virgl: add ARB_tessellation_shader support. (v2)
[mesa.git] / src / gallium / drivers / virgl / virgl_screen.c
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "util/u_memory.h"
24 #include "util/u_format.h"
25 #include "util/u_format_s3tc.h"
26 #include "util/u_video.h"
27 #include "util/os_time.h"
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30
31 #include "tgsi/tgsi_exec.h"
32
33 #include "virgl_screen.h"
34 #include "virgl_resource.h"
35 #include "virgl_public.h"
36 #include "virgl_context.h"
37
38 #define SP_MAX_TEXTURE_2D_LEVELS 15 /* 16K x 16K */
39 #define SP_MAX_TEXTURE_3D_LEVELS 9 /* 512 x 512 x 512 */
40 #define SP_MAX_TEXTURE_CUBE_LEVELS 13 /* 4K x 4K */
41
42 static const char *
43 virgl_get_vendor(struct pipe_screen *screen)
44 {
45 return "Red Hat";
46 }
47
48
49 static const char *
50 virgl_get_name(struct pipe_screen *screen)
51 {
52 return "virgl";
53 }
54
55 static int
56 virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
57 {
58 struct virgl_screen *vscreen = virgl_screen(screen);
59 switch (param) {
60 case PIPE_CAP_NPOT_TEXTURES:
61 return 1;
62 case PIPE_CAP_SM3:
63 return 1;
64 case PIPE_CAP_ANISOTROPIC_FILTER:
65 return 1;
66 case PIPE_CAP_POINT_SPRITE:
67 return 1;
68 case PIPE_CAP_MAX_RENDER_TARGETS:
69 return vscreen->caps.caps.v1.max_render_targets;
70 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
71 return vscreen->caps.caps.v1.max_dual_source_render_targets;
72 case PIPE_CAP_OCCLUSION_QUERY:
73 return vscreen->caps.caps.v1.bset.occlusion_query;
74 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
75 return vscreen->caps.caps.v1.bset.mirror_clamp;
76 case PIPE_CAP_TEXTURE_SWIZZLE:
77 return 1;
78 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
79 return SP_MAX_TEXTURE_2D_LEVELS;
80 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
81 return SP_MAX_TEXTURE_3D_LEVELS;
82 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
83 return SP_MAX_TEXTURE_CUBE_LEVELS;
84 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
85 return 1;
86 case PIPE_CAP_INDEP_BLEND_ENABLE:
87 return vscreen->caps.caps.v1.bset.indep_blend_enable;
88 case PIPE_CAP_INDEP_BLEND_FUNC:
89 return vscreen->caps.caps.v1.bset.indep_blend_func;
90 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
91 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
92 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
93 return 1;
94 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
95 return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
96 case PIPE_CAP_DEPTH_CLIP_DISABLE:
97 return vscreen->caps.caps.v1.bset.depth_clip_disable;
98 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
99 return vscreen->caps.caps.v1.max_streamout_buffers;
100 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
101 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
102 return 16*4;
103 case PIPE_CAP_PRIMITIVE_RESTART:
104 return vscreen->caps.caps.v1.bset.primitive_restart;
105 case PIPE_CAP_SHADER_STENCIL_EXPORT:
106 return vscreen->caps.caps.v1.bset.shader_stencil_export;
107 case PIPE_CAP_TGSI_INSTANCEID:
108 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
109 return 1;
110 case PIPE_CAP_SEAMLESS_CUBE_MAP:
111 return vscreen->caps.caps.v1.bset.seamless_cube_map;
112 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
113 return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
114 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
115 return vscreen->caps.caps.v1.max_texture_array_layers;
116 case PIPE_CAP_MIN_TEXEL_OFFSET:
117 return vscreen->caps.caps.v2.min_texel_offset;
118 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
119 return vscreen->caps.caps.v2.min_texture_gather_offset;
120 case PIPE_CAP_MAX_TEXEL_OFFSET:
121 return vscreen->caps.caps.v2.max_texel_offset;
122 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
123 return vscreen->caps.caps.v2.max_texture_gather_offset;
124 case PIPE_CAP_CONDITIONAL_RENDER:
125 return vscreen->caps.caps.v1.bset.conditional_render;
126 case PIPE_CAP_TEXTURE_BARRIER:
127 return 0;
128 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
129 return 1;
130 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
131 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
132 return vscreen->caps.caps.v1.bset.color_clamping;
133 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
134 return 1;
135 case PIPE_CAP_GLSL_FEATURE_LEVEL:
136 return vscreen->caps.caps.v1.glsl_level;
137 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
138 return MIN2(vscreen->caps.caps.v1.glsl_level, 140);
139 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140 return 0;
141 case PIPE_CAP_COMPUTE:
142 return 0;
143 case PIPE_CAP_USER_VERTEX_BUFFERS:
144 return 0;
145 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
146 return vscreen->caps.caps.v2.uniform_buffer_offset_alignment;
147 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
148 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
149 return vscreen->caps.caps.v1.bset.streamout_pause_resume;
150 case PIPE_CAP_START_INSTANCE:
151 return vscreen->caps.caps.v1.bset.start_instance;
152 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
153 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
154 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
155 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
156 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
157 return 0;
158 case PIPE_CAP_QUERY_TIMESTAMP:
159 return 1;
160 case PIPE_CAP_QUERY_TIME_ELAPSED:
161 return 0;
162 case PIPE_CAP_TGSI_TEXCOORD:
163 return 0;
164 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
165 return VIRGL_MAP_BUFFER_ALIGNMENT;
166 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
167 return vscreen->caps.caps.v1.max_tbo_size > 0;
168 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
169 return vscreen->caps.caps.v2.texture_buffer_offset_alignment;
170 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
171 return 0;
172 case PIPE_CAP_CUBE_MAP_ARRAY:
173 return vscreen->caps.caps.v1.bset.cube_map_array;
174 case PIPE_CAP_TEXTURE_MULTISAMPLE:
175 return vscreen->caps.caps.v1.bset.texture_multisample;
176 case PIPE_CAP_MAX_VIEWPORTS:
177 return vscreen->caps.caps.v1.max_viewports;
178 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
179 return vscreen->caps.caps.v1.max_tbo_size;
180 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
181 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
182 case PIPE_CAP_ENDIANNESS:
183 return 0;
184 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
185 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
186 return 1;
187 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
188 return 0;
189 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
190 return vscreen->caps.caps.v2.max_geom_output_vertices;
191 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
192 return vscreen->caps.caps.v2.max_geom_total_output_components;
193 case PIPE_CAP_TEXTURE_QUERY_LOD:
194 return vscreen->caps.caps.v1.bset.texture_query_lod;
195 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
196 return vscreen->caps.caps.v1.max_texture_gather_components;
197 case PIPE_CAP_DRAW_INDIRECT:
198 return vscreen->caps.caps.v1.bset.has_indirect_draw;
199 case PIPE_CAP_SAMPLE_SHADING:
200 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
201 return vscreen->caps.caps.v1.bset.has_sample_shading;
202 case PIPE_CAP_CULL_DISTANCE:
203 return vscreen->caps.caps.v1.bset.has_cull;
204 case PIPE_CAP_MAX_VERTEX_STREAMS:
205 return vscreen->caps.caps.v1.glsl_level >= 400 ? 4 : 1;
206 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
207 return vscreen->caps.caps.v1.bset.conditional_render_inverted;
208 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
209 return vscreen->caps.caps.v1.bset.derivative_control;
210 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
211 return vscreen->caps.caps.v1.bset.polygon_offset_clamp;
212 case PIPE_CAP_QUERY_SO_OVERFLOW:
213 return vscreen->caps.caps.v1.bset.transform_feedback_overflow_query;
214 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
215 return vscreen->caps.caps.v2.shader_buffer_offset_alignment;
216 case PIPE_CAP_DOUBLES:
217 return vscreen->caps.caps.v1.bset.has_fp64;
218 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
219 return vscreen->caps.caps.v2.max_shader_patch_varyings;
220 case PIPE_CAP_TEXTURE_GATHER_SM5:
221 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
222 case PIPE_CAP_FAKE_SW_MSAA:
223 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
224 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
225 case PIPE_CAP_MULTI_DRAW_INDIRECT:
226 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
227 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
228 case PIPE_CAP_SAMPLER_VIEW_TARGET:
229 case PIPE_CAP_CLIP_HALFZ:
230 case PIPE_CAP_VERTEXID_NOBASE:
231 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
232 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
233 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
234 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
235 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
236 case PIPE_CAP_DEPTH_BOUNDS_TEST:
237 case PIPE_CAP_TGSI_TXQS:
238 case PIPE_CAP_SHAREABLE_SHADERS:
239 case PIPE_CAP_CLEAR_TEXTURE:
240 case PIPE_CAP_DRAW_PARAMETERS:
241 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
242 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
243 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
244 case PIPE_CAP_INVALIDATE_BUFFER:
245 case PIPE_CAP_GENERATE_MIPMAP:
246 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
247 case PIPE_CAP_QUERY_BUFFER_OBJECT:
248 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
249 case PIPE_CAP_STRING_MARKER:
250 case PIPE_CAP_QUERY_MEMORY_INFO:
251 case PIPE_CAP_PCI_GROUP:
252 case PIPE_CAP_PCI_BUS:
253 case PIPE_CAP_PCI_DEVICE:
254 case PIPE_CAP_PCI_FUNCTION:
255 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
256 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
257 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
258 case PIPE_CAP_TGSI_VOTE:
259 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
260 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
261 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
262 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
263 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
264 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
265 case PIPE_CAP_TGSI_FS_FBFETCH:
266 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
267 case PIPE_CAP_INT64:
268 case PIPE_CAP_INT64_DIVMOD:
269 case PIPE_CAP_TGSI_TEX_TXF_LZ:
270 case PIPE_CAP_TGSI_CLOCK:
271 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
272 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
273 case PIPE_CAP_TGSI_BALLOT:
274 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
275 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
276 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
277 case PIPE_CAP_POST_DEPTH_COVERAGE:
278 case PIPE_CAP_BINDLESS_TEXTURE:
279 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
280 case PIPE_CAP_MEMOBJ:
281 case PIPE_CAP_LOAD_CONSTBUF:
282 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
283 case PIPE_CAP_TILE_RASTER_ORDER:
284 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
285 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
286 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
287 case PIPE_CAP_FENCE_SIGNAL:
288 case PIPE_CAP_CONSTBUF0_FLAGS:
289 case PIPE_CAP_PACKED_UNIFORMS:
290 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
291 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
292 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
293 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
294 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
295 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
296 return 0;
297 case PIPE_CAP_VENDOR_ID:
298 return 0x1af4;
299 case PIPE_CAP_DEVICE_ID:
300 return 0x1010;
301 case PIPE_CAP_ACCELERATED:
302 return 1;
303 case PIPE_CAP_UMA:
304 case PIPE_CAP_VIDEO_MEMORY:
305 return 0;
306 case PIPE_CAP_NATIVE_FENCE_FD:
307 return 0;
308 }
309 /* should only get here on unhandled cases */
310 debug_printf("Unexpected PIPE_CAP %d query\n", param);
311 return 0;
312 }
313
314 static int
315 virgl_get_shader_param(struct pipe_screen *screen,
316 enum pipe_shader_type shader,
317 enum pipe_shader_cap param)
318 {
319 struct virgl_screen *vscreen = virgl_screen(screen);
320
321 if ((shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL) &&
322 !vscreen->caps.caps.v1.bset.has_tessellation_shaders)
323 return 0;
324
325 switch(shader)
326 {
327 case PIPE_SHADER_FRAGMENT:
328 case PIPE_SHADER_VERTEX:
329 case PIPE_SHADER_GEOMETRY:
330 case PIPE_SHADER_TESS_CTRL:
331 case PIPE_SHADER_TESS_EVAL:
332 switch (param) {
333 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
334 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
335 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
336 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
337 return INT_MAX;
338 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
339 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
340 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
341 return 1;
342 case PIPE_SHADER_CAP_MAX_INPUTS:
343 if (vscreen->caps.caps.v1.glsl_level < 150)
344 return vscreen->caps.caps.v2.max_vertex_attribs;
345 return (shader == PIPE_SHADER_VERTEX ||
346 shader == PIPE_SHADER_GEOMETRY) ? vscreen->caps.caps.v2.max_vertex_attribs : 32;
347 case PIPE_SHADER_CAP_MAX_OUTPUTS:
348 if (shader == PIPE_SHADER_FRAGMENT)
349 return vscreen->caps.caps.v1.max_render_targets;
350 return vscreen->caps.caps.v2.max_vertex_outputs;
351 // case PIPE_SHADER_CAP_MAX_CONSTS:
352 // return 4096;
353 case PIPE_SHADER_CAP_MAX_TEMPS:
354 return 256;
355 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
356 return vscreen->caps.caps.v1.max_uniform_blocks;
357 // case PIPE_SHADER_CAP_MAX_ADDRS:
358 // return 1;
359 case PIPE_SHADER_CAP_SUBROUTINES:
360 return 1;
361 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
362 return 16;
363 case PIPE_SHADER_CAP_INTEGERS:
364 return vscreen->caps.caps.v1.glsl_level >= 130;
365 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
366 return 32;
367 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
368 return 4096 * sizeof(float[4]);
369 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
370 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
371 case PIPE_SHADER_CAP_INT64_ATOMICS:
372 case PIPE_SHADER_CAP_FP16:
373 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
374 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
375 default:
376 return 0;
377 }
378 default:
379 return 0;
380 }
381 }
382
383 static float
384 virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
385 {
386 struct virgl_screen *vscreen = virgl_screen(screen);
387 switch (param) {
388 case PIPE_CAPF_MAX_LINE_WIDTH:
389 return vscreen->caps.caps.v2.max_aliased_line_width;
390 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
391 return vscreen->caps.caps.v2.max_smooth_line_width;
392 case PIPE_CAPF_MAX_POINT_WIDTH:
393 return vscreen->caps.caps.v2.max_aliased_point_size;
394 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
395 return vscreen->caps.caps.v2.max_smooth_point_size;
396 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
397 return 16.0;
398 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
399 return vscreen->caps.caps.v2.max_texture_lod_bias;
400 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
401 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
402 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
403 return 0.0f;
404 }
405 /* should only get here on unhandled cases */
406 debug_printf("Unexpected PIPE_CAPF %d query\n", param);
407 return 0.0;
408 }
409
410 static boolean
411 virgl_is_vertex_format_supported(struct pipe_screen *screen,
412 enum pipe_format format)
413 {
414 struct virgl_screen *vscreen = virgl_screen(screen);
415 const struct util_format_description *format_desc;
416 int i;
417
418 format_desc = util_format_description(format);
419 if (!format_desc)
420 return FALSE;
421
422 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
423 int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
424 int big = vformat / 32;
425 int small = vformat % 32;
426 if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
427 return FALSE;
428 return TRUE;
429 }
430
431 /* Find the first non-VOID channel. */
432 for (i = 0; i < 4; i++) {
433 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
434 break;
435 }
436 }
437
438 if (i == 4)
439 return FALSE;
440
441 if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
442 return FALSE;
443
444 if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
445 return FALSE;
446 return TRUE;
447 }
448
449 /**
450 * Query format support for creating a texture, drawing surface, etc.
451 * \param format the format to test
452 * \param type one of PIPE_TEXTURE, PIPE_SURFACE
453 */
454 static boolean
455 virgl_is_format_supported( struct pipe_screen *screen,
456 enum pipe_format format,
457 enum pipe_texture_target target,
458 unsigned sample_count,
459 unsigned bind)
460 {
461 struct virgl_screen *vscreen = virgl_screen(screen);
462 const struct util_format_description *format_desc;
463 int i;
464
465 assert(target == PIPE_BUFFER ||
466 target == PIPE_TEXTURE_1D ||
467 target == PIPE_TEXTURE_1D_ARRAY ||
468 target == PIPE_TEXTURE_2D ||
469 target == PIPE_TEXTURE_2D_ARRAY ||
470 target == PIPE_TEXTURE_RECT ||
471 target == PIPE_TEXTURE_3D ||
472 target == PIPE_TEXTURE_CUBE ||
473 target == PIPE_TEXTURE_CUBE_ARRAY);
474
475 format_desc = util_format_description(format);
476 if (!format_desc)
477 return FALSE;
478
479 if (util_format_is_intensity(format))
480 return FALSE;
481
482 if (sample_count > 1) {
483 if (!vscreen->caps.caps.v1.bset.texture_multisample)
484 return FALSE;
485 if (sample_count > vscreen->caps.caps.v1.max_samples)
486 return FALSE;
487 }
488
489 if (bind & PIPE_BIND_VERTEX_BUFFER) {
490 return virgl_is_vertex_format_supported(screen, format);
491 }
492
493 if (bind & PIPE_BIND_RENDER_TARGET) {
494 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
495 return FALSE;
496
497 /*
498 * Although possible, it is unnatural to render into compressed or YUV
499 * surfaces. So disable these here to avoid going into weird paths
500 * inside the state trackers.
501 */
502 if (format_desc->block.width != 1 ||
503 format_desc->block.height != 1)
504 return FALSE;
505
506 {
507 int big = format / 32;
508 int small = format % 32;
509 if (!(vscreen->caps.caps.v1.render.bitmask[big] & (1 << small)))
510 return FALSE;
511 }
512 }
513
514 if (bind & PIPE_BIND_DEPTH_STENCIL) {
515 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
516 return FALSE;
517 }
518
519 /*
520 * All other operations (sampling, transfer, etc).
521 */
522
523 if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
524 goto out_lookup;
525 }
526 if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
527 goto out_lookup;
528 }
529 if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
530 goto out_lookup;
531 }
532
533 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
534 goto out_lookup;
535 } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
536 goto out_lookup;
537 }
538
539 /* Find the first non-VOID channel. */
540 for (i = 0; i < 4; i++) {
541 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
542 break;
543 }
544 }
545
546 if (i == 4)
547 return FALSE;
548
549 /* no L4A4 */
550 if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
551 return FALSE;
552
553 out_lookup:
554 {
555 int big = format / 32;
556 int small = format % 32;
557 if (!(vscreen->caps.caps.v1.sampler.bitmask[big] & (1 << small)))
558 return FALSE;
559 }
560 /*
561 * Everything else should be supported by u_format.
562 */
563 return TRUE;
564 }
565
566 static void virgl_flush_frontbuffer(struct pipe_screen *screen,
567 struct pipe_resource *res,
568 unsigned level, unsigned layer,
569 void *winsys_drawable_handle, struct pipe_box *sub_box)
570 {
571 struct virgl_screen *vscreen = virgl_screen(screen);
572 struct virgl_winsys *vws = vscreen->vws;
573 struct virgl_resource *vres = virgl_resource(res);
574
575 if (vws->flush_frontbuffer)
576 vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
577 sub_box);
578 }
579
580 static void virgl_fence_reference(struct pipe_screen *screen,
581 struct pipe_fence_handle **ptr,
582 struct pipe_fence_handle *fence)
583 {
584 struct virgl_screen *vscreen = virgl_screen(screen);
585 struct virgl_winsys *vws = vscreen->vws;
586
587 vws->fence_reference(vws, ptr, fence);
588 }
589
590 static boolean virgl_fence_finish(struct pipe_screen *screen,
591 struct pipe_context *ctx,
592 struct pipe_fence_handle *fence,
593 uint64_t timeout)
594 {
595 struct virgl_screen *vscreen = virgl_screen(screen);
596 struct virgl_winsys *vws = vscreen->vws;
597
598 return vws->fence_wait(vws, fence, timeout);
599 }
600
601 static uint64_t
602 virgl_get_timestamp(struct pipe_screen *_screen)
603 {
604 return os_time_get_nano();
605 }
606
607 static void
608 virgl_destroy_screen(struct pipe_screen *screen)
609 {
610 struct virgl_screen *vscreen = virgl_screen(screen);
611 struct virgl_winsys *vws = vscreen->vws;
612
613 slab_destroy_parent(&vscreen->texture_transfer_pool);
614
615 if (vws)
616 vws->destroy(vws);
617 FREE(vscreen);
618 }
619
620 struct pipe_screen *
621 virgl_create_screen(struct virgl_winsys *vws)
622 {
623 struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
624
625 if (!screen)
626 return NULL;
627
628 screen->vws = vws;
629 screen->base.get_name = virgl_get_name;
630 screen->base.get_vendor = virgl_get_vendor;
631 screen->base.get_param = virgl_get_param;
632 screen->base.get_shader_param = virgl_get_shader_param;
633 screen->base.get_paramf = virgl_get_paramf;
634 screen->base.is_format_supported = virgl_is_format_supported;
635 screen->base.destroy = virgl_destroy_screen;
636 screen->base.context_create = virgl_context_create;
637 screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
638 screen->base.get_timestamp = virgl_get_timestamp;
639 screen->base.fence_reference = virgl_fence_reference;
640 //screen->base.fence_signalled = virgl_fence_signalled;
641 screen->base.fence_finish = virgl_fence_finish;
642
643 virgl_init_screen_resource_functions(&screen->base);
644
645 vws->get_caps(vws, &screen->caps);
646
647 screen->refcnt = 1;
648
649 slab_create_parent(&screen->texture_transfer_pool, sizeof(struct virgl_transfer), 16);
650
651 return &screen->base;
652 }