freedreno/a6xx: use RESOLVE_TS event
[mesa.git] / src / gallium / drivers / zink / zink_blit.c
1 #include "zink_context.h"
2 #include "zink_helpers.h"
3 #include "zink_resource.h"
4 #include "zink_screen.h"
5
6 #include "util/u_blitter.h"
7 #include "util/format/u_format.h"
8
9 static bool
10 blit_resolve(struct zink_context *ctx, const struct pipe_blit_info *info)
11 {
12 if (util_format_get_mask(info->dst.format) != info->mask ||
13 util_format_get_mask(info->src.format) != info->mask ||
14 info->scissor_enable ||
15 info->alpha_blend ||
16 info->render_condition_enable)
17 return false;
18
19 struct zink_resource *src = zink_resource(info->src.resource);
20 struct zink_resource *dst = zink_resource(info->dst.resource);
21
22 struct zink_screen *screen = zink_screen(ctx->base.screen);
23 if (src->format != zink_get_format(screen, info->src.format) ||
24 dst->format != zink_get_format(screen, info->dst.format))
25 return false;
26
27 struct zink_batch *batch = zink_batch_no_rp(ctx);
28
29 zink_batch_reference_resoure(batch, src);
30 zink_batch_reference_resoure(batch, dst);
31
32 if (src->layout != VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL)
33 zink_resource_barrier(batch->cmdbuf, src, src->aspect,
34 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
35
36 if (dst->layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
37 zink_resource_barrier(batch->cmdbuf, dst, dst->aspect,
38 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
39
40 VkImageResolve region = {};
41
42 region.srcSubresource.aspectMask = src->aspect;
43 region.srcSubresource.mipLevel = info->src.level;
44 region.srcSubresource.baseArrayLayer = 0; // no clue
45 region.srcSubresource.layerCount = 1; // no clue
46 region.srcOffset.x = info->src.box.x;
47 region.srcOffset.y = info->src.box.y;
48 region.srcOffset.z = info->src.box.z;
49
50 region.dstSubresource.aspectMask = dst->aspect;
51 region.dstSubresource.mipLevel = info->dst.level;
52 region.dstSubresource.baseArrayLayer = 0; // no clue
53 region.dstSubresource.layerCount = 1; // no clue
54 region.dstOffset.x = info->dst.box.x;
55 region.dstOffset.y = info->dst.box.y;
56 region.dstOffset.z = info->dst.box.z;
57
58 region.extent.width = info->dst.box.width;
59 region.extent.height = info->dst.box.height;
60 region.extent.depth = info->dst.box.depth;
61 vkCmdResolveImage(batch->cmdbuf, src->image, src->layout,
62 dst->image, dst->layout,
63 1, &region);
64
65 return true;
66 }
67
68 static bool
69 blit_native(struct zink_context *ctx, const struct pipe_blit_info *info)
70 {
71 if (util_format_get_mask(info->dst.format) != info->mask ||
72 util_format_get_mask(info->src.format) != info->mask ||
73 info->scissor_enable ||
74 info->alpha_blend ||
75 info->render_condition_enable)
76 return false;
77
78 if (util_format_is_depth_or_stencil(info->dst.format) &&
79 info->dst.format != info->src.format)
80 return false;
81
82 struct zink_resource *src = zink_resource(info->src.resource);
83 struct zink_resource *dst = zink_resource(info->dst.resource);
84
85 struct zink_screen *screen = zink_screen(ctx->base.screen);
86 if (src->format != zink_get_format(screen, info->src.format) ||
87 dst->format != zink_get_format(screen, info->dst.format))
88 return false;
89
90 struct zink_batch *batch = zink_batch_no_rp(ctx);
91 zink_batch_reference_resoure(batch, src);
92 zink_batch_reference_resoure(batch, dst);
93
94 if (src->layout != VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL)
95 zink_resource_barrier(batch->cmdbuf, src, src->aspect,
96 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
97
98 if (dst->layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
99 zink_resource_barrier(batch->cmdbuf, dst, dst->aspect,
100 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
101
102 VkImageBlit region = {};
103 region.srcSubresource.aspectMask = src->aspect;
104 region.srcSubresource.mipLevel = info->src.level;
105 region.srcOffsets[0].x = info->src.box.x;
106 region.srcOffsets[0].y = info->src.box.y;
107 region.srcOffsets[1].x = info->src.box.x + info->src.box.width;
108 region.srcOffsets[1].y = info->src.box.y + info->src.box.height;
109
110 if (src->base.array_size > 1) {
111 region.srcOffsets[0].z = 0;
112 region.srcOffsets[1].z = 1;
113 region.srcSubresource.baseArrayLayer = info->src.box.z;
114 region.srcSubresource.layerCount = info->src.box.depth;
115 } else {
116 region.srcOffsets[0].z = info->src.box.z;
117 region.srcOffsets[1].z = info->src.box.z + info->src.box.depth;
118 region.srcSubresource.baseArrayLayer = 0;
119 region.srcSubresource.layerCount = 1;
120 }
121
122 region.dstSubresource.aspectMask = dst->aspect;
123 region.dstSubresource.mipLevel = info->dst.level;
124 region.dstOffsets[0].x = info->dst.box.x;
125 region.dstOffsets[0].y = info->dst.box.y;
126 region.dstOffsets[1].x = info->dst.box.x + info->dst.box.width;
127 region.dstOffsets[1].y = info->dst.box.y + info->dst.box.height;
128
129 if (dst->base.array_size > 1) {
130 region.dstOffsets[0].z = 0;
131 region.dstOffsets[1].z = 1;
132 region.dstSubresource.baseArrayLayer = info->dst.box.z;
133 region.dstSubresource.layerCount = info->dst.box.depth;
134 } else {
135 region.dstOffsets[0].z = info->dst.box.z;
136 region.dstOffsets[1].z = info->dst.box.z + info->dst.box.depth;
137 region.dstSubresource.baseArrayLayer = 0;
138 region.dstSubresource.layerCount = 1;
139 }
140
141 vkCmdBlitImage(batch->cmdbuf, src->image, src->layout,
142 dst->image, dst->layout,
143 1, &region,
144 zink_filter(info->filter));
145
146 return true;
147 }
148
149 void
150 zink_blit(struct pipe_context *pctx,
151 const struct pipe_blit_info *info)
152 {
153 struct zink_context *ctx = zink_context(pctx);
154 if (info->src.resource->nr_samples > 1 &&
155 info->dst.resource->nr_samples <= 1) {
156 if (blit_resolve(ctx, info))
157 return;
158 } else {
159 if (blit_native(ctx, info))
160 return;
161 }
162
163 if (!util_blitter_is_blit_supported(ctx->blitter, info)) {
164 debug_printf("blit unsupported %s -> %s\n",
165 util_format_short_name(info->src.resource->format),
166 util_format_short_name(info->dst.resource->format));
167 return;
168 }
169
170 util_blitter_save_blend(ctx->blitter, ctx->gfx_pipeline_state.blend_state);
171 util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->gfx_pipeline_state.depth_stencil_alpha_state);
172 util_blitter_save_vertex_elements(ctx->blitter, ctx->element_state);
173 util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
174 util_blitter_save_rasterizer(ctx->blitter, ctx->rast_state);
175 util_blitter_save_fragment_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_FRAGMENT]);
176 util_blitter_save_vertex_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_VERTEX]);
177 util_blitter_save_framebuffer(ctx->blitter, &ctx->fb_state);
178 util_blitter_save_viewport(ctx->blitter, ctx->viewport_states);
179 util_blitter_save_scissor(ctx->blitter, ctx->scissor_states);
180 util_blitter_save_fragment_sampler_states(ctx->blitter,
181 ctx->num_samplers[PIPE_SHADER_FRAGMENT],
182 ctx->sampler_states[PIPE_SHADER_FRAGMENT]);
183 util_blitter_save_fragment_sampler_views(ctx->blitter,
184 ctx->num_image_views[PIPE_SHADER_FRAGMENT],
185 ctx->image_views[PIPE_SHADER_FRAGMENT]);
186 util_blitter_save_fragment_constant_buffer_slot(ctx->blitter, ctx->ubos[PIPE_SHADER_FRAGMENT]);
187 util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->buffers);
188 util_blitter_save_sample_mask(ctx->blitter, ctx->gfx_pipeline_state.sample_mask);
189
190 util_blitter_blit(ctx->blitter, info);
191 }