virgl: Add debug flag to bypass driconf to enable the BGRA tweaks
[mesa.git] / src / gallium / drivers / virgl / virgl_screen.c
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "util/u_memory.h"
24 #include "util/u_format.h"
25 #include "util/u_format_s3tc.h"
26 #include "util/u_screen.h"
27 #include "util/u_video.h"
28 #include "util/u_math.h"
29 #include "util/os_time.h"
30 #include "util/xmlconfig.h"
31 #include "pipe/p_defines.h"
32 #include "pipe/p_screen.h"
33
34 #include "tgsi/tgsi_exec.h"
35
36 #include "virgl_screen.h"
37 #include "virgl_resource.h"
38 #include "virgl_public.h"
39 #include "virgl_context.h"
40 #include "virgl_protocol.h"
41
42 int virgl_debug = 0;
43 static const struct debug_named_value debug_options[] = {
44 { "verbose", VIRGL_DEBUG_VERBOSE, NULL },
45 { "tgsi", VIRGL_DEBUG_TGSI, NULL },
46 { "emubgra", VIRGL_DEBUG_EMULATE_BGRA, "Enable tweak to emulate BGRA as RGBA on GLES hosts"},
47 { "bgraswz", VIRGL_DEBUG_BGRA_DEST_SWIZZLE, "Enable tweak to swizzle emulated BGRA on GLES hosts" },
48 DEBUG_NAMED_VALUE_END
49 };
50 DEBUG_GET_ONCE_FLAGS_OPTION(virgl_debug, "VIRGL_DEBUG", debug_options, 0)
51
52 static const char *
53 virgl_get_vendor(struct pipe_screen *screen)
54 {
55 return "Red Hat";
56 }
57
58
59 static const char *
60 virgl_get_name(struct pipe_screen *screen)
61 {
62 return "virgl";
63 }
64
65 static int
66 virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
67 {
68 struct virgl_screen *vscreen = virgl_screen(screen);
69 switch (param) {
70 case PIPE_CAP_NPOT_TEXTURES:
71 return 1;
72 case PIPE_CAP_SM3:
73 return 1;
74 case PIPE_CAP_ANISOTROPIC_FILTER:
75 return 1;
76 case PIPE_CAP_POINT_SPRITE:
77 return 1;
78 case PIPE_CAP_MAX_RENDER_TARGETS:
79 return vscreen->caps.caps.v1.max_render_targets;
80 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
81 return vscreen->caps.caps.v1.max_dual_source_render_targets;
82 case PIPE_CAP_OCCLUSION_QUERY:
83 return vscreen->caps.caps.v1.bset.occlusion_query;
84 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
85 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
86 return vscreen->caps.caps.v1.bset.mirror_clamp;
87 case PIPE_CAP_TEXTURE_SWIZZLE:
88 return 1;
89 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
90 if (vscreen->caps.caps.v2.max_texture_2d_size)
91 return vscreen->caps.caps.v2.max_texture_2d_size;
92 return 16384;
93 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
94 if (vscreen->caps.caps.v2.max_texture_3d_size)
95 return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_3d_size);
96 return 9; /* 256 x 256 x 256 */
97 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
98 if (vscreen->caps.caps.v2.max_texture_cube_size)
99 return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_cube_size);
100 return 13; /* 4K x 4K */
101 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
102 return 1;
103 case PIPE_CAP_INDEP_BLEND_ENABLE:
104 return vscreen->caps.caps.v1.bset.indep_blend_enable;
105 case PIPE_CAP_INDEP_BLEND_FUNC:
106 return vscreen->caps.caps.v1.bset.indep_blend_func;
107 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
108 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
109 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
110 return 1;
111 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
112 return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
113 case PIPE_CAP_DEPTH_CLIP_DISABLE:
114 return vscreen->caps.caps.v1.bset.depth_clip_disable;
115 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
116 return vscreen->caps.caps.v1.max_streamout_buffers;
117 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
118 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
119 return 16*4;
120 case PIPE_CAP_PRIMITIVE_RESTART:
121 return vscreen->caps.caps.v1.bset.primitive_restart;
122 case PIPE_CAP_SHADER_STENCIL_EXPORT:
123 return vscreen->caps.caps.v1.bset.shader_stencil_export;
124 case PIPE_CAP_TGSI_INSTANCEID:
125 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
126 return 1;
127 case PIPE_CAP_SEAMLESS_CUBE_MAP:
128 return vscreen->caps.caps.v1.bset.seamless_cube_map;
129 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
130 return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
131 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
132 return vscreen->caps.caps.v1.max_texture_array_layers;
133 case PIPE_CAP_MIN_TEXEL_OFFSET:
134 return vscreen->caps.caps.v2.min_texel_offset;
135 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
136 return vscreen->caps.caps.v2.min_texture_gather_offset;
137 case PIPE_CAP_MAX_TEXEL_OFFSET:
138 return vscreen->caps.caps.v2.max_texel_offset;
139 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
140 return vscreen->caps.caps.v2.max_texture_gather_offset;
141 case PIPE_CAP_CONDITIONAL_RENDER:
142 return vscreen->caps.caps.v1.bset.conditional_render;
143 case PIPE_CAP_TEXTURE_BARRIER:
144 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_BARRIER;
145 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
146 return 1;
147 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
148 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
149 return vscreen->caps.caps.v1.bset.color_clamping;
150 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
151 return (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FBO_MIXED_COLOR_FORMATS) ||
152 (vscreen->caps.caps.v2.host_feature_check_version < 1);
153 case PIPE_CAP_GLSL_FEATURE_LEVEL:
154 return vscreen->caps.caps.v1.glsl_level;
155 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
156 return MIN2(vscreen->caps.caps.v1.glsl_level, 140);
157 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
158 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
159 return 0;
160 case PIPE_CAP_COMPUTE:
161 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER;
162 case PIPE_CAP_USER_VERTEX_BUFFERS:
163 return 0;
164 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
165 return vscreen->caps.caps.v2.uniform_buffer_offset_alignment;
166 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
167 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
168 return vscreen->caps.caps.v1.bset.streamout_pause_resume;
169 case PIPE_CAP_START_INSTANCE:
170 return vscreen->caps.caps.v1.bset.start_instance;
171 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
172 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
173 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
174 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
175 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
176 return 0;
177 case PIPE_CAP_QUERY_TIMESTAMP:
178 return 1;
179 case PIPE_CAP_QUERY_TIME_ELAPSED:
180 return 1;
181 case PIPE_CAP_TGSI_TEXCOORD:
182 return 0;
183 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
184 return VIRGL_MAP_BUFFER_ALIGNMENT;
185 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
186 return vscreen->caps.caps.v1.max_tbo_size > 0;
187 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
188 return vscreen->caps.caps.v2.texture_buffer_offset_alignment;
189 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
190 return 0;
191 case PIPE_CAP_CUBE_MAP_ARRAY:
192 return vscreen->caps.caps.v1.bset.cube_map_array;
193 case PIPE_CAP_TEXTURE_MULTISAMPLE:
194 return vscreen->caps.caps.v1.bset.texture_multisample;
195 case PIPE_CAP_MAX_VIEWPORTS:
196 return vscreen->caps.caps.v1.max_viewports;
197 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
198 return vscreen->caps.caps.v1.max_tbo_size;
199 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
200 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
201 case PIPE_CAP_ENDIANNESS:
202 return 0;
203 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
204 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
205 return 1;
206 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
207 return 0;
208 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
209 return vscreen->caps.caps.v2.max_geom_output_vertices;
210 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
211 return vscreen->caps.caps.v2.max_geom_total_output_components;
212 case PIPE_CAP_TEXTURE_QUERY_LOD:
213 return vscreen->caps.caps.v1.bset.texture_query_lod;
214 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
215 return vscreen->caps.caps.v1.max_texture_gather_components;
216 case PIPE_CAP_DRAW_INDIRECT:
217 return vscreen->caps.caps.v1.bset.has_indirect_draw;
218 case PIPE_CAP_SAMPLE_SHADING:
219 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
220 return vscreen->caps.caps.v1.bset.has_sample_shading;
221 case PIPE_CAP_CULL_DISTANCE:
222 return vscreen->caps.caps.v1.bset.has_cull;
223 case PIPE_CAP_MAX_VERTEX_STREAMS:
224 return ((vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TRANSFORM_FEEDBACK3) ||
225 (vscreen->caps.caps.v2.host_feature_check_version < 2)) ? 4 : 1;
226 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
227 return vscreen->caps.caps.v1.bset.conditional_render_inverted;
228 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
229 return vscreen->caps.caps.v1.bset.derivative_control;
230 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
231 return vscreen->caps.caps.v1.bset.polygon_offset_clamp;
232 case PIPE_CAP_QUERY_SO_OVERFLOW:
233 return vscreen->caps.caps.v1.bset.transform_feedback_overflow_query;
234 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
235 return vscreen->caps.caps.v2.shader_buffer_offset_alignment;
236 case PIPE_CAP_DOUBLES:
237 return vscreen->caps.caps.v1.bset.has_fp64 ||
238 (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FAKE_FP64);
239 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
240 return vscreen->caps.caps.v2.max_shader_patch_varyings;
241 case PIPE_CAP_SAMPLER_VIEW_TARGET:
242 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_VIEW;
243 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
244 return vscreen->caps.caps.v2.max_vertex_attrib_stride;
245 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
246 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COPY_IMAGE;
247 case PIPE_CAP_TGSI_TXQS:
248 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TXQS;
249 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
250 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FB_NO_ATTACH;
251 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
252 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_ROBUST_BUFFER_ACCESS;
253 case PIPE_CAP_FBFETCH:
254 return (vscreen->caps.caps.v2.capability_bits &
255 VIRGL_CAP_TGSI_FBFETCH) ? 1 : 0;
256 case PIPE_CAP_TGSI_CLOCK:
257 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SHADER_CLOCK;
258 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
259 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TGSI_COMPONENTS;
260 case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
261 return vscreen->caps.caps.v2.max_combined_shader_buffers;
262 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
263 return vscreen->caps.caps.v2.max_combined_atomic_counters;
264 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
265 return vscreen->caps.caps.v2.max_combined_atomic_counter_buffers;
266 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
267 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
268 return 1; /* TODO: need to introduce a hw-cap for this */
269 case PIPE_CAP_QUERY_BUFFER_OBJECT:
270 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_QBO;
271 case PIPE_CAP_MAX_VARYINGS:
272 if (vscreen->caps.caps.v1.glsl_level < 150)
273 return vscreen->caps.caps.v2.max_vertex_attribs;
274 return 32;
275 case PIPE_CAP_FAKE_SW_MSAA:
276 /* If the host supports only one sample (e.g., if it is using softpipe),
277 * fake multisampling to able to advertise higher GL versions. */
278 return (vscreen->caps.caps.v1.max_samples == 1) ? 1 : 0;
279 case PIPE_CAP_MULTI_DRAW_INDIRECT:
280 return !!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_MULTI_DRAW_INDIRECT);
281 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
282 return !!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_PARAMS);
283 case PIPE_CAP_TEXTURE_GATHER_SM5:
284 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
285 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
286 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
287 case PIPE_CAP_VERTEXID_NOBASE:
288 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
289 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
290 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
291 case PIPE_CAP_DEPTH_BOUNDS_TEST:
292 case PIPE_CAP_SHAREABLE_SHADERS:
293 case PIPE_CAP_CLEAR_TEXTURE:
294 case PIPE_CAP_DRAW_PARAMETERS:
295 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
296 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
297 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
298 case PIPE_CAP_INVALIDATE_BUFFER:
299 case PIPE_CAP_GENERATE_MIPMAP:
300 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
301 case PIPE_CAP_STRING_MARKER:
302 case PIPE_CAP_QUERY_MEMORY_INFO:
303 case PIPE_CAP_PCI_GROUP:
304 case PIPE_CAP_PCI_BUS:
305 case PIPE_CAP_PCI_DEVICE:
306 case PIPE_CAP_PCI_FUNCTION:
307 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
308 case PIPE_CAP_TGSI_VOTE:
309 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
310 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
311 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
312 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
313 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
314 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
315 case PIPE_CAP_INT64:
316 case PIPE_CAP_INT64_DIVMOD:
317 case PIPE_CAP_TGSI_TEX_TXF_LZ:
318 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
319 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
320 case PIPE_CAP_TGSI_BALLOT:
321 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
322 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
323 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
324 case PIPE_CAP_POST_DEPTH_COVERAGE:
325 case PIPE_CAP_BINDLESS_TEXTURE:
326 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
327 case PIPE_CAP_MEMOBJ:
328 case PIPE_CAP_LOAD_CONSTBUF:
329 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
330 case PIPE_CAP_TILE_RASTER_ORDER:
331 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
332 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
333 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
334 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
335 case PIPE_CAP_FENCE_SIGNAL:
336 case PIPE_CAP_CONSTBUF0_FLAGS:
337 case PIPE_CAP_PACKED_UNIFORMS:
338 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
339 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
340 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
341 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
342 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
343 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
344 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
345 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
346 return 0;
347 case PIPE_CAP_CLIP_HALFZ:
348 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_CLIP_HALFZ;
349 case PIPE_CAP_MAX_GS_INVOCATIONS:
350 return 32;
351 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
352 return 1 << 27;
353 case PIPE_CAP_VENDOR_ID:
354 return 0x1af4;
355 case PIPE_CAP_DEVICE_ID:
356 return 0x1010;
357 case PIPE_CAP_ACCELERATED:
358 return 1;
359 case PIPE_CAP_UMA:
360 case PIPE_CAP_VIDEO_MEMORY:
361 return 0;
362 case PIPE_CAP_NATIVE_FENCE_FD:
363 return vscreen->vws->supports_fences;
364 case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL:
365 return (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SRGB_WRITE_CONTROL) ||
366 (vscreen->caps.caps.v2.host_feature_check_version < 1);
367 case PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS:
368 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_INPUT_ADDR;
369 default:
370 return u_pipe_screen_get_param_defaults(screen, param);
371 }
372 }
373
374 static int
375 virgl_get_shader_param(struct pipe_screen *screen,
376 enum pipe_shader_type shader,
377 enum pipe_shader_cap param)
378 {
379 struct virgl_screen *vscreen = virgl_screen(screen);
380
381 if ((shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL) &&
382 !vscreen->caps.caps.v1.bset.has_tessellation_shaders)
383 return 0;
384
385 if (shader == PIPE_SHADER_COMPUTE &&
386 !(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
387 return 0;
388
389 switch(shader)
390 {
391 case PIPE_SHADER_FRAGMENT:
392 case PIPE_SHADER_VERTEX:
393 case PIPE_SHADER_GEOMETRY:
394 case PIPE_SHADER_TESS_CTRL:
395 case PIPE_SHADER_TESS_EVAL:
396 case PIPE_SHADER_COMPUTE:
397 switch (param) {
398 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
399 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
400 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
401 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
402 return INT_MAX;
403 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
404 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
405 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
406 return 1;
407 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
408 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
409 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_INPUT_ADDR;
410 case PIPE_SHADER_CAP_MAX_INPUTS:
411 if (vscreen->caps.caps.v1.glsl_level < 150)
412 return vscreen->caps.caps.v2.max_vertex_attribs;
413 return (shader == PIPE_SHADER_VERTEX ||
414 shader == PIPE_SHADER_GEOMETRY) ? vscreen->caps.caps.v2.max_vertex_attribs : 32;
415 case PIPE_SHADER_CAP_MAX_OUTPUTS:
416 if (shader == PIPE_SHADER_FRAGMENT)
417 return vscreen->caps.caps.v1.max_render_targets;
418 return vscreen->caps.caps.v2.max_vertex_outputs;
419 // case PIPE_SHADER_CAP_MAX_CONSTS:
420 // return 4096;
421 case PIPE_SHADER_CAP_MAX_TEMPS:
422 return 256;
423 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
424 return vscreen->caps.caps.v1.max_uniform_blocks;
425 // case PIPE_SHADER_CAP_MAX_ADDRS:
426 // return 1;
427 case PIPE_SHADER_CAP_SUBROUTINES:
428 return 1;
429 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
430 return 16;
431 case PIPE_SHADER_CAP_INTEGERS:
432 return vscreen->caps.caps.v1.glsl_level >= 130;
433 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
434 return 32;
435 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
436 return 4096 * sizeof(float[4]);
437 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
438 if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
439 return vscreen->caps.caps.v2.max_shader_buffer_frag_compute;
440 else
441 return vscreen->caps.caps.v2.max_shader_buffer_other_stages;
442 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
443 if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
444 return vscreen->caps.caps.v2.max_shader_image_frag_compute;
445 else
446 return vscreen->caps.caps.v2.max_shader_image_other_stages;
447 case PIPE_SHADER_CAP_SUPPORTED_IRS:
448 return (1 << PIPE_SHADER_IR_TGSI);
449 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
450 return vscreen->caps.caps.v2.max_atomic_counters[shader];
451 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
452 return vscreen->caps.caps.v2.max_atomic_counter_buffers[shader];
453 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
454 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
455 case PIPE_SHADER_CAP_INT64_ATOMICS:
456 case PIPE_SHADER_CAP_FP16:
457 return 0;
458 case PIPE_SHADER_CAP_SCALAR_ISA:
459 return 1;
460 default:
461 return 0;
462 }
463 default:
464 return 0;
465 }
466 }
467
468 static float
469 virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
470 {
471 struct virgl_screen *vscreen = virgl_screen(screen);
472 switch (param) {
473 case PIPE_CAPF_MAX_LINE_WIDTH:
474 return vscreen->caps.caps.v2.max_aliased_line_width;
475 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
476 return vscreen->caps.caps.v2.max_smooth_line_width;
477 case PIPE_CAPF_MAX_POINT_WIDTH:
478 return vscreen->caps.caps.v2.max_aliased_point_size;
479 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
480 return vscreen->caps.caps.v2.max_smooth_point_size;
481 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
482 return 16.0;
483 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
484 return vscreen->caps.caps.v2.max_texture_lod_bias;
485 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
486 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
487 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
488 return 0.0f;
489 }
490 /* should only get here on unhandled cases */
491 debug_printf("Unexpected PIPE_CAPF %d query\n", param);
492 return 0.0;
493 }
494
495 static int
496 virgl_get_compute_param(struct pipe_screen *screen,
497 enum pipe_shader_ir ir_type,
498 enum pipe_compute_cap param,
499 void *ret)
500 {
501 struct virgl_screen *vscreen = virgl_screen(screen);
502 if (!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
503 return 0;
504 switch (param) {
505 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
506 if (ret) {
507 uint64_t *grid_size = ret;
508 grid_size[0] = vscreen->caps.caps.v2.max_compute_grid_size[0];
509 grid_size[1] = vscreen->caps.caps.v2.max_compute_grid_size[1];
510 grid_size[2] = vscreen->caps.caps.v2.max_compute_grid_size[2];
511 }
512 return 3 * sizeof(uint64_t) ;
513 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
514 if (ret) {
515 uint64_t *block_size = ret;
516 block_size[0] = vscreen->caps.caps.v2.max_compute_block_size[0];
517 block_size[1] = vscreen->caps.caps.v2.max_compute_block_size[1];
518 block_size[2] = vscreen->caps.caps.v2.max_compute_block_size[2];
519 }
520 return 3 * sizeof(uint64_t);
521 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
522 if (ret) {
523 uint64_t *max_threads_per_block = ret;
524 *max_threads_per_block = vscreen->caps.caps.v2.max_compute_work_group_invocations;
525 }
526 return sizeof(uint64_t);
527 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
528 if (ret) {
529 uint64_t *max_local_size = ret;
530 /* Value reported by the closed source driver. */
531 *max_local_size = vscreen->caps.caps.v2.max_compute_shared_memory_size;
532 }
533 return sizeof(uint64_t);
534 default:
535 break;
536 }
537 return 0;
538 }
539
540 static boolean
541 has_format_bit(struct virgl_supported_format_mask *mask,
542 enum virgl_formats fmt)
543 {
544 assert(fmt < VIRGL_FORMAT_MAX);
545 unsigned val = (unsigned)fmt;
546 unsigned idx = val / 32;
547 unsigned bit = val % 32;
548 assert(idx < ARRAY_SIZE(mask->bitmask));
549 return (mask->bitmask[val / 32] & (1u << bit)) != 0;
550 }
551
552 boolean
553 virgl_has_readback_format(struct pipe_screen *screen,
554 enum virgl_formats fmt)
555 {
556 struct virgl_screen *vscreen = virgl_screen(screen);
557 return has_format_bit(&vscreen->caps.caps.v2.supported_readback_formats,
558 fmt);
559 }
560
561 static boolean
562 virgl_is_vertex_format_supported(struct pipe_screen *screen,
563 enum pipe_format format)
564 {
565 struct virgl_screen *vscreen = virgl_screen(screen);
566 const struct util_format_description *format_desc;
567 int i;
568
569 format_desc = util_format_description(format);
570 if (!format_desc)
571 return FALSE;
572
573 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
574 int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
575 int big = vformat / 32;
576 int small = vformat % 32;
577 if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
578 return FALSE;
579 return TRUE;
580 }
581
582 /* Find the first non-VOID channel. */
583 for (i = 0; i < 4; i++) {
584 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
585 break;
586 }
587 }
588
589 if (i == 4)
590 return FALSE;
591
592 if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
593 return FALSE;
594
595 if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
596 return FALSE;
597 return TRUE;
598 }
599
600 static boolean
601 virgl_format_check_bitmask(enum pipe_format format,
602 uint32_t bitmask[16],
603 boolean may_emulate_bgra)
604 {
605 int big = format / 32;
606 int small = format % 32;
607 if ((bitmask[big] & (1 << small)))
608 return TRUE;
609
610 /* On GLES hosts we don't advertise BGRx_SRGB, but we may be able
611 * emulate it by using a swizzled RGBx */
612 if (may_emulate_bgra) {
613 if (format == PIPE_FORMAT_B8G8R8A8_SRGB)
614 format = PIPE_FORMAT_R8G8B8A8_SRGB;
615 else if (format == PIPE_FORMAT_B8G8R8X8_SRGB)
616 format = PIPE_FORMAT_R8G8B8X8_SRGB;
617 else {
618 return FALSE;
619 }
620
621 big = format / 32;
622 small = format % 32;
623 if (bitmask[big] & (1 << small))
624 return TRUE;
625 }
626 return FALSE;
627 }
628
629 /**
630 * Query format support for creating a texture, drawing surface, etc.
631 * \param format the format to test
632 * \param type one of PIPE_TEXTURE, PIPE_SURFACE
633 */
634 static boolean
635 virgl_is_format_supported( struct pipe_screen *screen,
636 enum pipe_format format,
637 enum pipe_texture_target target,
638 unsigned sample_count,
639 unsigned storage_sample_count,
640 unsigned bind)
641 {
642 struct virgl_screen *vscreen = virgl_screen(screen);
643 const struct util_format_description *format_desc;
644 int i;
645
646 boolean may_emulate_bgra = false;
647
648 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
649 return false;
650
651 assert(target == PIPE_BUFFER ||
652 target == PIPE_TEXTURE_1D ||
653 target == PIPE_TEXTURE_1D_ARRAY ||
654 target == PIPE_TEXTURE_2D ||
655 target == PIPE_TEXTURE_2D_ARRAY ||
656 target == PIPE_TEXTURE_RECT ||
657 target == PIPE_TEXTURE_3D ||
658 target == PIPE_TEXTURE_CUBE ||
659 target == PIPE_TEXTURE_CUBE_ARRAY);
660
661 format_desc = util_format_description(format);
662 if (!format_desc)
663 return FALSE;
664
665 if (util_format_is_intensity(format))
666 return FALSE;
667
668 if (sample_count > 1) {
669 if (!vscreen->caps.caps.v1.bset.texture_multisample)
670 return FALSE;
671
672 if (bind & PIPE_BIND_SHADER_IMAGE) {
673 if (sample_count > vscreen->caps.caps.v2.max_image_samples)
674 return FALSE;
675 }
676
677 if (sample_count > vscreen->caps.caps.v1.max_samples)
678 return FALSE;
679 }
680
681 if (bind & PIPE_BIND_VERTEX_BUFFER) {
682 return virgl_is_vertex_format_supported(screen, format);
683 }
684
685 if (util_format_is_compressed(format) && target == PIPE_BUFFER)
686 return FALSE;
687
688 /* Allow 3-comp 32 bit textures only for TBOs (needed for ARB_tbo_rgb32) */
689 if ((format == PIPE_FORMAT_R32G32B32_FLOAT ||
690 format == PIPE_FORMAT_R32G32B32_SINT ||
691 format == PIPE_FORMAT_R32G32B32_UINT) &&
692 target != PIPE_BUFFER)
693 return FALSE;
694
695 if ((format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC ||
696 format_desc->layout == UTIL_FORMAT_LAYOUT_ETC ||
697 format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) &&
698 target == PIPE_TEXTURE_3D)
699 return FALSE;
700
701 may_emulate_bgra = (vscreen->caps.caps.v2.capability_bits &
702 VIRGL_CAP_APP_TWEAK_SUPPORT) &&
703 vscreen->tweak_gles_emulate_bgra;
704
705 if (bind & PIPE_BIND_RENDER_TARGET) {
706 /* For ARB_framebuffer_no_attachments. */
707 if (format == PIPE_FORMAT_NONE)
708 return TRUE;
709
710 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
711 return FALSE;
712
713 /*
714 * Although possible, it is unnatural to render into compressed or YUV
715 * surfaces. So disable these here to avoid going into weird paths
716 * inside the state trackers.
717 */
718 if (format_desc->block.width != 1 ||
719 format_desc->block.height != 1)
720 return FALSE;
721
722 if (!virgl_format_check_bitmask(format,
723 vscreen->caps.caps.v1.render.bitmask,
724 may_emulate_bgra))
725 return FALSE;
726 }
727
728 if (bind & PIPE_BIND_DEPTH_STENCIL) {
729 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
730 return FALSE;
731 }
732
733 /*
734 * All other operations (sampling, transfer, etc).
735 */
736
737 if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
738 goto out_lookup;
739 }
740 if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
741 goto out_lookup;
742 }
743 if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
744 goto out_lookup;
745 }
746
747 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
748 goto out_lookup;
749 } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
750 goto out_lookup;
751 }
752
753 /* Find the first non-VOID channel. */
754 for (i = 0; i < 4; i++) {
755 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
756 break;
757 }
758 }
759
760 if (i == 4)
761 return FALSE;
762
763 /* no L4A4 */
764 if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
765 return FALSE;
766
767 out_lookup:
768 return virgl_format_check_bitmask(format,
769 vscreen->caps.caps.v1.sampler.bitmask,
770 may_emulate_bgra);
771 }
772
773 static void virgl_flush_frontbuffer(struct pipe_screen *screen,
774 struct pipe_resource *res,
775 unsigned level, unsigned layer,
776 void *winsys_drawable_handle, struct pipe_box *sub_box)
777 {
778 struct virgl_screen *vscreen = virgl_screen(screen);
779 struct virgl_winsys *vws = vscreen->vws;
780 struct virgl_resource *vres = virgl_resource(res);
781
782 if (vws->flush_frontbuffer)
783 vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
784 sub_box);
785 }
786
787 static void virgl_fence_reference(struct pipe_screen *screen,
788 struct pipe_fence_handle **ptr,
789 struct pipe_fence_handle *fence)
790 {
791 struct virgl_screen *vscreen = virgl_screen(screen);
792 struct virgl_winsys *vws = vscreen->vws;
793
794 vws->fence_reference(vws, ptr, fence);
795 }
796
797 static boolean virgl_fence_finish(struct pipe_screen *screen,
798 struct pipe_context *ctx,
799 struct pipe_fence_handle *fence,
800 uint64_t timeout)
801 {
802 struct virgl_screen *vscreen = virgl_screen(screen);
803 struct virgl_winsys *vws = vscreen->vws;
804
805 return vws->fence_wait(vws, fence, timeout);
806 }
807
808 static int virgl_fence_get_fd(struct pipe_screen *screen,
809 struct pipe_fence_handle *fence)
810 {
811 struct virgl_screen *vscreen = virgl_screen(screen);
812 struct virgl_winsys *vws = vscreen->vws;
813
814 return vws->fence_get_fd(vws, fence);
815 }
816
817 static uint64_t
818 virgl_get_timestamp(struct pipe_screen *_screen)
819 {
820 return os_time_get_nano();
821 }
822
823 static void
824 virgl_destroy_screen(struct pipe_screen *screen)
825 {
826 struct virgl_screen *vscreen = virgl_screen(screen);
827 struct virgl_winsys *vws = vscreen->vws;
828
829 slab_destroy_parent(&vscreen->transfer_pool);
830
831 if (vws)
832 vws->destroy(vws);
833 FREE(vscreen);
834 }
835
836 static void
837 fixup_readback_format(union virgl_caps *caps)
838 {
839 const size_t size = ARRAY_SIZE(caps->v2.supported_readback_formats.bitmask);
840 for (int i = 0; i < size; ++i) {
841 if (caps->v2.supported_readback_formats.bitmask[i] != 0)
842 return; /* we got some formats, we definately have a new protocol */
843 }
844
845 /* old protocol used; fall back to considering all sampleable formats valid
846 * readback-formats
847 */
848 for (int i = 0; i < size; ++i) {
849 caps->v2.supported_readback_formats.bitmask[i] =
850 caps->v1.sampler.bitmask[i];
851 }
852 }
853
854 struct pipe_screen *
855 virgl_create_screen(struct virgl_winsys *vws, const struct pipe_screen_config *config)
856 {
857 struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
858
859 const char *VIRGL_GLES_EMULATE_BGRA = "gles_emulate_bgra";
860 const char *VIRGL_GLES_APPLY_BGRA_DEST_SWIZZLE = "gles_apply_bgra_dest_swizzle";
861 const char *VIRGL_GLES_SAMPLES_PASSED_VALUE = "gles_samples_passed_value";
862
863 if (!screen)
864 return NULL;
865
866 virgl_debug = debug_get_option_virgl_debug();
867
868 if (config && config->options) {
869 screen->tweak_gles_emulate_bgra =
870 driQueryOptionb(config->options, VIRGL_GLES_EMULATE_BGRA);
871 screen->tweak_gles_apply_bgra_dest_swizzle =
872 driQueryOptionb(config->options, VIRGL_GLES_APPLY_BGRA_DEST_SWIZZLE);
873 screen->tweak_gles_tf3_value =
874 driQueryOptioni(config->options, VIRGL_GLES_SAMPLES_PASSED_VALUE);
875 }
876
877 screen->tweak_gles_emulate_bgra |= !!(virgl_debug & VIRGL_DEBUG_EMULATE_BGRA);
878 screen->tweak_gles_apply_bgra_dest_swizzle |= !!(virgl_debug & VIRGL_DEBUG_BGRA_DEST_SWIZZLE);
879
880 screen->vws = vws;
881 screen->base.get_name = virgl_get_name;
882 screen->base.get_vendor = virgl_get_vendor;
883 screen->base.get_param = virgl_get_param;
884 screen->base.get_shader_param = virgl_get_shader_param;
885 screen->base.get_compute_param = virgl_get_compute_param;
886 screen->base.get_paramf = virgl_get_paramf;
887 screen->base.is_format_supported = virgl_is_format_supported;
888 screen->base.destroy = virgl_destroy_screen;
889 screen->base.context_create = virgl_context_create;
890 screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
891 screen->base.get_timestamp = virgl_get_timestamp;
892 screen->base.fence_reference = virgl_fence_reference;
893 //screen->base.fence_signalled = virgl_fence_signalled;
894 screen->base.fence_finish = virgl_fence_finish;
895 screen->base.fence_get_fd = virgl_fence_get_fd;
896
897 virgl_init_screen_resource_functions(&screen->base);
898
899 vws->get_caps(vws, &screen->caps);
900 fixup_readback_format(&screen->caps.caps);
901
902 screen->refcnt = 1;
903
904 slab_create_parent(&screen->transfer_pool, sizeof(struct virgl_transfer), 16);
905
906 return &screen->base;
907 }