gallium: add separate PIPE_CAP_INT64_DIVMOD
[mesa.git] / src / gallium / drivers / virgl / virgl_screen.c
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "util/u_memory.h"
24 #include "util/u_format.h"
25 #include "util/u_format_s3tc.h"
26 #include "util/u_video.h"
27 #include "os/os_time.h"
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "draw/draw_context.h"
31
32 #include "tgsi/tgsi_exec.h"
33
34 #include "virgl_screen.h"
35 #include "virgl_resource.h"
36 #include "virgl_public.h"
37 #include "virgl_context.h"
38
39 #define SP_MAX_TEXTURE_2D_LEVELS 15 /* 16K x 16K */
40 #define SP_MAX_TEXTURE_3D_LEVELS 9 /* 512 x 512 x 512 */
41 #define SP_MAX_TEXTURE_CUBE_LEVELS 13 /* 4K x 4K */
42
43 static const char *
44 virgl_get_vendor(struct pipe_screen *screen)
45 {
46 return "Red Hat";
47 }
48
49
50 static const char *
51 virgl_get_name(struct pipe_screen *screen)
52 {
53 return "virgl";
54 }
55
56 static int
57 virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
58 {
59 struct virgl_screen *vscreen = virgl_screen(screen);
60 switch (param) {
61 case PIPE_CAP_NPOT_TEXTURES:
62 return 1;
63 case PIPE_CAP_TWO_SIDED_STENCIL:
64 return 1;
65 case PIPE_CAP_SM3:
66 return 1;
67 case PIPE_CAP_ANISOTROPIC_FILTER:
68 return 1;
69 case PIPE_CAP_POINT_SPRITE:
70 return 1;
71 case PIPE_CAP_MAX_RENDER_TARGETS:
72 return vscreen->caps.caps.v1.max_render_targets;
73 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
74 return vscreen->caps.caps.v1.max_dual_source_render_targets;
75 case PIPE_CAP_OCCLUSION_QUERY:
76 return vscreen->caps.caps.v1.bset.occlusion_query;
77 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
78 return vscreen->caps.caps.v1.bset.mirror_clamp;
79 case PIPE_CAP_TEXTURE_SHADOW_MAP:
80 return 1;
81 case PIPE_CAP_TEXTURE_SWIZZLE:
82 return 1;
83 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
84 return SP_MAX_TEXTURE_2D_LEVELS;
85 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
86 return SP_MAX_TEXTURE_3D_LEVELS;
87 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
88 return SP_MAX_TEXTURE_CUBE_LEVELS;
89 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
90 return 1;
91 case PIPE_CAP_INDEP_BLEND_ENABLE:
92 return vscreen->caps.caps.v1.bset.indep_blend_enable;
93 case PIPE_CAP_INDEP_BLEND_FUNC:
94 return vscreen->caps.caps.v1.bset.indep_blend_func;
95 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
96 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
97 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
98 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
99 return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
100 case PIPE_CAP_DEPTH_CLIP_DISABLE:
101 return vscreen->caps.caps.v1.bset.depth_clip_disable;
102 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
103 return vscreen->caps.caps.v1.max_streamout_buffers;
104 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
105 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
106 return 16*4;
107 case PIPE_CAP_PRIMITIVE_RESTART:
108 return vscreen->caps.caps.v1.bset.primitive_restart;
109 case PIPE_CAP_SHADER_STENCIL_EXPORT:
110 return vscreen->caps.caps.v1.bset.shader_stencil_export;
111 case PIPE_CAP_TGSI_INSTANCEID:
112 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
113 return 1;
114 case PIPE_CAP_SEAMLESS_CUBE_MAP:
115 return vscreen->caps.caps.v1.bset.seamless_cube_map;
116 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
117 return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
118 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
119 return vscreen->caps.caps.v1.max_texture_array_layers;
120 case PIPE_CAP_MIN_TEXEL_OFFSET:
121 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
122 return -8;
123 case PIPE_CAP_MAX_TEXEL_OFFSET:
124 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
125 return 7;
126 case PIPE_CAP_CONDITIONAL_RENDER:
127 return vscreen->caps.caps.v1.bset.conditional_render;
128 case PIPE_CAP_TEXTURE_BARRIER:
129 return 0;
130 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
131 return 1;
132 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
133 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
134 return vscreen->caps.caps.v1.bset.color_clamping;
135 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
136 return 1;
137 case PIPE_CAP_GLSL_FEATURE_LEVEL:
138 return vscreen->caps.caps.v1.glsl_level;
139 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140 return 0;
141 case PIPE_CAP_COMPUTE:
142 return 0;
143 case PIPE_CAP_USER_VERTEX_BUFFERS:
144 return 0;
145 case PIPE_CAP_USER_INDEX_BUFFERS:
146 case PIPE_CAP_USER_CONSTANT_BUFFERS:
147 return 1;
148 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
149 return 16;
150 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
151 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
152 return vscreen->caps.caps.v1.bset.streamout_pause_resume;
153 case PIPE_CAP_START_INSTANCE:
154 return vscreen->caps.caps.v1.bset.start_instance;
155 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
156 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
157 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
158 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
159 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
160 return 0;
161 case PIPE_CAP_QUERY_TIMESTAMP:
162 return 1;
163 case PIPE_CAP_QUERY_TIME_ELAPSED:
164 return 0;
165 case PIPE_CAP_TGSI_TEXCOORD:
166 return 0;
167 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
168 return VIRGL_MAP_BUFFER_ALIGNMENT;
169 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
170 return vscreen->caps.caps.v1.max_tbo_size > 0;
171 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
172 return 0;
173 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
174 return 0;
175 case PIPE_CAP_CUBE_MAP_ARRAY:
176 return vscreen->caps.caps.v1.bset.cube_map_array;
177 case PIPE_CAP_TEXTURE_MULTISAMPLE:
178 return vscreen->caps.caps.v1.bset.texture_multisample;
179 case PIPE_CAP_MAX_VIEWPORTS:
180 return vscreen->caps.caps.v1.max_viewports;
181 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
182 return vscreen->caps.caps.v1.max_tbo_size;
183 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
184 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
185 case PIPE_CAP_ENDIANNESS:
186 return 0;
187 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
188 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
189 return 1;
190 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
191 return 0;
192 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
193 return 256;
194 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
195 return 16384;
196 case PIPE_CAP_TEXTURE_QUERY_LOD:
197 return vscreen->caps.caps.v1.bset.texture_query_lod;
198 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
199 return vscreen->caps.caps.v1.max_texture_gather_components;
200 case PIPE_CAP_TEXTURE_GATHER_SM5:
201 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
202 case PIPE_CAP_SAMPLE_SHADING:
203 case PIPE_CAP_FAKE_SW_MSAA:
204 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
205 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
206 case PIPE_CAP_MAX_VERTEX_STREAMS:
207 case PIPE_CAP_DRAW_INDIRECT:
208 case PIPE_CAP_MULTI_DRAW_INDIRECT:
209 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
210 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
211 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
212 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
213 case PIPE_CAP_SAMPLER_VIEW_TARGET:
214 case PIPE_CAP_CLIP_HALFZ:
215 case PIPE_CAP_VERTEXID_NOBASE:
216 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
217 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
218 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
219 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
220 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
221 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
222 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
223 case PIPE_CAP_DEPTH_BOUNDS_TEST:
224 case PIPE_CAP_TGSI_TXQS:
225 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
226 case PIPE_CAP_SHAREABLE_SHADERS:
227 case PIPE_CAP_CLEAR_TEXTURE:
228 case PIPE_CAP_DRAW_PARAMETERS:
229 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
230 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
231 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
232 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
233 case PIPE_CAP_INVALIDATE_BUFFER:
234 case PIPE_CAP_GENERATE_MIPMAP:
235 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
236 case PIPE_CAP_QUERY_BUFFER_OBJECT:
237 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
238 case PIPE_CAP_STRING_MARKER:
239 case PIPE_CAP_QUERY_MEMORY_INFO:
240 case PIPE_CAP_PCI_GROUP:
241 case PIPE_CAP_PCI_BUS:
242 case PIPE_CAP_PCI_DEVICE:
243 case PIPE_CAP_PCI_FUNCTION:
244 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
245 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
246 case PIPE_CAP_CULL_DISTANCE:
247 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
248 case PIPE_CAP_TGSI_VOTE:
249 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
250 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
251 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
252 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
253 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
254 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
255 case PIPE_CAP_TGSI_FS_FBFETCH:
256 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
257 case PIPE_CAP_INT64:
258 case PIPE_CAP_INT64_DIVMOD:
259 return 0;
260 case PIPE_CAP_VENDOR_ID:
261 return 0x1af4;
262 case PIPE_CAP_DEVICE_ID:
263 return 0x1010;
264 case PIPE_CAP_ACCELERATED:
265 return 1;
266 case PIPE_CAP_UMA:
267 case PIPE_CAP_VIDEO_MEMORY:
268 return 0;
269 case PIPE_CAP_NATIVE_FENCE_FD:
270 return 0;
271 }
272 /* should only get here on unhandled cases */
273 debug_printf("Unexpected PIPE_CAP %d query\n", param);
274 return 0;
275 }
276
277 static int
278 virgl_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
279 {
280 struct virgl_screen *vscreen = virgl_screen(screen);
281 switch(shader)
282 {
283 case PIPE_SHADER_FRAGMENT:
284 case PIPE_SHADER_VERTEX:
285 case PIPE_SHADER_GEOMETRY:
286 switch (param) {
287 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
288 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
289 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
290 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
291 return INT_MAX;
292 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
293 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
294 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
295 return 1;
296 case PIPE_SHADER_CAP_MAX_INPUTS:
297 if (vscreen->caps.caps.v1.glsl_level < 150)
298 return 16;
299 return (shader == PIPE_SHADER_VERTEX ||
300 shader == PIPE_SHADER_GEOMETRY) ? 16 : 32;
301 case PIPE_SHADER_CAP_MAX_OUTPUTS:
302 return 32;
303 // case PIPE_SHADER_CAP_MAX_CONSTS:
304 // return 4096;
305 case PIPE_SHADER_CAP_MAX_TEMPS:
306 return 256;
307 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
308 return vscreen->caps.caps.v1.max_uniform_blocks;
309 // case PIPE_SHADER_CAP_MAX_ADDRS:
310 // return 1;
311 case PIPE_SHADER_CAP_MAX_PREDS:
312 return 0;
313 case PIPE_SHADER_CAP_SUBROUTINES:
314 return 1;
315 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
316 return 16;
317 case PIPE_SHADER_CAP_INTEGERS:
318 return vscreen->caps.caps.v1.glsl_level >= 130;
319 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
320 return 32;
321 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
322 return 4096 * sizeof(float[4]);
323 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
324 default:
325 return 0;
326 }
327 default:
328 return 0;
329 }
330 }
331
332 static float
333 virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
334 {
335 switch (param) {
336 case PIPE_CAPF_MAX_LINE_WIDTH:
337 /* fall-through */
338 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
339 return 255.0; /* arbitrary */
340 case PIPE_CAPF_MAX_POINT_WIDTH:
341 /* fall-through */
342 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
343 return 255.0; /* arbitrary */
344 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
345 return 16.0;
346 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
347 return 16.0; /* arbitrary */
348 case PIPE_CAPF_GUARD_BAND_LEFT:
349 case PIPE_CAPF_GUARD_BAND_TOP:
350 case PIPE_CAPF_GUARD_BAND_RIGHT:
351 case PIPE_CAPF_GUARD_BAND_BOTTOM:
352 return 0.0;
353 }
354 /* should only get here on unhandled cases */
355 debug_printf("Unexpected PIPE_CAPF %d query\n", param);
356 return 0.0;
357 }
358
359 static boolean
360 virgl_is_vertex_format_supported(struct pipe_screen *screen,
361 enum pipe_format format)
362 {
363 struct virgl_screen *vscreen = virgl_screen(screen);
364 const struct util_format_description *format_desc;
365 int i;
366
367 format_desc = util_format_description(format);
368 if (!format_desc)
369 return FALSE;
370
371 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
372 int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
373 int big = vformat / 32;
374 int small = vformat % 32;
375 if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
376 return FALSE;
377 return TRUE;
378 }
379
380 /* Find the first non-VOID channel. */
381 for (i = 0; i < 4; i++) {
382 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
383 break;
384 }
385 }
386
387 if (i == 4)
388 return FALSE;
389
390 if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
391 return FALSE;
392
393 if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
394 return FALSE;
395 return TRUE;
396 }
397
398 /**
399 * Query format support for creating a texture, drawing surface, etc.
400 * \param format the format to test
401 * \param type one of PIPE_TEXTURE, PIPE_SURFACE
402 */
403 static boolean
404 virgl_is_format_supported( struct pipe_screen *screen,
405 enum pipe_format format,
406 enum pipe_texture_target target,
407 unsigned sample_count,
408 unsigned bind)
409 {
410 struct virgl_screen *vscreen = virgl_screen(screen);
411 const struct util_format_description *format_desc;
412 int i;
413
414 assert(target == PIPE_BUFFER ||
415 target == PIPE_TEXTURE_1D ||
416 target == PIPE_TEXTURE_1D_ARRAY ||
417 target == PIPE_TEXTURE_2D ||
418 target == PIPE_TEXTURE_2D_ARRAY ||
419 target == PIPE_TEXTURE_RECT ||
420 target == PIPE_TEXTURE_3D ||
421 target == PIPE_TEXTURE_CUBE ||
422 target == PIPE_TEXTURE_CUBE_ARRAY);
423
424 format_desc = util_format_description(format);
425 if (!format_desc)
426 return FALSE;
427
428 if (util_format_is_intensity(format))
429 return FALSE;
430
431 if (sample_count > 1) {
432 if (!vscreen->caps.caps.v1.bset.texture_multisample)
433 return FALSE;
434 if (sample_count > vscreen->caps.caps.v1.max_samples)
435 return FALSE;
436 }
437
438 if (bind & PIPE_BIND_VERTEX_BUFFER) {
439 return virgl_is_vertex_format_supported(screen, format);
440 }
441
442 if (bind & PIPE_BIND_RENDER_TARGET) {
443 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
444 return FALSE;
445
446 /*
447 * Although possible, it is unnatural to render into compressed or YUV
448 * surfaces. So disable these here to avoid going into weird paths
449 * inside the state trackers.
450 */
451 if (format_desc->block.width != 1 ||
452 format_desc->block.height != 1)
453 return FALSE;
454
455 {
456 int big = format / 32;
457 int small = format % 32;
458 if (!(vscreen->caps.caps.v1.render.bitmask[big] & (1 << small)))
459 return FALSE;
460 }
461 }
462
463 if (bind & PIPE_BIND_DEPTH_STENCIL) {
464 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
465 return FALSE;
466 }
467
468 /*
469 * All other operations (sampling, transfer, etc).
470 */
471
472 if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
473 if (util_format_s3tc_enabled)
474 goto out_lookup;
475 return FALSE;
476 }
477 if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
478 goto out_lookup;
479 }
480
481 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
482 goto out_lookup;
483 } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
484 goto out_lookup;
485 }
486
487 /* Find the first non-VOID channel. */
488 for (i = 0; i < 4; i++) {
489 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
490 break;
491 }
492 }
493
494 if (i == 4)
495 return FALSE;
496
497 /* no L4A4 */
498 if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
499 return FALSE;
500
501 out_lookup:
502 {
503 int big = format / 32;
504 int small = format % 32;
505 if (!(vscreen->caps.caps.v1.sampler.bitmask[big] & (1 << small)))
506 return FALSE;
507 }
508 /*
509 * Everything else should be supported by u_format.
510 */
511 return TRUE;
512 }
513
514 static void virgl_flush_frontbuffer(struct pipe_screen *screen,
515 struct pipe_resource *res,
516 unsigned level, unsigned layer,
517 void *winsys_drawable_handle, struct pipe_box *sub_box)
518 {
519 struct virgl_screen *vscreen = virgl_screen(screen);
520 struct virgl_winsys *vws = vscreen->vws;
521 struct virgl_resource *vres = virgl_resource(res);
522
523 if (vws->flush_frontbuffer)
524 vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
525 sub_box);
526 }
527
528 static void virgl_fence_reference(struct pipe_screen *screen,
529 struct pipe_fence_handle **ptr,
530 struct pipe_fence_handle *fence)
531 {
532 struct virgl_screen *vscreen = virgl_screen(screen);
533 struct virgl_winsys *vws = vscreen->vws;
534
535 vws->fence_reference(vws, ptr, fence);
536 }
537
538 static boolean virgl_fence_finish(struct pipe_screen *screen,
539 struct pipe_context *ctx,
540 struct pipe_fence_handle *fence,
541 uint64_t timeout)
542 {
543 struct virgl_screen *vscreen = virgl_screen(screen);
544 struct virgl_winsys *vws = vscreen->vws;
545
546 return vws->fence_wait(vws, fence, timeout);
547 }
548
549 static uint64_t
550 virgl_get_timestamp(struct pipe_screen *_screen)
551 {
552 return os_time_get_nano();
553 }
554
555 static void
556 virgl_destroy_screen(struct pipe_screen *screen)
557 {
558 struct virgl_screen *vscreen = virgl_screen(screen);
559 struct virgl_winsys *vws = vscreen->vws;
560
561 slab_destroy_parent(&vscreen->texture_transfer_pool);
562
563 if (vws)
564 vws->destroy(vws);
565 FREE(vscreen);
566 }
567
568 struct pipe_screen *
569 virgl_create_screen(struct virgl_winsys *vws)
570 {
571 struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
572
573 if (!screen)
574 return NULL;
575
576 screen->vws = vws;
577 screen->base.get_name = virgl_get_name;
578 screen->base.get_vendor = virgl_get_vendor;
579 screen->base.get_param = virgl_get_param;
580 screen->base.get_shader_param = virgl_get_shader_param;
581 screen->base.get_paramf = virgl_get_paramf;
582 screen->base.is_format_supported = virgl_is_format_supported;
583 screen->base.destroy = virgl_destroy_screen;
584 screen->base.context_create = virgl_context_create;
585 screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
586 screen->base.get_timestamp = virgl_get_timestamp;
587 screen->base.fence_reference = virgl_fence_reference;
588 //screen->base.fence_signalled = virgl_fence_signalled;
589 screen->base.fence_finish = virgl_fence_finish;
590
591 virgl_init_screen_resource_functions(&screen->base);
592
593 vws->get_caps(vws, &screen->caps);
594
595 screen->refcnt = 1;
596
597 slab_create_parent(&screen->texture_transfer_pool, sizeof(struct virgl_transfer), 16);
598
599 util_format_s3tc_init();
600 return &screen->base;
601 }