zink: add missing sRGB DXT-formats
[mesa.git] / src / gallium / drivers / zink / zink_screen.c
1 /*
2 * Copyright 2018 Collabora Ltd.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "zink_screen.h"
25
26 #include "zink_compiler.h"
27 #include "zink_context.h"
28 #include "zink_fence.h"
29 #include "zink_public.h"
30 #include "zink_resource.h"
31
32 #include "os/os_process.h"
33 #include "util/u_debug.h"
34 #include "util/u_format.h"
35 #include "util/u_math.h"
36 #include "util/u_memory.h"
37 #include "util/u_screen.h"
38 #include "util/u_string.h"
39
40 #include "state_tracker/sw_winsys.h"
41
42 static const struct debug_named_value
43 debug_options[] = {
44 { "nir", ZINK_DEBUG_NIR, "Dump NIR during program compile" },
45 { "spirv", ZINK_DEBUG_SPIRV, "Dump SPIR-V during program compile" },
46 { "tgsi", ZINK_DEBUG_TGSI, "Dump TGSI during program compile" },
47 DEBUG_NAMED_VALUE_END
48 };
49
50 DEBUG_GET_ONCE_FLAGS_OPTION(zink_debug, "ZINK_DEBUG", debug_options, 0)
51
52 uint32_t
53 zink_debug;
54
55 static const char *
56 zink_get_vendor(struct pipe_screen *pscreen)
57 {
58 return "Collabora Ltd";
59 }
60
61 static const char *
62 zink_get_device_vendor(struct pipe_screen *pscreen)
63 {
64 struct zink_screen *screen = zink_screen(pscreen);
65 static char buf[1000];
66 snprintf(buf, sizeof(buf), "Unknown (vendor-id: 0x%04x)", screen->props.vendorID);
67 return buf;
68 }
69
70 static const char *
71 zink_get_name(struct pipe_screen *pscreen)
72 {
73 struct zink_screen *screen = zink_screen(pscreen);
74 static char buf[1000];
75 snprintf(buf, sizeof(buf), "zink (%s)", screen->props.deviceName);
76 return buf;
77 }
78
79 static int
80 get_video_mem(struct zink_screen *screen)
81 {
82 VkDeviceSize size = 0;
83 for (uint32_t i = 0; i < screen->mem_props.memoryHeapCount; ++i)
84 size += screen->mem_props.memoryHeaps[i].size;
85 return (int)(size >> 20);
86 }
87
88 static int
89 zink_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
90 {
91 struct zink_screen *screen = zink_screen(pscreen);
92
93 switch (param) {
94 case PIPE_CAP_NPOT_TEXTURES:
95 return 1;
96
97 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
98 return screen->props.limits.maxFragmentDualSrcAttachments;
99
100 case PIPE_CAP_POINT_SPRITE:
101 return 1;
102
103 case PIPE_CAP_MAX_RENDER_TARGETS:
104 return screen->props.limits.maxColorAttachments;
105
106 case PIPE_CAP_OCCLUSION_QUERY:
107 return 1;
108
109 #if 0 /* TODO: Enable me */
110 case PIPE_CAP_QUERY_TIME_ELAPSED:
111 return 1;
112 #endif
113
114 case PIPE_CAP_TEXTURE_SWIZZLE:
115 return 1;
116
117 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
118 return screen->props.limits.maxImageDimension2D;
119 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
120 return 1 + util_logbase2(screen->props.limits.maxImageDimension3D);
121 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
122 return 1 + util_logbase2(screen->props.limits.maxImageDimensionCube);
123
124 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
125 return 1;
126
127 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
128 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
129 case PIPE_CAP_VERTEX_SHADER_SATURATE:
130 return 1;
131
132 case PIPE_CAP_INDEP_BLEND_ENABLE:
133 case PIPE_CAP_INDEP_BLEND_FUNC:
134 return 1;
135
136 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
137 return screen->props.limits.maxImageArrayLayers;
138
139 #if 0 /* TODO: Enable me */
140 case PIPE_CAP_DEPTH_CLIP_DISABLE:
141 return 0;
142 #endif
143
144 #if 0 /* TODO: Enable me */
145 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
146 return 1;
147 #endif
148
149 case PIPE_CAP_SEAMLESS_CUBE_MAP:
150 return 1;
151
152 case PIPE_CAP_MIN_TEXEL_OFFSET:
153 return screen->props.limits.minTexelOffset;
154 case PIPE_CAP_MAX_TEXEL_OFFSET:
155 return screen->props.limits.maxTexelOffset;
156
157 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
158 return 1;
159
160 case PIPE_CAP_GLSL_FEATURE_LEVEL:
161 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
162 return 120;
163
164 #if 0 /* TODO: Enable me */
165 case PIPE_CAP_COMPUTE:
166 return 1;
167 #endif
168
169 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
170 return screen->props.limits.minUniformBufferOffsetAlignment;
171
172 #if 0 /* TODO: Enable me */
173 case PIPE_CAP_QUERY_TIMESTAMP:
174 return 1;
175 #endif
176
177 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
178 return screen->props.limits.minMemoryMapAlignment;
179
180 case PIPE_CAP_CUBE_MAP_ARRAY:
181 return screen->feats.imageCubeArray;
182
183 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
184 return 0; /* unsure */
185
186 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
187 return screen->props.limits.maxTexelBufferElements;
188
189 case PIPE_CAP_ENDIANNESS:
190 return PIPE_ENDIAN_NATIVE; /* unsure */
191
192 case PIPE_CAP_MAX_VIEWPORTS:
193 return screen->props.limits.maxViewports;
194
195 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
196 return 1;
197
198 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
199 return screen->props.limits.maxGeometryOutputVertices;
200 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
201 return screen->props.limits.maxGeometryOutputComponents;
202
203 #if 0 /* TODO: Enable me. Enables ARB_texture_gather */
204 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
205 return 4;
206 #endif
207
208 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
209 return screen->props.limits.minTexelGatherOffset;
210 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
211 return screen->props.limits.maxTexelGatherOffset;
212
213 case PIPE_CAP_VENDOR_ID:
214 return screen->props.vendorID;
215 case PIPE_CAP_DEVICE_ID:
216 return screen->props.deviceID;
217
218 case PIPE_CAP_ACCELERATED:
219 return 1;
220 case PIPE_CAP_VIDEO_MEMORY:
221 return get_video_mem(screen);
222 case PIPE_CAP_UMA:
223 return screen->props.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU;
224
225 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
226 return screen->props.limits.maxVertexInputBindingStride;
227
228 #if 0 /* TODO: Enable me */
229 case PIPE_CAP_SAMPLER_VIEW_TARGET:
230 return 1;
231 #endif
232
233 #if 0 /* TODO: Enable me */
234 case PIPE_CAP_CLIP_HALFZ:
235 return 1;
236 #endif
237
238 #if 0 /* TODO: Enable me */
239 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
240 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
241 return 1;
242 #endif
243
244 case PIPE_CAP_SHAREABLE_SHADERS:
245 return 1;
246
247 #if 0 /* TODO: Enable me. Enables GL_ARB_shader_storage_buffer_object */
248 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
249 return screen->props.limits.minStorageBufferOffsetAlignment;
250 #endif
251
252 case PIPE_CAP_PCI_GROUP:
253 case PIPE_CAP_PCI_BUS:
254 case PIPE_CAP_PCI_DEVICE:
255 case PIPE_CAP_PCI_FUNCTION:
256 return 0; /* TODO: figure these out */
257
258 #if 0 /* TODO: Enable me */
259 case PIPE_CAP_CULL_DISTANCE:
260 return screen->feats.shaderCullDistance;
261 #endif
262
263 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
264 return screen->props.limits.viewportSubPixelBits;
265
266 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
267 return 0; /* not sure */
268
269 case PIPE_CAP_MAX_GS_INVOCATIONS:
270 return 0; /* not implemented */
271
272 case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
273 return screen->props.limits.maxDescriptorSetStorageBuffers;
274
275 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
276 return screen->props.limits.maxStorageBufferRange; /* unsure */
277
278 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
279 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
280 return 1;
281
282 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
283 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
284 return 0;
285
286 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
287 return 1;
288
289 case PIPE_CAP_NIR_COMPACT_ARRAYS:
290 return 1;
291
292 case PIPE_CAP_FLATSHADE:
293 case PIPE_CAP_ALPHA_TEST:
294 case PIPE_CAP_CLIP_PLANES:
295 return 0;
296
297 default:
298 return u_pipe_screen_get_param_defaults(pscreen, param);
299 }
300 }
301
302 static float
303 zink_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
304 {
305 struct zink_screen *screen = zink_screen(pscreen);
306
307 switch (param) {
308 case PIPE_CAPF_MAX_LINE_WIDTH:
309 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
310 return screen->props.limits.lineWidthRange[1];
311
312 case PIPE_CAPF_MAX_POINT_WIDTH:
313 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
314 return screen->props.limits.pointSizeRange[1];
315
316 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
317 return screen->props.limits.maxSamplerAnisotropy;
318
319 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
320 return screen->props.limits.maxSamplerLodBias;
321
322 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
323 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
324 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
325 return 0.0f; /* not implemented */
326 }
327
328 /* should only get here on unhandled cases */
329 return 0.0;
330 }
331
332 static int
333 zink_get_shader_param(struct pipe_screen *pscreen,
334 enum pipe_shader_type shader,
335 enum pipe_shader_cap param)
336 {
337 struct zink_screen *screen = zink_screen(pscreen);
338
339 switch (param) {
340 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
341 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
342 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
343 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
344 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
345 if (shader == PIPE_SHADER_VERTEX ||
346 shader == PIPE_SHADER_FRAGMENT)
347 return INT_MAX;
348 return 0;
349
350 case PIPE_SHADER_CAP_MAX_INPUTS:
351 switch (shader) {
352 case PIPE_SHADER_VERTEX:
353 return MIN2(screen->props.limits.maxVertexInputAttributes,
354 PIPE_MAX_SHADER_INPUTS);
355 case PIPE_SHADER_FRAGMENT:
356 return MIN2(screen->props.limits.maxFragmentInputComponents / 4,
357 PIPE_MAX_SHADER_INPUTS);
358 default:
359 return 0; /* unsupported stage */
360 }
361
362 case PIPE_SHADER_CAP_MAX_OUTPUTS:
363 switch (shader) {
364 case PIPE_SHADER_VERTEX:
365 return MIN2(screen->props.limits.maxVertexOutputComponents / 4,
366 PIPE_MAX_SHADER_OUTPUTS);
367 case PIPE_SHADER_FRAGMENT:
368 return MIN2(screen->props.limits.maxColorAttachments,
369 PIPE_MAX_SHADER_OUTPUTS);
370 default:
371 return 0; /* unsupported stage */
372 }
373
374 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
375 /* this might be a bit simplistic... */
376 return MIN2(screen->props.limits.maxPerStageDescriptorSamplers,
377 PIPE_MAX_SAMPLERS);
378
379 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
380 return MIN2(screen->props.limits.maxUniformBufferRange, INT_MAX);
381
382 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
383 return screen->props.limits.maxPerStageDescriptorUniformBuffers;
384
385 case PIPE_SHADER_CAP_MAX_TEMPS:
386 return INT_MAX;
387
388 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
389 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
390 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
391 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
392 case PIPE_SHADER_CAP_SUBROUTINES:
393 case PIPE_SHADER_CAP_INTEGERS:
394 case PIPE_SHADER_CAP_INT64_ATOMICS:
395 case PIPE_SHADER_CAP_FP16:
396 return 0; /* not implemented */
397
398 case PIPE_SHADER_CAP_PREFERRED_IR:
399 return PIPE_SHADER_IR_NIR;
400
401 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
402 return 0; /* not implemented */
403
404 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
405 return MIN2(screen->props.limits.maxPerStageDescriptorSampledImages,
406 PIPE_MAX_SHADER_SAMPLER_VIEWS);
407
408 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
409 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
410 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
411 return 0; /* not implemented */
412
413 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
414 return 0; /* no idea */
415
416 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
417 return 32; /* arbitrary */
418
419 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
420 /* TODO: this limitation is dumb, and will need some fixes in mesa */
421 return MIN2(screen->props.limits.maxPerStageDescriptorStorageBuffers, 8);
422
423 case PIPE_SHADER_CAP_SUPPORTED_IRS:
424 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
425
426 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
427 return MIN2(screen->props.limits.maxPerStageDescriptorStorageImages,
428 PIPE_MAX_SHADER_IMAGES);
429
430 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
431 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
432 return 0; /* unsure */
433
434 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
435 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
436 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
437 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
438 return 0; /* not implemented */
439 }
440
441 /* should only get here on unhandled cases */
442 return 0;
443 }
444
445 static const VkFormat formats[PIPE_FORMAT_COUNT] = {
446 #define MAP_FORMAT_NORM(FMT) \
447 [PIPE_FORMAT_ ## FMT ## _UNORM] = VK_FORMAT_ ## FMT ## _UNORM, \
448 [PIPE_FORMAT_ ## FMT ## _SNORM] = VK_FORMAT_ ## FMT ## _SNORM,
449
450 #define MAP_FORMAT_SCALED(FMT) \
451 [PIPE_FORMAT_ ## FMT ## _USCALED] = VK_FORMAT_ ## FMT ## _USCALED, \
452 [PIPE_FORMAT_ ## FMT ## _SSCALED] = VK_FORMAT_ ## FMT ## _SSCALED,
453
454 #define MAP_FORMAT_INT(FMT) \
455 [PIPE_FORMAT_ ## FMT ## _UINT] = VK_FORMAT_ ## FMT ## _UINT, \
456 [PIPE_FORMAT_ ## FMT ## _SINT] = VK_FORMAT_ ## FMT ## _SINT,
457
458 #define MAP_FORMAT_SRGB(FMT) \
459 [PIPE_FORMAT_ ## FMT ## _SRGB] = VK_FORMAT_ ## FMT ## _SRGB,
460
461 #define MAP_FORMAT_FLOAT(FMT) \
462 [PIPE_FORMAT_ ## FMT ## _FLOAT] = VK_FORMAT_ ## FMT ## _SFLOAT,
463
464 // one component
465
466 // 8-bits
467 MAP_FORMAT_NORM(R8)
468 MAP_FORMAT_SCALED(R8)
469 MAP_FORMAT_INT(R8)
470 // 16-bits
471 MAP_FORMAT_NORM(R16)
472 MAP_FORMAT_SCALED(R16)
473 MAP_FORMAT_INT(R16)
474 MAP_FORMAT_FLOAT(R16)
475 // 32-bits
476 MAP_FORMAT_INT(R32)
477 MAP_FORMAT_FLOAT(R32)
478
479 // two components
480
481 // 8-bits
482 MAP_FORMAT_NORM(R8G8)
483 MAP_FORMAT_SCALED(R8G8)
484 MAP_FORMAT_INT(R8G8)
485 // 16-bits
486 MAP_FORMAT_NORM(R16G16)
487 MAP_FORMAT_SCALED(R16G16)
488 MAP_FORMAT_INT(R16G16)
489 MAP_FORMAT_FLOAT(R16G16)
490 // 32-bits
491 MAP_FORMAT_INT(R32G32)
492 MAP_FORMAT_FLOAT(R32G32)
493
494 // three components
495
496 // 8-bits
497 MAP_FORMAT_NORM(R8G8B8)
498 MAP_FORMAT_SCALED(R8G8B8)
499 MAP_FORMAT_INT(R8G8B8)
500 MAP_FORMAT_SRGB(R8G8B8)
501 // 16-bits
502 MAP_FORMAT_NORM(R16G16B16)
503 MAP_FORMAT_SCALED(R16G16B16)
504 MAP_FORMAT_INT(R16G16B16)
505 MAP_FORMAT_FLOAT(R16G16B16)
506 // 32-bits
507 MAP_FORMAT_INT(R32G32B32)
508 MAP_FORMAT_FLOAT(R32G32B32)
509
510 // four components
511
512 // 8-bits
513 MAP_FORMAT_NORM(R8G8B8A8)
514 MAP_FORMAT_SCALED(R8G8B8A8)
515 MAP_FORMAT_INT(R8G8B8A8)
516 MAP_FORMAT_SRGB(R8G8B8A8)
517 [PIPE_FORMAT_B8G8R8A8_UNORM] = VK_FORMAT_B8G8R8A8_UNORM,
518 MAP_FORMAT_SRGB(B8G8R8A8)
519 [PIPE_FORMAT_A8B8G8R8_SRGB] = VK_FORMAT_A8B8G8R8_SRGB_PACK32,
520 // 16-bits
521 MAP_FORMAT_NORM(R16G16B16A16)
522 MAP_FORMAT_SCALED(R16G16B16A16)
523 MAP_FORMAT_INT(R16G16B16A16)
524 MAP_FORMAT_FLOAT(R16G16B16A16)
525 // 32-bits
526 MAP_FORMAT_INT(R32G32B32A32)
527 MAP_FORMAT_FLOAT(R32G32B32A32)
528
529 // other color formats
530 [PIPE_FORMAT_B5G6R5_UNORM] = VK_FORMAT_R5G6B5_UNORM_PACK16,
531 [PIPE_FORMAT_B5G5R5A1_UNORM] = VK_FORMAT_B5G5R5A1_UNORM_PACK16,
532 [PIPE_FORMAT_R11G11B10_FLOAT] = VK_FORMAT_B10G11R11_UFLOAT_PACK32,
533 [PIPE_FORMAT_R9G9B9E5_FLOAT] = VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
534 [PIPE_FORMAT_R10G10B10A2_UNORM] = VK_FORMAT_A2B10G10R10_UNORM_PACK32,
535 [PIPE_FORMAT_B10G10R10A2_UNORM] = VK_FORMAT_A2R10G10B10_UNORM_PACK32,
536 [PIPE_FORMAT_R10G10B10A2_UINT] = VK_FORMAT_A2B10G10R10_UINT_PACK32,
537 [PIPE_FORMAT_B10G10R10A2_UINT] = VK_FORMAT_A2R10G10B10_UINT_PACK32,
538
539 // depth/stencil formats
540 [PIPE_FORMAT_Z32_FLOAT] = VK_FORMAT_D32_SFLOAT,
541 [PIPE_FORMAT_Z32_FLOAT_S8X24_UINT] = VK_FORMAT_D32_SFLOAT_S8_UINT,
542 [PIPE_FORMAT_Z16_UNORM] = VK_FORMAT_D16_UNORM,
543 [PIPE_FORMAT_X8Z24_UNORM] = VK_FORMAT_X8_D24_UNORM_PACK32,
544 [PIPE_FORMAT_Z24_UNORM_S8_UINT] = VK_FORMAT_D24_UNORM_S8_UINT,
545
546 // compressed formats
547 [PIPE_FORMAT_DXT1_RGB] = VK_FORMAT_BC1_RGB_UNORM_BLOCK,
548 [PIPE_FORMAT_DXT1_RGBA] = VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
549 [PIPE_FORMAT_DXT3_RGBA] = VK_FORMAT_BC2_UNORM_BLOCK,
550 [PIPE_FORMAT_DXT5_RGBA] = VK_FORMAT_BC3_UNORM_BLOCK,
551 [PIPE_FORMAT_DXT1_SRGB] = VK_FORMAT_BC1_RGB_SRGB_BLOCK,
552 [PIPE_FORMAT_DXT1_SRGBA] = VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
553 [PIPE_FORMAT_DXT3_SRGBA] = VK_FORMAT_BC2_SRGB_BLOCK,
554 [PIPE_FORMAT_DXT5_SRGBA] = VK_FORMAT_BC3_SRGB_BLOCK,
555
556 [PIPE_FORMAT_RGTC1_UNORM] = VK_FORMAT_BC4_UNORM_BLOCK,
557 [PIPE_FORMAT_RGTC1_SNORM] = VK_FORMAT_BC4_SNORM_BLOCK,
558 [PIPE_FORMAT_RGTC2_UNORM] = VK_FORMAT_BC5_UNORM_BLOCK,
559 [PIPE_FORMAT_RGTC2_SNORM] = VK_FORMAT_BC5_SNORM_BLOCK,
560 [PIPE_FORMAT_BPTC_RGBA_UNORM] = VK_FORMAT_BC7_UNORM_BLOCK,
561 [PIPE_FORMAT_BPTC_SRGBA] = VK_FORMAT_BC7_SRGB_BLOCK,
562 [PIPE_FORMAT_BPTC_RGB_FLOAT] = VK_FORMAT_BC6H_SFLOAT_BLOCK,
563 [PIPE_FORMAT_BPTC_RGB_UFLOAT] = VK_FORMAT_BC6H_UFLOAT_BLOCK,
564 };
565
566 VkFormat
567 zink_get_format(enum pipe_format format)
568 {
569 return formats[format];
570 }
571
572 static VkSampleCountFlagBits
573 vk_sample_count_flags(uint32_t sample_count)
574 {
575 switch (sample_count) {
576 case 1: return VK_SAMPLE_COUNT_1_BIT;
577 case 2: return VK_SAMPLE_COUNT_2_BIT;
578 case 4: return VK_SAMPLE_COUNT_4_BIT;
579 case 8: return VK_SAMPLE_COUNT_8_BIT;
580 case 16: return VK_SAMPLE_COUNT_16_BIT;
581 case 32: return VK_SAMPLE_COUNT_32_BIT;
582 case 64: return VK_SAMPLE_COUNT_64_BIT;
583 default:
584 return 0;
585 }
586 }
587
588 static bool
589 zink_is_format_supported(struct pipe_screen *pscreen,
590 enum pipe_format format,
591 enum pipe_texture_target target,
592 unsigned sample_count,
593 unsigned storage_sample_count,
594 unsigned bind)
595 {
596 struct zink_screen *screen = zink_screen(pscreen);
597
598 if (format == PIPE_FORMAT_NONE)
599 return screen->props.limits.framebufferNoAttachmentsSampleCounts &
600 vk_sample_count_flags(sample_count);
601
602 VkFormat vkformat = formats[format];
603 if (vkformat == VK_FORMAT_UNDEFINED)
604 return FALSE;
605
606 if (sample_count >= 1) {
607 VkSampleCountFlagBits sample_mask = vk_sample_count_flags(sample_count);
608 const struct util_format_description *desc = util_format_description(format);
609 if (util_format_is_depth_or_stencil(format)) {
610 if (util_format_has_depth(desc)) {
611 if (bind & PIPE_BIND_DEPTH_STENCIL &&
612 (screen->props.limits.framebufferDepthSampleCounts & sample_mask) != sample_mask)
613 return FALSE;
614 if (bind & PIPE_BIND_SAMPLER_VIEW &&
615 (screen->props.limits.sampledImageDepthSampleCounts & sample_mask) != sample_mask)
616 return FALSE;
617 }
618 if (util_format_has_stencil(desc)) {
619 if (bind & PIPE_BIND_DEPTH_STENCIL &&
620 (screen->props.limits.framebufferStencilSampleCounts & sample_mask) != sample_mask)
621 return FALSE;
622 if (bind & PIPE_BIND_SAMPLER_VIEW &&
623 (screen->props.limits.sampledImageStencilSampleCounts & sample_mask) != sample_mask)
624 return FALSE;
625 }
626 } else if (util_format_is_pure_integer(format)) {
627 if (bind & PIPE_BIND_RENDER_TARGET &&
628 !(screen->props.limits.framebufferColorSampleCounts & sample_mask))
629 return FALSE;
630 if (bind & PIPE_BIND_SAMPLER_VIEW &&
631 !(screen->props.limits.sampledImageIntegerSampleCounts & sample_mask))
632 return FALSE;
633 } else {
634 if (bind & PIPE_BIND_RENDER_TARGET &&
635 !(screen->props.limits.framebufferColorSampleCounts & sample_mask))
636 return FALSE;
637 if (bind & PIPE_BIND_SAMPLER_VIEW &&
638 !(screen->props.limits.sampledImageColorSampleCounts & sample_mask))
639 return FALSE;
640 }
641 }
642
643 VkFormatProperties props;
644 vkGetPhysicalDeviceFormatProperties(screen->pdev, vkformat, &props);
645
646 if (target == PIPE_BUFFER) {
647 if (bind & PIPE_BIND_VERTEX_BUFFER &&
648 !(props.bufferFeatures & VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT))
649 return FALSE;
650 } else {
651 /* all other targets are texture-targets */
652 if (bind & PIPE_BIND_RENDER_TARGET &&
653 !(props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT))
654 return FALSE;
655
656 if (bind & PIPE_BIND_BLENDABLE &&
657 !(props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT))
658 return FALSE;
659
660 if (bind & PIPE_BIND_SAMPLER_VIEW &&
661 !(props.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT))
662 return FALSE;
663
664 if (bind & PIPE_BIND_DEPTH_STENCIL &&
665 !(props.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT))
666 return FALSE;
667 }
668
669 if (util_format_is_compressed(format)) {
670 const struct util_format_description *desc = util_format_description(format);
671 if (desc->layout == UTIL_FORMAT_LAYOUT_BPTC &&
672 !screen->feats.textureCompressionBC)
673 return FALSE;
674 }
675
676 return TRUE;
677 }
678
679 static void
680 zink_destroy_screen(struct pipe_screen *pscreen)
681 {
682 struct zink_screen *screen = zink_screen(pscreen);
683 slab_destroy_parent(&screen->transfer_pool);
684 FREE(screen);
685 }
686
687 static VkInstance
688 create_instance()
689 {
690 VkApplicationInfo ai = {};
691 ai.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
692
693 char proc_name[128];
694 if (os_get_process_name(proc_name, ARRAY_SIZE(proc_name)))
695 ai.pApplicationName = proc_name;
696 else
697 ai.pApplicationName = "unknown";
698
699 ai.pEngineName = "mesa zink";
700 ai.apiVersion = VK_API_VERSION_1_0;
701
702 const char *extensions[] = {
703 VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME,
704 VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME,
705 };
706
707 VkInstanceCreateInfo ici = {};
708 ici.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
709 ici.pApplicationInfo = &ai;
710 ici.ppEnabledExtensionNames = extensions;
711 ici.enabledExtensionCount = ARRAY_SIZE(extensions);
712
713 VkInstance instance = VK_NULL_HANDLE;
714 VkResult err = vkCreateInstance(&ici, NULL, &instance);
715 if (err != VK_SUCCESS)
716 return VK_NULL_HANDLE;
717
718 return instance;
719 }
720
721 static VkPhysicalDevice
722 choose_pdev(const VkInstance instance)
723 {
724 uint32_t i, pdev_count;
725 VkPhysicalDevice *pdevs, pdev;
726 vkEnumeratePhysicalDevices(instance, &pdev_count, NULL);
727 assert(pdev_count > 0);
728
729 pdevs = malloc(sizeof(*pdevs) * pdev_count);
730 vkEnumeratePhysicalDevices(instance, &pdev_count, pdevs);
731 assert(pdev_count > 0);
732
733 pdev = pdevs[0];
734 for (i = 0; i < pdev_count; ++i) {
735 VkPhysicalDeviceProperties props;
736 vkGetPhysicalDeviceProperties(pdevs[i], &props);
737 if (props.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
738 pdev = pdevs[i];
739 break;
740 }
741 }
742 free(pdevs);
743 return pdev;
744 }
745
746 static uint32_t
747 find_gfx_queue(const VkPhysicalDevice pdev)
748 {
749 uint32_t num_queues;
750 vkGetPhysicalDeviceQueueFamilyProperties(pdev, &num_queues, NULL);
751 assert(num_queues > 0);
752
753 VkQueueFamilyProperties *props = malloc(sizeof(*props) * num_queues);
754 vkGetPhysicalDeviceQueueFamilyProperties(pdev, &num_queues, props);
755
756 for (uint32_t i = 0; i < num_queues; i++) {
757 if (props[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) {
758 free(props);
759 return i;
760 }
761 }
762
763 return UINT32_MAX;
764 }
765
766 static void
767 zink_flush_frontbuffer(struct pipe_screen *pscreen,
768 struct pipe_resource *pres,
769 unsigned level, unsigned layer,
770 void *winsys_drawable_handle,
771 struct pipe_box *sub_box)
772 {
773 struct zink_screen *screen = zink_screen(pscreen);
774 struct sw_winsys *winsys = screen->winsys;
775 struct zink_resource *res = zink_resource(pres);
776
777 if (!winsys)
778 return;
779 void *map = winsys->displaytarget_map(winsys, res->dt, 0);
780
781 if (map) {
782 VkImageSubresource isr = {};
783 isr.aspectMask = res->aspect;
784 isr.mipLevel = level;
785 isr.arrayLayer = layer;
786 VkSubresourceLayout layout;
787 vkGetImageSubresourceLayout(screen->dev, res->image, &isr, &layout);
788
789 void *ptr;
790 VkResult result = vkMapMemory(screen->dev, res->mem, res->offset, res->size, 0, &ptr);
791 if (result != VK_SUCCESS) {
792 debug_printf("failed to map memory for display\n");
793 return;
794 }
795 for (int i = 0; i < pres->height0; ++i) {
796 uint8_t *src = (uint8_t *)ptr + i * layout.rowPitch;
797 uint8_t *dst = (uint8_t *)map + i * res->dt_stride;
798 memcpy(dst, src, res->dt_stride);
799 }
800 vkUnmapMemory(screen->dev, res->mem);
801 }
802
803 winsys->displaytarget_unmap(winsys, res->dt);
804
805 assert(res->dt);
806 if (res->dt)
807 winsys->displaytarget_display(winsys, res->dt, winsys_drawable_handle, sub_box);
808 }
809
810 static struct pipe_screen *
811 zink_internal_create_screen(struct sw_winsys *winsys, int fd)
812 {
813 struct zink_screen *screen = CALLOC_STRUCT(zink_screen);
814 if (!screen)
815 return NULL;
816
817 zink_debug = debug_get_option_zink_debug();
818
819 screen->instance = create_instance();
820 screen->pdev = choose_pdev(screen->instance);
821 screen->gfx_queue = find_gfx_queue(screen->pdev);
822
823 vkGetPhysicalDeviceProperties(screen->pdev, &screen->props);
824 vkGetPhysicalDeviceFeatures(screen->pdev, &screen->feats);
825 vkGetPhysicalDeviceMemoryProperties(screen->pdev, &screen->mem_props);
826
827 uint32_t num_extensions = 0;
828 if (vkEnumerateDeviceExtensionProperties(screen->pdev, NULL,
829 &num_extensions, NULL) == VK_SUCCESS && num_extensions > 0) {
830 VkExtensionProperties *extensions = MALLOC(sizeof(VkExtensionProperties) *
831 num_extensions);
832 if (extensions) {
833 vkEnumerateDeviceExtensionProperties(screen->pdev, NULL,
834 &num_extensions, extensions);
835
836 for (uint32_t i = 0; i < num_extensions; ++i) {
837 if (!strcmp(extensions[i].extensionName,
838 VK_KHR_MAINTENANCE1_EXTENSION_NAME))
839 screen->have_VK_KHR_maintenance1 = true;
840 }
841 FREE(extensions);
842 }
843 }
844
845 VkDeviceQueueCreateInfo qci = {};
846 float dummy = 0.0f;
847 qci.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
848 qci.queueFamilyIndex = screen->gfx_queue;
849 qci.queueCount = 1;
850 qci.pQueuePriorities = &dummy;
851
852 VkDeviceCreateInfo dci = {};
853 dci.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
854 dci.queueCreateInfoCount = 1;
855 dci.pQueueCreateInfos = &qci;
856 dci.pEnabledFeatures = &screen->feats;
857 const char *extensions[] = {
858 VK_KHR_MAINTENANCE1_EXTENSION_NAME,
859 VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME,
860 VK_KHR_EXTERNAL_MEMORY_FD_EXTENSION_NAME,
861 };
862 dci.ppEnabledExtensionNames = extensions;
863 dci.enabledExtensionCount = ARRAY_SIZE(extensions);
864 if (vkCreateDevice(screen->pdev, &dci, NULL, &screen->dev) != VK_SUCCESS)
865 goto fail;
866
867 screen->winsys = winsys;
868
869 screen->base.get_name = zink_get_name;
870 screen->base.get_vendor = zink_get_vendor;
871 screen->base.get_device_vendor = zink_get_device_vendor;
872 screen->base.get_param = zink_get_param;
873 screen->base.get_paramf = zink_get_paramf;
874 screen->base.get_shader_param = zink_get_shader_param;
875 screen->base.get_compiler_options = zink_get_compiler_options;
876 screen->base.is_format_supported = zink_is_format_supported;
877 screen->base.context_create = zink_context_create;
878 screen->base.flush_frontbuffer = zink_flush_frontbuffer;
879 screen->base.destroy = zink_destroy_screen;
880
881 zink_screen_resource_init(&screen->base);
882 zink_screen_fence_init(&screen->base);
883
884 slab_create_parent(&screen->transfer_pool, sizeof(struct zink_transfer), 16);
885
886 return &screen->base;
887
888 fail:
889 FREE(screen);
890 return NULL;
891 }
892
893 struct pipe_screen *
894 zink_create_screen(struct sw_winsys *winsys)
895 {
896 return zink_internal_create_screen(winsys, -1);
897 }
898
899 struct pipe_screen *
900 zink_drm_create_screen(int fd)
901 {
902 return zink_internal_create_screen(NULL, fd);
903 }