zink: add samples to rasterizer
[mesa.git] / src / gallium / drivers / zink / zink_context.c
1 /*
2 * Copyright 2018 Collabora Ltd.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "zink_context.h"
25
26 #include "zink_batch.h"
27 #include "zink_compiler.h"
28 #include "zink_fence.h"
29 #include "zink_framebuffer.h"
30 #include "zink_pipeline.h"
31 #include "zink_program.h"
32 #include "zink_render_pass.h"
33 #include "zink_resource.h"
34 #include "zink_screen.h"
35 #include "zink_state.h"
36 #include "zink_surface.h"
37
38 #include "indices/u_primconvert.h"
39 #include "util/u_blitter.h"
40 #include "util/u_debug.h"
41 #include "util/u_format.h"
42 #include "util/u_framebuffer.h"
43 #include "util/u_helpers.h"
44 #include "util/u_inlines.h"
45
46 #include "nir.h"
47
48 #include "util/u_memory.h"
49 #include "util/u_prim.h"
50 #include "util/u_upload_mgr.h"
51
52 static void
53 zink_context_destroy(struct pipe_context *pctx)
54 {
55 struct zink_context *ctx = zink_context(pctx);
56 struct zink_screen *screen = zink_screen(pctx->screen);
57
58 if (vkQueueWaitIdle(ctx->queue) != VK_SUCCESS)
59 debug_printf("vkQueueWaitIdle failed\n");
60
61 for (int i = 0; i < ARRAY_SIZE(ctx->batches); ++i)
62 vkFreeCommandBuffers(screen->dev, ctx->cmdpool, 1, &ctx->batches[i].cmdbuf);
63 vkDestroyCommandPool(screen->dev, ctx->cmdpool, NULL);
64
65 util_primconvert_destroy(ctx->primconvert);
66 u_upload_destroy(pctx->stream_uploader);
67 slab_destroy_child(&ctx->transfer_pool);
68 util_blitter_destroy(ctx->blitter);
69 FREE(ctx);
70 }
71
72 static VkFilter
73 filter(enum pipe_tex_filter filter)
74 {
75 switch (filter) {
76 case PIPE_TEX_FILTER_NEAREST: return VK_FILTER_NEAREST;
77 case PIPE_TEX_FILTER_LINEAR: return VK_FILTER_LINEAR;
78 }
79 unreachable("unexpected filter");
80 }
81
82 static VkSamplerMipmapMode
83 sampler_mipmap_mode(enum pipe_tex_mipfilter filter)
84 {
85 switch (filter) {
86 case PIPE_TEX_MIPFILTER_NEAREST: return VK_SAMPLER_MIPMAP_MODE_NEAREST;
87 case PIPE_TEX_MIPFILTER_LINEAR: return VK_SAMPLER_MIPMAP_MODE_LINEAR;
88 case PIPE_TEX_MIPFILTER_NONE:
89 unreachable("PIPE_TEX_MIPFILTER_NONE should be dealt with earlier");
90 }
91 unreachable("unexpected filter");
92 }
93
94 static VkSamplerAddressMode
95 sampler_address_mode(enum pipe_tex_wrap filter)
96 {
97 switch (filter) {
98 case PIPE_TEX_WRAP_REPEAT: return VK_SAMPLER_ADDRESS_MODE_REPEAT;
99 case PIPE_TEX_WRAP_CLAMP: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; /* not technically correct, but kinda works */
100 case PIPE_TEX_WRAP_CLAMP_TO_EDGE: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
101 case PIPE_TEX_WRAP_CLAMP_TO_BORDER: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
102 case PIPE_TEX_WRAP_MIRROR_REPEAT: return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
103 case PIPE_TEX_WRAP_MIRROR_CLAMP: return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE; /* not technically correct, but kinda works */
104 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE;
105 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE; /* not technically correct, but kinda works */
106 }
107 unreachable("unexpected wrap");
108 }
109
110 static VkCompareOp
111 compare_op(enum pipe_compare_func op)
112 {
113 switch (op) {
114 case PIPE_FUNC_NEVER: return VK_COMPARE_OP_NEVER;
115 case PIPE_FUNC_LESS: return VK_COMPARE_OP_LESS;
116 case PIPE_FUNC_EQUAL: return VK_COMPARE_OP_EQUAL;
117 case PIPE_FUNC_LEQUAL: return VK_COMPARE_OP_LESS_OR_EQUAL;
118 case PIPE_FUNC_GREATER: return VK_COMPARE_OP_GREATER;
119 case PIPE_FUNC_NOTEQUAL: return VK_COMPARE_OP_NOT_EQUAL;
120 case PIPE_FUNC_GEQUAL: return VK_COMPARE_OP_GREATER_OR_EQUAL;
121 case PIPE_FUNC_ALWAYS: return VK_COMPARE_OP_ALWAYS;
122 }
123 unreachable("unexpected compare");
124 }
125
126 static void *
127 zink_create_sampler_state(struct pipe_context *pctx,
128 const struct pipe_sampler_state *state)
129 {
130 struct zink_screen *screen = zink_screen(pctx->screen);
131
132 VkSamplerCreateInfo sci = {};
133 sci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
134 sci.magFilter = filter(state->mag_img_filter);
135 sci.minFilter = filter(state->min_img_filter);
136
137 if (state->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) {
138 sci.mipmapMode = sampler_mipmap_mode(state->min_mip_filter);
139 sci.minLod = state->min_lod;
140 sci.maxLod = state->max_lod;
141 } else {
142 sci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
143 sci.minLod = 0;
144 sci.maxLod = 0;
145 }
146
147 sci.addressModeU = sampler_address_mode(state->wrap_s);
148 sci.addressModeV = sampler_address_mode(state->wrap_t);
149 sci.addressModeW = sampler_address_mode(state->wrap_r);
150 sci.mipLodBias = state->lod_bias;
151
152 if (state->compare_mode == PIPE_TEX_COMPARE_NONE)
153 sci.compareOp = VK_COMPARE_OP_NEVER;
154 else
155 sci.compareOp = compare_op(state->compare_func);
156
157 sci.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK; // TODO
158 sci.unnormalizedCoordinates = !state->normalized_coords;
159
160 if (state->max_anisotropy > 1) {
161 sci.maxAnisotropy = state->max_anisotropy;
162 sci.anisotropyEnable = VK_TRUE;
163 }
164
165 VkSampler sampler;
166 VkResult err = vkCreateSampler(screen->dev, &sci, NULL, &sampler);
167 if (err != VK_SUCCESS)
168 return NULL;
169
170 return sampler;
171 }
172
173 static void
174 zink_bind_sampler_states(struct pipe_context *pctx,
175 enum pipe_shader_type shader,
176 unsigned start_slot,
177 unsigned num_samplers,
178 void **samplers)
179 {
180 struct zink_context *ctx = zink_context(pctx);
181 for (unsigned i = 0; i < num_samplers; ++i)
182 ctx->samplers[shader][start_slot + i] = (VkSampler)samplers[i];
183 }
184
185 static void
186 zink_delete_sampler_state(struct pipe_context *pctx,
187 void *sampler_state)
188 {
189 struct zink_batch *batch = zink_curr_batch(zink_context(pctx));
190 util_dynarray_append(&batch->zombie_samplers,
191 VkSampler, sampler_state);
192 }
193
194
195 static VkImageViewType
196 image_view_type(enum pipe_texture_target target)
197 {
198 switch (target) {
199 case PIPE_TEXTURE_1D: return VK_IMAGE_VIEW_TYPE_1D;
200 case PIPE_TEXTURE_1D_ARRAY: return VK_IMAGE_VIEW_TYPE_1D_ARRAY;
201 case PIPE_TEXTURE_2D: return VK_IMAGE_VIEW_TYPE_2D;
202 case PIPE_TEXTURE_2D_ARRAY: return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
203 case PIPE_TEXTURE_CUBE: return VK_IMAGE_VIEW_TYPE_CUBE;
204 case PIPE_TEXTURE_CUBE_ARRAY: return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
205 case PIPE_TEXTURE_3D: return VK_IMAGE_VIEW_TYPE_3D;
206 case PIPE_TEXTURE_RECT: return VK_IMAGE_VIEW_TYPE_2D; /* not sure */
207 default:
208 unreachable("unexpected target");
209 }
210 }
211
212 static VkComponentSwizzle
213 component_mapping(enum pipe_swizzle swizzle)
214 {
215 switch (swizzle) {
216 case PIPE_SWIZZLE_X: return VK_COMPONENT_SWIZZLE_R;
217 case PIPE_SWIZZLE_Y: return VK_COMPONENT_SWIZZLE_G;
218 case PIPE_SWIZZLE_Z: return VK_COMPONENT_SWIZZLE_B;
219 case PIPE_SWIZZLE_W: return VK_COMPONENT_SWIZZLE_A;
220 case PIPE_SWIZZLE_0: return VK_COMPONENT_SWIZZLE_ZERO;
221 case PIPE_SWIZZLE_1: return VK_COMPONENT_SWIZZLE_ONE;
222 case PIPE_SWIZZLE_NONE: return VK_COMPONENT_SWIZZLE_IDENTITY; // ???
223 default:
224 unreachable("unexpected swizzle");
225 }
226 }
227
228 static struct pipe_sampler_view *
229 zink_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *pres,
230 const struct pipe_sampler_view *state)
231 {
232 struct zink_screen *screen = zink_screen(pctx->screen);
233 struct zink_resource *res = zink_resource(pres);
234 struct zink_sampler_view *sampler_view = CALLOC_STRUCT(zink_sampler_view);
235
236 sampler_view->base = *state;
237 sampler_view->base.texture = NULL;
238 pipe_resource_reference(&sampler_view->base.texture, pres);
239 sampler_view->base.reference.count = 1;
240 sampler_view->base.context = pctx;
241
242 VkImageViewCreateInfo ivci = {};
243 ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
244 ivci.image = res->image;
245 ivci.viewType = image_view_type(state->target);
246 ivci.format = zink_get_format(state->format);
247 ivci.components.r = component_mapping(state->swizzle_r);
248 ivci.components.g = component_mapping(state->swizzle_g);
249 ivci.components.b = component_mapping(state->swizzle_b);
250 ivci.components.a = component_mapping(state->swizzle_a);
251 ivci.subresourceRange.aspectMask = zink_aspect_from_format(state->format);
252 ivci.subresourceRange.baseMipLevel = state->u.tex.first_level;
253 ivci.subresourceRange.baseArrayLayer = state->u.tex.first_layer;
254 ivci.subresourceRange.levelCount = state->u.tex.last_level - state->u.tex.first_level + 1;
255 ivci.subresourceRange.layerCount = state->u.tex.last_layer - state->u.tex.first_layer + 1;
256
257 VkResult err = vkCreateImageView(screen->dev, &ivci, NULL, &sampler_view->image_view);
258 if (err != VK_SUCCESS) {
259 FREE(sampler_view);
260 return NULL;
261 }
262
263 return &sampler_view->base;
264 }
265
266 static void
267 zink_sampler_view_destroy(struct pipe_context *pctx,
268 struct pipe_sampler_view *pview)
269 {
270 struct zink_sampler_view *view = zink_sampler_view(pview);
271 vkDestroyImageView(zink_screen(pctx->screen)->dev, view->image_view, NULL);
272 FREE(view);
273 }
274
275 static void *
276 zink_create_vs_state(struct pipe_context *pctx,
277 const struct pipe_shader_state *shader)
278 {
279 struct nir_shader *nir;
280 if (shader->type != PIPE_SHADER_IR_NIR)
281 nir = zink_tgsi_to_nir(pctx->screen, shader->tokens);
282 else
283 nir = (struct nir_shader *)shader->ir.nir;
284
285 return zink_compile_nir(zink_screen(pctx->screen), nir);
286 }
287
288 static void
289 bind_stage(struct zink_context *ctx, enum pipe_shader_type stage,
290 struct zink_shader *shader)
291 {
292 assert(stage < PIPE_SHADER_COMPUTE);
293 ctx->gfx_stages[stage] = shader;
294 ctx->dirty |= ZINK_DIRTY_PROGRAM;
295 }
296
297 static void
298 zink_bind_vs_state(struct pipe_context *pctx,
299 void *cso)
300 {
301 bind_stage(zink_context(pctx), PIPE_SHADER_VERTEX, cso);
302 }
303
304 static void
305 zink_delete_vs_state(struct pipe_context *pctx,
306 void *cso)
307 {
308 zink_shader_free(zink_screen(pctx->screen), cso);
309 }
310
311 static void *
312 zink_create_fs_state(struct pipe_context *pctx,
313 const struct pipe_shader_state *shader)
314 {
315 struct nir_shader *nir;
316 if (shader->type != PIPE_SHADER_IR_NIR)
317 nir = zink_tgsi_to_nir(pctx->screen, shader->tokens);
318 else
319 nir = (struct nir_shader *)shader->ir.nir;
320
321 return zink_compile_nir(zink_screen(pctx->screen), nir);
322 }
323
324 static void
325 zink_bind_fs_state(struct pipe_context *pctx,
326 void *cso)
327 {
328 bind_stage(zink_context(pctx), PIPE_SHADER_FRAGMENT, cso);
329 }
330
331 static void
332 zink_delete_fs_state(struct pipe_context *pctx,
333 void *cso)
334 {
335 zink_shader_free(zink_screen(pctx->screen), cso);
336 }
337
338 static void
339 zink_set_polygon_stipple(struct pipe_context *pctx,
340 const struct pipe_poly_stipple *ps)
341 {
342 }
343
344 static void
345 zink_set_vertex_buffers(struct pipe_context *pctx,
346 unsigned start_slot,
347 unsigned num_buffers,
348 const struct pipe_vertex_buffer *buffers)
349 {
350 struct zink_context *ctx = zink_context(pctx);
351
352 if (buffers) {
353 for (int i = 0; i < num_buffers; ++i) {
354 const struct pipe_vertex_buffer *vb = buffers + i;
355 ctx->gfx_pipeline_state.bindings[start_slot + i].stride = vb->stride;
356 }
357 }
358
359 util_set_vertex_buffers_mask(ctx->buffers, &ctx->buffers_enabled_mask,
360 buffers, start_slot, num_buffers);
361 }
362
363 static void
364 zink_set_viewport_states(struct pipe_context *pctx,
365 unsigned start_slot,
366 unsigned num_viewports,
367 const struct pipe_viewport_state *state)
368 {
369 struct zink_context *ctx = zink_context(pctx);
370
371 for (unsigned i = 0; i < num_viewports; ++i) {
372 VkViewport viewport = {
373 state[i].translate[0] - state[i].scale[0],
374 state[i].translate[1] - state[i].scale[1],
375 state[i].scale[0] * 2,
376 state[i].scale[1] * 2,
377 state[i].translate[2] - state[i].scale[2],
378 state[i].translate[2] + state[i].scale[2]
379 };
380 ctx->viewports[start_slot + i] = viewport;
381 }
382 ctx->num_viewports = start_slot + num_viewports;
383 }
384
385 static void
386 zink_set_scissor_states(struct pipe_context *pctx,
387 unsigned start_slot, unsigned num_scissors,
388 const struct pipe_scissor_state *states)
389 {
390 struct zink_context *ctx = zink_context(pctx);
391
392 for (unsigned i = 0; i < num_scissors; i++) {
393 VkRect2D scissor;
394
395 scissor.offset.x = states[i].minx;
396 scissor.offset.y = states[i].miny;
397 scissor.extent.width = states[i].maxx - states[i].minx;
398 scissor.extent.height = states[i].maxy - states[i].miny;
399 ctx->scissors[start_slot + i] = scissor;
400 }
401 ctx->num_scissors = start_slot + num_scissors;
402 }
403
404 static void
405 zink_set_constant_buffer(struct pipe_context *pctx,
406 enum pipe_shader_type shader, uint index,
407 const struct pipe_constant_buffer *cb)
408 {
409 struct zink_context *ctx = zink_context(pctx);
410
411 if (cb) {
412 struct pipe_resource *buffer = cb->buffer;
413 unsigned offset = cb->buffer_offset;
414 if (cb->user_buffer)
415 u_upload_data(ctx->base.const_uploader, 0, cb->buffer_size, 64,
416 cb->user_buffer, &offset, &buffer);
417
418 pipe_resource_reference(&ctx->ubos[shader][index].buffer, buffer);
419 ctx->ubos[shader][index].buffer_offset = offset;
420 ctx->ubos[shader][index].buffer_size = cb->buffer_size;
421 ctx->ubos[shader][index].user_buffer = NULL;
422
423 if (cb->user_buffer)
424 pipe_resource_reference(&buffer, NULL);
425 } else {
426 pipe_resource_reference(&ctx->ubos[shader][index].buffer, NULL);
427 ctx->ubos[shader][index].buffer_offset = 0;
428 ctx->ubos[shader][index].buffer_size = 0;
429 ctx->ubos[shader][index].user_buffer = NULL;
430 }
431 }
432
433 static void
434 zink_set_sampler_views(struct pipe_context *pctx,
435 enum pipe_shader_type shader_type,
436 unsigned start_slot,
437 unsigned num_views,
438 struct pipe_sampler_view **views)
439 {
440 struct zink_context *ctx = zink_context(pctx);
441 assert(views);
442 for (unsigned i = 0; i < num_views; ++i) {
443 pipe_sampler_view_reference(
444 &ctx->image_views[shader_type][start_slot + i],
445 views[i]);
446 }
447 }
448
449 static void
450 zink_set_stencil_ref(struct pipe_context *pctx,
451 const struct pipe_stencil_ref *ref)
452 {
453 struct zink_context *ctx = zink_context(pctx);
454 ctx->stencil_ref[0] = ref->ref_value[0];
455 ctx->stencil_ref[1] = ref->ref_value[1];
456 }
457
458 static void
459 zink_set_clip_state(struct pipe_context *pctx,
460 const struct pipe_clip_state *pcs)
461 {
462 }
463
464 static struct zink_render_pass *
465 get_render_pass(struct zink_context *ctx)
466 {
467 struct zink_screen *screen = zink_screen(ctx->base.screen);
468 const struct pipe_framebuffer_state *fb = &ctx->fb_state;
469 struct zink_render_pass_state state;
470
471 for (int i = 0; i < fb->nr_cbufs; i++) {
472 struct zink_resource *cbuf = zink_resource(fb->cbufs[i]->texture);
473 state.rts[i].format = cbuf->format;
474 state.rts[i].samples = cbuf->base.nr_samples > 0 ? cbuf->base.nr_samples : VK_SAMPLE_COUNT_1_BIT;
475 }
476 state.num_cbufs = fb->nr_cbufs;
477
478 if (fb->zsbuf) {
479 struct zink_resource *zsbuf = zink_resource(fb->zsbuf->texture);
480 state.rts[fb->nr_cbufs].format = zsbuf->format;
481 state.rts[fb->nr_cbufs].samples = zsbuf->base.nr_samples > 0 ? zsbuf->base.nr_samples : VK_SAMPLE_COUNT_1_BIT;
482 }
483 state.have_zsbuf = fb->zsbuf != NULL;
484
485 struct hash_entry *entry = _mesa_hash_table_search(ctx->render_pass_cache,
486 &state);
487 if (!entry) {
488 struct zink_render_pass *rp;
489 rp = zink_create_render_pass(screen, &state);
490 entry = _mesa_hash_table_insert(ctx->render_pass_cache, &state, rp);
491 if (!entry)
492 return NULL;
493 }
494
495 return entry->data;
496 }
497
498 static struct zink_framebuffer *
499 get_framebuffer(struct zink_context *ctx)
500 {
501 struct zink_screen *screen = zink_screen(ctx->base.screen);
502
503 struct zink_framebuffer_state state = {};
504 state.rp = get_render_pass(ctx);
505 for (int i = 0; i < ctx->fb_state.nr_cbufs; i++) {
506 struct pipe_surface *psurf = ctx->fb_state.cbufs[i];
507 state.attachments[i] = zink_surface(psurf);
508 }
509
510 state.num_attachments = ctx->fb_state.nr_cbufs;
511 if (ctx->fb_state.zsbuf) {
512 struct pipe_surface *psurf = ctx->fb_state.zsbuf;
513 state.attachments[state.num_attachments++] = zink_surface(psurf);
514 }
515
516 state.width = ctx->fb_state.width;
517 state.height = ctx->fb_state.height;
518 state.layers = MAX2(ctx->fb_state.layers, 1);
519
520 struct hash_entry *entry = _mesa_hash_table_search(ctx->framebuffer_cache,
521 &state);
522 if (!entry) {
523 struct zink_framebuffer *fb = zink_create_framebuffer(screen, &state);
524 entry = _mesa_hash_table_insert(ctx->framebuffer_cache, &state, fb);
525 if (!entry)
526 return NULL;
527 }
528
529 return entry->data;
530 }
531
532 void
533 zink_begin_render_pass(struct zink_context *ctx, struct zink_batch *batch)
534 {
535 struct zink_screen *screen = zink_screen(ctx->base.screen);
536 assert(batch == zink_curr_batch(ctx));
537 assert(ctx->gfx_pipeline_state.render_pass);
538
539 VkRenderPassBeginInfo rpbi = {};
540 rpbi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
541 rpbi.renderPass = ctx->gfx_pipeline_state.render_pass->render_pass;
542 rpbi.renderArea.offset.x = 0;
543 rpbi.renderArea.offset.y = 0;
544 rpbi.renderArea.extent.width = ctx->fb_state.width;
545 rpbi.renderArea.extent.height = ctx->fb_state.height;
546 rpbi.clearValueCount = 0;
547 rpbi.pClearValues = NULL;
548 rpbi.framebuffer = ctx->framebuffer->fb;
549
550 assert(ctx->gfx_pipeline_state.render_pass && ctx->framebuffer);
551 assert(!batch->rp || batch->rp == ctx->gfx_pipeline_state.render_pass);
552 assert(!batch->fb || batch->fb == ctx->framebuffer);
553
554 zink_render_pass_reference(screen, &batch->rp, ctx->gfx_pipeline_state.render_pass);
555 zink_framebuffer_reference(screen, &batch->fb, ctx->framebuffer);
556
557 vkCmdBeginRenderPass(batch->cmdbuf, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
558 }
559
560 static void
561 flush_batch(struct zink_context *ctx)
562 {
563 struct zink_batch *batch = zink_curr_batch(ctx);
564 if (batch->rp)
565 vkCmdEndRenderPass(batch->cmdbuf);
566
567 zink_end_batch(ctx, batch);
568
569 ctx->curr_batch++;
570 if (ctx->curr_batch == ARRAY_SIZE(ctx->batches))
571 ctx->curr_batch = 0;
572
573 zink_start_batch(ctx, zink_curr_batch(ctx));
574 }
575
576 struct zink_batch *
577 zink_batch_rp(struct zink_context *ctx)
578 {
579 struct zink_batch *batch = zink_curr_batch(ctx);
580 if (!batch->rp) {
581 zink_begin_render_pass(ctx, batch);
582 assert(batch->rp);
583 }
584 return batch;
585 }
586
587 struct zink_batch *
588 zink_batch_no_rp(struct zink_context *ctx)
589 {
590 struct zink_batch *batch = zink_curr_batch(ctx);
591 if (batch->rp) {
592 /* flush batch and get a new one */
593 flush_batch(ctx);
594 batch = zink_curr_batch(ctx);
595 assert(!batch->rp);
596 }
597 return batch;
598 }
599
600 static void
601 zink_set_framebuffer_state(struct pipe_context *pctx,
602 const struct pipe_framebuffer_state *state)
603 {
604 struct zink_context *ctx = zink_context(pctx);
605 struct zink_screen *screen = zink_screen(pctx->screen);
606
607 VkSampleCountFlagBits rast_samples = VK_SAMPLE_COUNT_1_BIT;
608 for (int i = 0; i < state->nr_cbufs; i++)
609 rast_samples = MAX2(rast_samples, state->cbufs[i]->texture->nr_samples);
610 if (state->zsbuf && state->zsbuf->texture->nr_samples)
611 rast_samples = MAX2(rast_samples, state->zsbuf->texture->nr_samples);
612
613 util_copy_framebuffer_state(&ctx->fb_state, state);
614
615 struct zink_framebuffer *fb = get_framebuffer(ctx);
616 zink_framebuffer_reference(screen, &ctx->framebuffer, fb);
617 zink_render_pass_reference(screen, &ctx->gfx_pipeline_state.render_pass, fb->rp);
618
619 ctx->gfx_pipeline_state.rast_samples = rast_samples;
620 ctx->gfx_pipeline_state.num_attachments = state->nr_cbufs;
621
622 struct zink_batch *batch = zink_batch_no_rp(ctx);
623
624 for (int i = 0; i < state->nr_cbufs; i++) {
625 struct zink_resource *res = zink_resource(state->cbufs[i]->texture);
626 if (res->layout != VK_IMAGE_LAYOUT_GENERAL &&
627 res->layout != VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
628 zink_resource_barrier(batch->cmdbuf, res, res->aspect,
629 VK_IMAGE_LAYOUT_GENERAL);
630 }
631
632 if (state->zsbuf) {
633 struct zink_resource *res = zink_resource(state->zsbuf->texture);
634 if (res->layout != VK_IMAGE_LAYOUT_GENERAL &&
635 res->layout != VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL)
636 zink_resource_barrier(batch->cmdbuf, res, res->aspect,
637 VK_IMAGE_LAYOUT_GENERAL);
638 }
639 }
640
641 static void
642 zink_set_active_query_state(struct pipe_context *pctx, bool enable)
643 {
644 }
645
646 static void
647 zink_set_blend_color(struct pipe_context *pctx,
648 const struct pipe_blend_color *color)
649 {
650 struct zink_context *ctx = zink_context(pctx);
651 memcpy(ctx->blend_constants, color->color, sizeof(float) * 4);
652 }
653
654 static void
655 zink_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
656 {
657 struct zink_context *ctx = zink_context(pctx);
658 ctx->gfx_pipeline_state.sample_mask = sample_mask;
659 }
660
661 static VkAccessFlags
662 access_flags(VkImageLayout layout)
663 {
664 switch (layout) {
665 case VK_IMAGE_LAYOUT_UNDEFINED:
666 case VK_IMAGE_LAYOUT_GENERAL:
667 return 0;
668
669 case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
670 return VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
671 case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
672 return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
673
674 case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
675 return VK_ACCESS_SHADER_READ_BIT;
676
677 case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
678 return VK_ACCESS_TRANSFER_READ_BIT;
679
680 case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
681 return VK_ACCESS_TRANSFER_WRITE_BIT;
682
683 case VK_IMAGE_LAYOUT_PREINITIALIZED:
684 return VK_ACCESS_HOST_WRITE_BIT;
685
686 default:
687 unreachable("unexpected layout");
688 }
689 }
690
691 void
692 zink_resource_barrier(VkCommandBuffer cmdbuf, struct zink_resource *res,
693 VkImageAspectFlags aspect, VkImageLayout new_layout)
694 {
695 VkImageSubresourceRange isr = {
696 aspect,
697 0, VK_REMAINING_MIP_LEVELS,
698 0, VK_REMAINING_ARRAY_LAYERS
699 };
700
701 VkImageMemoryBarrier imb = {
702 VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
703 NULL,
704 access_flags(res->layout),
705 access_flags(new_layout),
706 res->layout,
707 new_layout,
708 VK_QUEUE_FAMILY_IGNORED,
709 VK_QUEUE_FAMILY_IGNORED,
710 res->image,
711 isr
712 };
713 vkCmdPipelineBarrier(
714 cmdbuf,
715 VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
716 VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
717 0,
718 0, NULL,
719 0, NULL,
720 1, &imb
721 );
722
723 res->layout = new_layout;
724 }
725
726 static void
727 zink_clear(struct pipe_context *pctx,
728 unsigned buffers,
729 const union pipe_color_union *pcolor,
730 double depth, unsigned stencil)
731 {
732 struct zink_context *ctx = zink_context(pctx);
733 struct pipe_framebuffer_state *fb = &ctx->fb_state;
734
735 /* FIXME: this is very inefficient; if no renderpass has been started yet,
736 * we should record the clear if it's full-screen, and apply it as we
737 * start the render-pass. Otherwise we can do a partial out-of-renderpass
738 * clear.
739 */
740 struct zink_batch *batch = zink_batch_rp(ctx);
741
742 VkClearAttachment attachments[1 + PIPE_MAX_COLOR_BUFS];
743 int num_attachments = 0;
744
745 if (buffers & PIPE_CLEAR_COLOR) {
746 VkClearColorValue color;
747 color.float32[0] = pcolor->f[0];
748 color.float32[1] = pcolor->f[1];
749 color.float32[2] = pcolor->f[2];
750 color.float32[3] = pcolor->f[3];
751
752 for (unsigned i = 0; i < fb->nr_cbufs; i++) {
753 if (!(buffers & (PIPE_CLEAR_COLOR0 << i)) || !fb->cbufs[i])
754 continue;
755
756 attachments[num_attachments].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
757 attachments[num_attachments].colorAttachment = i;
758 attachments[num_attachments].clearValue.color = color;
759 ++num_attachments;
760 }
761 }
762
763 if (buffers & PIPE_CLEAR_DEPTHSTENCIL && fb->zsbuf) {
764 VkImageAspectFlags aspect = 0;
765 if (buffers & PIPE_CLEAR_DEPTH)
766 aspect |= VK_IMAGE_ASPECT_DEPTH_BIT;
767 if (buffers & PIPE_CLEAR_STENCIL)
768 aspect |= VK_IMAGE_ASPECT_STENCIL_BIT;
769
770 attachments[num_attachments].aspectMask = aspect;
771 attachments[num_attachments].clearValue.depthStencil.depth = depth;
772 attachments[num_attachments].clearValue.depthStencil.stencil = stencil;
773 ++num_attachments;
774 }
775
776 unsigned num_layers = util_framebuffer_get_num_layers(fb);
777 VkClearRect rects[PIPE_MAX_VIEWPORTS];
778 uint32_t num_rects;
779 if (ctx->num_scissors) {
780 for (unsigned i = 0 ; i < ctx->num_scissors; ++i) {
781 rects[i].rect = ctx->scissors[i];
782 rects[i].rect.extent.width = MIN2(rects[i].rect.extent.width,
783 fb->width);
784 rects[i].rect.extent.height = MIN2(rects[i].rect.extent.height,
785 fb->height);
786 rects[i].baseArrayLayer = 0;
787 rects[i].layerCount = num_layers;
788 }
789 num_rects = ctx->num_scissors;
790 } else {
791 rects[0].rect.offset.x = 0;
792 rects[0].rect.offset.y = 0;
793 rects[0].rect.extent.width = fb->width;
794 rects[0].rect.extent.height = fb->height;
795 rects[0].baseArrayLayer = 0;
796 rects[0].layerCount = num_layers;
797 num_rects = 1;
798 }
799
800 vkCmdClearAttachments(batch->cmdbuf,
801 num_attachments, attachments,
802 num_rects, rects);
803 }
804
805 VkShaderStageFlagBits
806 zink_shader_stage(enum pipe_shader_type type)
807 {
808 VkShaderStageFlagBits stages[] = {
809 [PIPE_SHADER_VERTEX] = VK_SHADER_STAGE_VERTEX_BIT,
810 [PIPE_SHADER_FRAGMENT] = VK_SHADER_STAGE_FRAGMENT_BIT,
811 [PIPE_SHADER_GEOMETRY] = VK_SHADER_STAGE_GEOMETRY_BIT,
812 [PIPE_SHADER_TESS_CTRL] = VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
813 [PIPE_SHADER_TESS_EVAL] = VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
814 [PIPE_SHADER_COMPUTE] = VK_SHADER_STAGE_COMPUTE_BIT,
815 };
816 return stages[type];
817 }
818
819 static VkDescriptorSet
820 allocate_descriptor_set(struct zink_screen *screen,
821 struct zink_batch *batch,
822 struct zink_gfx_program *prog)
823 {
824 assert(batch->descs_left >= prog->num_descriptors);
825 VkDescriptorSetAllocateInfo dsai;
826 memset((void *)&dsai, 0, sizeof(dsai));
827 dsai.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
828 dsai.pNext = NULL;
829 dsai.descriptorPool = batch->descpool;
830 dsai.descriptorSetCount = 1;
831 dsai.pSetLayouts = &prog->dsl;
832
833 VkDescriptorSet desc_set;
834 if (vkAllocateDescriptorSets(screen->dev, &dsai, &desc_set) != VK_SUCCESS) {
835 debug_printf("ZINK: failed to allocate descriptor set :/");
836 return VK_NULL_HANDLE;
837 }
838
839 batch->descs_left -= prog->num_descriptors;
840 return desc_set;
841 }
842
843 static void
844 zink_bind_vertex_buffers(struct zink_batch *batch, struct zink_context *ctx)
845 {
846 VkBuffer buffers[PIPE_MAX_ATTRIBS];
847 VkDeviceSize buffer_offsets[PIPE_MAX_ATTRIBS];
848 const struct zink_vertex_elements_state *elems = ctx->element_state;
849 for (unsigned i = 0; i < elems->hw_state.num_bindings; i++) {
850 struct pipe_vertex_buffer *vb = ctx->buffers + ctx->element_state->binding_map[i];
851 assert(vb && vb->buffer.resource);
852 struct zink_resource *res = zink_resource(vb->buffer.resource);
853 buffers[i] = res->buffer;
854 buffer_offsets[i] = vb->buffer_offset;
855 zink_batch_reference_resoure(batch, res);
856 }
857
858 if (elems->hw_state.num_bindings > 0)
859 vkCmdBindVertexBuffers(batch->cmdbuf, 0,
860 elems->hw_state.num_bindings,
861 buffers, buffer_offsets);
862 }
863
864 static uint32_t
865 hash_gfx_program(const void *key)
866 {
867 return _mesa_hash_data(key, sizeof(struct zink_shader *) * (PIPE_SHADER_TYPES - 1));
868 }
869
870 static bool
871 equals_gfx_program(const void *a, const void *b)
872 {
873 return memcmp(a, b, sizeof(struct zink_shader *) * (PIPE_SHADER_TYPES - 1)) == 0;
874 }
875
876 static uint32_t
877 hash_render_pass_state(const void *key)
878 {
879 return _mesa_hash_data(key, sizeof(struct zink_render_pass_state));
880 }
881
882 static bool
883 equals_render_pass_state(const void *a, const void *b)
884 {
885 return memcmp(a, b, sizeof(struct zink_render_pass_state)) == 0;
886 }
887
888 static uint32_t
889 hash_framebuffer_state(const void *key)
890 {
891 struct zink_framebuffer_state *s = (struct zink_framebuffer_state*)key;
892 return _mesa_hash_data(key, sizeof(struct zink_framebuffer_state) + sizeof(s->attachments) * s->num_attachments);
893 }
894
895 static bool
896 equals_framebuffer_state(const void *a, const void *b)
897 {
898 struct zink_framebuffer_state *s = (struct zink_framebuffer_state*)a;
899 return memcmp(a, b, sizeof(struct zink_framebuffer_state) + sizeof(s->attachments) * s->num_attachments) == 0;
900 }
901
902 static struct zink_gfx_program *
903 get_gfx_program(struct zink_context *ctx)
904 {
905 if (ctx->dirty & ZINK_DIRTY_PROGRAM) {
906 struct hash_entry *entry = _mesa_hash_table_search(ctx->program_cache,
907 ctx->gfx_stages);
908 if (!entry) {
909 struct zink_gfx_program *prog;
910 prog = zink_create_gfx_program(zink_screen(ctx->base.screen),
911 ctx->gfx_stages);
912 entry = _mesa_hash_table_insert(ctx->program_cache, prog->stages, prog);
913 if (!entry)
914 return NULL;
915 }
916 ctx->curr_program = entry->data;
917 ctx->dirty &= ~ZINK_DIRTY_PROGRAM;
918 }
919
920 assert(ctx->curr_program);
921 return ctx->curr_program;
922 }
923
924 static void
925 zink_draw_vbo(struct pipe_context *pctx,
926 const struct pipe_draw_info *dinfo)
927 {
928 struct zink_context *ctx = zink_context(pctx);
929 struct zink_screen *screen = zink_screen(pctx->screen);
930 struct zink_rasterizer_state *rast_state = ctx->rast_state;
931
932 if (dinfo->mode >= PIPE_PRIM_QUADS ||
933 dinfo->mode == PIPE_PRIM_LINE_LOOP) {
934 if (!u_trim_pipe_prim(dinfo->mode, (unsigned *)&dinfo->count))
935 return;
936
937 util_primconvert_save_rasterizer_state(ctx->primconvert, &rast_state->base);
938 util_primconvert_draw_vbo(ctx->primconvert, dinfo);
939 return;
940 }
941
942 struct zink_gfx_program *gfx_program = get_gfx_program(ctx);
943 if (!gfx_program)
944 return;
945
946 VkPipeline pipeline = zink_get_gfx_pipeline(screen, gfx_program,
947 &ctx->gfx_pipeline_state,
948 dinfo->mode);
949
950 bool depth_bias = false;
951 switch (u_reduced_prim(dinfo->mode)) {
952 case PIPE_PRIM_POINTS:
953 depth_bias = rast_state->offset_point;
954 break;
955
956 case PIPE_PRIM_LINES:
957 depth_bias = rast_state->offset_line;
958 break;
959
960 case PIPE_PRIM_TRIANGLES:
961 depth_bias = rast_state->offset_tri;
962 break;
963
964 default:
965 unreachable("unexpected reduced prim");
966 }
967
968 unsigned index_offset = 0;
969 struct pipe_resource *index_buffer = NULL;
970 if (dinfo->index_size > 0) {
971 if (dinfo->has_user_indices) {
972 if (!util_upload_index_buffer(pctx, dinfo, &index_buffer, &index_offset)) {
973 debug_printf("util_upload_index_buffer() failed\n");
974 return;
975 }
976 } else
977 index_buffer = dinfo->index.resource;
978 }
979
980 VkWriteDescriptorSet wds[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS + PIPE_SHADER_TYPES * PIPE_MAX_SHADER_SAMPLER_VIEWS];
981 VkDescriptorBufferInfo buffer_infos[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS];
982 VkDescriptorImageInfo image_infos[PIPE_SHADER_TYPES * PIPE_MAX_SHADER_SAMPLER_VIEWS];
983 int num_wds = 0, num_buffer_info = 0, num_image_info = 0;
984
985 struct zink_resource *transitions[PIPE_SHADER_TYPES * PIPE_MAX_SHADER_SAMPLER_VIEWS];
986 int num_transitions = 0;
987
988 for (int i = 0; i < ARRAY_SIZE(ctx->gfx_stages); i++) {
989 struct zink_shader *shader = ctx->gfx_stages[i];
990 if (!shader)
991 continue;
992
993 for (int j = 0; j < shader->num_bindings; j++) {
994 int index = shader->bindings[j].index;
995 if (shader->bindings[j].type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) {
996 assert(ctx->ubos[i][index].buffer_size > 0);
997 assert(ctx->ubos[i][index].buffer);
998 struct zink_resource *res = zink_resource(ctx->ubos[i][index].buffer);
999 buffer_infos[num_buffer_info].buffer = res->buffer;
1000 buffer_infos[num_buffer_info].offset = ctx->ubos[i][index].buffer_offset;
1001 buffer_infos[num_buffer_info].range = VK_WHOLE_SIZE;
1002 wds[num_wds].pBufferInfo = buffer_infos + num_buffer_info;
1003 ++num_buffer_info;
1004 } else {
1005 struct pipe_sampler_view *psampler_view = ctx->image_views[i][index];
1006 assert(psampler_view);
1007 struct zink_sampler_view *sampler_view = zink_sampler_view(psampler_view);
1008
1009 struct zink_resource *res = zink_resource(psampler_view->texture);
1010 VkImageLayout layout = res->layout;
1011 if (layout != VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL &&
1012 layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL &&
1013 layout != VK_IMAGE_LAYOUT_GENERAL) {
1014 transitions[num_transitions++] = res;
1015 layout = VK_IMAGE_LAYOUT_GENERAL;
1016 }
1017 image_infos[num_image_info].imageLayout = layout;
1018 image_infos[num_image_info].imageView = sampler_view->image_view;
1019 image_infos[num_image_info].sampler = ctx->samplers[i][index];
1020 wds[num_wds].pImageInfo = image_infos + num_image_info;
1021 ++num_image_info;
1022 }
1023
1024 wds[num_wds].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
1025 wds[num_wds].pNext = NULL;
1026 wds[num_wds].dstBinding = shader->bindings[j].binding;
1027 wds[num_wds].dstArrayElement = 0;
1028 wds[num_wds].descriptorCount = 1;
1029 wds[num_wds].descriptorType = shader->bindings[j].type;
1030 ++num_wds;
1031 }
1032 }
1033
1034 struct zink_batch *batch;
1035 if (num_transitions > 0) {
1036 batch = zink_batch_no_rp(ctx);
1037
1038 for (int i = 0; i < num_transitions; ++i)
1039 zink_resource_barrier(batch->cmdbuf, transitions[i],
1040 transitions[i]->aspect,
1041 VK_IMAGE_LAYOUT_GENERAL);
1042 }
1043
1044 batch = zink_batch_rp(ctx);
1045
1046 if (batch->descs_left < gfx_program->num_descriptors) {
1047 flush_batch(ctx);
1048 batch = zink_batch_rp(ctx);
1049 assert(batch->descs_left >= gfx_program->num_descriptors);
1050 }
1051
1052 VkDescriptorSet desc_set = allocate_descriptor_set(screen, batch,
1053 gfx_program);
1054 assert(desc_set != VK_NULL_HANDLE);
1055
1056 for (int i = 0; i < ARRAY_SIZE(ctx->gfx_stages); i++) {
1057 struct zink_shader *shader = ctx->gfx_stages[i];
1058 if (!shader)
1059 continue;
1060
1061 for (int j = 0; j < shader->num_bindings; j++) {
1062 int index = shader->bindings[j].index;
1063 if (shader->bindings[j].type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) {
1064 struct zink_resource *res = zink_resource(ctx->ubos[i][index].buffer);
1065 zink_batch_reference_resoure(batch, res);
1066 } else {
1067 struct zink_sampler_view *sampler_view = zink_sampler_view(ctx->image_views[i][index]);
1068 zink_batch_reference_sampler_view(batch, sampler_view);
1069 }
1070 }
1071 }
1072
1073 vkCmdSetViewport(batch->cmdbuf, 0, ctx->num_viewports, ctx->viewports);
1074
1075 if (ctx->num_scissors)
1076 vkCmdSetScissor(batch->cmdbuf, 0, ctx->num_scissors, ctx->scissors);
1077 else if (ctx->fb_state.width && ctx->fb_state.height) {
1078 VkRect2D fb_scissor = {};
1079 fb_scissor.extent.width = ctx->fb_state.width;
1080 fb_scissor.extent.height = ctx->fb_state.height;
1081 vkCmdSetScissor(batch->cmdbuf, 0, 1, &fb_scissor);
1082 }
1083
1084 vkCmdSetStencilReference(batch->cmdbuf, VK_STENCIL_FACE_FRONT_BIT, ctx->stencil_ref[0]);
1085 vkCmdSetStencilReference(batch->cmdbuf, VK_STENCIL_FACE_BACK_BIT, ctx->stencil_ref[1]);
1086
1087 if (depth_bias)
1088 vkCmdSetDepthBias(batch->cmdbuf, rast_state->offset_units, rast_state->offset_clamp, rast_state->offset_scale);
1089 else
1090 vkCmdSetDepthBias(batch->cmdbuf, 0.0f, 0.0f, 0.0f);
1091
1092 if (ctx->gfx_pipeline_state.blend_state->need_blend_constants)
1093 vkCmdSetBlendConstants(batch->cmdbuf, ctx->blend_constants);
1094
1095 for (int i = 0; i < num_wds; ++i)
1096 wds[i].dstSet = desc_set;
1097
1098 vkUpdateDescriptorSets(screen->dev, num_wds, wds, 0, NULL);
1099
1100 vkCmdBindPipeline(batch->cmdbuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
1101 vkCmdBindDescriptorSets(batch->cmdbuf, VK_PIPELINE_BIND_POINT_GRAPHICS,
1102 gfx_program->layout, 0, 1, &desc_set, 0, NULL);
1103 zink_bind_vertex_buffers(batch, ctx);
1104
1105 if (dinfo->index_size > 0) {
1106 assert(dinfo->index_size != 1);
1107 VkIndexType index_type = dinfo->index_size == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
1108 struct zink_resource *res = zink_resource(index_buffer);
1109 vkCmdBindIndexBuffer(batch->cmdbuf, res->buffer, index_offset, index_type);
1110 zink_batch_reference_resoure(batch, res);
1111 vkCmdDrawIndexed(batch->cmdbuf,
1112 dinfo->count, dinfo->instance_count,
1113 dinfo->start, dinfo->index_bias, dinfo->start_instance);
1114 } else
1115 vkCmdDraw(batch->cmdbuf, dinfo->count, dinfo->instance_count, dinfo->start, dinfo->start_instance);
1116
1117 if (dinfo->index_size > 0 && dinfo->has_user_indices)
1118 pipe_resource_reference(&index_buffer, NULL);
1119 }
1120
1121 static void
1122 zink_flush(struct pipe_context *pctx,
1123 struct pipe_fence_handle **pfence,
1124 enum pipe_flush_flags flags)
1125 {
1126 struct zink_context *ctx = zink_context(pctx);
1127
1128 struct zink_batch *batch = zink_curr_batch(ctx);
1129 flush_batch(ctx);
1130
1131 if (pfence)
1132 zink_fence_reference(zink_screen(pctx->screen),
1133 (struct zink_fence **)pfence,
1134 batch->fence);
1135
1136 if (flags & PIPE_FLUSH_END_OF_FRAME)
1137 pctx->screen->fence_finish(pctx->screen, pctx,
1138 (struct pipe_fence_handle *)batch->fence,
1139 PIPE_TIMEOUT_INFINITE);
1140 }
1141
1142 static void
1143 zink_blit(struct pipe_context *pctx,
1144 const struct pipe_blit_info *info)
1145 {
1146 struct zink_context *ctx = zink_context(pctx);
1147 bool is_resolve = false;
1148 if (info->mask != PIPE_MASK_RGBA ||
1149 info->scissor_enable ||
1150 info->alpha_blend) {
1151 if (!util_blitter_is_blit_supported(ctx->blitter, info)) {
1152 debug_printf("blit unsupported %s -> %s\n",
1153 util_format_short_name(info->src.resource->format),
1154 util_format_short_name(info->dst.resource->format));
1155 return;
1156 }
1157
1158 util_blitter_save_fragment_constant_buffer_slot(ctx->blitter, ctx->ubos[PIPE_SHADER_FRAGMENT]);
1159 util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->buffers);
1160 util_blitter_save_vertex_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_VERTEX]);
1161 util_blitter_save_fragment_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_FRAGMENT]);
1162 util_blitter_save_rasterizer(ctx->blitter, ctx->gfx_pipeline_state.rast_state);
1163
1164 util_blitter_blit(ctx->blitter, info);
1165 return;
1166 }
1167
1168 struct zink_resource *src = zink_resource(info->src.resource);
1169 struct zink_resource *dst = zink_resource(info->dst.resource);
1170
1171 if (src->base.nr_samples > 1 && dst->base.nr_samples <= 1)
1172 is_resolve = true;
1173
1174 struct zink_batch *batch = zink_batch_no_rp(ctx);
1175
1176 zink_batch_reference_resoure(batch, src);
1177 zink_batch_reference_resoure(batch, dst);
1178
1179 if (is_resolve) {
1180 VkImageResolve region = {};
1181
1182 region.srcSubresource.aspectMask = src->aspect;
1183 region.srcSubresource.mipLevel = info->src.level;
1184 region.srcSubresource.baseArrayLayer = 0; // no clue
1185 region.srcSubresource.layerCount = 1; // no clue
1186 region.srcOffset.x = info->src.box.x;
1187 region.srcOffset.y = info->src.box.y;
1188 region.srcOffset.z = info->src.box.z;
1189
1190 region.dstSubresource.aspectMask = dst->aspect;
1191 region.dstSubresource.mipLevel = info->dst.level;
1192 region.dstSubresource.baseArrayLayer = 0; // no clue
1193 region.dstSubresource.layerCount = 1; // no clue
1194 region.dstOffset.x = info->dst.box.x;
1195 region.dstOffset.y = info->dst.box.y;
1196 region.dstOffset.z = info->dst.box.z;
1197
1198 region.extent.width = info->dst.box.width;
1199 region.extent.height = info->dst.box.height;
1200 region.extent.depth = info->dst.box.depth;
1201 vkCmdResolveImage(batch->cmdbuf, src->image, src->layout,
1202 dst->image, dst->layout,
1203 1, &region);
1204
1205 } else {
1206 if (dst->layout != VK_IMAGE_LAYOUT_GENERAL &&
1207 dst->layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
1208 zink_resource_barrier(batch->cmdbuf, dst, dst->aspect,
1209 VK_IMAGE_LAYOUT_GENERAL);
1210
1211 VkImageBlit region = {};
1212 region.srcSubresource.aspectMask = src->aspect;
1213 region.srcSubresource.mipLevel = info->src.level;
1214 region.srcOffsets[0].x = info->src.box.x;
1215 region.srcOffsets[0].y = info->src.box.y;
1216 region.srcOffsets[1].x = info->src.box.x + info->src.box.width;
1217 region.srcOffsets[1].y = info->src.box.y + info->src.box.height;
1218
1219 if (src->base.array_size > 1) {
1220 region.srcOffsets[0].z = 0;
1221 region.srcOffsets[1].z = 1;
1222 region.srcSubresource.baseArrayLayer = info->src.box.z;
1223 region.srcSubresource.layerCount = info->src.box.depth;
1224 } else {
1225 region.srcOffsets[0].z = info->src.box.z;
1226 region.srcOffsets[1].z = info->src.box.z + info->src.box.depth;
1227 region.srcSubresource.baseArrayLayer = 0;
1228 region.srcSubresource.layerCount = 1;
1229 }
1230
1231 region.dstSubresource.aspectMask = dst->aspect;
1232 region.dstSubresource.mipLevel = info->dst.level;
1233 region.dstOffsets[0].x = info->dst.box.x;
1234 region.dstOffsets[0].y = info->dst.box.y;
1235 region.dstOffsets[1].x = info->dst.box.x + info->dst.box.width;
1236 region.dstOffsets[1].y = info->dst.box.y + info->dst.box.height;
1237
1238 if (dst->base.array_size > 1) {
1239 region.dstOffsets[0].z = 0;
1240 region.dstOffsets[1].z = 1;
1241 region.dstSubresource.baseArrayLayer = info->dst.box.z;
1242 region.dstSubresource.layerCount = info->dst.box.depth;
1243 } else {
1244 region.dstOffsets[0].z = info->dst.box.z;
1245 region.dstOffsets[1].z = info->dst.box.z + info->dst.box.depth;
1246 region.dstSubresource.baseArrayLayer = 0;
1247 region.dstSubresource.layerCount = 1;
1248 }
1249
1250 vkCmdBlitImage(batch->cmdbuf, src->image, src->layout,
1251 dst->image, dst->layout,
1252 1, &region,
1253 filter(info->filter));
1254 }
1255
1256 /* HACK: I have no idea why this is needed, but without it ioquake3
1257 * randomly keeps fading to black.
1258 */
1259 flush_batch(ctx);
1260 }
1261
1262 static void
1263 zink_flush_resource(struct pipe_context *pipe,
1264 struct pipe_resource *resource)
1265 {
1266 }
1267
1268 static void
1269 zink_resource_copy_region(struct pipe_context *pctx,
1270 struct pipe_resource *pdst,
1271 unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz,
1272 struct pipe_resource *psrc,
1273 unsigned src_level, const struct pipe_box *src_box)
1274 {
1275 struct zink_resource *dst = zink_resource(pdst);
1276 struct zink_resource *src = zink_resource(psrc);
1277 struct zink_context *ctx = zink_context(pctx);
1278 if (dst->base.target != PIPE_BUFFER && src->base.target != PIPE_BUFFER) {
1279 VkImageCopy region = {};
1280
1281 region.srcSubresource.aspectMask = src->aspect;
1282 region.srcSubresource.mipLevel = src_level;
1283 region.srcSubresource.layerCount = 1;
1284 if (src->base.array_size > 1) {
1285 region.srcSubresource.baseArrayLayer = src_box->z;
1286 region.srcSubresource.layerCount = src_box->depth;
1287 region.extent.depth = 1;
1288 } else {
1289 region.srcOffset.z = src_box->z;
1290 region.srcSubresource.layerCount = 1;
1291 region.extent.depth = src_box->depth;
1292 }
1293
1294 region.srcOffset.x = src_box->x;
1295 region.srcOffset.y = src_box->y;
1296
1297 region.dstSubresource.aspectMask = dst->aspect;
1298 region.dstSubresource.mipLevel = dst_level;
1299 if (dst->base.array_size > 1) {
1300 region.dstSubresource.baseArrayLayer = dstz;
1301 region.dstSubresource.layerCount = src_box->depth;
1302 } else {
1303 region.dstOffset.z = dstz;
1304 region.dstSubresource.layerCount = 1;
1305 }
1306
1307 region.dstOffset.x = dstx;
1308 region.dstOffset.y = dsty;
1309 region.extent.width = src_box->width;
1310 region.extent.height = src_box->height;
1311
1312 struct zink_batch *batch = zink_batch_no_rp(ctx);
1313 zink_batch_reference_resoure(batch, src);
1314 zink_batch_reference_resoure(batch, dst);
1315
1316 vkCmdCopyImage(batch->cmdbuf, src->image, src->layout,
1317 dst->image, dst->layout,
1318 1, &region);
1319 } else
1320 debug_printf("zink: TODO resource copy\n");
1321 }
1322
1323 struct pipe_context *
1324 zink_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
1325 {
1326 struct zink_screen *screen = zink_screen(pscreen);
1327 struct zink_context *ctx = CALLOC_STRUCT(zink_context);
1328
1329 ctx->base.screen = pscreen;
1330 ctx->base.priv = priv;
1331
1332 ctx->base.destroy = zink_context_destroy;
1333
1334 zink_context_state_init(&ctx->base);
1335
1336 ctx->base.create_sampler_state = zink_create_sampler_state;
1337 ctx->base.bind_sampler_states = zink_bind_sampler_states;
1338 ctx->base.delete_sampler_state = zink_delete_sampler_state;
1339
1340 ctx->base.create_sampler_view = zink_create_sampler_view;
1341 ctx->base.set_sampler_views = zink_set_sampler_views;
1342 ctx->base.sampler_view_destroy = zink_sampler_view_destroy;
1343
1344 ctx->base.create_vs_state = zink_create_vs_state;
1345 ctx->base.bind_vs_state = zink_bind_vs_state;
1346 ctx->base.delete_vs_state = zink_delete_vs_state;
1347
1348 ctx->base.create_fs_state = zink_create_fs_state;
1349 ctx->base.bind_fs_state = zink_bind_fs_state;
1350 ctx->base.delete_fs_state = zink_delete_fs_state;
1351
1352 ctx->base.set_polygon_stipple = zink_set_polygon_stipple;
1353 ctx->base.set_vertex_buffers = zink_set_vertex_buffers;
1354 ctx->base.set_viewport_states = zink_set_viewport_states;
1355 ctx->base.set_scissor_states = zink_set_scissor_states;
1356 ctx->base.set_constant_buffer = zink_set_constant_buffer;
1357 ctx->base.set_framebuffer_state = zink_set_framebuffer_state;
1358 ctx->base.set_stencil_ref = zink_set_stencil_ref;
1359 ctx->base.set_clip_state = zink_set_clip_state;
1360 ctx->base.set_active_query_state = zink_set_active_query_state;
1361 ctx->base.set_blend_color = zink_set_blend_color;
1362
1363 ctx->base.set_sample_mask = zink_set_sample_mask;
1364
1365 ctx->base.clear = zink_clear;
1366 ctx->base.draw_vbo = zink_draw_vbo;
1367 ctx->base.flush = zink_flush;
1368
1369 ctx->base.resource_copy_region = zink_resource_copy_region;
1370 ctx->base.blit = zink_blit;
1371
1372 ctx->base.flush_resource = zink_flush_resource;
1373 zink_context_surface_init(&ctx->base);
1374 zink_context_resource_init(&ctx->base);
1375 zink_context_query_init(&ctx->base);
1376
1377 slab_create_child(&ctx->transfer_pool, &screen->transfer_pool);
1378
1379 ctx->base.stream_uploader = u_upload_create_default(&ctx->base);
1380 ctx->base.const_uploader = ctx->base.stream_uploader;
1381
1382 int prim_hwsupport = 1 << PIPE_PRIM_POINTS |
1383 1 << PIPE_PRIM_LINES |
1384 1 << PIPE_PRIM_LINE_STRIP |
1385 1 << PIPE_PRIM_TRIANGLES |
1386 1 << PIPE_PRIM_TRIANGLE_STRIP |
1387 1 << PIPE_PRIM_TRIANGLE_FAN;
1388
1389 ctx->primconvert = util_primconvert_create(&ctx->base, prim_hwsupport);
1390 if (!ctx->primconvert)
1391 goto fail;
1392
1393 ctx->blitter = util_blitter_create(&ctx->base);
1394 if (!ctx->blitter)
1395 goto fail;
1396
1397 VkCommandPoolCreateInfo cpci = {};
1398 cpci.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
1399 cpci.queueFamilyIndex = screen->gfx_queue;
1400 cpci.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
1401 if (vkCreateCommandPool(screen->dev, &cpci, NULL, &ctx->cmdpool) != VK_SUCCESS)
1402 goto fail;
1403
1404 VkCommandBufferAllocateInfo cbai = {};
1405 cbai.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
1406 cbai.commandPool = ctx->cmdpool;
1407 cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
1408 cbai.commandBufferCount = 1;
1409
1410 VkDescriptorPoolSize sizes[] = {
1411 {VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, ZINK_BATCH_DESC_SIZE}
1412 };
1413 VkDescriptorPoolCreateInfo dpci = {};
1414 dpci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
1415 dpci.pPoolSizes = sizes;
1416 dpci.poolSizeCount = ARRAY_SIZE(sizes);
1417 dpci.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
1418 dpci.maxSets = ZINK_BATCH_DESC_SIZE;
1419
1420 for (int i = 0; i < ARRAY_SIZE(ctx->batches); ++i) {
1421 if (vkAllocateCommandBuffers(screen->dev, &cbai, &ctx->batches[i].cmdbuf) != VK_SUCCESS)
1422 goto fail;
1423
1424 ctx->batches[i].resources = _mesa_set_create(NULL, _mesa_hash_pointer,
1425 _mesa_key_pointer_equal);
1426 ctx->batches[i].sampler_views = _mesa_set_create(NULL,
1427 _mesa_hash_pointer,
1428 _mesa_key_pointer_equal);
1429
1430 if (!ctx->batches[i].resources || !ctx->batches[i].sampler_views)
1431 goto fail;
1432
1433 util_dynarray_init(&ctx->batches[i].zombie_samplers, NULL);
1434
1435 if (vkCreateDescriptorPool(screen->dev, &dpci, 0,
1436 &ctx->batches[i].descpool) != VK_SUCCESS)
1437 goto fail;
1438 }
1439
1440 vkGetDeviceQueue(screen->dev, screen->gfx_queue, 0, &ctx->queue);
1441
1442 ctx->program_cache = _mesa_hash_table_create(NULL,
1443 hash_gfx_program,
1444 equals_gfx_program);
1445 ctx->render_pass_cache = _mesa_hash_table_create(NULL,
1446 hash_render_pass_state,
1447 equals_render_pass_state);
1448 ctx->framebuffer_cache = _mesa_hash_table_create(NULL,
1449 hash_framebuffer_state,
1450 equals_framebuffer_state);
1451
1452 if (!ctx->program_cache || !ctx->render_pass_cache ||
1453 !ctx->framebuffer_cache)
1454 goto fail;
1455
1456 ctx->dirty = ZINK_DIRTY_PROGRAM;
1457
1458 /* start the first batch */
1459 zink_start_batch(ctx, zink_curr_batch(ctx));
1460
1461 return &ctx->base;
1462
1463 fail:
1464 if (ctx) {
1465 vkDestroyCommandPool(screen->dev, ctx->cmdpool, NULL);
1466 FREE(ctx);
1467 }
1468 return NULL;
1469 }