2 * Copyright 2018 Collabora Ltd.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 #include "zink_context.h"
26 #include "zink_batch.h"
27 #include "zink_compiler.h"
28 #include "zink_fence.h"
29 #include "zink_framebuffer.h"
30 #include "zink_pipeline.h"
31 #include "zink_program.h"
32 #include "zink_render_pass.h"
33 #include "zink_resource.h"
34 #include "zink_screen.h"
35 #include "zink_state.h"
36 #include "zink_surface.h"
38 #include "indices/u_primconvert.h"
39 #include "util/u_blitter.h"
40 #include "util/u_debug.h"
41 #include "util/u_format.h"
42 #include "util/u_framebuffer.h"
43 #include "util/u_helpers.h"
44 #include "util/u_inlines.h"
48 #include "util/u_memory.h"
49 #include "util/u_prim.h"
50 #include "util/u_upload_mgr.h"
53 zink_context_destroy(struct pipe_context
*pctx
)
55 struct zink_context
*ctx
= zink_context(pctx
);
56 struct zink_screen
*screen
= zink_screen(pctx
->screen
);
58 if (vkQueueWaitIdle(ctx
->queue
) != VK_SUCCESS
)
59 debug_printf("vkQueueWaitIdle failed\n");
61 for (int i
= 0; i
< ARRAY_SIZE(ctx
->batches
); ++i
)
62 vkFreeCommandBuffers(screen
->dev
, ctx
->cmdpool
, 1, &ctx
->batches
[i
].cmdbuf
);
63 vkDestroyCommandPool(screen
->dev
, ctx
->cmdpool
, NULL
);
65 util_primconvert_destroy(ctx
->primconvert
);
66 u_upload_destroy(pctx
->stream_uploader
);
67 slab_destroy_child(&ctx
->transfer_pool
);
68 util_blitter_destroy(ctx
->blitter
);
73 filter(enum pipe_tex_filter filter
)
76 case PIPE_TEX_FILTER_NEAREST
: return VK_FILTER_NEAREST
;
77 case PIPE_TEX_FILTER_LINEAR
: return VK_FILTER_LINEAR
;
79 unreachable("unexpected filter");
82 static VkSamplerMipmapMode
83 sampler_mipmap_mode(enum pipe_tex_mipfilter filter
)
86 case PIPE_TEX_MIPFILTER_NEAREST
: return VK_SAMPLER_MIPMAP_MODE_NEAREST
;
87 case PIPE_TEX_MIPFILTER_LINEAR
: return VK_SAMPLER_MIPMAP_MODE_LINEAR
;
88 case PIPE_TEX_MIPFILTER_NONE
:
89 unreachable("PIPE_TEX_MIPFILTER_NONE should be dealt with earlier");
91 unreachable("unexpected filter");
94 static VkSamplerAddressMode
95 sampler_address_mode(enum pipe_tex_wrap filter
)
98 case PIPE_TEX_WRAP_REPEAT
: return VK_SAMPLER_ADDRESS_MODE_REPEAT
;
99 case PIPE_TEX_WRAP_CLAMP
: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE
; /* not technically correct, but kinda works */
100 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE
;
101 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER
;
102 case PIPE_TEX_WRAP_MIRROR_REPEAT
: return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT
;
103 case PIPE_TEX_WRAP_MIRROR_CLAMP
: return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
; /* not technically correct, but kinda works */
104 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
: return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
;
105 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
: return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
; /* not technically correct, but kinda works */
107 unreachable("unexpected wrap");
111 compare_op(enum pipe_compare_func op
)
114 case PIPE_FUNC_NEVER
: return VK_COMPARE_OP_NEVER
;
115 case PIPE_FUNC_LESS
: return VK_COMPARE_OP_LESS
;
116 case PIPE_FUNC_EQUAL
: return VK_COMPARE_OP_EQUAL
;
117 case PIPE_FUNC_LEQUAL
: return VK_COMPARE_OP_LESS_OR_EQUAL
;
118 case PIPE_FUNC_GREATER
: return VK_COMPARE_OP_GREATER
;
119 case PIPE_FUNC_NOTEQUAL
: return VK_COMPARE_OP_NOT_EQUAL
;
120 case PIPE_FUNC_GEQUAL
: return VK_COMPARE_OP_GREATER_OR_EQUAL
;
121 case PIPE_FUNC_ALWAYS
: return VK_COMPARE_OP_ALWAYS
;
123 unreachable("unexpected compare");
127 zink_create_sampler_state(struct pipe_context
*pctx
,
128 const struct pipe_sampler_state
*state
)
130 struct zink_screen
*screen
= zink_screen(pctx
->screen
);
132 VkSamplerCreateInfo sci
= {};
133 sci
.sType
= VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO
;
134 sci
.magFilter
= filter(state
->mag_img_filter
);
135 sci
.minFilter
= filter(state
->min_img_filter
);
137 if (state
->min_mip_filter
!= PIPE_TEX_MIPFILTER_NONE
) {
138 sci
.mipmapMode
= sampler_mipmap_mode(state
->min_mip_filter
);
139 sci
.minLod
= state
->min_lod
;
140 sci
.maxLod
= state
->max_lod
;
142 sci
.mipmapMode
= VK_SAMPLER_MIPMAP_MODE_NEAREST
;
147 sci
.addressModeU
= sampler_address_mode(state
->wrap_s
);
148 sci
.addressModeV
= sampler_address_mode(state
->wrap_t
);
149 sci
.addressModeW
= sampler_address_mode(state
->wrap_r
);
150 sci
.mipLodBias
= state
->lod_bias
;
152 if (state
->compare_mode
== PIPE_TEX_COMPARE_NONE
)
153 sci
.compareOp
= VK_COMPARE_OP_NEVER
;
155 sci
.compareOp
= compare_op(state
->compare_func
);
157 sci
.borderColor
= VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK
; // TODO
158 sci
.unnormalizedCoordinates
= !state
->normalized_coords
;
160 if (state
->max_anisotropy
> 1) {
161 sci
.maxAnisotropy
= state
->max_anisotropy
;
162 sci
.anisotropyEnable
= VK_TRUE
;
166 VkResult err
= vkCreateSampler(screen
->dev
, &sci
, NULL
, &sampler
);
167 if (err
!= VK_SUCCESS
)
174 zink_bind_sampler_states(struct pipe_context
*pctx
,
175 enum pipe_shader_type shader
,
177 unsigned num_samplers
,
180 struct zink_context
*ctx
= zink_context(pctx
);
181 for (unsigned i
= 0; i
< num_samplers
; ++i
)
182 ctx
->samplers
[shader
][start_slot
+ i
] = (VkSampler
)samplers
[i
];
186 zink_delete_sampler_state(struct pipe_context
*pctx
,
189 struct zink_batch
*batch
= zink_curr_batch(zink_context(pctx
));
190 util_dynarray_append(&batch
->zombie_samplers
,
191 VkSampler
, sampler_state
);
195 static VkImageViewType
196 image_view_type(enum pipe_texture_target target
)
199 case PIPE_TEXTURE_1D
: return VK_IMAGE_VIEW_TYPE_1D
;
200 case PIPE_TEXTURE_1D_ARRAY
: return VK_IMAGE_VIEW_TYPE_1D_ARRAY
;
201 case PIPE_TEXTURE_2D
: return VK_IMAGE_VIEW_TYPE_2D
;
202 case PIPE_TEXTURE_2D_ARRAY
: return VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
203 case PIPE_TEXTURE_CUBE
: return VK_IMAGE_VIEW_TYPE_CUBE
;
204 case PIPE_TEXTURE_CUBE_ARRAY
: return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY
;
205 case PIPE_TEXTURE_3D
: return VK_IMAGE_VIEW_TYPE_3D
;
206 case PIPE_TEXTURE_RECT
: return VK_IMAGE_VIEW_TYPE_2D
; /* not sure */
208 unreachable("unexpected target");
212 static VkComponentSwizzle
213 component_mapping(enum pipe_swizzle swizzle
)
216 case PIPE_SWIZZLE_X
: return VK_COMPONENT_SWIZZLE_R
;
217 case PIPE_SWIZZLE_Y
: return VK_COMPONENT_SWIZZLE_G
;
218 case PIPE_SWIZZLE_Z
: return VK_COMPONENT_SWIZZLE_B
;
219 case PIPE_SWIZZLE_W
: return VK_COMPONENT_SWIZZLE_A
;
220 case PIPE_SWIZZLE_0
: return VK_COMPONENT_SWIZZLE_ZERO
;
221 case PIPE_SWIZZLE_1
: return VK_COMPONENT_SWIZZLE_ONE
;
222 case PIPE_SWIZZLE_NONE
: return VK_COMPONENT_SWIZZLE_IDENTITY
; // ???
224 unreachable("unexpected swizzle");
228 static struct pipe_sampler_view
*
229 zink_create_sampler_view(struct pipe_context
*pctx
, struct pipe_resource
*pres
,
230 const struct pipe_sampler_view
*state
)
232 struct zink_screen
*screen
= zink_screen(pctx
->screen
);
233 struct zink_resource
*res
= zink_resource(pres
);
234 struct zink_sampler_view
*sampler_view
= CALLOC_STRUCT(zink_sampler_view
);
236 sampler_view
->base
= *state
;
237 sampler_view
->base
.texture
= NULL
;
238 pipe_resource_reference(&sampler_view
->base
.texture
, pres
);
239 sampler_view
->base
.reference
.count
= 1;
240 sampler_view
->base
.context
= pctx
;
242 VkImageViewCreateInfo ivci
= {};
243 ivci
.sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
;
244 ivci
.image
= res
->image
;
245 ivci
.viewType
= image_view_type(state
->target
);
246 ivci
.format
= zink_get_format(state
->format
);
247 ivci
.components
.r
= component_mapping(state
->swizzle_r
);
248 ivci
.components
.g
= component_mapping(state
->swizzle_g
);
249 ivci
.components
.b
= component_mapping(state
->swizzle_b
);
250 ivci
.components
.a
= component_mapping(state
->swizzle_a
);
251 ivci
.subresourceRange
.aspectMask
= zink_aspect_from_format(state
->format
);
252 ivci
.subresourceRange
.baseMipLevel
= state
->u
.tex
.first_level
;
253 ivci
.subresourceRange
.baseArrayLayer
= state
->u
.tex
.first_layer
;
254 ivci
.subresourceRange
.levelCount
= state
->u
.tex
.last_level
- state
->u
.tex
.first_level
+ 1;
255 ivci
.subresourceRange
.layerCount
= state
->u
.tex
.last_layer
- state
->u
.tex
.first_layer
+ 1;
257 VkResult err
= vkCreateImageView(screen
->dev
, &ivci
, NULL
, &sampler_view
->image_view
);
258 if (err
!= VK_SUCCESS
) {
263 return &sampler_view
->base
;
267 zink_sampler_view_destroy(struct pipe_context
*pctx
,
268 struct pipe_sampler_view
*pview
)
270 struct zink_sampler_view
*view
= zink_sampler_view(pview
);
271 vkDestroyImageView(zink_screen(pctx
->screen
)->dev
, view
->image_view
, NULL
);
276 zink_create_vs_state(struct pipe_context
*pctx
,
277 const struct pipe_shader_state
*shader
)
279 struct nir_shader
*nir
;
280 if (shader
->type
!= PIPE_SHADER_IR_NIR
)
281 nir
= zink_tgsi_to_nir(pctx
->screen
, shader
->tokens
);
283 nir
= (struct nir_shader
*)shader
->ir
.nir
;
285 return zink_compile_nir(zink_screen(pctx
->screen
), nir
);
289 bind_stage(struct zink_context
*ctx
, enum pipe_shader_type stage
,
290 struct zink_shader
*shader
)
292 assert(stage
< PIPE_SHADER_COMPUTE
);
293 ctx
->gfx_stages
[stage
] = shader
;
294 ctx
->dirty
|= ZINK_DIRTY_PROGRAM
;
298 zink_bind_vs_state(struct pipe_context
*pctx
,
301 bind_stage(zink_context(pctx
), PIPE_SHADER_VERTEX
, cso
);
305 zink_delete_vs_state(struct pipe_context
*pctx
,
308 zink_shader_free(zink_screen(pctx
->screen
), cso
);
312 zink_create_fs_state(struct pipe_context
*pctx
,
313 const struct pipe_shader_state
*shader
)
315 struct nir_shader
*nir
;
316 if (shader
->type
!= PIPE_SHADER_IR_NIR
)
317 nir
= zink_tgsi_to_nir(pctx
->screen
, shader
->tokens
);
319 nir
= (struct nir_shader
*)shader
->ir
.nir
;
321 return zink_compile_nir(zink_screen(pctx
->screen
), nir
);
325 zink_bind_fs_state(struct pipe_context
*pctx
,
328 bind_stage(zink_context(pctx
), PIPE_SHADER_FRAGMENT
, cso
);
332 zink_delete_fs_state(struct pipe_context
*pctx
,
335 zink_shader_free(zink_screen(pctx
->screen
), cso
);
339 zink_set_polygon_stipple(struct pipe_context
*pctx
,
340 const struct pipe_poly_stipple
*ps
)
345 zink_set_vertex_buffers(struct pipe_context
*pctx
,
347 unsigned num_buffers
,
348 const struct pipe_vertex_buffer
*buffers
)
350 struct zink_context
*ctx
= zink_context(pctx
);
353 for (int i
= 0; i
< num_buffers
; ++i
) {
354 const struct pipe_vertex_buffer
*vb
= buffers
+ i
;
355 ctx
->gfx_pipeline_state
.bindings
[start_slot
+ i
].stride
= vb
->stride
;
359 util_set_vertex_buffers_mask(ctx
->buffers
, &ctx
->buffers_enabled_mask
,
360 buffers
, start_slot
, num_buffers
);
364 zink_set_viewport_states(struct pipe_context
*pctx
,
366 unsigned num_viewports
,
367 const struct pipe_viewport_state
*state
)
369 struct zink_context
*ctx
= zink_context(pctx
);
371 for (unsigned i
= 0; i
< num_viewports
; ++i
) {
372 VkViewport viewport
= {
373 state
[i
].translate
[0] - state
[i
].scale
[0],
374 state
[i
].translate
[1] - state
[i
].scale
[1],
375 state
[i
].scale
[0] * 2,
376 state
[i
].scale
[1] * 2,
377 state
[i
].translate
[2] - state
[i
].scale
[2],
378 state
[i
].translate
[2] + state
[i
].scale
[2]
380 ctx
->viewports
[start_slot
+ i
] = viewport
;
382 ctx
->num_viewports
= start_slot
+ num_viewports
;
386 zink_set_scissor_states(struct pipe_context
*pctx
,
387 unsigned start_slot
, unsigned num_scissors
,
388 const struct pipe_scissor_state
*states
)
390 struct zink_context
*ctx
= zink_context(pctx
);
392 for (unsigned i
= 0; i
< num_scissors
; i
++) {
395 scissor
.offset
.x
= states
[i
].minx
;
396 scissor
.offset
.y
= states
[i
].miny
;
397 scissor
.extent
.width
= states
[i
].maxx
- states
[i
].minx
;
398 scissor
.extent
.height
= states
[i
].maxy
- states
[i
].miny
;
399 ctx
->scissors
[start_slot
+ i
] = scissor
;
401 ctx
->num_scissors
= start_slot
+ num_scissors
;
405 zink_set_constant_buffer(struct pipe_context
*pctx
,
406 enum pipe_shader_type shader
, uint index
,
407 const struct pipe_constant_buffer
*cb
)
409 struct zink_context
*ctx
= zink_context(pctx
);
412 struct pipe_resource
*buffer
= cb
->buffer
;
413 unsigned offset
= cb
->buffer_offset
;
415 u_upload_data(ctx
->base
.const_uploader
, 0, cb
->buffer_size
, 64,
416 cb
->user_buffer
, &offset
, &buffer
);
418 pipe_resource_reference(&ctx
->ubos
[shader
][index
].buffer
, buffer
);
419 ctx
->ubos
[shader
][index
].buffer_offset
= offset
;
420 ctx
->ubos
[shader
][index
].buffer_size
= cb
->buffer_size
;
421 ctx
->ubos
[shader
][index
].user_buffer
= NULL
;
424 pipe_resource_reference(&buffer
, NULL
);
426 pipe_resource_reference(&ctx
->ubos
[shader
][index
].buffer
, NULL
);
427 ctx
->ubos
[shader
][index
].buffer_offset
= 0;
428 ctx
->ubos
[shader
][index
].buffer_size
= 0;
429 ctx
->ubos
[shader
][index
].user_buffer
= NULL
;
434 zink_set_sampler_views(struct pipe_context
*pctx
,
435 enum pipe_shader_type shader_type
,
438 struct pipe_sampler_view
**views
)
440 struct zink_context
*ctx
= zink_context(pctx
);
442 for (unsigned i
= 0; i
< num_views
; ++i
) {
443 pipe_sampler_view_reference(
444 &ctx
->image_views
[shader_type
][start_slot
+ i
],
450 zink_set_stencil_ref(struct pipe_context
*pctx
,
451 const struct pipe_stencil_ref
*ref
)
453 struct zink_context
*ctx
= zink_context(pctx
);
454 ctx
->stencil_ref
[0] = ref
->ref_value
[0];
455 ctx
->stencil_ref
[1] = ref
->ref_value
[1];
459 zink_set_clip_state(struct pipe_context
*pctx
,
460 const struct pipe_clip_state
*pcs
)
464 static struct zink_render_pass
*
465 get_render_pass(struct zink_context
*ctx
)
467 struct zink_screen
*screen
= zink_screen(ctx
->base
.screen
);
468 const struct pipe_framebuffer_state
*fb
= &ctx
->fb_state
;
469 struct zink_render_pass_state state
;
471 for (int i
= 0; i
< fb
->nr_cbufs
; i
++) {
472 struct zink_resource
*cbuf
= zink_resource(fb
->cbufs
[i
]->texture
);
473 state
.rts
[i
].format
= cbuf
->format
;
475 state
.num_cbufs
= fb
->nr_cbufs
;
478 struct zink_resource
*zsbuf
= zink_resource(fb
->zsbuf
->texture
);
479 state
.rts
[fb
->nr_cbufs
].format
= zsbuf
->format
;
481 state
.have_zsbuf
= fb
->zsbuf
!= NULL
;
483 struct hash_entry
*entry
= _mesa_hash_table_search(ctx
->render_pass_cache
,
486 struct zink_render_pass
*rp
;
487 rp
= zink_create_render_pass(screen
, &state
);
488 entry
= _mesa_hash_table_insert(ctx
->render_pass_cache
, &state
, rp
);
496 static struct zink_framebuffer
*
497 get_framebuffer(struct zink_context
*ctx
)
499 struct zink_screen
*screen
= zink_screen(ctx
->base
.screen
);
501 struct zink_framebuffer_state state
= {};
502 state
.rp
= get_render_pass(ctx
);
503 for (int i
= 0; i
< ctx
->fb_state
.nr_cbufs
; i
++) {
504 struct pipe_surface
*psurf
= ctx
->fb_state
.cbufs
[i
];
505 state
.attachments
[i
] = zink_surface(psurf
);
508 state
.num_attachments
= ctx
->fb_state
.nr_cbufs
;
509 if (ctx
->fb_state
.zsbuf
) {
510 struct pipe_surface
*psurf
= ctx
->fb_state
.zsbuf
;
511 state
.attachments
[state
.num_attachments
++] = zink_surface(psurf
);
514 state
.width
= ctx
->fb_state
.width
;
515 state
.height
= ctx
->fb_state
.height
;
516 state
.layers
= MAX2(ctx
->fb_state
.layers
, 1);
518 struct hash_entry
*entry
= _mesa_hash_table_search(ctx
->framebuffer_cache
,
521 struct zink_framebuffer
*fb
= zink_create_framebuffer(screen
, &state
);
522 entry
= _mesa_hash_table_insert(ctx
->framebuffer_cache
, &state
, fb
);
531 zink_begin_render_pass(struct zink_context
*ctx
, struct zink_batch
*batch
)
533 struct zink_screen
*screen
= zink_screen(ctx
->base
.screen
);
534 assert(batch
== zink_curr_batch(ctx
));
535 assert(ctx
->gfx_pipeline_state
.render_pass
);
537 VkRenderPassBeginInfo rpbi
= {};
538 rpbi
.sType
= VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO
;
539 rpbi
.renderPass
= ctx
->gfx_pipeline_state
.render_pass
->render_pass
;
540 rpbi
.renderArea
.offset
.x
= 0;
541 rpbi
.renderArea
.offset
.y
= 0;
542 rpbi
.renderArea
.extent
.width
= ctx
->fb_state
.width
;
543 rpbi
.renderArea
.extent
.height
= ctx
->fb_state
.height
;
544 rpbi
.clearValueCount
= 0;
545 rpbi
.pClearValues
= NULL
;
546 rpbi
.framebuffer
= ctx
->framebuffer
->fb
;
548 assert(ctx
->gfx_pipeline_state
.render_pass
&& ctx
->framebuffer
);
549 assert(!batch
->rp
|| batch
->rp
== ctx
->gfx_pipeline_state
.render_pass
);
550 assert(!batch
->fb
|| batch
->fb
== ctx
->framebuffer
);
552 zink_render_pass_reference(screen
, &batch
->rp
, ctx
->gfx_pipeline_state
.render_pass
);
553 zink_framebuffer_reference(screen
, &batch
->fb
, ctx
->framebuffer
);
555 vkCmdBeginRenderPass(batch
->cmdbuf
, &rpbi
, VK_SUBPASS_CONTENTS_INLINE
);
559 flush_batch(struct zink_context
*ctx
)
561 struct zink_batch
*batch
= zink_curr_batch(ctx
);
563 vkCmdEndRenderPass(batch
->cmdbuf
);
565 zink_end_batch(ctx
, batch
);
568 if (ctx
->curr_batch
== ARRAY_SIZE(ctx
->batches
))
571 zink_start_batch(ctx
, zink_curr_batch(ctx
));
575 zink_batch_rp(struct zink_context
*ctx
)
577 struct zink_batch
*batch
= zink_curr_batch(ctx
);
579 zink_begin_render_pass(ctx
, batch
);
586 zink_batch_no_rp(struct zink_context
*ctx
)
588 struct zink_batch
*batch
= zink_curr_batch(ctx
);
590 /* flush batch and get a new one */
592 batch
= zink_curr_batch(ctx
);
599 zink_set_framebuffer_state(struct pipe_context
*pctx
,
600 const struct pipe_framebuffer_state
*state
)
602 struct zink_context
*ctx
= zink_context(pctx
);
603 struct zink_screen
*screen
= zink_screen(pctx
->screen
);
605 util_copy_framebuffer_state(&ctx
->fb_state
, state
);
607 struct zink_framebuffer
*fb
= get_framebuffer(ctx
);
608 zink_framebuffer_reference(screen
, &ctx
->framebuffer
, fb
);
609 zink_render_pass_reference(screen
, &ctx
->gfx_pipeline_state
.render_pass
, fb
->rp
);
611 ctx
->gfx_pipeline_state
.num_attachments
= state
->nr_cbufs
;
613 struct zink_batch
*batch
= zink_batch_no_rp(ctx
);
615 for (int i
= 0; i
< state
->nr_cbufs
; i
++) {
616 struct zink_resource
*res
= zink_resource(state
->cbufs
[i
]->texture
);
617 if (res
->layout
!= VK_IMAGE_LAYOUT_GENERAL
&&
618 res
->layout
!= VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
)
619 zink_resource_barrier(batch
->cmdbuf
, res
, res
->aspect
,
620 VK_IMAGE_LAYOUT_GENERAL
);
624 struct zink_resource
*res
= zink_resource(state
->zsbuf
->texture
);
625 if (res
->layout
!= VK_IMAGE_LAYOUT_GENERAL
&&
626 res
->layout
!= VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
)
627 zink_resource_barrier(batch
->cmdbuf
, res
, res
->aspect
,
628 VK_IMAGE_LAYOUT_GENERAL
);
633 zink_set_active_query_state(struct pipe_context
*pctx
, bool enable
)
638 zink_set_blend_color(struct pipe_context
*pctx
,
639 const struct pipe_blend_color
*color
)
641 struct zink_context
*ctx
= zink_context(pctx
);
642 memcpy(ctx
->blend_constants
, color
->color
, sizeof(float) * 4);
646 access_flags(VkImageLayout layout
)
649 case VK_IMAGE_LAYOUT_UNDEFINED
:
650 case VK_IMAGE_LAYOUT_GENERAL
:
653 case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
:
654 return VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
;
655 case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
:
656 return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT
;
658 case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
:
659 return VK_ACCESS_SHADER_READ_BIT
;
661 case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
:
662 return VK_ACCESS_TRANSFER_READ_BIT
;
664 case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
:
665 return VK_ACCESS_TRANSFER_WRITE_BIT
;
667 case VK_IMAGE_LAYOUT_PREINITIALIZED
:
668 return VK_ACCESS_HOST_WRITE_BIT
;
671 unreachable("unexpected layout");
676 zink_resource_barrier(VkCommandBuffer cmdbuf
, struct zink_resource
*res
,
677 VkImageAspectFlags aspect
, VkImageLayout new_layout
)
679 VkImageSubresourceRange isr
= {
681 0, VK_REMAINING_MIP_LEVELS
,
682 0, VK_REMAINING_ARRAY_LAYERS
685 VkImageMemoryBarrier imb
= {
686 VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER
,
688 access_flags(res
->layout
),
689 access_flags(new_layout
),
692 VK_QUEUE_FAMILY_IGNORED
,
693 VK_QUEUE_FAMILY_IGNORED
,
697 vkCmdPipelineBarrier(
699 VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT
,
700 VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
,
707 res
->layout
= new_layout
;
711 zink_clear(struct pipe_context
*pctx
,
713 const union pipe_color_union
*pcolor
,
714 double depth
, unsigned stencil
)
716 struct zink_context
*ctx
= zink_context(pctx
);
717 struct pipe_framebuffer_state
*fb
= &ctx
->fb_state
;
719 /* FIXME: this is very inefficient; if no renderpass has been started yet,
720 * we should record the clear if it's full-screen, and apply it as we
721 * start the render-pass. Otherwise we can do a partial out-of-renderpass
724 struct zink_batch
*batch
= zink_batch_rp(ctx
);
726 VkClearAttachment attachments
[1 + PIPE_MAX_COLOR_BUFS
];
727 int num_attachments
= 0;
729 if (buffers
& PIPE_CLEAR_COLOR
) {
730 VkClearColorValue color
;
731 color
.float32
[0] = pcolor
->f
[0];
732 color
.float32
[1] = pcolor
->f
[1];
733 color
.float32
[2] = pcolor
->f
[2];
734 color
.float32
[3] = pcolor
->f
[3];
736 for (unsigned i
= 0; i
< fb
->nr_cbufs
; i
++) {
737 if (!(buffers
& (PIPE_CLEAR_COLOR0
<< i
)) || !fb
->cbufs
[i
])
740 attachments
[num_attachments
].aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
;
741 attachments
[num_attachments
].colorAttachment
= i
;
742 attachments
[num_attachments
].clearValue
.color
= color
;
747 if (buffers
& PIPE_CLEAR_DEPTHSTENCIL
&& fb
->zsbuf
) {
748 VkImageAspectFlags aspect
= 0;
749 if (buffers
& PIPE_CLEAR_DEPTH
)
750 aspect
|= VK_IMAGE_ASPECT_DEPTH_BIT
;
751 if (buffers
& PIPE_CLEAR_STENCIL
)
752 aspect
|= VK_IMAGE_ASPECT_STENCIL_BIT
;
754 attachments
[num_attachments
].aspectMask
= aspect
;
755 attachments
[num_attachments
].clearValue
.depthStencil
.depth
= depth
;
756 attachments
[num_attachments
].clearValue
.depthStencil
.stencil
= stencil
;
760 unsigned num_layers
= util_framebuffer_get_num_layers(fb
);
761 VkClearRect rects
[PIPE_MAX_VIEWPORTS
];
763 if (ctx
->num_scissors
) {
764 for (unsigned i
= 0 ; i
< ctx
->num_scissors
; ++i
) {
765 rects
[i
].rect
= ctx
->scissors
[i
];
766 rects
[i
].rect
.extent
.width
= MIN2(rects
[i
].rect
.extent
.width
,
768 rects
[i
].rect
.extent
.height
= MIN2(rects
[i
].rect
.extent
.height
,
770 rects
[i
].baseArrayLayer
= 0;
771 rects
[i
].layerCount
= num_layers
;
773 num_rects
= ctx
->num_scissors
;
775 rects
[0].rect
.offset
.x
= 0;
776 rects
[0].rect
.offset
.y
= 0;
777 rects
[0].rect
.extent
.width
= fb
->width
;
778 rects
[0].rect
.extent
.height
= fb
->height
;
779 rects
[0].baseArrayLayer
= 0;
780 rects
[0].layerCount
= num_layers
;
784 vkCmdClearAttachments(batch
->cmdbuf
,
785 num_attachments
, attachments
,
789 VkShaderStageFlagBits
790 zink_shader_stage(enum pipe_shader_type type
)
792 VkShaderStageFlagBits stages
[] = {
793 [PIPE_SHADER_VERTEX
] = VK_SHADER_STAGE_VERTEX_BIT
,
794 [PIPE_SHADER_FRAGMENT
] = VK_SHADER_STAGE_FRAGMENT_BIT
,
795 [PIPE_SHADER_GEOMETRY
] = VK_SHADER_STAGE_GEOMETRY_BIT
,
796 [PIPE_SHADER_TESS_CTRL
] = VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
,
797 [PIPE_SHADER_TESS_EVAL
] = VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
,
798 [PIPE_SHADER_COMPUTE
] = VK_SHADER_STAGE_COMPUTE_BIT
,
803 static VkDescriptorSet
804 allocate_descriptor_set(struct zink_context
*ctx
, VkDescriptorSetLayout dsl
)
806 struct zink_screen
*screen
= zink_screen(ctx
->base
.screen
);
807 VkDescriptorSetAllocateInfo dsai
;
808 memset((void *)&dsai
, 0, sizeof(dsai
));
809 dsai
.sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO
;
811 dsai
.descriptorPool
= ctx
->descpool
;
812 dsai
.descriptorSetCount
= 1;
813 dsai
.pSetLayouts
= &dsl
;
815 VkDescriptorSet desc_set
;
816 if (vkAllocateDescriptorSets(screen
->dev
, &dsai
, &desc_set
) != VK_SUCCESS
) {
818 /* if we run out of descriptor sets we either need to create a bunch
819 * more... or flush and wait. For simplicity, let's flush for now.
821 struct pipe_fence_handle
*fence
= NULL
;
822 ctx
->base
.flush(&ctx
->base
, &fence
, 0);
823 ctx
->base
.screen
->fence_finish(ctx
->base
.screen
, &ctx
->base
, fence
,
824 PIPE_TIMEOUT_INFINITE
);
826 if (vkResetDescriptorPool(screen
->dev
, ctx
->descpool
, 0) != VK_SUCCESS
) {
827 fprintf(stderr
, "vkResetDescriptorPool failed\n");
828 return VK_NULL_HANDLE
;
830 if (vkAllocateDescriptorSets(screen
->dev
, &dsai
, &desc_set
) != VK_SUCCESS
) {
831 fprintf(stderr
, "vkAllocateDescriptorSets failed\n");
832 return VK_NULL_HANDLE
;
840 zink_bind_vertex_buffers(struct zink_batch
*batch
, struct zink_context
*ctx
)
842 VkBuffer buffers
[PIPE_MAX_ATTRIBS
];
843 VkDeviceSize buffer_offsets
[PIPE_MAX_ATTRIBS
];
844 const struct zink_vertex_elements_state
*elems
= ctx
->element_state
;
845 for (unsigned i
= 0; i
< elems
->hw_state
.num_bindings
; i
++) {
846 struct pipe_vertex_buffer
*vb
= ctx
->buffers
+ ctx
->element_state
->binding_map
[i
];
847 assert(vb
&& vb
->buffer
.resource
);
848 struct zink_resource
*res
= zink_resource(vb
->buffer
.resource
);
849 buffers
[i
] = res
->buffer
;
850 buffer_offsets
[i
] = vb
->buffer_offset
;
851 zink_batch_reference_resoure(batch
, res
);
854 if (elems
->hw_state
.num_bindings
> 0)
855 vkCmdBindVertexBuffers(batch
->cmdbuf
, 0,
856 elems
->hw_state
.num_bindings
,
857 buffers
, buffer_offsets
);
861 hash_gfx_program(const void *key
)
863 return _mesa_hash_data(key
, sizeof(struct zink_shader
*) * (PIPE_SHADER_TYPES
- 1));
867 equals_gfx_program(const void *a
, const void *b
)
869 return memcmp(a
, b
, sizeof(struct zink_shader
*) * (PIPE_SHADER_TYPES
- 1)) == 0;
873 hash_render_pass_state(const void *key
)
875 return _mesa_hash_data(key
, sizeof(struct zink_render_pass_state
));
879 equals_render_pass_state(const void *a
, const void *b
)
881 return memcmp(a
, b
, sizeof(struct zink_render_pass_state
)) == 0;
885 hash_framebuffer_state(const void *key
)
887 struct zink_framebuffer_state
*s
= (struct zink_framebuffer_state
*)key
;
888 return _mesa_hash_data(key
, sizeof(struct zink_framebuffer_state
) + sizeof(s
->attachments
) * s
->num_attachments
);
892 equals_framebuffer_state(const void *a
, const void *b
)
894 struct zink_framebuffer_state
*s
= (struct zink_framebuffer_state
*)a
;
895 return memcmp(a
, b
, sizeof(struct zink_framebuffer_state
) + sizeof(s
->attachments
) * s
->num_attachments
) == 0;
898 static struct zink_gfx_program
*
899 get_gfx_program(struct zink_context
*ctx
)
901 if (ctx
->dirty
& ZINK_DIRTY_PROGRAM
) {
902 struct hash_entry
*entry
= _mesa_hash_table_search(ctx
->program_cache
,
905 struct zink_gfx_program
*prog
;
906 prog
= zink_create_gfx_program(zink_screen(ctx
->base
.screen
),
908 entry
= _mesa_hash_table_insert(ctx
->program_cache
, prog
->stages
, prog
);
912 ctx
->curr_program
= entry
->data
;
913 ctx
->dirty
&= ~ZINK_DIRTY_PROGRAM
;
916 assert(ctx
->curr_program
);
917 return ctx
->curr_program
;
921 zink_draw_vbo(struct pipe_context
*pctx
,
922 const struct pipe_draw_info
*dinfo
)
924 struct zink_context
*ctx
= zink_context(pctx
);
925 struct zink_screen
*screen
= zink_screen(pctx
->screen
);
926 struct zink_rasterizer_state
*rast_state
= ctx
->rast_state
;
928 if (dinfo
->mode
>= PIPE_PRIM_QUADS
||
929 dinfo
->mode
== PIPE_PRIM_LINE_LOOP
) {
930 if (!u_trim_pipe_prim(dinfo
->mode
, (unsigned *)&dinfo
->count
))
933 util_primconvert_save_rasterizer_state(ctx
->primconvert
, &rast_state
->base
);
934 util_primconvert_draw_vbo(ctx
->primconvert
, dinfo
);
938 struct zink_gfx_program
*gfx_program
= get_gfx_program(ctx
);
942 VkPipeline pipeline
= zink_get_gfx_pipeline(screen
, gfx_program
,
943 &ctx
->gfx_pipeline_state
,
946 bool depth_bias
= false;
947 switch (u_reduced_prim(dinfo
->mode
)) {
948 case PIPE_PRIM_POINTS
:
949 depth_bias
= rast_state
->offset_point
;
952 case PIPE_PRIM_LINES
:
953 depth_bias
= rast_state
->offset_line
;
956 case PIPE_PRIM_TRIANGLES
:
957 depth_bias
= rast_state
->offset_tri
;
961 unreachable("unexpected reduced prim");
964 unsigned index_offset
= 0;
965 struct pipe_resource
*index_buffer
= NULL
;
966 if (dinfo
->index_size
> 0) {
967 if (dinfo
->has_user_indices
) {
968 if (!util_upload_index_buffer(pctx
, dinfo
, &index_buffer
, &index_offset
)) {
969 debug_printf("util_upload_index_buffer() failed\n");
973 index_buffer
= dinfo
->index
.resource
;
976 VkWriteDescriptorSet wds
[PIPE_SHADER_TYPES
* PIPE_MAX_CONSTANT_BUFFERS
+ PIPE_SHADER_TYPES
* PIPE_MAX_SHADER_SAMPLER_VIEWS
];
977 VkDescriptorBufferInfo buffer_infos
[PIPE_SHADER_TYPES
* PIPE_MAX_CONSTANT_BUFFERS
];
978 VkDescriptorImageInfo image_infos
[PIPE_SHADER_TYPES
* PIPE_MAX_SHADER_SAMPLER_VIEWS
];
979 int num_wds
= 0, num_buffer_info
= 0, num_image_info
= 0;
981 struct zink_resource
*transitions
[PIPE_SHADER_TYPES
* PIPE_MAX_SHADER_SAMPLER_VIEWS
];
982 int num_transitions
= 0;
984 for (int i
= 0; i
< ARRAY_SIZE(ctx
->gfx_stages
); i
++) {
985 struct zink_shader
*shader
= ctx
->gfx_stages
[i
];
989 for (int j
= 0; j
< shader
->num_bindings
; j
++) {
990 int index
= shader
->bindings
[j
].index
;
991 if (shader
->bindings
[j
].type
== VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
) {
992 assert(ctx
->ubos
[i
][index
].buffer_size
> 0);
993 assert(ctx
->ubos
[i
][index
].buffer
);
994 struct zink_resource
*res
= zink_resource(ctx
->ubos
[i
][index
].buffer
);
995 buffer_infos
[num_buffer_info
].buffer
= res
->buffer
;
996 buffer_infos
[num_buffer_info
].offset
= ctx
->ubos
[i
][index
].buffer_offset
;
997 buffer_infos
[num_buffer_info
].range
= VK_WHOLE_SIZE
;
998 wds
[num_wds
].pBufferInfo
= buffer_infos
+ num_buffer_info
;
1001 struct pipe_sampler_view
*psampler_view
= ctx
->image_views
[i
][index
];
1002 assert(psampler_view
);
1003 struct zink_sampler_view
*sampler_view
= zink_sampler_view(psampler_view
);
1005 struct zink_resource
*res
= zink_resource(psampler_view
->texture
);
1006 VkImageLayout layout
= res
->layout
;
1007 if (layout
!= VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
&&
1008 layout
!= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
&&
1009 layout
!= VK_IMAGE_LAYOUT_GENERAL
) {
1010 transitions
[num_transitions
++] = res
;
1011 layout
= VK_IMAGE_LAYOUT_GENERAL
;
1013 image_infos
[num_image_info
].imageLayout
= layout
;
1014 image_infos
[num_image_info
].imageView
= sampler_view
->image_view
;
1015 image_infos
[num_image_info
].sampler
= ctx
->samplers
[i
][index
];
1016 wds
[num_wds
].pImageInfo
= image_infos
+ num_image_info
;
1020 wds
[num_wds
].sType
= VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET
;
1021 wds
[num_wds
].pNext
= NULL
;
1022 wds
[num_wds
].dstBinding
= shader
->bindings
[j
].binding
;
1023 wds
[num_wds
].dstArrayElement
= 0;
1024 wds
[num_wds
].descriptorCount
= 1;
1025 wds
[num_wds
].descriptorType
= shader
->bindings
[j
].type
;
1030 struct zink_batch
*batch
;
1031 if (num_transitions
> 0) {
1032 batch
= zink_batch_no_rp(ctx
);
1034 for (int i
= 0; i
< num_transitions
; ++i
)
1035 zink_resource_barrier(batch
->cmdbuf
, transitions
[i
],
1036 transitions
[i
]->aspect
,
1037 VK_IMAGE_LAYOUT_GENERAL
);
1040 VkDescriptorSet desc_set
= allocate_descriptor_set(ctx
, gfx_program
->dsl
);
1042 batch
= zink_batch_rp(ctx
);
1044 for (int i
= 0; i
< ARRAY_SIZE(ctx
->gfx_stages
); i
++) {
1045 struct zink_shader
*shader
= ctx
->gfx_stages
[i
];
1049 for (int j
= 0; j
< shader
->num_bindings
; j
++) {
1050 int index
= shader
->bindings
[j
].index
;
1051 if (shader
->bindings
[j
].type
== VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
) {
1052 struct zink_resource
*res
= zink_resource(ctx
->ubos
[i
][index
].buffer
);
1053 zink_batch_reference_resoure(batch
, res
);
1055 struct zink_sampler_view
*sampler_view
= zink_sampler_view(ctx
->image_views
[i
][index
]);
1056 zink_batch_reference_sampler_view(batch
, sampler_view
);
1061 vkCmdSetViewport(batch
->cmdbuf
, 0, ctx
->num_viewports
, ctx
->viewports
);
1063 if (ctx
->num_scissors
)
1064 vkCmdSetScissor(batch
->cmdbuf
, 0, ctx
->num_scissors
, ctx
->scissors
);
1065 else if (ctx
->fb_state
.width
&& ctx
->fb_state
.height
) {
1066 VkRect2D fb_scissor
= {};
1067 fb_scissor
.extent
.width
= ctx
->fb_state
.width
;
1068 fb_scissor
.extent
.height
= ctx
->fb_state
.height
;
1069 vkCmdSetScissor(batch
->cmdbuf
, 0, 1, &fb_scissor
);
1072 vkCmdSetStencilReference(batch
->cmdbuf
, VK_STENCIL_FACE_FRONT_BIT
, ctx
->stencil_ref
[0]);
1073 vkCmdSetStencilReference(batch
->cmdbuf
, VK_STENCIL_FACE_BACK_BIT
, ctx
->stencil_ref
[1]);
1076 vkCmdSetDepthBias(batch
->cmdbuf
, rast_state
->offset_units
, rast_state
->offset_clamp
, rast_state
->offset_scale
);
1078 vkCmdSetDepthBias(batch
->cmdbuf
, 0.0f
, 0.0f
, 0.0f
);
1080 if (ctx
->gfx_pipeline_state
.blend_state
->need_blend_constants
)
1081 vkCmdSetBlendConstants(batch
->cmdbuf
, ctx
->blend_constants
);
1083 for (int i
= 0; i
< num_wds
; ++i
)
1084 wds
[i
].dstSet
= desc_set
;
1086 vkUpdateDescriptorSets(screen
->dev
, num_wds
, wds
, 0, NULL
);
1088 vkCmdBindPipeline(batch
->cmdbuf
, VK_PIPELINE_BIND_POINT_GRAPHICS
, pipeline
);
1089 vkCmdBindDescriptorSets(batch
->cmdbuf
, VK_PIPELINE_BIND_POINT_GRAPHICS
,
1090 gfx_program
->layout
, 0, 1, &desc_set
, 0, NULL
);
1091 zink_bind_vertex_buffers(batch
, ctx
);
1093 if (dinfo
->index_size
> 0) {
1094 assert(dinfo
->index_size
!= 1);
1095 VkIndexType index_type
= dinfo
->index_size
== 2 ? VK_INDEX_TYPE_UINT16
: VK_INDEX_TYPE_UINT32
;
1096 struct zink_resource
*res
= zink_resource(index_buffer
);
1097 vkCmdBindIndexBuffer(batch
->cmdbuf
, res
->buffer
, index_offset
, index_type
);
1098 zink_batch_reference_resoure(batch
, res
);
1099 vkCmdDrawIndexed(batch
->cmdbuf
,
1100 dinfo
->count
, dinfo
->instance_count
,
1101 dinfo
->start
, dinfo
->index_bias
, dinfo
->start_instance
);
1103 vkCmdDraw(batch
->cmdbuf
, dinfo
->count
, dinfo
->instance_count
, dinfo
->start
, dinfo
->start_instance
);
1105 if (dinfo
->index_size
> 0 && dinfo
->has_user_indices
)
1106 pipe_resource_reference(&index_buffer
, NULL
);
1110 zink_flush(struct pipe_context
*pctx
,
1111 struct pipe_fence_handle
**pfence
,
1112 enum pipe_flush_flags flags
)
1114 struct zink_context
*ctx
= zink_context(pctx
);
1116 struct zink_batch
*batch
= zink_curr_batch(ctx
);
1120 zink_fence_reference(zink_screen(pctx
->screen
),
1121 (struct zink_fence
**)pfence
,
1124 if (flags
& PIPE_FLUSH_END_OF_FRAME
)
1125 pctx
->screen
->fence_finish(pctx
->screen
, pctx
,
1126 (struct pipe_fence_handle
*)batch
->fence
,
1127 PIPE_TIMEOUT_INFINITE
);
1131 zink_blit(struct pipe_context
*pctx
,
1132 const struct pipe_blit_info
*info
)
1134 struct zink_context
*ctx
= zink_context(pctx
);
1135 bool is_resolve
= false;
1136 if (info
->mask
!= PIPE_MASK_RGBA
||
1137 info
->scissor_enable
||
1138 info
->alpha_blend
) {
1139 if (!util_blitter_is_blit_supported(ctx
->blitter
, info
)) {
1140 debug_printf("blit unsupported %s -> %s\n",
1141 util_format_short_name(info
->src
.resource
->format
),
1142 util_format_short_name(info
->dst
.resource
->format
));
1146 util_blitter_save_fragment_constant_buffer_slot(ctx
->blitter
, ctx
->ubos
[PIPE_SHADER_FRAGMENT
]);
1147 util_blitter_save_vertex_buffer_slot(ctx
->blitter
, ctx
->buffers
);
1148 util_blitter_save_vertex_shader(ctx
->blitter
, ctx
->gfx_stages
[PIPE_SHADER_VERTEX
]);
1149 util_blitter_save_fragment_shader(ctx
->blitter
, ctx
->gfx_stages
[PIPE_SHADER_FRAGMENT
]);
1150 util_blitter_save_rasterizer(ctx
->blitter
, ctx
->gfx_pipeline_state
.rast_state
);
1152 util_blitter_blit(ctx
->blitter
, info
);
1156 struct zink_resource
*src
= zink_resource(info
->src
.resource
);
1157 struct zink_resource
*dst
= zink_resource(info
->dst
.resource
);
1159 if (src
->base
.nr_samples
> 1 && dst
->base
.nr_samples
<= 1)
1162 struct zink_batch
*batch
= zink_batch_no_rp(ctx
);
1164 zink_batch_reference_resoure(batch
, src
);
1165 zink_batch_reference_resoure(batch
, dst
);
1168 VkImageResolve region
= {};
1170 region
.srcSubresource
.aspectMask
= src
->aspect
;
1171 region
.srcSubresource
.mipLevel
= info
->src
.level
;
1172 region
.srcSubresource
.baseArrayLayer
= 0; // no clue
1173 region
.srcSubresource
.layerCount
= 1; // no clue
1174 region
.srcOffset
.x
= info
->src
.box
.x
;
1175 region
.srcOffset
.y
= info
->src
.box
.y
;
1176 region
.srcOffset
.z
= info
->src
.box
.z
;
1178 region
.dstSubresource
.aspectMask
= dst
->aspect
;
1179 region
.dstSubresource
.mipLevel
= info
->dst
.level
;
1180 region
.dstSubresource
.baseArrayLayer
= 0; // no clue
1181 region
.dstSubresource
.layerCount
= 1; // no clue
1182 region
.dstOffset
.x
= info
->dst
.box
.x
;
1183 region
.dstOffset
.y
= info
->dst
.box
.y
;
1184 region
.dstOffset
.z
= info
->dst
.box
.z
;
1186 region
.extent
.width
= info
->dst
.box
.width
;
1187 region
.extent
.height
= info
->dst
.box
.height
;
1188 region
.extent
.depth
= info
->dst
.box
.depth
;
1189 vkCmdResolveImage(batch
->cmdbuf
, src
->image
, src
->layout
,
1190 dst
->image
, dst
->layout
,
1194 if (dst
->layout
!= VK_IMAGE_LAYOUT_GENERAL
&&
1195 dst
->layout
!= VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
)
1196 zink_resource_barrier(batch
->cmdbuf
, dst
, dst
->aspect
,
1197 VK_IMAGE_LAYOUT_GENERAL
);
1199 VkImageBlit region
= {};
1200 region
.srcSubresource
.aspectMask
= src
->aspect
;
1201 region
.srcSubresource
.mipLevel
= info
->src
.level
;
1202 region
.srcOffsets
[0].x
= info
->src
.box
.x
;
1203 region
.srcOffsets
[0].y
= info
->src
.box
.y
;
1204 region
.srcOffsets
[1].x
= info
->src
.box
.x
+ info
->src
.box
.width
;
1205 region
.srcOffsets
[1].y
= info
->src
.box
.y
+ info
->src
.box
.height
;
1207 if (src
->base
.array_size
> 1) {
1208 region
.srcOffsets
[0].z
= 0;
1209 region
.srcOffsets
[1].z
= 1;
1210 region
.srcSubresource
.baseArrayLayer
= info
->src
.box
.z
;
1211 region
.srcSubresource
.layerCount
= info
->src
.box
.depth
;
1213 region
.srcOffsets
[0].z
= info
->src
.box
.z
;
1214 region
.srcOffsets
[1].z
= info
->src
.box
.z
+ info
->src
.box
.depth
;
1215 region
.srcSubresource
.baseArrayLayer
= 0;
1216 region
.srcSubresource
.layerCount
= 1;
1219 region
.dstSubresource
.aspectMask
= dst
->aspect
;
1220 region
.dstSubresource
.mipLevel
= info
->dst
.level
;
1221 region
.dstOffsets
[0].x
= info
->dst
.box
.x
;
1222 region
.dstOffsets
[0].y
= info
->dst
.box
.y
;
1223 region
.dstOffsets
[1].x
= info
->dst
.box
.x
+ info
->dst
.box
.width
;
1224 region
.dstOffsets
[1].y
= info
->dst
.box
.y
+ info
->dst
.box
.height
;
1226 if (dst
->base
.array_size
> 1) {
1227 region
.dstOffsets
[0].z
= 0;
1228 region
.dstOffsets
[1].z
= 1;
1229 region
.dstSubresource
.baseArrayLayer
= info
->dst
.box
.z
;
1230 region
.dstSubresource
.layerCount
= info
->dst
.box
.depth
;
1232 region
.dstOffsets
[0].z
= info
->dst
.box
.z
;
1233 region
.dstOffsets
[1].z
= info
->dst
.box
.z
+ info
->dst
.box
.depth
;
1234 region
.dstSubresource
.baseArrayLayer
= 0;
1235 region
.dstSubresource
.layerCount
= 1;
1238 vkCmdBlitImage(batch
->cmdbuf
, src
->image
, src
->layout
,
1239 dst
->image
, dst
->layout
,
1241 filter(info
->filter
));
1244 /* HACK: I have no idea why this is needed, but without it ioquake3
1245 * randomly keeps fading to black.
1251 zink_flush_resource(struct pipe_context
*pipe
,
1252 struct pipe_resource
*resource
)
1257 zink_resource_copy_region(struct pipe_context
*pctx
,
1258 struct pipe_resource
*pdst
,
1259 unsigned dst_level
, unsigned dstx
, unsigned dsty
, unsigned dstz
,
1260 struct pipe_resource
*psrc
,
1261 unsigned src_level
, const struct pipe_box
*src_box
)
1263 struct zink_resource
*dst
= zink_resource(pdst
);
1264 struct zink_resource
*src
= zink_resource(psrc
);
1265 struct zink_context
*ctx
= zink_context(pctx
);
1266 if (dst
->base
.target
!= PIPE_BUFFER
&& src
->base
.target
!= PIPE_BUFFER
) {
1267 VkImageCopy region
= {};
1269 region
.srcSubresource
.aspectMask
= src
->aspect
;
1270 region
.srcSubresource
.mipLevel
= src_level
;
1271 region
.srcSubresource
.layerCount
= 1;
1272 if (src
->base
.array_size
> 1) {
1273 region
.srcSubresource
.baseArrayLayer
= src_box
->z
;
1274 region
.srcSubresource
.layerCount
= src_box
->depth
;
1275 region
.extent
.depth
= 1;
1277 region
.srcOffset
.z
= src_box
->z
;
1278 region
.srcSubresource
.layerCount
= 1;
1279 region
.extent
.depth
= src_box
->depth
;
1282 region
.srcOffset
.x
= src_box
->x
;
1283 region
.srcOffset
.y
= src_box
->y
;
1285 region
.dstSubresource
.aspectMask
= dst
->aspect
;
1286 region
.dstSubresource
.mipLevel
= dst_level
;
1287 if (dst
->base
.array_size
> 1) {
1288 region
.dstSubresource
.baseArrayLayer
= dstz
;
1289 region
.dstSubresource
.layerCount
= src_box
->depth
;
1291 region
.dstOffset
.z
= dstz
;
1292 region
.dstSubresource
.layerCount
= 1;
1295 region
.dstOffset
.x
= dstx
;
1296 region
.dstOffset
.y
= dsty
;
1297 region
.extent
.width
= src_box
->width
;
1298 region
.extent
.height
= src_box
->height
;
1300 struct zink_batch
*batch
= zink_batch_no_rp(ctx
);
1301 zink_batch_reference_resoure(batch
, src
);
1302 zink_batch_reference_resoure(batch
, dst
);
1304 vkCmdCopyImage(batch
->cmdbuf
, src
->image
, src
->layout
,
1305 dst
->image
, dst
->layout
,
1308 debug_printf("zink: TODO resource copy\n");
1311 struct pipe_context
*
1312 zink_context_create(struct pipe_screen
*pscreen
, void *priv
, unsigned flags
)
1314 struct zink_screen
*screen
= zink_screen(pscreen
);
1315 struct zink_context
*ctx
= CALLOC_STRUCT(zink_context
);
1317 ctx
->base
.screen
= pscreen
;
1318 ctx
->base
.priv
= priv
;
1320 ctx
->base
.destroy
= zink_context_destroy
;
1322 zink_context_state_init(&ctx
->base
);
1324 ctx
->base
.create_sampler_state
= zink_create_sampler_state
;
1325 ctx
->base
.bind_sampler_states
= zink_bind_sampler_states
;
1326 ctx
->base
.delete_sampler_state
= zink_delete_sampler_state
;
1328 ctx
->base
.create_sampler_view
= zink_create_sampler_view
;
1329 ctx
->base
.set_sampler_views
= zink_set_sampler_views
;
1330 ctx
->base
.sampler_view_destroy
= zink_sampler_view_destroy
;
1332 ctx
->base
.create_vs_state
= zink_create_vs_state
;
1333 ctx
->base
.bind_vs_state
= zink_bind_vs_state
;
1334 ctx
->base
.delete_vs_state
= zink_delete_vs_state
;
1336 ctx
->base
.create_fs_state
= zink_create_fs_state
;
1337 ctx
->base
.bind_fs_state
= zink_bind_fs_state
;
1338 ctx
->base
.delete_fs_state
= zink_delete_fs_state
;
1340 ctx
->base
.set_polygon_stipple
= zink_set_polygon_stipple
;
1341 ctx
->base
.set_vertex_buffers
= zink_set_vertex_buffers
;
1342 ctx
->base
.set_viewport_states
= zink_set_viewport_states
;
1343 ctx
->base
.set_scissor_states
= zink_set_scissor_states
;
1344 ctx
->base
.set_constant_buffer
= zink_set_constant_buffer
;
1345 ctx
->base
.set_framebuffer_state
= zink_set_framebuffer_state
;
1346 ctx
->base
.set_stencil_ref
= zink_set_stencil_ref
;
1347 ctx
->base
.set_clip_state
= zink_set_clip_state
;
1348 ctx
->base
.set_active_query_state
= zink_set_active_query_state
;
1349 ctx
->base
.set_blend_color
= zink_set_blend_color
;
1351 ctx
->base
.clear
= zink_clear
;
1352 ctx
->base
.draw_vbo
= zink_draw_vbo
;
1353 ctx
->base
.flush
= zink_flush
;
1355 ctx
->base
.resource_copy_region
= zink_resource_copy_region
;
1356 ctx
->base
.blit
= zink_blit
;
1358 ctx
->base
.flush_resource
= zink_flush_resource
;
1359 zink_context_surface_init(&ctx
->base
);
1360 zink_context_resource_init(&ctx
->base
);
1361 zink_context_query_init(&ctx
->base
);
1363 slab_create_child(&ctx
->transfer_pool
, &screen
->transfer_pool
);
1365 ctx
->base
.stream_uploader
= u_upload_create_default(&ctx
->base
);
1366 ctx
->base
.const_uploader
= ctx
->base
.stream_uploader
;
1368 int prim_hwsupport
= 1 << PIPE_PRIM_POINTS
|
1369 1 << PIPE_PRIM_LINES
|
1370 1 << PIPE_PRIM_LINE_STRIP
|
1371 1 << PIPE_PRIM_TRIANGLES
|
1372 1 << PIPE_PRIM_TRIANGLE_STRIP
|
1373 1 << PIPE_PRIM_TRIANGLE_FAN
;
1375 ctx
->primconvert
= util_primconvert_create(&ctx
->base
, prim_hwsupport
);
1376 if (!ctx
->primconvert
)
1379 ctx
->blitter
= util_blitter_create(&ctx
->base
);
1383 VkCommandPoolCreateInfo cpci
= {};
1384 cpci
.sType
= VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO
;
1385 cpci
.queueFamilyIndex
= screen
->gfx_queue
;
1386 cpci
.flags
= VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT
;
1387 if (vkCreateCommandPool(screen
->dev
, &cpci
, NULL
, &ctx
->cmdpool
) != VK_SUCCESS
)
1390 VkCommandBufferAllocateInfo cbai
= {};
1391 cbai
.sType
= VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO
;
1392 cbai
.commandPool
= ctx
->cmdpool
;
1393 cbai
.level
= VK_COMMAND_BUFFER_LEVEL_PRIMARY
;
1394 cbai
.commandBufferCount
= 1;
1395 for (int i
= 0; i
< ARRAY_SIZE(ctx
->batches
); ++i
) {
1396 if (vkAllocateCommandBuffers(screen
->dev
, &cbai
, &ctx
->batches
[i
].cmdbuf
) != VK_SUCCESS
)
1399 ctx
->batches
[i
].resources
= _mesa_set_create(NULL
, _mesa_hash_pointer
,
1400 _mesa_key_pointer_equal
);
1401 ctx
->batches
[i
].sampler_views
= _mesa_set_create(NULL
,
1403 _mesa_key_pointer_equal
);
1405 if (!ctx
->batches
[i
].resources
|| !ctx
->batches
[i
].sampler_views
)
1408 util_dynarray_init(&ctx
->batches
[i
].zombie_samplers
, NULL
);
1411 VkDescriptorPoolSize sizes
[] = {
1412 {VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
, 1000}
1414 VkDescriptorPoolCreateInfo dpci
= {};
1415 dpci
.sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO
;
1416 dpci
.pPoolSizes
= sizes
;
1417 dpci
.poolSizeCount
= ARRAY_SIZE(sizes
);
1418 dpci
.flags
= VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT
;
1419 dpci
.maxSets
= 1000;
1421 if(vkCreateDescriptorPool(screen
->dev
, &dpci
, 0, &ctx
->descpool
) != VK_SUCCESS
)
1424 vkGetDeviceQueue(screen
->dev
, screen
->gfx_queue
, 0, &ctx
->queue
);
1426 ctx
->program_cache
= _mesa_hash_table_create(NULL
,
1428 equals_gfx_program
);
1429 ctx
->render_pass_cache
= _mesa_hash_table_create(NULL
,
1430 hash_render_pass_state
,
1431 equals_render_pass_state
);
1432 ctx
->framebuffer_cache
= _mesa_hash_table_create(NULL
,
1433 hash_framebuffer_state
,
1434 equals_framebuffer_state
);
1436 if (!ctx
->program_cache
|| !ctx
->render_pass_cache
||
1437 !ctx
->framebuffer_cache
)
1440 ctx
->dirty
= ZINK_DIRTY_PROGRAM
;
1442 /* start the first batch */
1443 zink_start_batch(ctx
, zink_curr_batch(ctx
));
1449 vkDestroyCommandPool(screen
->dev
, ctx
->cmdpool
, NULL
);