gallium: rename 'state tracker' to 'frontend'
[mesa.git] / src / gallium / frontends / nine / adapter9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "adapter9.h"
24 #include "device9ex.h"
25 #include "nine_helpers.h"
26 #include "nine_defines.h"
27 #include "nine_pipe.h"
28 #include "nine_dump.h"
29 #include "util/u_math.h"
30 #include "util/format/u_format.h"
31 #include "util/u_dump.h"
32
33 #include "pipe/p_screen.h"
34
35 #define DBG_CHANNEL DBG_ADAPTER
36
37 static bool
38 has_sm3(struct pipe_screen *hal)
39 {
40 return hal->get_param(hal, PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD) &&
41 hal->get_param(hal, PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES) &&
42 hal->get_param(hal, PIPE_CAP_VERTEX_SHADER_SATURATE);
43 }
44
45 HRESULT
46 NineAdapter9_ctor( struct NineAdapter9 *This,
47 struct NineUnknownParams *pParams,
48 struct d3dadapter9_context *pCTX )
49 {
50 struct pipe_screen *hal = pCTX->hal;
51 HRESULT hr = NineUnknown_ctor(&This->base, pParams);
52 if (FAILED(hr)) { return hr; }
53
54 DBG("This=%p pParams=%p pCTX=%p\n", This, pParams, pCTX);
55 nine_dump_D3DADAPTER_IDENTIFIER9(DBG_CHANNEL, &pCTX->identifier);
56
57 This->ctx = pCTX;
58 if (!hal->get_param(hal, PIPE_CAP_CLIP_HALFZ)) {
59 ERR("Driver doesn't support d3d9 coordinates\n");
60 return D3DERR_DRIVERINTERNALERROR;
61 }
62 if (This->ctx->ref &&
63 !This->ctx->ref->get_param(This->ctx->ref, PIPE_CAP_CLIP_HALFZ)) {
64 ERR("Warning: Sotware rendering driver doesn't support d3d9 coordinates\n");
65 }
66 /* Old cards had tricks to bypass some restrictions to implement
67 * everything and fit tight the requirements: number of constants,
68 * number of temp registers, special behaviours, etc. Since we don't
69 * have access to all this, we need a bit more than what dx9 required.
70 * For example we have to use more than 32 temp registers to emulate
71 * behaviours, while some dx9 hw don't have more. As for sm2 hardware,
72 * we could support vs2 / ps2 for them but it needs some more care, and
73 * as these are very old, we choose to drop support for them */
74
75 /* checks minimum requirements, most are vs3/ps3 strict requirements */
76 if (!has_sm3(hal) ||
77 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
78 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 256 * sizeof(float[4]) ||
79 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
80 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 244 * sizeof(float[4]) ||
81 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
82 PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
83 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
84 PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
85 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
86 PIPE_SHADER_CAP_MAX_INPUTS) < 16 ||
87 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
88 PIPE_SHADER_CAP_MAX_INPUTS) < 10 ||
89 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
90 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) < 16) {
91 ERR("Your card is not supported by Gallium Nine. Minimum requirement "
92 "is >= r500, >= nv50, >= i965\n");
93 return D3DERR_DRIVERINTERNALERROR;
94 }
95 /* for r500 */
96 if (hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
97 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 276 * sizeof(float[4]) || /* we put bool and int constants with float constants */
98 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
99 PIPE_SHADER_CAP_MAX_TEMPS) < 40 || /* we use some more temp registers */
100 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
101 PIPE_SHADER_CAP_MAX_TEMPS) < 40 ||
102 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
103 PIPE_SHADER_CAP_MAX_INPUTS) < 20) /* we don't pack inputs as much as we could */
104 ERR("Your card is at the limit of Gallium Nine requirements. Some games "
105 "may run into issues because requirements are too tight\n");
106 return D3D_OK;
107 }
108
109 void
110 NineAdapter9_dtor( struct NineAdapter9 *This )
111 {
112 struct d3dadapter9_context *ctx = This->ctx;
113
114 DBG("This=%p\n", This);
115
116 NineUnknown_dtor(&This->base);
117
118 /* special case, call backend-specific dtor AFTER destroying this object
119 * completely. */
120 if (ctx) {
121 if (ctx->destroy) { ctx->destroy(ctx); }
122 }
123 }
124
125 static HRESULT
126 NineAdapter9_GetScreen( struct NineAdapter9 *This,
127 D3DDEVTYPE DevType,
128 struct pipe_screen **ppScreen )
129 {
130 const char *force_sw = getenv("D3D_ALWAYS_SOFTWARE");
131 switch (DevType) {
132 case D3DDEVTYPE_HAL:
133 if (force_sw && !strcmp(force_sw, "1") && This->ctx->ref) {
134 *ppScreen = This->ctx->ref;
135 break;
136 }
137 *ppScreen = This->ctx->hal;
138 break;
139
140 case D3DDEVTYPE_REF:
141 case D3DDEVTYPE_NULLREF:
142 case D3DDEVTYPE_SW:
143 if (force_sw && !strcmp(force_sw, "0")) {
144 *ppScreen = This->ctx->hal;
145 break;
146 }
147 *ppScreen = This->ctx->ref;
148 break;
149
150 default:
151 user_assert(!"Invalid device type", D3DERR_INVALIDCALL);
152 }
153
154 if (!*ppScreen) { return D3DERR_NOTAVAILABLE; }
155
156 return D3D_OK;
157 }
158
159 HRESULT NINE_WINAPI
160 NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
161 DWORD Flags,
162 D3DADAPTER_IDENTIFIER9 *pIdentifier )
163 {
164 DBG("This=%p Flags=%x pIdentifier=%p\n", This, Flags, pIdentifier);
165
166 /* regarding flags, MSDN has this to say:
167 * Flags sets the WHQLLevel member of D3DADAPTER_IDENTIFIER9. Flags can be
168 * set to either 0 or D3DENUM_WHQL_LEVEL. If D3DENUM_WHQL_LEVEL is
169 * specified, this call can connect to the Internet to download new
170 * Microsoft Windows Hardware Quality Labs (WHQL) certificates.
171 * so let's just ignore it. */
172 *pIdentifier = This->ctx->identifier;
173 return D3D_OK;
174 }
175
176 static inline boolean
177 backbuffer_format( D3DFORMAT dfmt,
178 D3DFORMAT bfmt,
179 boolean win )
180 {
181 if (dfmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
182
183 if ((dfmt == D3DFMT_A2R10G10B10 && bfmt == dfmt) ||
184 (dfmt == D3DFMT_X8R8G8B8 && (bfmt == dfmt ||
185 bfmt == D3DFMT_A8R8G8B8)) ||
186 (dfmt == D3DFMT_X1R5G5B5 && (bfmt == dfmt ||
187 bfmt == D3DFMT_A1R5G5B5)) ||
188 (dfmt == D3DFMT_R5G6B5 && bfmt == dfmt)) {
189 return TRUE;
190 }
191
192 return FALSE;
193 }
194
195 HRESULT NINE_WINAPI
196 NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
197 D3DDEVTYPE DevType,
198 D3DFORMAT AdapterFormat,
199 D3DFORMAT BackBufferFormat,
200 BOOL bWindowed )
201 {
202 struct pipe_screen *screen;
203 enum pipe_format dfmt, bfmt;
204 HRESULT hr;
205
206 DBG("This=%p DevType=%s AdapterFormat=%s BackBufferFormat=%s "
207 "bWindowed=%i\n", This, nine_D3DDEVTYPE_to_str(DevType),
208 d3dformat_to_string(AdapterFormat),
209 d3dformat_to_string(BackBufferFormat), bWindowed);
210
211 user_assert(backbuffer_format(AdapterFormat, BackBufferFormat, bWindowed),
212 D3DERR_NOTAVAILABLE);
213
214 hr = NineAdapter9_GetScreen(This, DevType, &screen);
215 if (FAILED(hr)) { return hr; }
216
217 /* The display format is not handled in Nine. We always present an XRGB8888
218 * buffer (and the display server will eventually do the conversion). We probably
219 * don't need to check for anything for the adapter format support, since if the
220 * display server advertise support, it will likely be able to do the conversion.
221 * We do the approximation that a format is available in the display server if
222 * the format passes with NINE_BIND_BACKBUFFER_FLAGS */
223 dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D,
224 1,
225 NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
226 bfmt = d3d9_to_pipe_format_checked(screen, BackBufferFormat, PIPE_TEXTURE_2D,
227 1,
228 NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
229 if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
230 DBG("Unsupported Adapter/BackBufferFormat.\n");
231 return D3DERR_NOTAVAILABLE;
232 }
233
234 return D3D_OK;
235 }
236
237 static inline boolean
238 display_format( D3DFORMAT fmt,
239 boolean win )
240 {
241 /* http://msdn.microsoft.com/en-us/library/bb172558(v=VS.85).aspx#BackBuffer_or_Display_Formats */
242 static const D3DFORMAT allowed[] = {
243 D3DFMT_A2R10G10B10,
244 D3DFMT_X8R8G8B8,
245 D3DFMT_X1R5G5B5,
246 D3DFMT_R5G6B5,
247 };
248 unsigned i;
249
250 if (fmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
251
252 for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
253 if (fmt == allowed[i]) { return TRUE; }
254 }
255 return FALSE;
256 }
257
258 HRESULT NINE_WINAPI
259 NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
260 D3DDEVTYPE DeviceType,
261 D3DFORMAT AdapterFormat,
262 DWORD Usage,
263 D3DRESOURCETYPE RType,
264 D3DFORMAT CheckFormat )
265 {
266 struct pipe_screen *screen;
267 HRESULT hr;
268 enum pipe_format pf;
269 enum pipe_texture_target target;
270 unsigned bind = 0;
271 boolean srgb;
272
273 /* Check adapter format. */
274
275 DBG("This=%p DeviceType=%s AdapterFormat=%s\n", This,
276 nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat));
277 DBG("Usage=%x RType=%u CheckFormat=%s\n", Usage, RType,
278 d3dformat_to_string(CheckFormat));
279
280 user_assert(display_format(AdapterFormat, FALSE), D3DERR_INVALIDCALL);
281
282 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
283 if (FAILED(hr))
284 return hr;
285 pf = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
286 PIPE_BIND_DISPLAY_TARGET |
287 PIPE_BIND_SHARED, FALSE, FALSE);
288 if (pf == PIPE_FORMAT_NONE) {
289 DBG("AdapterFormat %s not available.\n",
290 d3dformat_to_string(AdapterFormat));
291 return D3DERR_NOTAVAILABLE;
292 }
293
294 /* Check actual format. */
295
296 switch (RType) {
297 case D3DRTYPE_SURFACE: target = PIPE_TEXTURE_2D; break;
298 case D3DRTYPE_TEXTURE: target = PIPE_TEXTURE_2D; break;
299 case D3DRTYPE_CUBETEXTURE: target = PIPE_TEXTURE_CUBE; break;
300 case D3DRTYPE_VOLUME: target = PIPE_TEXTURE_3D; break;
301 case D3DRTYPE_VOLUMETEXTURE: target = PIPE_TEXTURE_3D; break;
302 case D3DRTYPE_VERTEXBUFFER: target = PIPE_BUFFER; break;
303 case D3DRTYPE_INDEXBUFFER: target = PIPE_BUFFER; break;
304 default:
305 user_assert(0, D3DERR_INVALIDCALL);
306 }
307
308 bind = 0;
309 if (Usage & D3DUSAGE_RENDERTARGET) bind |= PIPE_BIND_RENDER_TARGET;
310 if (Usage & D3DUSAGE_DEPTHSTENCIL) {
311 if (!depth_stencil_format(CheckFormat))
312 return D3DERR_NOTAVAILABLE;
313 bind |= d3d9_get_pipe_depth_format_bindings(CheckFormat);
314 }
315
316 /* API hack because setting RT[0] to NULL is forbidden */
317 if (CheckFormat == D3DFMT_NULL && bind == PIPE_BIND_RENDER_TARGET &&
318 (RType == D3DRTYPE_SURFACE ||
319 RType == D3DRTYPE_TEXTURE))
320 return D3D_OK;
321
322 /* RESZ hack */
323 if (CheckFormat == D3DFMT_RESZ && bind == PIPE_BIND_RENDER_TARGET &&
324 RType == D3DRTYPE_SURFACE)
325 return screen->get_param(screen, PIPE_CAP_MULTISAMPLE_Z_RESOLVE) ?
326 D3D_OK : D3DERR_NOTAVAILABLE;
327
328 /* ATOC hack */
329 if (CheckFormat == D3DFMT_ATOC && RType == D3DRTYPE_SURFACE)
330 return D3D_OK;
331
332 if ((Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) &&
333 (Usage & D3DUSAGE_RENDERTARGET))
334 bind |= PIPE_BIND_BLENDABLE;
335
336 if (Usage & D3DUSAGE_DMAP) {
337 DBG("D3DUSAGE_DMAP not available\n");
338 return D3DERR_NOTAVAILABLE; /* TODO: displacement mapping */
339 }
340
341 switch (RType) {
342 case D3DRTYPE_TEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
343 case D3DRTYPE_CUBETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
344 case D3DRTYPE_VOLUMETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
345 case D3DRTYPE_VERTEXBUFFER: bind |= PIPE_BIND_VERTEX_BUFFER; break;
346 case D3DRTYPE_INDEXBUFFER: bind |= PIPE_BIND_INDEX_BUFFER; break;
347 case D3DRTYPE_SURFACE:
348 if (!(Usage & D3DUSAGE_DEPTHSTENCIL))
349 bind |= PIPE_BIND_SAMPLER_VIEW; /* StretchRect */
350 /* Offscreen surface support: Usage = 0.
351 * In practice drivers are very restrictive on the formats supported.
352 * Basically a few common formats + YUV and compressed formats. The
353 * reason is that offscreen surface are useful only for directdraw
354 * compatibility (a WONTIMPL of nine) + format conversion (useful in
355 * particular for YUV because the format was not advertised for textures
356 * on NV chips). */
357 if (Usage == 0)
358 bind |= PIPE_BIND_RENDER_TARGET; /* A current requirement of our impl, which we should get rid of. */
359 default:
360 break;
361 }
362
363
364 srgb = (Usage & (D3DUSAGE_QUERY_SRGBREAD | D3DUSAGE_QUERY_SRGBWRITE)) != 0;
365 pf = d3d9_to_pipe_format_checked(screen, CheckFormat, target,
366 0, bind, srgb, FALSE);
367 if (pf == PIPE_FORMAT_NONE) {
368 DBG("NOT AVAILABLE\n");
369 return D3DERR_NOTAVAILABLE;
370 }
371
372 /* we support ATI1 and ATI2 hack only for 2D and Cube textures */
373 if (RType != D3DRTYPE_TEXTURE && RType != D3DRTYPE_CUBETEXTURE &&
374 (CheckFormat == D3DFMT_ATI1 || CheckFormat == D3DFMT_ATI2))
375 return D3DERR_NOTAVAILABLE;
376 /* if (Usage & D3DUSAGE_NONSECURE) { don't know the implications of this } */
377 /* if (Usage & D3DUSAGE_SOFTWAREPROCESSING) { we can always support this } */
378
379 if ((Usage & D3DUSAGE_AUTOGENMIPMAP) && !(bind & PIPE_BIND_SAMPLER_VIEW))
380 return D3DOK_NOAUTOGEN;
381 return D3D_OK;
382 }
383
384 HRESULT NINE_WINAPI
385 NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
386 D3DDEVTYPE DeviceType,
387 D3DFORMAT SurfaceFormat,
388 BOOL Windowed,
389 D3DMULTISAMPLE_TYPE MultiSampleType,
390 DWORD *pQualityLevels )
391 {
392 struct pipe_screen *screen;
393 HRESULT hr;
394 enum pipe_format pf;
395 unsigned bind;
396
397 DBG("This=%p DeviceType=%s SurfaceFormat=%s Windowed=%i MultiSampleType=%u "
398 "pQualityLevels=%p\n", This, nine_D3DDEVTYPE_to_str(DeviceType),
399 d3dformat_to_string(SurfaceFormat), Windowed, MultiSampleType,
400 pQualityLevels);
401
402 if (pQualityLevels) {
403 /* In error cases return only 1 quality level supported */
404 *pQualityLevels = 1;
405 }
406 user_assert(MultiSampleType <= D3DMULTISAMPLE_16_SAMPLES, D3DERR_INVALIDCALL);
407
408 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
409 if (FAILED(hr))
410 return hr;
411
412 if (depth_stencil_format(SurfaceFormat))
413 bind = d3d9_get_pipe_depth_format_bindings(SurfaceFormat);
414 else /* render-target */
415 bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
416
417 pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D,
418 0, PIPE_BIND_SAMPLER_VIEW, FALSE, FALSE);
419
420 if (pf == PIPE_FORMAT_NONE && SurfaceFormat != D3DFMT_NULL) {
421 DBG("%s not available.\n", d3dformat_to_string(SurfaceFormat));
422 return D3DERR_INVALIDCALL;
423 }
424
425 pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D,
426 MultiSampleType, bind, FALSE, FALSE);
427
428 if (pf == PIPE_FORMAT_NONE && SurfaceFormat != D3DFMT_NULL) {
429 DBG("%s with %u samples not available.\n",
430 d3dformat_to_string(SurfaceFormat), MultiSampleType);
431 return D3DERR_NOTAVAILABLE;
432 }
433
434 if (pQualityLevels) {
435 /* NONMASKABLE MultiSampleType might have more than one quality level,
436 * while MASKABLE MultiSampleTypes have only one level.
437 * Advertise quality levels and map each level to a sample count. */
438 (void ) d3dmultisample_type_check(screen, SurfaceFormat,
439 &MultiSampleType, D3DMULTISAMPLE_16_SAMPLES, pQualityLevels);
440 DBG("advertising %u quality levels\n", *pQualityLevels);
441 }
442
443 return D3D_OK;
444 }
445
446 HRESULT NINE_WINAPI
447 NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
448 D3DDEVTYPE DeviceType,
449 D3DFORMAT AdapterFormat,
450 D3DFORMAT RenderTargetFormat,
451 D3DFORMAT DepthStencilFormat )
452 {
453 struct pipe_screen *screen;
454 enum pipe_format dfmt, bfmt, zsfmt;
455 HRESULT hr;
456
457 DBG("This=%p DeviceType=%s AdapterFormat=%s "
458 "RenderTargetFormat=%s DepthStencilFormat=%s\n", This,
459 nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat),
460 d3dformat_to_string(RenderTargetFormat),
461 d3dformat_to_string(DepthStencilFormat));
462
463 user_assert(display_format(AdapterFormat, FALSE), D3DERR_NOTAVAILABLE);
464 user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE);
465
466 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
467 if (FAILED(hr)) { return hr; }
468
469 dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
470 NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
471 bfmt = d3d9_to_pipe_format_checked(screen, RenderTargetFormat,
472 PIPE_TEXTURE_2D, 0,
473 NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
474 if (RenderTargetFormat == D3DFMT_NULL)
475 bfmt = dfmt;
476 zsfmt = d3d9_to_pipe_format_checked(screen, DepthStencilFormat,
477 PIPE_TEXTURE_2D, 0,
478 d3d9_get_pipe_depth_format_bindings(DepthStencilFormat),
479 FALSE, FALSE);
480 if (dfmt == PIPE_FORMAT_NONE ||
481 bfmt == PIPE_FORMAT_NONE ||
482 zsfmt == PIPE_FORMAT_NONE) {
483 return D3DERR_NOTAVAILABLE;
484 }
485
486 return D3D_OK;
487 }
488
489 HRESULT NINE_WINAPI
490 NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
491 D3DDEVTYPE DeviceType,
492 D3DFORMAT SourceFormat,
493 D3DFORMAT TargetFormat )
494 {
495 /* MSDN says this tests whether a certain backbuffer format can be used in
496 * conjunction with a certain front buffer format. It's a little confusing
497 * but some one wiser might be able to figure this one out. XXX */
498 struct pipe_screen *screen;
499 enum pipe_format dfmt, bfmt;
500 HRESULT hr;
501
502 DBG("This=%p DeviceType=%s SourceFormat=%s TargetFormat=%s\n", This,
503 nine_D3DDEVTYPE_to_str(DeviceType),
504 d3dformat_to_string(SourceFormat), d3dformat_to_string(TargetFormat));
505
506 user_assert(backbuffer_format(TargetFormat, SourceFormat, FALSE),
507 D3DERR_NOTAVAILABLE);
508
509 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
510 if (FAILED(hr)) { return hr; }
511
512 dfmt = d3d9_to_pipe_format_checked(screen, TargetFormat, PIPE_TEXTURE_2D, 1,
513 NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
514 bfmt = d3d9_to_pipe_format_checked(screen, SourceFormat, PIPE_TEXTURE_2D, 1,
515 NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
516
517 if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
518 DBG("%s to %s not supported.\n",
519 d3dformat_to_string(SourceFormat),
520 d3dformat_to_string(TargetFormat));
521 return D3DERR_NOTAVAILABLE;
522 }
523
524 return D3D_OK;
525 }
526
527 HRESULT NINE_WINAPI
528 NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
529 D3DDEVTYPE DeviceType,
530 D3DCAPS9 *pCaps )
531 {
532 struct pipe_screen *screen;
533 HRESULT hr;
534
535 DBG("This=%p DeviceType=%s pCaps=%p\n", This,
536 nine_D3DDEVTYPE_to_str(DeviceType), pCaps);
537
538 user_assert(pCaps, D3DERR_INVALIDCALL);
539
540 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
541 if (FAILED(hr)) {
542 DBG("Failed to get pipe_screen.\n");
543 return hr;
544 }
545
546 #define D3DPIPECAP(pcap, d3dcap) \
547 (screen->get_param(screen, PIPE_CAP_##pcap) ? (d3dcap) : 0)
548
549 #define D3DNPIPECAP(pcap, d3dcap) \
550 (screen->get_param(screen, PIPE_CAP_##pcap) ? 0 : (d3dcap))
551
552 pCaps->DeviceType = DeviceType;
553
554 pCaps->AdapterOrdinal = 0;
555
556 pCaps->Caps = D3DCAPS_READ_SCANLINE;
557
558 pCaps->Caps2 = /* D3DCAPS2_CANMANAGERESOURCE | */
559 /* D3DCAPS2_CANSHARERESOURCE | */
560 /* D3DCAPS2_CANCALIBRATEGAMMA | */
561 D3DCAPS2_DYNAMICTEXTURES |
562 D3DCAPS2_FULLSCREENGAMMA |
563 D3DCAPS2_CANAUTOGENMIPMAP;
564
565 /* Note: D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD just means the
566 * backbuffer can be ARGB (instead of only XRGB) when we are fullscreen
567 * and in discard mode. */
568 pCaps->Caps3 = D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
569 D3DCAPS3_COPY_TO_VIDMEM |
570 D3DCAPS3_COPY_TO_SYSTEMMEM |
571 D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION;
572
573 pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_DEFAULT |
574 D3DPRESENT_INTERVAL_ONE |
575 D3DPRESENT_INTERVAL_TWO |
576 D3DPRESENT_INTERVAL_THREE |
577 D3DPRESENT_INTERVAL_FOUR |
578 D3DPRESENT_INTERVAL_IMMEDIATE;
579 pCaps->CursorCaps = D3DCURSORCAPS_COLOR /* | D3DCURSORCAPS_LOWRES*/;
580
581 pCaps->DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL |
582 D3DDEVCAPS_CANRENDERAFTERFLIP |
583 D3DDEVCAPS_DRAWPRIMITIVES2 |
584 D3DDEVCAPS_DRAWPRIMITIVES2EX |
585 D3DDEVCAPS_DRAWPRIMTLVERTEX |
586 D3DDEVCAPS_EXECUTESYSTEMMEMORY |
587 D3DDEVCAPS_EXECUTEVIDEOMEMORY |
588 D3DDEVCAPS_HWRASTERIZATION |
589 D3DDEVCAPS_HWTRANSFORMANDLIGHT |
590 /*D3DDEVCAPS_NPATCHES |*/
591 D3DDEVCAPS_PUREDEVICE |
592 /*D3DDEVCAPS_QUINTICRTPATCHES |*/
593 /*D3DDEVCAPS_RTPATCHES |*/
594 /*D3DDEVCAPS_RTPATCHHANDLEZERO |*/
595 /*D3DDEVCAPS_SEPARATETEXTUREMEMORIES |*/
596 D3DDEVCAPS_TEXTURENONLOCALVIDMEM |
597 /* D3DDEVCAPS_TEXTURESYSTEMMEMORY |*/
598 D3DDEVCAPS_TEXTUREVIDEOMEMORY |
599 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
600 D3DDEVCAPS_TLVERTEXVIDEOMEMORY;
601
602 pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_MASKZ |
603 D3DPMISCCAPS_CULLNONE | /* XXX */
604 D3DPMISCCAPS_CULLCW |
605 D3DPMISCCAPS_CULLCCW |
606 D3DPMISCCAPS_COLORWRITEENABLE |
607 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
608 /*D3DPMISCCAPS_CLIPTLVERTS |*/
609 D3DPMISCCAPS_TSSARGTEMP |
610 D3DPMISCCAPS_BLENDOP |
611 D3DPIPECAP(INDEP_BLEND_ENABLE, D3DPMISCCAPS_INDEPENDENTWRITEMASKS) |
612 D3DPMISCCAPS_PERSTAGECONSTANT |
613 /*D3DPMISCCAPS_POSTBLENDSRGBCONVERT |*/ /* TODO: advertise if Ex and dx10 able card */
614 D3DPMISCCAPS_FOGANDSPECULARALPHA | /* Note: documentation of the flag is wrong */
615 D3DPIPECAP(BLEND_EQUATION_SEPARATE, D3DPMISCCAPS_SEPARATEALPHABLEND) |
616 D3DPIPECAP(MIXED_COLORBUFFER_FORMATS, D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS) |
617 D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING |
618 D3DPMISCCAPS_FOGVERTEXCLAMPED;
619 if (!screen->get_param(screen, PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION))
620 pCaps->PrimitiveMiscCaps |= D3DPMISCCAPS_CLIPTLVERTS;
621
622 pCaps->RasterCaps =
623 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPRASTERCAPS_ANISOTROPY) |
624 D3DPRASTERCAPS_COLORPERSPECTIVE |
625 D3DPRASTERCAPS_DITHER |
626 D3DPRASTERCAPS_DEPTHBIAS |
627 D3DPRASTERCAPS_FOGRANGE |
628 D3DPRASTERCAPS_FOGTABLE |
629 D3DPRASTERCAPS_FOGVERTEX |
630 D3DPRASTERCAPS_MIPMAPLODBIAS |
631 D3DPRASTERCAPS_MULTISAMPLE_TOGGLE |
632 D3DPRASTERCAPS_SCISSORTEST |
633 D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
634 /*D3DPRASTERCAPS_WBUFFER |*/
635 D3DPRASTERCAPS_WFOG |
636 /*D3DPRASTERCAPS_ZBUFFERLESSHSR |*/
637 D3DPRASTERCAPS_ZFOG |
638 D3DPRASTERCAPS_ZTEST;
639
640 pCaps->ZCmpCaps = D3DPCMPCAPS_NEVER |
641 D3DPCMPCAPS_LESS |
642 D3DPCMPCAPS_EQUAL |
643 D3DPCMPCAPS_LESSEQUAL |
644 D3DPCMPCAPS_GREATER |
645 D3DPCMPCAPS_NOTEQUAL |
646 D3DPCMPCAPS_GREATEREQUAL |
647 D3DPCMPCAPS_ALWAYS;
648
649 pCaps->SrcBlendCaps = D3DPBLENDCAPS_ZERO |
650 D3DPBLENDCAPS_ONE |
651 D3DPBLENDCAPS_SRCCOLOR |
652 D3DPBLENDCAPS_INVSRCCOLOR |
653 D3DPBLENDCAPS_SRCALPHA |
654 D3DPBLENDCAPS_INVSRCALPHA |
655 D3DPBLENDCAPS_DESTALPHA |
656 D3DPBLENDCAPS_INVDESTALPHA |
657 D3DPBLENDCAPS_DESTCOLOR |
658 D3DPBLENDCAPS_INVDESTCOLOR |
659 D3DPBLENDCAPS_SRCALPHASAT |
660 D3DPBLENDCAPS_BOTHSRCALPHA |
661 D3DPBLENDCAPS_BOTHINVSRCALPHA |
662 D3DPBLENDCAPS_BLENDFACTOR |
663 D3DPIPECAP(MAX_DUAL_SOURCE_RENDER_TARGETS,
664 D3DPBLENDCAPS_INVSRCCOLOR2 |
665 D3DPBLENDCAPS_SRCCOLOR2);
666
667 pCaps->DestBlendCaps = pCaps->SrcBlendCaps;
668
669 pCaps->AlphaCmpCaps = D3DPCMPCAPS_NEVER |
670 D3DPCMPCAPS_LESS |
671 D3DPCMPCAPS_EQUAL |
672 D3DPCMPCAPS_LESSEQUAL |
673 D3DPCMPCAPS_GREATER |
674 D3DPCMPCAPS_NOTEQUAL |
675 D3DPCMPCAPS_GREATEREQUAL |
676 D3DPCMPCAPS_ALWAYS;
677
678 /* FLAT caps not legal for D3D9. */
679 pCaps->ShadeCaps = D3DPSHADECAPS_COLORGOURAUDRGB |
680 D3DPSHADECAPS_SPECULARGOURAUDRGB |
681 D3DPSHADECAPS_ALPHAGOURAUDBLEND |
682 D3DPSHADECAPS_FOGGOURAUD;
683
684 pCaps->TextureCaps =
685 D3DPTEXTURECAPS_ALPHA |
686 D3DPTEXTURECAPS_ALPHAPALETTE |
687 D3DPTEXTURECAPS_PERSPECTIVE |
688 D3DPTEXTURECAPS_PROJECTED |
689 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
690 D3DPTEXTURECAPS_CUBEMAP |
691 D3DPTEXTURECAPS_VOLUMEMAP |
692 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_POW2) |
693 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_NONPOW2CONDITIONAL) |
694 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_CUBEMAP_POW2) |
695 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_VOLUMEMAP_POW2) |
696 D3DPIPECAP(MAX_TEXTURE_2D_SIZE, D3DPTEXTURECAPS_MIPMAP) |
697 D3DPIPECAP(MAX_TEXTURE_3D_LEVELS, D3DPTEXTURECAPS_MIPVOLUMEMAP) |
698 D3DPIPECAP(MAX_TEXTURE_CUBE_LEVELS, D3DPTEXTURECAPS_MIPCUBEMAP);
699
700 pCaps->TextureFilterCaps =
701 D3DPTFILTERCAPS_MINFPOINT |
702 D3DPTFILTERCAPS_MINFLINEAR |
703 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MINFANISOTROPIC) |
704 /*D3DPTFILTERCAPS_MINFPYRAMIDALQUAD |*/
705 /*D3DPTFILTERCAPS_MINFGAUSSIANQUAD |*/
706 D3DPTFILTERCAPS_MIPFPOINT |
707 D3DPTFILTERCAPS_MIPFLINEAR |
708 D3DPTFILTERCAPS_MAGFPOINT |
709 D3DPTFILTERCAPS_MAGFLINEAR |
710 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MAGFANISOTROPIC) |
711 /*D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD |*/
712 /*D3DPTFILTERCAPS_MAGFGAUSSIANQUAD*/0;
713
714 pCaps->CubeTextureFilterCaps = pCaps->TextureFilterCaps;
715 pCaps->VolumeTextureFilterCaps = pCaps->TextureFilterCaps;
716
717 pCaps->TextureAddressCaps =
718 D3DPTADDRESSCAPS_BORDER |
719 D3DPTADDRESSCAPS_INDEPENDENTUV |
720 D3DPTADDRESSCAPS_WRAP |
721 D3DPTADDRESSCAPS_MIRROR |
722 D3DPTADDRESSCAPS_CLAMP |
723 D3DPIPECAP(TEXTURE_MIRROR_CLAMP, D3DPTADDRESSCAPS_MIRRORONCE);
724
725 pCaps->VolumeTextureAddressCaps = pCaps->TextureAddressCaps;
726
727 pCaps->LineCaps =
728 D3DLINECAPS_ALPHACMP |
729 D3DLINECAPS_BLEND |
730 D3DLINECAPS_TEXTURE |
731 D3DLINECAPS_ZTEST |
732 D3DLINECAPS_FOG;
733 if (screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA) > 0.0) {
734 pCaps->LineCaps |= D3DLINECAPS_ANTIALIAS;
735 }
736
737 pCaps->MaxTextureWidth =screen->get_param(screen,
738 PIPE_CAP_MAX_TEXTURE_2D_SIZE);
739 pCaps->MaxTextureHeight = pCaps->MaxTextureWidth;
740 pCaps->MaxVolumeExtent =
741 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS) - 1);
742 /* XXX values from wine */
743 pCaps->MaxTextureRepeat = 32768;
744 pCaps->MaxTextureAspectRatio = pCaps->MaxTextureWidth;
745
746 pCaps->MaxAnisotropy =
747 (DWORD)screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY);
748
749 /* Values for GeForce 9600 GT */
750 pCaps->MaxVertexW = 1e10f;
751 pCaps->GuardBandLeft = -1e9f;
752 pCaps->GuardBandTop = -1e9f;
753 pCaps->GuardBandRight = 1e9f;
754 pCaps->GuardBandBottom = 1e9f;
755 pCaps->ExtentsAdjust = 0.0f;
756
757 pCaps->StencilCaps =
758 D3DSTENCILCAPS_KEEP |
759 D3DSTENCILCAPS_ZERO |
760 D3DSTENCILCAPS_REPLACE |
761 D3DSTENCILCAPS_INCRSAT |
762 D3DSTENCILCAPS_DECRSAT |
763 D3DSTENCILCAPS_INVERT |
764 D3DSTENCILCAPS_INCR |
765 D3DSTENCILCAPS_DECR |
766 D3DSTENCILCAPS_TWOSIDED;
767
768 pCaps->FVFCaps =
769 8 | /* 8 textures max */
770 /*D3DFVFCAPS_DONOTSTRIPELEMENTS |*/
771 D3DFVFCAPS_PSIZE;
772
773 pCaps->TextureOpCaps = D3DTEXOPCAPS_DISABLE |
774 D3DTEXOPCAPS_SELECTARG1 |
775 D3DTEXOPCAPS_SELECTARG2 |
776 D3DTEXOPCAPS_MODULATE |
777 D3DTEXOPCAPS_MODULATE2X |
778 D3DTEXOPCAPS_MODULATE4X |
779 D3DTEXOPCAPS_ADD |
780 D3DTEXOPCAPS_ADDSIGNED |
781 D3DTEXOPCAPS_ADDSIGNED2X |
782 D3DTEXOPCAPS_SUBTRACT |
783 D3DTEXOPCAPS_ADDSMOOTH |
784 D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
785 D3DTEXOPCAPS_BLENDTEXTUREALPHA |
786 D3DTEXOPCAPS_BLENDFACTORALPHA |
787 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM |
788 D3DTEXOPCAPS_BLENDCURRENTALPHA |
789 D3DTEXOPCAPS_PREMODULATE |
790 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
791 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
792 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR |
793 D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA |
794 D3DTEXOPCAPS_BUMPENVMAP |
795 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE |
796 D3DTEXOPCAPS_DOTPRODUCT3 |
797 D3DTEXOPCAPS_MULTIPLYADD |
798 D3DTEXOPCAPS_LERP;
799
800 pCaps->MaxTextureBlendStages = 8; /* XXX wine */
801 (DWORD)screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE);
802 pCaps->MaxSimultaneousTextures = 8;
803
804 pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN |
805 D3DVTXPCAPS_TEXGEN_SPHEREMAP |
806 D3DVTXPCAPS_MATERIALSOURCE7 |
807 D3DVTXPCAPS_DIRECTIONALLIGHTS |
808 D3DVTXPCAPS_POSITIONALLIGHTS |
809 D3DVTXPCAPS_LOCALVIEWER |
810 D3DVTXPCAPS_TWEENING |
811 /*D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER*/0;
812
813 pCaps->MaxActiveLights = NINE_MAX_LIGHTS_ACTIVE; /* like GL_LIGHTi */
814 pCaps->MaxUserClipPlanes = PIPE_MAX_CLIP_PLANES;
815 pCaps->MaxVertexBlendMatrices = 4; /* 1 vec4 BLENDWEIGHT/INDICES input */
816 pCaps->MaxVertexBlendMatrixIndex = 8; /* D3DTS_WORLDMATRIX(0..8) */
817
818 pCaps->MaxPointSize = screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH);
819
820 pCaps->MaxPrimitiveCount = 0x555555; /* <- wine, really 0xFFFFFFFF; */
821 pCaps->MaxVertexIndex = 0xFFFFFF; /* <- wine, really 0xFFFFFFFF */
822 pCaps->MaxStreams =
823 _min(screen->get_shader_param(screen,
824 PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_INPUTS),
825 16);
826
827 pCaps->MaxStreamStride = screen->get_param(screen,
828 PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
829
830 pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
831
832 /* VS 2 as well as 3.0 supports a minimum of 256 consts.
833 * Wine and d3d9 drivers for dx1x hw advertise 256. Just as them,
834 * advertise 256. Problem is with hw that can only do 256, because
835 * we need take a few slots for boolean and integer constants. For these
836 * we'll have to fail later if they use complex shaders. */
837 pCaps->MaxVertexShaderConst = NINE_MAX_CONST_F;
838
839 pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
840 /* Value for GeForce 9600 GT */
841 pCaps->PixelShader1xMaxValue = 65504.f;
842
843 pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET |
844 D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET |
845 D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
846 /*D3DDEVCAPS2_DMAPNPATCH |*/
847 /*D3DDEVCAPS2_ADAPTIVETESSRTPATCH |*/
848 /*D3DDEVCAPS2_ADAPTIVETESSNPATCH |*/
849 /*D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH*/0;
850
851 pCaps->MasterAdapterOrdinal = 0;
852 pCaps->AdapterOrdinalInGroup = 0;
853 pCaps->NumberOfAdaptersInGroup = 1;
854
855 /* Undocumented ? */
856 pCaps->MaxNpatchTessellationLevel = 0.0f;
857 pCaps->Reserved5 = 0;
858
859 /* XXX: use is_format_supported */
860 pCaps->DeclTypes = D3DDTCAPS_UBYTE4 |
861 D3DDTCAPS_UBYTE4N |
862 D3DDTCAPS_SHORT2N |
863 D3DDTCAPS_SHORT4N |
864 D3DDTCAPS_USHORT2N |
865 D3DDTCAPS_USHORT4N |
866 D3DDTCAPS_UDEC3 |
867 D3DDTCAPS_DEC3N |
868 D3DDTCAPS_FLOAT16_2 |
869 D3DDTCAPS_FLOAT16_4;
870
871 pCaps->NumSimultaneousRTs =
872 screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS);
873 if (pCaps->NumSimultaneousRTs > NINE_MAX_SIMULTANEOUS_RENDERTARGETS)
874 pCaps->NumSimultaneousRTs = NINE_MAX_SIMULTANEOUS_RENDERTARGETS;
875
876 pCaps->StretchRectFilterCaps = D3DPTFILTERCAPS_MINFPOINT |
877 D3DPTFILTERCAPS_MINFLINEAR |
878 D3DPTFILTERCAPS_MAGFPOINT |
879 D3DPTFILTERCAPS_MAGFLINEAR;
880
881
882 pCaps->VS20Caps.Caps = D3DVS20CAPS_PREDICATION;
883 pCaps->VS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
884 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
885 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
886 pCaps->VS20Caps.NumTemps =
887 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
888 PIPE_SHADER_CAP_MAX_TEMPS);
889 pCaps->VS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
890 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
891 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
892
893 /* also check for values < 0, because get_shader_param may return unsigned */
894 if (pCaps->VS20Caps.DynamicFlowControlDepth > D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
895 || pCaps->VS20Caps.DynamicFlowControlDepth < 0)
896 pCaps->VS20Caps.DynamicFlowControlDepth = D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
897 if (pCaps->VS20Caps.StaticFlowControlDepth > D3DVS20_MAX_STATICFLOWCONTROLDEPTH
898 || pCaps->VS20Caps.StaticFlowControlDepth < 0)
899 pCaps->VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH;
900 if (pCaps->VS20Caps.NumTemps > D3DVS20_MAX_NUMTEMPS)
901 pCaps->VS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS;
902 assert(pCaps->VS20Caps.DynamicFlowControlDepth >= D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH);
903 assert(pCaps->VS20Caps.StaticFlowControlDepth >= D3DVS20_MIN_STATICFLOWCONTROLDEPTH);
904 assert(pCaps->VS20Caps.NumTemps >= D3DVS20_MIN_NUMTEMPS);
905
906
907 pCaps->PS20Caps.Caps = D3DPS20CAPS_ARBITRARYSWIZZLE |
908 D3DPS20CAPS_GRADIENTINSTRUCTIONS |
909 D3DPS20CAPS_PREDICATION;
910 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
911 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
912 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
913 PIPE_SHADER_CAP_MAX_INSTRUCTIONS))
914 pCaps->PS20Caps.Caps |= D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
915 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
916 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
917 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
918 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS))
919 pCaps->PS20Caps.Caps |= D3DPS20CAPS_NODEPENDENTREADLIMIT;
920 pCaps->PS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
921 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
922 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
923 pCaps->PS20Caps.NumTemps =
924 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
925 PIPE_SHADER_CAP_MAX_TEMPS);
926 pCaps->PS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
927 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
928 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
929 pCaps->PS20Caps.NumInstructionSlots =
930 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
931 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
932
933 if (pCaps->PS20Caps.DynamicFlowControlDepth > D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
934 || pCaps->PS20Caps.DynamicFlowControlDepth < 0)
935 pCaps->PS20Caps.DynamicFlowControlDepth = D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
936 if (pCaps->PS20Caps.StaticFlowControlDepth > D3DPS20_MAX_STATICFLOWCONTROLDEPTH
937 || pCaps->PS20Caps.StaticFlowControlDepth < 0)
938 pCaps->PS20Caps.StaticFlowControlDepth = D3DPS20_MAX_STATICFLOWCONTROLDEPTH;
939 if (pCaps->PS20Caps.NumTemps > D3DPS20_MAX_NUMTEMPS)
940 pCaps->PS20Caps.NumTemps = D3DPS20_MAX_NUMTEMPS;
941 if (pCaps->PS20Caps.NumInstructionSlots > D3DPS20_MAX_NUMINSTRUCTIONSLOTS)
942 pCaps->PS20Caps.NumInstructionSlots = D3DPS20_MAX_NUMINSTRUCTIONSLOTS;
943 assert(pCaps->PS20Caps.DynamicFlowControlDepth >= D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH);
944 assert(pCaps->PS20Caps.StaticFlowControlDepth >= D3DPS20_MIN_STATICFLOWCONTROLDEPTH);
945 assert(pCaps->PS20Caps.NumTemps >= D3DPS20_MIN_NUMTEMPS);
946 assert(pCaps->PS20Caps.NumInstructionSlots >= D3DPS20_MIN_NUMINSTRUCTIONSLOTS);
947
948
949 if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
950 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS))
951 pCaps->VertexTextureFilterCaps = pCaps->TextureFilterCaps &
952 ~(D3DPTFILTERCAPS_MIPFPOINT |
953 D3DPTFILTERCAPS_MIPFPOINT); /* XXX */
954 else
955 pCaps->VertexTextureFilterCaps = 0;
956
957 pCaps->MaxVertexShader30InstructionSlots =
958 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
959 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
960 pCaps->MaxPixelShader30InstructionSlots =
961 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
962 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
963 if (pCaps->MaxVertexShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
964 pCaps->MaxVertexShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
965 if (pCaps->MaxPixelShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
966 pCaps->MaxPixelShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
967 assert(pCaps->MaxVertexShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
968 assert(pCaps->MaxPixelShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
969
970 /* 65535 is required, advertise more for GPUs with >= 2048 instruction slots */
971 pCaps->MaxVShaderInstructionsExecuted = MAX2(65535, pCaps->MaxVertexShader30InstructionSlots * 32);
972 pCaps->MaxPShaderInstructionsExecuted = MAX2(65535, pCaps->MaxPixelShader30InstructionSlots * 32);
973
974 if (debug_get_bool_option("NINE_DUMP_CAPS", FALSE))
975 nine_dump_D3DCAPS9(DBG_CHANNEL, pCaps);
976
977 return D3D_OK;
978 }
979
980 HRESULT NINE_WINAPI
981 NineAdapter9_CreateDevice( struct NineAdapter9 *This,
982 UINT RealAdapter,
983 D3DDEVTYPE DeviceType,
984 HWND hFocusWindow,
985 DWORD BehaviorFlags,
986 D3DPRESENT_PARAMETERS *pPresentationParameters,
987 IDirect3D9 *pD3D9,
988 ID3DPresentGroup *pPresentationGroup,
989 IDirect3DDevice9 **ppReturnedDeviceInterface )
990 {
991 struct pipe_screen *screen;
992 D3DDEVICE_CREATION_PARAMETERS params;
993 D3DCAPS9 caps;
994 int major, minor;
995 HRESULT hr;
996
997 DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
998 "BehaviourFlags=%x " "pD3D9=%p pPresentationGroup=%p "
999 "ppReturnedDeviceInterface=%p\n", This,
1000 RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
1001 BehaviorFlags, pD3D9, pPresentationGroup, ppReturnedDeviceInterface);
1002
1003 ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
1004 if (major != 1) {
1005 ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
1006 major, minor);
1007 return D3DERR_NOTAVAILABLE;
1008 }
1009
1010 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1011 if (FAILED(hr)) {
1012 DBG("Failed to get pipe_screen.\n");
1013 return hr;
1014 }
1015
1016 hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1017 if (FAILED(hr)) {
1018 DBG("Failed to get device caps.\n");
1019 return hr;
1020 }
1021
1022 params.AdapterOrdinal = RealAdapter;
1023 params.DeviceType = DeviceType;
1024 params.hFocusWindow = hFocusWindow;
1025 params.BehaviorFlags = BehaviorFlags;
1026
1027 hr = NineDevice9_new(screen, &params, &caps, pPresentationParameters,
1028 pD3D9, pPresentationGroup, This->ctx, FALSE, NULL,
1029 (struct NineDevice9 **)ppReturnedDeviceInterface,
1030 minor);
1031 if (FAILED(hr)) {
1032 DBG("Failed to create device.\n");
1033 return hr;
1034 }
1035 DBG("NineDevice9 created successfully.\n");
1036
1037 return D3D_OK;
1038 }
1039
1040 HRESULT NINE_WINAPI
1041 NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
1042 UINT RealAdapter,
1043 D3DDEVTYPE DeviceType,
1044 HWND hFocusWindow,
1045 DWORD BehaviorFlags,
1046 D3DPRESENT_PARAMETERS *pPresentationParameters,
1047 D3DDISPLAYMODEEX *pFullscreenDisplayMode,
1048 IDirect3D9Ex *pD3D9Ex,
1049 ID3DPresentGroup *pPresentationGroup,
1050 IDirect3DDevice9Ex **ppReturnedDeviceInterface )
1051 {
1052 struct pipe_screen *screen;
1053 D3DDEVICE_CREATION_PARAMETERS params;
1054 D3DCAPS9 caps;
1055 int major, minor;
1056 HRESULT hr;
1057
1058 DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
1059 "BehaviourFlags=%x " "pD3D9Ex=%p pPresentationGroup=%p "
1060 "ppReturnedDeviceInterface=%p\n", This,
1061 RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
1062 BehaviorFlags, pD3D9Ex, pPresentationGroup, ppReturnedDeviceInterface);
1063
1064 ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
1065 if (major != 1) {
1066 ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
1067 major, minor);
1068 return D3DERR_NOTAVAILABLE;
1069 }
1070
1071 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1072 if (FAILED(hr)) {
1073 DBG("Failed to get pipe_screen.\n");
1074 return hr;
1075 }
1076
1077 hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1078 if (FAILED(hr)) {
1079 DBG("Failed to get device caps.\n");
1080 return hr;
1081 }
1082
1083 params.AdapterOrdinal = RealAdapter;
1084 params.DeviceType = DeviceType;
1085 params.hFocusWindow = hFocusWindow;
1086 params.BehaviorFlags = BehaviorFlags;
1087
1088 hr = NineDevice9Ex_new(screen, &params, &caps, pPresentationParameters,
1089 pFullscreenDisplayMode,
1090 pD3D9Ex, pPresentationGroup, This->ctx,
1091 (struct NineDevice9Ex **)ppReturnedDeviceInterface,
1092 minor);
1093 if (FAILED(hr)) {
1094 DBG("Failed to create device.\n");
1095 return hr;
1096 }
1097 DBG("NineDevice9Ex created successfully.\n");
1098
1099 return D3D_OK;
1100 }
1101
1102 ID3DAdapter9Vtbl NineAdapter9_vtable = {
1103 (void *)NineUnknown_QueryInterface,
1104 (void *)NineUnknown_AddRef,
1105 (void *)NineUnknown_Release,
1106 (void *)NineAdapter9_GetAdapterIdentifier,
1107 (void *)NineAdapter9_CheckDeviceType,
1108 (void *)NineAdapter9_CheckDeviceFormat,
1109 (void *)NineAdapter9_CheckDeviceMultiSampleType,
1110 (void *)NineAdapter9_CheckDepthStencilMatch,
1111 (void *)NineAdapter9_CheckDeviceFormatConversion,
1112 (void *)NineAdapter9_GetDeviceCaps,
1113 (void *)NineAdapter9_CreateDevice,
1114 (void *)NineAdapter9_CreateDeviceEx
1115 };
1116
1117 static const GUID *NineAdapter9_IIDs[] = {
1118 &IID_ID3D9Adapter,
1119 &IID_IUnknown,
1120 NULL
1121 };
1122
1123 HRESULT
1124 NineAdapter9_new( struct d3dadapter9_context *pCTX,
1125 struct NineAdapter9 **ppOut )
1126 {
1127 NINE_NEW(Adapter9, ppOut, FALSE, /* args */ pCTX);
1128 }