virgl: report actual max-texture sizes
[mesa.git] / src / gallium / drivers / virgl / virgl_screen.c
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "util/u_memory.h"
24 #include "util/u_format.h"
25 #include "util/u_format_s3tc.h"
26 #include "util/u_video.h"
27 #include "util/u_math.h"
28 #include "util/os_time.h"
29 #include "pipe/p_defines.h"
30 #include "pipe/p_screen.h"
31
32 #include "tgsi/tgsi_exec.h"
33
34 #include "virgl_screen.h"
35 #include "virgl_resource.h"
36 #include "virgl_public.h"
37 #include "virgl_context.h"
38
39 static const char *
40 virgl_get_vendor(struct pipe_screen *screen)
41 {
42 return "Red Hat";
43 }
44
45
46 static const char *
47 virgl_get_name(struct pipe_screen *screen)
48 {
49 return "virgl";
50 }
51
52 static int
53 virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
54 {
55 struct virgl_screen *vscreen = virgl_screen(screen);
56 switch (param) {
57 case PIPE_CAP_NPOT_TEXTURES:
58 return 1;
59 case PIPE_CAP_SM3:
60 return 1;
61 case PIPE_CAP_ANISOTROPIC_FILTER:
62 return 1;
63 case PIPE_CAP_POINT_SPRITE:
64 return 1;
65 case PIPE_CAP_MAX_RENDER_TARGETS:
66 return vscreen->caps.caps.v1.max_render_targets;
67 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
68 return vscreen->caps.caps.v1.max_dual_source_render_targets;
69 case PIPE_CAP_OCCLUSION_QUERY:
70 return vscreen->caps.caps.v1.bset.occlusion_query;
71 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
72 return vscreen->caps.caps.v1.bset.mirror_clamp;
73 case PIPE_CAP_TEXTURE_SWIZZLE:
74 return 1;
75 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
76 if (vscreen->caps.caps.v2.max_texture_2d_size)
77 return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_2d_size);
78 return 15; /* 16K x 16K */
79 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
80 if (vscreen->caps.caps.v2.max_texture_3d_size)
81 return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_3d_size);
82 return 9; /* 256 x 256 x 256 */
83 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
84 if (vscreen->caps.caps.v2.max_texture_cube_size)
85 return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_cube_size);
86 return 13; /* 4K x 4K */
87 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
88 return 1;
89 case PIPE_CAP_INDEP_BLEND_ENABLE:
90 return vscreen->caps.caps.v1.bset.indep_blend_enable;
91 case PIPE_CAP_INDEP_BLEND_FUNC:
92 return vscreen->caps.caps.v1.bset.indep_blend_func;
93 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
94 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
95 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
96 return 1;
97 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
98 return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
99 case PIPE_CAP_DEPTH_CLIP_DISABLE:
100 return vscreen->caps.caps.v1.bset.depth_clip_disable;
101 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
102 return vscreen->caps.caps.v1.max_streamout_buffers;
103 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
104 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
105 return 16*4;
106 case PIPE_CAP_PRIMITIVE_RESTART:
107 return vscreen->caps.caps.v1.bset.primitive_restart;
108 case PIPE_CAP_SHADER_STENCIL_EXPORT:
109 return vscreen->caps.caps.v1.bset.shader_stencil_export;
110 case PIPE_CAP_TGSI_INSTANCEID:
111 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
112 return 1;
113 case PIPE_CAP_SEAMLESS_CUBE_MAP:
114 return vscreen->caps.caps.v1.bset.seamless_cube_map;
115 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
116 return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
117 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
118 return vscreen->caps.caps.v1.max_texture_array_layers;
119 case PIPE_CAP_MIN_TEXEL_OFFSET:
120 return vscreen->caps.caps.v2.min_texel_offset;
121 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
122 return vscreen->caps.caps.v2.min_texture_gather_offset;
123 case PIPE_CAP_MAX_TEXEL_OFFSET:
124 return vscreen->caps.caps.v2.max_texel_offset;
125 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
126 return vscreen->caps.caps.v2.max_texture_gather_offset;
127 case PIPE_CAP_CONDITIONAL_RENDER:
128 return vscreen->caps.caps.v1.bset.conditional_render;
129 case PIPE_CAP_TEXTURE_BARRIER:
130 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_BARRIER;
131 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
132 return 1;
133 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
134 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
135 return vscreen->caps.caps.v1.bset.color_clamping;
136 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
137 return 1;
138 case PIPE_CAP_GLSL_FEATURE_LEVEL:
139 return vscreen->caps.caps.v1.glsl_level;
140 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
141 return MIN2(vscreen->caps.caps.v1.glsl_level, 140);
142 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
143 return 0;
144 case PIPE_CAP_COMPUTE:
145 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER;
146 case PIPE_CAP_USER_VERTEX_BUFFERS:
147 return 0;
148 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
149 return vscreen->caps.caps.v2.uniform_buffer_offset_alignment;
150 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
151 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
152 return vscreen->caps.caps.v1.bset.streamout_pause_resume;
153 case PIPE_CAP_START_INSTANCE:
154 return vscreen->caps.caps.v1.bset.start_instance;
155 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
156 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
157 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
158 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
159 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
160 return 0;
161 case PIPE_CAP_QUERY_TIMESTAMP:
162 return 1;
163 case PIPE_CAP_QUERY_TIME_ELAPSED:
164 return 0;
165 case PIPE_CAP_TGSI_TEXCOORD:
166 return 0;
167 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
168 return VIRGL_MAP_BUFFER_ALIGNMENT;
169 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
170 return vscreen->caps.caps.v1.max_tbo_size > 0;
171 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
172 return vscreen->caps.caps.v2.texture_buffer_offset_alignment;
173 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
174 return 0;
175 case PIPE_CAP_CUBE_MAP_ARRAY:
176 return vscreen->caps.caps.v1.bset.cube_map_array;
177 case PIPE_CAP_TEXTURE_MULTISAMPLE:
178 return vscreen->caps.caps.v1.bset.texture_multisample;
179 case PIPE_CAP_MAX_VIEWPORTS:
180 return vscreen->caps.caps.v1.max_viewports;
181 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
182 return vscreen->caps.caps.v1.max_tbo_size;
183 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
184 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
185 case PIPE_CAP_ENDIANNESS:
186 return 0;
187 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
188 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
189 return 1;
190 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
191 return 0;
192 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
193 return vscreen->caps.caps.v2.max_geom_output_vertices;
194 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
195 return vscreen->caps.caps.v2.max_geom_total_output_components;
196 case PIPE_CAP_TEXTURE_QUERY_LOD:
197 return vscreen->caps.caps.v1.bset.texture_query_lod;
198 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
199 return vscreen->caps.caps.v1.max_texture_gather_components;
200 case PIPE_CAP_DRAW_INDIRECT:
201 return vscreen->caps.caps.v1.bset.has_indirect_draw;
202 case PIPE_CAP_SAMPLE_SHADING:
203 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
204 return vscreen->caps.caps.v1.bset.has_sample_shading;
205 case PIPE_CAP_CULL_DISTANCE:
206 return vscreen->caps.caps.v1.bset.has_cull;
207 case PIPE_CAP_MAX_VERTEX_STREAMS:
208 return vscreen->caps.caps.v1.glsl_level >= 400 ? 4 : 1;
209 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
210 return vscreen->caps.caps.v1.bset.conditional_render_inverted;
211 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
212 return vscreen->caps.caps.v1.bset.derivative_control;
213 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
214 return vscreen->caps.caps.v1.bset.polygon_offset_clamp;
215 case PIPE_CAP_QUERY_SO_OVERFLOW:
216 return vscreen->caps.caps.v1.bset.transform_feedback_overflow_query;
217 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
218 return vscreen->caps.caps.v2.shader_buffer_offset_alignment;
219 case PIPE_CAP_DOUBLES:
220 return vscreen->caps.caps.v1.bset.has_fp64;
221 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
222 return vscreen->caps.caps.v2.max_shader_patch_varyings;
223 case PIPE_CAP_SAMPLER_VIEW_TARGET:
224 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_VIEW;
225 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
226 return vscreen->caps.caps.v2.max_vertex_attrib_stride;
227 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
228 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COPY_IMAGE;
229 case PIPE_CAP_TGSI_TXQS:
230 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TXQS;
231 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
232 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FB_NO_ATTACH;
233 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
234 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_ROBUST_BUFFER_ACCESS;
235 case PIPE_CAP_TGSI_FS_FBFETCH:
236 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TGSI_FBFETCH;
237 case PIPE_CAP_TGSI_CLOCK:
238 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SHADER_CLOCK;
239 case PIPE_CAP_TEXTURE_GATHER_SM5:
240 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
241 case PIPE_CAP_FAKE_SW_MSAA:
242 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
243 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
244 case PIPE_CAP_MULTI_DRAW_INDIRECT:
245 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
246 case PIPE_CAP_CLIP_HALFZ:
247 case PIPE_CAP_VERTEXID_NOBASE:
248 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
249 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
250 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
251 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
252 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
253 case PIPE_CAP_DEPTH_BOUNDS_TEST:
254 case PIPE_CAP_SHAREABLE_SHADERS:
255 case PIPE_CAP_CLEAR_TEXTURE:
256 case PIPE_CAP_DRAW_PARAMETERS:
257 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
258 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
259 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
260 case PIPE_CAP_INVALIDATE_BUFFER:
261 case PIPE_CAP_GENERATE_MIPMAP:
262 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
263 case PIPE_CAP_QUERY_BUFFER_OBJECT:
264 case PIPE_CAP_STRING_MARKER:
265 case PIPE_CAP_QUERY_MEMORY_INFO:
266 case PIPE_CAP_PCI_GROUP:
267 case PIPE_CAP_PCI_BUS:
268 case PIPE_CAP_PCI_DEVICE:
269 case PIPE_CAP_PCI_FUNCTION:
270 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
271 case PIPE_CAP_TGSI_VOTE:
272 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
273 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
274 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
275 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
276 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
277 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
278 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
279 case PIPE_CAP_INT64:
280 case PIPE_CAP_INT64_DIVMOD:
281 case PIPE_CAP_TGSI_TEX_TXF_LZ:
282 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
283 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
284 case PIPE_CAP_TGSI_BALLOT:
285 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
286 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
287 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
288 case PIPE_CAP_POST_DEPTH_COVERAGE:
289 case PIPE_CAP_BINDLESS_TEXTURE:
290 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
291 case PIPE_CAP_MEMOBJ:
292 case PIPE_CAP_LOAD_CONSTBUF:
293 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
294 case PIPE_CAP_TILE_RASTER_ORDER:
295 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
296 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
297 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
298 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
299 case PIPE_CAP_FENCE_SIGNAL:
300 case PIPE_CAP_CONSTBUF0_FLAGS:
301 case PIPE_CAP_PACKED_UNIFORMS:
302 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
303 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
304 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
305 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
306 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
307 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
308 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
309 return 0;
310 case PIPE_CAP_VENDOR_ID:
311 return 0x1af4;
312 case PIPE_CAP_DEVICE_ID:
313 return 0x1010;
314 case PIPE_CAP_ACCELERATED:
315 return 1;
316 case PIPE_CAP_UMA:
317 case PIPE_CAP_VIDEO_MEMORY:
318 return 0;
319 case PIPE_CAP_NATIVE_FENCE_FD:
320 return 0;
321 }
322 /* should only get here on unhandled cases */
323 debug_printf("Unexpected PIPE_CAP %d query\n", param);
324 return 0;
325 }
326
327 static int
328 virgl_get_shader_param(struct pipe_screen *screen,
329 enum pipe_shader_type shader,
330 enum pipe_shader_cap param)
331 {
332 struct virgl_screen *vscreen = virgl_screen(screen);
333
334 if ((shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL) &&
335 !vscreen->caps.caps.v1.bset.has_tessellation_shaders)
336 return 0;
337
338 if (shader == PIPE_SHADER_COMPUTE &&
339 !(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
340 return 0;
341
342 switch(shader)
343 {
344 case PIPE_SHADER_FRAGMENT:
345 case PIPE_SHADER_VERTEX:
346 case PIPE_SHADER_GEOMETRY:
347 case PIPE_SHADER_TESS_CTRL:
348 case PIPE_SHADER_TESS_EVAL:
349 case PIPE_SHADER_COMPUTE:
350 switch (param) {
351 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
352 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
353 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
354 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
355 return INT_MAX;
356 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
357 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
358 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
359 return 1;
360 case PIPE_SHADER_CAP_MAX_INPUTS:
361 if (vscreen->caps.caps.v1.glsl_level < 150)
362 return vscreen->caps.caps.v2.max_vertex_attribs;
363 return (shader == PIPE_SHADER_VERTEX ||
364 shader == PIPE_SHADER_GEOMETRY) ? vscreen->caps.caps.v2.max_vertex_attribs : 32;
365 case PIPE_SHADER_CAP_MAX_OUTPUTS:
366 if (shader == PIPE_SHADER_FRAGMENT)
367 return vscreen->caps.caps.v1.max_render_targets;
368 return vscreen->caps.caps.v2.max_vertex_outputs;
369 // case PIPE_SHADER_CAP_MAX_CONSTS:
370 // return 4096;
371 case PIPE_SHADER_CAP_MAX_TEMPS:
372 return 256;
373 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
374 return vscreen->caps.caps.v1.max_uniform_blocks;
375 // case PIPE_SHADER_CAP_MAX_ADDRS:
376 // return 1;
377 case PIPE_SHADER_CAP_SUBROUTINES:
378 return 1;
379 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
380 return 16;
381 case PIPE_SHADER_CAP_INTEGERS:
382 return vscreen->caps.caps.v1.glsl_level >= 130;
383 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
384 return 32;
385 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
386 return 4096 * sizeof(float[4]);
387 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
388 if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
389 return vscreen->caps.caps.v2.max_shader_buffer_frag_compute;
390 else
391 return vscreen->caps.caps.v2.max_shader_buffer_other_stages;
392 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
393 if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
394 return vscreen->caps.caps.v2.max_shader_image_frag_compute;
395 else
396 return vscreen->caps.caps.v2.max_shader_image_other_stages;
397 case PIPE_SHADER_CAP_SUPPORTED_IRS:
398 return (1 << PIPE_SHADER_IR_TGSI);
399 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
400 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
401 case PIPE_SHADER_CAP_INT64_ATOMICS:
402 case PIPE_SHADER_CAP_FP16:
403 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
404 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
405 return 0;
406 case PIPE_SHADER_CAP_SCALAR_ISA:
407 return 1;
408 default:
409 return 0;
410 }
411 default:
412 return 0;
413 }
414 }
415
416 static float
417 virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
418 {
419 struct virgl_screen *vscreen = virgl_screen(screen);
420 switch (param) {
421 case PIPE_CAPF_MAX_LINE_WIDTH:
422 return vscreen->caps.caps.v2.max_aliased_line_width;
423 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
424 return vscreen->caps.caps.v2.max_smooth_line_width;
425 case PIPE_CAPF_MAX_POINT_WIDTH:
426 return vscreen->caps.caps.v2.max_aliased_point_size;
427 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
428 return vscreen->caps.caps.v2.max_smooth_point_size;
429 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
430 return 16.0;
431 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
432 return vscreen->caps.caps.v2.max_texture_lod_bias;
433 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
434 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
435 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
436 return 0.0f;
437 }
438 /* should only get here on unhandled cases */
439 debug_printf("Unexpected PIPE_CAPF %d query\n", param);
440 return 0.0;
441 }
442
443 static int
444 virgl_get_compute_param(struct pipe_screen *screen,
445 enum pipe_shader_ir ir_type,
446 enum pipe_compute_cap param,
447 void *ret)
448 {
449 struct virgl_screen *vscreen = virgl_screen(screen);
450 if (!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
451 return 0;
452 switch (param) {
453 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
454 if (ret) {
455 uint64_t *grid_size = ret;
456 grid_size[0] = vscreen->caps.caps.v2.max_compute_grid_size[0];
457 grid_size[1] = vscreen->caps.caps.v2.max_compute_grid_size[1];
458 grid_size[2] = vscreen->caps.caps.v2.max_compute_grid_size[2];
459 }
460 return 3 * sizeof(uint64_t) ;
461 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
462 if (ret) {
463 uint64_t *block_size = ret;
464 block_size[0] = vscreen->caps.caps.v2.max_compute_block_size[0];
465 block_size[1] = vscreen->caps.caps.v2.max_compute_block_size[1];
466 block_size[2] = vscreen->caps.caps.v2.max_compute_block_size[2];
467 }
468 return 3 * sizeof(uint64_t);
469 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
470 if (ret) {
471 uint64_t *max_threads_per_block = ret;
472 *max_threads_per_block = vscreen->caps.caps.v2.max_compute_work_group_invocations;
473 }
474 return sizeof(uint64_t);
475 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
476 if (ret) {
477 uint64_t *max_local_size = ret;
478 /* Value reported by the closed source driver. */
479 *max_local_size = vscreen->caps.caps.v2.max_compute_shared_memory_size;
480 }
481 return sizeof(uint64_t);
482 default:
483 break;
484 }
485 return 0;
486 }
487
488 static boolean
489 virgl_is_vertex_format_supported(struct pipe_screen *screen,
490 enum pipe_format format)
491 {
492 struct virgl_screen *vscreen = virgl_screen(screen);
493 const struct util_format_description *format_desc;
494 int i;
495
496 format_desc = util_format_description(format);
497 if (!format_desc)
498 return FALSE;
499
500 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
501 int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
502 int big = vformat / 32;
503 int small = vformat % 32;
504 if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
505 return FALSE;
506 return TRUE;
507 }
508
509 /* Find the first non-VOID channel. */
510 for (i = 0; i < 4; i++) {
511 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
512 break;
513 }
514 }
515
516 if (i == 4)
517 return FALSE;
518
519 if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
520 return FALSE;
521
522 if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
523 return FALSE;
524 return TRUE;
525 }
526
527 /**
528 * Query format support for creating a texture, drawing surface, etc.
529 * \param format the format to test
530 * \param type one of PIPE_TEXTURE, PIPE_SURFACE
531 */
532 static boolean
533 virgl_is_format_supported( struct pipe_screen *screen,
534 enum pipe_format format,
535 enum pipe_texture_target target,
536 unsigned sample_count,
537 unsigned storage_sample_count,
538 unsigned bind)
539 {
540 struct virgl_screen *vscreen = virgl_screen(screen);
541 const struct util_format_description *format_desc;
542 int i;
543
544 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
545 return false;
546
547 assert(target == PIPE_BUFFER ||
548 target == PIPE_TEXTURE_1D ||
549 target == PIPE_TEXTURE_1D_ARRAY ||
550 target == PIPE_TEXTURE_2D ||
551 target == PIPE_TEXTURE_2D_ARRAY ||
552 target == PIPE_TEXTURE_RECT ||
553 target == PIPE_TEXTURE_3D ||
554 target == PIPE_TEXTURE_CUBE ||
555 target == PIPE_TEXTURE_CUBE_ARRAY);
556
557 format_desc = util_format_description(format);
558 if (!format_desc)
559 return FALSE;
560
561 if (util_format_is_intensity(format))
562 return FALSE;
563
564 if (sample_count > 1) {
565 if (!vscreen->caps.caps.v1.bset.texture_multisample)
566 return FALSE;
567
568 if (bind & PIPE_BIND_SHADER_IMAGE) {
569 if (sample_count > vscreen->caps.caps.v2.max_image_samples)
570 return FALSE;
571 }
572
573 if (sample_count > vscreen->caps.caps.v1.max_samples)
574 return FALSE;
575 }
576
577 if (bind & PIPE_BIND_VERTEX_BUFFER) {
578 return virgl_is_vertex_format_supported(screen, format);
579 }
580
581 /* Allow 3-comp 32 bit textures only for TBOs (needed for ARB_tbo_rgb32) */
582 if ((format == PIPE_FORMAT_R32G32B32_FLOAT ||
583 format == PIPE_FORMAT_R32G32B32_SINT ||
584 format == PIPE_FORMAT_R32G32B32_UINT) &&
585 target != PIPE_BUFFER)
586 return FALSE;
587
588 if (bind & PIPE_BIND_RENDER_TARGET) {
589 /* For ARB_framebuffer_no_attachments. */
590 if (format == PIPE_FORMAT_NONE)
591 return TRUE;
592
593 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
594 return FALSE;
595
596 /*
597 * Although possible, it is unnatural to render into compressed or YUV
598 * surfaces. So disable these here to avoid going into weird paths
599 * inside the state trackers.
600 */
601 if (format_desc->block.width != 1 ||
602 format_desc->block.height != 1)
603 return FALSE;
604
605 {
606 int big = format / 32;
607 int small = format % 32;
608 if (!(vscreen->caps.caps.v1.render.bitmask[big] & (1 << small)))
609 return FALSE;
610 }
611 }
612
613 if (bind & PIPE_BIND_DEPTH_STENCIL) {
614 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
615 return FALSE;
616 }
617
618 /*
619 * All other operations (sampling, transfer, etc).
620 */
621
622 if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
623 goto out_lookup;
624 }
625 if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
626 goto out_lookup;
627 }
628 if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
629 goto out_lookup;
630 }
631
632 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
633 goto out_lookup;
634 } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
635 goto out_lookup;
636 }
637
638 /* Find the first non-VOID channel. */
639 for (i = 0; i < 4; i++) {
640 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
641 break;
642 }
643 }
644
645 if (i == 4)
646 return FALSE;
647
648 /* no L4A4 */
649 if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
650 return FALSE;
651
652 out_lookup:
653 {
654 int big = format / 32;
655 int small = format % 32;
656 if (!(vscreen->caps.caps.v1.sampler.bitmask[big] & (1 << small)))
657 return FALSE;
658 }
659 /*
660 * Everything else should be supported by u_format.
661 */
662 return TRUE;
663 }
664
665 static void virgl_flush_frontbuffer(struct pipe_screen *screen,
666 struct pipe_resource *res,
667 unsigned level, unsigned layer,
668 void *winsys_drawable_handle, struct pipe_box *sub_box)
669 {
670 struct virgl_screen *vscreen = virgl_screen(screen);
671 struct virgl_winsys *vws = vscreen->vws;
672 struct virgl_resource *vres = virgl_resource(res);
673
674 if (vws->flush_frontbuffer)
675 vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
676 sub_box);
677 }
678
679 static void virgl_fence_reference(struct pipe_screen *screen,
680 struct pipe_fence_handle **ptr,
681 struct pipe_fence_handle *fence)
682 {
683 struct virgl_screen *vscreen = virgl_screen(screen);
684 struct virgl_winsys *vws = vscreen->vws;
685
686 vws->fence_reference(vws, ptr, fence);
687 }
688
689 static boolean virgl_fence_finish(struct pipe_screen *screen,
690 struct pipe_context *ctx,
691 struct pipe_fence_handle *fence,
692 uint64_t timeout)
693 {
694 struct virgl_screen *vscreen = virgl_screen(screen);
695 struct virgl_winsys *vws = vscreen->vws;
696
697 return vws->fence_wait(vws, fence, timeout);
698 }
699
700 static uint64_t
701 virgl_get_timestamp(struct pipe_screen *_screen)
702 {
703 return os_time_get_nano();
704 }
705
706 static void
707 virgl_destroy_screen(struct pipe_screen *screen)
708 {
709 struct virgl_screen *vscreen = virgl_screen(screen);
710 struct virgl_winsys *vws = vscreen->vws;
711
712 slab_destroy_parent(&vscreen->texture_transfer_pool);
713
714 if (vws)
715 vws->destroy(vws);
716 FREE(vscreen);
717 }
718
719 struct pipe_screen *
720 virgl_create_screen(struct virgl_winsys *vws)
721 {
722 struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
723
724 if (!screen)
725 return NULL;
726
727 screen->vws = vws;
728 screen->base.get_name = virgl_get_name;
729 screen->base.get_vendor = virgl_get_vendor;
730 screen->base.get_param = virgl_get_param;
731 screen->base.get_shader_param = virgl_get_shader_param;
732 screen->base.get_compute_param = virgl_get_compute_param;
733 screen->base.get_paramf = virgl_get_paramf;
734 screen->base.is_format_supported = virgl_is_format_supported;
735 screen->base.destroy = virgl_destroy_screen;
736 screen->base.context_create = virgl_context_create;
737 screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
738 screen->base.get_timestamp = virgl_get_timestamp;
739 screen->base.fence_reference = virgl_fence_reference;
740 //screen->base.fence_signalled = virgl_fence_signalled;
741 screen->base.fence_finish = virgl_fence_finish;
742
743 virgl_init_screen_resource_functions(&screen->base);
744
745 vws->get_caps(vws, &screen->caps);
746
747 screen->refcnt = 1;
748
749 slab_create_parent(&screen->texture_transfer_pool, sizeof(struct virgl_transfer), 16);
750
751 return &screen->base;
752 }