llvmpipe: pass color and depth sample strides into fragment shader.
[mesa.git] / src / gallium / drivers / zink / zink_blit.c
1 #include "zink_context.h"
2 #include "zink_helpers.h"
3 #include "zink_resource.h"
4 #include "zink_screen.h"
5
6 #include "util/u_blitter.h"
7 #include "util/format/u_format.h"
8
9 static bool
10 blit_resolve(struct zink_context *ctx, const struct pipe_blit_info *info)
11 {
12 if (util_format_get_mask(info->dst.format) != info->mask ||
13 util_format_get_mask(info->src.format) != info->mask ||
14 info->scissor_enable ||
15 info->alpha_blend)
16 return false;
17
18 struct zink_resource *src = zink_resource(info->src.resource);
19 struct zink_resource *dst = zink_resource(info->dst.resource);
20
21 struct zink_screen *screen = zink_screen(ctx->base.screen);
22 if (src->format != zink_get_format(screen, info->src.format) ||
23 dst->format != zink_get_format(screen, info->dst.format))
24 return false;
25
26 struct zink_batch *batch = zink_batch_no_rp(ctx);
27
28 zink_batch_reference_resoure(batch, src);
29 zink_batch_reference_resoure(batch, dst);
30
31 if (src->layout != VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL)
32 zink_resource_barrier(batch->cmdbuf, src, src->aspect,
33 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
34
35 if (dst->layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
36 zink_resource_barrier(batch->cmdbuf, dst, dst->aspect,
37 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
38
39 VkImageResolve region = {};
40
41 region.srcSubresource.aspectMask = src->aspect;
42 region.srcSubresource.mipLevel = info->src.level;
43 region.srcSubresource.baseArrayLayer = 0; // no clue
44 region.srcSubresource.layerCount = 1; // no clue
45 region.srcOffset.x = info->src.box.x;
46 region.srcOffset.y = info->src.box.y;
47 region.srcOffset.z = info->src.box.z;
48
49 region.dstSubresource.aspectMask = dst->aspect;
50 region.dstSubresource.mipLevel = info->dst.level;
51 region.dstSubresource.baseArrayLayer = 0; // no clue
52 region.dstSubresource.layerCount = 1; // no clue
53 region.dstOffset.x = info->dst.box.x;
54 region.dstOffset.y = info->dst.box.y;
55 region.dstOffset.z = info->dst.box.z;
56
57 region.extent.width = info->dst.box.width;
58 region.extent.height = info->dst.box.height;
59 region.extent.depth = info->dst.box.depth;
60 vkCmdResolveImage(batch->cmdbuf, src->image, src->layout,
61 dst->image, dst->layout,
62 1, &region);
63
64 return true;
65 }
66
67 static bool
68 blit_native(struct zink_context *ctx, const struct pipe_blit_info *info)
69 {
70 if (util_format_get_mask(info->dst.format) != info->mask ||
71 util_format_get_mask(info->src.format) != info->mask ||
72 info->scissor_enable ||
73 info->alpha_blend)
74 return false;
75
76 if (util_format_is_depth_or_stencil(info->dst.format) &&
77 info->dst.format != info->src.format)
78 return false;
79
80 struct zink_resource *src = zink_resource(info->src.resource);
81 struct zink_resource *dst = zink_resource(info->dst.resource);
82
83 struct zink_screen *screen = zink_screen(ctx->base.screen);
84 if (src->format != zink_get_format(screen, info->src.format) ||
85 dst->format != zink_get_format(screen, info->dst.format))
86 return false;
87
88 struct zink_batch *batch = zink_batch_no_rp(ctx);
89 zink_batch_reference_resoure(batch, src);
90 zink_batch_reference_resoure(batch, dst);
91
92 if (src->layout != VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL)
93 zink_resource_barrier(batch->cmdbuf, src, src->aspect,
94 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
95
96 if (dst->layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
97 zink_resource_barrier(batch->cmdbuf, dst, dst->aspect,
98 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
99
100 VkImageBlit region = {};
101 region.srcSubresource.aspectMask = src->aspect;
102 region.srcSubresource.mipLevel = info->src.level;
103 region.srcOffsets[0].x = info->src.box.x;
104 region.srcOffsets[0].y = info->src.box.y;
105 region.srcOffsets[1].x = info->src.box.x + info->src.box.width;
106 region.srcOffsets[1].y = info->src.box.y + info->src.box.height;
107
108 if (src->base.array_size > 1) {
109 region.srcOffsets[0].z = 0;
110 region.srcOffsets[1].z = 1;
111 region.srcSubresource.baseArrayLayer = info->src.box.z;
112 region.srcSubresource.layerCount = info->src.box.depth;
113 } else {
114 region.srcOffsets[0].z = info->src.box.z;
115 region.srcOffsets[1].z = info->src.box.z + info->src.box.depth;
116 region.srcSubresource.baseArrayLayer = 0;
117 region.srcSubresource.layerCount = 1;
118 }
119
120 region.dstSubresource.aspectMask = dst->aspect;
121 region.dstSubresource.mipLevel = info->dst.level;
122 region.dstOffsets[0].x = info->dst.box.x;
123 region.dstOffsets[0].y = info->dst.box.y;
124 region.dstOffsets[1].x = info->dst.box.x + info->dst.box.width;
125 region.dstOffsets[1].y = info->dst.box.y + info->dst.box.height;
126
127 if (dst->base.array_size > 1) {
128 region.dstOffsets[0].z = 0;
129 region.dstOffsets[1].z = 1;
130 region.dstSubresource.baseArrayLayer = info->dst.box.z;
131 region.dstSubresource.layerCount = info->dst.box.depth;
132 } else {
133 region.dstOffsets[0].z = info->dst.box.z;
134 region.dstOffsets[1].z = info->dst.box.z + info->dst.box.depth;
135 region.dstSubresource.baseArrayLayer = 0;
136 region.dstSubresource.layerCount = 1;
137 }
138
139 vkCmdBlitImage(batch->cmdbuf, src->image, src->layout,
140 dst->image, dst->layout,
141 1, &region,
142 zink_filter(info->filter));
143
144 return true;
145 }
146
147 void
148 zink_blit(struct pipe_context *pctx,
149 const struct pipe_blit_info *info)
150 {
151 struct zink_context *ctx = zink_context(pctx);
152 if (info->src.resource->nr_samples > 1 &&
153 info->dst.resource->nr_samples <= 1) {
154 if (blit_resolve(ctx, info))
155 return;
156 } else {
157 if (blit_native(ctx, info))
158 return;
159 }
160
161 if (!util_blitter_is_blit_supported(ctx->blitter, info)) {
162 debug_printf("blit unsupported %s -> %s\n",
163 util_format_short_name(info->src.resource->format),
164 util_format_short_name(info->dst.resource->format));
165 return;
166 }
167
168 util_blitter_save_blend(ctx->blitter, ctx->gfx_pipeline_state.blend_state);
169 util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->gfx_pipeline_state.depth_stencil_alpha_state);
170 util_blitter_save_vertex_elements(ctx->blitter, ctx->element_state);
171 util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
172 util_blitter_save_rasterizer(ctx->blitter, ctx->rast_state);
173 util_blitter_save_fragment_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_FRAGMENT]);
174 util_blitter_save_vertex_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_VERTEX]);
175 util_blitter_save_framebuffer(ctx->blitter, &ctx->fb_state);
176 util_blitter_save_viewport(ctx->blitter, ctx->viewport_states);
177 util_blitter_save_scissor(ctx->blitter, ctx->scissor_states);
178 util_blitter_save_fragment_sampler_states(ctx->blitter,
179 ctx->num_samplers[PIPE_SHADER_FRAGMENT],
180 ctx->sampler_states[PIPE_SHADER_FRAGMENT]);
181 util_blitter_save_fragment_sampler_views(ctx->blitter,
182 ctx->num_image_views[PIPE_SHADER_FRAGMENT],
183 ctx->image_views[PIPE_SHADER_FRAGMENT]);
184 util_blitter_save_fragment_constant_buffer_slot(ctx->blitter, ctx->ubos[PIPE_SHADER_FRAGMENT]);
185 util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->buffers);
186 util_blitter_save_sample_mask(ctx->blitter, ctx->gfx_pipeline_state.sample_mask);
187
188 util_blitter_blit(ctx->blitter, info);
189 }