zink: refactor blitting
[mesa.git] / src / gallium / drivers / zink / zink_context.c
1 /*
2 * Copyright 2018 Collabora Ltd.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "zink_context.h"
25
26 #include "zink_batch.h"
27 #include "zink_compiler.h"
28 #include "zink_fence.h"
29 #include "zink_framebuffer.h"
30 #include "zink_pipeline.h"
31 #include "zink_program.h"
32 #include "zink_render_pass.h"
33 #include "zink_resource.h"
34 #include "zink_screen.h"
35 #include "zink_state.h"
36 #include "zink_surface.h"
37
38 #include "indices/u_primconvert.h"
39 #include "util/u_blitter.h"
40 #include "util/u_debug.h"
41 #include "util/u_format.h"
42 #include "util/u_framebuffer.h"
43 #include "util/u_helpers.h"
44 #include "util/u_inlines.h"
45
46 #include "nir.h"
47
48 #include "util/u_memory.h"
49 #include "util/u_prim.h"
50 #include "util/u_upload_mgr.h"
51
52 static void
53 zink_context_destroy(struct pipe_context *pctx)
54 {
55 struct zink_context *ctx = zink_context(pctx);
56 struct zink_screen *screen = zink_screen(pctx->screen);
57
58 if (vkQueueWaitIdle(ctx->queue) != VK_SUCCESS)
59 debug_printf("vkQueueWaitIdle failed\n");
60
61 for (int i = 0; i < ARRAY_SIZE(ctx->batches); ++i)
62 vkFreeCommandBuffers(screen->dev, ctx->cmdpool, 1, &ctx->batches[i].cmdbuf);
63 vkDestroyCommandPool(screen->dev, ctx->cmdpool, NULL);
64
65 util_primconvert_destroy(ctx->primconvert);
66 u_upload_destroy(pctx->stream_uploader);
67 slab_destroy_child(&ctx->transfer_pool);
68 util_blitter_destroy(ctx->blitter);
69 FREE(ctx);
70 }
71
72 static VkFilter
73 filter(enum pipe_tex_filter filter)
74 {
75 switch (filter) {
76 case PIPE_TEX_FILTER_NEAREST: return VK_FILTER_NEAREST;
77 case PIPE_TEX_FILTER_LINEAR: return VK_FILTER_LINEAR;
78 }
79 unreachable("unexpected filter");
80 }
81
82 static VkSamplerMipmapMode
83 sampler_mipmap_mode(enum pipe_tex_mipfilter filter)
84 {
85 switch (filter) {
86 case PIPE_TEX_MIPFILTER_NEAREST: return VK_SAMPLER_MIPMAP_MODE_NEAREST;
87 case PIPE_TEX_MIPFILTER_LINEAR: return VK_SAMPLER_MIPMAP_MODE_LINEAR;
88 case PIPE_TEX_MIPFILTER_NONE:
89 unreachable("PIPE_TEX_MIPFILTER_NONE should be dealt with earlier");
90 }
91 unreachable("unexpected filter");
92 }
93
94 static VkSamplerAddressMode
95 sampler_address_mode(enum pipe_tex_wrap filter)
96 {
97 switch (filter) {
98 case PIPE_TEX_WRAP_REPEAT: return VK_SAMPLER_ADDRESS_MODE_REPEAT;
99 case PIPE_TEX_WRAP_CLAMP: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; /* not technically correct, but kinda works */
100 case PIPE_TEX_WRAP_CLAMP_TO_EDGE: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
101 case PIPE_TEX_WRAP_CLAMP_TO_BORDER: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
102 case PIPE_TEX_WRAP_MIRROR_REPEAT: return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
103 case PIPE_TEX_WRAP_MIRROR_CLAMP: return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE; /* not technically correct, but kinda works */
104 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE;
105 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE; /* not technically correct, but kinda works */
106 }
107 unreachable("unexpected wrap");
108 }
109
110 static VkCompareOp
111 compare_op(enum pipe_compare_func op)
112 {
113 switch (op) {
114 case PIPE_FUNC_NEVER: return VK_COMPARE_OP_NEVER;
115 case PIPE_FUNC_LESS: return VK_COMPARE_OP_LESS;
116 case PIPE_FUNC_EQUAL: return VK_COMPARE_OP_EQUAL;
117 case PIPE_FUNC_LEQUAL: return VK_COMPARE_OP_LESS_OR_EQUAL;
118 case PIPE_FUNC_GREATER: return VK_COMPARE_OP_GREATER;
119 case PIPE_FUNC_NOTEQUAL: return VK_COMPARE_OP_NOT_EQUAL;
120 case PIPE_FUNC_GEQUAL: return VK_COMPARE_OP_GREATER_OR_EQUAL;
121 case PIPE_FUNC_ALWAYS: return VK_COMPARE_OP_ALWAYS;
122 }
123 unreachable("unexpected compare");
124 }
125
126 static void *
127 zink_create_sampler_state(struct pipe_context *pctx,
128 const struct pipe_sampler_state *state)
129 {
130 struct zink_screen *screen = zink_screen(pctx->screen);
131
132 VkSamplerCreateInfo sci = {};
133 sci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
134 sci.magFilter = filter(state->mag_img_filter);
135 sci.minFilter = filter(state->min_img_filter);
136
137 if (state->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) {
138 sci.mipmapMode = sampler_mipmap_mode(state->min_mip_filter);
139 sci.minLod = state->min_lod;
140 sci.maxLod = state->max_lod;
141 } else {
142 sci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
143 sci.minLod = 0;
144 sci.maxLod = 0;
145 }
146
147 sci.addressModeU = sampler_address_mode(state->wrap_s);
148 sci.addressModeV = sampler_address_mode(state->wrap_t);
149 sci.addressModeW = sampler_address_mode(state->wrap_r);
150 sci.mipLodBias = state->lod_bias;
151
152 if (state->compare_mode == PIPE_TEX_COMPARE_NONE)
153 sci.compareOp = VK_COMPARE_OP_NEVER;
154 else
155 sci.compareOp = compare_op(state->compare_func);
156
157 sci.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK; // TODO
158 sci.unnormalizedCoordinates = !state->normalized_coords;
159
160 if (state->max_anisotropy > 1) {
161 sci.maxAnisotropy = state->max_anisotropy;
162 sci.anisotropyEnable = VK_TRUE;
163 }
164
165 VkSampler sampler;
166 VkResult err = vkCreateSampler(screen->dev, &sci, NULL, &sampler);
167 if (err != VK_SUCCESS)
168 return NULL;
169
170 return sampler;
171 }
172
173 static void
174 zink_bind_sampler_states(struct pipe_context *pctx,
175 enum pipe_shader_type shader,
176 unsigned start_slot,
177 unsigned num_samplers,
178 void **samplers)
179 {
180 struct zink_context *ctx = zink_context(pctx);
181 for (unsigned i = 0; i < num_samplers; ++i)
182 ctx->samplers[shader][start_slot + i] = (VkSampler)samplers[i];
183 ctx->num_samplers[shader] = start_slot + num_samplers;
184 }
185
186 static void
187 zink_delete_sampler_state(struct pipe_context *pctx,
188 void *sampler_state)
189 {
190 struct zink_batch *batch = zink_curr_batch(zink_context(pctx));
191 util_dynarray_append(&batch->zombie_samplers,
192 VkSampler, sampler_state);
193 }
194
195
196 static VkImageViewType
197 image_view_type(enum pipe_texture_target target)
198 {
199 switch (target) {
200 case PIPE_TEXTURE_1D: return VK_IMAGE_VIEW_TYPE_1D;
201 case PIPE_TEXTURE_1D_ARRAY: return VK_IMAGE_VIEW_TYPE_1D_ARRAY;
202 case PIPE_TEXTURE_2D: return VK_IMAGE_VIEW_TYPE_2D;
203 case PIPE_TEXTURE_2D_ARRAY: return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
204 case PIPE_TEXTURE_CUBE: return VK_IMAGE_VIEW_TYPE_CUBE;
205 case PIPE_TEXTURE_CUBE_ARRAY: return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
206 case PIPE_TEXTURE_3D: return VK_IMAGE_VIEW_TYPE_3D;
207 case PIPE_TEXTURE_RECT: return VK_IMAGE_VIEW_TYPE_2D; /* not sure */
208 default:
209 unreachable("unexpected target");
210 }
211 }
212
213 static VkComponentSwizzle
214 component_mapping(enum pipe_swizzle swizzle)
215 {
216 switch (swizzle) {
217 case PIPE_SWIZZLE_X: return VK_COMPONENT_SWIZZLE_R;
218 case PIPE_SWIZZLE_Y: return VK_COMPONENT_SWIZZLE_G;
219 case PIPE_SWIZZLE_Z: return VK_COMPONENT_SWIZZLE_B;
220 case PIPE_SWIZZLE_W: return VK_COMPONENT_SWIZZLE_A;
221 case PIPE_SWIZZLE_0: return VK_COMPONENT_SWIZZLE_ZERO;
222 case PIPE_SWIZZLE_1: return VK_COMPONENT_SWIZZLE_ONE;
223 case PIPE_SWIZZLE_NONE: return VK_COMPONENT_SWIZZLE_IDENTITY; // ???
224 default:
225 unreachable("unexpected swizzle");
226 }
227 }
228
229 static VkImageAspectFlags
230 sampler_aspect_from_format(enum pipe_format fmt)
231 {
232 if (util_format_is_depth_or_stencil(fmt)) {
233 const struct util_format_description *desc = util_format_description(fmt);
234 if (util_format_has_depth(desc))
235 return VK_IMAGE_ASPECT_DEPTH_BIT;
236 assert(util_format_has_stencil(desc));
237 return VK_IMAGE_ASPECT_STENCIL_BIT;
238 } else
239 return VK_IMAGE_ASPECT_COLOR_BIT;
240 }
241
242 static struct pipe_sampler_view *
243 zink_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *pres,
244 const struct pipe_sampler_view *state)
245 {
246 struct zink_screen *screen = zink_screen(pctx->screen);
247 struct zink_resource *res = zink_resource(pres);
248 struct zink_sampler_view *sampler_view = CALLOC_STRUCT(zink_sampler_view);
249
250 sampler_view->base = *state;
251 sampler_view->base.texture = NULL;
252 pipe_resource_reference(&sampler_view->base.texture, pres);
253 sampler_view->base.reference.count = 1;
254 sampler_view->base.context = pctx;
255
256 VkImageViewCreateInfo ivci = {};
257 ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
258 ivci.image = res->image;
259 ivci.viewType = image_view_type(state->target);
260 ivci.format = zink_get_format(state->format);
261 ivci.components.r = component_mapping(state->swizzle_r);
262 ivci.components.g = component_mapping(state->swizzle_g);
263 ivci.components.b = component_mapping(state->swizzle_b);
264 ivci.components.a = component_mapping(state->swizzle_a);
265
266 ivci.subresourceRange.aspectMask = sampler_aspect_from_format(state->format);
267 ivci.subresourceRange.baseMipLevel = state->u.tex.first_level;
268 ivci.subresourceRange.baseArrayLayer = state->u.tex.first_layer;
269 ivci.subresourceRange.levelCount = state->u.tex.last_level - state->u.tex.first_level + 1;
270 ivci.subresourceRange.layerCount = state->u.tex.last_layer - state->u.tex.first_layer + 1;
271
272 VkResult err = vkCreateImageView(screen->dev, &ivci, NULL, &sampler_view->image_view);
273 if (err != VK_SUCCESS) {
274 FREE(sampler_view);
275 return NULL;
276 }
277
278 return &sampler_view->base;
279 }
280
281 static void
282 zink_sampler_view_destroy(struct pipe_context *pctx,
283 struct pipe_sampler_view *pview)
284 {
285 struct zink_sampler_view *view = zink_sampler_view(pview);
286 vkDestroyImageView(zink_screen(pctx->screen)->dev, view->image_view, NULL);
287 FREE(view);
288 }
289
290 static void *
291 zink_create_vs_state(struct pipe_context *pctx,
292 const struct pipe_shader_state *shader)
293 {
294 struct nir_shader *nir;
295 if (shader->type != PIPE_SHADER_IR_NIR)
296 nir = zink_tgsi_to_nir(pctx->screen, shader->tokens);
297 else
298 nir = (struct nir_shader *)shader->ir.nir;
299
300 return zink_compile_nir(zink_screen(pctx->screen), nir);
301 }
302
303 static void
304 bind_stage(struct zink_context *ctx, enum pipe_shader_type stage,
305 struct zink_shader *shader)
306 {
307 assert(stage < PIPE_SHADER_COMPUTE);
308 ctx->gfx_stages[stage] = shader;
309 ctx->dirty |= ZINK_DIRTY_PROGRAM;
310 }
311
312 static void
313 zink_bind_vs_state(struct pipe_context *pctx,
314 void *cso)
315 {
316 bind_stage(zink_context(pctx), PIPE_SHADER_VERTEX, cso);
317 }
318
319 static void
320 zink_delete_vs_state(struct pipe_context *pctx,
321 void *cso)
322 {
323 zink_shader_free(zink_screen(pctx->screen), cso);
324 }
325
326 static void *
327 zink_create_fs_state(struct pipe_context *pctx,
328 const struct pipe_shader_state *shader)
329 {
330 struct nir_shader *nir;
331 if (shader->type != PIPE_SHADER_IR_NIR)
332 nir = zink_tgsi_to_nir(pctx->screen, shader->tokens);
333 else
334 nir = (struct nir_shader *)shader->ir.nir;
335
336 return zink_compile_nir(zink_screen(pctx->screen), nir);
337 }
338
339 static void
340 zink_bind_fs_state(struct pipe_context *pctx,
341 void *cso)
342 {
343 bind_stage(zink_context(pctx), PIPE_SHADER_FRAGMENT, cso);
344 }
345
346 static void
347 zink_delete_fs_state(struct pipe_context *pctx,
348 void *cso)
349 {
350 zink_shader_free(zink_screen(pctx->screen), cso);
351 }
352
353 static void
354 zink_set_polygon_stipple(struct pipe_context *pctx,
355 const struct pipe_poly_stipple *ps)
356 {
357 }
358
359 static void
360 zink_set_vertex_buffers(struct pipe_context *pctx,
361 unsigned start_slot,
362 unsigned num_buffers,
363 const struct pipe_vertex_buffer *buffers)
364 {
365 struct zink_context *ctx = zink_context(pctx);
366
367 if (buffers) {
368 for (int i = 0; i < num_buffers; ++i) {
369 const struct pipe_vertex_buffer *vb = buffers + i;
370 ctx->gfx_pipeline_state.bindings[start_slot + i].stride = vb->stride;
371 }
372 }
373
374 util_set_vertex_buffers_mask(ctx->buffers, &ctx->buffers_enabled_mask,
375 buffers, start_slot, num_buffers);
376 }
377
378 static void
379 zink_set_viewport_states(struct pipe_context *pctx,
380 unsigned start_slot,
381 unsigned num_viewports,
382 const struct pipe_viewport_state *state)
383 {
384 struct zink_context *ctx = zink_context(pctx);
385
386 for (unsigned i = 0; i < num_viewports; ++i) {
387 VkViewport viewport = {
388 state[i].translate[0] - state[i].scale[0],
389 state[i].translate[1] - state[i].scale[1],
390 state[i].scale[0] * 2,
391 state[i].scale[1] * 2,
392 state[i].translate[2] - state[i].scale[2],
393 state[i].translate[2] + state[i].scale[2]
394 };
395 ctx->viewport_states[start_slot + i] = state[i];
396 ctx->viewports[start_slot + i] = viewport;
397 }
398 ctx->num_viewports = start_slot + num_viewports;
399 }
400
401 static void
402 zink_set_scissor_states(struct pipe_context *pctx,
403 unsigned start_slot, unsigned num_scissors,
404 const struct pipe_scissor_state *states)
405 {
406 struct zink_context *ctx = zink_context(pctx);
407
408 for (unsigned i = 0; i < num_scissors; i++) {
409 VkRect2D scissor;
410
411 scissor.offset.x = states[i].minx;
412 scissor.offset.y = states[i].miny;
413 scissor.extent.width = states[i].maxx - states[i].minx;
414 scissor.extent.height = states[i].maxy - states[i].miny;
415 ctx->scissor_states[start_slot + i] = states[i];
416 ctx->scissors[start_slot + i] = scissor;
417 }
418 ctx->num_scissors = start_slot + num_scissors;
419 }
420
421 static void
422 zink_set_constant_buffer(struct pipe_context *pctx,
423 enum pipe_shader_type shader, uint index,
424 const struct pipe_constant_buffer *cb)
425 {
426 struct zink_context *ctx = zink_context(pctx);
427
428 if (cb) {
429 struct pipe_resource *buffer = cb->buffer;
430 unsigned offset = cb->buffer_offset;
431 if (cb->user_buffer)
432 u_upload_data(ctx->base.const_uploader, 0, cb->buffer_size, 64,
433 cb->user_buffer, &offset, &buffer);
434
435 pipe_resource_reference(&ctx->ubos[shader][index].buffer, buffer);
436 ctx->ubos[shader][index].buffer_offset = offset;
437 ctx->ubos[shader][index].buffer_size = cb->buffer_size;
438 ctx->ubos[shader][index].user_buffer = NULL;
439
440 if (cb->user_buffer)
441 pipe_resource_reference(&buffer, NULL);
442 } else {
443 pipe_resource_reference(&ctx->ubos[shader][index].buffer, NULL);
444 ctx->ubos[shader][index].buffer_offset = 0;
445 ctx->ubos[shader][index].buffer_size = 0;
446 ctx->ubos[shader][index].user_buffer = NULL;
447 }
448 }
449
450 static void
451 zink_set_sampler_views(struct pipe_context *pctx,
452 enum pipe_shader_type shader_type,
453 unsigned start_slot,
454 unsigned num_views,
455 struct pipe_sampler_view **views)
456 {
457 struct zink_context *ctx = zink_context(pctx);
458 assert(views);
459 for (unsigned i = 0; i < num_views; ++i) {
460 pipe_sampler_view_reference(
461 &ctx->image_views[shader_type][start_slot + i],
462 views[i]);
463 }
464 ctx->num_image_views[shader_type] = start_slot + num_views;
465 }
466
467 static void
468 zink_set_stencil_ref(struct pipe_context *pctx,
469 const struct pipe_stencil_ref *ref)
470 {
471 struct zink_context *ctx = zink_context(pctx);
472 ctx->stencil_ref = *ref;
473 }
474
475 static void
476 zink_set_clip_state(struct pipe_context *pctx,
477 const struct pipe_clip_state *pcs)
478 {
479 }
480
481 static struct zink_render_pass *
482 get_render_pass(struct zink_context *ctx)
483 {
484 struct zink_screen *screen = zink_screen(ctx->base.screen);
485 const struct pipe_framebuffer_state *fb = &ctx->fb_state;
486 struct zink_render_pass_state state;
487
488 for (int i = 0; i < fb->nr_cbufs; i++) {
489 struct zink_resource *cbuf = zink_resource(fb->cbufs[i]->texture);
490 state.rts[i].format = cbuf->format;
491 state.rts[i].samples = cbuf->base.nr_samples > 0 ? cbuf->base.nr_samples : VK_SAMPLE_COUNT_1_BIT;
492 }
493 state.num_cbufs = fb->nr_cbufs;
494
495 if (fb->zsbuf) {
496 struct zink_resource *zsbuf = zink_resource(fb->zsbuf->texture);
497 state.rts[fb->nr_cbufs].format = zsbuf->format;
498 state.rts[fb->nr_cbufs].samples = zsbuf->base.nr_samples > 0 ? zsbuf->base.nr_samples : VK_SAMPLE_COUNT_1_BIT;
499 }
500 state.have_zsbuf = fb->zsbuf != NULL;
501
502 struct hash_entry *entry = _mesa_hash_table_search(ctx->render_pass_cache,
503 &state);
504 if (!entry) {
505 struct zink_render_pass *rp;
506 rp = zink_create_render_pass(screen, &state);
507 entry = _mesa_hash_table_insert(ctx->render_pass_cache, &state, rp);
508 if (!entry)
509 return NULL;
510 }
511
512 return entry->data;
513 }
514
515 static struct zink_framebuffer *
516 get_framebuffer(struct zink_context *ctx)
517 {
518 struct zink_screen *screen = zink_screen(ctx->base.screen);
519
520 struct zink_framebuffer_state state = {};
521 state.rp = get_render_pass(ctx);
522 for (int i = 0; i < ctx->fb_state.nr_cbufs; i++) {
523 struct pipe_surface *psurf = ctx->fb_state.cbufs[i];
524 state.attachments[i] = zink_surface(psurf);
525 }
526
527 state.num_attachments = ctx->fb_state.nr_cbufs;
528 if (ctx->fb_state.zsbuf) {
529 struct pipe_surface *psurf = ctx->fb_state.zsbuf;
530 state.attachments[state.num_attachments++] = zink_surface(psurf);
531 }
532
533 state.width = ctx->fb_state.width;
534 state.height = ctx->fb_state.height;
535 state.layers = MAX2(ctx->fb_state.layers, 1);
536
537 struct hash_entry *entry = _mesa_hash_table_search(ctx->framebuffer_cache,
538 &state);
539 if (!entry) {
540 struct zink_framebuffer *fb = zink_create_framebuffer(screen, &state);
541 entry = _mesa_hash_table_insert(ctx->framebuffer_cache, &state, fb);
542 if (!entry)
543 return NULL;
544 }
545
546 return entry->data;
547 }
548
549 void
550 zink_begin_render_pass(struct zink_context *ctx, struct zink_batch *batch)
551 {
552 struct zink_screen *screen = zink_screen(ctx->base.screen);
553 assert(batch == zink_curr_batch(ctx));
554 assert(ctx->gfx_pipeline_state.render_pass);
555
556 VkRenderPassBeginInfo rpbi = {};
557 rpbi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
558 rpbi.renderPass = ctx->gfx_pipeline_state.render_pass->render_pass;
559 rpbi.renderArea.offset.x = 0;
560 rpbi.renderArea.offset.y = 0;
561 rpbi.renderArea.extent.width = ctx->fb_state.width;
562 rpbi.renderArea.extent.height = ctx->fb_state.height;
563 rpbi.clearValueCount = 0;
564 rpbi.pClearValues = NULL;
565 rpbi.framebuffer = ctx->framebuffer->fb;
566
567 assert(ctx->gfx_pipeline_state.render_pass && ctx->framebuffer);
568 assert(!batch->rp || batch->rp == ctx->gfx_pipeline_state.render_pass);
569 assert(!batch->fb || batch->fb == ctx->framebuffer);
570
571 zink_render_pass_reference(screen, &batch->rp, ctx->gfx_pipeline_state.render_pass);
572 zink_framebuffer_reference(screen, &batch->fb, ctx->framebuffer);
573
574 vkCmdBeginRenderPass(batch->cmdbuf, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
575 }
576
577 static void
578 flush_batch(struct zink_context *ctx)
579 {
580 struct zink_batch *batch = zink_curr_batch(ctx);
581 if (batch->rp)
582 vkCmdEndRenderPass(batch->cmdbuf);
583
584 zink_end_batch(ctx, batch);
585
586 ctx->curr_batch++;
587 if (ctx->curr_batch == ARRAY_SIZE(ctx->batches))
588 ctx->curr_batch = 0;
589
590 zink_start_batch(ctx, zink_curr_batch(ctx));
591 }
592
593 struct zink_batch *
594 zink_batch_rp(struct zink_context *ctx)
595 {
596 struct zink_batch *batch = zink_curr_batch(ctx);
597 if (!batch->rp) {
598 zink_begin_render_pass(ctx, batch);
599 assert(batch->rp);
600 }
601 return batch;
602 }
603
604 struct zink_batch *
605 zink_batch_no_rp(struct zink_context *ctx)
606 {
607 struct zink_batch *batch = zink_curr_batch(ctx);
608 if (batch->rp) {
609 /* flush batch and get a new one */
610 flush_batch(ctx);
611 batch = zink_curr_batch(ctx);
612 assert(!batch->rp);
613 }
614 return batch;
615 }
616
617 static void
618 zink_set_framebuffer_state(struct pipe_context *pctx,
619 const struct pipe_framebuffer_state *state)
620 {
621 struct zink_context *ctx = zink_context(pctx);
622 struct zink_screen *screen = zink_screen(pctx->screen);
623
624 VkSampleCountFlagBits rast_samples = VK_SAMPLE_COUNT_1_BIT;
625 for (int i = 0; i < state->nr_cbufs; i++)
626 rast_samples = MAX2(rast_samples, state->cbufs[i]->texture->nr_samples);
627 if (state->zsbuf && state->zsbuf->texture->nr_samples)
628 rast_samples = MAX2(rast_samples, state->zsbuf->texture->nr_samples);
629
630 util_copy_framebuffer_state(&ctx->fb_state, state);
631
632 struct zink_framebuffer *fb = get_framebuffer(ctx);
633 zink_framebuffer_reference(screen, &ctx->framebuffer, fb);
634 zink_render_pass_reference(screen, &ctx->gfx_pipeline_state.render_pass, fb->rp);
635
636 ctx->gfx_pipeline_state.rast_samples = rast_samples;
637 ctx->gfx_pipeline_state.num_attachments = state->nr_cbufs;
638
639 struct zink_batch *batch = zink_batch_no_rp(ctx);
640
641 for (int i = 0; i < state->nr_cbufs; i++) {
642 struct zink_resource *res = zink_resource(state->cbufs[i]->texture);
643 if (res->layout != VK_IMAGE_LAYOUT_GENERAL &&
644 res->layout != VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
645 zink_resource_barrier(batch->cmdbuf, res, res->aspect,
646 VK_IMAGE_LAYOUT_GENERAL);
647 }
648
649 if (state->zsbuf) {
650 struct zink_resource *res = zink_resource(state->zsbuf->texture);
651 if (res->layout != VK_IMAGE_LAYOUT_GENERAL &&
652 res->layout != VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL)
653 zink_resource_barrier(batch->cmdbuf, res, res->aspect,
654 VK_IMAGE_LAYOUT_GENERAL);
655 }
656 }
657
658 static void
659 zink_set_blend_color(struct pipe_context *pctx,
660 const struct pipe_blend_color *color)
661 {
662 struct zink_context *ctx = zink_context(pctx);
663 memcpy(ctx->blend_constants, color->color, sizeof(float) * 4);
664 }
665
666 static void
667 zink_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
668 {
669 struct zink_context *ctx = zink_context(pctx);
670 ctx->gfx_pipeline_state.sample_mask = sample_mask;
671 }
672
673 static VkAccessFlags
674 access_flags(VkImageLayout layout)
675 {
676 switch (layout) {
677 case VK_IMAGE_LAYOUT_UNDEFINED:
678 case VK_IMAGE_LAYOUT_GENERAL:
679 return 0;
680
681 case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
682 return VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
683 case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
684 return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
685
686 case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
687 return VK_ACCESS_SHADER_READ_BIT;
688
689 case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
690 return VK_ACCESS_TRANSFER_READ_BIT;
691
692 case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
693 return VK_ACCESS_TRANSFER_WRITE_BIT;
694
695 case VK_IMAGE_LAYOUT_PREINITIALIZED:
696 return VK_ACCESS_HOST_WRITE_BIT;
697
698 default:
699 unreachable("unexpected layout");
700 }
701 }
702
703 void
704 zink_resource_barrier(VkCommandBuffer cmdbuf, struct zink_resource *res,
705 VkImageAspectFlags aspect, VkImageLayout new_layout)
706 {
707 VkImageSubresourceRange isr = {
708 aspect,
709 0, VK_REMAINING_MIP_LEVELS,
710 0, VK_REMAINING_ARRAY_LAYERS
711 };
712
713 VkImageMemoryBarrier imb = {
714 VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
715 NULL,
716 access_flags(res->layout),
717 access_flags(new_layout),
718 res->layout,
719 new_layout,
720 VK_QUEUE_FAMILY_IGNORED,
721 VK_QUEUE_FAMILY_IGNORED,
722 res->image,
723 isr
724 };
725 vkCmdPipelineBarrier(
726 cmdbuf,
727 VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
728 VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
729 0,
730 0, NULL,
731 0, NULL,
732 1, &imb
733 );
734
735 res->layout = new_layout;
736 }
737
738 static void
739 zink_clear(struct pipe_context *pctx,
740 unsigned buffers,
741 const union pipe_color_union *pcolor,
742 double depth, unsigned stencil)
743 {
744 struct zink_context *ctx = zink_context(pctx);
745 struct pipe_framebuffer_state *fb = &ctx->fb_state;
746
747 /* FIXME: this is very inefficient; if no renderpass has been started yet,
748 * we should record the clear if it's full-screen, and apply it as we
749 * start the render-pass. Otherwise we can do a partial out-of-renderpass
750 * clear.
751 */
752 struct zink_batch *batch = zink_batch_rp(ctx);
753
754 VkClearAttachment attachments[1 + PIPE_MAX_COLOR_BUFS];
755 int num_attachments = 0;
756
757 if (buffers & PIPE_CLEAR_COLOR) {
758 VkClearColorValue color;
759 color.float32[0] = pcolor->f[0];
760 color.float32[1] = pcolor->f[1];
761 color.float32[2] = pcolor->f[2];
762 color.float32[3] = pcolor->f[3];
763
764 for (unsigned i = 0; i < fb->nr_cbufs; i++) {
765 if (!(buffers & (PIPE_CLEAR_COLOR0 << i)) || !fb->cbufs[i])
766 continue;
767
768 attachments[num_attachments].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
769 attachments[num_attachments].colorAttachment = i;
770 attachments[num_attachments].clearValue.color = color;
771 ++num_attachments;
772 }
773 }
774
775 if (buffers & PIPE_CLEAR_DEPTHSTENCIL && fb->zsbuf) {
776 VkImageAspectFlags aspect = 0;
777 if (buffers & PIPE_CLEAR_DEPTH)
778 aspect |= VK_IMAGE_ASPECT_DEPTH_BIT;
779 if (buffers & PIPE_CLEAR_STENCIL)
780 aspect |= VK_IMAGE_ASPECT_STENCIL_BIT;
781
782 attachments[num_attachments].aspectMask = aspect;
783 attachments[num_attachments].clearValue.depthStencil.depth = depth;
784 attachments[num_attachments].clearValue.depthStencil.stencil = stencil;
785 ++num_attachments;
786 }
787
788 unsigned num_layers = util_framebuffer_get_num_layers(fb);
789 VkClearRect rects[PIPE_MAX_VIEWPORTS];
790 uint32_t num_rects;
791 if (ctx->num_scissors) {
792 for (unsigned i = 0 ; i < ctx->num_scissors; ++i) {
793 rects[i].rect = ctx->scissors[i];
794 rects[i].rect.extent.width = MIN2(rects[i].rect.extent.width,
795 fb->width);
796 rects[i].rect.extent.height = MIN2(rects[i].rect.extent.height,
797 fb->height);
798 rects[i].baseArrayLayer = 0;
799 rects[i].layerCount = num_layers;
800 }
801 num_rects = ctx->num_scissors;
802 } else {
803 rects[0].rect.offset.x = 0;
804 rects[0].rect.offset.y = 0;
805 rects[0].rect.extent.width = fb->width;
806 rects[0].rect.extent.height = fb->height;
807 rects[0].baseArrayLayer = 0;
808 rects[0].layerCount = num_layers;
809 num_rects = 1;
810 }
811
812 vkCmdClearAttachments(batch->cmdbuf,
813 num_attachments, attachments,
814 num_rects, rects);
815 }
816
817 VkShaderStageFlagBits
818 zink_shader_stage(enum pipe_shader_type type)
819 {
820 VkShaderStageFlagBits stages[] = {
821 [PIPE_SHADER_VERTEX] = VK_SHADER_STAGE_VERTEX_BIT,
822 [PIPE_SHADER_FRAGMENT] = VK_SHADER_STAGE_FRAGMENT_BIT,
823 [PIPE_SHADER_GEOMETRY] = VK_SHADER_STAGE_GEOMETRY_BIT,
824 [PIPE_SHADER_TESS_CTRL] = VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
825 [PIPE_SHADER_TESS_EVAL] = VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
826 [PIPE_SHADER_COMPUTE] = VK_SHADER_STAGE_COMPUTE_BIT,
827 };
828 return stages[type];
829 }
830
831 static VkDescriptorSet
832 allocate_descriptor_set(struct zink_screen *screen,
833 struct zink_batch *batch,
834 struct zink_gfx_program *prog)
835 {
836 assert(batch->descs_left >= prog->num_descriptors);
837 VkDescriptorSetAllocateInfo dsai;
838 memset((void *)&dsai, 0, sizeof(dsai));
839 dsai.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
840 dsai.pNext = NULL;
841 dsai.descriptorPool = batch->descpool;
842 dsai.descriptorSetCount = 1;
843 dsai.pSetLayouts = &prog->dsl;
844
845 VkDescriptorSet desc_set;
846 if (vkAllocateDescriptorSets(screen->dev, &dsai, &desc_set) != VK_SUCCESS) {
847 debug_printf("ZINK: failed to allocate descriptor set :/");
848 return VK_NULL_HANDLE;
849 }
850
851 batch->descs_left -= prog->num_descriptors;
852 return desc_set;
853 }
854
855 static void
856 zink_bind_vertex_buffers(struct zink_batch *batch, struct zink_context *ctx)
857 {
858 VkBuffer buffers[PIPE_MAX_ATTRIBS];
859 VkDeviceSize buffer_offsets[PIPE_MAX_ATTRIBS];
860 const struct zink_vertex_elements_state *elems = ctx->element_state;
861 for (unsigned i = 0; i < elems->hw_state.num_bindings; i++) {
862 struct pipe_vertex_buffer *vb = ctx->buffers + ctx->element_state->binding_map[i];
863 assert(vb && vb->buffer.resource);
864 struct zink_resource *res = zink_resource(vb->buffer.resource);
865 buffers[i] = res->buffer;
866 buffer_offsets[i] = vb->buffer_offset;
867 zink_batch_reference_resoure(batch, res);
868 }
869
870 if (elems->hw_state.num_bindings > 0)
871 vkCmdBindVertexBuffers(batch->cmdbuf, 0,
872 elems->hw_state.num_bindings,
873 buffers, buffer_offsets);
874 }
875
876 static uint32_t
877 hash_gfx_program(const void *key)
878 {
879 return _mesa_hash_data(key, sizeof(struct zink_shader *) * (PIPE_SHADER_TYPES - 1));
880 }
881
882 static bool
883 equals_gfx_program(const void *a, const void *b)
884 {
885 return memcmp(a, b, sizeof(struct zink_shader *) * (PIPE_SHADER_TYPES - 1)) == 0;
886 }
887
888 static uint32_t
889 hash_render_pass_state(const void *key)
890 {
891 return _mesa_hash_data(key, sizeof(struct zink_render_pass_state));
892 }
893
894 static bool
895 equals_render_pass_state(const void *a, const void *b)
896 {
897 return memcmp(a, b, sizeof(struct zink_render_pass_state)) == 0;
898 }
899
900 static uint32_t
901 hash_framebuffer_state(const void *key)
902 {
903 struct zink_framebuffer_state *s = (struct zink_framebuffer_state*)key;
904 return _mesa_hash_data(key, sizeof(struct zink_framebuffer_state) + sizeof(s->attachments) * s->num_attachments);
905 }
906
907 static bool
908 equals_framebuffer_state(const void *a, const void *b)
909 {
910 struct zink_framebuffer_state *s = (struct zink_framebuffer_state*)a;
911 return memcmp(a, b, sizeof(struct zink_framebuffer_state) + sizeof(s->attachments) * s->num_attachments) == 0;
912 }
913
914 static struct zink_gfx_program *
915 get_gfx_program(struct zink_context *ctx)
916 {
917 if (ctx->dirty & ZINK_DIRTY_PROGRAM) {
918 struct hash_entry *entry = _mesa_hash_table_search(ctx->program_cache,
919 ctx->gfx_stages);
920 if (!entry) {
921 struct zink_gfx_program *prog;
922 prog = zink_create_gfx_program(zink_screen(ctx->base.screen),
923 ctx->gfx_stages);
924 entry = _mesa_hash_table_insert(ctx->program_cache, prog->stages, prog);
925 if (!entry)
926 return NULL;
927 }
928 ctx->curr_program = entry->data;
929 ctx->dirty &= ~ZINK_DIRTY_PROGRAM;
930 }
931
932 assert(ctx->curr_program);
933 return ctx->curr_program;
934 }
935
936 static void
937 zink_draw_vbo(struct pipe_context *pctx,
938 const struct pipe_draw_info *dinfo)
939 {
940 struct zink_context *ctx = zink_context(pctx);
941 struct zink_screen *screen = zink_screen(pctx->screen);
942 struct zink_rasterizer_state *rast_state = ctx->rast_state;
943
944 if (dinfo->mode >= PIPE_PRIM_QUADS ||
945 dinfo->mode == PIPE_PRIM_LINE_LOOP ||
946 dinfo->index_size == 1) {
947 if (!u_trim_pipe_prim(dinfo->mode, (unsigned *)&dinfo->count))
948 return;
949
950 util_primconvert_save_rasterizer_state(ctx->primconvert, &rast_state->base);
951 util_primconvert_draw_vbo(ctx->primconvert, dinfo);
952 return;
953 }
954
955 struct zink_gfx_program *gfx_program = get_gfx_program(ctx);
956 if (!gfx_program)
957 return;
958
959 VkPipeline pipeline = zink_get_gfx_pipeline(screen, gfx_program,
960 &ctx->gfx_pipeline_state,
961 dinfo->mode);
962
963 bool depth_bias = false;
964 switch (u_reduced_prim(dinfo->mode)) {
965 case PIPE_PRIM_POINTS:
966 depth_bias = rast_state->offset_point;
967 break;
968
969 case PIPE_PRIM_LINES:
970 depth_bias = rast_state->offset_line;
971 break;
972
973 case PIPE_PRIM_TRIANGLES:
974 depth_bias = rast_state->offset_tri;
975 break;
976
977 default:
978 unreachable("unexpected reduced prim");
979 }
980
981 unsigned index_offset = 0;
982 struct pipe_resource *index_buffer = NULL;
983 if (dinfo->index_size > 0) {
984 if (dinfo->has_user_indices) {
985 if (!util_upload_index_buffer(pctx, dinfo, &index_buffer, &index_offset)) {
986 debug_printf("util_upload_index_buffer() failed\n");
987 return;
988 }
989 } else
990 index_buffer = dinfo->index.resource;
991 }
992
993 VkWriteDescriptorSet wds[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS + PIPE_SHADER_TYPES * PIPE_MAX_SHADER_SAMPLER_VIEWS];
994 VkDescriptorBufferInfo buffer_infos[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS];
995 VkDescriptorImageInfo image_infos[PIPE_SHADER_TYPES * PIPE_MAX_SHADER_SAMPLER_VIEWS];
996 int num_wds = 0, num_buffer_info = 0, num_image_info = 0;
997
998 struct zink_resource *transitions[PIPE_SHADER_TYPES * PIPE_MAX_SHADER_SAMPLER_VIEWS];
999 int num_transitions = 0;
1000
1001 for (int i = 0; i < ARRAY_SIZE(ctx->gfx_stages); i++) {
1002 struct zink_shader *shader = ctx->gfx_stages[i];
1003 if (!shader)
1004 continue;
1005
1006 for (int j = 0; j < shader->num_bindings; j++) {
1007 int index = shader->bindings[j].index;
1008 if (shader->bindings[j].type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) {
1009 assert(ctx->ubos[i][index].buffer_size > 0);
1010 assert(ctx->ubos[i][index].buffer);
1011 struct zink_resource *res = zink_resource(ctx->ubos[i][index].buffer);
1012 buffer_infos[num_buffer_info].buffer = res->buffer;
1013 buffer_infos[num_buffer_info].offset = ctx->ubos[i][index].buffer_offset;
1014 buffer_infos[num_buffer_info].range = VK_WHOLE_SIZE;
1015 wds[num_wds].pBufferInfo = buffer_infos + num_buffer_info;
1016 ++num_buffer_info;
1017 } else {
1018 struct pipe_sampler_view *psampler_view = ctx->image_views[i][index];
1019 assert(psampler_view);
1020 struct zink_sampler_view *sampler_view = zink_sampler_view(psampler_view);
1021
1022 struct zink_resource *res = zink_resource(psampler_view->texture);
1023 VkImageLayout layout = res->layout;
1024 if (layout != VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL &&
1025 layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL &&
1026 layout != VK_IMAGE_LAYOUT_GENERAL) {
1027 transitions[num_transitions++] = res;
1028 layout = VK_IMAGE_LAYOUT_GENERAL;
1029 }
1030 image_infos[num_image_info].imageLayout = layout;
1031 image_infos[num_image_info].imageView = sampler_view->image_view;
1032 image_infos[num_image_info].sampler = ctx->samplers[i][index];
1033 wds[num_wds].pImageInfo = image_infos + num_image_info;
1034 ++num_image_info;
1035 }
1036
1037 wds[num_wds].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
1038 wds[num_wds].pNext = NULL;
1039 wds[num_wds].dstBinding = shader->bindings[j].binding;
1040 wds[num_wds].dstArrayElement = 0;
1041 wds[num_wds].descriptorCount = 1;
1042 wds[num_wds].descriptorType = shader->bindings[j].type;
1043 ++num_wds;
1044 }
1045 }
1046
1047 struct zink_batch *batch;
1048 if (num_transitions > 0) {
1049 batch = zink_batch_no_rp(ctx);
1050
1051 for (int i = 0; i < num_transitions; ++i)
1052 zink_resource_barrier(batch->cmdbuf, transitions[i],
1053 transitions[i]->aspect,
1054 VK_IMAGE_LAYOUT_GENERAL);
1055 }
1056
1057 batch = zink_batch_rp(ctx);
1058
1059 if (batch->descs_left < gfx_program->num_descriptors) {
1060 flush_batch(ctx);
1061 batch = zink_batch_rp(ctx);
1062 assert(batch->descs_left >= gfx_program->num_descriptors);
1063 }
1064
1065 VkDescriptorSet desc_set = allocate_descriptor_set(screen, batch,
1066 gfx_program);
1067 assert(desc_set != VK_NULL_HANDLE);
1068
1069 for (int i = 0; i < ARRAY_SIZE(ctx->gfx_stages); i++) {
1070 struct zink_shader *shader = ctx->gfx_stages[i];
1071 if (!shader)
1072 continue;
1073
1074 for (int j = 0; j < shader->num_bindings; j++) {
1075 int index = shader->bindings[j].index;
1076 if (shader->bindings[j].type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) {
1077 struct zink_resource *res = zink_resource(ctx->ubos[i][index].buffer);
1078 zink_batch_reference_resoure(batch, res);
1079 } else {
1080 struct zink_sampler_view *sampler_view = zink_sampler_view(ctx->image_views[i][index]);
1081 zink_batch_reference_sampler_view(batch, sampler_view);
1082 }
1083 }
1084 }
1085
1086 vkCmdSetViewport(batch->cmdbuf, 0, ctx->num_viewports, ctx->viewports);
1087
1088 if (ctx->num_scissors)
1089 vkCmdSetScissor(batch->cmdbuf, 0, ctx->num_scissors, ctx->scissors);
1090 else if (ctx->fb_state.width && ctx->fb_state.height) {
1091 VkRect2D fb_scissor = {};
1092 fb_scissor.extent.width = ctx->fb_state.width;
1093 fb_scissor.extent.height = ctx->fb_state.height;
1094 vkCmdSetScissor(batch->cmdbuf, 0, 1, &fb_scissor);
1095 }
1096
1097 vkCmdSetStencilReference(batch->cmdbuf, VK_STENCIL_FACE_FRONT_BIT, ctx->stencil_ref.ref_value[0]);
1098 vkCmdSetStencilReference(batch->cmdbuf, VK_STENCIL_FACE_BACK_BIT, ctx->stencil_ref.ref_value[1]);
1099
1100 if (depth_bias)
1101 vkCmdSetDepthBias(batch->cmdbuf, rast_state->offset_units, rast_state->offset_clamp, rast_state->offset_scale);
1102 else
1103 vkCmdSetDepthBias(batch->cmdbuf, 0.0f, 0.0f, 0.0f);
1104
1105 if (ctx->gfx_pipeline_state.blend_state->need_blend_constants)
1106 vkCmdSetBlendConstants(batch->cmdbuf, ctx->blend_constants);
1107
1108 for (int i = 0; i < num_wds; ++i)
1109 wds[i].dstSet = desc_set;
1110
1111 vkUpdateDescriptorSets(screen->dev, num_wds, wds, 0, NULL);
1112
1113 vkCmdBindPipeline(batch->cmdbuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
1114 vkCmdBindDescriptorSets(batch->cmdbuf, VK_PIPELINE_BIND_POINT_GRAPHICS,
1115 gfx_program->layout, 0, 1, &desc_set, 0, NULL);
1116 zink_bind_vertex_buffers(batch, ctx);
1117
1118 if (dinfo->index_size > 0) {
1119 assert(dinfo->index_size != 1);
1120 VkIndexType index_type = dinfo->index_size == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
1121 struct zink_resource *res = zink_resource(index_buffer);
1122 vkCmdBindIndexBuffer(batch->cmdbuf, res->buffer, index_offset, index_type);
1123 zink_batch_reference_resoure(batch, res);
1124 vkCmdDrawIndexed(batch->cmdbuf,
1125 dinfo->count, dinfo->instance_count,
1126 dinfo->start, dinfo->index_bias, dinfo->start_instance);
1127 } else
1128 vkCmdDraw(batch->cmdbuf, dinfo->count, dinfo->instance_count, dinfo->start, dinfo->start_instance);
1129
1130 if (dinfo->index_size > 0 && dinfo->has_user_indices)
1131 pipe_resource_reference(&index_buffer, NULL);
1132 }
1133
1134 static void
1135 zink_flush(struct pipe_context *pctx,
1136 struct pipe_fence_handle **pfence,
1137 enum pipe_flush_flags flags)
1138 {
1139 struct zink_context *ctx = zink_context(pctx);
1140
1141 struct zink_batch *batch = zink_curr_batch(ctx);
1142 flush_batch(ctx);
1143
1144 if (pfence)
1145 zink_fence_reference(zink_screen(pctx->screen),
1146 (struct zink_fence **)pfence,
1147 batch->fence);
1148
1149 /* HACK:
1150 * For some strange reason, we need to finish before presenting, or else
1151 * we start rendering on top of the back-buffer for the next frame. This
1152 * seems like a bug in the DRI-driver to me, because we really should
1153 * be properly protected by fences here, and the back-buffer should
1154 * either be swapped with the front-buffer, or blitted from. But for
1155 * some strange reason, neither of these things happen.
1156 */
1157 if (flags & PIPE_FLUSH_END_OF_FRAME)
1158 pctx->screen->fence_finish(pctx->screen, pctx,
1159 (struct pipe_fence_handle *)batch->fence,
1160 PIPE_TIMEOUT_INFINITE);
1161 }
1162
1163 static bool
1164 blit_resolve(struct zink_context *ctx, const struct pipe_blit_info *info)
1165 {
1166 if (info->mask != PIPE_MASK_RGBA ||
1167 info->scissor_enable ||
1168 info->alpha_blend)
1169 return false;
1170
1171 struct zink_resource *src = zink_resource(info->src.resource);
1172 struct zink_resource *dst = zink_resource(info->dst.resource);
1173
1174 struct zink_batch *batch = zink_batch_no_rp(ctx);
1175
1176 zink_batch_reference_resoure(batch, src);
1177 zink_batch_reference_resoure(batch, dst);
1178
1179 VkImageResolve region = {};
1180
1181 region.srcSubresource.aspectMask = src->aspect;
1182 region.srcSubresource.mipLevel = info->src.level;
1183 region.srcSubresource.baseArrayLayer = 0; // no clue
1184 region.srcSubresource.layerCount = 1; // no clue
1185 region.srcOffset.x = info->src.box.x;
1186 region.srcOffset.y = info->src.box.y;
1187 region.srcOffset.z = info->src.box.z;
1188
1189 region.dstSubresource.aspectMask = dst->aspect;
1190 region.dstSubresource.mipLevel = info->dst.level;
1191 region.dstSubresource.baseArrayLayer = 0; // no clue
1192 region.dstSubresource.layerCount = 1; // no clue
1193 region.dstOffset.x = info->dst.box.x;
1194 region.dstOffset.y = info->dst.box.y;
1195 region.dstOffset.z = info->dst.box.z;
1196
1197 region.extent.width = info->dst.box.width;
1198 region.extent.height = info->dst.box.height;
1199 region.extent.depth = info->dst.box.depth;
1200 vkCmdResolveImage(batch->cmdbuf, src->image, src->layout,
1201 dst->image, dst->layout,
1202 1, &region);
1203
1204 /* HACK: I have no idea why this is needed, but without it ioquake3
1205 * randomly keeps fading to black.
1206 */
1207 flush_batch(ctx);
1208
1209 return true;
1210 }
1211
1212 static bool
1213 blit_native(struct zink_context *ctx, const struct pipe_blit_info *info)
1214 {
1215 if (info->mask != PIPE_MASK_RGBA ||
1216 info->scissor_enable ||
1217 info->alpha_blend)
1218 return false;
1219
1220 struct zink_resource *src = zink_resource(info->src.resource);
1221 struct zink_resource *dst = zink_resource(info->dst.resource);
1222
1223 struct zink_batch *batch = zink_batch_no_rp(ctx);
1224 zink_batch_reference_resoure(batch, src);
1225 zink_batch_reference_resoure(batch, dst);
1226
1227 if (dst->layout != VK_IMAGE_LAYOUT_GENERAL &&
1228 dst->layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
1229 zink_resource_barrier(batch->cmdbuf, dst, dst->aspect,
1230 VK_IMAGE_LAYOUT_GENERAL);
1231
1232 VkImageBlit region = {};
1233 region.srcSubresource.aspectMask = src->aspect;
1234 region.srcSubresource.mipLevel = info->src.level;
1235 region.srcOffsets[0].x = info->src.box.x;
1236 region.srcOffsets[0].y = info->src.box.y;
1237 region.srcOffsets[1].x = info->src.box.x + info->src.box.width;
1238 region.srcOffsets[1].y = info->src.box.y + info->src.box.height;
1239
1240 if (src->base.array_size > 1) {
1241 region.srcOffsets[0].z = 0;
1242 region.srcOffsets[1].z = 1;
1243 region.srcSubresource.baseArrayLayer = info->src.box.z;
1244 region.srcSubresource.layerCount = info->src.box.depth;
1245 } else {
1246 region.srcOffsets[0].z = info->src.box.z;
1247 region.srcOffsets[1].z = info->src.box.z + info->src.box.depth;
1248 region.srcSubresource.baseArrayLayer = 0;
1249 region.srcSubresource.layerCount = 1;
1250 }
1251
1252 region.dstSubresource.aspectMask = dst->aspect;
1253 region.dstSubresource.mipLevel = info->dst.level;
1254 region.dstOffsets[0].x = info->dst.box.x;
1255 region.dstOffsets[0].y = info->dst.box.y;
1256 region.dstOffsets[1].x = info->dst.box.x + info->dst.box.width;
1257 region.dstOffsets[1].y = info->dst.box.y + info->dst.box.height;
1258
1259 if (dst->base.array_size > 1) {
1260 region.dstOffsets[0].z = 0;
1261 region.dstOffsets[1].z = 1;
1262 region.dstSubresource.baseArrayLayer = info->dst.box.z;
1263 region.dstSubresource.layerCount = info->dst.box.depth;
1264 } else {
1265 region.dstOffsets[0].z = info->dst.box.z;
1266 region.dstOffsets[1].z = info->dst.box.z + info->dst.box.depth;
1267 region.dstSubresource.baseArrayLayer = 0;
1268 region.dstSubresource.layerCount = 1;
1269 }
1270
1271 vkCmdBlitImage(batch->cmdbuf, src->image, src->layout,
1272 dst->image, dst->layout,
1273 1, &region,
1274 filter(info->filter));
1275
1276 /* HACK: I have no idea why this is needed, but without it ioquake3
1277 * randomly keeps fading to black.
1278 */
1279 flush_batch(ctx);
1280
1281 return true;
1282 }
1283
1284 static void
1285 zink_blit(struct pipe_context *pctx,
1286 const struct pipe_blit_info *info)
1287 {
1288 struct zink_context *ctx = zink_context(pctx);
1289 if (info->src.resource->nr_samples > 1 &&
1290 info->dst.resource->nr_samples <= 1) {
1291 if (blit_resolve(ctx, info))
1292 return;
1293 } else {
1294 if (blit_native(ctx, info))
1295 return;
1296 }
1297
1298 if (!util_blitter_is_blit_supported(ctx->blitter, info)) {
1299 debug_printf("blit unsupported %s -> %s\n",
1300 util_format_short_name(info->src.resource->format),
1301 util_format_short_name(info->dst.resource->format));
1302 return;
1303 }
1304
1305 util_blitter_save_blend(ctx->blitter, ctx->gfx_pipeline_state.blend_state);
1306 util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->gfx_pipeline_state.depth_stencil_alpha_state);
1307 util_blitter_save_vertex_elements(ctx->blitter, ctx->element_state);
1308 util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
1309 util_blitter_save_rasterizer(ctx->blitter, ctx->rast_state);
1310 util_blitter_save_fragment_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_FRAGMENT]);
1311 util_blitter_save_vertex_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_VERTEX]);
1312 util_blitter_save_framebuffer(ctx->blitter, &ctx->fb_state);
1313 util_blitter_save_viewport(ctx->blitter, ctx->viewport_states);
1314 util_blitter_save_scissor(ctx->blitter, ctx->scissor_states);
1315 util_blitter_save_fragment_sampler_states(ctx->blitter,
1316 ctx->num_samplers[PIPE_SHADER_FRAGMENT],
1317 (void **)ctx->samplers[PIPE_SHADER_FRAGMENT]);
1318 util_blitter_save_fragment_sampler_views(ctx->blitter,
1319 ctx->num_image_views[PIPE_SHADER_FRAGMENT],
1320 ctx->image_views[PIPE_SHADER_FRAGMENT]);
1321 util_blitter_save_fragment_constant_buffer_slot(ctx->blitter, ctx->ubos[PIPE_SHADER_FRAGMENT]);
1322 util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->buffers);
1323 util_blitter_save_sample_mask(ctx->blitter, ctx->gfx_pipeline_state.sample_mask);
1324
1325 util_blitter_blit(ctx->blitter, info);
1326 }
1327
1328 static void
1329 zink_flush_resource(struct pipe_context *pipe,
1330 struct pipe_resource *resource)
1331 {
1332 }
1333
1334 static void
1335 zink_resource_copy_region(struct pipe_context *pctx,
1336 struct pipe_resource *pdst,
1337 unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz,
1338 struct pipe_resource *psrc,
1339 unsigned src_level, const struct pipe_box *src_box)
1340 {
1341 struct zink_resource *dst = zink_resource(pdst);
1342 struct zink_resource *src = zink_resource(psrc);
1343 struct zink_context *ctx = zink_context(pctx);
1344 if (dst->base.target != PIPE_BUFFER && src->base.target != PIPE_BUFFER) {
1345 VkImageCopy region = {};
1346
1347 region.srcSubresource.aspectMask = src->aspect;
1348 region.srcSubresource.mipLevel = src_level;
1349 region.srcSubresource.layerCount = 1;
1350 if (src->base.array_size > 1) {
1351 region.srcSubresource.baseArrayLayer = src_box->z;
1352 region.srcSubresource.layerCount = src_box->depth;
1353 region.extent.depth = 1;
1354 } else {
1355 region.srcOffset.z = src_box->z;
1356 region.srcSubresource.layerCount = 1;
1357 region.extent.depth = src_box->depth;
1358 }
1359
1360 region.srcOffset.x = src_box->x;
1361 region.srcOffset.y = src_box->y;
1362
1363 region.dstSubresource.aspectMask = dst->aspect;
1364 region.dstSubresource.mipLevel = dst_level;
1365 if (dst->base.array_size > 1) {
1366 region.dstSubresource.baseArrayLayer = dstz;
1367 region.dstSubresource.layerCount = src_box->depth;
1368 } else {
1369 region.dstOffset.z = dstz;
1370 region.dstSubresource.layerCount = 1;
1371 }
1372
1373 region.dstOffset.x = dstx;
1374 region.dstOffset.y = dsty;
1375 region.extent.width = src_box->width;
1376 region.extent.height = src_box->height;
1377
1378 struct zink_batch *batch = zink_batch_no_rp(ctx);
1379 zink_batch_reference_resoure(batch, src);
1380 zink_batch_reference_resoure(batch, dst);
1381
1382 if (src->layout != VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL &&
1383 src->layout != VK_IMAGE_LAYOUT_GENERAL) {
1384 zink_resource_barrier(batch->cmdbuf, src, src->aspect,
1385 VK_IMAGE_LAYOUT_GENERAL);
1386 src->layout = VK_IMAGE_LAYOUT_GENERAL;
1387 }
1388
1389 if (dst->layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL &&
1390 dst->layout != VK_IMAGE_LAYOUT_GENERAL) {
1391 zink_resource_barrier(batch->cmdbuf, dst, dst->aspect,
1392 VK_IMAGE_LAYOUT_GENERAL);
1393 dst->layout = VK_IMAGE_LAYOUT_GENERAL;
1394 }
1395
1396 vkCmdCopyImage(batch->cmdbuf, src->image, src->layout,
1397 dst->image, dst->layout,
1398 1, &region);
1399 } else
1400 debug_printf("zink: TODO resource copy\n");
1401 }
1402
1403 struct pipe_context *
1404 zink_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
1405 {
1406 struct zink_screen *screen = zink_screen(pscreen);
1407 struct zink_context *ctx = CALLOC_STRUCT(zink_context);
1408
1409 ctx->base.screen = pscreen;
1410 ctx->base.priv = priv;
1411
1412 ctx->base.destroy = zink_context_destroy;
1413
1414 zink_context_state_init(&ctx->base);
1415
1416 ctx->base.create_sampler_state = zink_create_sampler_state;
1417 ctx->base.bind_sampler_states = zink_bind_sampler_states;
1418 ctx->base.delete_sampler_state = zink_delete_sampler_state;
1419
1420 ctx->base.create_sampler_view = zink_create_sampler_view;
1421 ctx->base.set_sampler_views = zink_set_sampler_views;
1422 ctx->base.sampler_view_destroy = zink_sampler_view_destroy;
1423
1424 ctx->base.create_vs_state = zink_create_vs_state;
1425 ctx->base.bind_vs_state = zink_bind_vs_state;
1426 ctx->base.delete_vs_state = zink_delete_vs_state;
1427
1428 ctx->base.create_fs_state = zink_create_fs_state;
1429 ctx->base.bind_fs_state = zink_bind_fs_state;
1430 ctx->base.delete_fs_state = zink_delete_fs_state;
1431
1432 ctx->base.set_polygon_stipple = zink_set_polygon_stipple;
1433 ctx->base.set_vertex_buffers = zink_set_vertex_buffers;
1434 ctx->base.set_viewport_states = zink_set_viewport_states;
1435 ctx->base.set_scissor_states = zink_set_scissor_states;
1436 ctx->base.set_constant_buffer = zink_set_constant_buffer;
1437 ctx->base.set_framebuffer_state = zink_set_framebuffer_state;
1438 ctx->base.set_stencil_ref = zink_set_stencil_ref;
1439 ctx->base.set_clip_state = zink_set_clip_state;
1440 ctx->base.set_blend_color = zink_set_blend_color;
1441
1442 ctx->base.set_sample_mask = zink_set_sample_mask;
1443
1444 ctx->base.clear = zink_clear;
1445 ctx->base.draw_vbo = zink_draw_vbo;
1446 ctx->base.flush = zink_flush;
1447
1448 ctx->base.resource_copy_region = zink_resource_copy_region;
1449 ctx->base.blit = zink_blit;
1450
1451 ctx->base.flush_resource = zink_flush_resource;
1452 zink_context_surface_init(&ctx->base);
1453 zink_context_resource_init(&ctx->base);
1454 zink_context_query_init(&ctx->base);
1455
1456 slab_create_child(&ctx->transfer_pool, &screen->transfer_pool);
1457
1458 ctx->base.stream_uploader = u_upload_create_default(&ctx->base);
1459 ctx->base.const_uploader = ctx->base.stream_uploader;
1460
1461 int prim_hwsupport = 1 << PIPE_PRIM_POINTS |
1462 1 << PIPE_PRIM_LINES |
1463 1 << PIPE_PRIM_LINE_STRIP |
1464 1 << PIPE_PRIM_TRIANGLES |
1465 1 << PIPE_PRIM_TRIANGLE_STRIP |
1466 1 << PIPE_PRIM_TRIANGLE_FAN;
1467
1468 ctx->primconvert = util_primconvert_create(&ctx->base, prim_hwsupport);
1469 if (!ctx->primconvert)
1470 goto fail;
1471
1472 ctx->blitter = util_blitter_create(&ctx->base);
1473 if (!ctx->blitter)
1474 goto fail;
1475
1476 VkCommandPoolCreateInfo cpci = {};
1477 cpci.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
1478 cpci.queueFamilyIndex = screen->gfx_queue;
1479 cpci.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
1480 if (vkCreateCommandPool(screen->dev, &cpci, NULL, &ctx->cmdpool) != VK_SUCCESS)
1481 goto fail;
1482
1483 VkCommandBufferAllocateInfo cbai = {};
1484 cbai.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
1485 cbai.commandPool = ctx->cmdpool;
1486 cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
1487 cbai.commandBufferCount = 1;
1488
1489 VkDescriptorPoolSize sizes[] = {
1490 {VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, ZINK_BATCH_DESC_SIZE}
1491 };
1492 VkDescriptorPoolCreateInfo dpci = {};
1493 dpci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
1494 dpci.pPoolSizes = sizes;
1495 dpci.poolSizeCount = ARRAY_SIZE(sizes);
1496 dpci.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
1497 dpci.maxSets = ZINK_BATCH_DESC_SIZE;
1498
1499 for (int i = 0; i < ARRAY_SIZE(ctx->batches); ++i) {
1500 if (vkAllocateCommandBuffers(screen->dev, &cbai, &ctx->batches[i].cmdbuf) != VK_SUCCESS)
1501 goto fail;
1502
1503 ctx->batches[i].resources = _mesa_set_create(NULL, _mesa_hash_pointer,
1504 _mesa_key_pointer_equal);
1505 ctx->batches[i].sampler_views = _mesa_set_create(NULL,
1506 _mesa_hash_pointer,
1507 _mesa_key_pointer_equal);
1508
1509 if (!ctx->batches[i].resources || !ctx->batches[i].sampler_views)
1510 goto fail;
1511
1512 util_dynarray_init(&ctx->batches[i].zombie_samplers, NULL);
1513
1514 if (vkCreateDescriptorPool(screen->dev, &dpci, 0,
1515 &ctx->batches[i].descpool) != VK_SUCCESS)
1516 goto fail;
1517 }
1518
1519 vkGetDeviceQueue(screen->dev, screen->gfx_queue, 0, &ctx->queue);
1520
1521 ctx->program_cache = _mesa_hash_table_create(NULL,
1522 hash_gfx_program,
1523 equals_gfx_program);
1524 ctx->render_pass_cache = _mesa_hash_table_create(NULL,
1525 hash_render_pass_state,
1526 equals_render_pass_state);
1527 ctx->framebuffer_cache = _mesa_hash_table_create(NULL,
1528 hash_framebuffer_state,
1529 equals_framebuffer_state);
1530
1531 if (!ctx->program_cache || !ctx->render_pass_cache ||
1532 !ctx->framebuffer_cache)
1533 goto fail;
1534
1535 ctx->dirty = ZINK_DIRTY_PROGRAM;
1536
1537 /* start the first batch */
1538 zink_start_batch(ctx, zink_curr_batch(ctx));
1539
1540 return &ctx->base;
1541
1542 fail:
1543 if (ctx) {
1544 vkDestroyCommandPool(screen->dev, ctx->cmdpool, NULL);
1545 FREE(ctx);
1546 }
1547 return NULL;
1548 }