zink: ensure sampler-views survive a batch
[mesa.git] / src / gallium / drivers / zink / zink_context.c
1 /*
2 * Copyright 2018 Collabora Ltd.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "zink_context.h"
25
26 #include "zink_batch.h"
27 #include "zink_compiler.h"
28 #include "zink_fence.h"
29 #include "zink_framebuffer.h"
30 #include "zink_pipeline.h"
31 #include "zink_program.h"
32 #include "zink_render_pass.h"
33 #include "zink_resource.h"
34 #include "zink_screen.h"
35 #include "zink_state.h"
36 #include "zink_surface.h"
37
38 #include "indices/u_primconvert.h"
39 #include "util/u_blitter.h"
40 #include "util/u_debug.h"
41 #include "util/u_format.h"
42 #include "util/u_framebuffer.h"
43 #include "util/u_helpers.h"
44 #include "util/u_inlines.h"
45
46 #include "nir.h"
47
48 #include "util/u_memory.h"
49 #include "util/u_prim.h"
50 #include "util/u_upload_mgr.h"
51
52 static void
53 zink_context_destroy(struct pipe_context *pctx)
54 {
55 struct zink_context *ctx = zink_context(pctx);
56 struct zink_screen *screen = zink_screen(pctx->screen);
57
58 if (vkQueueWaitIdle(ctx->queue) != VK_SUCCESS)
59 debug_printf("vkQueueWaitIdle failed\n");
60
61 for (int i = 0; i < ARRAY_SIZE(ctx->batches); ++i)
62 vkFreeCommandBuffers(screen->dev, ctx->cmdpool, 1, &ctx->batches[i].cmdbuf);
63 vkDestroyCommandPool(screen->dev, ctx->cmdpool, NULL);
64
65 util_primconvert_destroy(ctx->primconvert);
66 u_upload_destroy(pctx->stream_uploader);
67 slab_destroy_child(&ctx->transfer_pool);
68 util_blitter_destroy(ctx->blitter);
69 FREE(ctx);
70 }
71
72 static VkFilter
73 filter(enum pipe_tex_filter filter)
74 {
75 switch (filter) {
76 case PIPE_TEX_FILTER_NEAREST: return VK_FILTER_NEAREST;
77 case PIPE_TEX_FILTER_LINEAR: return VK_FILTER_LINEAR;
78 }
79 unreachable("unexpected filter");
80 }
81
82 static VkSamplerMipmapMode
83 sampler_mipmap_mode(enum pipe_tex_mipfilter filter)
84 {
85 switch (filter) {
86 case PIPE_TEX_MIPFILTER_NEAREST: return VK_SAMPLER_MIPMAP_MODE_NEAREST;
87 case PIPE_TEX_MIPFILTER_LINEAR: return VK_SAMPLER_MIPMAP_MODE_LINEAR;
88 case PIPE_TEX_MIPFILTER_NONE:
89 unreachable("PIPE_TEX_MIPFILTER_NONE should be dealt with earlier");
90 }
91 unreachable("unexpected filter");
92 }
93
94 static VkSamplerAddressMode
95 sampler_address_mode(enum pipe_tex_wrap filter)
96 {
97 switch (filter) {
98 case PIPE_TEX_WRAP_REPEAT: return VK_SAMPLER_ADDRESS_MODE_REPEAT;
99 case PIPE_TEX_WRAP_CLAMP: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; /* not technically correct, but kinda works */
100 case PIPE_TEX_WRAP_CLAMP_TO_EDGE: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
101 case PIPE_TEX_WRAP_CLAMP_TO_BORDER: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
102 case PIPE_TEX_WRAP_MIRROR_REPEAT: return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
103 case PIPE_TEX_WRAP_MIRROR_CLAMP: return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE; /* not technically correct, but kinda works */
104 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE;
105 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE; /* not technically correct, but kinda works */
106 }
107 unreachable("unexpected wrap");
108 }
109
110 static void *
111 zink_create_sampler_state(struct pipe_context *pctx,
112 const struct pipe_sampler_state *state)
113 {
114 struct zink_screen *screen = zink_screen(pctx->screen);
115
116 VkSamplerCreateInfo sci = {};
117 sci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
118 sci.magFilter = filter(state->mag_img_filter);
119 sci.minFilter = filter(state->min_img_filter);
120
121 if (state->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) {
122 sci.mipmapMode = sampler_mipmap_mode(state->min_mip_filter);
123 sci.minLod = state->min_lod;
124 sci.maxLod = state->max_lod;
125 } else {
126 sci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
127 sci.minLod = 0;
128 sci.maxLod = 0;
129 }
130
131 sci.addressModeU = sampler_address_mode(state->wrap_s);
132 sci.addressModeV = sampler_address_mode(state->wrap_t);
133 sci.addressModeW = sampler_address_mode(state->wrap_r);
134 sci.mipLodBias = state->lod_bias;
135 sci.compareOp = VK_COMPARE_OP_NEVER; // TODO
136 sci.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK; // TODO
137 sci.unnormalizedCoordinates = !state->normalized_coords;
138
139 if (state->max_anisotropy > 1) {
140 sci.maxAnisotropy = state->max_anisotropy;
141 sci.anisotropyEnable = VK_TRUE;
142 }
143
144 VkSampler sampler;
145 VkResult err = vkCreateSampler(screen->dev, &sci, NULL, &sampler);
146 if (err != VK_SUCCESS)
147 return NULL;
148
149 return sampler;
150 }
151
152 static void
153 zink_bind_sampler_states(struct pipe_context *pctx,
154 enum pipe_shader_type shader,
155 unsigned start_slot,
156 unsigned num_samplers,
157 void **samplers)
158 {
159 struct zink_context *ctx = zink_context(pctx);
160 for (unsigned i = 0; i < num_samplers; ++i)
161 ctx->samplers[shader][start_slot + i] = (VkSampler)samplers[i];
162 }
163
164 static void
165 zink_delete_sampler_state(struct pipe_context *pctx,
166 void *sampler_state)
167 {
168 struct zink_batch *batch = zink_context_curr_batch(zink_context(pctx));
169 util_dynarray_append(&batch->zombie_samplers,
170 VkSampler, sampler_state);
171 }
172
173
174 static VkImageViewType
175 image_view_type(enum pipe_texture_target target)
176 {
177 switch (target) {
178 case PIPE_TEXTURE_1D: return VK_IMAGE_VIEW_TYPE_1D;
179 case PIPE_TEXTURE_1D_ARRAY: return VK_IMAGE_VIEW_TYPE_1D_ARRAY;
180 case PIPE_TEXTURE_2D: return VK_IMAGE_VIEW_TYPE_2D;
181 case PIPE_TEXTURE_2D_ARRAY: return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
182 case PIPE_TEXTURE_CUBE: return VK_IMAGE_VIEW_TYPE_CUBE;
183 case PIPE_TEXTURE_CUBE_ARRAY: return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
184 case PIPE_TEXTURE_3D: return VK_IMAGE_VIEW_TYPE_3D;
185 case PIPE_TEXTURE_RECT: return VK_IMAGE_VIEW_TYPE_2D; /* not sure */
186 default:
187 unreachable("unexpected target");
188 }
189 }
190
191 static VkComponentSwizzle
192 component_mapping(enum pipe_swizzle swizzle)
193 {
194 switch (swizzle) {
195 case PIPE_SWIZZLE_X: return VK_COMPONENT_SWIZZLE_R;
196 case PIPE_SWIZZLE_Y: return VK_COMPONENT_SWIZZLE_G;
197 case PIPE_SWIZZLE_Z: return VK_COMPONENT_SWIZZLE_B;
198 case PIPE_SWIZZLE_W: return VK_COMPONENT_SWIZZLE_A;
199 case PIPE_SWIZZLE_0: return VK_COMPONENT_SWIZZLE_ZERO;
200 case PIPE_SWIZZLE_1: return VK_COMPONENT_SWIZZLE_ONE;
201 case PIPE_SWIZZLE_NONE: return VK_COMPONENT_SWIZZLE_IDENTITY; // ???
202 default:
203 unreachable("unexpected swizzle");
204 }
205 }
206
207 static struct pipe_sampler_view *
208 zink_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *pres,
209 const struct pipe_sampler_view *state)
210 {
211 struct zink_screen *screen = zink_screen(pctx->screen);
212 struct zink_resource *res = zink_resource(pres);
213 struct zink_sampler_view *sampler_view = CALLOC_STRUCT(zink_sampler_view);
214
215 sampler_view->base = *state;
216 sampler_view->base.texture = NULL;
217 pipe_resource_reference(&sampler_view->base.texture, pres);
218 sampler_view->base.reference.count = 1;
219 sampler_view->base.context = pctx;
220
221 VkImageViewCreateInfo ivci = {};
222 ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
223 ivci.image = res->image;
224 ivci.viewType = image_view_type(state->target);
225 ivci.format = zink_get_format(state->format);
226 ivci.components.r = component_mapping(state->swizzle_r);
227 ivci.components.g = component_mapping(state->swizzle_g);
228 ivci.components.b = component_mapping(state->swizzle_b);
229 ivci.components.a = component_mapping(state->swizzle_a);
230 ivci.subresourceRange.aspectMask = zink_aspect_from_format(state->format);
231 ivci.subresourceRange.baseMipLevel = state->u.tex.first_level;
232 ivci.subresourceRange.baseArrayLayer = state->u.tex.first_layer;
233 ivci.subresourceRange.levelCount = state->u.tex.last_level - state->u.tex.first_level + 1;
234 ivci.subresourceRange.layerCount = state->u.tex.last_layer - state->u.tex.first_layer + 1;
235
236 VkResult err = vkCreateImageView(screen->dev, &ivci, NULL, &sampler_view->image_view);
237 if (err != VK_SUCCESS) {
238 FREE(sampler_view);
239 return NULL;
240 }
241
242 return &sampler_view->base;
243 }
244
245 static void
246 zink_destroy_sampler_view(struct pipe_context *pctx,
247 struct pipe_sampler_view *pview)
248 {
249 struct zink_sampler_view *view = zink_sampler_view(pview);
250 vkDestroyImageView(zink_screen(pctx->screen)->dev, view->image_view, NULL);
251 FREE(view);
252 }
253
254 static void *
255 zink_create_vs_state(struct pipe_context *pctx,
256 const struct pipe_shader_state *shader)
257 {
258 struct nir_shader *nir;
259 if (shader->type != PIPE_SHADER_IR_NIR)
260 nir = zink_tgsi_to_nir(pctx->screen, shader->tokens);
261 else
262 nir = (struct nir_shader *)shader->ir.nir;
263
264 return zink_compile_nir(zink_screen(pctx->screen), nir);
265 }
266
267 static void
268 bind_stage(struct zink_context *ctx, enum pipe_shader_type stage,
269 struct zink_shader *shader)
270 {
271 assert(stage < PIPE_SHADER_COMPUTE);
272 ctx->gfx_stages[stage] = shader;
273 ctx->dirty |= ZINK_DIRTY_PROGRAM;
274 }
275
276 static void
277 zink_bind_vs_state(struct pipe_context *pctx,
278 void *cso)
279 {
280 bind_stage(zink_context(pctx), PIPE_SHADER_VERTEX, cso);
281 }
282
283 static void
284 zink_delete_vs_state(struct pipe_context *pctx,
285 void *cso)
286 {
287 zink_shader_free(zink_screen(pctx->screen), cso);
288 }
289
290 static void *
291 zink_create_fs_state(struct pipe_context *pctx,
292 const struct pipe_shader_state *shader)
293 {
294 struct nir_shader *nir;
295 if (shader->type != PIPE_SHADER_IR_NIR)
296 nir = zink_tgsi_to_nir(pctx->screen, shader->tokens);
297 else
298 nir = (struct nir_shader *)shader->ir.nir;
299
300 return zink_compile_nir(zink_screen(pctx->screen), nir);
301 }
302
303 static void
304 zink_bind_fs_state(struct pipe_context *pctx,
305 void *cso)
306 {
307 bind_stage(zink_context(pctx), PIPE_SHADER_FRAGMENT, cso);
308 }
309
310 static void
311 zink_delete_fs_state(struct pipe_context *pctx,
312 void *cso)
313 {
314 zink_shader_free(zink_screen(pctx->screen), cso);
315 }
316
317 static void
318 zink_set_polygon_stipple(struct pipe_context *pctx,
319 const struct pipe_poly_stipple *ps)
320 {
321 }
322
323 static void
324 zink_set_vertex_buffers(struct pipe_context *pctx,
325 unsigned start_slot,
326 unsigned num_buffers,
327 const struct pipe_vertex_buffer *buffers)
328 {
329 struct zink_context *ctx = zink_context(pctx);
330
331 if (buffers) {
332 for (int i = 0; i < num_buffers; ++i) {
333 const struct pipe_vertex_buffer *vb = buffers + i;
334 ctx->gfx_pipeline_state.bindings[start_slot + i].stride = vb->stride;
335 }
336 }
337
338 util_set_vertex_buffers_mask(ctx->buffers, &ctx->buffers_enabled_mask,
339 buffers, start_slot, num_buffers);
340 }
341
342 static void
343 zink_set_viewport_states(struct pipe_context *pctx,
344 unsigned start_slot,
345 unsigned num_viewports,
346 const struct pipe_viewport_state *state)
347 {
348 struct zink_context *ctx = zink_context(pctx);
349
350 for (unsigned i = 0; i < num_viewports; ++i) {
351 VkViewport viewport = {
352 state[i].translate[0] - state[i].scale[0],
353 state[i].translate[1] - state[i].scale[1],
354 state[i].scale[0] * 2,
355 state[i].scale[1] * 2,
356 state[i].translate[2] - state[i].scale[2],
357 state[i].translate[2] + state[i].scale[2]
358 };
359 ctx->viewports[start_slot + i] = viewport;
360 }
361 ctx->num_viewports = start_slot + num_viewports;
362 }
363
364 static void
365 zink_set_scissor_states(struct pipe_context *pctx,
366 unsigned start_slot, unsigned num_scissors,
367 const struct pipe_scissor_state *states)
368 {
369 struct zink_context *ctx = zink_context(pctx);
370
371 for (unsigned i = 0; i < num_scissors; i++) {
372 VkRect2D scissor;
373
374 scissor.offset.x = states[i].minx;
375 scissor.offset.y = states[i].miny;
376 scissor.extent.width = states[i].maxx - states[i].minx;
377 scissor.extent.height = states[i].maxy - states[i].miny;
378 ctx->scissors[start_slot + i] = scissor;
379 }
380 ctx->num_scissors = start_slot + num_scissors;
381 }
382
383 static void
384 zink_set_constant_buffer(struct pipe_context *pctx,
385 enum pipe_shader_type shader, uint index,
386 const struct pipe_constant_buffer *cb)
387 {
388 struct zink_context *ctx = zink_context(pctx);
389
390 if (cb) {
391 struct pipe_resource *buffer = cb->buffer;
392 unsigned offset = cb->buffer_offset;
393 if (cb->user_buffer)
394 u_upload_data(ctx->base.const_uploader, 0, cb->buffer_size, 64,
395 cb->user_buffer, &offset, &buffer);
396
397 pipe_resource_reference(&ctx->ubos[shader][index].buffer, buffer);
398 ctx->ubos[shader][index].buffer_offset = offset;
399 ctx->ubos[shader][index].buffer_size = cb->buffer_size;
400 ctx->ubos[shader][index].user_buffer = NULL;
401
402 if (cb->user_buffer)
403 pipe_resource_reference(&buffer, NULL);
404 } else {
405 pipe_resource_reference(&ctx->ubos[shader][index].buffer, NULL);
406 ctx->ubos[shader][index].buffer_offset = 0;
407 ctx->ubos[shader][index].buffer_size = 0;
408 ctx->ubos[shader][index].user_buffer = NULL;
409 }
410 }
411
412 static void
413 zink_set_sampler_views(struct pipe_context *pctx,
414 enum pipe_shader_type shader_type,
415 unsigned start_slot,
416 unsigned num_views,
417 struct pipe_sampler_view **views)
418 {
419 struct zink_context *ctx = zink_context(pctx);
420 assert(views);
421 for (unsigned i = 0; i < num_views; ++i) {
422 pipe_sampler_view_reference(
423 &ctx->image_views[shader_type][start_slot + i],
424 views[i]);
425 }
426 }
427
428 static void
429 zink_set_stencil_ref(struct pipe_context *pctx,
430 const struct pipe_stencil_ref *ref)
431 {
432 struct zink_context *ctx = zink_context(pctx);
433 ctx->stencil_ref[0] = ref->ref_value[0];
434 ctx->stencil_ref[1] = ref->ref_value[1];
435 }
436
437 static void
438 zink_set_clip_state(struct pipe_context *pctx,
439 const struct pipe_clip_state *pcs)
440 {
441 }
442
443 static struct zink_render_pass *
444 get_render_pass(struct zink_context *ctx)
445 {
446 struct zink_screen *screen = zink_screen(ctx->base.screen);
447 const struct pipe_framebuffer_state *fb = &ctx->fb_state;
448 struct zink_render_pass_state state;
449
450 for (int i = 0; i < fb->nr_cbufs; i++) {
451 struct zink_resource *cbuf = zink_resource(fb->cbufs[i]->texture);
452 state.rts[i].format = cbuf->format;
453 }
454 state.num_cbufs = fb->nr_cbufs;
455
456 if (fb->zsbuf) {
457 struct zink_resource *zsbuf = zink_resource(fb->zsbuf->texture);
458 state.rts[fb->nr_cbufs].format = zsbuf->format;
459 }
460 state.have_zsbuf = fb->zsbuf != NULL;
461
462 struct hash_entry *entry = _mesa_hash_table_search(ctx->render_pass_cache,
463 &state);
464 if (!entry) {
465 struct zink_render_pass *rp;
466 rp = zink_create_render_pass(screen, &state);
467 entry = _mesa_hash_table_insert(ctx->render_pass_cache, &state, rp);
468 if (!entry)
469 return NULL;
470 }
471
472 return entry->data;
473 }
474
475 static struct zink_framebuffer *
476 get_framebuffer(struct zink_context *ctx)
477 {
478 struct zink_screen *screen = zink_screen(ctx->base.screen);
479
480 struct zink_framebuffer_state state = {};
481 state.rp = get_render_pass(ctx);
482 for (int i = 0; i < ctx->fb_state.nr_cbufs; i++) {
483 struct pipe_surface *psurf = ctx->fb_state.cbufs[i];
484 state.attachments[i] = zink_surface(psurf);
485 }
486
487 state.num_attachments = ctx->fb_state.nr_cbufs;
488 if (ctx->fb_state.zsbuf) {
489 struct pipe_surface *psurf = ctx->fb_state.zsbuf;
490 state.attachments[state.num_attachments++] = zink_surface(psurf);
491 }
492
493 state.width = ctx->fb_state.width;
494 state.height = ctx->fb_state.height;
495 state.layers = MAX2(ctx->fb_state.layers, 1);
496
497 struct hash_entry *entry = _mesa_hash_table_search(ctx->framebuffer_cache,
498 &state);
499 if (!entry) {
500 struct zink_framebuffer *fb = zink_create_framebuffer(screen, &state);
501 entry = _mesa_hash_table_insert(ctx->framebuffer_cache, &state, fb);
502 if (!entry)
503 return NULL;
504 }
505
506 return entry->data;
507 }
508
509 void
510 zink_begin_render_pass(struct zink_context *ctx, struct zink_batch *batch)
511 {
512 struct zink_screen *screen = zink_screen(ctx->base.screen);
513 assert(batch == zink_context_curr_batch(ctx));
514 assert(ctx->gfx_pipeline_state.render_pass);
515
516 VkRenderPassBeginInfo rpbi = {};
517 rpbi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
518 rpbi.renderPass = ctx->gfx_pipeline_state.render_pass->render_pass;
519 rpbi.renderArea.offset.x = 0;
520 rpbi.renderArea.offset.y = 0;
521 rpbi.renderArea.extent.width = ctx->fb_state.width;
522 rpbi.renderArea.extent.height = ctx->fb_state.height;
523 rpbi.clearValueCount = 0;
524 rpbi.pClearValues = NULL;
525 rpbi.framebuffer = ctx->framebuffer->fb;
526
527 assert(ctx->gfx_pipeline_state.render_pass && ctx->framebuffer);
528 assert(!batch->rp || batch->rp == ctx->gfx_pipeline_state.render_pass);
529 assert(!batch->fb || batch->fb == ctx->framebuffer);
530
531 zink_render_pass_reference(screen, &batch->rp, ctx->gfx_pipeline_state.render_pass);
532 zink_framebuffer_reference(screen, &batch->fb, ctx->framebuffer);
533
534 vkCmdBeginRenderPass(batch->cmdbuf, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
535 }
536
537 static void
538 flush_batch(struct zink_context *ctx)
539 {
540 struct zink_batch *batch = zink_context_curr_batch(ctx);
541 if (batch->rp)
542 vkCmdEndRenderPass(batch->cmdbuf);
543
544 zink_end_batch(ctx, batch);
545
546 ctx->curr_batch++;
547 if (ctx->curr_batch == ARRAY_SIZE(ctx->batches))
548 ctx->curr_batch = 0;
549
550 batch = zink_context_curr_batch(ctx);
551 zink_start_batch(ctx, batch);
552 }
553
554 static void
555 zink_set_framebuffer_state(struct pipe_context *pctx,
556 const struct pipe_framebuffer_state *state)
557 {
558 struct zink_context *ctx = zink_context(pctx);
559 struct zink_screen *screen = zink_screen(pctx->screen);
560
561 util_copy_framebuffer_state(&ctx->fb_state, state);
562
563 struct zink_framebuffer *fb = get_framebuffer(ctx);
564 zink_framebuffer_reference(screen, &ctx->framebuffer, fb);
565 zink_render_pass_reference(screen, &ctx->gfx_pipeline_state.render_pass, fb->rp);
566
567 ctx->gfx_pipeline_state.num_attachments = state->nr_cbufs;
568
569 flush_batch(ctx);
570 struct zink_batch *batch = zink_context_curr_batch(ctx);
571
572 for (int i = 0; i < state->nr_cbufs; i++) {
573 struct zink_resource *res = zink_resource(state->cbufs[i]->texture);
574 if (res->layout != VK_IMAGE_LAYOUT_GENERAL &&
575 res->layout != VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
576 zink_resource_barrier(batch->cmdbuf, res, res->aspect,
577 VK_IMAGE_LAYOUT_GENERAL);
578 }
579
580 if (state->zsbuf) {
581 struct zink_resource *res = zink_resource(state->zsbuf->texture);
582 if (res->layout != VK_IMAGE_LAYOUT_GENERAL &&
583 res->layout != VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL)
584 zink_resource_barrier(batch->cmdbuf, res, res->aspect,
585 VK_IMAGE_LAYOUT_GENERAL);
586 }
587 }
588
589 static void
590 zink_set_active_query_state(struct pipe_context *pctx, bool enable)
591 {
592 }
593
594 static void
595 zink_set_blend_color(struct pipe_context *pctx,
596 const struct pipe_blend_color *color)
597 {
598 struct zink_context *ctx = zink_context(pctx);
599 memcpy(ctx->blend_constants, color->color, sizeof(float) * 4);
600 }
601
602 static VkAccessFlags
603 access_flags(VkImageLayout layout)
604 {
605 switch (layout) {
606 case VK_IMAGE_LAYOUT_UNDEFINED:
607 case VK_IMAGE_LAYOUT_GENERAL:
608 return 0;
609
610 case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
611 return VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
612 case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
613 return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
614
615 case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
616 return VK_ACCESS_SHADER_READ_BIT;
617
618 case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
619 return VK_ACCESS_TRANSFER_READ_BIT;
620
621 case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
622 return VK_ACCESS_TRANSFER_WRITE_BIT;
623
624 case VK_IMAGE_LAYOUT_PREINITIALIZED:
625 return VK_ACCESS_HOST_WRITE_BIT;
626
627 default:
628 unreachable("unexpected layout");
629 }
630 }
631
632 void
633 zink_resource_barrier(VkCommandBuffer cmdbuf, struct zink_resource *res,
634 VkImageAspectFlags aspect, VkImageLayout new_layout)
635 {
636 VkImageSubresourceRange isr = {
637 aspect,
638 0, VK_REMAINING_MIP_LEVELS,
639 0, VK_REMAINING_ARRAY_LAYERS
640 };
641
642 VkImageMemoryBarrier imb = {
643 VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
644 NULL,
645 access_flags(res->layout),
646 access_flags(new_layout),
647 res->layout,
648 new_layout,
649 VK_QUEUE_FAMILY_IGNORED,
650 VK_QUEUE_FAMILY_IGNORED,
651 res->image,
652 isr
653 };
654 vkCmdPipelineBarrier(
655 cmdbuf,
656 VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
657 VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
658 0,
659 0, NULL,
660 0, NULL,
661 1, &imb
662 );
663
664 res->layout = new_layout;
665 }
666
667 static void
668 zink_clear(struct pipe_context *pctx,
669 unsigned buffers,
670 const union pipe_color_union *pcolor,
671 double depth, unsigned stencil)
672 {
673 struct zink_context *ctx = zink_context(pctx);
674 struct pipe_framebuffer_state *fb = &ctx->fb_state;
675
676 struct zink_batch *batch = zink_context_curr_batch(ctx);
677
678 VkClearAttachment attachments[1 + PIPE_MAX_COLOR_BUFS];
679 int num_attachments = 0;
680
681 if (buffers & PIPE_CLEAR_COLOR) {
682 VkClearColorValue color;
683 color.float32[0] = pcolor->f[0];
684 color.float32[1] = pcolor->f[1];
685 color.float32[2] = pcolor->f[2];
686 color.float32[3] = pcolor->f[3];
687
688 for (unsigned i = 0; i < fb->nr_cbufs; i++) {
689 if (!(buffers & (PIPE_CLEAR_COLOR0 << i)) || !fb->cbufs[i])
690 continue;
691
692 attachments[num_attachments].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
693 attachments[num_attachments].colorAttachment = i;
694 attachments[num_attachments].clearValue.color = color;
695 ++num_attachments;
696 }
697 }
698
699 if (buffers & PIPE_CLEAR_DEPTHSTENCIL && fb->zsbuf) {
700 VkImageAspectFlags aspect = 0;
701 if (buffers & PIPE_CLEAR_DEPTH)
702 aspect |= VK_IMAGE_ASPECT_DEPTH_BIT;
703 if (buffers & PIPE_CLEAR_STENCIL)
704 aspect |= VK_IMAGE_ASPECT_STENCIL_BIT;
705
706 attachments[num_attachments].aspectMask = aspect;
707 attachments[num_attachments].clearValue.depthStencil.depth = depth;
708 attachments[num_attachments].clearValue.depthStencil.stencil = stencil;
709 ++num_attachments;
710 }
711
712 unsigned num_layers = util_framebuffer_get_num_layers(fb);
713 VkClearRect rects[PIPE_MAX_VIEWPORTS];
714 uint32_t num_rects;
715 if (ctx->num_scissors) {
716 for (unsigned i = 0 ; i < ctx->num_scissors; ++i) {
717 rects[i].rect = ctx->scissors[i];
718 rects[i].baseArrayLayer = 0;
719 rects[i].layerCount = num_layers;
720 }
721 num_rects = ctx->num_scissors;
722 } else {
723 rects[0].rect.offset.x = 0;
724 rects[0].rect.offset.y = 0;
725 rects[0].rect.extent.width = fb->width;
726 rects[0].rect.extent.height = fb->height;
727 rects[0].baseArrayLayer = 0;
728 rects[0].layerCount = num_layers;
729 num_rects = 1;
730 }
731
732 if (!batch->rp)
733 zink_begin_render_pass(ctx, batch);
734
735 vkCmdClearAttachments(batch->cmdbuf,
736 num_attachments, attachments,
737 num_rects, rects);
738 }
739
740 VkShaderStageFlagBits
741 zink_shader_stage(enum pipe_shader_type type)
742 {
743 VkShaderStageFlagBits stages[] = {
744 [PIPE_SHADER_VERTEX] = VK_SHADER_STAGE_VERTEX_BIT,
745 [PIPE_SHADER_FRAGMENT] = VK_SHADER_STAGE_FRAGMENT_BIT,
746 [PIPE_SHADER_GEOMETRY] = VK_SHADER_STAGE_GEOMETRY_BIT,
747 [PIPE_SHADER_TESS_CTRL] = VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
748 [PIPE_SHADER_TESS_EVAL] = VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
749 [PIPE_SHADER_COMPUTE] = VK_SHADER_STAGE_COMPUTE_BIT,
750 };
751 return stages[type];
752 }
753
754 static VkDescriptorSet
755 allocate_descriptor_set(struct zink_context *ctx, VkDescriptorSetLayout dsl)
756 {
757 struct zink_screen *screen = zink_screen(ctx->base.screen);
758 VkDescriptorSetAllocateInfo dsai;
759 memset((void *)&dsai, 0, sizeof(dsai));
760 dsai.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
761 dsai.pNext = NULL;
762 dsai.descriptorPool = ctx->descpool;
763 dsai.descriptorSetCount = 1;
764 dsai.pSetLayouts = &dsl;
765
766 VkDescriptorSet desc_set;
767 if (vkAllocateDescriptorSets(screen->dev, &dsai, &desc_set) != VK_SUCCESS) {
768
769 /* if we run out of descriptor sets we either need to create a bunch
770 * more... or flush and wait. For simplicity, let's flush for now.
771 */
772 struct pipe_fence_handle *fence = NULL;
773 ctx->base.flush(&ctx->base, &fence, 0);
774 ctx->base.screen->fence_finish(ctx->base.screen, &ctx->base, fence,
775 PIPE_TIMEOUT_INFINITE);
776
777 if (vkResetDescriptorPool(screen->dev, ctx->descpool, 0) != VK_SUCCESS) {
778 fprintf(stderr, "vkResetDescriptorPool failed\n");
779 return VK_NULL_HANDLE;
780 }
781 if (vkAllocateDescriptorSets(screen->dev, &dsai, &desc_set) != VK_SUCCESS) {
782 fprintf(stderr, "vkAllocateDescriptorSets failed\n");
783 return VK_NULL_HANDLE;
784 }
785 }
786
787 return desc_set;
788 }
789
790 static void
791 zink_bind_vertex_buffers(struct zink_batch *batch, struct zink_context *ctx)
792 {
793 VkBuffer buffers[PIPE_MAX_ATTRIBS];
794 VkDeviceSize buffer_offsets[PIPE_MAX_ATTRIBS];
795 const struct zink_vertex_elements_state *elems = ctx->element_state;
796 for (unsigned i = 0; i < elems->hw_state.num_bindings; i++) {
797 struct pipe_vertex_buffer *vb = ctx->buffers + ctx->element_state->binding_map[i];
798 assert(vb && vb->buffer.resource);
799 struct zink_resource *res = zink_resource(vb->buffer.resource);
800 buffers[i] = res->buffer;
801 buffer_offsets[i] = vb->buffer_offset;
802 zink_batch_reference_resoure(batch, res);
803 }
804
805 if (elems->hw_state.num_bindings > 0)
806 vkCmdBindVertexBuffers(batch->cmdbuf, 0,
807 elems->hw_state.num_bindings,
808 buffers, buffer_offsets);
809 }
810
811 static uint32_t
812 hash_gfx_program(const void *key)
813 {
814 return _mesa_hash_data(key, sizeof(struct zink_shader *) * (PIPE_SHADER_TYPES - 1));
815 }
816
817 static bool
818 equals_gfx_program(const void *a, const void *b)
819 {
820 return memcmp(a, b, sizeof(struct zink_shader *) * (PIPE_SHADER_TYPES - 1)) == 0;
821 }
822
823 static uint32_t
824 hash_render_pass_state(const void *key)
825 {
826 return _mesa_hash_data(key, sizeof(struct zink_render_pass_state));
827 }
828
829 static bool
830 equals_render_pass_state(const void *a, const void *b)
831 {
832 return memcmp(a, b, sizeof(struct zink_render_pass_state)) == 0;
833 }
834
835 static uint32_t
836 hash_framebuffer_state(const void *key)
837 {
838 struct zink_framebuffer_state *s = (struct zink_framebuffer_state*)key;
839 return _mesa_hash_data(key, sizeof(struct zink_framebuffer_state) + sizeof(s->attachments) * s->num_attachments);
840 }
841
842 static bool
843 equals_framebuffer_state(const void *a, const void *b)
844 {
845 struct zink_framebuffer_state *s = (struct zink_framebuffer_state*)a;
846 return memcmp(a, b, sizeof(struct zink_framebuffer_state) + sizeof(s->attachments) * s->num_attachments) == 0;
847 }
848
849 static struct zink_gfx_program *
850 get_gfx_program(struct zink_context *ctx)
851 {
852 if (ctx->dirty & ZINK_DIRTY_PROGRAM) {
853 struct hash_entry *entry = _mesa_hash_table_search(ctx->program_cache,
854 ctx->gfx_stages);
855 if (!entry) {
856 struct zink_gfx_program *prog;
857 prog = zink_create_gfx_program(zink_screen(ctx->base.screen)->dev,
858 ctx->gfx_stages);
859 entry = _mesa_hash_table_insert(ctx->program_cache, prog->stages, prog);
860 if (!entry)
861 return NULL;
862 }
863 ctx->curr_program = entry->data;
864 ctx->dirty &= ~ZINK_DIRTY_PROGRAM;
865 }
866
867 assert(ctx->curr_program);
868 return ctx->curr_program;
869 }
870
871 static void
872 zink_draw_vbo(struct pipe_context *pctx,
873 const struct pipe_draw_info *dinfo)
874 {
875 struct zink_context *ctx = zink_context(pctx);
876 struct zink_screen *screen = zink_screen(pctx->screen);
877 struct zink_rasterizer_state *rast_state = ctx->rast_state;
878
879 if (dinfo->mode >= PIPE_PRIM_QUADS ||
880 dinfo->mode == PIPE_PRIM_LINE_LOOP) {
881 if (!u_trim_pipe_prim(dinfo->mode, (unsigned *)&dinfo->count))
882 return;
883
884 util_primconvert_save_rasterizer_state(ctx->primconvert, &rast_state->base);
885 util_primconvert_draw_vbo(ctx->primconvert, dinfo);
886 return;
887 }
888
889 struct zink_gfx_program *gfx_program = get_gfx_program(ctx);
890 if (!gfx_program)
891 return;
892
893 VkPipeline pipeline = zink_get_gfx_pipeline(screen->dev, gfx_program,
894 &ctx->gfx_pipeline_state,
895 dinfo->mode);
896
897 bool depth_bias = false;
898 switch (u_reduced_prim(dinfo->mode)) {
899 case PIPE_PRIM_POINTS:
900 depth_bias = rast_state->offset_point;
901 break;
902
903 case PIPE_PRIM_LINES:
904 depth_bias = rast_state->offset_line;
905 break;
906
907 case PIPE_PRIM_TRIANGLES:
908 depth_bias = rast_state->offset_tri;
909 break;
910
911 default:
912 unreachable("unexpected reduced prim");
913 }
914
915 unsigned index_offset = 0;
916 struct pipe_resource *index_buffer = NULL;
917 if (dinfo->index_size > 0) {
918 if (dinfo->has_user_indices) {
919 if (!util_upload_index_buffer(pctx, dinfo, &index_buffer, &index_offset)) {
920 debug_printf("util_upload_index_buffer() failed\n");
921 return;
922 }
923 } else
924 index_buffer = dinfo->index.resource;
925 }
926
927 VkDescriptorSet desc_set = allocate_descriptor_set(ctx, gfx_program->dsl);
928
929 struct zink_batch *batch = zink_context_curr_batch(ctx);
930
931 VkWriteDescriptorSet wds[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS + PIPE_SHADER_TYPES * PIPE_MAX_SHADER_SAMPLER_VIEWS];
932 VkDescriptorBufferInfo buffer_infos[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS];
933 VkDescriptorImageInfo image_infos[PIPE_SHADER_TYPES * PIPE_MAX_SHADER_SAMPLER_VIEWS];
934 int num_wds = 0, num_buffer_info = 0, num_image_info = 0;
935
936 struct zink_resource *transitions[PIPE_SHADER_TYPES * PIPE_MAX_SHADER_SAMPLER_VIEWS];
937 int num_transitions = 0;
938
939 for (int i = 0; i < ARRAY_SIZE(ctx->gfx_stages); i++) {
940 struct zink_shader *shader = ctx->gfx_stages[i];
941 if (!shader)
942 continue;
943
944 for (int j = 0; j < shader->num_bindings; j++) {
945 int index = shader->bindings[j].index;
946 if (shader->bindings[j].type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) {
947 assert(ctx->ubos[i][index].buffer_size > 0);
948 assert(ctx->ubos[i][index].buffer);
949 struct zink_resource *res = zink_resource(ctx->ubos[i][index].buffer);
950 buffer_infos[num_buffer_info].buffer = res->buffer;
951 buffer_infos[num_buffer_info].offset = ctx->ubos[i][index].buffer_offset;
952 buffer_infos[num_buffer_info].range = VK_WHOLE_SIZE;
953 wds[num_wds].pBufferInfo = buffer_infos + num_buffer_info;
954 ++num_buffer_info;
955 zink_batch_reference_resoure(batch, res);
956 } else {
957 struct pipe_sampler_view *psampler_view = ctx->image_views[i][index];
958 assert(psampler_view);
959 struct zink_sampler_view *sampler_view = zink_sampler_view(psampler_view);
960
961 struct zink_resource *res = zink_resource(psampler_view->texture);
962 VkImageLayout layout = res->layout;
963 if (layout != VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL &&
964 layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL &&
965 layout != VK_IMAGE_LAYOUT_GENERAL) {
966 transitions[num_transitions++] = res;
967 layout = VK_IMAGE_LAYOUT_GENERAL;
968 }
969 image_infos[num_image_info].imageLayout = layout;
970 image_infos[num_image_info].imageView = sampler_view->image_view;
971 image_infos[num_image_info].sampler = ctx->samplers[i][index];
972 wds[num_wds].pImageInfo = image_infos + num_image_info;
973 ++num_image_info;
974 zink_batch_reference_sampler_view(batch, sampler_view);
975 }
976
977 wds[num_wds].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
978 wds[num_wds].pNext = NULL;
979 wds[num_wds].dstBinding = shader->bindings[j].binding;
980 wds[num_wds].dstArrayElement = 0;
981 wds[num_wds].descriptorCount = 1;
982 wds[num_wds].descriptorType = shader->bindings[j].type;
983 ++num_wds;
984 }
985 }
986
987 if (num_transitions > 0) {
988 if (batch->rp)
989 vkCmdEndRenderPass(batch->cmdbuf);
990
991 for (int i = 0; i < num_transitions; ++i)
992 zink_resource_barrier(batch->cmdbuf, transitions[i],
993 transitions[i]->aspect,
994 VK_IMAGE_LAYOUT_GENERAL);
995
996 zink_begin_render_pass(ctx, batch);
997 } else if (!batch->rp)
998 zink_begin_render_pass(ctx, batch);
999
1000
1001 vkCmdSetViewport(batch->cmdbuf, 0, ctx->num_viewports, ctx->viewports);
1002
1003 if (ctx->num_scissors)
1004 vkCmdSetScissor(batch->cmdbuf, 0, ctx->num_scissors, ctx->scissors);
1005 else if (ctx->fb_state.width && ctx->fb_state.height) {
1006 VkRect2D fb_scissor = {};
1007 fb_scissor.extent.width = ctx->fb_state.width;
1008 fb_scissor.extent.height = ctx->fb_state.height;
1009 vkCmdSetScissor(batch->cmdbuf, 0, 1, &fb_scissor);
1010 }
1011
1012 vkCmdSetStencilReference(batch->cmdbuf, VK_STENCIL_FACE_FRONT_BIT, ctx->stencil_ref[0]);
1013 vkCmdSetStencilReference(batch->cmdbuf, VK_STENCIL_FACE_BACK_BIT, ctx->stencil_ref[1]);
1014
1015 if (depth_bias)
1016 vkCmdSetDepthBias(batch->cmdbuf, rast_state->offset_units, rast_state->offset_clamp, rast_state->offset_scale);
1017 else
1018 vkCmdSetDepthBias(batch->cmdbuf, 0.0f, 0.0f, 0.0f);
1019
1020 if (ctx->gfx_pipeline_state.blend_state->need_blend_constants)
1021 vkCmdSetBlendConstants(batch->cmdbuf, ctx->blend_constants);
1022
1023 for (int i = 0; i < num_wds; ++i)
1024 wds[i].dstSet = desc_set;
1025
1026 vkUpdateDescriptorSets(screen->dev, num_wds, wds, 0, NULL);
1027
1028 vkCmdBindPipeline(batch->cmdbuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
1029 vkCmdBindDescriptorSets(batch->cmdbuf, VK_PIPELINE_BIND_POINT_GRAPHICS,
1030 gfx_program->layout, 0, 1, &desc_set, 0, NULL);
1031 zink_bind_vertex_buffers(batch, ctx);
1032
1033 if (dinfo->index_size > 0) {
1034 assert(dinfo->index_size != 1);
1035 VkIndexType index_type = dinfo->index_size == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
1036 struct zink_resource *res = zink_resource(index_buffer);
1037 vkCmdBindIndexBuffer(batch->cmdbuf, res->buffer, index_offset, index_type);
1038 zink_batch_reference_resoure(batch, res);
1039 vkCmdDrawIndexed(batch->cmdbuf,
1040 dinfo->count, dinfo->instance_count,
1041 dinfo->start, dinfo->index_bias, dinfo->start_instance);
1042 } else
1043 vkCmdDraw(batch->cmdbuf, dinfo->count, dinfo->instance_count, dinfo->start, dinfo->start_instance);
1044
1045 if (dinfo->index_size > 0 && dinfo->has_user_indices)
1046 pipe_resource_reference(&index_buffer, NULL);
1047 }
1048
1049 static void
1050 zink_flush(struct pipe_context *pctx,
1051 struct pipe_fence_handle **pfence,
1052 enum pipe_flush_flags flags)
1053 {
1054 struct zink_context *ctx = zink_context(pctx);
1055
1056 struct zink_batch *batch = zink_context_curr_batch(ctx);
1057 flush_batch(ctx);
1058
1059 if (pfence)
1060 zink_fence_reference(zink_screen(pctx->screen),
1061 (struct zink_fence **)pfence,
1062 batch->fence);
1063
1064 if (flags & PIPE_FLUSH_END_OF_FRAME)
1065 pctx->screen->fence_finish(pctx->screen, pctx,
1066 (struct pipe_fence_handle *)batch->fence,
1067 PIPE_TIMEOUT_INFINITE);
1068 }
1069
1070 static void
1071 zink_blit(struct pipe_context *pctx,
1072 const struct pipe_blit_info *info)
1073 {
1074 struct zink_context *ctx = zink_context(pctx);
1075 bool is_resolve = false;
1076 if (info->mask != PIPE_MASK_RGBA ||
1077 info->scissor_enable ||
1078 info->alpha_blend) {
1079 if (!util_blitter_is_blit_supported(ctx->blitter, info)) {
1080 debug_printf("blit unsupported %s -> %s\n",
1081 util_format_short_name(info->src.resource->format),
1082 util_format_short_name(info->dst.resource->format));
1083 return;
1084 }
1085
1086 util_blitter_save_fragment_constant_buffer_slot(ctx->blitter, ctx->ubos[PIPE_SHADER_FRAGMENT]);
1087 util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->buffers);
1088 util_blitter_save_vertex_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_VERTEX]);
1089 util_blitter_save_fragment_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_FRAGMENT]);
1090 util_blitter_save_rasterizer(ctx->blitter, ctx->gfx_pipeline_state.rast_state);
1091
1092 util_blitter_blit(ctx->blitter, info);
1093 return;
1094 }
1095
1096 struct zink_resource *src = zink_resource(info->src.resource);
1097 struct zink_resource *dst = zink_resource(info->dst.resource);
1098
1099 if (src->base.nr_samples > 1 && dst->base.nr_samples <= 1)
1100 is_resolve = true;
1101
1102 struct zink_batch *batch = zink_context_curr_batch(ctx);
1103 if (batch->rp)
1104 vkCmdEndRenderPass(batch->cmdbuf);
1105
1106 zink_batch_reference_resoure(batch, src);
1107 zink_batch_reference_resoure(batch, dst);
1108
1109 if (is_resolve) {
1110 VkImageResolve region = {};
1111
1112 region.srcSubresource.aspectMask = src->aspect;
1113 region.srcSubresource.mipLevel = info->src.level;
1114 region.srcSubresource.baseArrayLayer = 0; // no clue
1115 region.srcSubresource.layerCount = 1; // no clue
1116 region.srcOffset.x = info->src.box.x;
1117 region.srcOffset.y = info->src.box.y;
1118 region.srcOffset.z = info->src.box.z;
1119
1120 region.dstSubresource.aspectMask = dst->aspect;
1121 region.dstSubresource.mipLevel = info->dst.level;
1122 region.dstSubresource.baseArrayLayer = 0; // no clue
1123 region.dstSubresource.layerCount = 1; // no clue
1124 region.dstOffset.x = info->dst.box.x;
1125 region.dstOffset.y = info->dst.box.y;
1126 region.dstOffset.z = info->dst.box.z;
1127
1128 region.extent.width = info->dst.box.width;
1129 region.extent.height = info->dst.box.height;
1130 region.extent.depth = info->dst.box.depth;
1131 vkCmdResolveImage(batch->cmdbuf, src->image, src->layout,
1132 dst->image, dst->layout,
1133 1, &region);
1134
1135 } else {
1136 if (dst->layout != VK_IMAGE_LAYOUT_GENERAL &&
1137 dst->layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
1138 zink_resource_barrier(batch->cmdbuf, dst, dst->aspect,
1139 VK_IMAGE_LAYOUT_GENERAL);
1140
1141 VkImageBlit region = {};
1142 region.srcSubresource.aspectMask = src->aspect;
1143 region.srcSubresource.mipLevel = info->src.level;
1144 region.srcOffsets[0].x = info->src.box.x;
1145 region.srcOffsets[0].y = info->src.box.y;
1146 region.srcOffsets[1].x = info->src.box.x + info->src.box.width;
1147 region.srcOffsets[1].y = info->src.box.y + info->src.box.height;
1148
1149 if (src->base.array_size > 1) {
1150 region.srcOffsets[0].z = 0;
1151 region.srcOffsets[1].z = 1;
1152 region.srcSubresource.baseArrayLayer = info->src.box.z;
1153 region.srcSubresource.layerCount = info->src.box.depth;
1154 } else {
1155 region.srcOffsets[0].z = info->src.box.z;
1156 region.srcOffsets[1].z = info->src.box.z + info->src.box.depth;
1157 region.srcSubresource.baseArrayLayer = 0;
1158 region.srcSubresource.layerCount = 1;
1159 }
1160
1161 region.dstSubresource.aspectMask = dst->aspect;
1162 region.dstSubresource.mipLevel = info->dst.level;
1163 region.dstOffsets[0].x = info->dst.box.x;
1164 region.dstOffsets[0].y = info->dst.box.y;
1165 region.dstOffsets[1].x = info->dst.box.x + info->dst.box.width;
1166 region.dstOffsets[1].y = info->dst.box.y + info->dst.box.height;
1167
1168 if (dst->base.array_size > 1) {
1169 region.dstOffsets[0].z = 0;
1170 region.dstOffsets[1].z = 1;
1171 region.dstSubresource.baseArrayLayer = info->dst.box.z;
1172 region.dstSubresource.layerCount = info->dst.box.depth;
1173 } else {
1174 region.dstOffsets[0].z = info->dst.box.z;
1175 region.dstOffsets[1].z = info->dst.box.z + info->dst.box.depth;
1176 region.dstSubresource.baseArrayLayer = 0;
1177 region.dstSubresource.layerCount = 1;
1178 }
1179
1180 vkCmdBlitImage(batch->cmdbuf, src->image, src->layout,
1181 dst->image, dst->layout,
1182 1, &region,
1183 filter(info->filter));
1184 }
1185
1186 if (batch->rp)
1187 zink_begin_render_pass(ctx, batch);
1188
1189 /* HACK: I have no idea why this is needed, but without it ioquake3
1190 * randomly keeps fading to black.
1191 */
1192 flush_batch(ctx);
1193 }
1194
1195 static void
1196 zink_flush_resource(struct pipe_context *pipe,
1197 struct pipe_resource *resource)
1198 {
1199 }
1200
1201 static void
1202 zink_resource_copy_region(struct pipe_context *pctx,
1203 struct pipe_resource *pdst,
1204 unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz,
1205 struct pipe_resource *psrc,
1206 unsigned src_level, const struct pipe_box *src_box)
1207 {
1208 struct zink_resource *dst = zink_resource(pdst);
1209 struct zink_resource *src = zink_resource(psrc);
1210 struct zink_context *ctx = zink_context(pctx);
1211 if (dst->base.target != PIPE_BUFFER && src->base.target != PIPE_BUFFER) {
1212 VkImageCopy region = {};
1213
1214 region.srcSubresource.aspectMask = src->aspect;
1215 region.srcSubresource.mipLevel = src_level;
1216 region.srcSubresource.layerCount = 1;
1217 if (src->base.array_size > 1) {
1218 region.srcSubresource.baseArrayLayer = src_box->z;
1219 region.srcSubresource.layerCount = src_box->depth;
1220 region.extent.depth = 1;
1221 } else {
1222 region.srcOffset.z = src_box->z;
1223 region.srcSubresource.layerCount = 1;
1224 region.extent.depth = src_box->depth;
1225 }
1226
1227 region.srcOffset.x = src_box->x;
1228 region.srcOffset.y = src_box->y;
1229
1230 region.dstSubresource.aspectMask = dst->aspect;
1231 region.dstSubresource.mipLevel = dst_level;
1232 if (dst->base.array_size > 1) {
1233 region.dstSubresource.baseArrayLayer = dstz;
1234 region.dstSubresource.layerCount = src_box->depth;
1235 } else {
1236 region.dstOffset.z = dstz;
1237 region.dstSubresource.layerCount = 1;
1238 }
1239
1240 region.dstOffset.x = dstx;
1241 region.dstOffset.y = dsty;
1242 region.extent.width = src_box->width;
1243 region.extent.height = src_box->height;
1244
1245 struct zink_batch *batch = zink_context_curr_batch(ctx);
1246 zink_batch_reference_resoure(batch, src);
1247 zink_batch_reference_resoure(batch, dst);
1248
1249 vkCmdCopyImage(batch->cmdbuf, src->image, src->layout,
1250 dst->image, dst->layout,
1251 1, &region);
1252 } else
1253 debug_printf("zink: TODO resource copy\n");
1254 }
1255
1256 struct pipe_context *
1257 zink_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
1258 {
1259 struct zink_screen *screen = zink_screen(pscreen);
1260 struct zink_context *ctx = CALLOC_STRUCT(zink_context);
1261
1262 ctx->base.screen = pscreen;
1263 ctx->base.priv = priv;
1264
1265 ctx->base.destroy = zink_context_destroy;
1266
1267 zink_context_state_init(&ctx->base);
1268
1269 ctx->base.create_sampler_state = zink_create_sampler_state;
1270 ctx->base.bind_sampler_states = zink_bind_sampler_states;
1271 ctx->base.delete_sampler_state = zink_delete_sampler_state;
1272
1273 ctx->base.create_sampler_view = zink_create_sampler_view;
1274 ctx->base.set_sampler_views = zink_set_sampler_views;
1275 ctx->base.sampler_view_destroy = zink_destroy_sampler_view;
1276
1277 ctx->base.create_vs_state = zink_create_vs_state;
1278 ctx->base.bind_vs_state = zink_bind_vs_state;
1279 ctx->base.delete_vs_state = zink_delete_vs_state;
1280
1281 ctx->base.create_fs_state = zink_create_fs_state;
1282 ctx->base.bind_fs_state = zink_bind_fs_state;
1283 ctx->base.delete_fs_state = zink_delete_fs_state;
1284
1285 ctx->base.set_polygon_stipple = zink_set_polygon_stipple;
1286 ctx->base.set_vertex_buffers = zink_set_vertex_buffers;
1287 ctx->base.set_viewport_states = zink_set_viewport_states;
1288 ctx->base.set_scissor_states = zink_set_scissor_states;
1289 ctx->base.set_constant_buffer = zink_set_constant_buffer;
1290 ctx->base.set_framebuffer_state = zink_set_framebuffer_state;
1291 ctx->base.set_stencil_ref = zink_set_stencil_ref;
1292 ctx->base.set_clip_state = zink_set_clip_state;
1293 ctx->base.set_active_query_state = zink_set_active_query_state;
1294 ctx->base.set_blend_color = zink_set_blend_color;
1295
1296 ctx->base.clear = zink_clear;
1297 ctx->base.draw_vbo = zink_draw_vbo;
1298 ctx->base.flush = zink_flush;
1299
1300 ctx->base.resource_copy_region = zink_resource_copy_region;
1301 ctx->base.blit = zink_blit;
1302
1303 ctx->base.flush_resource = zink_flush_resource;
1304 zink_context_surface_init(&ctx->base);
1305 zink_context_resource_init(&ctx->base);
1306 zink_context_query_init(&ctx->base);
1307
1308 slab_create_child(&ctx->transfer_pool, &screen->transfer_pool);
1309
1310 ctx->base.stream_uploader = u_upload_create_default(&ctx->base);
1311 ctx->base.const_uploader = ctx->base.stream_uploader;
1312
1313 int prim_hwsupport = 1 << PIPE_PRIM_POINTS |
1314 1 << PIPE_PRIM_LINES |
1315 1 << PIPE_PRIM_LINE_STRIP |
1316 1 << PIPE_PRIM_TRIANGLES |
1317 1 << PIPE_PRIM_TRIANGLE_STRIP |
1318 1 << PIPE_PRIM_TRIANGLE_FAN;
1319
1320 ctx->primconvert = util_primconvert_create(&ctx->base, prim_hwsupport);
1321 if (!ctx->primconvert)
1322 goto fail;
1323
1324 ctx->blitter = util_blitter_create(&ctx->base);
1325 if (!ctx->blitter)
1326 goto fail;
1327
1328 VkCommandPoolCreateInfo cpci = {};
1329 cpci.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
1330 cpci.queueFamilyIndex = screen->gfx_queue;
1331 cpci.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
1332 if (vkCreateCommandPool(screen->dev, &cpci, NULL, &ctx->cmdpool) != VK_SUCCESS)
1333 goto fail;
1334
1335 VkCommandBufferAllocateInfo cbai = {};
1336 cbai.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
1337 cbai.commandPool = ctx->cmdpool;
1338 cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
1339 cbai.commandBufferCount = 1;
1340 for (int i = 0; i < ARRAY_SIZE(ctx->batches); ++i) {
1341 if (vkAllocateCommandBuffers(screen->dev, &cbai, &ctx->batches[i].cmdbuf) != VK_SUCCESS)
1342 goto fail;
1343
1344 ctx->batches[i].resources = _mesa_set_create(NULL, _mesa_hash_pointer,
1345 _mesa_key_pointer_equal);
1346 ctx->batches[i].sampler_views = _mesa_set_create(NULL,
1347 _mesa_hash_pointer,
1348 _mesa_key_pointer_equal);
1349
1350 if (!ctx->batches[i].resources || !ctx->batches[i].sampler_views)
1351 goto fail;
1352
1353 util_dynarray_init(&ctx->batches[i].zombie_samplers, NULL);
1354 }
1355
1356 VkDescriptorPoolSize sizes[] = {
1357 {VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000}
1358 };
1359 VkDescriptorPoolCreateInfo dpci = {};
1360 dpci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
1361 dpci.pPoolSizes = sizes;
1362 dpci.poolSizeCount = ARRAY_SIZE(sizes);
1363 dpci.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
1364 dpci.maxSets = 1000;
1365
1366 if(vkCreateDescriptorPool(screen->dev, &dpci, 0, &ctx->descpool) != VK_SUCCESS)
1367 goto fail;
1368
1369 vkGetDeviceQueue(screen->dev, screen->gfx_queue, 0, &ctx->queue);
1370
1371 ctx->program_cache = _mesa_hash_table_create(NULL,
1372 hash_gfx_program,
1373 equals_gfx_program);
1374 ctx->render_pass_cache = _mesa_hash_table_create(NULL,
1375 hash_render_pass_state,
1376 equals_render_pass_state);
1377 ctx->framebuffer_cache = _mesa_hash_table_create(NULL,
1378 hash_framebuffer_state,
1379 equals_framebuffer_state);
1380
1381 if (!ctx->program_cache || !ctx->render_pass_cache ||
1382 !ctx->framebuffer_cache)
1383 goto fail;
1384
1385 ctx->dirty = ZINK_DIRTY_PROGRAM;
1386
1387 /* start the first batch */
1388 zink_start_batch(ctx, zink_context_curr_batch(ctx));
1389
1390 return &ctx->base;
1391
1392 fail:
1393 if (ctx) {
1394 vkDestroyCommandPool(screen->dev, ctx->cmdpool, NULL);
1395 FREE(ctx);
1396 }
1397 return NULL;
1398 }