Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / gallium / frontends / nine / resource9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "resource9.h"
24 #include "device9.h"
25 #include "nine_helpers.h"
26 #include "nine_defines.h"
27
28 #include "util/u_inlines.h"
29 #include "util/u_resource.h"
30
31 #include "pipe/p_screen.h"
32
33 #define DBG_CHANNEL DBG_RESOURCE
34
35 HRESULT
36 NineResource9_ctor( struct NineResource9 *This,
37 struct NineUnknownParams *pParams,
38 struct pipe_resource *initResource,
39 BOOL Allocate,
40 D3DRESOURCETYPE Type,
41 D3DPOOL Pool,
42 DWORD Usage)
43 {
44 struct pipe_screen *screen;
45 HRESULT hr;
46
47 DBG("This=%p pParams=%p initResource=%p Allocate=%d "
48 "Type=%d Pool=%d Usage=%d\n",
49 This, pParams, initResource, (int) Allocate,
50 Type, Pool, Usage);
51
52 hr = NineUnknown_ctor(&This->base, pParams);
53 if (FAILED(hr))
54 return hr;
55
56 This->info.screen = screen = This->base.device->screen;
57 if (initResource)
58 pipe_resource_reference(&This->resource, initResource);
59
60 if (Allocate) {
61 assert(!initResource);
62
63 /* On Windows it is possible allocation fails when
64 * IDirect3DDevice9::GetAvailableTextureMem() still reports
65 * enough free space.
66 *
67 * Some games allocate surfaces
68 * in a loop until they receive D3DERR_OUTOFVIDEOMEMORY to measure
69 * the available texture memory size.
70 *
71 * We are not using the drivers VRAM statistics because:
72 * * This would add overhead to each resource allocation.
73 * * Freeing memory is lazy and takes some time, but applications
74 * expects the memory counter to change immediately after allocating
75 * or freeing memory.
76 *
77 * Vertexbuffers and indexbuffers are not accounted !
78 */
79 if (This->info.target != PIPE_BUFFER) {
80 This->size = util_resource_size(&This->info);
81
82 p_atomic_add(&This->base.device->available_texture_mem, -This->size);
83 /* Before failing allocation, evict MANAGED memory */
84 if (This->base.device &&
85 p_atomic_read(&This->base.device->available_texture_mem) <=
86 This->base.device->available_texture_limit)
87 NineDevice9_EvictManagedResourcesInternal(This->base.device);
88 if (p_atomic_read(&This->base.device->available_texture_mem) <=
89 This->base.device->available_texture_limit) {
90 DBG("Memory allocation failure: software limit\n");
91 return D3DERR_OUTOFVIDEOMEMORY;
92 }
93 }
94
95 DBG("(%p) Creating pipe_resource.\n", This);
96 This->resource = nine_resource_create_with_retry(This->base.device, screen, &This->info);
97 if (!This->resource)
98 return D3DERR_OUTOFVIDEOMEMORY;
99 }
100
101 DBG("Current texture memory count: (%d/%d)KB\n",
102 (int)(This->base.device->available_texture_mem >> 10),
103 (int)(This->base.device->available_texture_limit >> 10));
104
105 This->type = Type;
106 This->pool = Pool;
107 This->usage = Usage;
108 This->priority = 0;
109
110 return D3D_OK;
111 }
112
113 void
114 NineResource9_dtor( struct NineResource9 *This )
115 {
116 DBG("This=%p\n", This);
117
118 /* NOTE: We do have to use refcounting, the driver might
119 * still hold a reference. */
120 pipe_resource_reference(&This->resource, NULL);
121
122 /* NOTE: size is 0, unless something has actually been allocated */
123 if (This->base.device)
124 p_atomic_add(&This->base.device->available_texture_mem, This->size);
125
126 NineUnknown_dtor(&This->base);
127 }
128
129 struct pipe_resource *
130 NineResource9_GetResource( struct NineResource9 *This )
131 {
132 return This->resource;
133 }
134
135 D3DPOOL
136 NineResource9_GetPool( struct NineResource9 *This )
137 {
138 return This->pool;
139 }
140
141 DWORD NINE_WINAPI
142 NineResource9_SetPriority( struct NineResource9 *This,
143 DWORD PriorityNew )
144 {
145 DWORD prev;
146 DBG("This=%p, PriorityNew=%d\n", This, PriorityNew);
147
148 if (This->pool != D3DPOOL_MANAGED || This->type == D3DRTYPE_SURFACE)
149 return 0;
150
151 prev = This->priority;
152 This->priority = PriorityNew;
153 return prev;
154 }
155
156 DWORD NINE_WINAPI
157 NineResource9_GetPriority( struct NineResource9 *This )
158 {
159 if (This->pool != D3DPOOL_MANAGED || This->type == D3DRTYPE_SURFACE)
160 return 0;
161
162 return This->priority;
163 }
164
165 /* NOTE: Don't forget to adjust locked vtable if you change this ! */
166 void NINE_WINAPI
167 NineResource9_PreLoad( struct NineResource9 *This )
168 {
169 if (This->pool != D3DPOOL_MANAGED)
170 return;
171 /* We don't treat managed vertex or index buffers different from
172 * default ones (are managed vertex buffers even allowed ?), and
173 * the PreLoad for textures is overridden by superclass.
174 */
175 }
176
177 D3DRESOURCETYPE NINE_WINAPI
178 NineResource9_GetType( struct NineResource9 *This )
179 {
180 return This->type;
181 }