ebc4755f8b07291196b562cc7aa6bc4e3312c00e
[mesa.git] / src / gallium / drivers / virgl / virgl_texture.c
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "util/u_memory.h"
24 #include "util/u_format.h"
25 #include "virgl_screen.h"
26 #include "virgl_resource.h"
27 #include "virgl_context.h"
28
29 static void virgl_copy_region_with_blit(struct pipe_context *pipe,
30 struct pipe_resource *dst,
31 unsigned dst_level,
32 unsigned dstx, unsigned dsty, unsigned dstz,
33 struct pipe_resource *src,
34 unsigned src_level,
35 const struct pipe_box *src_box)
36 {
37 struct pipe_blit_info blit;
38
39 memset(&blit, 0, sizeof(blit));
40 blit.src.resource = src;
41 blit.src.format = src->format;
42 blit.src.level = src_level;
43 blit.src.box = *src_box;
44 blit.dst.resource = dst;
45 blit.dst.format = dst->format;
46 blit.dst.level = dst_level;
47 blit.dst.box.x = dstx;
48 blit.dst.box.y = dsty;
49 blit.dst.box.z = dstz;
50 blit.dst.box.width = src_box->width;
51 blit.dst.box.height = src_box->height;
52 blit.dst.box.depth = src_box->depth;
53 blit.mask = util_format_get_mask(src->format) &
54 util_format_get_mask(dst->format);
55 blit.filter = PIPE_TEX_FILTER_NEAREST;
56
57 if (blit.mask) {
58 pipe->blit(pipe, &blit);
59 }
60 }
61 static void virgl_init_temp_resource_from_box(struct pipe_resource *res,
62 struct pipe_resource *orig,
63 const struct pipe_box *box,
64 unsigned level, unsigned flags)
65 {
66 memset(res, 0, sizeof(*res));
67 res->format = orig->format;
68 res->width0 = box->width;
69 res->height0 = box->height;
70 res->depth0 = 1;
71 res->array_size = 1;
72 res->usage = PIPE_USAGE_STAGING;
73 res->flags = flags;
74
75 /* We must set the correct texture target and dimensions for a 3D box. */
76 if (box->depth > 1 && util_max_layer(orig, level) > 0)
77 res->target = orig->target;
78 else
79 res->target = PIPE_TEXTURE_2D;
80
81 switch (res->target) {
82 case PIPE_TEXTURE_1D_ARRAY:
83 case PIPE_TEXTURE_2D_ARRAY:
84 case PIPE_TEXTURE_CUBE_ARRAY:
85 res->array_size = box->depth;
86 break;
87 case PIPE_TEXTURE_3D:
88 res->depth0 = box->depth;
89 break;
90 default:
91 break;
92 }
93 }
94
95 static unsigned
96 vrend_get_tex_image_offset(const struct virgl_texture *res,
97 unsigned level, unsigned layer)
98 {
99 const struct pipe_resource *pres = &res->base.u.b;
100 const unsigned hgt = u_minify(pres->height0, level);
101 const unsigned nblocksy = util_format_get_nblocksy(pres->format, hgt);
102 unsigned offset = res->level_offset[level];
103
104 if (pres->target == PIPE_TEXTURE_CUBE ||
105 pres->target == PIPE_TEXTURE_CUBE_ARRAY ||
106 pres->target == PIPE_TEXTURE_3D ||
107 pres->target == PIPE_TEXTURE_2D_ARRAY) {
108 offset += layer * nblocksy * res->stride[level];
109 }
110 else if (pres->target == PIPE_TEXTURE_1D_ARRAY) {
111 offset += layer * res->stride[level];
112 }
113 else {
114 assert(layer == 0);
115 }
116
117 return offset;
118 }
119
120 static void *virgl_texture_transfer_map(struct pipe_context *ctx,
121 struct pipe_resource *resource,
122 unsigned level,
123 unsigned usage,
124 const struct pipe_box *box,
125 struct pipe_transfer **transfer)
126 {
127 struct virgl_context *vctx = virgl_context(ctx);
128 struct virgl_screen *vs = virgl_screen(ctx->screen);
129 struct virgl_texture *vtex = virgl_texture(resource);
130 enum pipe_format format = resource->format;
131 struct virgl_transfer *trans;
132 void *ptr;
133 boolean readback = TRUE;
134 uint32_t offset;
135 struct virgl_hw_res *hw_res;
136 const unsigned h = u_minify(vtex->base.u.b.height0, level);
137 const unsigned nblocksy = util_format_get_nblocksy(format, h);
138 bool is_depth = util_format_has_depth(util_format_description(resource->format));
139 uint32_t l_stride;
140 bool doflushwait;
141
142 doflushwait = virgl_res_needs_flush_wait(vctx, &vtex->base, usage);
143 if (doflushwait)
144 ctx->flush(ctx, NULL, 0);
145
146 trans = util_slab_alloc(&vctx->texture_transfer_pool);
147 if (trans == NULL)
148 return NULL;
149
150 trans->base.resource = resource;
151 trans->base.level = level;
152 trans->base.usage = usage;
153 trans->base.box = *box;
154 trans->base.stride = vtex->stride[level];
155 trans->base.layer_stride = trans->base.stride * nblocksy;
156
157 if (resource->target != PIPE_TEXTURE_3D &&
158 resource->target != PIPE_TEXTURE_CUBE &&
159 resource->target != PIPE_TEXTURE_1D_ARRAY &&
160 resource->target != PIPE_TEXTURE_2D_ARRAY &&
161 resource->target != PIPE_TEXTURE_CUBE_ARRAY)
162 l_stride = 0;
163 else
164 l_stride = trans->base.layer_stride;
165
166 if (is_depth && resource->nr_samples > 1) {
167 struct pipe_resource tmp_resource;
168 virgl_init_temp_resource_from_box(&tmp_resource, resource, box,
169 level, 0);
170
171 trans->resolve_tmp = (struct virgl_resource *)ctx->screen->resource_create(ctx->screen, &tmp_resource);
172
173 virgl_copy_region_with_blit(ctx, &trans->resolve_tmp->u.b, 0, 0, 0, 0, resource, level, box);
174 ctx->flush(ctx, NULL, 0);
175 /* we want to do a resolve blit into the temporary */
176 hw_res = trans->resolve_tmp->hw_res;
177 offset = 0;
178 } else {
179 offset = vrend_get_tex_image_offset(vtex, level, box->z);
180
181 offset += box->y / util_format_get_blockheight(format) * trans->base.stride +
182 box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
183 hw_res = vtex->base.hw_res;
184 trans->resolve_tmp = NULL;
185 }
186
187 readback = virgl_res_needs_readback(vctx, &vtex->base, usage);
188 if (readback)
189 vs->vws->transfer_get(vs->vws, hw_res, box, trans->base.stride, l_stride, offset, level);
190
191 if (doflushwait || readback)
192 vs->vws->resource_wait(vs->vws, vtex->base.hw_res);
193
194 ptr = vs->vws->resource_map(vs->vws, hw_res);
195 if (!ptr) {
196 return NULL;
197 }
198
199 trans->offset = offset;
200 *transfer = &trans->base;
201
202 return ptr + trans->offset;
203 }
204
205 static void virgl_texture_transfer_unmap(struct pipe_context *ctx,
206 struct pipe_transfer *transfer)
207 {
208 struct virgl_context *vctx = virgl_context(ctx);
209 struct virgl_transfer *trans = virgl_transfer(transfer);
210 struct virgl_texture *vtex = virgl_texture(transfer->resource);
211 uint32_t l_stride;
212
213 if (transfer->resource->target != PIPE_TEXTURE_3D &&
214 transfer->resource->target != PIPE_TEXTURE_CUBE &&
215 transfer->resource->target != PIPE_TEXTURE_1D_ARRAY &&
216 transfer->resource->target != PIPE_TEXTURE_2D_ARRAY &&
217 transfer->resource->target != PIPE_TEXTURE_CUBE_ARRAY)
218 l_stride = 0;
219 else
220 l_stride = trans->base.layer_stride;
221
222 if (trans->base.usage & PIPE_TRANSFER_WRITE) {
223 if (!(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) {
224 struct virgl_screen *vs = virgl_screen(ctx->screen);
225 vtex->base.clean = FALSE;
226 vctx->num_transfers++;
227 vs->vws->transfer_put(vs->vws, vtex->base.hw_res,
228 &transfer->box, trans->base.stride, l_stride, trans->offset, transfer->level);
229
230 }
231 }
232
233 if (trans->resolve_tmp)
234 pipe_resource_reference((struct pipe_resource **)&trans->resolve_tmp, NULL);
235
236 util_slab_free(&vctx->texture_transfer_pool, trans);
237 }
238
239
240 static boolean
241 vrend_resource_layout(struct virgl_texture *res,
242 uint32_t *total_size)
243 {
244 struct pipe_resource *pt = &res->base.u.b;
245 unsigned level;
246 unsigned width = pt->width0;
247 unsigned height = pt->height0;
248 unsigned depth = pt->depth0;
249 unsigned buffer_size = 0;
250
251 for (level = 0; level <= pt->last_level; level++) {
252 unsigned slices;
253
254 if (pt->target == PIPE_TEXTURE_CUBE)
255 slices = 6;
256 else if (pt->target == PIPE_TEXTURE_3D)
257 slices = depth;
258 else
259 slices = pt->array_size;
260
261 res->stride[level] = util_format_get_stride(pt->format, width);
262 res->level_offset[level] = buffer_size;
263
264 buffer_size += (util_format_get_nblocksy(pt->format, height) *
265 slices * res->stride[level]);
266
267 width = u_minify(width, 1);
268 height = u_minify(height, 1);
269 depth = u_minify(depth, 1);
270 }
271
272 if (pt->nr_samples <= 1)
273 *total_size = buffer_size;
274 else /* don't create guest backing store for MSAA */
275 *total_size = 0;
276 return TRUE;
277 }
278
279 static boolean virgl_texture_get_handle(struct pipe_screen *screen,
280 struct pipe_resource *ptex,
281 struct winsys_handle *whandle)
282 {
283 struct virgl_screen *vs = virgl_screen(screen);
284 struct virgl_texture *vtex = virgl_texture(ptex);
285
286 return vs->vws->resource_get_handle(vs->vws, vtex->base.hw_res, vtex->stride[0], whandle);
287 }
288
289 static void virgl_texture_destroy(struct pipe_screen *screen,
290 struct pipe_resource *res)
291 {
292 struct virgl_screen *vs = virgl_screen(screen);
293 struct virgl_texture *vtex = virgl_texture(res);
294 vs->vws->resource_unref(vs->vws, vtex->base.hw_res);
295 FREE(vtex);
296 }
297
298 static const struct u_resource_vtbl virgl_texture_vtbl =
299 {
300 virgl_texture_get_handle, /* get_handle */
301 virgl_texture_destroy, /* resource_destroy */
302 virgl_texture_transfer_map, /* transfer_map */
303 NULL, /* transfer_flush_region */
304 virgl_texture_transfer_unmap, /* transfer_unmap */
305 NULL /* transfer_inline_write */
306 };
307
308 struct pipe_resource *
309 virgl_texture_from_handle(struct virgl_screen *vs,
310 const struct pipe_resource *template,
311 struct winsys_handle *whandle)
312 {
313 struct virgl_texture *tex;
314 uint32_t size;
315
316 tex = CALLOC_STRUCT(virgl_texture);
317 tex->base.u.b = *template;
318 tex->base.u.b.screen = &vs->base;
319 pipe_reference_init(&tex->base.u.b.reference, 1);
320 tex->base.u.vtbl = &virgl_texture_vtbl;
321 vrend_resource_layout(tex, &size);
322
323 tex->base.hw_res = vs->vws->resource_create_from_handle(vs->vws, whandle);
324 return &tex->base.u.b;
325 }
326
327 struct pipe_resource *virgl_texture_create(struct virgl_screen *vs,
328 const struct pipe_resource *template)
329 {
330 struct virgl_texture *tex;
331 uint32_t size;
332 unsigned vbind;
333
334 tex = CALLOC_STRUCT(virgl_texture);
335 tex->base.clean = TRUE;
336 tex->base.u.b = *template;
337 tex->base.u.b.screen = &vs->base;
338 pipe_reference_init(&tex->base.u.b.reference, 1);
339 tex->base.u.vtbl = &virgl_texture_vtbl;
340 vrend_resource_layout(tex, &size);
341
342 vbind = pipe_to_virgl_bind(template->bind);
343 tex->base.hw_res = vs->vws->resource_create(vs->vws, template->target, template->format, vbind, template->width0, template->height0, template->depth0, template->array_size, template->last_level, template->nr_samples, size);
344 if (!tex->base.hw_res) {
345 FREE(tex);
346 return NULL;
347 }
348 return &tex->base.u.b;
349 }