virgl: add ARB_sample_shading support.
[mesa.git] / src / gallium / drivers / virgl / virgl_screen.c
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "util/u_memory.h"
24 #include "util/u_format.h"
25 #include "util/u_format_s3tc.h"
26 #include "util/u_video.h"
27 #include "util/os_time.h"
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30
31 #include "tgsi/tgsi_exec.h"
32
33 #include "virgl_screen.h"
34 #include "virgl_resource.h"
35 #include "virgl_public.h"
36 #include "virgl_context.h"
37
38 #define SP_MAX_TEXTURE_2D_LEVELS 15 /* 16K x 16K */
39 #define SP_MAX_TEXTURE_3D_LEVELS 9 /* 512 x 512 x 512 */
40 #define SP_MAX_TEXTURE_CUBE_LEVELS 13 /* 4K x 4K */
41
42 static const char *
43 virgl_get_vendor(struct pipe_screen *screen)
44 {
45 return "Red Hat";
46 }
47
48
49 static const char *
50 virgl_get_name(struct pipe_screen *screen)
51 {
52 return "virgl";
53 }
54
55 static int
56 virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
57 {
58 struct virgl_screen *vscreen = virgl_screen(screen);
59 switch (param) {
60 case PIPE_CAP_NPOT_TEXTURES:
61 return 1;
62 case PIPE_CAP_SM3:
63 return 1;
64 case PIPE_CAP_ANISOTROPIC_FILTER:
65 return 1;
66 case PIPE_CAP_POINT_SPRITE:
67 return 1;
68 case PIPE_CAP_MAX_RENDER_TARGETS:
69 return vscreen->caps.caps.v1.max_render_targets;
70 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
71 return vscreen->caps.caps.v1.max_dual_source_render_targets;
72 case PIPE_CAP_OCCLUSION_QUERY:
73 return vscreen->caps.caps.v1.bset.occlusion_query;
74 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
75 return vscreen->caps.caps.v1.bset.mirror_clamp;
76 case PIPE_CAP_TEXTURE_SWIZZLE:
77 return 1;
78 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
79 return SP_MAX_TEXTURE_2D_LEVELS;
80 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
81 return SP_MAX_TEXTURE_3D_LEVELS;
82 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
83 return SP_MAX_TEXTURE_CUBE_LEVELS;
84 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
85 return 1;
86 case PIPE_CAP_INDEP_BLEND_ENABLE:
87 return vscreen->caps.caps.v1.bset.indep_blend_enable;
88 case PIPE_CAP_INDEP_BLEND_FUNC:
89 return vscreen->caps.caps.v1.bset.indep_blend_func;
90 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
91 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
92 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
93 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
94 return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
95 case PIPE_CAP_DEPTH_CLIP_DISABLE:
96 return vscreen->caps.caps.v1.bset.depth_clip_disable;
97 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
98 return vscreen->caps.caps.v1.max_streamout_buffers;
99 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
100 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
101 return 16*4;
102 case PIPE_CAP_PRIMITIVE_RESTART:
103 return vscreen->caps.caps.v1.bset.primitive_restart;
104 case PIPE_CAP_SHADER_STENCIL_EXPORT:
105 return vscreen->caps.caps.v1.bset.shader_stencil_export;
106 case PIPE_CAP_TGSI_INSTANCEID:
107 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
108 return 1;
109 case PIPE_CAP_SEAMLESS_CUBE_MAP:
110 return vscreen->caps.caps.v1.bset.seamless_cube_map;
111 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
112 return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
113 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
114 return vscreen->caps.caps.v1.max_texture_array_layers;
115 case PIPE_CAP_MIN_TEXEL_OFFSET:
116 return vscreen->caps.caps.v2.min_texel_offset;
117 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
118 return vscreen->caps.caps.v2.min_texture_gather_offset;
119 case PIPE_CAP_MAX_TEXEL_OFFSET:
120 return vscreen->caps.caps.v2.max_texel_offset;
121 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
122 return vscreen->caps.caps.v2.max_texture_gather_offset;
123 case PIPE_CAP_CONDITIONAL_RENDER:
124 return vscreen->caps.caps.v1.bset.conditional_render;
125 case PIPE_CAP_TEXTURE_BARRIER:
126 return 0;
127 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
128 return 1;
129 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
130 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
131 return vscreen->caps.caps.v1.bset.color_clamping;
132 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
133 return 1;
134 case PIPE_CAP_GLSL_FEATURE_LEVEL:
135 return vscreen->caps.caps.v1.glsl_level;
136 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
137 return 0;
138 case PIPE_CAP_COMPUTE:
139 return 0;
140 case PIPE_CAP_USER_VERTEX_BUFFERS:
141 return 0;
142 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
143 return 16;
144 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
145 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
146 return vscreen->caps.caps.v1.bset.streamout_pause_resume;
147 case PIPE_CAP_START_INSTANCE:
148 return vscreen->caps.caps.v1.bset.start_instance;
149 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
150 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
151 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
152 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
153 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
154 return 0;
155 case PIPE_CAP_QUERY_TIMESTAMP:
156 return 1;
157 case PIPE_CAP_QUERY_TIME_ELAPSED:
158 return 0;
159 case PIPE_CAP_TGSI_TEXCOORD:
160 return 0;
161 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
162 return VIRGL_MAP_BUFFER_ALIGNMENT;
163 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
164 return vscreen->caps.caps.v1.max_tbo_size > 0;
165 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
166 return 0;
167 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
168 return 0;
169 case PIPE_CAP_CUBE_MAP_ARRAY:
170 return vscreen->caps.caps.v1.bset.cube_map_array;
171 case PIPE_CAP_TEXTURE_MULTISAMPLE:
172 return vscreen->caps.caps.v1.bset.texture_multisample;
173 case PIPE_CAP_MAX_VIEWPORTS:
174 return vscreen->caps.caps.v1.max_viewports;
175 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
176 return vscreen->caps.caps.v1.max_tbo_size;
177 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
178 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
179 case PIPE_CAP_ENDIANNESS:
180 return 0;
181 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
182 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
183 return 1;
184 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
185 return 0;
186 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
187 return vscreen->caps.caps.v2.max_geom_output_vertices;
188 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
189 return vscreen->caps.caps.v2.max_geom_total_output_components;
190 case PIPE_CAP_TEXTURE_QUERY_LOD:
191 return vscreen->caps.caps.v1.bset.texture_query_lod;
192 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
193 return vscreen->caps.caps.v1.max_texture_gather_components;
194 case PIPE_CAP_DRAW_INDIRECT:
195 return vscreen->caps.caps.v1.bset.has_indirect_draw;
196 case PIPE_CAP_SAMPLE_SHADING:
197 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
198 return vscreen->caps.caps.v1.bset.has_sample_shading;
199 case PIPE_CAP_TEXTURE_GATHER_SM5:
200 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
201 case PIPE_CAP_FAKE_SW_MSAA:
202 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
203 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
204 case PIPE_CAP_MAX_VERTEX_STREAMS:
205 case PIPE_CAP_MULTI_DRAW_INDIRECT:
206 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
207 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
208 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
209 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
210 case PIPE_CAP_SAMPLER_VIEW_TARGET:
211 case PIPE_CAP_CLIP_HALFZ:
212 case PIPE_CAP_VERTEXID_NOBASE:
213 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
214 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
215 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
216 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
217 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
218 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
219 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
220 case PIPE_CAP_DEPTH_BOUNDS_TEST:
221 case PIPE_CAP_TGSI_TXQS:
222 case PIPE_CAP_SHAREABLE_SHADERS:
223 case PIPE_CAP_CLEAR_TEXTURE:
224 case PIPE_CAP_DRAW_PARAMETERS:
225 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
226 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
227 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
228 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
229 case PIPE_CAP_INVALIDATE_BUFFER:
230 case PIPE_CAP_GENERATE_MIPMAP:
231 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
232 case PIPE_CAP_QUERY_BUFFER_OBJECT:
233 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
234 case PIPE_CAP_STRING_MARKER:
235 case PIPE_CAP_QUERY_MEMORY_INFO:
236 case PIPE_CAP_PCI_GROUP:
237 case PIPE_CAP_PCI_BUS:
238 case PIPE_CAP_PCI_DEVICE:
239 case PIPE_CAP_PCI_FUNCTION:
240 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
241 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
242 case PIPE_CAP_CULL_DISTANCE:
243 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
244 case PIPE_CAP_TGSI_VOTE:
245 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
246 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
247 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
248 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
249 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
250 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
251 case PIPE_CAP_TGSI_FS_FBFETCH:
252 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
253 case PIPE_CAP_INT64:
254 case PIPE_CAP_INT64_DIVMOD:
255 case PIPE_CAP_TGSI_TEX_TXF_LZ:
256 case PIPE_CAP_TGSI_CLOCK:
257 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
258 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
259 case PIPE_CAP_TGSI_BALLOT:
260 case PIPE_CAP_DOUBLES:
261 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
262 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
263 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
264 case PIPE_CAP_POST_DEPTH_COVERAGE:
265 case PIPE_CAP_BINDLESS_TEXTURE:
266 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
267 case PIPE_CAP_QUERY_SO_OVERFLOW:
268 case PIPE_CAP_MEMOBJ:
269 case PIPE_CAP_LOAD_CONSTBUF:
270 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
271 case PIPE_CAP_TILE_RASTER_ORDER:
272 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
273 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
274 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
275 case PIPE_CAP_FENCE_SIGNAL:
276 return 0;
277 case PIPE_CAP_VENDOR_ID:
278 return 0x1af4;
279 case PIPE_CAP_DEVICE_ID:
280 return 0x1010;
281 case PIPE_CAP_ACCELERATED:
282 return 1;
283 case PIPE_CAP_UMA:
284 case PIPE_CAP_VIDEO_MEMORY:
285 return 0;
286 case PIPE_CAP_NATIVE_FENCE_FD:
287 return 0;
288 }
289 /* should only get here on unhandled cases */
290 debug_printf("Unexpected PIPE_CAP %d query\n", param);
291 return 0;
292 }
293
294 static int
295 virgl_get_shader_param(struct pipe_screen *screen,
296 enum pipe_shader_type shader,
297 enum pipe_shader_cap param)
298 {
299 struct virgl_screen *vscreen = virgl_screen(screen);
300 switch(shader)
301 {
302 case PIPE_SHADER_FRAGMENT:
303 case PIPE_SHADER_VERTEX:
304 case PIPE_SHADER_GEOMETRY:
305 switch (param) {
306 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
307 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
308 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
309 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
310 return INT_MAX;
311 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
312 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
313 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
314 return 1;
315 case PIPE_SHADER_CAP_MAX_INPUTS:
316 if (vscreen->caps.caps.v1.glsl_level < 150)
317 return vscreen->caps.caps.v2.max_vertex_attribs;
318 return (shader == PIPE_SHADER_VERTEX ||
319 shader == PIPE_SHADER_GEOMETRY) ? vscreen->caps.caps.v2.max_vertex_attribs : 32;
320 case PIPE_SHADER_CAP_MAX_OUTPUTS:
321 if (shader == PIPE_SHADER_FRAGMENT)
322 return vscreen->caps.caps.v1.max_render_targets;
323 return vscreen->caps.caps.v2.max_vertex_outputs;
324 // case PIPE_SHADER_CAP_MAX_CONSTS:
325 // return 4096;
326 case PIPE_SHADER_CAP_MAX_TEMPS:
327 return 256;
328 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
329 return vscreen->caps.caps.v1.max_uniform_blocks;
330 // case PIPE_SHADER_CAP_MAX_ADDRS:
331 // return 1;
332 case PIPE_SHADER_CAP_SUBROUTINES:
333 return 1;
334 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
335 return 16;
336 case PIPE_SHADER_CAP_INTEGERS:
337 return vscreen->caps.caps.v1.glsl_level >= 130;
338 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
339 return 32;
340 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
341 return 4096 * sizeof(float[4]);
342 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
343 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
344 case PIPE_SHADER_CAP_INT64_ATOMICS:
345 case PIPE_SHADER_CAP_FP16:
346 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
347 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
348 default:
349 return 0;
350 }
351 default:
352 return 0;
353 }
354 }
355
356 static float
357 virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
358 {
359 struct virgl_screen *vscreen = virgl_screen(screen);
360 switch (param) {
361 case PIPE_CAPF_MAX_LINE_WIDTH:
362 return vscreen->caps.caps.v2.max_aliased_line_width;
363 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
364 return vscreen->caps.caps.v2.max_smooth_line_width;
365 case PIPE_CAPF_MAX_POINT_WIDTH:
366 return vscreen->caps.caps.v2.max_aliased_point_size;
367 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
368 return vscreen->caps.caps.v2.max_smooth_point_size;
369 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
370 return 16.0;
371 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
372 return vscreen->caps.caps.v2.max_texture_lod_bias;
373 }
374 /* should only get here on unhandled cases */
375 debug_printf("Unexpected PIPE_CAPF %d query\n", param);
376 return 0.0;
377 }
378
379 static boolean
380 virgl_is_vertex_format_supported(struct pipe_screen *screen,
381 enum pipe_format format)
382 {
383 struct virgl_screen *vscreen = virgl_screen(screen);
384 const struct util_format_description *format_desc;
385 int i;
386
387 format_desc = util_format_description(format);
388 if (!format_desc)
389 return FALSE;
390
391 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
392 int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
393 int big = vformat / 32;
394 int small = vformat % 32;
395 if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
396 return FALSE;
397 return TRUE;
398 }
399
400 /* Find the first non-VOID channel. */
401 for (i = 0; i < 4; i++) {
402 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
403 break;
404 }
405 }
406
407 if (i == 4)
408 return FALSE;
409
410 if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
411 return FALSE;
412
413 if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
414 return FALSE;
415 return TRUE;
416 }
417
418 /**
419 * Query format support for creating a texture, drawing surface, etc.
420 * \param format the format to test
421 * \param type one of PIPE_TEXTURE, PIPE_SURFACE
422 */
423 static boolean
424 virgl_is_format_supported( struct pipe_screen *screen,
425 enum pipe_format format,
426 enum pipe_texture_target target,
427 unsigned sample_count,
428 unsigned bind)
429 {
430 struct virgl_screen *vscreen = virgl_screen(screen);
431 const struct util_format_description *format_desc;
432 int i;
433
434 assert(target == PIPE_BUFFER ||
435 target == PIPE_TEXTURE_1D ||
436 target == PIPE_TEXTURE_1D_ARRAY ||
437 target == PIPE_TEXTURE_2D ||
438 target == PIPE_TEXTURE_2D_ARRAY ||
439 target == PIPE_TEXTURE_RECT ||
440 target == PIPE_TEXTURE_3D ||
441 target == PIPE_TEXTURE_CUBE ||
442 target == PIPE_TEXTURE_CUBE_ARRAY);
443
444 format_desc = util_format_description(format);
445 if (!format_desc)
446 return FALSE;
447
448 if (util_format_is_intensity(format))
449 return FALSE;
450
451 if (sample_count > 1) {
452 if (!vscreen->caps.caps.v1.bset.texture_multisample)
453 return FALSE;
454 if (sample_count > vscreen->caps.caps.v1.max_samples)
455 return FALSE;
456 }
457
458 if (bind & PIPE_BIND_VERTEX_BUFFER) {
459 return virgl_is_vertex_format_supported(screen, format);
460 }
461
462 if (bind & PIPE_BIND_RENDER_TARGET) {
463 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
464 return FALSE;
465
466 /*
467 * Although possible, it is unnatural to render into compressed or YUV
468 * surfaces. So disable these here to avoid going into weird paths
469 * inside the state trackers.
470 */
471 if (format_desc->block.width != 1 ||
472 format_desc->block.height != 1)
473 return FALSE;
474
475 {
476 int big = format / 32;
477 int small = format % 32;
478 if (!(vscreen->caps.caps.v1.render.bitmask[big] & (1 << small)))
479 return FALSE;
480 }
481 }
482
483 if (bind & PIPE_BIND_DEPTH_STENCIL) {
484 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
485 return FALSE;
486 }
487
488 /*
489 * All other operations (sampling, transfer, etc).
490 */
491
492 if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
493 goto out_lookup;
494 }
495 if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
496 goto out_lookup;
497 }
498 if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
499 goto out_lookup;
500 }
501
502 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
503 goto out_lookup;
504 } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
505 goto out_lookup;
506 }
507
508 /* Find the first non-VOID channel. */
509 for (i = 0; i < 4; i++) {
510 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
511 break;
512 }
513 }
514
515 if (i == 4)
516 return FALSE;
517
518 /* no L4A4 */
519 if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
520 return FALSE;
521
522 out_lookup:
523 {
524 int big = format / 32;
525 int small = format % 32;
526 if (!(vscreen->caps.caps.v1.sampler.bitmask[big] & (1 << small)))
527 return FALSE;
528 }
529 /*
530 * Everything else should be supported by u_format.
531 */
532 return TRUE;
533 }
534
535 static void virgl_flush_frontbuffer(struct pipe_screen *screen,
536 struct pipe_resource *res,
537 unsigned level, unsigned layer,
538 void *winsys_drawable_handle, struct pipe_box *sub_box)
539 {
540 struct virgl_screen *vscreen = virgl_screen(screen);
541 struct virgl_winsys *vws = vscreen->vws;
542 struct virgl_resource *vres = virgl_resource(res);
543
544 if (vws->flush_frontbuffer)
545 vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
546 sub_box);
547 }
548
549 static void virgl_fence_reference(struct pipe_screen *screen,
550 struct pipe_fence_handle **ptr,
551 struct pipe_fence_handle *fence)
552 {
553 struct virgl_screen *vscreen = virgl_screen(screen);
554 struct virgl_winsys *vws = vscreen->vws;
555
556 vws->fence_reference(vws, ptr, fence);
557 }
558
559 static boolean virgl_fence_finish(struct pipe_screen *screen,
560 struct pipe_context *ctx,
561 struct pipe_fence_handle *fence,
562 uint64_t timeout)
563 {
564 struct virgl_screen *vscreen = virgl_screen(screen);
565 struct virgl_winsys *vws = vscreen->vws;
566
567 return vws->fence_wait(vws, fence, timeout);
568 }
569
570 static uint64_t
571 virgl_get_timestamp(struct pipe_screen *_screen)
572 {
573 return os_time_get_nano();
574 }
575
576 static void
577 virgl_destroy_screen(struct pipe_screen *screen)
578 {
579 struct virgl_screen *vscreen = virgl_screen(screen);
580 struct virgl_winsys *vws = vscreen->vws;
581
582 slab_destroy_parent(&vscreen->texture_transfer_pool);
583
584 if (vws)
585 vws->destroy(vws);
586 FREE(vscreen);
587 }
588
589 struct pipe_screen *
590 virgl_create_screen(struct virgl_winsys *vws)
591 {
592 struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
593
594 if (!screen)
595 return NULL;
596
597 screen->vws = vws;
598 screen->base.get_name = virgl_get_name;
599 screen->base.get_vendor = virgl_get_vendor;
600 screen->base.get_param = virgl_get_param;
601 screen->base.get_shader_param = virgl_get_shader_param;
602 screen->base.get_paramf = virgl_get_paramf;
603 screen->base.is_format_supported = virgl_is_format_supported;
604 screen->base.destroy = virgl_destroy_screen;
605 screen->base.context_create = virgl_context_create;
606 screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
607 screen->base.get_timestamp = virgl_get_timestamp;
608 screen->base.fence_reference = virgl_fence_reference;
609 //screen->base.fence_signalled = virgl_fence_signalled;
610 screen->base.fence_finish = virgl_fence_finish;
611
612 virgl_init_screen_resource_functions(&screen->base);
613
614 vws->get_caps(vws, &screen->caps);
615
616 screen->refcnt = 1;
617
618 slab_create_parent(&screen->texture_transfer_pool, sizeof(struct virgl_transfer), 16);
619
620 return &screen->base;
621 }