zink: enable texture-buffer objects
[mesa.git] / src / gallium / drivers / zink / zink_screen.c
1 /*
2 * Copyright 2018 Collabora Ltd.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "zink_screen.h"
25
26 #include "zink_compiler.h"
27 #include "zink_context.h"
28 #include "zink_fence.h"
29 #include "zink_public.h"
30 #include "zink_resource.h"
31
32 #include "os/os_process.h"
33 #include "util/u_debug.h"
34 #include "util/format/u_format.h"
35 #include "util/u_math.h"
36 #include "util/u_memory.h"
37 #include "util/u_screen.h"
38 #include "util/u_string.h"
39
40 #include "state_tracker/sw_winsys.h"
41
42 static const struct debug_named_value
43 debug_options[] = {
44 { "nir", ZINK_DEBUG_NIR, "Dump NIR during program compile" },
45 { "spirv", ZINK_DEBUG_SPIRV, "Dump SPIR-V during program compile" },
46 { "tgsi", ZINK_DEBUG_TGSI, "Dump TGSI during program compile" },
47 DEBUG_NAMED_VALUE_END
48 };
49
50 DEBUG_GET_ONCE_FLAGS_OPTION(zink_debug, "ZINK_DEBUG", debug_options, 0)
51
52 uint32_t
53 zink_debug;
54
55 static const char *
56 zink_get_vendor(struct pipe_screen *pscreen)
57 {
58 return "Collabora Ltd";
59 }
60
61 static const char *
62 zink_get_device_vendor(struct pipe_screen *pscreen)
63 {
64 struct zink_screen *screen = zink_screen(pscreen);
65 static char buf[1000];
66 snprintf(buf, sizeof(buf), "Unknown (vendor-id: 0x%04x)", screen->props.vendorID);
67 return buf;
68 }
69
70 static const char *
71 zink_get_name(struct pipe_screen *pscreen)
72 {
73 struct zink_screen *screen = zink_screen(pscreen);
74 static char buf[1000];
75 snprintf(buf, sizeof(buf), "zink (%s)", screen->props.deviceName);
76 return buf;
77 }
78
79 static int
80 get_video_mem(struct zink_screen *screen)
81 {
82 VkDeviceSize size = 0;
83 for (uint32_t i = 0; i < screen->mem_props.memoryHeapCount; ++i)
84 size += screen->mem_props.memoryHeaps[i].size;
85 return (int)(size >> 20);
86 }
87
88 static int
89 zink_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
90 {
91 struct zink_screen *screen = zink_screen(pscreen);
92
93 switch (param) {
94 case PIPE_CAP_NPOT_TEXTURES:
95 return 1;
96
97 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
98 return screen->props.limits.maxFragmentDualSrcAttachments;
99
100 case PIPE_CAP_POINT_SPRITE:
101 return 1;
102
103 case PIPE_CAP_MAX_RENDER_TARGETS:
104 return screen->props.limits.maxColorAttachments;
105
106 case PIPE_CAP_OCCLUSION_QUERY:
107 return 1;
108
109 #if 0 /* TODO: Enable me */
110 case PIPE_CAP_QUERY_TIME_ELAPSED:
111 return 1;
112 #endif
113
114 case PIPE_CAP_TEXTURE_SWIZZLE:
115 return 1;
116
117 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
118 return screen->props.limits.maxImageDimension2D;
119 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
120 return 1 + util_logbase2(screen->props.limits.maxImageDimension3D);
121 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
122 return 1 + util_logbase2(screen->props.limits.maxImageDimensionCube);
123
124 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
125 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
126 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
127 case PIPE_CAP_VERTEX_SHADER_SATURATE:
128 return 1;
129
130 case PIPE_CAP_INDEP_BLEND_ENABLE:
131 case PIPE_CAP_INDEP_BLEND_FUNC:
132 return 1;
133
134 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
135 return screen->props.limits.maxImageArrayLayers;
136
137 #if 0 /* TODO: Enable me */
138 case PIPE_CAP_DEPTH_CLIP_DISABLE:
139 return 0;
140 #endif
141
142 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
143 return 1;
144
145 case PIPE_CAP_SEAMLESS_CUBE_MAP:
146 return 1;
147
148 case PIPE_CAP_MIN_TEXEL_OFFSET:
149 return screen->props.limits.minTexelOffset;
150 case PIPE_CAP_MAX_TEXEL_OFFSET:
151 return screen->props.limits.maxTexelOffset;
152
153 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
154 return 1;
155
156 case PIPE_CAP_GLSL_FEATURE_LEVEL:
157 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
158 return 120;
159
160 #if 0 /* TODO: Enable me */
161 case PIPE_CAP_COMPUTE:
162 return 1;
163 #endif
164
165 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
166 return screen->props.limits.minUniformBufferOffsetAlignment;
167
168 #if 0 /* TODO: Enable me */
169 case PIPE_CAP_QUERY_TIMESTAMP:
170 return 1;
171 #endif
172
173 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
174 return screen->props.limits.minMemoryMapAlignment;
175
176 case PIPE_CAP_CUBE_MAP_ARRAY:
177 return screen->feats.imageCubeArray;
178
179 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
180 return 1;
181
182 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
183 return screen->props.limits.minTexelBufferOffsetAlignment;
184
185 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
186 return 0; /* unsure */
187
188 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
189 return screen->props.limits.maxTexelBufferElements;
190
191 case PIPE_CAP_ENDIANNESS:
192 return PIPE_ENDIAN_NATIVE; /* unsure */
193
194 case PIPE_CAP_MAX_VIEWPORTS:
195 return screen->props.limits.maxViewports;
196
197 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
198 return 1;
199
200 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
201 return screen->props.limits.maxGeometryOutputVertices;
202 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
203 return screen->props.limits.maxGeometryOutputComponents;
204
205 #if 0 /* TODO: Enable me. Enables ARB_texture_gather */
206 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
207 return 4;
208 #endif
209
210 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
211 return screen->props.limits.minTexelGatherOffset;
212 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
213 return screen->props.limits.maxTexelGatherOffset;
214
215 case PIPE_CAP_VENDOR_ID:
216 return screen->props.vendorID;
217 case PIPE_CAP_DEVICE_ID:
218 return screen->props.deviceID;
219
220 case PIPE_CAP_ACCELERATED:
221 return 1;
222 case PIPE_CAP_VIDEO_MEMORY:
223 return get_video_mem(screen);
224 case PIPE_CAP_UMA:
225 return screen->props.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU;
226
227 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
228 return screen->props.limits.maxVertexInputBindingStride;
229
230 #if 0 /* TODO: Enable me */
231 case PIPE_CAP_SAMPLER_VIEW_TARGET:
232 return 1;
233 #endif
234
235 #if 0 /* TODO: Enable me */
236 case PIPE_CAP_CLIP_HALFZ:
237 return 1;
238 #endif
239
240 #if 0 /* TODO: Enable me */
241 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
242 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
243 return 1;
244 #endif
245
246 case PIPE_CAP_SHAREABLE_SHADERS:
247 return 1;
248
249 #if 0 /* TODO: Enable me. Enables GL_ARB_shader_storage_buffer_object */
250 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
251 return screen->props.limits.minStorageBufferOffsetAlignment;
252 #endif
253
254 case PIPE_CAP_PCI_GROUP:
255 case PIPE_CAP_PCI_BUS:
256 case PIPE_CAP_PCI_DEVICE:
257 case PIPE_CAP_PCI_FUNCTION:
258 return 0; /* TODO: figure these out */
259
260 #if 0 /* TODO: Enable me */
261 case PIPE_CAP_CULL_DISTANCE:
262 return screen->feats.shaderCullDistance;
263 #endif
264
265 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
266 return screen->props.limits.viewportSubPixelBits;
267
268 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
269 return 0; /* not sure */
270
271 case PIPE_CAP_MAX_GS_INVOCATIONS:
272 return 0; /* not implemented */
273
274 case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
275 return screen->props.limits.maxDescriptorSetStorageBuffers;
276
277 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
278 return screen->props.limits.maxStorageBufferRange; /* unsure */
279
280 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
281 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
282 return 1;
283
284 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
285 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
286 return 0;
287
288 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
289 return 0;
290
291 case PIPE_CAP_NIR_COMPACT_ARRAYS:
292 return 1;
293
294 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
295 return 1;
296
297 case PIPE_CAP_FLATSHADE:
298 case PIPE_CAP_ALPHA_TEST:
299 case PIPE_CAP_CLIP_PLANES:
300 case PIPE_CAP_POINT_SIZE_FIXED:
301 case PIPE_CAP_TWO_SIDED_COLOR:
302 return 0;
303
304 case PIPE_CAP_DMABUF:
305 return screen->have_KHR_external_memory_fd;
306
307 default:
308 return u_pipe_screen_get_param_defaults(pscreen, param);
309 }
310 }
311
312 static float
313 zink_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
314 {
315 struct zink_screen *screen = zink_screen(pscreen);
316
317 switch (param) {
318 case PIPE_CAPF_MAX_LINE_WIDTH:
319 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
320 return screen->props.limits.lineWidthRange[1];
321
322 case PIPE_CAPF_MAX_POINT_WIDTH:
323 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
324 return screen->props.limits.pointSizeRange[1];
325
326 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
327 return screen->props.limits.maxSamplerAnisotropy;
328
329 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
330 return screen->props.limits.maxSamplerLodBias;
331
332 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
333 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
334 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
335 return 0.0f; /* not implemented */
336 }
337
338 /* should only get here on unhandled cases */
339 return 0.0;
340 }
341
342 static int
343 zink_get_shader_param(struct pipe_screen *pscreen,
344 enum pipe_shader_type shader,
345 enum pipe_shader_cap param)
346 {
347 struct zink_screen *screen = zink_screen(pscreen);
348
349 switch (param) {
350 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
351 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
352 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
353 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
354 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
355 if (shader == PIPE_SHADER_VERTEX ||
356 shader == PIPE_SHADER_FRAGMENT)
357 return INT_MAX;
358 return 0;
359
360 case PIPE_SHADER_CAP_MAX_INPUTS:
361 switch (shader) {
362 case PIPE_SHADER_VERTEX:
363 return MIN2(screen->props.limits.maxVertexInputAttributes,
364 PIPE_MAX_SHADER_INPUTS);
365 case PIPE_SHADER_FRAGMENT:
366 return MIN2(screen->props.limits.maxFragmentInputComponents / 4,
367 PIPE_MAX_SHADER_INPUTS);
368 default:
369 return 0; /* unsupported stage */
370 }
371
372 case PIPE_SHADER_CAP_MAX_OUTPUTS:
373 switch (shader) {
374 case PIPE_SHADER_VERTEX:
375 return MIN2(screen->props.limits.maxVertexOutputComponents / 4,
376 PIPE_MAX_SHADER_OUTPUTS);
377 case PIPE_SHADER_FRAGMENT:
378 return MIN2(screen->props.limits.maxColorAttachments,
379 PIPE_MAX_SHADER_OUTPUTS);
380 default:
381 return 0; /* unsupported stage */
382 }
383
384 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
385 /* this might be a bit simplistic... */
386 return MIN2(screen->props.limits.maxPerStageDescriptorSamplers,
387 PIPE_MAX_SAMPLERS);
388
389 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
390 return MIN2(screen->props.limits.maxUniformBufferRange, INT_MAX);
391
392 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
393 return screen->props.limits.maxPerStageDescriptorUniformBuffers;
394
395 case PIPE_SHADER_CAP_MAX_TEMPS:
396 return INT_MAX;
397
398 case PIPE_SHADER_CAP_INTEGERS:
399 return 1;
400
401 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
402 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
403 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
404 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
405 case PIPE_SHADER_CAP_SUBROUTINES:
406 case PIPE_SHADER_CAP_INT64_ATOMICS:
407 case PIPE_SHADER_CAP_FP16:
408 return 0; /* not implemented */
409
410 case PIPE_SHADER_CAP_PREFERRED_IR:
411 return PIPE_SHADER_IR_NIR;
412
413 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
414 return 0; /* not implemented */
415
416 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
417 return MIN2(screen->props.limits.maxPerStageDescriptorSampledImages,
418 PIPE_MAX_SHADER_SAMPLER_VIEWS);
419
420 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
421 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
422 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
423 return 0; /* not implemented */
424
425 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
426 return 0; /* no idea */
427
428 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
429 return 32; /* arbitrary */
430
431 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
432 /* TODO: this limitation is dumb, and will need some fixes in mesa */
433 return MIN2(screen->props.limits.maxPerStageDescriptorStorageBuffers, 8);
434
435 case PIPE_SHADER_CAP_SUPPORTED_IRS:
436 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
437
438 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
439 return MIN2(screen->props.limits.maxPerStageDescriptorStorageImages,
440 PIPE_MAX_SHADER_IMAGES);
441
442 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
443 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
444 return 0; /* unsure */
445
446 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
447 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
448 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
449 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
450 return 0; /* not implemented */
451 }
452
453 /* should only get here on unhandled cases */
454 return 0;
455 }
456
457 static VkSampleCountFlagBits
458 vk_sample_count_flags(uint32_t sample_count)
459 {
460 switch (sample_count) {
461 case 1: return VK_SAMPLE_COUNT_1_BIT;
462 case 2: return VK_SAMPLE_COUNT_2_BIT;
463 case 4: return VK_SAMPLE_COUNT_4_BIT;
464 case 8: return VK_SAMPLE_COUNT_8_BIT;
465 case 16: return VK_SAMPLE_COUNT_16_BIT;
466 case 32: return VK_SAMPLE_COUNT_32_BIT;
467 case 64: return VK_SAMPLE_COUNT_64_BIT;
468 default:
469 return 0;
470 }
471 }
472
473 static bool
474 zink_is_format_supported(struct pipe_screen *pscreen,
475 enum pipe_format format,
476 enum pipe_texture_target target,
477 unsigned sample_count,
478 unsigned storage_sample_count,
479 unsigned bind)
480 {
481 struct zink_screen *screen = zink_screen(pscreen);
482
483 if (format == PIPE_FORMAT_NONE)
484 return screen->props.limits.framebufferNoAttachmentsSampleCounts &
485 vk_sample_count_flags(sample_count);
486
487 VkFormat vkformat = zink_get_format(screen, format);
488 if (vkformat == VK_FORMAT_UNDEFINED)
489 return false;
490
491 if (sample_count >= 1) {
492 VkSampleCountFlagBits sample_mask = vk_sample_count_flags(sample_count);
493 if (!sample_mask)
494 return false;
495 const struct util_format_description *desc = util_format_description(format);
496 if (util_format_is_depth_or_stencil(format)) {
497 if (util_format_has_depth(desc)) {
498 if (bind & PIPE_BIND_DEPTH_STENCIL &&
499 (screen->props.limits.framebufferDepthSampleCounts & sample_mask) != sample_mask)
500 return false;
501 if (bind & PIPE_BIND_SAMPLER_VIEW &&
502 (screen->props.limits.sampledImageDepthSampleCounts & sample_mask) != sample_mask)
503 return false;
504 }
505 if (util_format_has_stencil(desc)) {
506 if (bind & PIPE_BIND_DEPTH_STENCIL &&
507 (screen->props.limits.framebufferStencilSampleCounts & sample_mask) != sample_mask)
508 return false;
509 if (bind & PIPE_BIND_SAMPLER_VIEW &&
510 (screen->props.limits.sampledImageStencilSampleCounts & sample_mask) != sample_mask)
511 return false;
512 }
513 } else if (util_format_is_pure_integer(format)) {
514 if (bind & PIPE_BIND_RENDER_TARGET &&
515 !(screen->props.limits.framebufferColorSampleCounts & sample_mask))
516 return false;
517 if (bind & PIPE_BIND_SAMPLER_VIEW &&
518 !(screen->props.limits.sampledImageIntegerSampleCounts & sample_mask))
519 return false;
520 } else {
521 if (bind & PIPE_BIND_RENDER_TARGET &&
522 !(screen->props.limits.framebufferColorSampleCounts & sample_mask))
523 return false;
524 if (bind & PIPE_BIND_SAMPLER_VIEW &&
525 !(screen->props.limits.sampledImageColorSampleCounts & sample_mask))
526 return false;
527 }
528 }
529
530 VkFormatProperties props;
531 vkGetPhysicalDeviceFormatProperties(screen->pdev, vkformat, &props);
532
533 if (target == PIPE_BUFFER) {
534 if (bind & PIPE_BIND_VERTEX_BUFFER &&
535 !(props.bufferFeatures & VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT))
536 return false;
537 } else {
538 /* all other targets are texture-targets */
539 if (bind & PIPE_BIND_RENDER_TARGET &&
540 !(props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT))
541 return false;
542
543 if (bind & PIPE_BIND_BLENDABLE &&
544 !(props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT))
545 return false;
546
547 if (bind & PIPE_BIND_SAMPLER_VIEW &&
548 !(props.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT))
549 return false;
550
551 if (bind & PIPE_BIND_DEPTH_STENCIL &&
552 !(props.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT))
553 return false;
554 }
555
556 if (util_format_is_compressed(format)) {
557 const struct util_format_description *desc = util_format_description(format);
558 if (desc->layout == UTIL_FORMAT_LAYOUT_BPTC &&
559 !screen->feats.textureCompressionBC)
560 return false;
561 }
562
563 return true;
564 }
565
566 static void
567 zink_destroy_screen(struct pipe_screen *pscreen)
568 {
569 struct zink_screen *screen = zink_screen(pscreen);
570 slab_destroy_parent(&screen->transfer_pool);
571 FREE(screen);
572 }
573
574 static VkInstance
575 create_instance()
576 {
577 VkApplicationInfo ai = {};
578 ai.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
579
580 char proc_name[128];
581 if (os_get_process_name(proc_name, ARRAY_SIZE(proc_name)))
582 ai.pApplicationName = proc_name;
583 else
584 ai.pApplicationName = "unknown";
585
586 ai.pEngineName = "mesa zink";
587 ai.apiVersion = VK_API_VERSION_1_0;
588
589 const char *extensions[] = {
590 VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME,
591 VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME,
592 };
593
594 VkInstanceCreateInfo ici = {};
595 ici.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
596 ici.pApplicationInfo = &ai;
597 ici.ppEnabledExtensionNames = extensions;
598 ici.enabledExtensionCount = ARRAY_SIZE(extensions);
599
600 VkInstance instance = VK_NULL_HANDLE;
601 VkResult err = vkCreateInstance(&ici, NULL, &instance);
602 if (err != VK_SUCCESS)
603 return VK_NULL_HANDLE;
604
605 return instance;
606 }
607
608 static VkPhysicalDevice
609 choose_pdev(const VkInstance instance)
610 {
611 uint32_t i, pdev_count;
612 VkPhysicalDevice *pdevs, pdev;
613 vkEnumeratePhysicalDevices(instance, &pdev_count, NULL);
614 assert(pdev_count > 0);
615
616 pdevs = malloc(sizeof(*pdevs) * pdev_count);
617 vkEnumeratePhysicalDevices(instance, &pdev_count, pdevs);
618 assert(pdev_count > 0);
619
620 pdev = pdevs[0];
621 for (i = 0; i < pdev_count; ++i) {
622 VkPhysicalDeviceProperties props;
623 vkGetPhysicalDeviceProperties(pdevs[i], &props);
624 if (props.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
625 pdev = pdevs[i];
626 break;
627 }
628 }
629 free(pdevs);
630 return pdev;
631 }
632
633 static uint32_t
634 find_gfx_queue(const VkPhysicalDevice pdev)
635 {
636 uint32_t num_queues;
637 vkGetPhysicalDeviceQueueFamilyProperties(pdev, &num_queues, NULL);
638 assert(num_queues > 0);
639
640 VkQueueFamilyProperties *props = malloc(sizeof(*props) * num_queues);
641 vkGetPhysicalDeviceQueueFamilyProperties(pdev, &num_queues, props);
642
643 for (uint32_t i = 0; i < num_queues; i++) {
644 if (props[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) {
645 free(props);
646 return i;
647 }
648 }
649
650 return UINT32_MAX;
651 }
652
653 static void
654 zink_flush_frontbuffer(struct pipe_screen *pscreen,
655 struct pipe_resource *pres,
656 unsigned level, unsigned layer,
657 void *winsys_drawable_handle,
658 struct pipe_box *sub_box)
659 {
660 struct zink_screen *screen = zink_screen(pscreen);
661 struct sw_winsys *winsys = screen->winsys;
662 struct zink_resource *res = zink_resource(pres);
663
664 if (!winsys)
665 return;
666 void *map = winsys->displaytarget_map(winsys, res->dt, 0);
667
668 if (map) {
669 VkImageSubresource isr = {};
670 isr.aspectMask = res->aspect;
671 isr.mipLevel = level;
672 isr.arrayLayer = layer;
673 VkSubresourceLayout layout;
674 vkGetImageSubresourceLayout(screen->dev, res->image, &isr, &layout);
675
676 void *ptr;
677 VkResult result = vkMapMemory(screen->dev, res->mem, res->offset, res->size, 0, &ptr);
678 if (result != VK_SUCCESS) {
679 debug_printf("failed to map memory for display\n");
680 return;
681 }
682 for (int i = 0; i < pres->height0; ++i) {
683 uint8_t *src = (uint8_t *)ptr + i * layout.rowPitch;
684 uint8_t *dst = (uint8_t *)map + i * res->dt_stride;
685 memcpy(dst, src, res->dt_stride);
686 }
687 vkUnmapMemory(screen->dev, res->mem);
688 }
689
690 winsys->displaytarget_unmap(winsys, res->dt);
691
692 assert(res->dt);
693 if (res->dt)
694 winsys->displaytarget_display(winsys, res->dt, winsys_drawable_handle, sub_box);
695 }
696
697 static struct pipe_screen *
698 zink_internal_create_screen(struct sw_winsys *winsys, int fd)
699 {
700 struct zink_screen *screen = CALLOC_STRUCT(zink_screen);
701 if (!screen)
702 return NULL;
703
704 zink_debug = debug_get_option_zink_debug();
705
706 screen->instance = create_instance();
707 screen->pdev = choose_pdev(screen->instance);
708 screen->gfx_queue = find_gfx_queue(screen->pdev);
709
710 vkGetPhysicalDeviceProperties(screen->pdev, &screen->props);
711 vkGetPhysicalDeviceFeatures(screen->pdev, &screen->feats);
712 vkGetPhysicalDeviceMemoryProperties(screen->pdev, &screen->mem_props);
713
714 screen->have_X8_D24_UNORM_PACK32 = zink_is_depth_format_supported(screen,
715 VK_FORMAT_X8_D24_UNORM_PACK32);
716 screen->have_D24_UNORM_S8_UINT = zink_is_depth_format_supported(screen,
717 VK_FORMAT_D24_UNORM_S8_UINT);
718
719 uint32_t num_extensions = 0;
720 if (vkEnumerateDeviceExtensionProperties(screen->pdev, NULL,
721 &num_extensions, NULL) == VK_SUCCESS && num_extensions > 0) {
722 VkExtensionProperties *extensions = MALLOC(sizeof(VkExtensionProperties) *
723 num_extensions);
724 if (extensions) {
725 vkEnumerateDeviceExtensionProperties(screen->pdev, NULL,
726 &num_extensions, extensions);
727
728 for (uint32_t i = 0; i < num_extensions; ++i) {
729 if (!strcmp(extensions[i].extensionName,
730 VK_KHR_MAINTENANCE1_EXTENSION_NAME))
731 screen->have_KHR_maintenance1 = true;
732 if (!strcmp(extensions[i].extensionName,
733 VK_KHR_EXTERNAL_MEMORY_FD_EXTENSION_NAME))
734 screen->have_KHR_external_memory_fd = true;
735 }
736 FREE(extensions);
737 }
738 }
739
740 if (!screen->have_KHR_maintenance1) {
741 debug_printf("ZINK: VK_KHR_maintenance1 required!\n");
742 goto fail;
743 }
744
745 VkDeviceQueueCreateInfo qci = {};
746 float dummy = 0.0f;
747 qci.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
748 qci.queueFamilyIndex = screen->gfx_queue;
749 qci.queueCount = 1;
750 qci.pQueuePriorities = &dummy;
751
752 VkDeviceCreateInfo dci = {};
753 dci.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
754 dci.queueCreateInfoCount = 1;
755 dci.pQueueCreateInfos = &qci;
756 dci.pEnabledFeatures = &screen->feats;
757 const char *extensions[3] = {
758 VK_KHR_MAINTENANCE1_EXTENSION_NAME,
759 };
760 num_extensions = 1;
761
762 if (fd >= 0 && !screen->have_KHR_external_memory_fd) {
763 debug_printf("ZINK: KHR_external_memory_fd required!\n");
764 goto fail;
765 }
766
767 if (screen->have_KHR_external_memory_fd) {
768 extensions[num_extensions++] = VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME;
769 extensions[num_extensions++] = VK_KHR_EXTERNAL_MEMORY_FD_EXTENSION_NAME;
770 }
771 assert(num_extensions <= ARRAY_SIZE(extensions));
772
773 dci.ppEnabledExtensionNames = extensions;
774 dci.enabledExtensionCount = num_extensions;
775 if (vkCreateDevice(screen->pdev, &dci, NULL, &screen->dev) != VK_SUCCESS)
776 goto fail;
777
778 screen->winsys = winsys;
779
780 screen->base.get_name = zink_get_name;
781 screen->base.get_vendor = zink_get_vendor;
782 screen->base.get_device_vendor = zink_get_device_vendor;
783 screen->base.get_param = zink_get_param;
784 screen->base.get_paramf = zink_get_paramf;
785 screen->base.get_shader_param = zink_get_shader_param;
786 screen->base.get_compiler_options = zink_get_compiler_options;
787 screen->base.is_format_supported = zink_is_format_supported;
788 screen->base.context_create = zink_context_create;
789 screen->base.flush_frontbuffer = zink_flush_frontbuffer;
790 screen->base.destroy = zink_destroy_screen;
791
792 zink_screen_resource_init(&screen->base);
793 zink_screen_fence_init(&screen->base);
794
795 slab_create_parent(&screen->transfer_pool, sizeof(struct zink_transfer), 16);
796
797 return &screen->base;
798
799 fail:
800 FREE(screen);
801 return NULL;
802 }
803
804 struct pipe_screen *
805 zink_create_screen(struct sw_winsys *winsys)
806 {
807 return zink_internal_create_screen(winsys, -1);
808 }
809
810 struct pipe_screen *
811 zink_drm_create_screen(int fd)
812 {
813 return zink_internal_create_screen(NULL, fd);
814 }