virgl: Fake MSAA when max samples is 1
[mesa.git] / src / gallium / drivers / virgl / virgl_screen.c
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "util/u_memory.h"
24 #include "util/u_format.h"
25 #include "util/u_format_s3tc.h"
26 #include "util/u_screen.h"
27 #include "util/u_video.h"
28 #include "util/u_math.h"
29 #include "util/os_time.h"
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32
33 #include "tgsi/tgsi_exec.h"
34
35 #include "virgl_screen.h"
36 #include "virgl_resource.h"
37 #include "virgl_public.h"
38 #include "virgl_context.h"
39
40 int virgl_debug = 0;
41 static const struct debug_named_value debug_options[] = {
42 { "verbose", VIRGL_DEBUG_VERBOSE, NULL },
43 { "tgsi", VIRGL_DEBUG_TGSI, NULL },
44 DEBUG_NAMED_VALUE_END
45 };
46 DEBUG_GET_ONCE_FLAGS_OPTION(virgl_debug, "VIRGL_DEBUG", debug_options, 0)
47
48 static const char *
49 virgl_get_vendor(struct pipe_screen *screen)
50 {
51 return "Red Hat";
52 }
53
54
55 static const char *
56 virgl_get_name(struct pipe_screen *screen)
57 {
58 return "virgl";
59 }
60
61 static int
62 virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
63 {
64 struct virgl_screen *vscreen = virgl_screen(screen);
65 switch (param) {
66 case PIPE_CAP_NPOT_TEXTURES:
67 return 1;
68 case PIPE_CAP_SM3:
69 return 1;
70 case PIPE_CAP_ANISOTROPIC_FILTER:
71 return 1;
72 case PIPE_CAP_POINT_SPRITE:
73 return 1;
74 case PIPE_CAP_MAX_RENDER_TARGETS:
75 return vscreen->caps.caps.v1.max_render_targets;
76 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
77 return vscreen->caps.caps.v1.max_dual_source_render_targets;
78 case PIPE_CAP_OCCLUSION_QUERY:
79 return vscreen->caps.caps.v1.bset.occlusion_query;
80 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
81 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
82 return vscreen->caps.caps.v1.bset.mirror_clamp;
83 case PIPE_CAP_TEXTURE_SWIZZLE:
84 return 1;
85 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
86 if (vscreen->caps.caps.v2.max_texture_2d_size)
87 return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_2d_size);
88 return 15; /* 16K x 16K */
89 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
90 if (vscreen->caps.caps.v2.max_texture_3d_size)
91 return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_3d_size);
92 return 9; /* 256 x 256 x 256 */
93 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
94 if (vscreen->caps.caps.v2.max_texture_cube_size)
95 return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_cube_size);
96 return 13; /* 4K x 4K */
97 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
98 return 1;
99 case PIPE_CAP_INDEP_BLEND_ENABLE:
100 return vscreen->caps.caps.v1.bset.indep_blend_enable;
101 case PIPE_CAP_INDEP_BLEND_FUNC:
102 return vscreen->caps.caps.v1.bset.indep_blend_func;
103 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
104 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
105 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
106 return 1;
107 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
108 return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
109 case PIPE_CAP_DEPTH_CLIP_DISABLE:
110 return vscreen->caps.caps.v1.bset.depth_clip_disable;
111 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
112 return vscreen->caps.caps.v1.max_streamout_buffers;
113 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
114 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
115 return 16*4;
116 case PIPE_CAP_PRIMITIVE_RESTART:
117 return vscreen->caps.caps.v1.bset.primitive_restart;
118 case PIPE_CAP_SHADER_STENCIL_EXPORT:
119 return vscreen->caps.caps.v1.bset.shader_stencil_export;
120 case PIPE_CAP_TGSI_INSTANCEID:
121 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
122 return 1;
123 case PIPE_CAP_SEAMLESS_CUBE_MAP:
124 return vscreen->caps.caps.v1.bset.seamless_cube_map;
125 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
126 return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
127 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
128 return vscreen->caps.caps.v1.max_texture_array_layers;
129 case PIPE_CAP_MIN_TEXEL_OFFSET:
130 return vscreen->caps.caps.v2.min_texel_offset;
131 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
132 return vscreen->caps.caps.v2.min_texture_gather_offset;
133 case PIPE_CAP_MAX_TEXEL_OFFSET:
134 return vscreen->caps.caps.v2.max_texel_offset;
135 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
136 return vscreen->caps.caps.v2.max_texture_gather_offset;
137 case PIPE_CAP_CONDITIONAL_RENDER:
138 return vscreen->caps.caps.v1.bset.conditional_render;
139 case PIPE_CAP_TEXTURE_BARRIER:
140 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_BARRIER;
141 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
142 return 1;
143 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
144 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
145 return vscreen->caps.caps.v1.bset.color_clamping;
146 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
147 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FBO_MIXED_COLOR_FORMATS;
148 case PIPE_CAP_GLSL_FEATURE_LEVEL:
149 return vscreen->caps.caps.v1.glsl_level;
150 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
151 return MIN2(vscreen->caps.caps.v1.glsl_level, 140);
152 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
153 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
154 return 0;
155 case PIPE_CAP_COMPUTE:
156 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER;
157 case PIPE_CAP_USER_VERTEX_BUFFERS:
158 return 0;
159 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
160 return vscreen->caps.caps.v2.uniform_buffer_offset_alignment;
161 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
162 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
163 return vscreen->caps.caps.v1.bset.streamout_pause_resume;
164 case PIPE_CAP_START_INSTANCE:
165 return vscreen->caps.caps.v1.bset.start_instance;
166 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
167 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
168 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
169 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
170 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
171 return 0;
172 case PIPE_CAP_QUERY_TIMESTAMP:
173 return 1;
174 case PIPE_CAP_QUERY_TIME_ELAPSED:
175 return 1;
176 case PIPE_CAP_TGSI_TEXCOORD:
177 return 0;
178 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
179 return VIRGL_MAP_BUFFER_ALIGNMENT;
180 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
181 return vscreen->caps.caps.v1.max_tbo_size > 0;
182 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
183 return vscreen->caps.caps.v2.texture_buffer_offset_alignment;
184 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
185 return 0;
186 case PIPE_CAP_CUBE_MAP_ARRAY:
187 return vscreen->caps.caps.v1.bset.cube_map_array;
188 case PIPE_CAP_TEXTURE_MULTISAMPLE:
189 return vscreen->caps.caps.v1.bset.texture_multisample;
190 case PIPE_CAP_MAX_VIEWPORTS:
191 return vscreen->caps.caps.v1.max_viewports;
192 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
193 return vscreen->caps.caps.v1.max_tbo_size;
194 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
195 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
196 case PIPE_CAP_ENDIANNESS:
197 return 0;
198 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
199 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
200 return 1;
201 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
202 return 0;
203 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
204 return vscreen->caps.caps.v2.max_geom_output_vertices;
205 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
206 return vscreen->caps.caps.v2.max_geom_total_output_components;
207 case PIPE_CAP_TEXTURE_QUERY_LOD:
208 return vscreen->caps.caps.v1.bset.texture_query_lod;
209 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
210 return vscreen->caps.caps.v1.max_texture_gather_components;
211 case PIPE_CAP_DRAW_INDIRECT:
212 return vscreen->caps.caps.v1.bset.has_indirect_draw;
213 case PIPE_CAP_SAMPLE_SHADING:
214 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
215 return vscreen->caps.caps.v1.bset.has_sample_shading;
216 case PIPE_CAP_CULL_DISTANCE:
217 return vscreen->caps.caps.v1.bset.has_cull;
218 case PIPE_CAP_MAX_VERTEX_STREAMS:
219 return vscreen->caps.caps.v1.glsl_level >= 400 ? 4 : 1;
220 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
221 return vscreen->caps.caps.v1.bset.conditional_render_inverted;
222 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
223 return vscreen->caps.caps.v1.bset.derivative_control;
224 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
225 return vscreen->caps.caps.v1.bset.polygon_offset_clamp;
226 case PIPE_CAP_QUERY_SO_OVERFLOW:
227 return vscreen->caps.caps.v1.bset.transform_feedback_overflow_query;
228 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
229 return vscreen->caps.caps.v2.shader_buffer_offset_alignment;
230 case PIPE_CAP_DOUBLES:
231 return vscreen->caps.caps.v1.bset.has_fp64 ||
232 (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FAKE_FP64);
233 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
234 return vscreen->caps.caps.v2.max_shader_patch_varyings;
235 case PIPE_CAP_SAMPLER_VIEW_TARGET:
236 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_VIEW;
237 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
238 return vscreen->caps.caps.v2.max_vertex_attrib_stride;
239 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
240 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COPY_IMAGE;
241 case PIPE_CAP_TGSI_TXQS:
242 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TXQS;
243 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
244 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FB_NO_ATTACH;
245 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
246 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_ROBUST_BUFFER_ACCESS;
247 case PIPE_CAP_TGSI_FS_FBFETCH:
248 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TGSI_FBFETCH;
249 case PIPE_CAP_TGSI_CLOCK:
250 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SHADER_CLOCK;
251 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
252 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TGSI_COMPONENTS;
253 case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
254 return vscreen->caps.caps.v2.max_combined_shader_buffers;
255 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
256 return vscreen->caps.caps.v2.max_combined_atomic_counters;
257 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
258 return vscreen->caps.caps.v2.max_combined_atomic_counter_buffers;
259 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
260 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
261 return 1; /* TODO: need to introduce a hw-cap for this */
262 case PIPE_CAP_QUERY_BUFFER_OBJECT:
263 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_QBO;
264 case PIPE_CAP_MAX_VARYINGS:
265 if (vscreen->caps.caps.v1.glsl_level < 150)
266 return vscreen->caps.caps.v2.max_vertex_attribs;
267 return 32;
268 case PIPE_CAP_FAKE_SW_MSAA:
269 /* If the host supports only one sample (e.g., if it is using softpipe),
270 * fake multisampling to able to advertise higher GL versions. */
271 return (vscreen->caps.caps.v1.max_samples == 1) ? 1 : 0;
272 case PIPE_CAP_TEXTURE_GATHER_SM5:
273 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
274 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
275 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
276 case PIPE_CAP_MULTI_DRAW_INDIRECT:
277 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
278 case PIPE_CAP_CLIP_HALFZ:
279 case PIPE_CAP_VERTEXID_NOBASE:
280 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
281 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
282 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
283 case PIPE_CAP_DEPTH_BOUNDS_TEST:
284 case PIPE_CAP_SHAREABLE_SHADERS:
285 case PIPE_CAP_CLEAR_TEXTURE:
286 case PIPE_CAP_DRAW_PARAMETERS:
287 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
288 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
289 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
290 case PIPE_CAP_INVALIDATE_BUFFER:
291 case PIPE_CAP_GENERATE_MIPMAP:
292 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
293 case PIPE_CAP_STRING_MARKER:
294 case PIPE_CAP_QUERY_MEMORY_INFO:
295 case PIPE_CAP_PCI_GROUP:
296 case PIPE_CAP_PCI_BUS:
297 case PIPE_CAP_PCI_DEVICE:
298 case PIPE_CAP_PCI_FUNCTION:
299 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
300 case PIPE_CAP_TGSI_VOTE:
301 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
302 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
303 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
304 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
305 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
306 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
307 case PIPE_CAP_INT64:
308 case PIPE_CAP_INT64_DIVMOD:
309 case PIPE_CAP_TGSI_TEX_TXF_LZ:
310 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
311 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
312 case PIPE_CAP_TGSI_BALLOT:
313 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
314 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
315 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
316 case PIPE_CAP_POST_DEPTH_COVERAGE:
317 case PIPE_CAP_BINDLESS_TEXTURE:
318 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
319 case PIPE_CAP_MEMOBJ:
320 case PIPE_CAP_LOAD_CONSTBUF:
321 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
322 case PIPE_CAP_TILE_RASTER_ORDER:
323 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
324 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
325 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
326 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
327 case PIPE_CAP_FENCE_SIGNAL:
328 case PIPE_CAP_CONSTBUF0_FLAGS:
329 case PIPE_CAP_PACKED_UNIFORMS:
330 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
331 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
332 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
333 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
334 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
335 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
336 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
337 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
338 return 0;
339 case PIPE_CAP_MAX_GS_INVOCATIONS:
340 return 32;
341 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
342 return 1 << 27;
343 case PIPE_CAP_VENDOR_ID:
344 return 0x1af4;
345 case PIPE_CAP_DEVICE_ID:
346 return 0x1010;
347 case PIPE_CAP_ACCELERATED:
348 return 1;
349 case PIPE_CAP_UMA:
350 case PIPE_CAP_VIDEO_MEMORY:
351 return 0;
352 case PIPE_CAP_NATIVE_FENCE_FD:
353 return vscreen->vws->supports_fences;
354 case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL:
355 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SRGB_WRITE_CONTROL;
356 default:
357 return u_pipe_screen_get_param_defaults(screen, param);
358 }
359 }
360
361 static int
362 virgl_get_shader_param(struct pipe_screen *screen,
363 enum pipe_shader_type shader,
364 enum pipe_shader_cap param)
365 {
366 struct virgl_screen *vscreen = virgl_screen(screen);
367
368 if ((shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL) &&
369 !vscreen->caps.caps.v1.bset.has_tessellation_shaders)
370 return 0;
371
372 if (shader == PIPE_SHADER_COMPUTE &&
373 !(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
374 return 0;
375
376 switch(shader)
377 {
378 case PIPE_SHADER_FRAGMENT:
379 case PIPE_SHADER_VERTEX:
380 case PIPE_SHADER_GEOMETRY:
381 case PIPE_SHADER_TESS_CTRL:
382 case PIPE_SHADER_TESS_EVAL:
383 case PIPE_SHADER_COMPUTE:
384 switch (param) {
385 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
386 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
387 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
388 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
389 return INT_MAX;
390 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
391 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
392 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
393 return 1;
394 case PIPE_SHADER_CAP_MAX_INPUTS:
395 if (vscreen->caps.caps.v1.glsl_level < 150)
396 return vscreen->caps.caps.v2.max_vertex_attribs;
397 return (shader == PIPE_SHADER_VERTEX ||
398 shader == PIPE_SHADER_GEOMETRY) ? vscreen->caps.caps.v2.max_vertex_attribs : 32;
399 case PIPE_SHADER_CAP_MAX_OUTPUTS:
400 if (shader == PIPE_SHADER_FRAGMENT)
401 return vscreen->caps.caps.v1.max_render_targets;
402 return vscreen->caps.caps.v2.max_vertex_outputs;
403 // case PIPE_SHADER_CAP_MAX_CONSTS:
404 // return 4096;
405 case PIPE_SHADER_CAP_MAX_TEMPS:
406 return 256;
407 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
408 return vscreen->caps.caps.v1.max_uniform_blocks;
409 // case PIPE_SHADER_CAP_MAX_ADDRS:
410 // return 1;
411 case PIPE_SHADER_CAP_SUBROUTINES:
412 return 1;
413 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
414 return 16;
415 case PIPE_SHADER_CAP_INTEGERS:
416 return vscreen->caps.caps.v1.glsl_level >= 130;
417 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
418 return 32;
419 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
420 return 4096 * sizeof(float[4]);
421 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
422 if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
423 return vscreen->caps.caps.v2.max_shader_buffer_frag_compute;
424 else
425 return vscreen->caps.caps.v2.max_shader_buffer_other_stages;
426 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
427 if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
428 return vscreen->caps.caps.v2.max_shader_image_frag_compute;
429 else
430 return vscreen->caps.caps.v2.max_shader_image_other_stages;
431 case PIPE_SHADER_CAP_SUPPORTED_IRS:
432 return (1 << PIPE_SHADER_IR_TGSI);
433 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
434 return vscreen->caps.caps.v2.max_atomic_counters[shader];
435 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
436 return vscreen->caps.caps.v2.max_atomic_counter_buffers[shader];
437 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
438 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
439 case PIPE_SHADER_CAP_INT64_ATOMICS:
440 case PIPE_SHADER_CAP_FP16:
441 return 0;
442 case PIPE_SHADER_CAP_SCALAR_ISA:
443 return 1;
444 default:
445 return 0;
446 }
447 default:
448 return 0;
449 }
450 }
451
452 static float
453 virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
454 {
455 struct virgl_screen *vscreen = virgl_screen(screen);
456 switch (param) {
457 case PIPE_CAPF_MAX_LINE_WIDTH:
458 return vscreen->caps.caps.v2.max_aliased_line_width;
459 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
460 return vscreen->caps.caps.v2.max_smooth_line_width;
461 case PIPE_CAPF_MAX_POINT_WIDTH:
462 return vscreen->caps.caps.v2.max_aliased_point_size;
463 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
464 return vscreen->caps.caps.v2.max_smooth_point_size;
465 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
466 return 16.0;
467 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
468 return vscreen->caps.caps.v2.max_texture_lod_bias;
469 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
470 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
471 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
472 return 0.0f;
473 }
474 /* should only get here on unhandled cases */
475 debug_printf("Unexpected PIPE_CAPF %d query\n", param);
476 return 0.0;
477 }
478
479 static int
480 virgl_get_compute_param(struct pipe_screen *screen,
481 enum pipe_shader_ir ir_type,
482 enum pipe_compute_cap param,
483 void *ret)
484 {
485 struct virgl_screen *vscreen = virgl_screen(screen);
486 if (!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
487 return 0;
488 switch (param) {
489 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
490 if (ret) {
491 uint64_t *grid_size = ret;
492 grid_size[0] = vscreen->caps.caps.v2.max_compute_grid_size[0];
493 grid_size[1] = vscreen->caps.caps.v2.max_compute_grid_size[1];
494 grid_size[2] = vscreen->caps.caps.v2.max_compute_grid_size[2];
495 }
496 return 3 * sizeof(uint64_t) ;
497 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
498 if (ret) {
499 uint64_t *block_size = ret;
500 block_size[0] = vscreen->caps.caps.v2.max_compute_block_size[0];
501 block_size[1] = vscreen->caps.caps.v2.max_compute_block_size[1];
502 block_size[2] = vscreen->caps.caps.v2.max_compute_block_size[2];
503 }
504 return 3 * sizeof(uint64_t);
505 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
506 if (ret) {
507 uint64_t *max_threads_per_block = ret;
508 *max_threads_per_block = vscreen->caps.caps.v2.max_compute_work_group_invocations;
509 }
510 return sizeof(uint64_t);
511 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
512 if (ret) {
513 uint64_t *max_local_size = ret;
514 /* Value reported by the closed source driver. */
515 *max_local_size = vscreen->caps.caps.v2.max_compute_shared_memory_size;
516 }
517 return sizeof(uint64_t);
518 default:
519 break;
520 }
521 return 0;
522 }
523
524 static boolean
525 virgl_is_vertex_format_supported(struct pipe_screen *screen,
526 enum pipe_format format)
527 {
528 struct virgl_screen *vscreen = virgl_screen(screen);
529 const struct util_format_description *format_desc;
530 int i;
531
532 format_desc = util_format_description(format);
533 if (!format_desc)
534 return FALSE;
535
536 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
537 int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
538 int big = vformat / 32;
539 int small = vformat % 32;
540 if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
541 return FALSE;
542 return TRUE;
543 }
544
545 /* Find the first non-VOID channel. */
546 for (i = 0; i < 4; i++) {
547 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
548 break;
549 }
550 }
551
552 if (i == 4)
553 return FALSE;
554
555 if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
556 return FALSE;
557
558 if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
559 return FALSE;
560 return TRUE;
561 }
562
563 /**
564 * Query format support for creating a texture, drawing surface, etc.
565 * \param format the format to test
566 * \param type one of PIPE_TEXTURE, PIPE_SURFACE
567 */
568 static boolean
569 virgl_is_format_supported( struct pipe_screen *screen,
570 enum pipe_format format,
571 enum pipe_texture_target target,
572 unsigned sample_count,
573 unsigned storage_sample_count,
574 unsigned bind)
575 {
576 struct virgl_screen *vscreen = virgl_screen(screen);
577 const struct util_format_description *format_desc;
578 int i;
579
580 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
581 return false;
582
583 assert(target == PIPE_BUFFER ||
584 target == PIPE_TEXTURE_1D ||
585 target == PIPE_TEXTURE_1D_ARRAY ||
586 target == PIPE_TEXTURE_2D ||
587 target == PIPE_TEXTURE_2D_ARRAY ||
588 target == PIPE_TEXTURE_RECT ||
589 target == PIPE_TEXTURE_3D ||
590 target == PIPE_TEXTURE_CUBE ||
591 target == PIPE_TEXTURE_CUBE_ARRAY);
592
593 format_desc = util_format_description(format);
594 if (!format_desc)
595 return FALSE;
596
597 if (util_format_is_intensity(format))
598 return FALSE;
599
600 if (sample_count > 1) {
601 if (!vscreen->caps.caps.v1.bset.texture_multisample)
602 return FALSE;
603
604 if (bind & PIPE_BIND_SHADER_IMAGE) {
605 if (sample_count > vscreen->caps.caps.v2.max_image_samples)
606 return FALSE;
607 }
608
609 if (sample_count > vscreen->caps.caps.v1.max_samples)
610 return FALSE;
611 }
612
613 if (bind & PIPE_BIND_VERTEX_BUFFER) {
614 return virgl_is_vertex_format_supported(screen, format);
615 }
616
617 /* Allow 3-comp 32 bit textures only for TBOs (needed for ARB_tbo_rgb32) */
618 if ((format == PIPE_FORMAT_R32G32B32_FLOAT ||
619 format == PIPE_FORMAT_R32G32B32_SINT ||
620 format == PIPE_FORMAT_R32G32B32_UINT) &&
621 target != PIPE_BUFFER)
622 return FALSE;
623
624 if (bind & PIPE_BIND_RENDER_TARGET) {
625 /* For ARB_framebuffer_no_attachments. */
626 if (format == PIPE_FORMAT_NONE)
627 return TRUE;
628
629 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
630 return FALSE;
631
632 /*
633 * Although possible, it is unnatural to render into compressed or YUV
634 * surfaces. So disable these here to avoid going into weird paths
635 * inside the state trackers.
636 */
637 if (format_desc->block.width != 1 ||
638 format_desc->block.height != 1)
639 return FALSE;
640
641 {
642 int big = format / 32;
643 int small = format % 32;
644 if (!(vscreen->caps.caps.v1.render.bitmask[big] & (1 << small)))
645 return FALSE;
646 }
647 }
648
649 if (bind & PIPE_BIND_DEPTH_STENCIL) {
650 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
651 return FALSE;
652 }
653
654 /*
655 * All other operations (sampling, transfer, etc).
656 */
657
658 if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
659 goto out_lookup;
660 }
661 if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
662 goto out_lookup;
663 }
664 if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
665 goto out_lookup;
666 }
667
668 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
669 goto out_lookup;
670 } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
671 goto out_lookup;
672 }
673
674 /* Find the first non-VOID channel. */
675 for (i = 0; i < 4; i++) {
676 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
677 break;
678 }
679 }
680
681 if (i == 4)
682 return FALSE;
683
684 /* no L4A4 */
685 if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
686 return FALSE;
687
688 out_lookup:
689 {
690 int big = format / 32;
691 int small = format % 32;
692 if (!(vscreen->caps.caps.v1.sampler.bitmask[big] & (1 << small)))
693 return FALSE;
694 }
695 /*
696 * Everything else should be supported by u_format.
697 */
698 return TRUE;
699 }
700
701 static void virgl_flush_frontbuffer(struct pipe_screen *screen,
702 struct pipe_resource *res,
703 unsigned level, unsigned layer,
704 void *winsys_drawable_handle, struct pipe_box *sub_box)
705 {
706 struct virgl_screen *vscreen = virgl_screen(screen);
707 struct virgl_winsys *vws = vscreen->vws;
708 struct virgl_resource *vres = virgl_resource(res);
709
710 if (vws->flush_frontbuffer)
711 vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
712 sub_box);
713 }
714
715 static void virgl_fence_reference(struct pipe_screen *screen,
716 struct pipe_fence_handle **ptr,
717 struct pipe_fence_handle *fence)
718 {
719 struct virgl_screen *vscreen = virgl_screen(screen);
720 struct virgl_winsys *vws = vscreen->vws;
721
722 vws->fence_reference(vws, ptr, fence);
723 }
724
725 static boolean virgl_fence_finish(struct pipe_screen *screen,
726 struct pipe_context *ctx,
727 struct pipe_fence_handle *fence,
728 uint64_t timeout)
729 {
730 struct virgl_screen *vscreen = virgl_screen(screen);
731 struct virgl_winsys *vws = vscreen->vws;
732
733 return vws->fence_wait(vws, fence, timeout);
734 }
735
736 static int virgl_fence_get_fd(struct pipe_screen *screen,
737 struct pipe_fence_handle *fence)
738 {
739 struct virgl_screen *vscreen = virgl_screen(screen);
740 struct virgl_winsys *vws = vscreen->vws;
741
742 return vws->fence_get_fd(vws, fence);
743 }
744
745 static uint64_t
746 virgl_get_timestamp(struct pipe_screen *_screen)
747 {
748 return os_time_get_nano();
749 }
750
751 static void
752 virgl_destroy_screen(struct pipe_screen *screen)
753 {
754 struct virgl_screen *vscreen = virgl_screen(screen);
755 struct virgl_winsys *vws = vscreen->vws;
756
757 slab_destroy_parent(&vscreen->transfer_pool);
758
759 if (vws)
760 vws->destroy(vws);
761 FREE(vscreen);
762 }
763
764 struct pipe_screen *
765 virgl_create_screen(struct virgl_winsys *vws)
766 {
767 struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
768
769 if (!screen)
770 return NULL;
771
772 virgl_debug = debug_get_option_virgl_debug();
773
774 screen->vws = vws;
775 screen->base.get_name = virgl_get_name;
776 screen->base.get_vendor = virgl_get_vendor;
777 screen->base.get_param = virgl_get_param;
778 screen->base.get_shader_param = virgl_get_shader_param;
779 screen->base.get_compute_param = virgl_get_compute_param;
780 screen->base.get_paramf = virgl_get_paramf;
781 screen->base.is_format_supported = virgl_is_format_supported;
782 screen->base.destroy = virgl_destroy_screen;
783 screen->base.context_create = virgl_context_create;
784 screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
785 screen->base.get_timestamp = virgl_get_timestamp;
786 screen->base.fence_reference = virgl_fence_reference;
787 //screen->base.fence_signalled = virgl_fence_signalled;
788 screen->base.fence_finish = virgl_fence_finish;
789 screen->base.fence_get_fd = virgl_fence_get_fd;
790
791 virgl_init_screen_resource_functions(&screen->base);
792
793 vws->get_caps(vws, &screen->caps);
794
795 screen->refcnt = 1;
796
797 slab_create_parent(&screen->transfer_pool, sizeof(struct virgl_transfer), 16);
798
799 return &screen->base;
800 }