fd13e8a3a5f9c409b883ecbad4bbb3711255fc96
[mesa.git] / src / gallium / drivers / virgl / virgl_texture.c
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "util/u_format.h"
24 #include "util/u_inlines.h"
25 #include "util/u_memory.h"
26
27 #include "virgl_context.h"
28 #include "virgl_resource.h"
29 #include "virgl_screen.h"
30
31 static void virgl_copy_region_with_blit(struct pipe_context *pipe,
32 struct pipe_resource *dst,
33 unsigned dst_level,
34 unsigned dstx, unsigned dsty, unsigned dstz,
35 struct pipe_resource *src,
36 unsigned src_level,
37 const struct pipe_box *src_box)
38 {
39 struct pipe_blit_info blit;
40
41 memset(&blit, 0, sizeof(blit));
42 blit.src.resource = src;
43 blit.src.format = src->format;
44 blit.src.level = src_level;
45 blit.src.box = *src_box;
46 blit.dst.resource = dst;
47 blit.dst.format = dst->format;
48 blit.dst.level = dst_level;
49 blit.dst.box.x = dstx;
50 blit.dst.box.y = dsty;
51 blit.dst.box.z = dstz;
52 blit.dst.box.width = src_box->width;
53 blit.dst.box.height = src_box->height;
54 blit.dst.box.depth = src_box->depth;
55 blit.mask = util_format_get_mask(src->format) &
56 util_format_get_mask(dst->format);
57 blit.filter = PIPE_TEX_FILTER_NEAREST;
58
59 if (blit.mask) {
60 pipe->blit(pipe, &blit);
61 }
62 }
63 static void virgl_init_temp_resource_from_box(struct pipe_resource *res,
64 struct pipe_resource *orig,
65 const struct pipe_box *box,
66 unsigned level, unsigned flags)
67 {
68 memset(res, 0, sizeof(*res));
69 res->format = orig->format;
70 res->width0 = box->width;
71 res->height0 = box->height;
72 res->depth0 = 1;
73 res->array_size = 1;
74 res->usage = PIPE_USAGE_STAGING;
75 res->flags = flags;
76
77 /* We must set the correct texture target and dimensions for a 3D box. */
78 if (box->depth > 1 && util_max_layer(orig, level) > 0)
79 res->target = orig->target;
80 else
81 res->target = PIPE_TEXTURE_2D;
82
83 switch (res->target) {
84 case PIPE_TEXTURE_1D_ARRAY:
85 case PIPE_TEXTURE_2D_ARRAY:
86 case PIPE_TEXTURE_CUBE_ARRAY:
87 res->array_size = box->depth;
88 break;
89 case PIPE_TEXTURE_3D:
90 res->depth0 = box->depth;
91 break;
92 default:
93 break;
94 }
95 }
96
97 static unsigned
98 vrend_get_tex_image_offset(const struct virgl_texture *res,
99 unsigned level, unsigned layer)
100 {
101 const struct pipe_resource *pres = &res->base.u.b;
102 const unsigned hgt = u_minify(pres->height0, level);
103 const unsigned nblocksy = util_format_get_nblocksy(pres->format, hgt);
104 unsigned offset = res->level_offset[level];
105
106 if (pres->target == PIPE_TEXTURE_CUBE ||
107 pres->target == PIPE_TEXTURE_CUBE_ARRAY ||
108 pres->target == PIPE_TEXTURE_3D ||
109 pres->target == PIPE_TEXTURE_2D_ARRAY) {
110 offset += layer * nblocksy * res->stride[level];
111 }
112 else if (pres->target == PIPE_TEXTURE_1D_ARRAY) {
113 offset += layer * res->stride[level];
114 }
115 else {
116 assert(layer == 0);
117 }
118
119 return offset;
120 }
121
122 static void *virgl_texture_transfer_map(struct pipe_context *ctx,
123 struct pipe_resource *resource,
124 unsigned level,
125 unsigned usage,
126 const struct pipe_box *box,
127 struct pipe_transfer **transfer)
128 {
129 struct virgl_context *vctx = virgl_context(ctx);
130 struct virgl_screen *vs = virgl_screen(ctx->screen);
131 struct virgl_texture *vtex = virgl_texture(resource);
132 enum pipe_format format = resource->format;
133 struct virgl_transfer *trans;
134 void *ptr;
135 boolean readback = TRUE;
136 uint32_t offset;
137 struct virgl_hw_res *hw_res;
138 const unsigned h = u_minify(vtex->base.u.b.height0, level);
139 const unsigned nblocksy = util_format_get_nblocksy(format, h);
140 uint32_t l_stride;
141 bool doflushwait;
142
143 doflushwait = virgl_res_needs_flush_wait(vctx, &vtex->base, usage);
144 if (doflushwait)
145 ctx->flush(ctx, NULL, 0);
146
147 trans = slab_alloc(&vctx->transfer_pool);
148 if (!trans)
149 return NULL;
150
151 trans->base.resource = resource;
152 trans->base.level = level;
153 trans->base.usage = usage;
154 trans->base.box = *box;
155 trans->base.stride = vtex->stride[level];
156 trans->base.layer_stride = trans->base.stride * nblocksy;
157
158 if (resource->target != PIPE_TEXTURE_3D &&
159 resource->target != PIPE_TEXTURE_CUBE &&
160 resource->target != PIPE_TEXTURE_1D_ARRAY &&
161 resource->target != PIPE_TEXTURE_2D_ARRAY &&
162 resource->target != PIPE_TEXTURE_CUBE_ARRAY)
163 l_stride = 0;
164 else
165 l_stride = trans->base.layer_stride;
166
167 if (resource->nr_samples > 1) {
168 struct pipe_resource tmp_resource;
169 virgl_init_temp_resource_from_box(&tmp_resource, resource, box,
170 level, 0);
171
172 trans->resolve_tmp = (struct virgl_resource *)ctx->screen->resource_create(ctx->screen, &tmp_resource);
173
174 virgl_copy_region_with_blit(ctx, &trans->resolve_tmp->u.b, 0, 0, 0, 0, resource, level, box);
175 ctx->flush(ctx, NULL, 0);
176 /* we want to do a resolve blit into the temporary */
177 hw_res = trans->resolve_tmp->hw_res;
178 offset = 0;
179 trans->base.stride = ((struct virgl_texture*)trans->resolve_tmp)->stride[level];
180 trans->base.layer_stride = trans->base.stride * nblocksy;
181 } else {
182 offset = vrend_get_tex_image_offset(vtex, level, box->z);
183
184 offset += box->y / util_format_get_blockheight(format) * trans->base.stride +
185 box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
186 hw_res = vtex->base.hw_res;
187 trans->resolve_tmp = NULL;
188 }
189
190 readback = virgl_res_needs_readback(vctx, &vtex->base, usage);
191 if (readback)
192 vs->vws->transfer_get(vs->vws, hw_res, box, trans->base.stride, l_stride, offset, level);
193
194 if (doflushwait || readback)
195 vs->vws->resource_wait(vs->vws, vtex->base.hw_res);
196
197 ptr = vs->vws->resource_map(vs->vws, hw_res);
198 if (!ptr) {
199 slab_free(&vctx->transfer_pool, trans);
200 return NULL;
201 }
202
203 trans->offset = offset;
204 *transfer = &trans->base;
205
206 return ptr + trans->offset;
207 }
208
209 static void virgl_texture_transfer_unmap(struct pipe_context *ctx,
210 struct pipe_transfer *transfer)
211 {
212 struct virgl_context *vctx = virgl_context(ctx);
213 struct virgl_transfer *trans = virgl_transfer(transfer);
214 struct virgl_texture *vtex = virgl_texture(transfer->resource);
215 uint32_t l_stride;
216
217 if (transfer->resource->target != PIPE_TEXTURE_3D &&
218 transfer->resource->target != PIPE_TEXTURE_CUBE &&
219 transfer->resource->target != PIPE_TEXTURE_1D_ARRAY &&
220 transfer->resource->target != PIPE_TEXTURE_2D_ARRAY &&
221 transfer->resource->target != PIPE_TEXTURE_CUBE_ARRAY)
222 l_stride = 0;
223 else
224 l_stride = trans->base.layer_stride;
225
226 if (trans->base.usage & PIPE_TRANSFER_WRITE) {
227 if (!(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) {
228 struct virgl_screen *vs = virgl_screen(ctx->screen);
229 vtex->base.clean = FALSE;
230 vctx->num_transfers++;
231 vs->vws->transfer_put(vs->vws, vtex->base.hw_res,
232 &transfer->box, trans->base.stride, l_stride, trans->offset, transfer->level);
233
234 }
235 }
236
237 if (trans->resolve_tmp)
238 pipe_resource_reference((struct pipe_resource **)&trans->resolve_tmp, NULL);
239
240 slab_free(&vctx->transfer_pool, trans);
241 }
242
243
244 static void
245 vrend_resource_layout(struct virgl_texture *res,
246 uint32_t *total_size)
247 {
248 struct pipe_resource *pt = &res->base.u.b;
249 unsigned level;
250 unsigned width = pt->width0;
251 unsigned height = pt->height0;
252 unsigned depth = pt->depth0;
253 unsigned buffer_size = 0;
254
255 for (level = 0; level <= pt->last_level; level++) {
256 unsigned slices;
257
258 if (pt->target == PIPE_TEXTURE_CUBE)
259 slices = 6;
260 else if (pt->target == PIPE_TEXTURE_3D)
261 slices = depth;
262 else
263 slices = pt->array_size;
264
265 res->stride[level] = util_format_get_stride(pt->format, width);
266 res->level_offset[level] = buffer_size;
267
268 buffer_size += (util_format_get_nblocksy(pt->format, height) *
269 slices * res->stride[level]);
270
271 width = u_minify(width, 1);
272 height = u_minify(height, 1);
273 depth = u_minify(depth, 1);
274 }
275
276 if (pt->nr_samples <= 1)
277 *total_size = buffer_size;
278 else /* don't create guest backing store for MSAA */
279 *total_size = 0;
280 }
281
282 static boolean virgl_texture_get_handle(struct pipe_screen *screen,
283 struct pipe_resource *ptex,
284 struct winsys_handle *whandle)
285 {
286 struct virgl_screen *vs = virgl_screen(screen);
287 struct virgl_texture *vtex = virgl_texture(ptex);
288
289 return vs->vws->resource_get_handle(vs->vws, vtex->base.hw_res, vtex->stride[0], whandle);
290 }
291
292 static void virgl_texture_destroy(struct pipe_screen *screen,
293 struct pipe_resource *res)
294 {
295 struct virgl_screen *vs = virgl_screen(screen);
296 struct virgl_texture *vtex = virgl_texture(res);
297 vs->vws->resource_unref(vs->vws, vtex->base.hw_res);
298 FREE(vtex);
299 }
300
301 static const struct u_resource_vtbl virgl_texture_vtbl =
302 {
303 virgl_texture_get_handle, /* get_handle */
304 virgl_texture_destroy, /* resource_destroy */
305 virgl_texture_transfer_map, /* transfer_map */
306 NULL, /* transfer_flush_region */
307 virgl_texture_transfer_unmap, /* transfer_unmap */
308 };
309
310 struct pipe_resource *
311 virgl_texture_from_handle(struct virgl_screen *vs,
312 const struct pipe_resource *template,
313 struct winsys_handle *whandle)
314 {
315 struct virgl_texture *tex = CALLOC_STRUCT(virgl_texture);
316 tex->base.u.b = *template;
317 tex->base.u.b.screen = &vs->base;
318 pipe_reference_init(&tex->base.u.b.reference, 1);
319 tex->base.u.vtbl = &virgl_texture_vtbl;
320
321 tex->base.hw_res = vs->vws->resource_create_from_handle(vs->vws, whandle);
322 return &tex->base.u.b;
323 }
324
325 struct pipe_resource *virgl_texture_create(struct virgl_screen *vs,
326 const struct pipe_resource *template)
327 {
328 struct virgl_texture *tex;
329 uint32_t size;
330 unsigned vbind;
331
332 tex = CALLOC_STRUCT(virgl_texture);
333 tex->base.clean = TRUE;
334 tex->base.u.b = *template;
335 tex->base.u.b.screen = &vs->base;
336 pipe_reference_init(&tex->base.u.b.reference, 1);
337 tex->base.u.vtbl = &virgl_texture_vtbl;
338 vrend_resource_layout(tex, &size);
339
340 vbind = pipe_to_virgl_bind(template->bind);
341 tex->base.hw_res = vs->vws->resource_create(vs->vws, template->target, template->format, vbind, template->width0, template->height0, template->depth0, template->array_size, template->last_level, template->nr_samples, size);
342 if (!tex->base.hw_res) {
343 FREE(tex);
344 return NULL;
345 }
346 return &tex->base.u.b;
347 }