virgl: add support for ARB_indirect_parameters
[mesa.git] / src / gallium / drivers / virgl / virgl_screen.c
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "util/u_memory.h"
24 #include "util/u_format.h"
25 #include "util/u_format_s3tc.h"
26 #include "util/u_screen.h"
27 #include "util/u_video.h"
28 #include "util/u_math.h"
29 #include "util/os_time.h"
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32
33 #include "tgsi/tgsi_exec.h"
34
35 #include "virgl_screen.h"
36 #include "virgl_resource.h"
37 #include "virgl_public.h"
38 #include "virgl_context.h"
39
40 int virgl_debug = 0;
41 static const struct debug_named_value debug_options[] = {
42 { "verbose", VIRGL_DEBUG_VERBOSE, NULL },
43 { "tgsi", VIRGL_DEBUG_TGSI, NULL },
44 DEBUG_NAMED_VALUE_END
45 };
46 DEBUG_GET_ONCE_FLAGS_OPTION(virgl_debug, "VIRGL_DEBUG", debug_options, 0)
47
48 static const char *
49 virgl_get_vendor(struct pipe_screen *screen)
50 {
51 return "Red Hat";
52 }
53
54
55 static const char *
56 virgl_get_name(struct pipe_screen *screen)
57 {
58 return "virgl";
59 }
60
61 static int
62 virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
63 {
64 struct virgl_screen *vscreen = virgl_screen(screen);
65 switch (param) {
66 case PIPE_CAP_NPOT_TEXTURES:
67 return 1;
68 case PIPE_CAP_SM3:
69 return 1;
70 case PIPE_CAP_ANISOTROPIC_FILTER:
71 return 1;
72 case PIPE_CAP_POINT_SPRITE:
73 return 1;
74 case PIPE_CAP_MAX_RENDER_TARGETS:
75 return vscreen->caps.caps.v1.max_render_targets;
76 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
77 return vscreen->caps.caps.v1.max_dual_source_render_targets;
78 case PIPE_CAP_OCCLUSION_QUERY:
79 return vscreen->caps.caps.v1.bset.occlusion_query;
80 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
81 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
82 return vscreen->caps.caps.v1.bset.mirror_clamp;
83 case PIPE_CAP_TEXTURE_SWIZZLE:
84 return 1;
85 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
86 if (vscreen->caps.caps.v2.max_texture_2d_size)
87 return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_2d_size);
88 return 15; /* 16K x 16K */
89 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
90 if (vscreen->caps.caps.v2.max_texture_3d_size)
91 return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_3d_size);
92 return 9; /* 256 x 256 x 256 */
93 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
94 if (vscreen->caps.caps.v2.max_texture_cube_size)
95 return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_cube_size);
96 return 13; /* 4K x 4K */
97 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
98 return 1;
99 case PIPE_CAP_INDEP_BLEND_ENABLE:
100 return vscreen->caps.caps.v1.bset.indep_blend_enable;
101 case PIPE_CAP_INDEP_BLEND_FUNC:
102 return vscreen->caps.caps.v1.bset.indep_blend_func;
103 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
104 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
105 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
106 return 1;
107 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
108 return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
109 case PIPE_CAP_DEPTH_CLIP_DISABLE:
110 return vscreen->caps.caps.v1.bset.depth_clip_disable;
111 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
112 return vscreen->caps.caps.v1.max_streamout_buffers;
113 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
114 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
115 return 16*4;
116 case PIPE_CAP_PRIMITIVE_RESTART:
117 return vscreen->caps.caps.v1.bset.primitive_restart;
118 case PIPE_CAP_SHADER_STENCIL_EXPORT:
119 return vscreen->caps.caps.v1.bset.shader_stencil_export;
120 case PIPE_CAP_TGSI_INSTANCEID:
121 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
122 return 1;
123 case PIPE_CAP_SEAMLESS_CUBE_MAP:
124 return vscreen->caps.caps.v1.bset.seamless_cube_map;
125 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
126 return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
127 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
128 return vscreen->caps.caps.v1.max_texture_array_layers;
129 case PIPE_CAP_MIN_TEXEL_OFFSET:
130 return vscreen->caps.caps.v2.min_texel_offset;
131 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
132 return vscreen->caps.caps.v2.min_texture_gather_offset;
133 case PIPE_CAP_MAX_TEXEL_OFFSET:
134 return vscreen->caps.caps.v2.max_texel_offset;
135 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
136 return vscreen->caps.caps.v2.max_texture_gather_offset;
137 case PIPE_CAP_CONDITIONAL_RENDER:
138 return vscreen->caps.caps.v1.bset.conditional_render;
139 case PIPE_CAP_TEXTURE_BARRIER:
140 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_BARRIER;
141 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
142 return 1;
143 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
144 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
145 return vscreen->caps.caps.v1.bset.color_clamping;
146 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
147 return (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FBO_MIXED_COLOR_FORMATS) ||
148 (vscreen->caps.caps.v2.host_feature_check_version < 1);
149 case PIPE_CAP_GLSL_FEATURE_LEVEL:
150 return vscreen->caps.caps.v1.glsl_level;
151 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
152 return MIN2(vscreen->caps.caps.v1.glsl_level, 140);
153 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
154 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
155 return 0;
156 case PIPE_CAP_COMPUTE:
157 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER;
158 case PIPE_CAP_USER_VERTEX_BUFFERS:
159 return 0;
160 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
161 return vscreen->caps.caps.v2.uniform_buffer_offset_alignment;
162 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
163 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
164 return vscreen->caps.caps.v1.bset.streamout_pause_resume;
165 case PIPE_CAP_START_INSTANCE:
166 return vscreen->caps.caps.v1.bset.start_instance;
167 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
168 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
169 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
170 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
171 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
172 return 0;
173 case PIPE_CAP_QUERY_TIMESTAMP:
174 return 1;
175 case PIPE_CAP_QUERY_TIME_ELAPSED:
176 return 1;
177 case PIPE_CAP_TGSI_TEXCOORD:
178 return 0;
179 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
180 return VIRGL_MAP_BUFFER_ALIGNMENT;
181 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
182 return vscreen->caps.caps.v1.max_tbo_size > 0;
183 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
184 return vscreen->caps.caps.v2.texture_buffer_offset_alignment;
185 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
186 return 0;
187 case PIPE_CAP_CUBE_MAP_ARRAY:
188 return vscreen->caps.caps.v1.bset.cube_map_array;
189 case PIPE_CAP_TEXTURE_MULTISAMPLE:
190 return vscreen->caps.caps.v1.bset.texture_multisample;
191 case PIPE_CAP_MAX_VIEWPORTS:
192 return vscreen->caps.caps.v1.max_viewports;
193 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
194 return vscreen->caps.caps.v1.max_tbo_size;
195 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
196 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
197 case PIPE_CAP_ENDIANNESS:
198 return 0;
199 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
200 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
201 return 1;
202 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
203 return 0;
204 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
205 return vscreen->caps.caps.v2.max_geom_output_vertices;
206 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
207 return vscreen->caps.caps.v2.max_geom_total_output_components;
208 case PIPE_CAP_TEXTURE_QUERY_LOD:
209 return vscreen->caps.caps.v1.bset.texture_query_lod;
210 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
211 return vscreen->caps.caps.v1.max_texture_gather_components;
212 case PIPE_CAP_DRAW_INDIRECT:
213 return vscreen->caps.caps.v1.bset.has_indirect_draw;
214 case PIPE_CAP_SAMPLE_SHADING:
215 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
216 return vscreen->caps.caps.v1.bset.has_sample_shading;
217 case PIPE_CAP_CULL_DISTANCE:
218 return vscreen->caps.caps.v1.bset.has_cull;
219 case PIPE_CAP_MAX_VERTEX_STREAMS:
220 return ((vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TRANSFORM_FEEDBACK3) ||
221 (vscreen->caps.caps.v2.host_feature_check_version < 2)) ? 4 : 1;
222 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
223 return vscreen->caps.caps.v1.bset.conditional_render_inverted;
224 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
225 return vscreen->caps.caps.v1.bset.derivative_control;
226 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
227 return vscreen->caps.caps.v1.bset.polygon_offset_clamp;
228 case PIPE_CAP_QUERY_SO_OVERFLOW:
229 return vscreen->caps.caps.v1.bset.transform_feedback_overflow_query;
230 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
231 return vscreen->caps.caps.v2.shader_buffer_offset_alignment;
232 case PIPE_CAP_DOUBLES:
233 return vscreen->caps.caps.v1.bset.has_fp64 ||
234 (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FAKE_FP64);
235 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
236 return vscreen->caps.caps.v2.max_shader_patch_varyings;
237 case PIPE_CAP_SAMPLER_VIEW_TARGET:
238 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_VIEW;
239 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
240 return vscreen->caps.caps.v2.max_vertex_attrib_stride;
241 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
242 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COPY_IMAGE;
243 case PIPE_CAP_TGSI_TXQS:
244 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TXQS;
245 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
246 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FB_NO_ATTACH;
247 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
248 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_ROBUST_BUFFER_ACCESS;
249 case PIPE_CAP_TGSI_FS_FBFETCH:
250 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TGSI_FBFETCH;
251 case PIPE_CAP_TGSI_CLOCK:
252 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SHADER_CLOCK;
253 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
254 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TGSI_COMPONENTS;
255 case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
256 return vscreen->caps.caps.v2.max_combined_shader_buffers;
257 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
258 return vscreen->caps.caps.v2.max_combined_atomic_counters;
259 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
260 return vscreen->caps.caps.v2.max_combined_atomic_counter_buffers;
261 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
262 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
263 return 1; /* TODO: need to introduce a hw-cap for this */
264 case PIPE_CAP_QUERY_BUFFER_OBJECT:
265 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_QBO;
266 case PIPE_CAP_MAX_VARYINGS:
267 if (vscreen->caps.caps.v1.glsl_level < 150)
268 return vscreen->caps.caps.v2.max_vertex_attribs;
269 return 32;
270 case PIPE_CAP_FAKE_SW_MSAA:
271 /* If the host supports only one sample (e.g., if it is using softpipe),
272 * fake multisampling to able to advertise higher GL versions. */
273 return (vscreen->caps.caps.v1.max_samples == 1) ? 1 : 0;
274 case PIPE_CAP_MULTI_DRAW_INDIRECT:
275 return !!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_MULTI_DRAW_INDIRECT);
276 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
277 return !!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_PARAMS);
278 case PIPE_CAP_TEXTURE_GATHER_SM5:
279 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
280 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
281 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
282 case PIPE_CAP_CLIP_HALFZ:
283 case PIPE_CAP_VERTEXID_NOBASE:
284 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
285 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
286 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
287 case PIPE_CAP_DEPTH_BOUNDS_TEST:
288 case PIPE_CAP_SHAREABLE_SHADERS:
289 case PIPE_CAP_CLEAR_TEXTURE:
290 case PIPE_CAP_DRAW_PARAMETERS:
291 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
292 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
293 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
294 case PIPE_CAP_INVALIDATE_BUFFER:
295 case PIPE_CAP_GENERATE_MIPMAP:
296 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
297 case PIPE_CAP_STRING_MARKER:
298 case PIPE_CAP_QUERY_MEMORY_INFO:
299 case PIPE_CAP_PCI_GROUP:
300 case PIPE_CAP_PCI_BUS:
301 case PIPE_CAP_PCI_DEVICE:
302 case PIPE_CAP_PCI_FUNCTION:
303 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
304 case PIPE_CAP_TGSI_VOTE:
305 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
306 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
307 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
308 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
309 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
310 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
311 case PIPE_CAP_INT64:
312 case PIPE_CAP_INT64_DIVMOD:
313 case PIPE_CAP_TGSI_TEX_TXF_LZ:
314 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
315 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
316 case PIPE_CAP_TGSI_BALLOT:
317 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
318 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
319 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
320 case PIPE_CAP_POST_DEPTH_COVERAGE:
321 case PIPE_CAP_BINDLESS_TEXTURE:
322 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
323 case PIPE_CAP_MEMOBJ:
324 case PIPE_CAP_LOAD_CONSTBUF:
325 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
326 case PIPE_CAP_TILE_RASTER_ORDER:
327 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
328 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
329 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
330 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
331 case PIPE_CAP_FENCE_SIGNAL:
332 case PIPE_CAP_CONSTBUF0_FLAGS:
333 case PIPE_CAP_PACKED_UNIFORMS:
334 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
335 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
336 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
337 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
338 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
339 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
340 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
341 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
342 return 0;
343 case PIPE_CAP_MAX_GS_INVOCATIONS:
344 return 32;
345 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
346 return 1 << 27;
347 case PIPE_CAP_VENDOR_ID:
348 return 0x1af4;
349 case PIPE_CAP_DEVICE_ID:
350 return 0x1010;
351 case PIPE_CAP_ACCELERATED:
352 return 1;
353 case PIPE_CAP_UMA:
354 case PIPE_CAP_VIDEO_MEMORY:
355 return 0;
356 case PIPE_CAP_NATIVE_FENCE_FD:
357 return vscreen->vws->supports_fences;
358 case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL:
359 return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SRGB_WRITE_CONTROL;
360 default:
361 return u_pipe_screen_get_param_defaults(screen, param);
362 }
363 }
364
365 static int
366 virgl_get_shader_param(struct pipe_screen *screen,
367 enum pipe_shader_type shader,
368 enum pipe_shader_cap param)
369 {
370 struct virgl_screen *vscreen = virgl_screen(screen);
371
372 if ((shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL) &&
373 !vscreen->caps.caps.v1.bset.has_tessellation_shaders)
374 return 0;
375
376 if (shader == PIPE_SHADER_COMPUTE &&
377 !(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
378 return 0;
379
380 switch(shader)
381 {
382 case PIPE_SHADER_FRAGMENT:
383 case PIPE_SHADER_VERTEX:
384 case PIPE_SHADER_GEOMETRY:
385 case PIPE_SHADER_TESS_CTRL:
386 case PIPE_SHADER_TESS_EVAL:
387 case PIPE_SHADER_COMPUTE:
388 switch (param) {
389 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
390 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
391 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
392 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
393 return INT_MAX;
394 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
395 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
396 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
397 return 1;
398 case PIPE_SHADER_CAP_MAX_INPUTS:
399 if (vscreen->caps.caps.v1.glsl_level < 150)
400 return vscreen->caps.caps.v2.max_vertex_attribs;
401 return (shader == PIPE_SHADER_VERTEX ||
402 shader == PIPE_SHADER_GEOMETRY) ? vscreen->caps.caps.v2.max_vertex_attribs : 32;
403 case PIPE_SHADER_CAP_MAX_OUTPUTS:
404 if (shader == PIPE_SHADER_FRAGMENT)
405 return vscreen->caps.caps.v1.max_render_targets;
406 return vscreen->caps.caps.v2.max_vertex_outputs;
407 // case PIPE_SHADER_CAP_MAX_CONSTS:
408 // return 4096;
409 case PIPE_SHADER_CAP_MAX_TEMPS:
410 return 256;
411 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
412 return vscreen->caps.caps.v1.max_uniform_blocks;
413 // case PIPE_SHADER_CAP_MAX_ADDRS:
414 // return 1;
415 case PIPE_SHADER_CAP_SUBROUTINES:
416 return 1;
417 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
418 return 16;
419 case PIPE_SHADER_CAP_INTEGERS:
420 return vscreen->caps.caps.v1.glsl_level >= 130;
421 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
422 return 32;
423 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
424 return 4096 * sizeof(float[4]);
425 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
426 if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
427 return vscreen->caps.caps.v2.max_shader_buffer_frag_compute;
428 else
429 return vscreen->caps.caps.v2.max_shader_buffer_other_stages;
430 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
431 if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
432 return vscreen->caps.caps.v2.max_shader_image_frag_compute;
433 else
434 return vscreen->caps.caps.v2.max_shader_image_other_stages;
435 case PIPE_SHADER_CAP_SUPPORTED_IRS:
436 return (1 << PIPE_SHADER_IR_TGSI);
437 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
438 return vscreen->caps.caps.v2.max_atomic_counters[shader];
439 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
440 return vscreen->caps.caps.v2.max_atomic_counter_buffers[shader];
441 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
442 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
443 case PIPE_SHADER_CAP_INT64_ATOMICS:
444 case PIPE_SHADER_CAP_FP16:
445 return 0;
446 case PIPE_SHADER_CAP_SCALAR_ISA:
447 return 1;
448 default:
449 return 0;
450 }
451 default:
452 return 0;
453 }
454 }
455
456 static float
457 virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
458 {
459 struct virgl_screen *vscreen = virgl_screen(screen);
460 switch (param) {
461 case PIPE_CAPF_MAX_LINE_WIDTH:
462 return vscreen->caps.caps.v2.max_aliased_line_width;
463 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
464 return vscreen->caps.caps.v2.max_smooth_line_width;
465 case PIPE_CAPF_MAX_POINT_WIDTH:
466 return vscreen->caps.caps.v2.max_aliased_point_size;
467 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
468 return vscreen->caps.caps.v2.max_smooth_point_size;
469 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
470 return 16.0;
471 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
472 return vscreen->caps.caps.v2.max_texture_lod_bias;
473 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
474 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
475 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
476 return 0.0f;
477 }
478 /* should only get here on unhandled cases */
479 debug_printf("Unexpected PIPE_CAPF %d query\n", param);
480 return 0.0;
481 }
482
483 static int
484 virgl_get_compute_param(struct pipe_screen *screen,
485 enum pipe_shader_ir ir_type,
486 enum pipe_compute_cap param,
487 void *ret)
488 {
489 struct virgl_screen *vscreen = virgl_screen(screen);
490 if (!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
491 return 0;
492 switch (param) {
493 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
494 if (ret) {
495 uint64_t *grid_size = ret;
496 grid_size[0] = vscreen->caps.caps.v2.max_compute_grid_size[0];
497 grid_size[1] = vscreen->caps.caps.v2.max_compute_grid_size[1];
498 grid_size[2] = vscreen->caps.caps.v2.max_compute_grid_size[2];
499 }
500 return 3 * sizeof(uint64_t) ;
501 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
502 if (ret) {
503 uint64_t *block_size = ret;
504 block_size[0] = vscreen->caps.caps.v2.max_compute_block_size[0];
505 block_size[1] = vscreen->caps.caps.v2.max_compute_block_size[1];
506 block_size[2] = vscreen->caps.caps.v2.max_compute_block_size[2];
507 }
508 return 3 * sizeof(uint64_t);
509 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
510 if (ret) {
511 uint64_t *max_threads_per_block = ret;
512 *max_threads_per_block = vscreen->caps.caps.v2.max_compute_work_group_invocations;
513 }
514 return sizeof(uint64_t);
515 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
516 if (ret) {
517 uint64_t *max_local_size = ret;
518 /* Value reported by the closed source driver. */
519 *max_local_size = vscreen->caps.caps.v2.max_compute_shared_memory_size;
520 }
521 return sizeof(uint64_t);
522 default:
523 break;
524 }
525 return 0;
526 }
527
528 static boolean
529 virgl_is_vertex_format_supported(struct pipe_screen *screen,
530 enum pipe_format format)
531 {
532 struct virgl_screen *vscreen = virgl_screen(screen);
533 const struct util_format_description *format_desc;
534 int i;
535
536 format_desc = util_format_description(format);
537 if (!format_desc)
538 return FALSE;
539
540 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
541 int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
542 int big = vformat / 32;
543 int small = vformat % 32;
544 if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
545 return FALSE;
546 return TRUE;
547 }
548
549 /* Find the first non-VOID channel. */
550 for (i = 0; i < 4; i++) {
551 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
552 break;
553 }
554 }
555
556 if (i == 4)
557 return FALSE;
558
559 if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
560 return FALSE;
561
562 if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
563 return FALSE;
564 return TRUE;
565 }
566
567 /**
568 * Query format support for creating a texture, drawing surface, etc.
569 * \param format the format to test
570 * \param type one of PIPE_TEXTURE, PIPE_SURFACE
571 */
572 static boolean
573 virgl_is_format_supported( struct pipe_screen *screen,
574 enum pipe_format format,
575 enum pipe_texture_target target,
576 unsigned sample_count,
577 unsigned storage_sample_count,
578 unsigned bind)
579 {
580 struct virgl_screen *vscreen = virgl_screen(screen);
581 const struct util_format_description *format_desc;
582 int i;
583
584 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
585 return false;
586
587 assert(target == PIPE_BUFFER ||
588 target == PIPE_TEXTURE_1D ||
589 target == PIPE_TEXTURE_1D_ARRAY ||
590 target == PIPE_TEXTURE_2D ||
591 target == PIPE_TEXTURE_2D_ARRAY ||
592 target == PIPE_TEXTURE_RECT ||
593 target == PIPE_TEXTURE_3D ||
594 target == PIPE_TEXTURE_CUBE ||
595 target == PIPE_TEXTURE_CUBE_ARRAY);
596
597 format_desc = util_format_description(format);
598 if (!format_desc)
599 return FALSE;
600
601 if (util_format_is_intensity(format))
602 return FALSE;
603
604 if (sample_count > 1) {
605 if (!vscreen->caps.caps.v1.bset.texture_multisample)
606 return FALSE;
607
608 if (bind & PIPE_BIND_SHADER_IMAGE) {
609 if (sample_count > vscreen->caps.caps.v2.max_image_samples)
610 return FALSE;
611 }
612
613 if (sample_count > vscreen->caps.caps.v1.max_samples)
614 return FALSE;
615 }
616
617 if (bind & PIPE_BIND_VERTEX_BUFFER) {
618 return virgl_is_vertex_format_supported(screen, format);
619 }
620
621 if (util_format_is_compressed(format) && target == PIPE_BUFFER)
622 return FALSE;
623
624 /* Allow 3-comp 32 bit textures only for TBOs (needed for ARB_tbo_rgb32) */
625 if ((format == PIPE_FORMAT_R32G32B32_FLOAT ||
626 format == PIPE_FORMAT_R32G32B32_SINT ||
627 format == PIPE_FORMAT_R32G32B32_UINT) &&
628 target != PIPE_BUFFER)
629 return FALSE;
630
631 if ((format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC ||
632 format_desc->layout == UTIL_FORMAT_LAYOUT_ETC ||
633 format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) &&
634 target == PIPE_TEXTURE_3D)
635 return FALSE;
636
637 if (bind & PIPE_BIND_RENDER_TARGET) {
638 /* For ARB_framebuffer_no_attachments. */
639 if (format == PIPE_FORMAT_NONE)
640 return TRUE;
641
642 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
643 return FALSE;
644
645 /*
646 * Although possible, it is unnatural to render into compressed or YUV
647 * surfaces. So disable these here to avoid going into weird paths
648 * inside the state trackers.
649 */
650 if (format_desc->block.width != 1 ||
651 format_desc->block.height != 1)
652 return FALSE;
653
654 {
655 int big = format / 32;
656 int small = format % 32;
657 if (!(vscreen->caps.caps.v1.render.bitmask[big] & (1 << small)))
658 return FALSE;
659 }
660 }
661
662 if (bind & PIPE_BIND_DEPTH_STENCIL) {
663 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
664 return FALSE;
665 }
666
667 /*
668 * All other operations (sampling, transfer, etc).
669 */
670
671 if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
672 goto out_lookup;
673 }
674 if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
675 goto out_lookup;
676 }
677 if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
678 goto out_lookup;
679 }
680
681 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
682 goto out_lookup;
683 } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
684 goto out_lookup;
685 }
686
687 /* Find the first non-VOID channel. */
688 for (i = 0; i < 4; i++) {
689 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
690 break;
691 }
692 }
693
694 if (i == 4)
695 return FALSE;
696
697 /* no L4A4 */
698 if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
699 return FALSE;
700
701 out_lookup:
702 {
703 int big = format / 32;
704 int small = format % 32;
705 if (!(vscreen->caps.caps.v1.sampler.bitmask[big] & (1 << small)))
706 return FALSE;
707 }
708 /*
709 * Everything else should be supported by u_format.
710 */
711 return TRUE;
712 }
713
714 static void virgl_flush_frontbuffer(struct pipe_screen *screen,
715 struct pipe_resource *res,
716 unsigned level, unsigned layer,
717 void *winsys_drawable_handle, struct pipe_box *sub_box)
718 {
719 struct virgl_screen *vscreen = virgl_screen(screen);
720 struct virgl_winsys *vws = vscreen->vws;
721 struct virgl_resource *vres = virgl_resource(res);
722
723 if (vws->flush_frontbuffer)
724 vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
725 sub_box);
726 }
727
728 static void virgl_fence_reference(struct pipe_screen *screen,
729 struct pipe_fence_handle **ptr,
730 struct pipe_fence_handle *fence)
731 {
732 struct virgl_screen *vscreen = virgl_screen(screen);
733 struct virgl_winsys *vws = vscreen->vws;
734
735 vws->fence_reference(vws, ptr, fence);
736 }
737
738 static boolean virgl_fence_finish(struct pipe_screen *screen,
739 struct pipe_context *ctx,
740 struct pipe_fence_handle *fence,
741 uint64_t timeout)
742 {
743 struct virgl_screen *vscreen = virgl_screen(screen);
744 struct virgl_winsys *vws = vscreen->vws;
745
746 return vws->fence_wait(vws, fence, timeout);
747 }
748
749 static int virgl_fence_get_fd(struct pipe_screen *screen,
750 struct pipe_fence_handle *fence)
751 {
752 struct virgl_screen *vscreen = virgl_screen(screen);
753 struct virgl_winsys *vws = vscreen->vws;
754
755 return vws->fence_get_fd(vws, fence);
756 }
757
758 static uint64_t
759 virgl_get_timestamp(struct pipe_screen *_screen)
760 {
761 return os_time_get_nano();
762 }
763
764 static void
765 virgl_destroy_screen(struct pipe_screen *screen)
766 {
767 struct virgl_screen *vscreen = virgl_screen(screen);
768 struct virgl_winsys *vws = vscreen->vws;
769
770 slab_destroy_parent(&vscreen->transfer_pool);
771
772 if (vws)
773 vws->destroy(vws);
774 FREE(vscreen);
775 }
776
777 struct pipe_screen *
778 virgl_create_screen(struct virgl_winsys *vws)
779 {
780 struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
781
782 if (!screen)
783 return NULL;
784
785 virgl_debug = debug_get_option_virgl_debug();
786
787 screen->vws = vws;
788 screen->base.get_name = virgl_get_name;
789 screen->base.get_vendor = virgl_get_vendor;
790 screen->base.get_param = virgl_get_param;
791 screen->base.get_shader_param = virgl_get_shader_param;
792 screen->base.get_compute_param = virgl_get_compute_param;
793 screen->base.get_paramf = virgl_get_paramf;
794 screen->base.is_format_supported = virgl_is_format_supported;
795 screen->base.destroy = virgl_destroy_screen;
796 screen->base.context_create = virgl_context_create;
797 screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
798 screen->base.get_timestamp = virgl_get_timestamp;
799 screen->base.fence_reference = virgl_fence_reference;
800 //screen->base.fence_signalled = virgl_fence_signalled;
801 screen->base.fence_finish = virgl_fence_finish;
802 screen->base.fence_get_fd = virgl_fence_get_fd;
803
804 virgl_init_screen_resource_functions(&screen->base);
805
806 vws->get_caps(vws, &screen->caps);
807
808 screen->refcnt = 1;
809
810 slab_create_parent(&screen->transfer_pool, sizeof(struct virgl_transfer), 16);
811
812 return &screen->base;
813 }