2 * Copyright 2014, 2015 Red Hat.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 #include "util/u_memory.h"
24 #include "util/u_format.h"
25 #include "util/u_format_s3tc.h"
26 #include "util/u_video.h"
27 #include "util/u_math.h"
28 #include "util/os_time.h"
29 #include "pipe/p_defines.h"
30 #include "pipe/p_screen.h"
32 #include "tgsi/tgsi_exec.h"
34 #include "virgl_screen.h"
35 #include "virgl_resource.h"
36 #include "virgl_public.h"
37 #include "virgl_context.h"
40 virgl_get_vendor(struct pipe_screen
*screen
)
47 virgl_get_name(struct pipe_screen
*screen
)
53 virgl_get_param(struct pipe_screen
*screen
, enum pipe_cap param
)
55 struct virgl_screen
*vscreen
= virgl_screen(screen
);
57 case PIPE_CAP_NPOT_TEXTURES
:
61 case PIPE_CAP_ANISOTROPIC_FILTER
:
63 case PIPE_CAP_POINT_SPRITE
:
65 case PIPE_CAP_MAX_RENDER_TARGETS
:
66 return vscreen
->caps
.caps
.v1
.max_render_targets
;
67 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
68 return vscreen
->caps
.caps
.v1
.max_dual_source_render_targets
;
69 case PIPE_CAP_OCCLUSION_QUERY
:
70 return vscreen
->caps
.caps
.v1
.bset
.occlusion_query
;
71 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
72 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE
:
73 return vscreen
->caps
.caps
.v1
.bset
.mirror_clamp
;
74 case PIPE_CAP_TEXTURE_SWIZZLE
:
76 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
77 if (vscreen
->caps
.caps
.v2
.max_texture_2d_size
)
78 return 1 + util_logbase2(vscreen
->caps
.caps
.v2
.max_texture_2d_size
);
79 return 15; /* 16K x 16K */
80 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
81 if (vscreen
->caps
.caps
.v2
.max_texture_3d_size
)
82 return 1 + util_logbase2(vscreen
->caps
.caps
.v2
.max_texture_3d_size
);
83 return 9; /* 256 x 256 x 256 */
84 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
85 if (vscreen
->caps
.caps
.v2
.max_texture_cube_size
)
86 return 1 + util_logbase2(vscreen
->caps
.caps
.v2
.max_texture_cube_size
);
87 return 13; /* 4K x 4K */
88 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
90 case PIPE_CAP_INDEP_BLEND_ENABLE
:
91 return vscreen
->caps
.caps
.v1
.bset
.indep_blend_enable
;
92 case PIPE_CAP_INDEP_BLEND_FUNC
:
93 return vscreen
->caps
.caps
.v1
.bset
.indep_blend_func
;
94 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
95 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
96 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
98 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
99 return vscreen
->caps
.caps
.v1
.bset
.fragment_coord_conventions
;
100 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
101 return vscreen
->caps
.caps
.v1
.bset
.depth_clip_disable
;
102 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
103 return vscreen
->caps
.caps
.v1
.max_streamout_buffers
;
104 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
105 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
107 case PIPE_CAP_PRIMITIVE_RESTART
:
108 return vscreen
->caps
.caps
.v1
.bset
.primitive_restart
;
109 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
110 return vscreen
->caps
.caps
.v1
.bset
.shader_stencil_export
;
111 case PIPE_CAP_TGSI_INSTANCEID
:
112 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
114 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
115 return vscreen
->caps
.caps
.v1
.bset
.seamless_cube_map
;
116 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
117 return vscreen
->caps
.caps
.v1
.bset
.seamless_cube_map_per_texture
;
118 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
119 return vscreen
->caps
.caps
.v1
.max_texture_array_layers
;
120 case PIPE_CAP_MIN_TEXEL_OFFSET
:
121 return vscreen
->caps
.caps
.v2
.min_texel_offset
;
122 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
:
123 return vscreen
->caps
.caps
.v2
.min_texture_gather_offset
;
124 case PIPE_CAP_MAX_TEXEL_OFFSET
:
125 return vscreen
->caps
.caps
.v2
.max_texel_offset
;
126 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
:
127 return vscreen
->caps
.caps
.v2
.max_texture_gather_offset
;
128 case PIPE_CAP_CONDITIONAL_RENDER
:
129 return vscreen
->caps
.caps
.v1
.bset
.conditional_render
;
130 case PIPE_CAP_TEXTURE_BARRIER
:
131 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_TEXTURE_BARRIER
;
132 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
134 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
135 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
136 return vscreen
->caps
.caps
.v1
.bset
.color_clamping
;
137 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
139 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
140 return vscreen
->caps
.caps
.v1
.glsl_level
;
141 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
:
142 return MIN2(vscreen
->caps
.caps
.v1
.glsl_level
, 140);
143 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
145 case PIPE_CAP_COMPUTE
:
146 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_COMPUTE_SHADER
;
147 case PIPE_CAP_USER_VERTEX_BUFFERS
:
149 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
150 return vscreen
->caps
.caps
.v2
.uniform_buffer_offset_alignment
;
151 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
152 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
:
153 return vscreen
->caps
.caps
.v1
.bset
.streamout_pause_resume
;
154 case PIPE_CAP_START_INSTANCE
:
155 return vscreen
->caps
.caps
.v1
.bset
.start_instance
;
156 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
:
157 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
158 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
159 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
160 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
162 case PIPE_CAP_QUERY_TIMESTAMP
:
164 case PIPE_CAP_QUERY_TIME_ELAPSED
:
166 case PIPE_CAP_TGSI_TEXCOORD
:
168 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
:
169 return VIRGL_MAP_BUFFER_ALIGNMENT
;
170 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
171 return vscreen
->caps
.caps
.v1
.max_tbo_size
> 0;
172 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
:
173 return vscreen
->caps
.caps
.v2
.texture_buffer_offset_alignment
;
174 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
:
176 case PIPE_CAP_CUBE_MAP_ARRAY
:
177 return vscreen
->caps
.caps
.v1
.bset
.cube_map_array
;
178 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
179 return vscreen
->caps
.caps
.v1
.bset
.texture_multisample
;
180 case PIPE_CAP_MAX_VIEWPORTS
:
181 return vscreen
->caps
.caps
.v1
.max_viewports
;
182 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
:
183 return vscreen
->caps
.caps
.v1
.max_tbo_size
;
184 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
:
185 case PIPE_CAP_QUERY_PIPELINE_STATISTICS
:
186 case PIPE_CAP_ENDIANNESS
:
188 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
189 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS
:
191 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
:
193 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
:
194 return vscreen
->caps
.caps
.v2
.max_geom_output_vertices
;
195 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
:
196 return vscreen
->caps
.caps
.v2
.max_geom_total_output_components
;
197 case PIPE_CAP_TEXTURE_QUERY_LOD
:
198 return vscreen
->caps
.caps
.v1
.bset
.texture_query_lod
;
199 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
200 return vscreen
->caps
.caps
.v1
.max_texture_gather_components
;
201 case PIPE_CAP_DRAW_INDIRECT
:
202 return vscreen
->caps
.caps
.v1
.bset
.has_indirect_draw
;
203 case PIPE_CAP_SAMPLE_SHADING
:
204 case PIPE_CAP_FORCE_PERSAMPLE_INTERP
:
205 return vscreen
->caps
.caps
.v1
.bset
.has_sample_shading
;
206 case PIPE_CAP_CULL_DISTANCE
:
207 return vscreen
->caps
.caps
.v1
.bset
.has_cull
;
208 case PIPE_CAP_MAX_VERTEX_STREAMS
:
209 return vscreen
->caps
.caps
.v1
.glsl_level
>= 400 ? 4 : 1;
210 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED
:
211 return vscreen
->caps
.caps
.v1
.bset
.conditional_render_inverted
;
212 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
:
213 return vscreen
->caps
.caps
.v1
.bset
.derivative_control
;
214 case PIPE_CAP_POLYGON_OFFSET_CLAMP
:
215 return vscreen
->caps
.caps
.v1
.bset
.polygon_offset_clamp
;
216 case PIPE_CAP_QUERY_SO_OVERFLOW
:
217 return vscreen
->caps
.caps
.v1
.bset
.transform_feedback_overflow_query
;
218 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
219 return vscreen
->caps
.caps
.v2
.shader_buffer_offset_alignment
;
220 case PIPE_CAP_DOUBLES
:
221 return vscreen
->caps
.caps
.v1
.bset
.has_fp64
;
222 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
:
223 return vscreen
->caps
.caps
.v2
.max_shader_patch_varyings
;
224 case PIPE_CAP_SAMPLER_VIEW_TARGET
:
225 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_TEXTURE_VIEW
;
226 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
:
227 return vscreen
->caps
.caps
.v2
.max_vertex_attrib_stride
;
228 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
:
229 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_COPY_IMAGE
;
230 case PIPE_CAP_TGSI_TXQS
:
231 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_TXQS
;
232 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
:
233 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_FB_NO_ATTACH
;
234 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
:
235 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_ROBUST_BUFFER_ACCESS
;
236 case PIPE_CAP_TGSI_FS_FBFETCH
:
237 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_TGSI_FBFETCH
;
238 case PIPE_CAP_TGSI_CLOCK
:
239 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_SHADER_CLOCK
;
240 case PIPE_CAP_TGSI_ARRAY_COMPONENTS
:
241 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_TGSI_COMPONENTS
;
242 case PIPE_CAP_TEXTURE_GATHER_SM5
:
243 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
244 case PIPE_CAP_FAKE_SW_MSAA
:
245 case PIPE_CAP_TEXTURE_GATHER_OFFSETS
:
246 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION
:
247 case PIPE_CAP_MULTI_DRAW_INDIRECT
:
248 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
:
249 case PIPE_CAP_CLIP_HALFZ
:
250 case PIPE_CAP_VERTEXID_NOBASE
:
251 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE
:
252 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY
:
253 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY
:
254 case PIPE_CAP_TEXTURE_FLOAT_LINEAR
:
255 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
256 case PIPE_CAP_DEPTH_BOUNDS_TEST
:
257 case PIPE_CAP_SHAREABLE_SHADERS
:
258 case PIPE_CAP_CLEAR_TEXTURE
:
259 case PIPE_CAP_DRAW_PARAMETERS
:
260 case PIPE_CAP_TGSI_PACK_HALF_FLOAT
:
261 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
:
262 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
:
263 case PIPE_CAP_INVALIDATE_BUFFER
:
264 case PIPE_CAP_GENERATE_MIPMAP
:
265 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
:
266 case PIPE_CAP_QUERY_BUFFER_OBJECT
:
267 case PIPE_CAP_STRING_MARKER
:
268 case PIPE_CAP_QUERY_MEMORY_INFO
:
269 case PIPE_CAP_PCI_GROUP
:
270 case PIPE_CAP_PCI_BUS
:
271 case PIPE_CAP_PCI_DEVICE
:
272 case PIPE_CAP_PCI_FUNCTION
:
273 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES
:
274 case PIPE_CAP_TGSI_VOTE
:
275 case PIPE_CAP_MAX_WINDOW_RECTANGLES
:
276 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED
:
277 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS
:
278 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS
:
279 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
:
280 case PIPE_CAP_TGSI_MUL_ZERO_WINS
:
282 case PIPE_CAP_INT64_DIVMOD
:
283 case PIPE_CAP_TGSI_TEX_TXF_LZ
:
284 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE
:
285 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
:
286 case PIPE_CAP_TGSI_BALLOT
:
287 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
:
288 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX
:
289 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
:
290 case PIPE_CAP_POST_DEPTH_COVERAGE
:
291 case PIPE_CAP_BINDLESS_TEXTURE
:
292 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF
:
293 case PIPE_CAP_MEMOBJ
:
294 case PIPE_CAP_LOAD_CONSTBUF
:
295 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS
:
296 case PIPE_CAP_TILE_RASTER_ORDER
:
297 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
:
298 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS
:
299 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET
:
300 case PIPE_CAP_CONTEXT_PRIORITY_MASK
:
301 case PIPE_CAP_FENCE_SIGNAL
:
302 case PIPE_CAP_CONSTBUF0_FLAGS
:
303 case PIPE_CAP_PACKED_UNIFORMS
:
304 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES
:
305 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES
:
306 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES
:
307 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES
:
308 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE
:
309 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS
:
310 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS
:
312 case PIPE_CAP_MAX_GS_INVOCATIONS
:
314 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE
:
316 case PIPE_CAP_VENDOR_ID
:
318 case PIPE_CAP_DEVICE_ID
:
320 case PIPE_CAP_ACCELERATED
:
323 case PIPE_CAP_VIDEO_MEMORY
:
325 case PIPE_CAP_NATIVE_FENCE_FD
:
328 /* should only get here on unhandled cases */
329 debug_printf("Unexpected PIPE_CAP %d query\n", param
);
334 virgl_get_shader_param(struct pipe_screen
*screen
,
335 enum pipe_shader_type shader
,
336 enum pipe_shader_cap param
)
338 struct virgl_screen
*vscreen
= virgl_screen(screen
);
340 if ((shader
== PIPE_SHADER_TESS_CTRL
|| shader
== PIPE_SHADER_TESS_EVAL
) &&
341 !vscreen
->caps
.caps
.v1
.bset
.has_tessellation_shaders
)
344 if (shader
== PIPE_SHADER_COMPUTE
&&
345 !(vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_COMPUTE_SHADER
))
350 case PIPE_SHADER_FRAGMENT
:
351 case PIPE_SHADER_VERTEX
:
352 case PIPE_SHADER_GEOMETRY
:
353 case PIPE_SHADER_TESS_CTRL
:
354 case PIPE_SHADER_TESS_EVAL
:
355 case PIPE_SHADER_COMPUTE
:
357 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
358 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
359 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
360 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
362 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
363 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
364 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
366 case PIPE_SHADER_CAP_MAX_INPUTS
:
367 if (vscreen
->caps
.caps
.v1
.glsl_level
< 150)
368 return vscreen
->caps
.caps
.v2
.max_vertex_attribs
;
369 return (shader
== PIPE_SHADER_VERTEX
||
370 shader
== PIPE_SHADER_GEOMETRY
) ? vscreen
->caps
.caps
.v2
.max_vertex_attribs
: 32;
371 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
372 if (shader
== PIPE_SHADER_FRAGMENT
)
373 return vscreen
->caps
.caps
.v1
.max_render_targets
;
374 return vscreen
->caps
.caps
.v2
.max_vertex_outputs
;
375 // case PIPE_SHADER_CAP_MAX_CONSTS:
377 case PIPE_SHADER_CAP_MAX_TEMPS
:
379 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
380 return vscreen
->caps
.caps
.v1
.max_uniform_blocks
;
381 // case PIPE_SHADER_CAP_MAX_ADDRS:
383 case PIPE_SHADER_CAP_SUBROUTINES
:
385 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
387 case PIPE_SHADER_CAP_INTEGERS
:
388 return vscreen
->caps
.caps
.v1
.glsl_level
>= 130;
389 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
391 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
392 return 4096 * sizeof(float[4]);
393 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
394 if (shader
== PIPE_SHADER_FRAGMENT
|| shader
== PIPE_SHADER_COMPUTE
)
395 return vscreen
->caps
.caps
.v2
.max_shader_buffer_frag_compute
;
397 return vscreen
->caps
.caps
.v2
.max_shader_buffer_other_stages
;
398 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
399 if (shader
== PIPE_SHADER_FRAGMENT
|| shader
== PIPE_SHADER_COMPUTE
)
400 return vscreen
->caps
.caps
.v2
.max_shader_image_frag_compute
;
402 return vscreen
->caps
.caps
.v2
.max_shader_image_other_stages
;
403 case PIPE_SHADER_CAP_SUPPORTED_IRS
:
404 return (1 << PIPE_SHADER_IR_TGSI
);
405 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
:
406 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
:
407 case PIPE_SHADER_CAP_INT64_ATOMICS
:
408 case PIPE_SHADER_CAP_FP16
:
409 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
:
410 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS
:
412 case PIPE_SHADER_CAP_SCALAR_ISA
:
423 virgl_get_paramf(struct pipe_screen
*screen
, enum pipe_capf param
)
425 struct virgl_screen
*vscreen
= virgl_screen(screen
);
427 case PIPE_CAPF_MAX_LINE_WIDTH
:
428 return vscreen
->caps
.caps
.v2
.max_aliased_line_width
;
429 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
430 return vscreen
->caps
.caps
.v2
.max_smooth_line_width
;
431 case PIPE_CAPF_MAX_POINT_WIDTH
:
432 return vscreen
->caps
.caps
.v2
.max_aliased_point_size
;
433 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
434 return vscreen
->caps
.caps
.v2
.max_smooth_point_size
;
435 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
437 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
438 return vscreen
->caps
.caps
.v2
.max_texture_lod_bias
;
439 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE
:
440 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE
:
441 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY
:
444 /* should only get here on unhandled cases */
445 debug_printf("Unexpected PIPE_CAPF %d query\n", param
);
450 virgl_get_compute_param(struct pipe_screen
*screen
,
451 enum pipe_shader_ir ir_type
,
452 enum pipe_compute_cap param
,
455 struct virgl_screen
*vscreen
= virgl_screen(screen
);
456 if (!(vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_COMPUTE_SHADER
))
459 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE
:
461 uint64_t *grid_size
= ret
;
462 grid_size
[0] = vscreen
->caps
.caps
.v2
.max_compute_grid_size
[0];
463 grid_size
[1] = vscreen
->caps
.caps
.v2
.max_compute_grid_size
[1];
464 grid_size
[2] = vscreen
->caps
.caps
.v2
.max_compute_grid_size
[2];
466 return 3 * sizeof(uint64_t) ;
467 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE
:
469 uint64_t *block_size
= ret
;
470 block_size
[0] = vscreen
->caps
.caps
.v2
.max_compute_block_size
[0];
471 block_size
[1] = vscreen
->caps
.caps
.v2
.max_compute_block_size
[1];
472 block_size
[2] = vscreen
->caps
.caps
.v2
.max_compute_block_size
[2];
474 return 3 * sizeof(uint64_t);
475 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK
:
477 uint64_t *max_threads_per_block
= ret
;
478 *max_threads_per_block
= vscreen
->caps
.caps
.v2
.max_compute_work_group_invocations
;
480 return sizeof(uint64_t);
481 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE
:
483 uint64_t *max_local_size
= ret
;
484 /* Value reported by the closed source driver. */
485 *max_local_size
= vscreen
->caps
.caps
.v2
.max_compute_shared_memory_size
;
487 return sizeof(uint64_t);
495 virgl_is_vertex_format_supported(struct pipe_screen
*screen
,
496 enum pipe_format format
)
498 struct virgl_screen
*vscreen
= virgl_screen(screen
);
499 const struct util_format_description
*format_desc
;
502 format_desc
= util_format_description(format
);
506 if (format
== PIPE_FORMAT_R11G11B10_FLOAT
) {
507 int vformat
= VIRGL_FORMAT_R11G11B10_FLOAT
;
508 int big
= vformat
/ 32;
509 int small
= vformat
% 32;
510 if (!(vscreen
->caps
.caps
.v1
.vertexbuffer
.bitmask
[big
] & (1 << small
)))
515 /* Find the first non-VOID channel. */
516 for (i
= 0; i
< 4; i
++) {
517 if (format_desc
->channel
[i
].type
!= UTIL_FORMAT_TYPE_VOID
) {
525 if (format_desc
->layout
!= UTIL_FORMAT_LAYOUT_PLAIN
)
528 if (format_desc
->channel
[i
].type
== UTIL_FORMAT_TYPE_FIXED
)
534 * Query format support for creating a texture, drawing surface, etc.
535 * \param format the format to test
536 * \param type one of PIPE_TEXTURE, PIPE_SURFACE
539 virgl_is_format_supported( struct pipe_screen
*screen
,
540 enum pipe_format format
,
541 enum pipe_texture_target target
,
542 unsigned sample_count
,
543 unsigned storage_sample_count
,
546 struct virgl_screen
*vscreen
= virgl_screen(screen
);
547 const struct util_format_description
*format_desc
;
550 if (MAX2(1, sample_count
) != MAX2(1, storage_sample_count
))
553 assert(target
== PIPE_BUFFER
||
554 target
== PIPE_TEXTURE_1D
||
555 target
== PIPE_TEXTURE_1D_ARRAY
||
556 target
== PIPE_TEXTURE_2D
||
557 target
== PIPE_TEXTURE_2D_ARRAY
||
558 target
== PIPE_TEXTURE_RECT
||
559 target
== PIPE_TEXTURE_3D
||
560 target
== PIPE_TEXTURE_CUBE
||
561 target
== PIPE_TEXTURE_CUBE_ARRAY
);
563 format_desc
= util_format_description(format
);
567 if (util_format_is_intensity(format
))
570 if (sample_count
> 1) {
571 if (!vscreen
->caps
.caps
.v1
.bset
.texture_multisample
)
574 if (bind
& PIPE_BIND_SHADER_IMAGE
) {
575 if (sample_count
> vscreen
->caps
.caps
.v2
.max_image_samples
)
579 if (sample_count
> vscreen
->caps
.caps
.v1
.max_samples
)
583 if (bind
& PIPE_BIND_VERTEX_BUFFER
) {
584 return virgl_is_vertex_format_supported(screen
, format
);
587 /* Allow 3-comp 32 bit textures only for TBOs (needed for ARB_tbo_rgb32) */
588 if ((format
== PIPE_FORMAT_R32G32B32_FLOAT
||
589 format
== PIPE_FORMAT_R32G32B32_SINT
||
590 format
== PIPE_FORMAT_R32G32B32_UINT
) &&
591 target
!= PIPE_BUFFER
)
594 if (bind
& PIPE_BIND_RENDER_TARGET
) {
595 /* For ARB_framebuffer_no_attachments. */
596 if (format
== PIPE_FORMAT_NONE
)
599 if (format_desc
->colorspace
== UTIL_FORMAT_COLORSPACE_ZS
)
603 * Although possible, it is unnatural to render into compressed or YUV
604 * surfaces. So disable these here to avoid going into weird paths
605 * inside the state trackers.
607 if (format_desc
->block
.width
!= 1 ||
608 format_desc
->block
.height
!= 1)
612 int big
= format
/ 32;
613 int small
= format
% 32;
614 if (!(vscreen
->caps
.caps
.v1
.render
.bitmask
[big
] & (1 << small
)))
619 if (bind
& PIPE_BIND_DEPTH_STENCIL
) {
620 if (format_desc
->colorspace
!= UTIL_FORMAT_COLORSPACE_ZS
)
625 * All other operations (sampling, transfer, etc).
628 if (format_desc
->layout
== UTIL_FORMAT_LAYOUT_S3TC
) {
631 if (format_desc
->layout
== UTIL_FORMAT_LAYOUT_RGTC
) {
634 if (format_desc
->layout
== UTIL_FORMAT_LAYOUT_BPTC
) {
638 if (format
== PIPE_FORMAT_R11G11B10_FLOAT
) {
640 } else if (format
== PIPE_FORMAT_R9G9B9E5_FLOAT
) {
644 /* Find the first non-VOID channel. */
645 for (i
= 0; i
< 4; i
++) {
646 if (format_desc
->channel
[i
].type
!= UTIL_FORMAT_TYPE_VOID
) {
655 if (format_desc
->nr_channels
< 4 && format_desc
->channel
[i
].size
== 4)
660 int big
= format
/ 32;
661 int small
= format
% 32;
662 if (!(vscreen
->caps
.caps
.v1
.sampler
.bitmask
[big
] & (1 << small
)))
666 * Everything else should be supported by u_format.
671 static void virgl_flush_frontbuffer(struct pipe_screen
*screen
,
672 struct pipe_resource
*res
,
673 unsigned level
, unsigned layer
,
674 void *winsys_drawable_handle
, struct pipe_box
*sub_box
)
676 struct virgl_screen
*vscreen
= virgl_screen(screen
);
677 struct virgl_winsys
*vws
= vscreen
->vws
;
678 struct virgl_resource
*vres
= virgl_resource(res
);
680 if (vws
->flush_frontbuffer
)
681 vws
->flush_frontbuffer(vws
, vres
->hw_res
, level
, layer
, winsys_drawable_handle
,
685 static void virgl_fence_reference(struct pipe_screen
*screen
,
686 struct pipe_fence_handle
**ptr
,
687 struct pipe_fence_handle
*fence
)
689 struct virgl_screen
*vscreen
= virgl_screen(screen
);
690 struct virgl_winsys
*vws
= vscreen
->vws
;
692 vws
->fence_reference(vws
, ptr
, fence
);
695 static boolean
virgl_fence_finish(struct pipe_screen
*screen
,
696 struct pipe_context
*ctx
,
697 struct pipe_fence_handle
*fence
,
700 struct virgl_screen
*vscreen
= virgl_screen(screen
);
701 struct virgl_winsys
*vws
= vscreen
->vws
;
703 return vws
->fence_wait(vws
, fence
, timeout
);
707 virgl_get_timestamp(struct pipe_screen
*_screen
)
709 return os_time_get_nano();
713 virgl_destroy_screen(struct pipe_screen
*screen
)
715 struct virgl_screen
*vscreen
= virgl_screen(screen
);
716 struct virgl_winsys
*vws
= vscreen
->vws
;
718 slab_destroy_parent(&vscreen
->texture_transfer_pool
);
726 virgl_create_screen(struct virgl_winsys
*vws
)
728 struct virgl_screen
*screen
= CALLOC_STRUCT(virgl_screen
);
734 screen
->base
.get_name
= virgl_get_name
;
735 screen
->base
.get_vendor
= virgl_get_vendor
;
736 screen
->base
.get_param
= virgl_get_param
;
737 screen
->base
.get_shader_param
= virgl_get_shader_param
;
738 screen
->base
.get_compute_param
= virgl_get_compute_param
;
739 screen
->base
.get_paramf
= virgl_get_paramf
;
740 screen
->base
.is_format_supported
= virgl_is_format_supported
;
741 screen
->base
.destroy
= virgl_destroy_screen
;
742 screen
->base
.context_create
= virgl_context_create
;
743 screen
->base
.flush_frontbuffer
= virgl_flush_frontbuffer
;
744 screen
->base
.get_timestamp
= virgl_get_timestamp
;
745 screen
->base
.fence_reference
= virgl_fence_reference
;
746 //screen->base.fence_signalled = virgl_fence_signalled;
747 screen
->base
.fence_finish
= virgl_fence_finish
;
749 virgl_init_screen_resource_functions(&screen
->base
);
751 vws
->get_caps(vws
, &screen
->caps
);
755 slab_create_parent(&screen
->texture_transfer_pool
, sizeof(struct virgl_transfer
), 16);
757 return &screen
->base
;