2 * Copyright 2014, 2015 Red Hat.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 #include "util/u_memory.h"
24 #include "util/u_format.h"
25 #include "util/u_format_s3tc.h"
26 #include "util/u_screen.h"
27 #include "util/u_video.h"
28 #include "util/u_math.h"
29 #include "util/os_time.h"
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
33 #include "tgsi/tgsi_exec.h"
35 #include "virgl_screen.h"
36 #include "virgl_resource.h"
37 #include "virgl_public.h"
38 #include "virgl_context.h"
41 static const struct debug_named_value debug_options
[] = {
42 { "verbose", VIRGL_DEBUG_VERBOSE
, NULL
},
43 { "tgsi", VIRGL_DEBUG_TGSI
, NULL
},
46 DEBUG_GET_ONCE_FLAGS_OPTION(virgl_debug
, "VIRGL_DEBUG", debug_options
, 0)
49 virgl_get_vendor(struct pipe_screen
*screen
)
56 virgl_get_name(struct pipe_screen
*screen
)
62 virgl_get_param(struct pipe_screen
*screen
, enum pipe_cap param
)
64 struct virgl_screen
*vscreen
= virgl_screen(screen
);
66 case PIPE_CAP_NPOT_TEXTURES
:
70 case PIPE_CAP_ANISOTROPIC_FILTER
:
72 case PIPE_CAP_POINT_SPRITE
:
74 case PIPE_CAP_MAX_RENDER_TARGETS
:
75 return vscreen
->caps
.caps
.v1
.max_render_targets
;
76 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
77 return vscreen
->caps
.caps
.v1
.max_dual_source_render_targets
;
78 case PIPE_CAP_OCCLUSION_QUERY
:
79 return vscreen
->caps
.caps
.v1
.bset
.occlusion_query
;
80 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
81 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE
:
82 return vscreen
->caps
.caps
.v1
.bset
.mirror_clamp
;
83 case PIPE_CAP_TEXTURE_SWIZZLE
:
85 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
86 if (vscreen
->caps
.caps
.v2
.max_texture_2d_size
)
87 return 1 + util_logbase2(vscreen
->caps
.caps
.v2
.max_texture_2d_size
);
88 return 15; /* 16K x 16K */
89 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
90 if (vscreen
->caps
.caps
.v2
.max_texture_3d_size
)
91 return 1 + util_logbase2(vscreen
->caps
.caps
.v2
.max_texture_3d_size
);
92 return 9; /* 256 x 256 x 256 */
93 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
94 if (vscreen
->caps
.caps
.v2
.max_texture_cube_size
)
95 return 1 + util_logbase2(vscreen
->caps
.caps
.v2
.max_texture_cube_size
);
96 return 13; /* 4K x 4K */
97 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
99 case PIPE_CAP_INDEP_BLEND_ENABLE
:
100 return vscreen
->caps
.caps
.v1
.bset
.indep_blend_enable
;
101 case PIPE_CAP_INDEP_BLEND_FUNC
:
102 return vscreen
->caps
.caps
.v1
.bset
.indep_blend_func
;
103 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
104 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
105 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
107 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
108 return vscreen
->caps
.caps
.v1
.bset
.fragment_coord_conventions
;
109 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
110 return vscreen
->caps
.caps
.v1
.bset
.depth_clip_disable
;
111 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
112 return vscreen
->caps
.caps
.v1
.max_streamout_buffers
;
113 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
114 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
116 case PIPE_CAP_PRIMITIVE_RESTART
:
117 return vscreen
->caps
.caps
.v1
.bset
.primitive_restart
;
118 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
119 return vscreen
->caps
.caps
.v1
.bset
.shader_stencil_export
;
120 case PIPE_CAP_TGSI_INSTANCEID
:
121 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
123 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
124 return vscreen
->caps
.caps
.v1
.bset
.seamless_cube_map
;
125 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
126 return vscreen
->caps
.caps
.v1
.bset
.seamless_cube_map_per_texture
;
127 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
128 return vscreen
->caps
.caps
.v1
.max_texture_array_layers
;
129 case PIPE_CAP_MIN_TEXEL_OFFSET
:
130 return vscreen
->caps
.caps
.v2
.min_texel_offset
;
131 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
:
132 return vscreen
->caps
.caps
.v2
.min_texture_gather_offset
;
133 case PIPE_CAP_MAX_TEXEL_OFFSET
:
134 return vscreen
->caps
.caps
.v2
.max_texel_offset
;
135 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
:
136 return vscreen
->caps
.caps
.v2
.max_texture_gather_offset
;
137 case PIPE_CAP_CONDITIONAL_RENDER
:
138 return vscreen
->caps
.caps
.v1
.bset
.conditional_render
;
139 case PIPE_CAP_TEXTURE_BARRIER
:
140 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_TEXTURE_BARRIER
;
141 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
143 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
144 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
145 return vscreen
->caps
.caps
.v1
.bset
.color_clamping
;
146 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
147 return (vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_FBO_MIXED_COLOR_FORMATS
) ||
148 (vscreen
->caps
.caps
.v2
.host_feature_check_version
< 1);
149 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
150 return vscreen
->caps
.caps
.v1
.glsl_level
;
151 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
:
152 return MIN2(vscreen
->caps
.caps
.v1
.glsl_level
, 140);
153 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
154 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE
:
156 case PIPE_CAP_COMPUTE
:
157 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_COMPUTE_SHADER
;
158 case PIPE_CAP_USER_VERTEX_BUFFERS
:
160 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
161 return vscreen
->caps
.caps
.v2
.uniform_buffer_offset_alignment
;
162 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
163 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
:
164 return vscreen
->caps
.caps
.v1
.bset
.streamout_pause_resume
;
165 case PIPE_CAP_START_INSTANCE
:
166 return vscreen
->caps
.caps
.v1
.bset
.start_instance
;
167 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
:
168 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
169 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
170 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
171 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
173 case PIPE_CAP_QUERY_TIMESTAMP
:
175 case PIPE_CAP_QUERY_TIME_ELAPSED
:
177 case PIPE_CAP_TGSI_TEXCOORD
:
179 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
:
180 return VIRGL_MAP_BUFFER_ALIGNMENT
;
181 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
182 return vscreen
->caps
.caps
.v1
.max_tbo_size
> 0;
183 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
:
184 return vscreen
->caps
.caps
.v2
.texture_buffer_offset_alignment
;
185 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
:
187 case PIPE_CAP_CUBE_MAP_ARRAY
:
188 return vscreen
->caps
.caps
.v1
.bset
.cube_map_array
;
189 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
190 return vscreen
->caps
.caps
.v1
.bset
.texture_multisample
;
191 case PIPE_CAP_MAX_VIEWPORTS
:
192 return vscreen
->caps
.caps
.v1
.max_viewports
;
193 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
:
194 return vscreen
->caps
.caps
.v1
.max_tbo_size
;
195 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
:
196 case PIPE_CAP_QUERY_PIPELINE_STATISTICS
:
197 case PIPE_CAP_ENDIANNESS
:
199 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
200 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS
:
202 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
:
204 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
:
205 return vscreen
->caps
.caps
.v2
.max_geom_output_vertices
;
206 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
:
207 return vscreen
->caps
.caps
.v2
.max_geom_total_output_components
;
208 case PIPE_CAP_TEXTURE_QUERY_LOD
:
209 return vscreen
->caps
.caps
.v1
.bset
.texture_query_lod
;
210 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
211 return vscreen
->caps
.caps
.v1
.max_texture_gather_components
;
212 case PIPE_CAP_DRAW_INDIRECT
:
213 return vscreen
->caps
.caps
.v1
.bset
.has_indirect_draw
;
214 case PIPE_CAP_SAMPLE_SHADING
:
215 case PIPE_CAP_FORCE_PERSAMPLE_INTERP
:
216 return vscreen
->caps
.caps
.v1
.bset
.has_sample_shading
;
217 case PIPE_CAP_CULL_DISTANCE
:
218 return vscreen
->caps
.caps
.v1
.bset
.has_cull
;
219 case PIPE_CAP_MAX_VERTEX_STREAMS
:
220 return ((vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_TRANSFORM_FEEDBACK3
) ||
221 (vscreen
->caps
.caps
.v2
.host_feature_check_version
< 2)) ? 4 : 1;
222 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED
:
223 return vscreen
->caps
.caps
.v1
.bset
.conditional_render_inverted
;
224 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
:
225 return vscreen
->caps
.caps
.v1
.bset
.derivative_control
;
226 case PIPE_CAP_POLYGON_OFFSET_CLAMP
:
227 return vscreen
->caps
.caps
.v1
.bset
.polygon_offset_clamp
;
228 case PIPE_CAP_QUERY_SO_OVERFLOW
:
229 return vscreen
->caps
.caps
.v1
.bset
.transform_feedback_overflow_query
;
230 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
231 return vscreen
->caps
.caps
.v2
.shader_buffer_offset_alignment
;
232 case PIPE_CAP_DOUBLES
:
233 return vscreen
->caps
.caps
.v1
.bset
.has_fp64
||
234 (vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_FAKE_FP64
);
235 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
:
236 return vscreen
->caps
.caps
.v2
.max_shader_patch_varyings
;
237 case PIPE_CAP_SAMPLER_VIEW_TARGET
:
238 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_TEXTURE_VIEW
;
239 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
:
240 return vscreen
->caps
.caps
.v2
.max_vertex_attrib_stride
;
241 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
:
242 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_COPY_IMAGE
;
243 case PIPE_CAP_TGSI_TXQS
:
244 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_TXQS
;
245 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
:
246 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_FB_NO_ATTACH
;
247 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
:
248 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_ROBUST_BUFFER_ACCESS
;
249 case PIPE_CAP_TGSI_FS_FBFETCH
:
250 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_TGSI_FBFETCH
;
251 case PIPE_CAP_TGSI_CLOCK
:
252 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_SHADER_CLOCK
;
253 case PIPE_CAP_TGSI_ARRAY_COMPONENTS
:
254 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_TGSI_COMPONENTS
;
255 case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS
:
256 return vscreen
->caps
.caps
.v2
.max_combined_shader_buffers
;
257 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS
:
258 return vscreen
->caps
.caps
.v2
.max_combined_atomic_counters
;
259 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS
:
260 return vscreen
->caps
.caps
.v2
.max_combined_atomic_counter_buffers
;
261 case PIPE_CAP_TEXTURE_FLOAT_LINEAR
:
262 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
263 return 1; /* TODO: need to introduce a hw-cap for this */
264 case PIPE_CAP_QUERY_BUFFER_OBJECT
:
265 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_QBO
;
266 case PIPE_CAP_MAX_VARYINGS
:
267 if (vscreen
->caps
.caps
.v1
.glsl_level
< 150)
268 return vscreen
->caps
.caps
.v2
.max_vertex_attribs
;
270 case PIPE_CAP_FAKE_SW_MSAA
:
271 /* If the host supports only one sample (e.g., if it is using softpipe),
272 * fake multisampling to able to advertise higher GL versions. */
273 return (vscreen
->caps
.caps
.v1
.max_samples
== 1) ? 1 : 0;
274 case PIPE_CAP_MULTI_DRAW_INDIRECT
:
275 return !!(vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_MULTI_DRAW_INDIRECT
);
276 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
:
277 return !!(vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_INDIRECT_PARAMS
);
278 case PIPE_CAP_TEXTURE_GATHER_SM5
:
279 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
280 case PIPE_CAP_TEXTURE_GATHER_OFFSETS
:
281 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION
:
282 case PIPE_CAP_CLIP_HALFZ
:
283 case PIPE_CAP_VERTEXID_NOBASE
:
284 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE
:
285 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY
:
286 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY
:
287 case PIPE_CAP_DEPTH_BOUNDS_TEST
:
288 case PIPE_CAP_SHAREABLE_SHADERS
:
289 case PIPE_CAP_CLEAR_TEXTURE
:
290 case PIPE_CAP_DRAW_PARAMETERS
:
291 case PIPE_CAP_TGSI_PACK_HALF_FLOAT
:
292 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
:
293 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
:
294 case PIPE_CAP_INVALIDATE_BUFFER
:
295 case PIPE_CAP_GENERATE_MIPMAP
:
296 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
:
297 case PIPE_CAP_STRING_MARKER
:
298 case PIPE_CAP_QUERY_MEMORY_INFO
:
299 case PIPE_CAP_PCI_GROUP
:
300 case PIPE_CAP_PCI_BUS
:
301 case PIPE_CAP_PCI_DEVICE
:
302 case PIPE_CAP_PCI_FUNCTION
:
303 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES
:
304 case PIPE_CAP_TGSI_VOTE
:
305 case PIPE_CAP_MAX_WINDOW_RECTANGLES
:
306 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED
:
307 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS
:
308 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS
:
309 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
:
310 case PIPE_CAP_TGSI_MUL_ZERO_WINS
:
312 case PIPE_CAP_INT64_DIVMOD
:
313 case PIPE_CAP_TGSI_TEX_TXF_LZ
:
314 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE
:
315 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
:
316 case PIPE_CAP_TGSI_BALLOT
:
317 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
:
318 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX
:
319 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
:
320 case PIPE_CAP_POST_DEPTH_COVERAGE
:
321 case PIPE_CAP_BINDLESS_TEXTURE
:
322 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF
:
323 case PIPE_CAP_MEMOBJ
:
324 case PIPE_CAP_LOAD_CONSTBUF
:
325 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS
:
326 case PIPE_CAP_TILE_RASTER_ORDER
:
327 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
:
328 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS
:
329 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET
:
330 case PIPE_CAP_CONTEXT_PRIORITY_MASK
:
331 case PIPE_CAP_FENCE_SIGNAL
:
332 case PIPE_CAP_CONSTBUF0_FLAGS
:
333 case PIPE_CAP_PACKED_UNIFORMS
:
334 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES
:
335 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES
:
336 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES
:
337 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES
:
338 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE
:
339 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS
:
340 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS
:
341 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET
:
343 case PIPE_CAP_MAX_GS_INVOCATIONS
:
345 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE
:
347 case PIPE_CAP_VENDOR_ID
:
349 case PIPE_CAP_DEVICE_ID
:
351 case PIPE_CAP_ACCELERATED
:
354 case PIPE_CAP_VIDEO_MEMORY
:
356 case PIPE_CAP_NATIVE_FENCE_FD
:
357 return vscreen
->vws
->supports_fences
;
358 case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL
:
359 return vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_SRGB_WRITE_CONTROL
;
361 return u_pipe_screen_get_param_defaults(screen
, param
);
366 virgl_get_shader_param(struct pipe_screen
*screen
,
367 enum pipe_shader_type shader
,
368 enum pipe_shader_cap param
)
370 struct virgl_screen
*vscreen
= virgl_screen(screen
);
372 if ((shader
== PIPE_SHADER_TESS_CTRL
|| shader
== PIPE_SHADER_TESS_EVAL
) &&
373 !vscreen
->caps
.caps
.v1
.bset
.has_tessellation_shaders
)
376 if (shader
== PIPE_SHADER_COMPUTE
&&
377 !(vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_COMPUTE_SHADER
))
382 case PIPE_SHADER_FRAGMENT
:
383 case PIPE_SHADER_VERTEX
:
384 case PIPE_SHADER_GEOMETRY
:
385 case PIPE_SHADER_TESS_CTRL
:
386 case PIPE_SHADER_TESS_EVAL
:
387 case PIPE_SHADER_COMPUTE
:
389 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
390 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
391 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
392 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
394 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
395 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
396 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
398 case PIPE_SHADER_CAP_MAX_INPUTS
:
399 if (vscreen
->caps
.caps
.v1
.glsl_level
< 150)
400 return vscreen
->caps
.caps
.v2
.max_vertex_attribs
;
401 return (shader
== PIPE_SHADER_VERTEX
||
402 shader
== PIPE_SHADER_GEOMETRY
) ? vscreen
->caps
.caps
.v2
.max_vertex_attribs
: 32;
403 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
404 if (shader
== PIPE_SHADER_FRAGMENT
)
405 return vscreen
->caps
.caps
.v1
.max_render_targets
;
406 return vscreen
->caps
.caps
.v2
.max_vertex_outputs
;
407 // case PIPE_SHADER_CAP_MAX_CONSTS:
409 case PIPE_SHADER_CAP_MAX_TEMPS
:
411 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
412 return vscreen
->caps
.caps
.v1
.max_uniform_blocks
;
413 // case PIPE_SHADER_CAP_MAX_ADDRS:
415 case PIPE_SHADER_CAP_SUBROUTINES
:
417 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
419 case PIPE_SHADER_CAP_INTEGERS
:
420 return vscreen
->caps
.caps
.v1
.glsl_level
>= 130;
421 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
423 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
424 return 4096 * sizeof(float[4]);
425 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
426 if (shader
== PIPE_SHADER_FRAGMENT
|| shader
== PIPE_SHADER_COMPUTE
)
427 return vscreen
->caps
.caps
.v2
.max_shader_buffer_frag_compute
;
429 return vscreen
->caps
.caps
.v2
.max_shader_buffer_other_stages
;
430 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
431 if (shader
== PIPE_SHADER_FRAGMENT
|| shader
== PIPE_SHADER_COMPUTE
)
432 return vscreen
->caps
.caps
.v2
.max_shader_image_frag_compute
;
434 return vscreen
->caps
.caps
.v2
.max_shader_image_other_stages
;
435 case PIPE_SHADER_CAP_SUPPORTED_IRS
:
436 return (1 << PIPE_SHADER_IR_TGSI
);
437 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
:
438 return vscreen
->caps
.caps
.v2
.max_atomic_counters
[shader
];
439 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS
:
440 return vscreen
->caps
.caps
.v2
.max_atomic_counter_buffers
[shader
];
441 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
:
442 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
:
443 case PIPE_SHADER_CAP_INT64_ATOMICS
:
444 case PIPE_SHADER_CAP_FP16
:
446 case PIPE_SHADER_CAP_SCALAR_ISA
:
457 virgl_get_paramf(struct pipe_screen
*screen
, enum pipe_capf param
)
459 struct virgl_screen
*vscreen
= virgl_screen(screen
);
461 case PIPE_CAPF_MAX_LINE_WIDTH
:
462 return vscreen
->caps
.caps
.v2
.max_aliased_line_width
;
463 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
464 return vscreen
->caps
.caps
.v2
.max_smooth_line_width
;
465 case PIPE_CAPF_MAX_POINT_WIDTH
:
466 return vscreen
->caps
.caps
.v2
.max_aliased_point_size
;
467 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
468 return vscreen
->caps
.caps
.v2
.max_smooth_point_size
;
469 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
471 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
472 return vscreen
->caps
.caps
.v2
.max_texture_lod_bias
;
473 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE
:
474 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE
:
475 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY
:
478 /* should only get here on unhandled cases */
479 debug_printf("Unexpected PIPE_CAPF %d query\n", param
);
484 virgl_get_compute_param(struct pipe_screen
*screen
,
485 enum pipe_shader_ir ir_type
,
486 enum pipe_compute_cap param
,
489 struct virgl_screen
*vscreen
= virgl_screen(screen
);
490 if (!(vscreen
->caps
.caps
.v2
.capability_bits
& VIRGL_CAP_COMPUTE_SHADER
))
493 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE
:
495 uint64_t *grid_size
= ret
;
496 grid_size
[0] = vscreen
->caps
.caps
.v2
.max_compute_grid_size
[0];
497 grid_size
[1] = vscreen
->caps
.caps
.v2
.max_compute_grid_size
[1];
498 grid_size
[2] = vscreen
->caps
.caps
.v2
.max_compute_grid_size
[2];
500 return 3 * sizeof(uint64_t) ;
501 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE
:
503 uint64_t *block_size
= ret
;
504 block_size
[0] = vscreen
->caps
.caps
.v2
.max_compute_block_size
[0];
505 block_size
[1] = vscreen
->caps
.caps
.v2
.max_compute_block_size
[1];
506 block_size
[2] = vscreen
->caps
.caps
.v2
.max_compute_block_size
[2];
508 return 3 * sizeof(uint64_t);
509 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK
:
511 uint64_t *max_threads_per_block
= ret
;
512 *max_threads_per_block
= vscreen
->caps
.caps
.v2
.max_compute_work_group_invocations
;
514 return sizeof(uint64_t);
515 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE
:
517 uint64_t *max_local_size
= ret
;
518 /* Value reported by the closed source driver. */
519 *max_local_size
= vscreen
->caps
.caps
.v2
.max_compute_shared_memory_size
;
521 return sizeof(uint64_t);
529 virgl_is_vertex_format_supported(struct pipe_screen
*screen
,
530 enum pipe_format format
)
532 struct virgl_screen
*vscreen
= virgl_screen(screen
);
533 const struct util_format_description
*format_desc
;
536 format_desc
= util_format_description(format
);
540 if (format
== PIPE_FORMAT_R11G11B10_FLOAT
) {
541 int vformat
= VIRGL_FORMAT_R11G11B10_FLOAT
;
542 int big
= vformat
/ 32;
543 int small
= vformat
% 32;
544 if (!(vscreen
->caps
.caps
.v1
.vertexbuffer
.bitmask
[big
] & (1 << small
)))
549 /* Find the first non-VOID channel. */
550 for (i
= 0; i
< 4; i
++) {
551 if (format_desc
->channel
[i
].type
!= UTIL_FORMAT_TYPE_VOID
) {
559 if (format_desc
->layout
!= UTIL_FORMAT_LAYOUT_PLAIN
)
562 if (format_desc
->channel
[i
].type
== UTIL_FORMAT_TYPE_FIXED
)
568 * Query format support for creating a texture, drawing surface, etc.
569 * \param format the format to test
570 * \param type one of PIPE_TEXTURE, PIPE_SURFACE
573 virgl_is_format_supported( struct pipe_screen
*screen
,
574 enum pipe_format format
,
575 enum pipe_texture_target target
,
576 unsigned sample_count
,
577 unsigned storage_sample_count
,
580 struct virgl_screen
*vscreen
= virgl_screen(screen
);
581 const struct util_format_description
*format_desc
;
584 if (MAX2(1, sample_count
) != MAX2(1, storage_sample_count
))
587 assert(target
== PIPE_BUFFER
||
588 target
== PIPE_TEXTURE_1D
||
589 target
== PIPE_TEXTURE_1D_ARRAY
||
590 target
== PIPE_TEXTURE_2D
||
591 target
== PIPE_TEXTURE_2D_ARRAY
||
592 target
== PIPE_TEXTURE_RECT
||
593 target
== PIPE_TEXTURE_3D
||
594 target
== PIPE_TEXTURE_CUBE
||
595 target
== PIPE_TEXTURE_CUBE_ARRAY
);
597 format_desc
= util_format_description(format
);
601 if (util_format_is_intensity(format
))
604 if (sample_count
> 1) {
605 if (!vscreen
->caps
.caps
.v1
.bset
.texture_multisample
)
608 if (bind
& PIPE_BIND_SHADER_IMAGE
) {
609 if (sample_count
> vscreen
->caps
.caps
.v2
.max_image_samples
)
613 if (sample_count
> vscreen
->caps
.caps
.v1
.max_samples
)
617 if (bind
& PIPE_BIND_VERTEX_BUFFER
) {
618 return virgl_is_vertex_format_supported(screen
, format
);
621 if (util_format_is_compressed(format
) && target
== PIPE_BUFFER
)
624 /* Allow 3-comp 32 bit textures only for TBOs (needed for ARB_tbo_rgb32) */
625 if ((format
== PIPE_FORMAT_R32G32B32_FLOAT
||
626 format
== PIPE_FORMAT_R32G32B32_SINT
||
627 format
== PIPE_FORMAT_R32G32B32_UINT
) &&
628 target
!= PIPE_BUFFER
)
631 if ((format_desc
->layout
== UTIL_FORMAT_LAYOUT_RGTC
||
632 format_desc
->layout
== UTIL_FORMAT_LAYOUT_ETC
||
633 format_desc
->layout
== UTIL_FORMAT_LAYOUT_S3TC
) &&
634 target
== PIPE_TEXTURE_3D
)
637 if (bind
& PIPE_BIND_RENDER_TARGET
) {
638 /* For ARB_framebuffer_no_attachments. */
639 if (format
== PIPE_FORMAT_NONE
)
642 if (format_desc
->colorspace
== UTIL_FORMAT_COLORSPACE_ZS
)
646 * Although possible, it is unnatural to render into compressed or YUV
647 * surfaces. So disable these here to avoid going into weird paths
648 * inside the state trackers.
650 if (format_desc
->block
.width
!= 1 ||
651 format_desc
->block
.height
!= 1)
655 int big
= format
/ 32;
656 int small
= format
% 32;
657 if (!(vscreen
->caps
.caps
.v1
.render
.bitmask
[big
] & (1 << small
)))
662 if (bind
& PIPE_BIND_DEPTH_STENCIL
) {
663 if (format_desc
->colorspace
!= UTIL_FORMAT_COLORSPACE_ZS
)
668 * All other operations (sampling, transfer, etc).
671 if (format_desc
->layout
== UTIL_FORMAT_LAYOUT_S3TC
) {
674 if (format_desc
->layout
== UTIL_FORMAT_LAYOUT_RGTC
) {
677 if (format_desc
->layout
== UTIL_FORMAT_LAYOUT_BPTC
) {
681 if (format
== PIPE_FORMAT_R11G11B10_FLOAT
) {
683 } else if (format
== PIPE_FORMAT_R9G9B9E5_FLOAT
) {
687 /* Find the first non-VOID channel. */
688 for (i
= 0; i
< 4; i
++) {
689 if (format_desc
->channel
[i
].type
!= UTIL_FORMAT_TYPE_VOID
) {
698 if (format_desc
->nr_channels
< 4 && format_desc
->channel
[i
].size
== 4)
703 int big
= format
/ 32;
704 int small
= format
% 32;
705 if (!(vscreen
->caps
.caps
.v1
.sampler
.bitmask
[big
] & (1 << small
)))
709 * Everything else should be supported by u_format.
714 static void virgl_flush_frontbuffer(struct pipe_screen
*screen
,
715 struct pipe_resource
*res
,
716 unsigned level
, unsigned layer
,
717 void *winsys_drawable_handle
, struct pipe_box
*sub_box
)
719 struct virgl_screen
*vscreen
= virgl_screen(screen
);
720 struct virgl_winsys
*vws
= vscreen
->vws
;
721 struct virgl_resource
*vres
= virgl_resource(res
);
723 if (vws
->flush_frontbuffer
)
724 vws
->flush_frontbuffer(vws
, vres
->hw_res
, level
, layer
, winsys_drawable_handle
,
728 static void virgl_fence_reference(struct pipe_screen
*screen
,
729 struct pipe_fence_handle
**ptr
,
730 struct pipe_fence_handle
*fence
)
732 struct virgl_screen
*vscreen
= virgl_screen(screen
);
733 struct virgl_winsys
*vws
= vscreen
->vws
;
735 vws
->fence_reference(vws
, ptr
, fence
);
738 static boolean
virgl_fence_finish(struct pipe_screen
*screen
,
739 struct pipe_context
*ctx
,
740 struct pipe_fence_handle
*fence
,
743 struct virgl_screen
*vscreen
= virgl_screen(screen
);
744 struct virgl_winsys
*vws
= vscreen
->vws
;
746 return vws
->fence_wait(vws
, fence
, timeout
);
749 static int virgl_fence_get_fd(struct pipe_screen
*screen
,
750 struct pipe_fence_handle
*fence
)
752 struct virgl_screen
*vscreen
= virgl_screen(screen
);
753 struct virgl_winsys
*vws
= vscreen
->vws
;
755 return vws
->fence_get_fd(vws
, fence
);
759 virgl_get_timestamp(struct pipe_screen
*_screen
)
761 return os_time_get_nano();
765 virgl_destroy_screen(struct pipe_screen
*screen
)
767 struct virgl_screen
*vscreen
= virgl_screen(screen
);
768 struct virgl_winsys
*vws
= vscreen
->vws
;
770 slab_destroy_parent(&vscreen
->transfer_pool
);
778 virgl_create_screen(struct virgl_winsys
*vws
)
780 struct virgl_screen
*screen
= CALLOC_STRUCT(virgl_screen
);
785 virgl_debug
= debug_get_option_virgl_debug();
788 screen
->base
.get_name
= virgl_get_name
;
789 screen
->base
.get_vendor
= virgl_get_vendor
;
790 screen
->base
.get_param
= virgl_get_param
;
791 screen
->base
.get_shader_param
= virgl_get_shader_param
;
792 screen
->base
.get_compute_param
= virgl_get_compute_param
;
793 screen
->base
.get_paramf
= virgl_get_paramf
;
794 screen
->base
.is_format_supported
= virgl_is_format_supported
;
795 screen
->base
.destroy
= virgl_destroy_screen
;
796 screen
->base
.context_create
= virgl_context_create
;
797 screen
->base
.flush_frontbuffer
= virgl_flush_frontbuffer
;
798 screen
->base
.get_timestamp
= virgl_get_timestamp
;
799 screen
->base
.fence_reference
= virgl_fence_reference
;
800 //screen->base.fence_signalled = virgl_fence_signalled;
801 screen
->base
.fence_finish
= virgl_fence_finish
;
802 screen
->base
.fence_get_fd
= virgl_fence_get_fd
;
804 virgl_init_screen_resource_functions(&screen
->base
);
806 vws
->get_caps(vws
, &screen
->caps
);
810 slab_create_parent(&screen
->transfer_pool
, sizeof(struct virgl_transfer
), 16);
812 return &screen
->base
;