Merge ../mesa into vulkan
[mesa.git] / src / gallium / drivers / virgl / virgl_screen.c
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "util/u_memory.h"
24 #include "util/u_format.h"
25 #include "util/u_format_s3tc.h"
26 #include "util/u_video.h"
27 #include "os/os_time.h"
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "draw/draw_context.h"
31
32 #include "tgsi/tgsi_exec.h"
33
34 #include "virgl_screen.h"
35 #include "virgl_resource.h"
36 #include "virgl_public.h"
37 #include "virgl_context.h"
38
39 #define SP_MAX_TEXTURE_2D_LEVELS 15 /* 16K x 16K */
40 #define SP_MAX_TEXTURE_3D_LEVELS 9 /* 512 x 512 x 512 */
41 #define SP_MAX_TEXTURE_CUBE_LEVELS 13 /* 4K x 4K */
42
43 static const char *
44 virgl_get_vendor(struct pipe_screen *screen)
45 {
46 return "Red Hat";
47 }
48
49
50 static const char *
51 virgl_get_name(struct pipe_screen *screen)
52 {
53 return "virgl";
54 }
55
56 static int
57 virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
58 {
59 struct virgl_screen *vscreen = virgl_screen(screen);
60 switch (param) {
61 case PIPE_CAP_NPOT_TEXTURES:
62 return 1;
63 case PIPE_CAP_TWO_SIDED_STENCIL:
64 return 1;
65 case PIPE_CAP_SM3:
66 return 1;
67 case PIPE_CAP_ANISOTROPIC_FILTER:
68 return 1;
69 case PIPE_CAP_POINT_SPRITE:
70 return 1;
71 case PIPE_CAP_MAX_RENDER_TARGETS:
72 return vscreen->caps.caps.v1.max_render_targets;
73 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
74 return vscreen->caps.caps.v1.max_dual_source_render_targets;
75 case PIPE_CAP_OCCLUSION_QUERY:
76 return vscreen->caps.caps.v1.bset.occlusion_query;
77 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
78 return vscreen->caps.caps.v1.bset.mirror_clamp;
79 case PIPE_CAP_TEXTURE_SHADOW_MAP:
80 return 1;
81 case PIPE_CAP_TEXTURE_SWIZZLE:
82 return 1;
83 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
84 return SP_MAX_TEXTURE_2D_LEVELS;
85 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
86 return SP_MAX_TEXTURE_3D_LEVELS;
87 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
88 return SP_MAX_TEXTURE_CUBE_LEVELS;
89 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
90 return 1;
91 case PIPE_CAP_INDEP_BLEND_ENABLE:
92 return vscreen->caps.caps.v1.bset.indep_blend_enable;
93 case PIPE_CAP_INDEP_BLEND_FUNC:
94 return vscreen->caps.caps.v1.bset.indep_blend_func;
95 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
96 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
97 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
98 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
99 return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
100 case PIPE_CAP_DEPTH_CLIP_DISABLE:
101 return vscreen->caps.caps.v1.bset.depth_clip_disable;
102 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
103 return vscreen->caps.caps.v1.max_streamout_buffers;
104 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
105 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
106 return 16*4;
107 case PIPE_CAP_PRIMITIVE_RESTART:
108 return vscreen->caps.caps.v1.bset.primitive_restart;
109 case PIPE_CAP_SHADER_STENCIL_EXPORT:
110 return vscreen->caps.caps.v1.bset.shader_stencil_export;
111 case PIPE_CAP_TGSI_INSTANCEID:
112 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
113 return 1;
114 case PIPE_CAP_SEAMLESS_CUBE_MAP:
115 return vscreen->caps.caps.v1.bset.seamless_cube_map;
116 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
117 return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
118 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
119 return vscreen->caps.caps.v1.max_texture_array_layers;
120 case PIPE_CAP_MIN_TEXEL_OFFSET:
121 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
122 return -8;
123 case PIPE_CAP_MAX_TEXEL_OFFSET:
124 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
125 return 7;
126 case PIPE_CAP_CONDITIONAL_RENDER:
127 return vscreen->caps.caps.v1.bset.conditional_render;
128 case PIPE_CAP_TEXTURE_BARRIER:
129 return 0;
130 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
131 return 1;
132 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
133 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
134 return vscreen->caps.caps.v1.bset.color_clamping;
135 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
136 return 1;
137 case PIPE_CAP_GLSL_FEATURE_LEVEL:
138 return vscreen->caps.caps.v1.glsl_level;
139 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140 return 0;
141 case PIPE_CAP_COMPUTE:
142 return 0;
143 case PIPE_CAP_USER_VERTEX_BUFFERS:
144 return 0;
145 case PIPE_CAP_USER_INDEX_BUFFERS:
146 case PIPE_CAP_USER_CONSTANT_BUFFERS:
147 return 1;
148 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
149 return 16;
150 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
151 return vscreen->caps.caps.v1.bset.streamout_pause_resume;
152 case PIPE_CAP_START_INSTANCE:
153 return vscreen->caps.caps.v1.bset.start_instance;
154 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
155 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
156 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
157 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
158 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
159 return 0;
160 case PIPE_CAP_QUERY_TIMESTAMP:
161 return 1;
162 case PIPE_CAP_QUERY_TIME_ELAPSED:
163 return 0;
164 case PIPE_CAP_TGSI_TEXCOORD:
165 return 0;
166 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
167 return VIRGL_MAP_BUFFER_ALIGNMENT;
168 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
169 return vscreen->caps.caps.v1.max_tbo_size > 0;
170 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
171 return 0;
172 case PIPE_CAP_CUBE_MAP_ARRAY:
173 return vscreen->caps.caps.v1.bset.cube_map_array;
174 case PIPE_CAP_TEXTURE_MULTISAMPLE:
175 return vscreen->caps.caps.v1.bset.texture_multisample;
176 case PIPE_CAP_MAX_VIEWPORTS:
177 return vscreen->caps.caps.v1.max_viewports;
178 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
179 return vscreen->caps.caps.v1.max_tbo_size;
180 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
181 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
182 case PIPE_CAP_ENDIANNESS:
183 return 0;
184 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
185 return 1;
186 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
187 return 0;
188 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
189 return 1024;
190 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
191 return 16384;
192 case PIPE_CAP_TEXTURE_QUERY_LOD:
193 return vscreen->caps.caps.v1.bset.texture_query_lod;
194 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
195 return vscreen->caps.caps.v1.max_texture_gather_components;
196 case PIPE_CAP_TEXTURE_GATHER_SM5:
197 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
198 case PIPE_CAP_SAMPLE_SHADING:
199 case PIPE_CAP_FAKE_SW_MSAA:
200 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
201 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
202 case PIPE_CAP_MAX_VERTEX_STREAMS:
203 case PIPE_CAP_DRAW_INDIRECT:
204 case PIPE_CAP_MULTI_DRAW_INDIRECT:
205 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
206 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
207 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
208 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
209 case PIPE_CAP_SAMPLER_VIEW_TARGET:
210 case PIPE_CAP_CLIP_HALFZ:
211 case PIPE_CAP_VERTEXID_NOBASE:
212 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
213 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
214 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
215 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
216 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
217 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
218 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
219 case PIPE_CAP_DEPTH_BOUNDS_TEST:
220 case PIPE_CAP_TGSI_TXQS:
221 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
222 case PIPE_CAP_SHAREABLE_SHADERS:
223 case PIPE_CAP_CLEAR_TEXTURE:
224 case PIPE_CAP_DRAW_PARAMETERS:
225 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
226 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
227 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
228 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
229 return 0;
230 case PIPE_CAP_VENDOR_ID:
231 return 0x1af4;
232 case PIPE_CAP_DEVICE_ID:
233 return 0x1010;
234 case PIPE_CAP_ACCELERATED:
235 return 1;
236 case PIPE_CAP_UMA:
237 case PIPE_CAP_VIDEO_MEMORY:
238 return 0;
239 }
240 /* should only get here on unhandled cases */
241 debug_printf("Unexpected PIPE_CAP %d query\n", param);
242 return 0;
243 }
244
245 static int
246 virgl_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
247 {
248 struct virgl_screen *vscreen = virgl_screen(screen);
249 switch(shader)
250 {
251 case PIPE_SHADER_FRAGMENT:
252 case PIPE_SHADER_VERTEX:
253 case PIPE_SHADER_GEOMETRY:
254 switch (param) {
255 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
256 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
257 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
258 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
259 return INT_MAX;
260 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
261 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
262 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
263 return 1;
264 case PIPE_SHADER_CAP_MAX_INPUTS:
265 if (vscreen->caps.caps.v1.glsl_level < 150)
266 return 16;
267 return shader == PIPE_SHADER_VERTEX ? 16 : 32;
268 case PIPE_SHADER_CAP_MAX_OUTPUTS:
269 return 128;
270 // case PIPE_SHADER_CAP_MAX_CONSTS:
271 // return 4096;
272 case PIPE_SHADER_CAP_MAX_TEMPS:
273 return 256;
274 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
275 return vscreen->caps.caps.v1.max_uniform_blocks;
276 // case PIPE_SHADER_CAP_MAX_ADDRS:
277 // return 1;
278 case PIPE_SHADER_CAP_MAX_PREDS:
279 return 0;
280 case PIPE_SHADER_CAP_SUBROUTINES:
281 return 1;
282 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
283 return 16;
284 case PIPE_SHADER_CAP_INTEGERS:
285 return vscreen->caps.caps.v1.glsl_level >= 130;
286 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
287 return 32;
288 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
289 return 4096 * sizeof(float[4]);
290 default:
291 return 0;
292 }
293 default:
294 return 0;
295 }
296 }
297
298 static float
299 virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
300 {
301 switch (param) {
302 case PIPE_CAPF_MAX_LINE_WIDTH:
303 /* fall-through */
304 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
305 return 255.0; /* arbitrary */
306 case PIPE_CAPF_MAX_POINT_WIDTH:
307 /* fall-through */
308 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
309 return 255.0; /* arbitrary */
310 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
311 return 16.0;
312 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
313 return 16.0; /* arbitrary */
314 case PIPE_CAPF_GUARD_BAND_LEFT:
315 case PIPE_CAPF_GUARD_BAND_TOP:
316 case PIPE_CAPF_GUARD_BAND_RIGHT:
317 case PIPE_CAPF_GUARD_BAND_BOTTOM:
318 return 0.0;
319 }
320 /* should only get here on unhandled cases */
321 debug_printf("Unexpected PIPE_CAPF %d query\n", param);
322 return 0.0;
323 }
324
325 static boolean
326 virgl_is_vertex_format_supported(struct pipe_screen *screen,
327 enum pipe_format format)
328 {
329 struct virgl_screen *vscreen = virgl_screen(screen);
330 const struct util_format_description *format_desc;
331 int i;
332
333 format_desc = util_format_description(format);
334 if (!format_desc)
335 return FALSE;
336
337 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
338 int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
339 int big = vformat / 32;
340 int small = vformat % 32;
341 if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
342 return FALSE;
343 return TRUE;
344 }
345
346 /* Find the first non-VOID channel. */
347 for (i = 0; i < 4; i++) {
348 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
349 break;
350 }
351 }
352
353 if (i == 4)
354 return FALSE;
355
356 if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
357 return FALSE;
358
359 if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
360 return FALSE;
361 return TRUE;
362 }
363
364 /**
365 * Query format support for creating a texture, drawing surface, etc.
366 * \param format the format to test
367 * \param type one of PIPE_TEXTURE, PIPE_SURFACE
368 */
369 static boolean
370 virgl_is_format_supported( struct pipe_screen *screen,
371 enum pipe_format format,
372 enum pipe_texture_target target,
373 unsigned sample_count,
374 unsigned bind)
375 {
376 struct virgl_screen *vscreen = virgl_screen(screen);
377 const struct util_format_description *format_desc;
378 int i;
379
380 assert(target == PIPE_BUFFER ||
381 target == PIPE_TEXTURE_1D ||
382 target == PIPE_TEXTURE_1D_ARRAY ||
383 target == PIPE_TEXTURE_2D ||
384 target == PIPE_TEXTURE_2D_ARRAY ||
385 target == PIPE_TEXTURE_RECT ||
386 target == PIPE_TEXTURE_3D ||
387 target == PIPE_TEXTURE_CUBE ||
388 target == PIPE_TEXTURE_CUBE_ARRAY);
389
390 format_desc = util_format_description(format);
391 if (!format_desc)
392 return FALSE;
393
394 if (util_format_is_intensity(format))
395 return FALSE;
396
397 if (sample_count > 1) {
398 if (!vscreen->caps.caps.v1.bset.texture_multisample)
399 return FALSE;
400 if (sample_count > vscreen->caps.caps.v1.max_samples)
401 return FALSE;
402 }
403
404 if (bind & PIPE_BIND_VERTEX_BUFFER) {
405 return virgl_is_vertex_format_supported(screen, format);
406 }
407
408 if (bind & PIPE_BIND_RENDER_TARGET) {
409 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
410 return FALSE;
411
412 /*
413 * Although possible, it is unnatural to render into compressed or YUV
414 * surfaces. So disable these here to avoid going into weird paths
415 * inside the state trackers.
416 */
417 if (format_desc->block.width != 1 ||
418 format_desc->block.height != 1)
419 return FALSE;
420
421 {
422 int big = format / 32;
423 int small = format % 32;
424 if (!(vscreen->caps.caps.v1.render.bitmask[big] & (1 << small)))
425 return FALSE;
426 }
427 }
428
429 if (bind & PIPE_BIND_DEPTH_STENCIL) {
430 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
431 return FALSE;
432 }
433
434 /*
435 * All other operations (sampling, transfer, etc).
436 */
437
438 if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
439 if (util_format_s3tc_enabled)
440 goto out_lookup;
441 return FALSE;
442 }
443 if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
444 goto out_lookup;
445 }
446
447 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
448 goto out_lookup;
449 } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
450 goto out_lookup;
451 }
452
453 /* Find the first non-VOID channel. */
454 for (i = 0; i < 4; i++) {
455 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
456 break;
457 }
458 }
459
460 if (i == 4)
461 return FALSE;
462
463 /* no L4A4 */
464 if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
465 return FALSE;
466
467 out_lookup:
468 {
469 int big = format / 32;
470 int small = format % 32;
471 if (!(vscreen->caps.caps.v1.sampler.bitmask[big] & (1 << small)))
472 return FALSE;
473 }
474 /*
475 * Everything else should be supported by u_format.
476 */
477 return TRUE;
478 }
479
480 static void virgl_flush_frontbuffer(struct pipe_screen *screen,
481 struct pipe_resource *res,
482 unsigned level, unsigned layer,
483 void *winsys_drawable_handle, struct pipe_box *sub_box)
484 {
485 struct virgl_screen *vscreen = virgl_screen(screen);
486 struct virgl_winsys *vws = vscreen->vws;
487 struct virgl_resource *vres = virgl_resource(res);
488
489 if (vws->flush_frontbuffer)
490 vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
491 sub_box);
492 }
493
494 static void virgl_fence_reference(struct pipe_screen *screen,
495 struct pipe_fence_handle **ptr,
496 struct pipe_fence_handle *fence)
497 {
498 struct virgl_screen *vscreen = virgl_screen(screen);
499 struct virgl_winsys *vws = vscreen->vws;
500
501 vws->fence_reference(vws, ptr, fence);
502 }
503
504 static boolean virgl_fence_finish(struct pipe_screen *screen,
505 struct pipe_fence_handle *fence,
506 uint64_t timeout)
507 {
508 struct virgl_screen *vscreen = virgl_screen(screen);
509 struct virgl_winsys *vws = vscreen->vws;
510
511 return vws->fence_wait(vws, fence, timeout);
512 }
513
514 static uint64_t
515 virgl_get_timestamp(struct pipe_screen *_screen)
516 {
517 return os_time_get_nano();
518 }
519
520 static void
521 virgl_destroy_screen(struct pipe_screen *screen)
522 {
523 struct virgl_screen *vscreen = virgl_screen(screen);
524 struct virgl_winsys *vws = vscreen->vws;
525
526 if (vws)
527 vws->destroy(vws);
528 FREE(vscreen);
529 }
530
531 struct pipe_screen *
532 virgl_create_screen(struct virgl_winsys *vws)
533 {
534 struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
535
536 if (!screen)
537 return NULL;
538
539 screen->vws = vws;
540 screen->base.get_name = virgl_get_name;
541 screen->base.get_vendor = virgl_get_vendor;
542 screen->base.get_param = virgl_get_param;
543 screen->base.get_shader_param = virgl_get_shader_param;
544 screen->base.get_paramf = virgl_get_paramf;
545 screen->base.is_format_supported = virgl_is_format_supported;
546 screen->base.destroy = virgl_destroy_screen;
547 screen->base.context_create = virgl_context_create;
548 screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
549 screen->base.get_timestamp = virgl_get_timestamp;
550 screen->base.fence_reference = virgl_fence_reference;
551 //screen->base.fence_signalled = virgl_fence_signalled;
552 screen->base.fence_finish = virgl_fence_finish;
553
554 virgl_init_screen_resource_functions(&screen->base);
555
556 vws->get_caps(vws, &screen->caps);
557
558
559 util_format_s3tc_init();
560 return &screen->base;
561 }