gallium: add initial support for conservative rasterization
[mesa.git] / src / gallium / drivers / virgl / virgl_screen.c
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "util/u_memory.h"
24 #include "util/u_format.h"
25 #include "util/u_format_s3tc.h"
26 #include "util/u_video.h"
27 #include "util/os_time.h"
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30
31 #include "tgsi/tgsi_exec.h"
32
33 #include "virgl_screen.h"
34 #include "virgl_resource.h"
35 #include "virgl_public.h"
36 #include "virgl_context.h"
37
38 #define SP_MAX_TEXTURE_2D_LEVELS 15 /* 16K x 16K */
39 #define SP_MAX_TEXTURE_3D_LEVELS 9 /* 512 x 512 x 512 */
40 #define SP_MAX_TEXTURE_CUBE_LEVELS 13 /* 4K x 4K */
41
42 static const char *
43 virgl_get_vendor(struct pipe_screen *screen)
44 {
45 return "Red Hat";
46 }
47
48
49 static const char *
50 virgl_get_name(struct pipe_screen *screen)
51 {
52 return "virgl";
53 }
54
55 static int
56 virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
57 {
58 struct virgl_screen *vscreen = virgl_screen(screen);
59 switch (param) {
60 case PIPE_CAP_NPOT_TEXTURES:
61 return 1;
62 case PIPE_CAP_SM3:
63 return 1;
64 case PIPE_CAP_ANISOTROPIC_FILTER:
65 return 1;
66 case PIPE_CAP_POINT_SPRITE:
67 return 1;
68 case PIPE_CAP_MAX_RENDER_TARGETS:
69 return vscreen->caps.caps.v1.max_render_targets;
70 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
71 return vscreen->caps.caps.v1.max_dual_source_render_targets;
72 case PIPE_CAP_OCCLUSION_QUERY:
73 return vscreen->caps.caps.v1.bset.occlusion_query;
74 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
75 return vscreen->caps.caps.v1.bset.mirror_clamp;
76 case PIPE_CAP_TEXTURE_SWIZZLE:
77 return 1;
78 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
79 return SP_MAX_TEXTURE_2D_LEVELS;
80 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
81 return SP_MAX_TEXTURE_3D_LEVELS;
82 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
83 return SP_MAX_TEXTURE_CUBE_LEVELS;
84 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
85 return 1;
86 case PIPE_CAP_INDEP_BLEND_ENABLE:
87 return vscreen->caps.caps.v1.bset.indep_blend_enable;
88 case PIPE_CAP_INDEP_BLEND_FUNC:
89 return vscreen->caps.caps.v1.bset.indep_blend_func;
90 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
91 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
92 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
93 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
94 return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
95 case PIPE_CAP_DEPTH_CLIP_DISABLE:
96 return vscreen->caps.caps.v1.bset.depth_clip_disable;
97 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
98 return vscreen->caps.caps.v1.max_streamout_buffers;
99 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
100 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
101 return 16*4;
102 case PIPE_CAP_PRIMITIVE_RESTART:
103 return vscreen->caps.caps.v1.bset.primitive_restart;
104 case PIPE_CAP_SHADER_STENCIL_EXPORT:
105 return vscreen->caps.caps.v1.bset.shader_stencil_export;
106 case PIPE_CAP_TGSI_INSTANCEID:
107 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
108 return 1;
109 case PIPE_CAP_SEAMLESS_CUBE_MAP:
110 return vscreen->caps.caps.v1.bset.seamless_cube_map;
111 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
112 return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
113 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
114 return vscreen->caps.caps.v1.max_texture_array_layers;
115 case PIPE_CAP_MIN_TEXEL_OFFSET:
116 return vscreen->caps.caps.v2.min_texel_offset;
117 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
118 return vscreen->caps.caps.v2.min_texture_gather_offset;
119 case PIPE_CAP_MAX_TEXEL_OFFSET:
120 return vscreen->caps.caps.v2.max_texel_offset;
121 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
122 return vscreen->caps.caps.v2.max_texture_gather_offset;
123 case PIPE_CAP_CONDITIONAL_RENDER:
124 return vscreen->caps.caps.v1.bset.conditional_render;
125 case PIPE_CAP_TEXTURE_BARRIER:
126 return 0;
127 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
128 return 1;
129 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
130 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
131 return vscreen->caps.caps.v1.bset.color_clamping;
132 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
133 return 1;
134 case PIPE_CAP_GLSL_FEATURE_LEVEL:
135 return vscreen->caps.caps.v1.glsl_level;
136 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
137 return 0;
138 case PIPE_CAP_COMPUTE:
139 return 0;
140 case PIPE_CAP_USER_VERTEX_BUFFERS:
141 return 0;
142 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
143 return vscreen->caps.caps.v2.uniform_buffer_offset_alignment;
144 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
145 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
146 return vscreen->caps.caps.v1.bset.streamout_pause_resume;
147 case PIPE_CAP_START_INSTANCE:
148 return vscreen->caps.caps.v1.bset.start_instance;
149 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
150 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
151 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
152 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
153 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
154 return 0;
155 case PIPE_CAP_QUERY_TIMESTAMP:
156 return 1;
157 case PIPE_CAP_QUERY_TIME_ELAPSED:
158 return 0;
159 case PIPE_CAP_TGSI_TEXCOORD:
160 return 0;
161 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
162 return VIRGL_MAP_BUFFER_ALIGNMENT;
163 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
164 return vscreen->caps.caps.v1.max_tbo_size > 0;
165 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
166 return vscreen->caps.caps.v2.texture_buffer_offset_alignment;
167 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
168 return 0;
169 case PIPE_CAP_CUBE_MAP_ARRAY:
170 return vscreen->caps.caps.v1.bset.cube_map_array;
171 case PIPE_CAP_TEXTURE_MULTISAMPLE:
172 return vscreen->caps.caps.v1.bset.texture_multisample;
173 case PIPE_CAP_MAX_VIEWPORTS:
174 return vscreen->caps.caps.v1.max_viewports;
175 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
176 return vscreen->caps.caps.v1.max_tbo_size;
177 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
178 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
179 case PIPE_CAP_ENDIANNESS:
180 return 0;
181 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
182 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
183 return 1;
184 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
185 return 0;
186 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
187 return vscreen->caps.caps.v2.max_geom_output_vertices;
188 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
189 return vscreen->caps.caps.v2.max_geom_total_output_components;
190 case PIPE_CAP_TEXTURE_QUERY_LOD:
191 return vscreen->caps.caps.v1.bset.texture_query_lod;
192 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
193 return vscreen->caps.caps.v1.max_texture_gather_components;
194 case PIPE_CAP_DRAW_INDIRECT:
195 return vscreen->caps.caps.v1.bset.has_indirect_draw;
196 case PIPE_CAP_SAMPLE_SHADING:
197 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
198 return vscreen->caps.caps.v1.bset.has_sample_shading;
199 case PIPE_CAP_CULL_DISTANCE:
200 return vscreen->caps.caps.v1.bset.has_cull;
201 case PIPE_CAP_TEXTURE_GATHER_SM5:
202 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
203 case PIPE_CAP_FAKE_SW_MSAA:
204 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
205 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
206 case PIPE_CAP_MAX_VERTEX_STREAMS:
207 case PIPE_CAP_MULTI_DRAW_INDIRECT:
208 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
209 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
210 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
211 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
212 case PIPE_CAP_SAMPLER_VIEW_TARGET:
213 case PIPE_CAP_CLIP_HALFZ:
214 case PIPE_CAP_VERTEXID_NOBASE:
215 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
216 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
217 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
218 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
219 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
220 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
221 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
222 case PIPE_CAP_DEPTH_BOUNDS_TEST:
223 case PIPE_CAP_TGSI_TXQS:
224 case PIPE_CAP_SHAREABLE_SHADERS:
225 case PIPE_CAP_CLEAR_TEXTURE:
226 case PIPE_CAP_DRAW_PARAMETERS:
227 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
228 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
229 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
230 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
231 case PIPE_CAP_INVALIDATE_BUFFER:
232 case PIPE_CAP_GENERATE_MIPMAP:
233 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
234 case PIPE_CAP_QUERY_BUFFER_OBJECT:
235 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
236 case PIPE_CAP_STRING_MARKER:
237 case PIPE_CAP_QUERY_MEMORY_INFO:
238 case PIPE_CAP_PCI_GROUP:
239 case PIPE_CAP_PCI_BUS:
240 case PIPE_CAP_PCI_DEVICE:
241 case PIPE_CAP_PCI_FUNCTION:
242 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
243 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
244 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
245 case PIPE_CAP_TGSI_VOTE:
246 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
247 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
248 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
249 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
250 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
251 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
252 case PIPE_CAP_TGSI_FS_FBFETCH:
253 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
254 case PIPE_CAP_INT64:
255 case PIPE_CAP_INT64_DIVMOD:
256 case PIPE_CAP_TGSI_TEX_TXF_LZ:
257 case PIPE_CAP_TGSI_CLOCK:
258 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
259 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
260 case PIPE_CAP_TGSI_BALLOT:
261 case PIPE_CAP_DOUBLES:
262 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
263 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
264 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
265 case PIPE_CAP_POST_DEPTH_COVERAGE:
266 case PIPE_CAP_BINDLESS_TEXTURE:
267 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
268 case PIPE_CAP_QUERY_SO_OVERFLOW:
269 case PIPE_CAP_MEMOBJ:
270 case PIPE_CAP_LOAD_CONSTBUF:
271 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
272 case PIPE_CAP_TILE_RASTER_ORDER:
273 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
274 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
275 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
276 case PIPE_CAP_FENCE_SIGNAL:
277 case PIPE_CAP_CONSTBUF0_FLAGS:
278 case PIPE_CAP_PACKED_UNIFORMS:
279 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
280 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
281 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
282 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
283 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
284 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
285 return 0;
286 case PIPE_CAP_VENDOR_ID:
287 return 0x1af4;
288 case PIPE_CAP_DEVICE_ID:
289 return 0x1010;
290 case PIPE_CAP_ACCELERATED:
291 return 1;
292 case PIPE_CAP_UMA:
293 case PIPE_CAP_VIDEO_MEMORY:
294 return 0;
295 case PIPE_CAP_NATIVE_FENCE_FD:
296 return 0;
297 }
298 /* should only get here on unhandled cases */
299 debug_printf("Unexpected PIPE_CAP %d query\n", param);
300 return 0;
301 }
302
303 static int
304 virgl_get_shader_param(struct pipe_screen *screen,
305 enum pipe_shader_type shader,
306 enum pipe_shader_cap param)
307 {
308 struct virgl_screen *vscreen = virgl_screen(screen);
309 switch(shader)
310 {
311 case PIPE_SHADER_FRAGMENT:
312 case PIPE_SHADER_VERTEX:
313 case PIPE_SHADER_GEOMETRY:
314 switch (param) {
315 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
316 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
317 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
318 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
319 return INT_MAX;
320 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
321 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
322 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
323 return 1;
324 case PIPE_SHADER_CAP_MAX_INPUTS:
325 if (vscreen->caps.caps.v1.glsl_level < 150)
326 return vscreen->caps.caps.v2.max_vertex_attribs;
327 return (shader == PIPE_SHADER_VERTEX ||
328 shader == PIPE_SHADER_GEOMETRY) ? vscreen->caps.caps.v2.max_vertex_attribs : 32;
329 case PIPE_SHADER_CAP_MAX_OUTPUTS:
330 if (shader == PIPE_SHADER_FRAGMENT)
331 return vscreen->caps.caps.v1.max_render_targets;
332 return vscreen->caps.caps.v2.max_vertex_outputs;
333 // case PIPE_SHADER_CAP_MAX_CONSTS:
334 // return 4096;
335 case PIPE_SHADER_CAP_MAX_TEMPS:
336 return 256;
337 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
338 return vscreen->caps.caps.v1.max_uniform_blocks;
339 // case PIPE_SHADER_CAP_MAX_ADDRS:
340 // return 1;
341 case PIPE_SHADER_CAP_SUBROUTINES:
342 return 1;
343 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
344 return 16;
345 case PIPE_SHADER_CAP_INTEGERS:
346 return vscreen->caps.caps.v1.glsl_level >= 130;
347 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
348 return 32;
349 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
350 return 4096 * sizeof(float[4]);
351 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
352 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
353 case PIPE_SHADER_CAP_INT64_ATOMICS:
354 case PIPE_SHADER_CAP_FP16:
355 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
356 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
357 default:
358 return 0;
359 }
360 default:
361 return 0;
362 }
363 }
364
365 static float
366 virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
367 {
368 struct virgl_screen *vscreen = virgl_screen(screen);
369 switch (param) {
370 case PIPE_CAPF_MAX_LINE_WIDTH:
371 return vscreen->caps.caps.v2.max_aliased_line_width;
372 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
373 return vscreen->caps.caps.v2.max_smooth_line_width;
374 case PIPE_CAPF_MAX_POINT_WIDTH:
375 return vscreen->caps.caps.v2.max_aliased_point_size;
376 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
377 return vscreen->caps.caps.v2.max_smooth_point_size;
378 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
379 return 16.0;
380 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
381 return vscreen->caps.caps.v2.max_texture_lod_bias;
382 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
383 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
384 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
385 return 0.0f;
386 }
387 /* should only get here on unhandled cases */
388 debug_printf("Unexpected PIPE_CAPF %d query\n", param);
389 return 0.0;
390 }
391
392 static boolean
393 virgl_is_vertex_format_supported(struct pipe_screen *screen,
394 enum pipe_format format)
395 {
396 struct virgl_screen *vscreen = virgl_screen(screen);
397 const struct util_format_description *format_desc;
398 int i;
399
400 format_desc = util_format_description(format);
401 if (!format_desc)
402 return FALSE;
403
404 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
405 int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
406 int big = vformat / 32;
407 int small = vformat % 32;
408 if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
409 return FALSE;
410 return TRUE;
411 }
412
413 /* Find the first non-VOID channel. */
414 for (i = 0; i < 4; i++) {
415 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
416 break;
417 }
418 }
419
420 if (i == 4)
421 return FALSE;
422
423 if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
424 return FALSE;
425
426 if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
427 return FALSE;
428 return TRUE;
429 }
430
431 /**
432 * Query format support for creating a texture, drawing surface, etc.
433 * \param format the format to test
434 * \param type one of PIPE_TEXTURE, PIPE_SURFACE
435 */
436 static boolean
437 virgl_is_format_supported( struct pipe_screen *screen,
438 enum pipe_format format,
439 enum pipe_texture_target target,
440 unsigned sample_count,
441 unsigned bind)
442 {
443 struct virgl_screen *vscreen = virgl_screen(screen);
444 const struct util_format_description *format_desc;
445 int i;
446
447 assert(target == PIPE_BUFFER ||
448 target == PIPE_TEXTURE_1D ||
449 target == PIPE_TEXTURE_1D_ARRAY ||
450 target == PIPE_TEXTURE_2D ||
451 target == PIPE_TEXTURE_2D_ARRAY ||
452 target == PIPE_TEXTURE_RECT ||
453 target == PIPE_TEXTURE_3D ||
454 target == PIPE_TEXTURE_CUBE ||
455 target == PIPE_TEXTURE_CUBE_ARRAY);
456
457 format_desc = util_format_description(format);
458 if (!format_desc)
459 return FALSE;
460
461 if (util_format_is_intensity(format))
462 return FALSE;
463
464 if (sample_count > 1) {
465 if (!vscreen->caps.caps.v1.bset.texture_multisample)
466 return FALSE;
467 if (sample_count > vscreen->caps.caps.v1.max_samples)
468 return FALSE;
469 }
470
471 if (bind & PIPE_BIND_VERTEX_BUFFER) {
472 return virgl_is_vertex_format_supported(screen, format);
473 }
474
475 if (bind & PIPE_BIND_RENDER_TARGET) {
476 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
477 return FALSE;
478
479 /*
480 * Although possible, it is unnatural to render into compressed or YUV
481 * surfaces. So disable these here to avoid going into weird paths
482 * inside the state trackers.
483 */
484 if (format_desc->block.width != 1 ||
485 format_desc->block.height != 1)
486 return FALSE;
487
488 {
489 int big = format / 32;
490 int small = format % 32;
491 if (!(vscreen->caps.caps.v1.render.bitmask[big] & (1 << small)))
492 return FALSE;
493 }
494 }
495
496 if (bind & PIPE_BIND_DEPTH_STENCIL) {
497 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
498 return FALSE;
499 }
500
501 /*
502 * All other operations (sampling, transfer, etc).
503 */
504
505 if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
506 goto out_lookup;
507 }
508 if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
509 goto out_lookup;
510 }
511 if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
512 goto out_lookup;
513 }
514
515 if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
516 goto out_lookup;
517 } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
518 goto out_lookup;
519 }
520
521 /* Find the first non-VOID channel. */
522 for (i = 0; i < 4; i++) {
523 if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
524 break;
525 }
526 }
527
528 if (i == 4)
529 return FALSE;
530
531 /* no L4A4 */
532 if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
533 return FALSE;
534
535 out_lookup:
536 {
537 int big = format / 32;
538 int small = format % 32;
539 if (!(vscreen->caps.caps.v1.sampler.bitmask[big] & (1 << small)))
540 return FALSE;
541 }
542 /*
543 * Everything else should be supported by u_format.
544 */
545 return TRUE;
546 }
547
548 static void virgl_flush_frontbuffer(struct pipe_screen *screen,
549 struct pipe_resource *res,
550 unsigned level, unsigned layer,
551 void *winsys_drawable_handle, struct pipe_box *sub_box)
552 {
553 struct virgl_screen *vscreen = virgl_screen(screen);
554 struct virgl_winsys *vws = vscreen->vws;
555 struct virgl_resource *vres = virgl_resource(res);
556
557 if (vws->flush_frontbuffer)
558 vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
559 sub_box);
560 }
561
562 static void virgl_fence_reference(struct pipe_screen *screen,
563 struct pipe_fence_handle **ptr,
564 struct pipe_fence_handle *fence)
565 {
566 struct virgl_screen *vscreen = virgl_screen(screen);
567 struct virgl_winsys *vws = vscreen->vws;
568
569 vws->fence_reference(vws, ptr, fence);
570 }
571
572 static boolean virgl_fence_finish(struct pipe_screen *screen,
573 struct pipe_context *ctx,
574 struct pipe_fence_handle *fence,
575 uint64_t timeout)
576 {
577 struct virgl_screen *vscreen = virgl_screen(screen);
578 struct virgl_winsys *vws = vscreen->vws;
579
580 return vws->fence_wait(vws, fence, timeout);
581 }
582
583 static uint64_t
584 virgl_get_timestamp(struct pipe_screen *_screen)
585 {
586 return os_time_get_nano();
587 }
588
589 static void
590 virgl_destroy_screen(struct pipe_screen *screen)
591 {
592 struct virgl_screen *vscreen = virgl_screen(screen);
593 struct virgl_winsys *vws = vscreen->vws;
594
595 slab_destroy_parent(&vscreen->texture_transfer_pool);
596
597 if (vws)
598 vws->destroy(vws);
599 FREE(vscreen);
600 }
601
602 struct pipe_screen *
603 virgl_create_screen(struct virgl_winsys *vws)
604 {
605 struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
606
607 if (!screen)
608 return NULL;
609
610 screen->vws = vws;
611 screen->base.get_name = virgl_get_name;
612 screen->base.get_vendor = virgl_get_vendor;
613 screen->base.get_param = virgl_get_param;
614 screen->base.get_shader_param = virgl_get_shader_param;
615 screen->base.get_paramf = virgl_get_paramf;
616 screen->base.is_format_supported = virgl_is_format_supported;
617 screen->base.destroy = virgl_destroy_screen;
618 screen->base.context_create = virgl_context_create;
619 screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
620 screen->base.get_timestamp = virgl_get_timestamp;
621 screen->base.fence_reference = virgl_fence_reference;
622 //screen->base.fence_signalled = virgl_fence_signalled;
623 screen->base.fence_finish = virgl_fence_finish;
624
625 virgl_init_screen_resource_functions(&screen->base);
626
627 vws->get_caps(vws, &screen->caps);
628
629 screen->refcnt = 1;
630
631 slab_create_parent(&screen->texture_transfer_pool, sizeof(struct virgl_transfer), 16);
632
633 return &screen->base;
634 }