset
.texture_multisample
;
199 case PIPE_CAP_MAX_VIEWPORTS
:
200 return vscreen
->caps
.caps
.v1
.max_viewports
;
201 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
:
202 return vscreen
->caps
.caps
.v1
.max_tbo_size
;
203 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
:
204 case PIPE_CAP_QUERY_PIPELINE_STATISTICS
:
205 case PIPE_CAP_ENDIANNESS
:
207 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
208 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS
:
210 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
:
212 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
:
213 return vscreen
->caps
.caps
.v2
.max_geom_output_vertices
;
214 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
:
215 return vscreen
->caps
.caps
.v2
.max_geom_total_output_components
;
216 case PIPE_CAP_TEXTURE_QUERY_LOD
:
217 return vscreen
->caps
.caps
.v1
.bset
.texture_query_lod
;
218 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
219 return vscreen
->caps
.caps
.v1
.max_texture_gather_components
;
220 case PIPE_CAP_DRAW_INDIRECT
:
221 return vscreen
->caps
.caps
.v1
.bset
.has_indirect_draw
;
222 case PIPE_CAP_SAMPLE_SHADING
:
223 case PIPE_CAP_FORCE_PERSAMPLE_INTERP
:
224 return vscreen
->caps
.caps
.v1
.bset
.has_sample_shading
;
225 case PIPE_CAP_CULL_DISTANCE
:
226 return vscreen
->caps
.caps
.v1
.bset
.has_cull
;
227 case PIPE_CAP_MAX_VERTEX_STREAMS
:
228 return ((vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_TRANSFORM_FEEDBACK3
) ||
229 (vscreen
->caps
.caps
.v2
.host_feature_check_version
< 2)) ? 4 : 1;
230 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED
:
231 return vscreen
->caps
.caps
.v1
.bset
.conditional_render_inverted
;
232 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
:
233 return vscreen
->caps
.caps
.v1
.bset
.derivative_control
;
234 case PIPE_CAP_POLYGON_OFFSET_CLAMP
:
235 return vscreen
->caps
.caps
.v1
.bset
.polygon_offset_clamp
;
236 case PIPE_CAP_QUERY_SO_OVERFLOW
:
237 return vscreen
->caps
.caps
.v1
.bset
.transform_feedback_overflow_query
;
238 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
239 return vscreen
->caps
.caps
.v2
.shader_buffer_offset_alignment
;
240 case PIPE_CAP_DOUBLES
:
241 return vscreen
->caps
.caps
.v1
.bset
.has_fp64
||
242 (vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_FAKE_FP64
);
243 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
:
244 return vscreen
->caps
.caps
.v2
.max_shader_patch_varyings
;
245 case PIPE_CAP_SAMPLER_VIEW_TARGET
:
246 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_TEXTURE_VIEW
;
247 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
:
248 return vscreen
->caps
.caps
.v2
.max_vertex_attrib_stride
;
249 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
:
250 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_COPY_IMAGE
;
251 case PIPE_CAP_TGSI_TXQS
:
252 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_TXQS
;
253 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
:
254 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_FB_NO_ATTACH
;
255 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
:
256 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_ROBUST_BUFFER_ACCESS
;
257 case PIPE_CAP_FBFETCH
:
258 return (vscreen
->caps
.caps
.v2
.capability_bits
&
259 VIRGL_CAP_TGSI_FBFETCH
) ? 1 : 0;
260 case PIPE_CAP_TGSI_CLOCK
:
261 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_SHADER_CLOCK
;
262 case PIPE_CAP_TGSI_ARRAY_COMPONENTS
:
263 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_TGSI_COMPONENTS
;
264 case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS
:
265 return vscreen
->caps
.caps
.v2
.max_combined_shader_buffers
;
266 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS
:
267 return vscreen
->caps
.caps
.v2
.max_combined_atomic_counters
;
268 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS
:
269 return vscreen
->caps
.caps
.v2
.max_combined_atomic_counter_buffers
;
270 case PIPE_CAP_TEXTURE_FLOAT_LINEAR
:
271 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
272 return 1; /* TODO: need to introduce a hw-cap for this */
273 case PIPE_CAP_QUERY_BUFFER_OBJECT
:
274 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_QBO
;
275 case PIPE_CAP_MAX_VARYINGS
:
276 if (vscreen
->caps
.caps
.v1
.glsl_level
< 150)
277 return vscreen
->caps
.caps
.v2
.max_vertex_attribs
;
279 case PIPE_CAP_FAKE_SW_MSAA
:
280 /* If the host supports only one sample (e.g., if it is using softpipe),
281 * fake multisampling to able to advertise higher GL versions. */
282 return (vscreen
->caps
.caps
.v1
.max_samples
== 1) ? 1 : 0;
283 case PIPE_CAP_MULTI_DRAW_INDIRECT
:
284 return !!(vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_MULTI_DRAW_INDIRECT
);
285 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
:
286 return !!(vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_INDIRECT_PARAMS
);
287 case PIPE_CAP_TEXTURE_GATHER_SM5
:
288 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
289 case PIPE_CAP_TEXTURE_GATHER_OFFSETS
:
290 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION
:
291 case PIPE_CAP_VERTEXID_NOBASE
:
292 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE
:
293 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY
:
294 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY
:
295 case PIPE_CAP_DEPTH_BOUNDS_TEST
:
296 case PIPE_CAP_SHAREABLE_SHADERS
:
297 case PIPE_CAP_CLEAR_TEXTURE
:
298 case PIPE_CAP_DRAW_PARAMETERS
:
299 case PIPE_CAP_TGSI_PACK_HALF_FLOAT
:
300 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
:
301 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
:
302 case PIPE_CAP_INVALIDATE_BUFFER
:
303 case PIPE_CAP_GENERATE_MIPMAP
:
304 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
:
305 case PIPE_CAP_STRING_MARKER
:
306 case PIPE_CAP_QUERY_MEMORY_INFO
:
307 case PIPE_CAP_PCI_GROUP
:
308 case PIPE_CAP_PCI_BUS
:
309 case PIPE_CAP_PCI_DEVICE
:
310 case PIPE_CAP_PCI_FUNCTION
:
311 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES
:
312 case PIPE_CAP_TGSI_VOTE
:
313 case PIPE_CAP_MAX_WINDOW_RECTANGLES
:
314 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED
:
315 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS
:
316 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS
:
317 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
:
318 case PIPE_CAP_TGSI_MUL_ZERO_WINS
:
320 case PIPE_CAP_INT64_DIVMOD
:
321 case PIPE_CAP_TGSI_TEX_TXF_LZ
:
322 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE
:
323 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
:
324 case PIPE_CAP_TGSI_BALLOT
:
325 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
:
326 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX
:
327 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
:
328 case PIPE_CAP_POST_DEPTH_COVERAGE
:
329 case PIPE_CAP_BINDLESS_TEXTURE
:
330 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF
:
331 case PIPE_CAP_MEMOBJ
:
332 case PIPE_CAP_LOAD_CONSTBUF
:
333 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS
:
334 case PIPE_CAP_TILE_RASTER_ORDER
:
335 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
:
336 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS
:
337 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET
:
338 case PIPE_CAP_CONTEXT_PRIORITY_MASK
:
339 case PIPE_CAP_FENCE_SIGNAL
:
340 case PIPE_CAP_CONSTBUF0_FLAGS
:
341 case PIPE_CAP_PACKED_UNIFORMS
:
342 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES
:
343 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES
:
344 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES
:
345 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES
:
346 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE
:
347 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS
:
348 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS
:
349 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET
:
351 case PIPE_CAP_CLIP_HALFZ
:
352 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_CLIP_HALFZ
;
353 case PIPE_CAP_MAX_GS_INVOCATIONS
:
355 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE
:
357 case PIPE_CAP_VENDOR_ID
:
359 case PIPE_CAP_DEVICE_ID
:
361 case PIPE_CAP_ACCELERATED
:
364 case PIPE_CAP_VIDEO_MEMORY
:
366 case PIPE_CAP_NATIVE_FENCE_FD
:
367 return vscreen
->vws
->supports_fences
;
368 case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL
:
369 return (vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_SRGB_WRITE_CONTROL
) ||
370 (vscreen
->caps
.caps
.v2
.host_feature_check_version
< 1);
371 case PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS
:
372 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_INDIRECT_INPUT_ADDR
;
374 return u_pipe_screen_get_param_defaults(screen
, param
);
379 virgl_get_shader_param(struct pipe_screen
*screen
,
380 enum pipe_shader_type shader
,
381 enum pipe_shader_cap param
)
383 struct virgl_screen
*vscreen
= virgl_screen(screen
);
385 if ((shader
== PIPE_SHADER_TESS_CTRL
|| shader
== PIPE_SHADER_TESS_EVAL
) &&
386 !vscreen
->caps
.caps
.v1
.bset
.has_tessellation_shaders
)
389 if (shader
== PIPE_SHADER_COMPUTE
&&
390 !(vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_COMPUTE_SHADER
))
395 case PIPE_SHADER_FRAGMENT
:
396 case PIPE_SHADER_VERTEX
:
397 case PIPE_SHADER_GEOMETRY
:
398 case PIPE_SHADER_TESS_CTRL
:
399 case PIPE_SHADER_TESS_EVAL
:
400 case PIPE_SHADER_COMPUTE
:
402 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
403 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
404 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
405 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
407 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
408 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
409 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
411 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
412 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
413 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_INDIRECT_INPUT_ADDR
;
414 case PIPE_SHADER_CAP_MAX_INPUTS
:
415 if (vscreen
->caps
.caps
.v1
.glsl_level
< 150)
416 return vscreen
->caps
.caps
.v2
.max_vertex_attribs
;
417 return (shader
== PIPE_SHADER_VERTEX
||
418 shader
== PIPE_SHADER_GEOMETRY
) ? vscreen
->caps
.caps
.v2
.max_vertex_attribs
: 32;
419 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
420 if (shader
== PIPE_SHADER_FRAGMENT
)
421 return vscreen
->caps
.caps
.v1
.max_render_targets
;
422 return vscreen
->caps
.caps
.v2
.max_vertex_outputs
;
423 // case PIPE_SHADER_CAP_MAX_CONSTS:
425 case PIPE_SHADER_CAP_MAX_TEMPS
:
427 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
428 return vscreen
->caps
.caps
.v1
.max_uniform_blocks
;
429 // case PIPE_SHADER_CAP_MAX_ADDRS:
431 case PIPE_SHADER_CAP_SUBROUTINES
:
433 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
435 case PIPE_SHADER_CAP_INTEGERS
:
436 return vscreen
->caps
.caps
.v1
.glsl_level
>= 130;
437 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
439 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
440 return 4096 * sizeof(float[4]);
441 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
442 if (shader
== PIPE_SHADER_FRAGMENT
|| shader
== PIPE_SHADER_COMPUTE
)
443 return vscreen
->caps
.caps
.v2
.max_shader_buffer_frag_compute
;
445 return vscreen
->caps
.caps
.v2
.max_shader_buffer_other_stages
;
446 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
447 if (shader
== PIPE_SHADER_FRAGMENT
|| shader
== PIPE_SHADER_COMPUTE
)
448 return vscreen
->caps
.caps
.v2
.max_shader_image_frag_compute
;
450 return vscreen
->caps
.caps
.v2
.max_shader_image_other_stages
;
451 case PIPE_SHADER_CAP_SUPPORTED_IRS
:
452 return (1 << PIPE_SHADER_IR_TGSI
);
453 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
:
454 return vscreen
->caps
.caps
.v2
.max_atomic_counters
[shader
];
455 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS
:
456 return vscreen
->caps
.caps
.v2
.max_atomic_counter_buffers
[shader
];
457 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
:
458 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
:
459 case PIPE_SHADER_CAP_INT64_ATOMICS
:
460 case PIPE_SHADER_CAP_FP16
:
462 case PIPE_SHADER_CAP_SCALAR_ISA
:
473 virgl_get_paramf(struct pipe_screen
*screen
, enum pipe_capf param
)
475 struct virgl_screen
*vscreen
= virgl_screen(screen
);
477 case PIPE_CAPF_MAX_LINE_WIDTH
:
478 return vscreen
->caps
.caps
.v2
.max_aliased_line_width
;
479 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
480 return vscreen
->caps
.caps
.v2
.max_smooth_line_width
;
481 case PIPE_CAPF_MAX_POINT_WIDTH
:
482 return vscreen
->caps
.caps
.v2
.max_aliased_point_size
;
483 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
484 return vscreen
->caps
.caps
.v2
.max_smooth_point_size
;
485 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
487 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
488 return vscreen
->caps
.caps
.v2
.max_texture_lod_bias
;
489 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE
:
490 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE
:
491 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY
:
494 /* should only get here on unhandled cases */
495 debug_printf("Unexpected PIPE_CAPF %d query\n", param
);
500 virgl_get_compute_param(struct pipe_screen
*screen
,
501 enum pipe_shader_ir ir_type
,
502 enum pipe_compute_cap param
,
505 struct virgl_screen
*vscreen
= virgl_screen(screen
);
506 if (!(vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_COMPUTE_SHADER
))
509 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE
:
511 uint64_t *grid_size
= ret
;
512 grid_size
[0] = vscreen
->caps
.caps
.v2
.max_compute_grid_size
[0];
513 grid_size
[1] = vscreen
->caps
.caps
.v2
.max_compute_grid_size
[1];
514 grid_size
[2] = vscreen
->caps
.caps
.v2
.max_compute_grid_size
[2];
516 return 3 * sizeof(uint64_t) ;
517 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE
:
519 uint64_t *block_size
= ret
;
520 block_size
[0] = vscreen
->caps
.caps
.v2
.max_compute_block_size
[0];
521 block_size
[1] = vscreen
->caps
.caps
.v2
.max_compute_block_size
[1];
522 block_size
[2] = vscreen
->caps
.caps
.v2
.max_compute_block_size
[2];
524 return 3 * sizeof(uint64_t);
525 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK
:
527 uint64_t *max_threads_per_block
= ret
;
528 *max_threads_per_block
= vscreen
->caps
.caps
.v2
.max_compute_work_group_invocations
;
530 return sizeof(uint64_t);
531 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE
:
533 uint64_t *max_local_size
= ret
;
534 /* Value reported by the closed source driver. */
535 *max_local_size
= vscreen
->caps
.caps
.v2
.max_compute_shared_memory_size
;
537 return sizeof(uint64_t);
545 has_format_bit(struct virgl_supported_format_mask
*mask
,
546 enum virgl_formats fmt
)
548 assert(fmt
< VIRGL_FORMAT_MAX
);
549 unsigned val
= (unsigned)fmt
;
550 unsigned idx
= val
/ 32;
551 unsigned bit
= val
% 32;
552 assert(idx
< ARRAY_SIZE(mask
->bitmask
));
553 return (mask
->bitmask
[val
/ 32] & (1u << bit
)) != 0;
557 virgl_has_readback_format(struct pipe_screen
*screen
,
558 enum virgl_formats fmt
)
560 struct virgl_screen
*vscreen
= virgl_screen(screen
);
561 return has_format_bit(&vscreen
->caps
.caps
.v2
.supported_readback_formats
,
566 virgl_is_vertex_format_supported(struct pipe_screen
*screen
,
567 enum pipe_format format
)
569 struct virgl_screen
*vscreen
= virgl_screen(screen
);
570 const struct util_format_description
*format_desc
;
573 format_desc
= util_format_description(format
);
577 if (format
== PIPE_FORMAT_R11G11B10_FLOAT
) {
578 int vformat
= VIRGL_FORMAT_R11G11B10_FLOAT
;
579 int big
= vformat
/ 32;
580 int small
= vformat
% 32;
581 if (!(vscreen
->caps
.caps
.v1
.vertexbuffer
.bitmask
[big
] & (1 << small
)))
586 /* Find the first non-VOID channel. */
587 for (i
= 0; i
< 4; i
++) {
588 if (format_desc
->channel
[i
].type
!= UTIL_FORMAT_TYPE_VOID
) {
596 if (format_desc
->layout
!= UTIL_FORMAT_LAYOUT_PLAIN
)
599 if (format_desc
->channel
[i
].type
== UTIL_FORMAT_TYPE_FIXED
)
605 virgl_format_check_bitmask(enum pipe_format format
,
606 uint32_t bitmask
[16],
607 bool may_emulate_bgra
)
609 int big
= format
/ 32;
610 int small
= format
% 32;
611 if ((bitmask
[big
] & (1 << small
)))
614 /* On GLES hosts we don't advertise BGRx_SRGB, but we may be able
615 * emulate it by using a swizzled RGBx */
616 if (may_emulate_bgra
) {
617 if (format
== PIPE_FORMAT_B8G8R8A8_SRGB
)
618 format
= PIPE_FORMAT_R8G8B8A8_SRGB
;
619 else if (format
== PIPE_FORMAT_B8G8R8X8_SRGB
)
620 format
= PIPE_FORMAT_R8G8B8X8_SRGB
;
627 if (bitmask
[big
] & (1 << small
))
634 * Query format support for creating a texture, drawing surface, etc.
635 * \param format the format to test
636 * \param type one of PIPE_TEXTURE, PIPE_SURFACE
639 virgl_is_format_supported( struct pipe_screen
*screen
,
640 enum pipe_format format
,
641 enum pipe_texture_target target
,
642 unsigned sample_count
,
643 unsigned storage_sample_count
,
646 struct virgl_screen
*vscreen
= virgl_screen(screen
);
647 const struct util_format_description
*format_desc
;
650 boolean may_emulate_bgra
= false;
652 if (MAX2(1, sample_count
) != MAX2(1, storage_sample_count
))
655 assert(target
== PIPE_BUFFER
||
656 target
== PIPE_TEXTURE_1D
||
657 target
== PIPE_TEXTURE_1D_ARRAY
||
658 target
== PIPE_TEXTURE_2D
||
659 target
== PIPE_TEXTURE_2D_ARRAY
||
660 target
== PIPE_TEXTURE_RECT
||
661 target
== PIPE_TEXTURE_3D
||
662 target
== PIPE_TEXTURE_CUBE
||
663 target
== PIPE_TEXTURE_CUBE_ARRAY
);
665 format_desc
= util_format_description(format
);
669 if (util_format_is_intensity(format
))
672 if (sample_count
> 1) {
673 if (!vscreen
->caps
.caps
.v1
.bset
.texture_multisample
)
676 if (bind
& PIPE_BIND_SHADER_IMAGE
) {
677 if (sample_count
> vscreen
->caps
.caps
.v2
.max_image_samples
)
681 if (sample_count
> vscreen
->caps
.caps
.v1
.max_samples
)
685 if (bind
& PIPE_BIND_VERTEX_BUFFER
) {
686 return virgl_is_vertex_format_supported(screen
, format
);
689 if (util_format_is_compressed(format
) && target
== PIPE_BUFFER
)
692 /* Allow 3-comp 32 bit textures only for TBOs (needed for ARB_tbo_rgb32) */
693 if ((format
== PIPE_FORMAT_R32G32B32_FLOAT
||
694 format
== PIPE_FORMAT_R32G32B32_SINT
||
695 format
== PIPE_FORMAT_R32G32B32_UINT
) &&
696 target
!= PIPE_BUFFER
)
699 if ((format_desc
->layout
== UTIL_FORMAT_LAYOUT_RGTC
||
700 format_desc
->layout
== UTIL_FORMAT_LAYOUT_ETC
||
701 format_desc
->layout
== UTIL_FORMAT_LAYOUT_S3TC
) &&
702 target
== PIPE_TEXTURE_3D
)
705 may_emulate_bgra
= (vscreen
->caps
.caps
.v2
.capability_bits
&
706 VIRGL_CAP_APP_TWEAK_SUPPORT
) &&
707 vscreen
->tweak_gles_emulate_bgra
;
709 if (bind
& PIPE_BIND_RENDER_TARGET
) {
710 /* For ARB_framebuffer_no_attachments. */
711 if (format
== PIPE_FORMAT_NONE
)
714 if (format_desc
->colorspace
== UTIL_FORMAT_COLORSPACE_ZS
)
718 * Although possible, it is unnatural to render into compressed or YUV
719 * surfaces. So disable these here to avoid going into weird paths
720 * inside the state trackers.
722 if (format_desc
->block
.width
!= 1 ||
723 format_desc
->block
.height
!= 1)
726 if (!virgl_format_check_bitmask(format
,
727 vscreen
->caps
.caps
.v1
.render
.bitmask
,
732 if (bind
& PIPE_BIND_DEPTH_STENCIL
) {
733 if (format_desc
->colorspace
!= UTIL_FORMAT_COLORSPACE_ZS
)
738 * All other operations (sampling, transfer, etc).
741 if (format_desc
->layout
== UTIL_FORMAT_LAYOUT_S3TC
) {
744 if (format_desc
->layout
== UTIL_FORMAT_LAYOUT_RGTC
) {
747 if (format_desc
->layout
== UTIL_FORMAT_LAYOUT_BPTC
) {
751 if (format
== PIPE_FORMAT_R11G11B10_FLOAT
) {
753 } else if (format
== PIPE_FORMAT_R9G9B9E5_FLOAT
) {
757 /* Find the first non-VOID channel. */
758 for (i
= 0; i
< 4; i
++) {
759 if (format_desc
->channel
[i
].type
!= UTIL_FORMAT_TYPE_VOID
) {
768 if (format_desc
->nr_channels
< 4 && format_desc
->channel
[i
].size
== 4)
772 return virgl_format_check_bitmask(format
,
773 vscreen
->caps
.caps
.v1
.sampler
.bitmask
,
777 static void virgl_flush_frontbuffer(struct pipe_screen
*screen
,
778 struct pipe_resource
*res
,
779 unsigned level
, unsigned layer
,
780 void *winsys_drawable_handle
, struct pipe_box
*sub_box
)
782 struct virgl_screen
*vscreen
= virgl_screen(screen
);
783 struct virgl_winsys
*vws
= vscreen
->vws
;
784 struct virgl_resource
*vres
= virgl_resource(res
);
786 if (vws
->flush_frontbuffer
)
787 vws
->flush_frontbuffer(vws
, vres
->hw_res
, level
, layer
, winsys_drawable_handle
,
791 static void virgl_fence_reference(struct pipe_screen
*screen
,
792 struct pipe_fence_handle
**ptr
,
793 struct pipe_fence_handle
*fence
)
795 struct virgl_screen
*vscreen
= virgl_screen(screen
);
796 struct virgl_winsys
*vws
= vscreen
->vws
;
798 vws
->fence_reference(vws
, ptr
, fence
);
801 static bool virgl_fence_finish(struct pipe_screen
*screen
,
802 struct pipe_context
*ctx
,
803 struct pipe_fence_handle
*fence
,
806 struct virgl_screen
*vscreen
= virgl_screen(screen
);
807 struct virgl_winsys
*vws
= vscreen
->vws
;
809 return vws
->fence_wait(vws
, fence
, timeout
);
812 static int virgl_fence_get_fd(struct pipe_screen
*screen
,
813 struct pipe_fence_handle
*fence
)
815 struct virgl_screen
*vscreen
= virgl_screen(screen
);
816 struct virgl_winsys
*vws
= vscreen
->vws
;
818 return vws
->fence_get_fd(vws
, fence
);
822 virgl_get_timestamp(struct pipe_screen
*_screen
)
824 return os_time_get_nano();
828 virgl_destroy_screen(struct pipe_screen
*screen
)
830 struct virgl_screen
*vscreen
= virgl_screen(screen
);
831 struct virgl_winsys
*vws
= vscreen
->vws
;
833 slab_destroy_parent(&vscreen
->transfer_pool
);
841 fixup_readback_format(union virgl_caps
*caps
)
843 const size_t size
= ARRAY_SIZE(caps
->v2
.supported_readback_formats
.bitmask
);
844 for (int i
= 0; i
< size
; ++i
) {
845 if (caps
->v2
.supported_readback_formats
.bitmask
[i
] != 0)
846 return; /* we got some formats, we definately have a new protocol */
849 /* old protocol used; fall back to considering all sampleable formats valid
852 for (int i
= 0; i
< size
; ++i
) {
853 caps
->v2
.supported_readback_formats
.bitmask
[i
] =
854 caps
->v1
.sampler
.bitmask
[i
];
859 virgl_create_screen(struct virgl_winsys
*vws
, const struct pipe_screen_config
*config
)
861 struct virgl_screen
*screen
= CALLOC_STRUCT(virgl_screen
);
863 const char *VIRGL_GLES_EMULATE_BGRA
= "gles_emulate_bgra";
864 const char *VIRGL_GLES_APPLY_BGRA_DEST_SWIZZLE
= "gles_apply_bgra_dest_swizzle";
865 const char *VIRGL_GLES_SAMPLES_PASSED_VALUE
= "gles_samples_passed_value";
870 virgl_debug
= debug_get_option_virgl_debug();
872 if (config
&& config
->options
) {
873 screen
->tweak_gles_emulate_bgra
=
874 driQueryOptionb(config
->options
, VIRGL_GLES_EMULATE_BGRA
);
875 screen
->tweak_gles_apply_bgra_dest_swizzle
=
876 driQueryOptionb(config
->options
, VIRGL_GLES_APPLY_BGRA_DEST_SWIZZLE
);
877 screen
->tweak_gles_tf3_value
=
878 driQueryOptioni(config
->options
, VIRGL_GLES_SAMPLES_PASSED_VALUE
);
881 screen
->tweak_gles_emulate_bgra
|= !!(virgl_debug
& VIRGL_DEBUG_EMULATE_BGRA
);
882 screen
->tweak_gles_apply_bgra_dest_swizzle
|= !!(virgl_debug
& VIRGL_DEBUG_BGRA_DEST_SWIZZLE
);
885 screen
->base
.get_name
= virgl_get_name
;
886 screen
->base
.get_vendor
= virgl_get_vendor
;
887 screen
->base
.get_param
= virgl_get_param
;
888 screen
->base
.get_shader_param
= virgl_get_shader_param
;
889 screen
->base
.get_compute_param
= virgl_get_compute_param
;
890 screen
->base
.get_paramf
= virgl_get_paramf
;
891 screen
->base
.is_format_supported
= virgl_is_format_supported
;
892 screen
->base
.destroy
= virgl_destroy_screen
;
893 screen
->base
.context_create
= virgl_context_create
;
894 screen
->base
.flush_frontbuffer
= virgl_flush_frontbuffer
;
895 screen
->base
.get_timestamp
= virgl_get_timestamp
;
896 screen
->base
.fence_reference
= virgl_fence_reference
;
897 //screen->base.fence_signalled = virgl_fence_signalled;
898 screen
->base
.fence_finish
= virgl_fence_finish
;
899 screen
->base
.fence_get_fd
= virgl_fence_get_fd
;
901 virgl_init_screen_resource_functions(&screen
->base
);
903 vws
->get_caps(vws
, &screen
->caps
);
904 fixup_readback_format(&screen
->caps
.caps
);
908 slab_create_parent(&screen
->transfer_pool
, sizeof(struct virgl_transfer
), 16);
910 return &screen
->base
;