2 * Copyright 2018 Collabora Ltd.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 #include "zink_context.h"
26 #include "zink_batch.h"
27 #include "zink_compiler.h"
28 #include "zink_fence.h"
29 #include "zink_framebuffer.h"
30 #include "zink_helpers.h"
31 #include "zink_pipeline.h"
32 #include "zink_program.h"
33 #include "zink_render_pass.h"
34 #include "zink_resource.h"
35 #include "zink_screen.h"
36 #include "zink_state.h"
37 #include "zink_surface.h"
39 #include "indices/u_primconvert.h"
40 #include "util/u_blitter.h"
41 #include "util/u_debug.h"
42 #include "util/u_format.h"
43 #include "util/u_framebuffer.h"
44 #include "util/u_helpers.h"
45 #include "util/u_inlines.h"
49 #include "util/u_memory.h"
50 #include "util/u_prim.h"
51 #include "util/u_upload_mgr.h"
54 zink_context_destroy(struct pipe_context
*pctx
)
56 struct zink_context
*ctx
= zink_context(pctx
);
57 struct zink_screen
*screen
= zink_screen(pctx
->screen
);
59 if (vkQueueWaitIdle(ctx
->queue
) != VK_SUCCESS
)
60 debug_printf("vkQueueWaitIdle failed\n");
62 for (int i
= 0; i
< ARRAY_SIZE(ctx
->batches
); ++i
)
63 vkFreeCommandBuffers(screen
->dev
, ctx
->cmdpool
, 1, &ctx
->batches
[i
].cmdbuf
);
64 vkDestroyCommandPool(screen
->dev
, ctx
->cmdpool
, NULL
);
66 util_primconvert_destroy(ctx
->primconvert
);
67 u_upload_destroy(pctx
->stream_uploader
);
68 slab_destroy_child(&ctx
->transfer_pool
);
69 util_blitter_destroy(ctx
->blitter
);
73 static VkSamplerMipmapMode
74 sampler_mipmap_mode(enum pipe_tex_mipfilter filter
)
77 case PIPE_TEX_MIPFILTER_NEAREST
: return VK_SAMPLER_MIPMAP_MODE_NEAREST
;
78 case PIPE_TEX_MIPFILTER_LINEAR
: return VK_SAMPLER_MIPMAP_MODE_LINEAR
;
79 case PIPE_TEX_MIPFILTER_NONE
:
80 unreachable("PIPE_TEX_MIPFILTER_NONE should be dealt with earlier");
82 unreachable("unexpected filter");
85 static VkSamplerAddressMode
86 sampler_address_mode(enum pipe_tex_wrap filter
)
89 case PIPE_TEX_WRAP_REPEAT
: return VK_SAMPLER_ADDRESS_MODE_REPEAT
;
90 case PIPE_TEX_WRAP_CLAMP
: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE
; /* not technically correct, but kinda works */
91 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE
;
92 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER
;
93 case PIPE_TEX_WRAP_MIRROR_REPEAT
: return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT
;
94 case PIPE_TEX_WRAP_MIRROR_CLAMP
: return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
; /* not technically correct, but kinda works */
95 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
: return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
;
96 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
: return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
; /* not technically correct, but kinda works */
98 unreachable("unexpected wrap");
102 compare_op(enum pipe_compare_func op
)
105 case PIPE_FUNC_NEVER
: return VK_COMPARE_OP_NEVER
;
106 case PIPE_FUNC_LESS
: return VK_COMPARE_OP_LESS
;
107 case PIPE_FUNC_EQUAL
: return VK_COMPARE_OP_EQUAL
;
108 case PIPE_FUNC_LEQUAL
: return VK_COMPARE_OP_LESS_OR_EQUAL
;
109 case PIPE_FUNC_GREATER
: return VK_COMPARE_OP_GREATER
;
110 case PIPE_FUNC_NOTEQUAL
: return VK_COMPARE_OP_NOT_EQUAL
;
111 case PIPE_FUNC_GEQUAL
: return VK_COMPARE_OP_GREATER_OR_EQUAL
;
112 case PIPE_FUNC_ALWAYS
: return VK_COMPARE_OP_ALWAYS
;
114 unreachable("unexpected compare");
118 zink_create_sampler_state(struct pipe_context
*pctx
,
119 const struct pipe_sampler_state
*state
)
121 struct zink_screen
*screen
= zink_screen(pctx
->screen
);
123 VkSamplerCreateInfo sci
= {};
124 sci
.sType
= VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO
;
125 sci
.magFilter
= zink_filter(state
->mag_img_filter
);
126 sci
.minFilter
= zink_filter(state
->min_img_filter
);
128 if (state
->min_mip_filter
!= PIPE_TEX_MIPFILTER_NONE
) {
129 sci
.mipmapMode
= sampler_mipmap_mode(state
->min_mip_filter
);
130 sci
.minLod
= state
->min_lod
;
131 sci
.maxLod
= state
->max_lod
;
133 sci
.mipmapMode
= VK_SAMPLER_MIPMAP_MODE_NEAREST
;
138 sci
.addressModeU
= sampler_address_mode(state
->wrap_s
);
139 sci
.addressModeV
= sampler_address_mode(state
->wrap_t
);
140 sci
.addressModeW
= sampler_address_mode(state
->wrap_r
);
141 sci
.mipLodBias
= state
->lod_bias
;
143 if (state
->compare_mode
== PIPE_TEX_COMPARE_NONE
)
144 sci
.compareOp
= VK_COMPARE_OP_NEVER
;
146 sci
.compareOp
= compare_op(state
->compare_func
);
148 sci
.borderColor
= VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK
; // TODO
149 sci
.unnormalizedCoordinates
= !state
->normalized_coords
;
151 if (state
->max_anisotropy
> 1) {
152 sci
.maxAnisotropy
= state
->max_anisotropy
;
153 sci
.anisotropyEnable
= VK_TRUE
;
156 VkSampler
*sampler
= CALLOC(1, sizeof(VkSampler
));
160 if (vkCreateSampler(screen
->dev
, &sci
, NULL
, sampler
) != VK_SUCCESS
) {
169 zink_bind_sampler_states(struct pipe_context
*pctx
,
170 enum pipe_shader_type shader
,
172 unsigned num_samplers
,
175 struct zink_context
*ctx
= zink_context(pctx
);
176 for (unsigned i
= 0; i
< num_samplers
; ++i
) {
177 VkSampler
*sampler
= samplers
[i
];
178 ctx
->samplers
[shader
][start_slot
+ i
] = sampler
? *sampler
: VK_NULL_HANDLE
;
180 ctx
->num_samplers
[shader
] = start_slot
+ num_samplers
;
184 zink_delete_sampler_state(struct pipe_context
*pctx
,
187 struct zink_batch
*batch
= zink_curr_batch(zink_context(pctx
));
188 util_dynarray_append(&batch
->zombie_samplers
, VkSampler
,
189 *(VkSampler
*)sampler_state
);
194 static VkImageViewType
195 image_view_type(enum pipe_texture_target target
)
198 case PIPE_TEXTURE_1D
: return VK_IMAGE_VIEW_TYPE_1D
;
199 case PIPE_TEXTURE_1D_ARRAY
: return VK_IMAGE_VIEW_TYPE_1D_ARRAY
;
200 case PIPE_TEXTURE_2D
: return VK_IMAGE_VIEW_TYPE_2D
;
201 case PIPE_TEXTURE_2D_ARRAY
: return VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
202 case PIPE_TEXTURE_CUBE
: return VK_IMAGE_VIEW_TYPE_CUBE
;
203 case PIPE_TEXTURE_CUBE_ARRAY
: return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY
;
204 case PIPE_TEXTURE_3D
: return VK_IMAGE_VIEW_TYPE_3D
;
205 case PIPE_TEXTURE_RECT
: return VK_IMAGE_VIEW_TYPE_2D
; /* not sure */
207 unreachable("unexpected target");
211 static VkComponentSwizzle
212 component_mapping(enum pipe_swizzle swizzle
)
215 case PIPE_SWIZZLE_X
: return VK_COMPONENT_SWIZZLE_R
;
216 case PIPE_SWIZZLE_Y
: return VK_COMPONENT_SWIZZLE_G
;
217 case PIPE_SWIZZLE_Z
: return VK_COMPONENT_SWIZZLE_B
;
218 case PIPE_SWIZZLE_W
: return VK_COMPONENT_SWIZZLE_A
;
219 case PIPE_SWIZZLE_0
: return VK_COMPONENT_SWIZZLE_ZERO
;
220 case PIPE_SWIZZLE_1
: return VK_COMPONENT_SWIZZLE_ONE
;
221 case PIPE_SWIZZLE_NONE
: return VK_COMPONENT_SWIZZLE_IDENTITY
; // ???
223 unreachable("unexpected swizzle");
227 static VkImageAspectFlags
228 sampler_aspect_from_format(enum pipe_format fmt
)
230 if (util_format_is_depth_or_stencil(fmt
)) {
231 const struct util_format_description
*desc
= util_format_description(fmt
);
232 if (util_format_has_depth(desc
))
233 return VK_IMAGE_ASPECT_DEPTH_BIT
;
234 assert(util_format_has_stencil(desc
));
235 return VK_IMAGE_ASPECT_STENCIL_BIT
;
237 return VK_IMAGE_ASPECT_COLOR_BIT
;
240 static struct pipe_sampler_view
*
241 zink_create_sampler_view(struct pipe_context
*pctx
, struct pipe_resource
*pres
,
242 const struct pipe_sampler_view
*state
)
244 struct zink_screen
*screen
= zink_screen(pctx
->screen
);
245 struct zink_resource
*res
= zink_resource(pres
);
246 struct zink_sampler_view
*sampler_view
= CALLOC_STRUCT(zink_sampler_view
);
248 sampler_view
->base
= *state
;
249 sampler_view
->base
.texture
= NULL
;
250 pipe_resource_reference(&sampler_view
->base
.texture
, pres
);
251 sampler_view
->base
.reference
.count
= 1;
252 sampler_view
->base
.context
= pctx
;
254 VkImageViewCreateInfo ivci
= {};
255 ivci
.sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
;
256 ivci
.image
= res
->image
;
257 ivci
.viewType
= image_view_type(state
->target
);
258 ivci
.format
= zink_get_format(screen
, state
->format
);
259 ivci
.components
.r
= component_mapping(state
->swizzle_r
);
260 ivci
.components
.g
= component_mapping(state
->swizzle_g
);
261 ivci
.components
.b
= component_mapping(state
->swizzle_b
);
262 ivci
.components
.a
= component_mapping(state
->swizzle_a
);
264 ivci
.subresourceRange
.aspectMask
= sampler_aspect_from_format(state
->format
);
265 ivci
.subresourceRange
.baseMipLevel
= state
->u
.tex
.first_level
;
266 ivci
.subresourceRange
.baseArrayLayer
= state
->u
.tex
.first_layer
;
267 ivci
.subresourceRange
.levelCount
= state
->u
.tex
.last_level
- state
->u
.tex
.first_level
+ 1;
268 ivci
.subresourceRange
.layerCount
= state
->u
.tex
.last_layer
- state
->u
.tex
.first_layer
+ 1;
270 VkResult err
= vkCreateImageView(screen
->dev
, &ivci
, NULL
, &sampler_view
->image_view
);
271 if (err
!= VK_SUCCESS
) {
276 return &sampler_view
->base
;
280 zink_sampler_view_destroy(struct pipe_context
*pctx
,
281 struct pipe_sampler_view
*pview
)
283 struct zink_sampler_view
*view
= zink_sampler_view(pview
);
284 vkDestroyImageView(zink_screen(pctx
->screen
)->dev
, view
->image_view
, NULL
);
289 zink_create_vs_state(struct pipe_context
*pctx
,
290 const struct pipe_shader_state
*shader
)
292 struct nir_shader
*nir
;
293 if (shader
->type
!= PIPE_SHADER_IR_NIR
)
294 nir
= zink_tgsi_to_nir(pctx
->screen
, shader
->tokens
);
296 nir
= (struct nir_shader
*)shader
->ir
.nir
;
298 return zink_compile_nir(zink_screen(pctx
->screen
), nir
);
302 bind_stage(struct zink_context
*ctx
, enum pipe_shader_type stage
,
303 struct zink_shader
*shader
)
305 assert(stage
< PIPE_SHADER_COMPUTE
);
306 ctx
->gfx_stages
[stage
] = shader
;
307 ctx
->dirty_program
= true;
311 zink_bind_vs_state(struct pipe_context
*pctx
,
314 bind_stage(zink_context(pctx
), PIPE_SHADER_VERTEX
, cso
);
318 zink_delete_vs_state(struct pipe_context
*pctx
,
321 zink_shader_free(zink_screen(pctx
->screen
), cso
);
325 zink_create_fs_state(struct pipe_context
*pctx
,
326 const struct pipe_shader_state
*shader
)
328 struct nir_shader
*nir
;
329 if (shader
->type
!= PIPE_SHADER_IR_NIR
)
330 nir
= zink_tgsi_to_nir(pctx
->screen
, shader
->tokens
);
332 nir
= (struct nir_shader
*)shader
->ir
.nir
;
334 return zink_compile_nir(zink_screen(pctx
->screen
), nir
);
338 zink_bind_fs_state(struct pipe_context
*pctx
,
341 bind_stage(zink_context(pctx
), PIPE_SHADER_FRAGMENT
, cso
);
345 zink_delete_fs_state(struct pipe_context
*pctx
,
348 zink_shader_free(zink_screen(pctx
->screen
), cso
);
352 zink_set_polygon_stipple(struct pipe_context
*pctx
,
353 const struct pipe_poly_stipple
*ps
)
358 zink_set_vertex_buffers(struct pipe_context
*pctx
,
360 unsigned num_buffers
,
361 const struct pipe_vertex_buffer
*buffers
)
363 struct zink_context
*ctx
= zink_context(pctx
);
366 for (int i
= 0; i
< num_buffers
; ++i
) {
367 const struct pipe_vertex_buffer
*vb
= buffers
+ i
;
368 ctx
->gfx_pipeline_state
.bindings
[start_slot
+ i
].stride
= vb
->stride
;
372 util_set_vertex_buffers_mask(ctx
->buffers
, &ctx
->buffers_enabled_mask
,
373 buffers
, start_slot
, num_buffers
);
377 zink_set_viewport_states(struct pipe_context
*pctx
,
379 unsigned num_viewports
,
380 const struct pipe_viewport_state
*state
)
382 struct zink_context
*ctx
= zink_context(pctx
);
384 for (unsigned i
= 0; i
< num_viewports
; ++i
) {
385 VkViewport viewport
= {
386 state
[i
].translate
[0] - state
[i
].scale
[0],
387 state
[i
].translate
[1] - state
[i
].scale
[1],
388 state
[i
].scale
[0] * 2,
389 state
[i
].scale
[1] * 2,
390 state
[i
].translate
[2] - state
[i
].scale
[2],
391 state
[i
].translate
[2] + state
[i
].scale
[2]
393 ctx
->viewport_states
[start_slot
+ i
] = state
[i
];
394 ctx
->viewports
[start_slot
+ i
] = viewport
;
396 ctx
->num_viewports
= start_slot
+ num_viewports
;
400 zink_set_scissor_states(struct pipe_context
*pctx
,
401 unsigned start_slot
, unsigned num_scissors
,
402 const struct pipe_scissor_state
*states
)
404 struct zink_context
*ctx
= zink_context(pctx
);
406 for (unsigned i
= 0; i
< num_scissors
; i
++) {
409 scissor
.offset
.x
= states
[i
].minx
;
410 scissor
.offset
.y
= states
[i
].miny
;
411 scissor
.extent
.width
= states
[i
].maxx
- states
[i
].minx
;
412 scissor
.extent
.height
= states
[i
].maxy
- states
[i
].miny
;
413 ctx
->scissor_states
[start_slot
+ i
] = states
[i
];
414 ctx
->scissors
[start_slot
+ i
] = scissor
;
419 zink_set_constant_buffer(struct pipe_context
*pctx
,
420 enum pipe_shader_type shader
, uint index
,
421 const struct pipe_constant_buffer
*cb
)
423 struct zink_context
*ctx
= zink_context(pctx
);
426 struct pipe_resource
*buffer
= cb
->buffer
;
427 unsigned offset
= cb
->buffer_offset
;
428 if (cb
->user_buffer
) {
429 struct zink_screen
*screen
= zink_screen(pctx
->screen
);
430 u_upload_data(ctx
->base
.const_uploader
, 0, cb
->buffer_size
,
431 screen
->props
.limits
.minUniformBufferOffsetAlignment
,
432 cb
->user_buffer
, &offset
, &buffer
);
435 pipe_resource_reference(&ctx
->ubos
[shader
][index
].buffer
, buffer
);
436 ctx
->ubos
[shader
][index
].buffer_offset
= offset
;
437 ctx
->ubos
[shader
][index
].buffer_size
= cb
->buffer_size
;
438 ctx
->ubos
[shader
][index
].user_buffer
= NULL
;
441 pipe_resource_reference(&buffer
, NULL
);
443 pipe_resource_reference(&ctx
->ubos
[shader
][index
].buffer
, NULL
);
444 ctx
->ubos
[shader
][index
].buffer_offset
= 0;
445 ctx
->ubos
[shader
][index
].buffer_size
= 0;
446 ctx
->ubos
[shader
][index
].user_buffer
= NULL
;
451 zink_set_sampler_views(struct pipe_context
*pctx
,
452 enum pipe_shader_type shader_type
,
455 struct pipe_sampler_view
**views
)
457 struct zink_context
*ctx
= zink_context(pctx
);
459 for (unsigned i
= 0; i
< num_views
; ++i
) {
460 pipe_sampler_view_reference(
461 &ctx
->image_views
[shader_type
][start_slot
+ i
],
464 ctx
->num_image_views
[shader_type
] = start_slot
+ num_views
;
468 zink_set_stencil_ref(struct pipe_context
*pctx
,
469 const struct pipe_stencil_ref
*ref
)
471 struct zink_context
*ctx
= zink_context(pctx
);
472 ctx
->stencil_ref
= *ref
;
476 zink_set_clip_state(struct pipe_context
*pctx
,
477 const struct pipe_clip_state
*pcs
)
481 static struct zink_render_pass
*
482 get_render_pass(struct zink_context
*ctx
)
484 struct zink_screen
*screen
= zink_screen(ctx
->base
.screen
);
485 const struct pipe_framebuffer_state
*fb
= &ctx
->fb_state
;
486 struct zink_render_pass_state state
;
488 for (int i
= 0; i
< fb
->nr_cbufs
; i
++) {
489 struct pipe_resource
*res
= fb
->cbufs
[i
]->texture
;
490 state
.rts
[i
].format
= zink_get_format(screen
, fb
->cbufs
[i
]->format
);
491 state
.rts
[i
].samples
= res
->nr_samples
> 0 ? res
->nr_samples
:
492 VK_SAMPLE_COUNT_1_BIT
;
494 state
.num_cbufs
= fb
->nr_cbufs
;
497 struct zink_resource
*zsbuf
= zink_resource(fb
->zsbuf
->texture
);
498 state
.rts
[fb
->nr_cbufs
].format
= zsbuf
->format
;
499 state
.rts
[fb
->nr_cbufs
].samples
= zsbuf
->base
.nr_samples
> 0 ? zsbuf
->base
.nr_samples
: VK_SAMPLE_COUNT_1_BIT
;
501 state
.have_zsbuf
= fb
->zsbuf
!= NULL
;
503 struct hash_entry
*entry
= _mesa_hash_table_search(ctx
->render_pass_cache
,
506 struct zink_render_pass
*rp
;
507 rp
= zink_create_render_pass(screen
, &state
);
508 entry
= _mesa_hash_table_insert(ctx
->render_pass_cache
, &state
, rp
);
516 static struct zink_framebuffer
*
517 get_framebuffer(struct zink_context
*ctx
)
519 struct zink_screen
*screen
= zink_screen(ctx
->base
.screen
);
521 struct zink_framebuffer_state state
= {};
522 state
.rp
= get_render_pass(ctx
);
523 for (int i
= 0; i
< ctx
->fb_state
.nr_cbufs
; i
++) {
524 struct pipe_surface
*psurf
= ctx
->fb_state
.cbufs
[i
];
525 state
.attachments
[i
] = zink_surface(psurf
);
528 state
.num_attachments
= ctx
->fb_state
.nr_cbufs
;
529 if (ctx
->fb_state
.zsbuf
) {
530 struct pipe_surface
*psurf
= ctx
->fb_state
.zsbuf
;
531 state
.attachments
[state
.num_attachments
++] = zink_surface(psurf
);
534 state
.width
= ctx
->fb_state
.width
;
535 state
.height
= ctx
->fb_state
.height
;
536 state
.layers
= MAX2(ctx
->fb_state
.layers
, 1);
538 struct hash_entry
*entry
= _mesa_hash_table_search(ctx
->framebuffer_cache
,
541 struct zink_framebuffer
*fb
= zink_create_framebuffer(screen
, &state
);
542 entry
= _mesa_hash_table_insert(ctx
->framebuffer_cache
, &state
, fb
);
551 zink_begin_render_pass(struct zink_context
*ctx
, struct zink_batch
*batch
)
553 struct zink_screen
*screen
= zink_screen(ctx
->base
.screen
);
554 assert(batch
== zink_curr_batch(ctx
));
555 assert(ctx
->gfx_pipeline_state
.render_pass
);
557 struct pipe_framebuffer_state
*fb_state
= &ctx
->fb_state
;
559 VkRenderPassBeginInfo rpbi
= {};
560 rpbi
.sType
= VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO
;
561 rpbi
.renderPass
= ctx
->gfx_pipeline_state
.render_pass
->render_pass
;
562 rpbi
.renderArea
.offset
.x
= 0;
563 rpbi
.renderArea
.offset
.y
= 0;
564 rpbi
.renderArea
.extent
.width
= fb_state
->width
;
565 rpbi
.renderArea
.extent
.height
= fb_state
->height
;
566 rpbi
.clearValueCount
= 0;
567 rpbi
.pClearValues
= NULL
;
568 rpbi
.framebuffer
= ctx
->framebuffer
->fb
;
570 assert(ctx
->gfx_pipeline_state
.render_pass
&& ctx
->framebuffer
);
571 assert(!batch
->rp
|| batch
->rp
== ctx
->gfx_pipeline_state
.render_pass
);
572 assert(!batch
->fb
|| batch
->fb
== ctx
->framebuffer
);
574 for (int i
= 0; i
< fb_state
->nr_cbufs
; i
++) {
575 struct zink_resource
*res
= zink_resource(fb_state
->cbufs
[i
]->texture
);
576 if (res
->layout
!= VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
)
577 zink_resource_barrier(batch
->cmdbuf
, res
, res
->aspect
,
578 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
);
581 if (fb_state
->zsbuf
) {
582 struct zink_resource
*res
= zink_resource(fb_state
->zsbuf
->texture
);
583 if (res
->layout
!= VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
)
584 zink_resource_barrier(batch
->cmdbuf
, res
, res
->aspect
,
585 VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
);
588 zink_render_pass_reference(screen
, &batch
->rp
, ctx
->gfx_pipeline_state
.render_pass
);
589 zink_framebuffer_reference(screen
, &batch
->fb
, ctx
->framebuffer
);
591 vkCmdBeginRenderPass(batch
->cmdbuf
, &rpbi
, VK_SUBPASS_CONTENTS_INLINE
);
595 flush_batch(struct zink_context
*ctx
)
597 struct zink_batch
*batch
= zink_curr_batch(ctx
);
599 vkCmdEndRenderPass(batch
->cmdbuf
);
601 zink_end_batch(ctx
, batch
);
604 if (ctx
->curr_batch
== ARRAY_SIZE(ctx
->batches
))
607 zink_start_batch(ctx
, zink_curr_batch(ctx
));
611 zink_batch_rp(struct zink_context
*ctx
)
613 struct zink_batch
*batch
= zink_curr_batch(ctx
);
615 zink_begin_render_pass(ctx
, batch
);
622 zink_batch_no_rp(struct zink_context
*ctx
)
624 struct zink_batch
*batch
= zink_curr_batch(ctx
);
626 /* flush batch and get a new one */
628 batch
= zink_curr_batch(ctx
);
635 zink_set_framebuffer_state(struct pipe_context
*pctx
,
636 const struct pipe_framebuffer_state
*state
)
638 struct zink_context
*ctx
= zink_context(pctx
);
639 struct zink_screen
*screen
= zink_screen(pctx
->screen
);
641 VkSampleCountFlagBits rast_samples
= VK_SAMPLE_COUNT_1_BIT
;
642 for (int i
= 0; i
< state
->nr_cbufs
; i
++)
643 rast_samples
= MAX2(rast_samples
, state
->cbufs
[i
]->texture
->nr_samples
);
644 if (state
->zsbuf
&& state
->zsbuf
->texture
->nr_samples
)
645 rast_samples
= MAX2(rast_samples
, state
->zsbuf
->texture
->nr_samples
);
647 util_copy_framebuffer_state(&ctx
->fb_state
, state
);
649 struct zink_framebuffer
*fb
= get_framebuffer(ctx
);
650 zink_framebuffer_reference(screen
, &ctx
->framebuffer
, fb
);
651 zink_render_pass_reference(screen
, &ctx
->gfx_pipeline_state
.render_pass
, fb
->rp
);
653 ctx
->gfx_pipeline_state
.rast_samples
= rast_samples
;
654 ctx
->gfx_pipeline_state
.num_attachments
= state
->nr_cbufs
;
656 struct zink_batch
*batch
= zink_batch_no_rp(ctx
);
658 for (int i
= 0; i
< state
->nr_cbufs
; i
++) {
659 struct zink_resource
*res
= zink_resource(state
->cbufs
[i
]->texture
);
660 if (res
->layout
!= VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
)
661 zink_resource_barrier(batch
->cmdbuf
, res
, res
->aspect
,
662 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
);
666 struct zink_resource
*res
= zink_resource(state
->zsbuf
->texture
);
667 if (res
->layout
!= VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
)
668 zink_resource_barrier(batch
->cmdbuf
, res
, res
->aspect
,
669 VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
);
674 zink_set_blend_color(struct pipe_context
*pctx
,
675 const struct pipe_blend_color
*color
)
677 struct zink_context
*ctx
= zink_context(pctx
);
678 memcpy(ctx
->blend_constants
, color
->color
, sizeof(float) * 4);
682 zink_set_sample_mask(struct pipe_context
*pctx
, unsigned sample_mask
)
684 struct zink_context
*ctx
= zink_context(pctx
);
685 ctx
->gfx_pipeline_state
.sample_mask
= sample_mask
;
689 access_src_flags(VkImageLayout layout
)
692 case VK_IMAGE_LAYOUT_UNDEFINED
:
693 case VK_IMAGE_LAYOUT_GENERAL
:
696 case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
:
697 return VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
;
698 case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
:
699 return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT
;
701 case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
:
702 return VK_ACCESS_SHADER_READ_BIT
;
704 case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
:
705 return VK_ACCESS_TRANSFER_READ_BIT
;
707 case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
:
708 return VK_ACCESS_TRANSFER_WRITE_BIT
;
710 case VK_IMAGE_LAYOUT_PREINITIALIZED
:
711 return VK_ACCESS_HOST_WRITE_BIT
;
714 unreachable("unexpected layout");
719 access_dst_flags(VkImageLayout layout
)
722 case VK_IMAGE_LAYOUT_UNDEFINED
:
723 case VK_IMAGE_LAYOUT_GENERAL
:
726 case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
:
727 return VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
;
728 case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
:
729 return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT
;
731 case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
:
732 return VK_ACCESS_TRANSFER_READ_BIT
;
734 case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
:
735 return VK_ACCESS_TRANSFER_WRITE_BIT
;
738 unreachable("unexpected layout");
742 static VkPipelineStageFlags
743 pipeline_dst_stage(VkImageLayout layout
)
746 case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
:
747 return VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
;
748 case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
:
749 return VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT
;
751 case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
:
752 return VK_PIPELINE_STAGE_TRANSFER_BIT
;
753 case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
:
754 return VK_PIPELINE_STAGE_TRANSFER_BIT
;
757 return VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
;
761 static VkPipelineStageFlags
762 pipeline_src_stage(VkImageLayout layout
)
765 case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
:
766 return VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
;
767 case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
:
768 return VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
;
770 case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
:
771 return VK_PIPELINE_STAGE_TRANSFER_BIT
;
772 case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
:
773 return VK_PIPELINE_STAGE_TRANSFER_BIT
;
776 return VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT
;
782 zink_resource_barrier(VkCommandBuffer cmdbuf
, struct zink_resource
*res
,
783 VkImageAspectFlags aspect
, VkImageLayout new_layout
)
785 VkImageSubresourceRange isr
= {
787 0, VK_REMAINING_MIP_LEVELS
,
788 0, VK_REMAINING_ARRAY_LAYERS
791 VkImageMemoryBarrier imb
= {
792 VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER
,
794 access_src_flags(res
->layout
),
795 access_dst_flags(new_layout
),
798 VK_QUEUE_FAMILY_IGNORED
,
799 VK_QUEUE_FAMILY_IGNORED
,
803 vkCmdPipelineBarrier(
805 pipeline_src_stage(res
->layout
),
806 pipeline_dst_stage(new_layout
),
813 res
->layout
= new_layout
;
817 zink_clear(struct pipe_context
*pctx
,
819 const union pipe_color_union
*pcolor
,
820 double depth
, unsigned stencil
)
822 struct zink_context
*ctx
= zink_context(pctx
);
823 struct pipe_framebuffer_state
*fb
= &ctx
->fb_state
;
825 /* FIXME: this is very inefficient; if no renderpass has been started yet,
826 * we should record the clear if it's full-screen, and apply it as we
827 * start the render-pass. Otherwise we can do a partial out-of-renderpass
830 struct zink_batch
*batch
= zink_batch_rp(ctx
);
832 VkClearAttachment attachments
[1 + PIPE_MAX_COLOR_BUFS
];
833 int num_attachments
= 0;
835 if (buffers
& PIPE_CLEAR_COLOR
) {
836 VkClearColorValue color
;
837 color
.float32
[0] = pcolor
->f
[0];
838 color
.float32
[1] = pcolor
->f
[1];
839 color
.float32
[2] = pcolor
->f
[2];
840 color
.float32
[3] = pcolor
->f
[3];
842 for (unsigned i
= 0; i
< fb
->nr_cbufs
; i
++) {
843 if (!(buffers
& (PIPE_CLEAR_COLOR0
<< i
)) || !fb
->cbufs
[i
])
846 attachments
[num_attachments
].aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
;
847 attachments
[num_attachments
].colorAttachment
= i
;
848 attachments
[num_attachments
].clearValue
.color
= color
;
853 if (buffers
& PIPE_CLEAR_DEPTHSTENCIL
&& fb
->zsbuf
) {
854 VkImageAspectFlags aspect
= 0;
855 if (buffers
& PIPE_CLEAR_DEPTH
)
856 aspect
|= VK_IMAGE_ASPECT_DEPTH_BIT
;
857 if (buffers
& PIPE_CLEAR_STENCIL
)
858 aspect
|= VK_IMAGE_ASPECT_STENCIL_BIT
;
860 attachments
[num_attachments
].aspectMask
= aspect
;
861 attachments
[num_attachments
].clearValue
.depthStencil
.depth
= depth
;
862 attachments
[num_attachments
].clearValue
.depthStencil
.stencil
= stencil
;
867 cr
.rect
.offset
.x
= 0;
868 cr
.rect
.offset
.y
= 0;
869 cr
.rect
.extent
.width
= fb
->width
;
870 cr
.rect
.extent
.height
= fb
->height
;
871 cr
.baseArrayLayer
= 0;
872 cr
.layerCount
= util_framebuffer_get_num_layers(fb
);
873 vkCmdClearAttachments(batch
->cmdbuf
, num_attachments
, attachments
, 1, &cr
);
876 VkShaderStageFlagBits
877 zink_shader_stage(enum pipe_shader_type type
)
879 VkShaderStageFlagBits stages
[] = {
880 [PIPE_SHADER_VERTEX
] = VK_SHADER_STAGE_VERTEX_BIT
,
881 [PIPE_SHADER_FRAGMENT
] = VK_SHADER_STAGE_FRAGMENT_BIT
,
882 [PIPE_SHADER_GEOMETRY
] = VK_SHADER_STAGE_GEOMETRY_BIT
,
883 [PIPE_SHADER_TESS_CTRL
] = VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
,
884 [PIPE_SHADER_TESS_EVAL
] = VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
,
885 [PIPE_SHADER_COMPUTE
] = VK_SHADER_STAGE_COMPUTE_BIT
,
890 static VkDescriptorSet
891 allocate_descriptor_set(struct zink_screen
*screen
,
892 struct zink_batch
*batch
,
893 struct zink_gfx_program
*prog
)
895 assert(batch
->descs_left
>= prog
->num_descriptors
);
896 VkDescriptorSetAllocateInfo dsai
;
897 memset((void *)&dsai
, 0, sizeof(dsai
));
898 dsai
.sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO
;
900 dsai
.descriptorPool
= batch
->descpool
;
901 dsai
.descriptorSetCount
= 1;
902 dsai
.pSetLayouts
= &prog
->dsl
;
904 VkDescriptorSet desc_set
;
905 if (vkAllocateDescriptorSets(screen
->dev
, &dsai
, &desc_set
) != VK_SUCCESS
) {
906 debug_printf("ZINK: failed to allocate descriptor set :/");
907 return VK_NULL_HANDLE
;
910 batch
->descs_left
-= prog
->num_descriptors
;
915 zink_bind_vertex_buffers(struct zink_batch
*batch
, struct zink_context
*ctx
)
917 VkBuffer buffers
[PIPE_MAX_ATTRIBS
];
918 VkDeviceSize buffer_offsets
[PIPE_MAX_ATTRIBS
];
919 const struct zink_vertex_elements_state
*elems
= ctx
->element_state
;
920 for (unsigned i
= 0; i
< elems
->hw_state
.num_bindings
; i
++) {
921 struct pipe_vertex_buffer
*vb
= ctx
->buffers
+ ctx
->element_state
->binding_map
[i
];
922 assert(vb
&& vb
->buffer
.resource
);
923 struct zink_resource
*res
= zink_resource(vb
->buffer
.resource
);
924 buffers
[i
] = res
->buffer
;
925 buffer_offsets
[i
] = vb
->buffer_offset
;
926 zink_batch_reference_resoure(batch
, res
);
929 if (elems
->hw_state
.num_bindings
> 0)
930 vkCmdBindVertexBuffers(batch
->cmdbuf
, 0,
931 elems
->hw_state
.num_bindings
,
932 buffers
, buffer_offsets
);
936 hash_gfx_program(const void *key
)
938 return _mesa_hash_data(key
, sizeof(struct zink_shader
*) * (PIPE_SHADER_TYPES
- 1));
942 equals_gfx_program(const void *a
, const void *b
)
944 return memcmp(a
, b
, sizeof(struct zink_shader
*) * (PIPE_SHADER_TYPES
- 1)) == 0;
948 hash_render_pass_state(const void *key
)
950 return _mesa_hash_data(key
, sizeof(struct zink_render_pass_state
));
954 equals_render_pass_state(const void *a
, const void *b
)
956 return memcmp(a
, b
, sizeof(struct zink_render_pass_state
)) == 0;
960 hash_framebuffer_state(const void *key
)
962 struct zink_framebuffer_state
*s
= (struct zink_framebuffer_state
*)key
;
963 return _mesa_hash_data(key
, sizeof(struct zink_framebuffer_state
) + sizeof(s
->attachments
) * s
->num_attachments
);
967 equals_framebuffer_state(const void *a
, const void *b
)
969 struct zink_framebuffer_state
*s
= (struct zink_framebuffer_state
*)a
;
970 return memcmp(a
, b
, sizeof(struct zink_framebuffer_state
) + sizeof(s
->attachments
) * s
->num_attachments
) == 0;
973 static struct zink_gfx_program
*
974 get_gfx_program(struct zink_context
*ctx
)
976 if (ctx
->dirty_program
) {
977 struct hash_entry
*entry
= _mesa_hash_table_search(ctx
->program_cache
,
980 struct zink_gfx_program
*prog
;
981 prog
= zink_create_gfx_program(zink_screen(ctx
->base
.screen
),
983 entry
= _mesa_hash_table_insert(ctx
->program_cache
, prog
->stages
, prog
);
987 ctx
->curr_program
= entry
->data
;
988 ctx
->dirty_program
= false;
991 assert(ctx
->curr_program
);
992 return ctx
->curr_program
;
996 line_width_needed(enum pipe_prim_type reduced_prim
,
997 VkPolygonMode polygon_mode
)
999 switch (reduced_prim
) {
1000 case PIPE_PRIM_POINTS
:
1003 case PIPE_PRIM_LINES
:
1006 case PIPE_PRIM_TRIANGLES
:
1007 return polygon_mode
== VK_POLYGON_MODE_LINE
;
1010 unreachable("unexpected reduced prim");
1015 zink_draw_vbo(struct pipe_context
*pctx
,
1016 const struct pipe_draw_info
*dinfo
)
1018 struct zink_context
*ctx
= zink_context(pctx
);
1019 struct zink_screen
*screen
= zink_screen(pctx
->screen
);
1020 struct zink_rasterizer_state
*rast_state
= ctx
->rast_state
;
1022 if (dinfo
->mode
>= PIPE_PRIM_QUADS
||
1023 dinfo
->mode
== PIPE_PRIM_LINE_LOOP
||
1024 dinfo
->index_size
== 1) {
1025 if (!u_trim_pipe_prim(dinfo
->mode
, (unsigned *)&dinfo
->count
))
1028 util_primconvert_save_rasterizer_state(ctx
->primconvert
, &rast_state
->base
);
1029 util_primconvert_draw_vbo(ctx
->primconvert
, dinfo
);
1033 struct zink_gfx_program
*gfx_program
= get_gfx_program(ctx
);
1037 VkPipeline pipeline
= zink_get_gfx_pipeline(screen
, gfx_program
,
1038 &ctx
->gfx_pipeline_state
,
1041 enum pipe_prim_type reduced_prim
= u_reduced_prim(dinfo
->mode
);
1043 bool depth_bias
= false;
1044 switch (reduced_prim
) {
1045 case PIPE_PRIM_POINTS
:
1046 depth_bias
= rast_state
->offset_point
;
1049 case PIPE_PRIM_LINES
:
1050 depth_bias
= rast_state
->offset_line
;
1053 case PIPE_PRIM_TRIANGLES
:
1054 depth_bias
= rast_state
->offset_tri
;
1058 unreachable("unexpected reduced prim");
1061 unsigned index_offset
= 0;
1062 struct pipe_resource
*index_buffer
= NULL
;
1063 if (dinfo
->index_size
> 0) {
1064 if (dinfo
->has_user_indices
) {
1065 if (!util_upload_index_buffer(pctx
, dinfo
, &index_buffer
, &index_offset
)) {
1066 debug_printf("util_upload_index_buffer() failed\n");
1070 index_buffer
= dinfo
->index
.resource
;
1073 VkWriteDescriptorSet wds
[PIPE_SHADER_TYPES
* PIPE_MAX_CONSTANT_BUFFERS
+ PIPE_SHADER_TYPES
* PIPE_MAX_SHADER_SAMPLER_VIEWS
];
1074 VkDescriptorBufferInfo buffer_infos
[PIPE_SHADER_TYPES
* PIPE_MAX_CONSTANT_BUFFERS
];
1075 VkDescriptorImageInfo image_infos
[PIPE_SHADER_TYPES
* PIPE_MAX_SHADER_SAMPLER_VIEWS
];
1076 int num_wds
= 0, num_buffer_info
= 0, num_image_info
= 0;
1078 struct zink_resource
*transitions
[PIPE_SHADER_TYPES
* PIPE_MAX_SHADER_SAMPLER_VIEWS
];
1079 int num_transitions
= 0;
1081 for (int i
= 0; i
< ARRAY_SIZE(ctx
->gfx_stages
); i
++) {
1082 struct zink_shader
*shader
= ctx
->gfx_stages
[i
];
1086 for (int j
= 0; j
< shader
->num_bindings
; j
++) {
1087 int index
= shader
->bindings
[j
].index
;
1088 if (shader
->bindings
[j
].type
== VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
) {
1089 assert(ctx
->ubos
[i
][index
].buffer_size
> 0);
1090 assert(ctx
->ubos
[i
][index
].buffer_size
<= screen
->props
.limits
.maxUniformBufferRange
);
1091 assert(ctx
->ubos
[i
][index
].buffer
);
1092 struct zink_resource
*res
= zink_resource(ctx
->ubos
[i
][index
].buffer
);
1093 buffer_infos
[num_buffer_info
].buffer
= res
->buffer
;
1094 buffer_infos
[num_buffer_info
].offset
= ctx
->ubos
[i
][index
].buffer_offset
;
1095 buffer_infos
[num_buffer_info
].range
= ctx
->ubos
[i
][index
].buffer_size
;
1096 wds
[num_wds
].pBufferInfo
= buffer_infos
+ num_buffer_info
;
1099 struct pipe_sampler_view
*psampler_view
= ctx
->image_views
[i
][index
];
1100 assert(psampler_view
);
1101 struct zink_sampler_view
*sampler_view
= zink_sampler_view(psampler_view
);
1103 struct zink_resource
*res
= zink_resource(psampler_view
->texture
);
1104 VkImageLayout layout
= res
->layout
;
1105 if (layout
!= VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
&&
1106 layout
!= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
&&
1107 layout
!= VK_IMAGE_LAYOUT_GENERAL
) {
1108 transitions
[num_transitions
++] = res
;
1109 layout
= VK_IMAGE_LAYOUT_GENERAL
;
1111 image_infos
[num_image_info
].imageLayout
= layout
;
1112 image_infos
[num_image_info
].imageView
= sampler_view
->image_view
;
1113 image_infos
[num_image_info
].sampler
= ctx
->samplers
[i
][index
];
1114 wds
[num_wds
].pImageInfo
= image_infos
+ num_image_info
;
1118 wds
[num_wds
].sType
= VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET
;
1119 wds
[num_wds
].pNext
= NULL
;
1120 wds
[num_wds
].dstBinding
= shader
->bindings
[j
].binding
;
1121 wds
[num_wds
].dstArrayElement
= 0;
1122 wds
[num_wds
].descriptorCount
= 1;
1123 wds
[num_wds
].descriptorType
= shader
->bindings
[j
].type
;
1128 struct zink_batch
*batch
;
1129 if (num_transitions
> 0) {
1130 batch
= zink_batch_no_rp(ctx
);
1132 for (int i
= 0; i
< num_transitions
; ++i
)
1133 zink_resource_barrier(batch
->cmdbuf
, transitions
[i
],
1134 transitions
[i
]->aspect
,
1135 VK_IMAGE_LAYOUT_GENERAL
);
1138 batch
= zink_batch_rp(ctx
);
1140 if (batch
->descs_left
< gfx_program
->num_descriptors
) {
1142 batch
= zink_batch_rp(ctx
);
1143 assert(batch
->descs_left
>= gfx_program
->num_descriptors
);
1146 VkDescriptorSet desc_set
= allocate_descriptor_set(screen
, batch
,
1148 assert(desc_set
!= VK_NULL_HANDLE
);
1150 for (int i
= 0; i
< ARRAY_SIZE(ctx
->gfx_stages
); i
++) {
1151 struct zink_shader
*shader
= ctx
->gfx_stages
[i
];
1155 for (int j
= 0; j
< shader
->num_bindings
; j
++) {
1156 int index
= shader
->bindings
[j
].index
;
1157 if (shader
->bindings
[j
].type
== VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
) {
1158 struct zink_resource
*res
= zink_resource(ctx
->ubos
[i
][index
].buffer
);
1159 zink_batch_reference_resoure(batch
, res
);
1161 struct zink_sampler_view
*sampler_view
= zink_sampler_view(ctx
->image_views
[i
][index
]);
1162 zink_batch_reference_sampler_view(batch
, sampler_view
);
1167 vkCmdSetViewport(batch
->cmdbuf
, 0, ctx
->num_viewports
, ctx
->viewports
);
1168 if (ctx
->rast_state
->base
.scissor
)
1169 vkCmdSetScissor(batch
->cmdbuf
, 0, ctx
->num_viewports
, ctx
->scissors
);
1170 else if (ctx
->fb_state
.width
&& ctx
->fb_state
.height
) {
1171 VkRect2D fb_scissor
= {};
1172 fb_scissor
.extent
.width
= ctx
->fb_state
.width
;
1173 fb_scissor
.extent
.height
= ctx
->fb_state
.height
;
1174 vkCmdSetScissor(batch
->cmdbuf
, 0, 1, &fb_scissor
);
1177 if (line_width_needed(reduced_prim
, rast_state
->hw_state
.polygon_mode
)) {
1178 if (screen
->feats
.wideLines
|| ctx
->line_width
== 1.0f
)
1179 vkCmdSetLineWidth(batch
->cmdbuf
, ctx
->line_width
);
1181 debug_printf("BUG: wide lines not supported, needs fallback!");
1184 vkCmdSetStencilReference(batch
->cmdbuf
, VK_STENCIL_FACE_FRONT_BIT
, ctx
->stencil_ref
.ref_value
[0]);
1185 vkCmdSetStencilReference(batch
->cmdbuf
, VK_STENCIL_FACE_BACK_BIT
, ctx
->stencil_ref
.ref_value
[1]);
1188 vkCmdSetDepthBias(batch
->cmdbuf
, rast_state
->offset_units
, rast_state
->offset_clamp
, rast_state
->offset_scale
);
1190 vkCmdSetDepthBias(batch
->cmdbuf
, 0.0f
, 0.0f
, 0.0f
);
1192 if (ctx
->gfx_pipeline_state
.blend_state
->need_blend_constants
)
1193 vkCmdSetBlendConstants(batch
->cmdbuf
, ctx
->blend_constants
);
1196 for (int i
= 0; i
< num_wds
; ++i
)
1197 wds
[i
].dstSet
= desc_set
;
1198 vkUpdateDescriptorSets(screen
->dev
, num_wds
, wds
, 0, NULL
);
1201 vkCmdBindPipeline(batch
->cmdbuf
, VK_PIPELINE_BIND_POINT_GRAPHICS
, pipeline
);
1202 vkCmdBindDescriptorSets(batch
->cmdbuf
, VK_PIPELINE_BIND_POINT_GRAPHICS
,
1203 gfx_program
->layout
, 0, 1, &desc_set
, 0, NULL
);
1204 zink_bind_vertex_buffers(batch
, ctx
);
1206 if (dinfo
->index_size
> 0) {
1207 assert(dinfo
->index_size
!= 1);
1208 VkIndexType index_type
= dinfo
->index_size
== 2 ? VK_INDEX_TYPE_UINT16
: VK_INDEX_TYPE_UINT32
;
1209 struct zink_resource
*res
= zink_resource(index_buffer
);
1210 vkCmdBindIndexBuffer(batch
->cmdbuf
, res
->buffer
, index_offset
, index_type
);
1211 zink_batch_reference_resoure(batch
, res
);
1212 vkCmdDrawIndexed(batch
->cmdbuf
,
1213 dinfo
->count
, dinfo
->instance_count
,
1214 dinfo
->start
, dinfo
->index_bias
, dinfo
->start_instance
);
1216 vkCmdDraw(batch
->cmdbuf
, dinfo
->count
, dinfo
->instance_count
, dinfo
->start
, dinfo
->start_instance
);
1218 if (dinfo
->index_size
> 0 && dinfo
->has_user_indices
)
1219 pipe_resource_reference(&index_buffer
, NULL
);
1223 zink_flush(struct pipe_context
*pctx
,
1224 struct pipe_fence_handle
**pfence
,
1225 enum pipe_flush_flags flags
)
1227 struct zink_context
*ctx
= zink_context(pctx
);
1229 struct zink_batch
*batch
= zink_curr_batch(ctx
);
1233 zink_fence_reference(zink_screen(pctx
->screen
),
1234 (struct zink_fence
**)pfence
,
1238 * For some strange reason, we need to finish before presenting, or else
1239 * we start rendering on top of the back-buffer for the next frame. This
1240 * seems like a bug in the DRI-driver to me, because we really should
1241 * be properly protected by fences here, and the back-buffer should
1242 * either be swapped with the front-buffer, or blitted from. But for
1243 * some strange reason, neither of these things happen.
1245 if (flags
& PIPE_FLUSH_END_OF_FRAME
)
1246 pctx
->screen
->fence_finish(pctx
->screen
, pctx
,
1247 (struct pipe_fence_handle
*)batch
->fence
,
1248 PIPE_TIMEOUT_INFINITE
);
1252 zink_flush_resource(struct pipe_context
*pipe
,
1253 struct pipe_resource
*resource
)
1258 zink_resource_copy_region(struct pipe_context
*pctx
,
1259 struct pipe_resource
*pdst
,
1260 unsigned dst_level
, unsigned dstx
, unsigned dsty
, unsigned dstz
,
1261 struct pipe_resource
*psrc
,
1262 unsigned src_level
, const struct pipe_box
*src_box
)
1264 struct zink_resource
*dst
= zink_resource(pdst
);
1265 struct zink_resource
*src
= zink_resource(psrc
);
1266 struct zink_context
*ctx
= zink_context(pctx
);
1267 if (dst
->base
.target
!= PIPE_BUFFER
&& src
->base
.target
!= PIPE_BUFFER
) {
1268 VkImageCopy region
= {};
1270 region
.srcSubresource
.aspectMask
= src
->aspect
;
1271 region
.srcSubresource
.mipLevel
= src_level
;
1272 region
.srcSubresource
.layerCount
= 1;
1273 if (src
->base
.array_size
> 1) {
1274 region
.srcSubresource
.baseArrayLayer
= src_box
->z
;
1275 region
.srcSubresource
.layerCount
= src_box
->depth
;
1276 region
.extent
.depth
= 1;
1278 region
.srcOffset
.z
= src_box
->z
;
1279 region
.srcSubresource
.layerCount
= 1;
1280 region
.extent
.depth
= src_box
->depth
;
1283 region
.srcOffset
.x
= src_box
->x
;
1284 region
.srcOffset
.y
= src_box
->y
;
1286 region
.dstSubresource
.aspectMask
= dst
->aspect
;
1287 region
.dstSubresource
.mipLevel
= dst_level
;
1288 if (dst
->base
.array_size
> 1) {
1289 region
.dstSubresource
.baseArrayLayer
= dstz
;
1290 region
.dstSubresource
.layerCount
= src_box
->depth
;
1292 region
.dstOffset
.z
= dstz
;
1293 region
.dstSubresource
.layerCount
= 1;
1296 region
.dstOffset
.x
= dstx
;
1297 region
.dstOffset
.y
= dsty
;
1298 region
.extent
.width
= src_box
->width
;
1299 region
.extent
.height
= src_box
->height
;
1301 struct zink_batch
*batch
= zink_batch_no_rp(ctx
);
1302 zink_batch_reference_resoure(batch
, src
);
1303 zink_batch_reference_resoure(batch
, dst
);
1305 if (src
->layout
!= VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
) {
1306 zink_resource_barrier(batch
->cmdbuf
, src
, src
->aspect
,
1307 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
);
1310 if (dst
->layout
!= VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
) {
1311 zink_resource_barrier(batch
->cmdbuf
, dst
, dst
->aspect
,
1312 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
);
1315 vkCmdCopyImage(batch
->cmdbuf
, src
->image
, src
->layout
,
1316 dst
->image
, dst
->layout
,
1318 } else if (dst
->base
.target
== PIPE_BUFFER
&&
1319 src
->base
.target
== PIPE_BUFFER
) {
1320 VkBufferCopy region
;
1321 region
.srcOffset
= src_box
->x
;
1322 region
.dstOffset
= dstx
;
1323 region
.size
= src_box
->width
;
1325 struct zink_batch
*batch
= zink_batch_no_rp(ctx
);
1326 zink_batch_reference_resoure(batch
, src
);
1327 zink_batch_reference_resoure(batch
, dst
);
1329 vkCmdCopyBuffer(batch
->cmdbuf
, src
->buffer
, dst
->buffer
, 1, ®ion
);
1331 debug_printf("zink: TODO resource copy\n");
1334 struct pipe_context
*
1335 zink_context_create(struct pipe_screen
*pscreen
, void *priv
, unsigned flags
)
1337 struct zink_screen
*screen
= zink_screen(pscreen
);
1338 struct zink_context
*ctx
= CALLOC_STRUCT(zink_context
);
1340 ctx
->base
.screen
= pscreen
;
1341 ctx
->base
.priv
= priv
;
1343 ctx
->base
.destroy
= zink_context_destroy
;
1345 zink_context_state_init(&ctx
->base
);
1347 ctx
->base
.create_sampler_state
= zink_create_sampler_state
;
1348 ctx
->base
.bind_sampler_states
= zink_bind_sampler_states
;
1349 ctx
->base
.delete_sampler_state
= zink_delete_sampler_state
;
1351 ctx
->base
.create_sampler_view
= zink_create_sampler_view
;
1352 ctx
->base
.set_sampler_views
= zink_set_sampler_views
;
1353 ctx
->base
.sampler_view_destroy
= zink_sampler_view_destroy
;
1355 ctx
->base
.create_vs_state
= zink_create_vs_state
;
1356 ctx
->base
.bind_vs_state
= zink_bind_vs_state
;
1357 ctx
->base
.delete_vs_state
= zink_delete_vs_state
;
1359 ctx
->base
.create_fs_state
= zink_create_fs_state
;
1360 ctx
->base
.bind_fs_state
= zink_bind_fs_state
;
1361 ctx
->base
.delete_fs_state
= zink_delete_fs_state
;
1363 ctx
->base
.set_polygon_stipple
= zink_set_polygon_stipple
;
1364 ctx
->base
.set_vertex_buffers
= zink_set_vertex_buffers
;
1365 ctx
->base
.set_viewport_states
= zink_set_viewport_states
;
1366 ctx
->base
.set_scissor_states
= zink_set_scissor_states
;
1367 ctx
->base
.set_constant_buffer
= zink_set_constant_buffer
;
1368 ctx
->base
.set_framebuffer_state
= zink_set_framebuffer_state
;
1369 ctx
->base
.set_stencil_ref
= zink_set_stencil_ref
;
1370 ctx
->base
.set_clip_state
= zink_set_clip_state
;
1371 ctx
->base
.set_blend_color
= zink_set_blend_color
;
1373 ctx
->base
.set_sample_mask
= zink_set_sample_mask
;
1375 ctx
->base
.clear
= zink_clear
;
1376 ctx
->base
.draw_vbo
= zink_draw_vbo
;
1377 ctx
->base
.flush
= zink_flush
;
1379 ctx
->base
.resource_copy_region
= zink_resource_copy_region
;
1380 ctx
->base
.blit
= zink_blit
;
1382 ctx
->base
.flush_resource
= zink_flush_resource
;
1383 zink_context_surface_init(&ctx
->base
);
1384 zink_context_resource_init(&ctx
->base
);
1385 zink_context_query_init(&ctx
->base
);
1387 slab_create_child(&ctx
->transfer_pool
, &screen
->transfer_pool
);
1389 ctx
->base
.stream_uploader
= u_upload_create_default(&ctx
->base
);
1390 ctx
->base
.const_uploader
= ctx
->base
.stream_uploader
;
1392 int prim_hwsupport
= 1 << PIPE_PRIM_POINTS
|
1393 1 << PIPE_PRIM_LINES
|
1394 1 << PIPE_PRIM_LINE_STRIP
|
1395 1 << PIPE_PRIM_TRIANGLES
|
1396 1 << PIPE_PRIM_TRIANGLE_STRIP
|
1397 1 << PIPE_PRIM_TRIANGLE_FAN
;
1399 ctx
->primconvert
= util_primconvert_create(&ctx
->base
, prim_hwsupport
);
1400 if (!ctx
->primconvert
)
1403 ctx
->blitter
= util_blitter_create(&ctx
->base
);
1407 VkCommandPoolCreateInfo cpci
= {};
1408 cpci
.sType
= VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO
;
1409 cpci
.queueFamilyIndex
= screen
->gfx_queue
;
1410 cpci
.flags
= VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT
;
1411 if (vkCreateCommandPool(screen
->dev
, &cpci
, NULL
, &ctx
->cmdpool
) != VK_SUCCESS
)
1414 VkCommandBufferAllocateInfo cbai
= {};
1415 cbai
.sType
= VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO
;
1416 cbai
.commandPool
= ctx
->cmdpool
;
1417 cbai
.level
= VK_COMMAND_BUFFER_LEVEL_PRIMARY
;
1418 cbai
.commandBufferCount
= 1;
1420 VkDescriptorPoolSize sizes
[] = {
1421 {VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
, ZINK_BATCH_DESC_SIZE
}
1423 VkDescriptorPoolCreateInfo dpci
= {};
1424 dpci
.sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO
;
1425 dpci
.pPoolSizes
= sizes
;
1426 dpci
.poolSizeCount
= ARRAY_SIZE(sizes
);
1427 dpci
.flags
= VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT
;
1428 dpci
.maxSets
= ZINK_BATCH_DESC_SIZE
;
1430 for (int i
= 0; i
< ARRAY_SIZE(ctx
->batches
); ++i
) {
1431 if (vkAllocateCommandBuffers(screen
->dev
, &cbai
, &ctx
->batches
[i
].cmdbuf
) != VK_SUCCESS
)
1434 ctx
->batches
[i
].resources
= _mesa_set_create(NULL
, _mesa_hash_pointer
,
1435 _mesa_key_pointer_equal
);
1436 ctx
->batches
[i
].sampler_views
= _mesa_set_create(NULL
,
1438 _mesa_key_pointer_equal
);
1440 if (!ctx
->batches
[i
].resources
|| !ctx
->batches
[i
].sampler_views
)
1443 util_dynarray_init(&ctx
->batches
[i
].zombie_samplers
, NULL
);
1445 if (vkCreateDescriptorPool(screen
->dev
, &dpci
, 0,
1446 &ctx
->batches
[i
].descpool
) != VK_SUCCESS
)
1450 vkGetDeviceQueue(screen
->dev
, screen
->gfx_queue
, 0, &ctx
->queue
);
1452 ctx
->program_cache
= _mesa_hash_table_create(NULL
,
1454 equals_gfx_program
);
1455 ctx
->render_pass_cache
= _mesa_hash_table_create(NULL
,
1456 hash_render_pass_state
,
1457 equals_render_pass_state
);
1458 ctx
->framebuffer_cache
= _mesa_hash_table_create(NULL
,
1459 hash_framebuffer_state
,
1460 equals_framebuffer_state
);
1462 if (!ctx
->program_cache
|| !ctx
->render_pass_cache
||
1463 !ctx
->framebuffer_cache
)
1466 ctx
->dirty_program
= true;
1468 /* start the first batch */
1469 zink_start_batch(ctx
, zink_curr_batch(ctx
));
1475 vkDestroyCommandPool(screen
->dev
, ctx
->cmdpool
, NULL
);