zink: simplify renderpass/framebuffer logic a tad
[mesa.git] / src / gallium / drivers / zink / zink_context.c
1 /*
2 * Copyright 2018 Collabora Ltd.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "zink_context.h"
25
26 #include "zink_batch.h"
27 #include "zink_compiler.h"
28 #include "zink_fence.h"
29 #include "zink_framebuffer.h"
30 #include "zink_pipeline.h"
31 #include "zink_program.h"
32 #include "zink_render_pass.h"
33 #include "zink_resource.h"
34 #include "zink_screen.h"
35 #include "zink_state.h"
36 #include "zink_surface.h"
37
38 #include "indices/u_primconvert.h"
39 #include "util/u_blitter.h"
40 #include "util/u_debug.h"
41 #include "util/u_format.h"
42 #include "util/u_framebuffer.h"
43 #include "util/u_helpers.h"
44 #include "util/u_inlines.h"
45
46 #include "nir.h"
47
48 #include "util/u_memory.h"
49 #include "util/u_prim.h"
50 #include "util/u_upload_mgr.h"
51
52 static void
53 zink_context_destroy(struct pipe_context *pctx)
54 {
55 struct zink_context *ctx = zink_context(pctx);
56 struct zink_screen *screen = zink_screen(pctx->screen);
57
58 if (vkQueueWaitIdle(ctx->queue) != VK_SUCCESS)
59 debug_printf("vkQueueWaitIdle failed\n");
60
61 for (int i = 0; i < ARRAY_SIZE(ctx->batches); ++i)
62 vkFreeCommandBuffers(screen->dev, ctx->cmdpool, 1, &ctx->batches[i].cmdbuf);
63 vkDestroyCommandPool(screen->dev, ctx->cmdpool, NULL);
64
65 util_primconvert_destroy(ctx->primconvert);
66 u_upload_destroy(pctx->stream_uploader);
67 slab_destroy_child(&ctx->transfer_pool);
68 util_blitter_destroy(ctx->blitter);
69 FREE(ctx);
70 }
71
72 static VkFilter
73 filter(enum pipe_tex_filter filter)
74 {
75 switch (filter) {
76 case PIPE_TEX_FILTER_NEAREST: return VK_FILTER_NEAREST;
77 case PIPE_TEX_FILTER_LINEAR: return VK_FILTER_LINEAR;
78 }
79 unreachable("unexpected filter");
80 }
81
82 static VkSamplerMipmapMode
83 sampler_mipmap_mode(enum pipe_tex_mipfilter filter)
84 {
85 switch (filter) {
86 case PIPE_TEX_MIPFILTER_NEAREST: return VK_SAMPLER_MIPMAP_MODE_NEAREST;
87 case PIPE_TEX_MIPFILTER_LINEAR: return VK_SAMPLER_MIPMAP_MODE_LINEAR;
88 case PIPE_TEX_MIPFILTER_NONE:
89 unreachable("PIPE_TEX_MIPFILTER_NONE should be dealt with earlier");
90 }
91 unreachable("unexpected filter");
92 }
93
94 static VkSamplerAddressMode
95 sampler_address_mode(enum pipe_tex_wrap filter)
96 {
97 switch (filter) {
98 case PIPE_TEX_WRAP_REPEAT: return VK_SAMPLER_ADDRESS_MODE_REPEAT;
99 case PIPE_TEX_WRAP_CLAMP: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; /* not technically correct, but kinda works */
100 case PIPE_TEX_WRAP_CLAMP_TO_EDGE: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
101 case PIPE_TEX_WRAP_CLAMP_TO_BORDER: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
102 case PIPE_TEX_WRAP_MIRROR_REPEAT: return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
103 case PIPE_TEX_WRAP_MIRROR_CLAMP: return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE; /* not technically correct, but kinda works */
104 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE;
105 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE; /* not technically correct, but kinda works */
106 }
107 unreachable("unexpected wrap");
108 }
109
110 static void *
111 zink_create_sampler_state(struct pipe_context *pctx,
112 const struct pipe_sampler_state *state)
113 {
114 struct zink_screen *screen = zink_screen(pctx->screen);
115
116 VkSamplerCreateInfo sci = {};
117 sci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
118 sci.magFilter = filter(state->mag_img_filter);
119 sci.minFilter = filter(state->min_img_filter);
120
121 if (state->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) {
122 sci.mipmapMode = sampler_mipmap_mode(state->min_mip_filter);
123 sci.minLod = state->min_lod;
124 sci.maxLod = state->max_lod;
125 } else {
126 sci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
127 sci.minLod = 0;
128 sci.maxLod = 0;
129 }
130
131 sci.addressModeU = sampler_address_mode(state->wrap_s);
132 sci.addressModeV = sampler_address_mode(state->wrap_t);
133 sci.addressModeW = sampler_address_mode(state->wrap_r);
134 sci.mipLodBias = state->lod_bias;
135 sci.compareOp = VK_COMPARE_OP_NEVER; // TODO
136 sci.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK; // TODO
137 sci.unnormalizedCoordinates = !state->normalized_coords;
138
139 if (state->max_anisotropy > 1) {
140 sci.maxAnisotropy = state->max_anisotropy;
141 sci.anisotropyEnable = VK_TRUE;
142 }
143
144 VkSampler sampler;
145 VkResult err = vkCreateSampler(screen->dev, &sci, NULL, &sampler);
146 if (err != VK_SUCCESS)
147 return NULL;
148
149 return sampler;
150 }
151
152 static void
153 zink_bind_sampler_states(struct pipe_context *pctx,
154 enum pipe_shader_type shader,
155 unsigned start_slot,
156 unsigned num_samplers,
157 void **samplers)
158 {
159 struct zink_context *ctx = zink_context(pctx);
160 for (unsigned i = 0; i < num_samplers; ++i)
161 ctx->samplers[shader][start_slot + i] = (VkSampler)samplers[i];
162 }
163
164 static void
165 zink_delete_sampler_state(struct pipe_context *pctx,
166 void *sampler_state)
167 {
168 struct zink_batch *batch = zink_context_curr_batch(zink_context(pctx));
169 util_dynarray_append(&batch->zombie_samplers,
170 VkSampler, sampler_state);
171 }
172
173
174 static VkImageViewType
175 image_view_type(enum pipe_texture_target target)
176 {
177 switch (target) {
178 case PIPE_TEXTURE_1D: return VK_IMAGE_VIEW_TYPE_1D;
179 case PIPE_TEXTURE_1D_ARRAY: return VK_IMAGE_VIEW_TYPE_1D_ARRAY;
180 case PIPE_TEXTURE_2D: return VK_IMAGE_VIEW_TYPE_2D;
181 case PIPE_TEXTURE_2D_ARRAY: return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
182 case PIPE_TEXTURE_CUBE: return VK_IMAGE_VIEW_TYPE_CUBE;
183 case PIPE_TEXTURE_CUBE_ARRAY: return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
184 case PIPE_TEXTURE_3D: return VK_IMAGE_VIEW_TYPE_3D;
185 case PIPE_TEXTURE_RECT: return VK_IMAGE_VIEW_TYPE_2D; /* not sure */
186 default:
187 unreachable("unexpected target");
188 }
189 }
190
191 static VkComponentSwizzle
192 component_mapping(enum pipe_swizzle swizzle)
193 {
194 switch (swizzle) {
195 case PIPE_SWIZZLE_X: return VK_COMPONENT_SWIZZLE_R;
196 case PIPE_SWIZZLE_Y: return VK_COMPONENT_SWIZZLE_G;
197 case PIPE_SWIZZLE_Z: return VK_COMPONENT_SWIZZLE_B;
198 case PIPE_SWIZZLE_W: return VK_COMPONENT_SWIZZLE_A;
199 case PIPE_SWIZZLE_0: return VK_COMPONENT_SWIZZLE_ZERO;
200 case PIPE_SWIZZLE_1: return VK_COMPONENT_SWIZZLE_ONE;
201 case PIPE_SWIZZLE_NONE: return VK_COMPONENT_SWIZZLE_IDENTITY; // ???
202 default:
203 unreachable("unexpected swizzle");
204 }
205 }
206
207 static struct pipe_sampler_view *
208 zink_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *pres,
209 const struct pipe_sampler_view *state)
210 {
211 struct zink_screen *screen = zink_screen(pctx->screen);
212 struct zink_resource *res = zink_resource(pres);
213 struct zink_sampler_view *sampler_view = CALLOC_STRUCT(zink_sampler_view);
214
215 sampler_view->base = *state;
216 sampler_view->base.texture = NULL;
217 pipe_resource_reference(&sampler_view->base.texture, pres);
218 sampler_view->base.reference.count = 1;
219 sampler_view->base.context = pctx;
220
221 VkImageViewCreateInfo ivci = {};
222 ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
223 ivci.image = res->image;
224 ivci.viewType = image_view_type(state->target);
225 ivci.format = zink_get_format(state->format);
226 ivci.components.r = component_mapping(state->swizzle_r);
227 ivci.components.g = component_mapping(state->swizzle_g);
228 ivci.components.b = component_mapping(state->swizzle_b);
229 ivci.components.a = component_mapping(state->swizzle_a);
230 ivci.subresourceRange.aspectMask = zink_aspect_from_format(state->format);
231 ivci.subresourceRange.baseMipLevel = state->u.tex.first_level;
232 ivci.subresourceRange.baseArrayLayer = state->u.tex.first_layer;
233 ivci.subresourceRange.levelCount = state->u.tex.last_level - state->u.tex.first_level + 1;
234 ivci.subresourceRange.layerCount = state->u.tex.last_layer - state->u.tex.first_layer + 1;
235
236 VkResult err = vkCreateImageView(screen->dev, &ivci, NULL, &sampler_view->image_view);
237 if (err != VK_SUCCESS) {
238 FREE(sampler_view);
239 return NULL;
240 }
241
242 return &sampler_view->base;
243 }
244
245 static void
246 zink_destroy_sampler_view(struct pipe_context *pctx,
247 struct pipe_sampler_view *pview)
248 {
249 struct zink_sampler_view *view = zink_sampler_view(pview);
250 vkDestroyImageView(zink_screen(pctx->screen)->dev, view->image_view, NULL);
251 FREE(view);
252 }
253
254 static void *
255 zink_create_vs_state(struct pipe_context *pctx,
256 const struct pipe_shader_state *shader)
257 {
258 struct nir_shader *nir;
259 if (shader->type != PIPE_SHADER_IR_NIR)
260 nir = zink_tgsi_to_nir(pctx->screen, shader->tokens);
261 else
262 nir = (struct nir_shader *)shader->ir.nir;
263
264 return zink_compile_nir(zink_screen(pctx->screen), nir);
265 }
266
267 static void
268 bind_stage(struct zink_context *ctx, enum pipe_shader_type stage,
269 struct zink_shader *shader)
270 {
271 assert(stage < PIPE_SHADER_COMPUTE);
272 ctx->gfx_stages[stage] = shader;
273 ctx->dirty |= ZINK_DIRTY_PROGRAM;
274 }
275
276 static void
277 zink_bind_vs_state(struct pipe_context *pctx,
278 void *cso)
279 {
280 bind_stage(zink_context(pctx), PIPE_SHADER_VERTEX, cso);
281 }
282
283 static void
284 zink_delete_vs_state(struct pipe_context *pctx,
285 void *cso)
286 {
287 zink_shader_free(zink_screen(pctx->screen), cso);
288 }
289
290 static void *
291 zink_create_fs_state(struct pipe_context *pctx,
292 const struct pipe_shader_state *shader)
293 {
294 struct nir_shader *nir;
295 if (shader->type != PIPE_SHADER_IR_NIR)
296 nir = zink_tgsi_to_nir(pctx->screen, shader->tokens);
297 else
298 nir = (struct nir_shader *)shader->ir.nir;
299
300 return zink_compile_nir(zink_screen(pctx->screen), nir);
301 }
302
303 static void
304 zink_bind_fs_state(struct pipe_context *pctx,
305 void *cso)
306 {
307 bind_stage(zink_context(pctx), PIPE_SHADER_FRAGMENT, cso);
308 }
309
310 static void
311 zink_delete_fs_state(struct pipe_context *pctx,
312 void *cso)
313 {
314 zink_shader_free(zink_screen(pctx->screen), cso);
315 }
316
317 static void
318 zink_set_polygon_stipple(struct pipe_context *pctx,
319 const struct pipe_poly_stipple *ps)
320 {
321 }
322
323 static void
324 zink_set_vertex_buffers(struct pipe_context *pctx,
325 unsigned start_slot,
326 unsigned num_buffers,
327 const struct pipe_vertex_buffer *buffers)
328 {
329 struct zink_context *ctx = zink_context(pctx);
330
331 if (buffers) {
332 for (int i = 0; i < num_buffers; ++i) {
333 const struct pipe_vertex_buffer *vb = buffers + i;
334 ctx->gfx_pipeline_state.bindings[start_slot + i].stride = vb->stride;
335 }
336 }
337
338 util_set_vertex_buffers_mask(ctx->buffers, &ctx->buffers_enabled_mask,
339 buffers, start_slot, num_buffers);
340 }
341
342 static void
343 zink_set_viewport_states(struct pipe_context *pctx,
344 unsigned start_slot,
345 unsigned num_viewports,
346 const struct pipe_viewport_state *state)
347 {
348 struct zink_context *ctx = zink_context(pctx);
349
350 for (unsigned i = 0; i < num_viewports; ++i) {
351 VkViewport viewport = {
352 state[i].translate[0] - state[i].scale[0],
353 state[i].translate[1] - state[i].scale[1],
354 state[i].scale[0] * 2,
355 state[i].scale[1] * 2,
356 state[i].translate[2] - state[i].scale[2],
357 state[i].translate[2] + state[i].scale[2]
358 };
359 ctx->viewports[start_slot + i] = viewport;
360 }
361 ctx->num_viewports = start_slot + num_viewports;
362 }
363
364 static void
365 zink_set_scissor_states(struct pipe_context *pctx,
366 unsigned start_slot, unsigned num_scissors,
367 const struct pipe_scissor_state *states)
368 {
369 struct zink_context *ctx = zink_context(pctx);
370
371 for (unsigned i = 0; i < num_scissors; i++) {
372 VkRect2D scissor;
373
374 scissor.offset.x = states[i].minx;
375 scissor.offset.y = states[i].miny;
376 scissor.extent.width = states[i].maxx - states[i].minx;
377 scissor.extent.height = states[i].maxy - states[i].miny;
378 ctx->scissors[start_slot + i] = scissor;
379 }
380 ctx->num_scissors = start_slot + num_scissors;
381 }
382
383 static void
384 zink_set_constant_buffer(struct pipe_context *pctx,
385 enum pipe_shader_type shader, uint index,
386 const struct pipe_constant_buffer *cb)
387 {
388 struct zink_context *ctx = zink_context(pctx);
389
390 if (cb) {
391 struct pipe_resource *buffer = cb->buffer;
392 unsigned offset = cb->buffer_offset;
393 if (cb->user_buffer)
394 u_upload_data(ctx->base.const_uploader, 0, cb->buffer_size, 64,
395 cb->user_buffer, &offset, &buffer);
396
397 pipe_resource_reference(&ctx->ubos[shader][index].buffer, buffer);
398 ctx->ubos[shader][index].buffer_offset = offset;
399 ctx->ubos[shader][index].buffer_size = cb->buffer_size;
400 ctx->ubos[shader][index].user_buffer = NULL;
401
402 if (cb->user_buffer)
403 pipe_resource_reference(&buffer, NULL);
404 } else {
405 pipe_resource_reference(&ctx->ubos[shader][index].buffer, NULL);
406 ctx->ubos[shader][index].buffer_offset = 0;
407 ctx->ubos[shader][index].buffer_size = 0;
408 ctx->ubos[shader][index].user_buffer = NULL;
409 }
410 }
411
412 static void
413 zink_set_sampler_views(struct pipe_context *pctx,
414 enum pipe_shader_type shader_type,
415 unsigned start_slot,
416 unsigned num_views,
417 struct pipe_sampler_view **views)
418 {
419 struct zink_context *ctx = zink_context(pctx);
420 assert(views);
421 for (unsigned i = 0; i < num_views; ++i) {
422 pipe_sampler_view_reference(
423 &ctx->image_views[shader_type][start_slot + i],
424 views[i]);
425 }
426 }
427
428 static void
429 zink_set_stencil_ref(struct pipe_context *pctx,
430 const struct pipe_stencil_ref *ref)
431 {
432 struct zink_context *ctx = zink_context(pctx);
433 ctx->stencil_ref[0] = ref->ref_value[0];
434 ctx->stencil_ref[1] = ref->ref_value[1];
435 }
436
437 static void
438 zink_set_clip_state(struct pipe_context *pctx,
439 const struct pipe_clip_state *pcs)
440 {
441 }
442
443 static struct zink_render_pass *
444 get_render_pass(struct zink_context *ctx)
445 {
446 const struct pipe_framebuffer_state *fb = &ctx->fb_state;
447 struct zink_render_pass_state state;
448
449 for (int i = 0; i < fb->nr_cbufs; i++) {
450 struct zink_resource *cbuf = zink_resource(fb->cbufs[i]->texture);
451 state.rts[i].format = cbuf->format;
452 }
453 state.num_cbufs = fb->nr_cbufs;
454
455 if (fb->zsbuf) {
456 struct zink_resource *zsbuf = zink_resource(fb->zsbuf->texture);
457 state.rts[fb->nr_cbufs].format = zsbuf->format;
458 }
459 state.have_zsbuf = fb->zsbuf != NULL;
460
461 // TODO: cache instead!
462 return zink_create_render_pass(zink_screen(ctx->base.screen), &state);
463 }
464
465 static struct zink_framebuffer *
466 get_framebuffer(struct zink_context *ctx)
467 {
468 struct zink_screen *screen = zink_screen(ctx->base.screen);
469 struct zink_render_pass *rp = get_render_pass(ctx);
470 // TODO: cache!
471 struct zink_framebuffer *ret = zink_create_framebuffer(screen,
472 &ctx->fb_state,
473 rp);
474 zink_render_pass_reference(screen, &rp, NULL);
475 return ret;
476 }
477
478 static void
479 end_batch(struct zink_context *ctx, struct zink_batch *batch)
480 {
481 if (batch->rp)
482 vkCmdEndRenderPass(batch->cmdbuf);
483
484 zink_end_cmdbuf(ctx, batch);
485 }
486
487 void
488 zink_begin_render_pass(struct zink_context *ctx, struct zink_batch *batch)
489 {
490 struct zink_screen *screen = zink_screen(ctx->base.screen);
491 assert(batch == zink_context_curr_batch(ctx));
492
493 VkRenderPassBeginInfo rpbi = {};
494 rpbi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
495 rpbi.renderPass = ctx->gfx_pipeline_state.render_pass->render_pass;
496 rpbi.renderArea.offset.x = 0;
497 rpbi.renderArea.offset.y = 0;
498 rpbi.renderArea.extent.width = ctx->fb_state.width;
499 rpbi.renderArea.extent.height = ctx->fb_state.height;
500 rpbi.clearValueCount = 0;
501 rpbi.pClearValues = NULL;
502 rpbi.framebuffer = ctx->framebuffer->fb;
503
504 assert(ctx->gfx_pipeline_state.render_pass && ctx->framebuffer);
505 assert(!batch->rp || batch->rp == ctx->gfx_pipeline_state.render_pass);
506 assert(!batch->fb || batch->fb == ctx->framebuffer);
507
508 zink_render_pass_reference(screen, &batch->rp, ctx->gfx_pipeline_state.render_pass);
509 zink_framebuffer_reference(screen, &batch->fb, ctx->framebuffer);
510
511 vkCmdBeginRenderPass(batch->cmdbuf, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
512 }
513
514 static void
515 flush_batch(struct zink_context *ctx)
516 {
517 end_batch(ctx, zink_context_curr_batch(ctx));
518
519 ctx->curr_batch++;
520 if (ctx->curr_batch == ARRAY_SIZE(ctx->batches))
521 ctx->curr_batch = 0;
522
523 struct zink_batch *batch = zink_context_curr_batch(ctx);
524 zink_start_cmdbuf(ctx, batch);
525 }
526
527 static void
528 zink_set_framebuffer_state(struct pipe_context *pctx,
529 const struct pipe_framebuffer_state *state)
530 {
531 struct zink_context *ctx = zink_context(pctx);
532 struct zink_screen *screen = zink_screen(pctx->screen);
533
534 util_copy_framebuffer_state(&ctx->fb_state, state);
535
536 struct zink_framebuffer *fb = get_framebuffer(ctx);
537 zink_framebuffer_reference(screen, &ctx->framebuffer, fb);
538 zink_render_pass_reference(screen, &ctx->gfx_pipeline_state.render_pass, fb->rp);
539 zink_framebuffer_reference(screen, &fb, NULL);
540
541 ctx->gfx_pipeline_state.num_attachments = state->nr_cbufs;
542
543 flush_batch(ctx);
544 struct zink_batch *batch = zink_context_curr_batch(ctx);
545
546 for (int i = 0; i < state->nr_cbufs; i++) {
547 struct zink_resource *res = zink_resource(state->cbufs[i]->texture);
548 if (res->layout != VK_IMAGE_LAYOUT_GENERAL &&
549 res->layout != VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
550 zink_resource_barrier(batch->cmdbuf, res, res->aspect,
551 VK_IMAGE_LAYOUT_GENERAL);
552 }
553
554 if (state->zsbuf) {
555 struct zink_resource *res = zink_resource(state->zsbuf->texture);
556 if (res->layout != VK_IMAGE_LAYOUT_GENERAL &&
557 res->layout != VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL)
558 zink_resource_barrier(batch->cmdbuf, res, res->aspect,
559 VK_IMAGE_LAYOUT_GENERAL);
560 }
561 }
562
563 static void
564 zink_set_active_query_state(struct pipe_context *pctx, bool enable)
565 {
566 }
567
568 static void
569 zink_set_blend_color(struct pipe_context *pctx,
570 const struct pipe_blend_color *color)
571 {
572 struct zink_context *ctx = zink_context(pctx);
573 memcpy(ctx->blend_constants, color->color, sizeof(float) * 4);
574 }
575
576 static VkAccessFlags
577 access_flags(VkImageLayout layout)
578 {
579 switch (layout) {
580 case VK_IMAGE_LAYOUT_UNDEFINED:
581 case VK_IMAGE_LAYOUT_GENERAL:
582 return 0;
583
584 case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
585 return VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
586 case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
587 return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
588
589 case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
590 return VK_ACCESS_SHADER_READ_BIT;
591
592 case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
593 return VK_ACCESS_TRANSFER_READ_BIT;
594
595 case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
596 return VK_ACCESS_TRANSFER_WRITE_BIT;
597
598 case VK_IMAGE_LAYOUT_PREINITIALIZED:
599 return VK_ACCESS_HOST_WRITE_BIT;
600
601 default:
602 unreachable("unexpected layout");
603 }
604 }
605
606 void
607 zink_resource_barrier(VkCommandBuffer cmdbuf, struct zink_resource *res,
608 VkImageAspectFlags aspect, VkImageLayout new_layout)
609 {
610 VkImageSubresourceRange isr = {
611 aspect,
612 0, VK_REMAINING_MIP_LEVELS,
613 0, VK_REMAINING_ARRAY_LAYERS
614 };
615
616 VkImageMemoryBarrier imb = {
617 VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
618 NULL,
619 access_flags(res->layout),
620 access_flags(new_layout),
621 res->layout,
622 new_layout,
623 VK_QUEUE_FAMILY_IGNORED,
624 VK_QUEUE_FAMILY_IGNORED,
625 res->image,
626 isr
627 };
628 vkCmdPipelineBarrier(
629 cmdbuf,
630 VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
631 VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
632 0,
633 0, NULL,
634 0, NULL,
635 1, &imb
636 );
637
638 res->layout = new_layout;
639 }
640
641 static void
642 zink_clear(struct pipe_context *pctx,
643 unsigned buffers,
644 const union pipe_color_union *pcolor,
645 double depth, unsigned stencil)
646 {
647 struct zink_context *ctx = zink_context(pctx);
648 struct pipe_framebuffer_state *fb = &ctx->fb_state;
649
650 struct zink_batch *batch = zink_context_curr_batch(ctx);
651
652 VkClearAttachment attachments[1 + PIPE_MAX_COLOR_BUFS];
653 int num_attachments = 0;
654
655 if (buffers & PIPE_CLEAR_COLOR) {
656 VkClearColorValue color;
657 color.float32[0] = pcolor->f[0];
658 color.float32[1] = pcolor->f[1];
659 color.float32[2] = pcolor->f[2];
660 color.float32[3] = pcolor->f[3];
661
662 for (unsigned i = 0; i < fb->nr_cbufs; i++) {
663 if (!(buffers & (PIPE_CLEAR_COLOR0 << i)) || !fb->cbufs[i])
664 continue;
665
666 attachments[num_attachments].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
667 attachments[num_attachments].colorAttachment = i;
668 attachments[num_attachments].clearValue.color = color;
669 ++num_attachments;
670 }
671 }
672
673 if (buffers & PIPE_CLEAR_DEPTHSTENCIL && fb->zsbuf) {
674 VkImageAspectFlags aspect = 0;
675 if (buffers & PIPE_CLEAR_DEPTH)
676 aspect |= VK_IMAGE_ASPECT_DEPTH_BIT;
677 if (buffers & PIPE_CLEAR_STENCIL)
678 aspect |= VK_IMAGE_ASPECT_STENCIL_BIT;
679
680 attachments[num_attachments].aspectMask = aspect;
681 attachments[num_attachments].clearValue.depthStencil.depth = depth;
682 attachments[num_attachments].clearValue.depthStencil.stencil = stencil;
683 ++num_attachments;
684 }
685
686 unsigned num_layers = util_framebuffer_get_num_layers(fb);
687 VkClearRect rects[PIPE_MAX_VIEWPORTS];
688 uint32_t num_rects;
689 if (ctx->num_scissors) {
690 for (unsigned i = 0 ; i < ctx->num_scissors; ++i) {
691 rects[i].rect = ctx->scissors[i];
692 rects[i].baseArrayLayer = 0;
693 rects[i].layerCount = num_layers;
694 }
695 num_rects = ctx->num_scissors;
696 } else {
697 rects[0].rect.offset.x = 0;
698 rects[0].rect.offset.y = 0;
699 rects[0].rect.extent.width = fb->width;
700 rects[0].rect.extent.height = fb->height;
701 rects[0].baseArrayLayer = 0;
702 rects[0].layerCount = num_layers;
703 num_rects = 1;
704 }
705
706 if (!batch->rp)
707 zink_begin_render_pass(ctx, batch);
708
709 vkCmdClearAttachments(batch->cmdbuf,
710 num_attachments, attachments,
711 num_rects, rects);
712 }
713
714 VkShaderStageFlagBits
715 zink_shader_stage(enum pipe_shader_type type)
716 {
717 VkShaderStageFlagBits stages[] = {
718 [PIPE_SHADER_VERTEX] = VK_SHADER_STAGE_VERTEX_BIT,
719 [PIPE_SHADER_FRAGMENT] = VK_SHADER_STAGE_FRAGMENT_BIT,
720 [PIPE_SHADER_GEOMETRY] = VK_SHADER_STAGE_GEOMETRY_BIT,
721 [PIPE_SHADER_TESS_CTRL] = VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
722 [PIPE_SHADER_TESS_EVAL] = VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
723 [PIPE_SHADER_COMPUTE] = VK_SHADER_STAGE_COMPUTE_BIT,
724 };
725 return stages[type];
726 }
727
728 static VkDescriptorSet
729 allocate_descriptor_set(struct zink_context *ctx, VkDescriptorSetLayout dsl)
730 {
731 struct zink_screen *screen = zink_screen(ctx->base.screen);
732 VkDescriptorSetAllocateInfo dsai;
733 memset((void *)&dsai, 0, sizeof(dsai));
734 dsai.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
735 dsai.pNext = NULL;
736 dsai.descriptorPool = ctx->descpool;
737 dsai.descriptorSetCount = 1;
738 dsai.pSetLayouts = &dsl;
739
740 VkDescriptorSet desc_set;
741 if (vkAllocateDescriptorSets(screen->dev, &dsai, &desc_set) != VK_SUCCESS) {
742
743 /* if we run out of descriptor sets we either need to create a bunch
744 * more... or flush and wait. For simplicity, let's flush for now.
745 */
746 struct pipe_fence_handle *fence = NULL;
747 ctx->base.flush(&ctx->base, &fence, 0);
748 ctx->base.screen->fence_finish(ctx->base.screen, &ctx->base, fence,
749 PIPE_TIMEOUT_INFINITE);
750
751 if (vkResetDescriptorPool(screen->dev, ctx->descpool, 0) != VK_SUCCESS) {
752 fprintf(stderr, "vkResetDescriptorPool failed\n");
753 return VK_NULL_HANDLE;
754 }
755 if (vkAllocateDescriptorSets(screen->dev, &dsai, &desc_set) != VK_SUCCESS) {
756 fprintf(stderr, "vkAllocateDescriptorSets failed\n");
757 return VK_NULL_HANDLE;
758 }
759 }
760
761 return desc_set;
762 }
763
764 static void
765 zink_bind_vertex_buffers(struct zink_batch *batch, struct zink_context *ctx)
766 {
767 VkBuffer buffers[PIPE_MAX_ATTRIBS];
768 VkDeviceSize buffer_offsets[PIPE_MAX_ATTRIBS];
769 const struct zink_vertex_elements_state *elems = ctx->element_state;
770 for (unsigned i = 0; i < elems->hw_state.num_bindings; i++) {
771 struct pipe_vertex_buffer *vb = ctx->buffers + ctx->element_state->binding_map[i];
772 assert(vb && vb->buffer.resource);
773 struct zink_resource *res = zink_resource(vb->buffer.resource);
774 buffers[i] = res->buffer;
775 buffer_offsets[i] = vb->buffer_offset;
776 zink_batch_reference_resoure(batch, res);
777 }
778
779 if (elems->hw_state.num_bindings > 0)
780 vkCmdBindVertexBuffers(batch->cmdbuf, 0,
781 elems->hw_state.num_bindings,
782 buffers, buffer_offsets);
783 }
784
785 static uint32_t
786 hash_gfx_program(const void *key)
787 {
788 return _mesa_hash_data(key, sizeof(struct zink_shader *) * (PIPE_SHADER_TYPES - 1));
789 }
790
791 static bool
792 equals_gfx_program(const void *a, const void *b)
793 {
794 return memcmp(a, b, sizeof(struct zink_shader *) * (PIPE_SHADER_TYPES - 1)) == 0;
795 }
796
797 static struct zink_gfx_program *
798 get_gfx_program(struct zink_context *ctx)
799 {
800 if (ctx->dirty & ZINK_DIRTY_PROGRAM) {
801 struct hash_entry *entry = _mesa_hash_table_search(ctx->program_cache,
802 ctx->gfx_stages);
803 if (!entry) {
804 struct zink_gfx_program *prog;
805 prog = zink_create_gfx_program(zink_screen(ctx->base.screen)->dev,
806 ctx->gfx_stages);
807 entry = _mesa_hash_table_insert(ctx->program_cache, prog->stages, prog);
808 if (!entry)
809 return NULL;
810 }
811 ctx->curr_program = entry->data;
812 ctx->dirty &= ~ZINK_DIRTY_PROGRAM;
813 }
814
815 assert(ctx->curr_program);
816 return ctx->curr_program;
817 }
818
819 static void
820 zink_draw_vbo(struct pipe_context *pctx,
821 const struct pipe_draw_info *dinfo)
822 {
823 struct zink_context *ctx = zink_context(pctx);
824 struct zink_screen *screen = zink_screen(pctx->screen);
825 struct zink_rasterizer_state *rast_state = ctx->rast_state;
826
827 if (dinfo->mode >= PIPE_PRIM_QUADS ||
828 dinfo->mode == PIPE_PRIM_LINE_LOOP) {
829 if (!u_trim_pipe_prim(dinfo->mode, (unsigned *)&dinfo->count))
830 return;
831
832 util_primconvert_save_rasterizer_state(ctx->primconvert, &rast_state->base);
833 util_primconvert_draw_vbo(ctx->primconvert, dinfo);
834 return;
835 }
836
837 struct zink_gfx_program *gfx_program = get_gfx_program(ctx);
838 if (!gfx_program)
839 return;
840
841 VkPipeline pipeline = zink_get_gfx_pipeline(screen->dev, gfx_program,
842 &ctx->gfx_pipeline_state,
843 dinfo->mode);
844
845 bool depth_bias = false;
846 switch (u_reduced_prim(dinfo->mode)) {
847 case PIPE_PRIM_POINTS:
848 depth_bias = rast_state->offset_point;
849 break;
850
851 case PIPE_PRIM_LINES:
852 depth_bias = rast_state->offset_line;
853 break;
854
855 case PIPE_PRIM_TRIANGLES:
856 depth_bias = rast_state->offset_tri;
857 break;
858
859 default:
860 unreachable("unexpected reduced prim");
861 }
862
863 unsigned index_offset = 0;
864 struct pipe_resource *index_buffer = NULL;
865 if (dinfo->index_size > 0) {
866 if (dinfo->has_user_indices) {
867 if (!util_upload_index_buffer(pctx, dinfo, &index_buffer, &index_offset)) {
868 debug_printf("util_upload_index_buffer() failed\n");
869 return;
870 }
871 } else
872 index_buffer = dinfo->index.resource;
873 }
874
875 VkDescriptorSet desc_set = allocate_descriptor_set(ctx, gfx_program->dsl);
876
877 struct zink_batch *batch = zink_context_curr_batch(ctx);
878
879 VkWriteDescriptorSet wds[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS + PIPE_SHADER_TYPES * PIPE_MAX_SHADER_SAMPLER_VIEWS];
880 VkDescriptorBufferInfo buffer_infos[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS];
881 VkDescriptorImageInfo image_infos[PIPE_SHADER_TYPES * PIPE_MAX_SHADER_SAMPLER_VIEWS];
882 int num_wds = 0, num_buffer_info = 0, num_image_info = 0;
883
884 struct zink_resource *transitions[PIPE_SHADER_TYPES * PIPE_MAX_SHADER_SAMPLER_VIEWS];
885 int num_transitions = 0;
886
887 for (int i = 0; i < ARRAY_SIZE(ctx->gfx_stages); i++) {
888 struct zink_shader *shader = ctx->gfx_stages[i];
889 if (!shader)
890 continue;
891
892 for (int j = 0; j < shader->num_bindings; j++) {
893 int index = shader->bindings[j].index;
894 if (shader->bindings[j].type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) {
895 assert(ctx->ubos[i][index].buffer_size > 0);
896 assert(ctx->ubos[i][index].buffer);
897 struct zink_resource *res = zink_resource(ctx->ubos[i][index].buffer);
898 buffer_infos[num_buffer_info].buffer = res->buffer;
899 buffer_infos[num_buffer_info].offset = ctx->ubos[i][index].buffer_offset;
900 buffer_infos[num_buffer_info].range = VK_WHOLE_SIZE;
901 wds[num_wds].pBufferInfo = buffer_infos + num_buffer_info;
902 ++num_buffer_info;
903 zink_batch_reference_resoure(batch, res);
904 } else {
905 struct pipe_sampler_view *psampler_view = ctx->image_views[i][index];
906 assert(psampler_view);
907 struct zink_sampler_view *sampler_view = (struct zink_sampler_view *)psampler_view;
908 struct zink_resource *res = zink_resource(psampler_view->texture);
909 VkImageLayout layout = res->layout;
910 if (layout != VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL &&
911 layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL &&
912 layout != VK_IMAGE_LAYOUT_GENERAL) {
913 transitions[num_transitions++] = res;
914 layout = VK_IMAGE_LAYOUT_GENERAL;
915 }
916 image_infos[num_image_info].imageLayout = layout;
917 image_infos[num_image_info].imageView = sampler_view->image_view;
918 image_infos[num_image_info].sampler = ctx->samplers[i][index];
919 wds[num_wds].pImageInfo = image_infos + num_image_info;
920 ++num_image_info;
921 zink_batch_reference_resoure(batch, res);
922 }
923
924 wds[num_wds].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
925 wds[num_wds].pNext = NULL;
926 wds[num_wds].dstBinding = shader->bindings[j].binding;
927 wds[num_wds].dstArrayElement = 0;
928 wds[num_wds].descriptorCount = 1;
929 wds[num_wds].descriptorType = shader->bindings[j].type;
930 ++num_wds;
931 }
932 }
933
934 if (num_transitions > 0) {
935 if (batch->rp)
936 vkCmdEndRenderPass(batch->cmdbuf);
937
938 for (int i = 0; i < num_transitions; ++i)
939 zink_resource_barrier(batch->cmdbuf, transitions[i],
940 transitions[i]->aspect,
941 VK_IMAGE_LAYOUT_GENERAL);
942
943 zink_begin_render_pass(ctx, batch);
944 } else if (!batch->rp)
945 zink_begin_render_pass(ctx, batch);
946
947
948 vkCmdSetViewport(batch->cmdbuf, 0, ctx->num_viewports, ctx->viewports);
949
950 if (ctx->num_scissors)
951 vkCmdSetScissor(batch->cmdbuf, 0, ctx->num_scissors, ctx->scissors);
952 else if (ctx->fb_state.width && ctx->fb_state.height) {
953 VkRect2D fb_scissor = {};
954 fb_scissor.extent.width = ctx->fb_state.width;
955 fb_scissor.extent.height = ctx->fb_state.height;
956 vkCmdSetScissor(batch->cmdbuf, 0, 1, &fb_scissor);
957 }
958
959 vkCmdSetStencilReference(batch->cmdbuf, VK_STENCIL_FACE_FRONT_BIT, ctx->stencil_ref[0]);
960 vkCmdSetStencilReference(batch->cmdbuf, VK_STENCIL_FACE_BACK_BIT, ctx->stencil_ref[1]);
961
962 if (depth_bias)
963 vkCmdSetDepthBias(batch->cmdbuf, rast_state->offset_units, rast_state->offset_clamp, rast_state->offset_scale);
964 else
965 vkCmdSetDepthBias(batch->cmdbuf, 0.0f, 0.0f, 0.0f);
966
967 if (ctx->gfx_pipeline_state.blend_state->need_blend_constants)
968 vkCmdSetBlendConstants(batch->cmdbuf, ctx->blend_constants);
969
970 for (int i = 0; i < num_wds; ++i)
971 wds[i].dstSet = desc_set;
972
973 vkUpdateDescriptorSets(screen->dev, num_wds, wds, 0, NULL);
974
975 vkCmdBindPipeline(batch->cmdbuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
976 vkCmdBindDescriptorSets(batch->cmdbuf, VK_PIPELINE_BIND_POINT_GRAPHICS,
977 gfx_program->layout, 0, 1, &desc_set, 0, NULL);
978 zink_bind_vertex_buffers(batch, ctx);
979
980 if (dinfo->index_size > 0) {
981 assert(dinfo->index_size != 1);
982 VkIndexType index_type = dinfo->index_size == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
983 struct zink_resource *res = zink_resource(index_buffer);
984 vkCmdBindIndexBuffer(batch->cmdbuf, res->buffer, index_offset, index_type);
985 zink_batch_reference_resoure(batch, res);
986 vkCmdDrawIndexed(batch->cmdbuf,
987 dinfo->count, dinfo->instance_count,
988 dinfo->start, dinfo->index_bias, dinfo->start_instance);
989 } else
990 vkCmdDraw(batch->cmdbuf, dinfo->count, dinfo->instance_count, dinfo->start, dinfo->start_instance);
991
992 if (dinfo->index_size > 0 && dinfo->has_user_indices)
993 pipe_resource_reference(&index_buffer, NULL);
994 }
995
996 static void
997 zink_flush(struct pipe_context *pctx,
998 struct pipe_fence_handle **pfence,
999 enum pipe_flush_flags flags)
1000 {
1001 struct zink_context *ctx = zink_context(pctx);
1002
1003 struct zink_batch *batch = zink_context_curr_batch(ctx);
1004 flush_batch(ctx);
1005
1006 if (pfence)
1007 zink_fence_reference(zink_screen(pctx->screen),
1008 (struct zink_fence **)pfence,
1009 batch->fence);
1010
1011 if (flags & PIPE_FLUSH_END_OF_FRAME)
1012 pctx->screen->fence_finish(pctx->screen, pctx,
1013 (struct pipe_fence_handle *)batch->fence,
1014 PIPE_TIMEOUT_INFINITE);
1015 }
1016
1017 static void
1018 zink_blit(struct pipe_context *pctx,
1019 const struct pipe_blit_info *info)
1020 {
1021 struct zink_context *ctx = zink_context(pctx);
1022 bool is_resolve = false;
1023 if (info->mask != PIPE_MASK_RGBA ||
1024 info->scissor_enable ||
1025 info->alpha_blend) {
1026 if (!util_blitter_is_blit_supported(ctx->blitter, info)) {
1027 debug_printf("blit unsupported %s -> %s\n",
1028 util_format_short_name(info->src.resource->format),
1029 util_format_short_name(info->dst.resource->format));
1030 return;
1031 }
1032
1033 util_blitter_save_fragment_constant_buffer_slot(ctx->blitter, ctx->ubos[PIPE_SHADER_FRAGMENT]);
1034 util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->buffers);
1035 util_blitter_save_vertex_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_VERTEX]);
1036 util_blitter_save_fragment_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_FRAGMENT]);
1037 util_blitter_save_rasterizer(ctx->blitter, ctx->gfx_pipeline_state.rast_state);
1038
1039 util_blitter_blit(ctx->blitter, info);
1040 return;
1041 }
1042
1043 struct zink_resource *src = zink_resource(info->src.resource);
1044 struct zink_resource *dst = zink_resource(info->dst.resource);
1045
1046 if (src->base.nr_samples > 1 && dst->base.nr_samples <= 1)
1047 is_resolve = true;
1048
1049 struct zink_batch *batch = zink_context_curr_batch(ctx);
1050 if (batch->rp)
1051 vkCmdEndRenderPass(batch->cmdbuf);
1052
1053 zink_batch_reference_resoure(batch, src);
1054 zink_batch_reference_resoure(batch, dst);
1055
1056 if (is_resolve) {
1057 VkImageResolve region = {};
1058
1059 region.srcSubresource.aspectMask = src->aspect;
1060 region.srcSubresource.mipLevel = info->src.level;
1061 region.srcSubresource.baseArrayLayer = 0; // no clue
1062 region.srcSubresource.layerCount = 1; // no clue
1063 region.srcOffset.x = info->src.box.x;
1064 region.srcOffset.y = info->src.box.y;
1065 region.srcOffset.z = info->src.box.z;
1066
1067 region.dstSubresource.aspectMask = dst->aspect;
1068 region.dstSubresource.mipLevel = info->dst.level;
1069 region.dstSubresource.baseArrayLayer = 0; // no clue
1070 region.dstSubresource.layerCount = 1; // no clue
1071 region.dstOffset.x = info->dst.box.x;
1072 region.dstOffset.y = info->dst.box.y;
1073 region.dstOffset.z = info->dst.box.z;
1074
1075 region.extent.width = info->dst.box.width;
1076 region.extent.height = info->dst.box.height;
1077 region.extent.depth = info->dst.box.depth;
1078 vkCmdResolveImage(batch->cmdbuf, src->image, src->layout,
1079 dst->image, dst->layout,
1080 1, &region);
1081
1082 } else {
1083 if (dst->layout != VK_IMAGE_LAYOUT_GENERAL &&
1084 dst->layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
1085 zink_resource_barrier(batch->cmdbuf, dst, dst->aspect,
1086 VK_IMAGE_LAYOUT_GENERAL);
1087
1088 VkImageBlit region = {};
1089 region.srcSubresource.aspectMask = src->aspect;
1090 region.srcSubresource.mipLevel = info->src.level;
1091 region.srcOffsets[0].x = info->src.box.x;
1092 region.srcOffsets[0].y = info->src.box.y;
1093 region.srcOffsets[1].x = info->src.box.x + info->src.box.width;
1094 region.srcOffsets[1].y = info->src.box.y + info->src.box.height;
1095
1096 if (src->base.array_size > 1) {
1097 region.srcOffsets[0].z = 0;
1098 region.srcOffsets[1].z = 1;
1099 region.srcSubresource.baseArrayLayer = info->src.box.z;
1100 region.srcSubresource.layerCount = info->src.box.depth;
1101 } else {
1102 region.srcOffsets[0].z = info->src.box.z;
1103 region.srcOffsets[1].z = info->src.box.z + info->src.box.depth;
1104 region.srcSubresource.baseArrayLayer = 0;
1105 region.srcSubresource.layerCount = 1;
1106 }
1107
1108 region.dstSubresource.aspectMask = dst->aspect;
1109 region.dstSubresource.mipLevel = info->dst.level;
1110 region.dstOffsets[0].x = info->dst.box.x;
1111 region.dstOffsets[0].y = info->dst.box.y;
1112 region.dstOffsets[1].x = info->dst.box.x + info->dst.box.width;
1113 region.dstOffsets[1].y = info->dst.box.y + info->dst.box.height;
1114
1115 if (dst->base.array_size > 1) {
1116 region.dstOffsets[0].z = 0;
1117 region.dstOffsets[1].z = 1;
1118 region.dstSubresource.baseArrayLayer = info->dst.box.z;
1119 region.dstSubresource.layerCount = info->dst.box.depth;
1120 } else {
1121 region.dstOffsets[0].z = info->dst.box.z;
1122 region.dstOffsets[1].z = info->dst.box.z + info->dst.box.depth;
1123 region.dstSubresource.baseArrayLayer = 0;
1124 region.dstSubresource.layerCount = 1;
1125 }
1126
1127 vkCmdBlitImage(batch->cmdbuf, src->image, src->layout,
1128 dst->image, dst->layout,
1129 1, &region,
1130 filter(info->filter));
1131 }
1132
1133 if (batch->rp)
1134 zink_begin_render_pass(ctx, batch);
1135
1136 /* HACK: I have no idea why this is needed, but without it ioquake3
1137 * randomly keeps fading to black.
1138 */
1139 flush_batch(ctx);
1140 }
1141
1142 static void
1143 zink_flush_resource(struct pipe_context *pipe,
1144 struct pipe_resource *resource)
1145 {
1146 }
1147
1148 static void
1149 zink_resource_copy_region(struct pipe_context *pctx,
1150 struct pipe_resource *pdst,
1151 unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz,
1152 struct pipe_resource *psrc,
1153 unsigned src_level, const struct pipe_box *src_box)
1154 {
1155 struct zink_resource *dst = zink_resource(pdst);
1156 struct zink_resource *src = zink_resource(psrc);
1157 struct zink_context *ctx = zink_context(pctx);
1158 if (dst->base.target != PIPE_BUFFER && src->base.target != PIPE_BUFFER) {
1159 VkImageCopy region = {};
1160
1161 region.srcSubresource.aspectMask = src->aspect;
1162 region.srcSubresource.mipLevel = src_level;
1163 region.srcSubresource.layerCount = 1;
1164 if (src->base.array_size > 1) {
1165 region.srcSubresource.baseArrayLayer = src_box->z;
1166 region.srcSubresource.layerCount = src_box->depth;
1167 region.extent.depth = 1;
1168 } else {
1169 region.srcOffset.z = src_box->z;
1170 region.srcSubresource.layerCount = 1;
1171 region.extent.depth = src_box->depth;
1172 }
1173
1174 region.srcOffset.x = src_box->x;
1175 region.srcOffset.y = src_box->y;
1176
1177 region.dstSubresource.aspectMask = dst->aspect;
1178 region.dstSubresource.mipLevel = dst_level;
1179 if (dst->base.array_size > 1) {
1180 region.dstSubresource.baseArrayLayer = dstz;
1181 region.dstSubresource.layerCount = src_box->depth;
1182 } else {
1183 region.dstOffset.z = dstz;
1184 region.dstSubresource.layerCount = 1;
1185 }
1186
1187 region.dstOffset.x = dstx;
1188 region.dstOffset.y = dsty;
1189 region.extent.width = src_box->width;
1190 region.extent.height = src_box->height;
1191
1192 struct zink_batch *batch = zink_context_curr_batch(ctx);
1193 zink_batch_reference_resoure(batch, src);
1194 zink_batch_reference_resoure(batch, dst);
1195
1196 vkCmdCopyImage(batch->cmdbuf, src->image, src->layout,
1197 dst->image, dst->layout,
1198 1, &region);
1199 } else
1200 debug_printf("zink: TODO resource copy\n");
1201 }
1202
1203 struct pipe_context *
1204 zink_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
1205 {
1206 struct zink_screen *screen = zink_screen(pscreen);
1207 struct zink_context *ctx = CALLOC_STRUCT(zink_context);
1208
1209 ctx->base.screen = pscreen;
1210 ctx->base.priv = priv;
1211
1212 ctx->base.destroy = zink_context_destroy;
1213
1214 zink_context_state_init(&ctx->base);
1215
1216 ctx->base.create_sampler_state = zink_create_sampler_state;
1217 ctx->base.bind_sampler_states = zink_bind_sampler_states;
1218 ctx->base.delete_sampler_state = zink_delete_sampler_state;
1219
1220 ctx->base.create_sampler_view = zink_create_sampler_view;
1221 ctx->base.set_sampler_views = zink_set_sampler_views;
1222 ctx->base.sampler_view_destroy = zink_destroy_sampler_view;
1223
1224 ctx->base.create_vs_state = zink_create_vs_state;
1225 ctx->base.bind_vs_state = zink_bind_vs_state;
1226 ctx->base.delete_vs_state = zink_delete_vs_state;
1227
1228 ctx->base.create_fs_state = zink_create_fs_state;
1229 ctx->base.bind_fs_state = zink_bind_fs_state;
1230 ctx->base.delete_fs_state = zink_delete_fs_state;
1231
1232 ctx->base.set_polygon_stipple = zink_set_polygon_stipple;
1233 ctx->base.set_vertex_buffers = zink_set_vertex_buffers;
1234 ctx->base.set_viewport_states = zink_set_viewport_states;
1235 ctx->base.set_scissor_states = zink_set_scissor_states;
1236 ctx->base.set_constant_buffer = zink_set_constant_buffer;
1237 ctx->base.set_framebuffer_state = zink_set_framebuffer_state;
1238 ctx->base.set_stencil_ref = zink_set_stencil_ref;
1239 ctx->base.set_clip_state = zink_set_clip_state;
1240 ctx->base.set_active_query_state = zink_set_active_query_state;
1241 ctx->base.set_blend_color = zink_set_blend_color;
1242
1243 ctx->base.clear = zink_clear;
1244 ctx->base.draw_vbo = zink_draw_vbo;
1245 ctx->base.flush = zink_flush;
1246
1247 ctx->base.resource_copy_region = zink_resource_copy_region;
1248 ctx->base.blit = zink_blit;
1249
1250 ctx->base.flush_resource = zink_flush_resource;
1251 zink_context_surface_init(&ctx->base);
1252 zink_context_resource_init(&ctx->base);
1253 zink_context_query_init(&ctx->base);
1254
1255 slab_create_child(&ctx->transfer_pool, &screen->transfer_pool);
1256
1257 ctx->base.stream_uploader = u_upload_create_default(&ctx->base);
1258 ctx->base.const_uploader = ctx->base.stream_uploader;
1259
1260 int prim_hwsupport = 1 << PIPE_PRIM_POINTS |
1261 1 << PIPE_PRIM_LINES |
1262 1 << PIPE_PRIM_LINE_STRIP |
1263 1 << PIPE_PRIM_TRIANGLES |
1264 1 << PIPE_PRIM_TRIANGLE_STRIP |
1265 1 << PIPE_PRIM_TRIANGLE_FAN;
1266
1267 ctx->primconvert = util_primconvert_create(&ctx->base, prim_hwsupport);
1268 if (!ctx->primconvert)
1269 goto fail;
1270
1271 ctx->blitter = util_blitter_create(&ctx->base);
1272 if (!ctx->blitter)
1273 goto fail;
1274
1275 VkCommandPoolCreateInfo cpci = {};
1276 cpci.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
1277 cpci.queueFamilyIndex = screen->gfx_queue;
1278 cpci.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
1279 if (vkCreateCommandPool(screen->dev, &cpci, NULL, &ctx->cmdpool) != VK_SUCCESS)
1280 goto fail;
1281
1282 VkCommandBufferAllocateInfo cbai = {};
1283 cbai.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
1284 cbai.commandPool = ctx->cmdpool;
1285 cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
1286 cbai.commandBufferCount = 1;
1287 for (int i = 0; i < ARRAY_SIZE(ctx->batches); ++i) {
1288 if (vkAllocateCommandBuffers(screen->dev, &cbai, &ctx->batches[i].cmdbuf) != VK_SUCCESS)
1289 goto fail;
1290
1291 ctx->batches[i].resources = _mesa_set_create(NULL, _mesa_hash_pointer,
1292 _mesa_key_pointer_equal);
1293 if (!ctx->batches[i].resources)
1294 goto fail;
1295
1296 util_dynarray_init(&ctx->batches[i].zombie_samplers, NULL);
1297 }
1298
1299 VkDescriptorPoolSize sizes[] = {
1300 {VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000}
1301 };
1302 VkDescriptorPoolCreateInfo dpci = {};
1303 dpci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
1304 dpci.pPoolSizes = sizes;
1305 dpci.poolSizeCount = ARRAY_SIZE(sizes);
1306 dpci.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
1307 dpci.maxSets = 1000;
1308
1309 if(vkCreateDescriptorPool(screen->dev, &dpci, 0, &ctx->descpool) != VK_SUCCESS)
1310 goto fail;
1311
1312 vkGetDeviceQueue(screen->dev, screen->gfx_queue, 0, &ctx->queue);
1313
1314 ctx->program_cache = _mesa_hash_table_create(NULL, hash_gfx_program, equals_gfx_program);
1315 if (!ctx->program_cache)
1316 goto fail;
1317
1318 ctx->dirty = ZINK_DIRTY_PROGRAM;
1319
1320 /* start the first batch */
1321 zink_start_cmdbuf(ctx, zink_context_curr_batch(ctx));
1322
1323 return &ctx->base;
1324
1325 fail:
1326 if (ctx) {
1327 vkDestroyCommandPool(screen->dev, ctx->cmdpool, NULL);
1328 FREE(ctx);
1329 }
1330 return NULL;
1331 }