b9578b54600ec5cb05ab982dcae73d41b4f408e9
[mesa.git] / src / gallium / frontends / nine / swapchain9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "swapchain9.h"
24 #include "surface9.h"
25 #include "device9.h"
26
27 #include "nine_helpers.h"
28 #include "nine_pipe.h"
29 #include "nine_dump.h"
30
31 #include "util/u_atomic.h"
32 #include "util/u_inlines.h"
33 #include "util/u_surface.h"
34 #include "hud/hud_context.h"
35 #include "frontend/drm_driver.h"
36
37 #include "threadpool.h"
38
39 #define DBG_CHANNEL DBG_SWAPCHAIN
40
41 #define UNTESTED(n) DBG("UNTESTED point %d. Please tell if it worked\n", n)
42
43 HRESULT
44 NineSwapChain9_ctor( struct NineSwapChain9 *This,
45 struct NineUnknownParams *pParams,
46 BOOL implicit,
47 ID3DPresent *pPresent,
48 D3DPRESENT_PARAMETERS *pPresentationParameters,
49 struct d3dadapter9_context *pCTX,
50 HWND hFocusWindow,
51 D3DDISPLAYMODEEX *mode )
52 {
53 HRESULT hr;
54 int i;
55
56 DBG("This=%p pDevice=%p pPresent=%p pCTX=%p hFocusWindow=%p\n",
57 This, pParams->device, pPresent, pCTX, hFocusWindow);
58
59 hr = NineUnknown_ctor(&This->base, pParams);
60 if (FAILED(hr))
61 return hr;
62
63 This->screen = NineDevice9_GetScreen(This->base.device);
64 This->implicit = implicit;
65 This->actx = pCTX;
66 This->present = pPresent;
67 This->mode = NULL;
68
69 ID3DPresent_AddRef(pPresent);
70 if (This->base.device->minor_version_num > 2) {
71 D3DPRESENT_PARAMETERS2 params2;
72
73 memset(&params2, 0, sizeof(D3DPRESENT_PARAMETERS2));
74 params2.AllowDISCARDDelayedRelease = This->actx->discard_delayed_release;
75 params2.TearFreeDISCARD = This->actx->tearfree_discard;
76 ID3DPresent_SetPresentParameters2(pPresent, &params2);
77 }
78
79 if (!pPresentationParameters->hDeviceWindow)
80 pPresentationParameters->hDeviceWindow = hFocusWindow;
81
82 This->rendering_done = FALSE;
83 This->pool = NULL;
84 for (i = 0; i < D3DPRESENT_BACK_BUFFERS_MAX_EX + 1; i++) {
85 This->pending_presentation[i] = calloc(1, sizeof(BOOL));
86 if (!This->pending_presentation[i])
87 return E_OUTOFMEMORY;
88 }
89 return NineSwapChain9_Resize(This, pPresentationParameters, mode);
90 }
91
92 static D3DWindowBuffer *
93 D3DWindowBuffer_create(struct NineSwapChain9 *This,
94 struct pipe_resource *resource,
95 int depth,
96 int for_frontbuffer_reading)
97 {
98 D3DWindowBuffer *ret;
99 struct pipe_context *pipe = nine_context_get_pipe_acquire(This->base.device);
100 struct winsys_handle whandle;
101 int stride, dmaBufFd;
102 HRESULT hr;
103
104 memset(&whandle, 0, sizeof(whandle));
105 whandle.type = WINSYS_HANDLE_TYPE_FD;
106 This->screen->resource_get_handle(This->screen, pipe, resource,
107 &whandle,
108 for_frontbuffer_reading ?
109 PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE :
110 PIPE_HANDLE_USAGE_EXPLICIT_FLUSH);
111 nine_context_get_pipe_release(This->base.device);
112 stride = whandle.stride;
113 dmaBufFd = whandle.handle;
114 hr = ID3DPresent_NewD3DWindowBufferFromDmaBuf(This->present,
115 dmaBufFd,
116 resource->width0,
117 resource->height0,
118 stride,
119 depth,
120 32,
121 &ret);
122 assert (SUCCEEDED(hr));
123
124 if (FAILED(hr)) {
125 ERR("Failed to create new D3DWindowBufferFromDmaBuf\n");
126 return NULL;
127 }
128 return ret;
129 }
130
131 static void
132 D3DWindowBuffer_release(struct NineSwapChain9 *This,
133 D3DWindowBuffer *present_handle)
134 {
135 int i;
136
137 /* IsBufferReleased API not available */
138 if (This->base.device->minor_version_num <= 2) {
139 ID3DPresent_DestroyD3DWindowBuffer(This->present, present_handle);
140 return;
141 }
142
143 /* Add it to the 'pending release' list */
144 for (i = 0; i < D3DPRESENT_BACK_BUFFERS_MAX_EX + 1; i++) {
145 if (!This->present_handles_pending_release[i]) {
146 This->present_handles_pending_release[i] = present_handle;
147 break;
148 }
149 }
150 if (i == (D3DPRESENT_BACK_BUFFERS_MAX_EX + 1)) {
151 ERR("Server not releasing buffers...\n");
152 assert(false);
153 }
154
155 /* Destroy elements of the list released by the server */
156 for (i = 0; i < D3DPRESENT_BACK_BUFFERS_MAX_EX + 1; i++) {
157 if (This->present_handles_pending_release[i] &&
158 ID3DPresent_IsBufferReleased(This->present, This->present_handles_pending_release[i])) {
159 /* WaitBufferReleased also waits the presentation feedback
160 * (which should arrive at about the same time),
161 * while IsBufferReleased doesn't. DestroyD3DWindowBuffer unfortunately
162 * checks it to release immediately all data, else the release
163 * is postponed for This->present release. To avoid leaks (we may handle
164 * a lot of resize), call WaitBufferReleased. */
165 ID3DPresent_WaitBufferReleased(This->present, This->present_handles_pending_release[i]);
166 ID3DPresent_DestroyD3DWindowBuffer(This->present, This->present_handles_pending_release[i]);
167 This->present_handles_pending_release[i] = NULL;
168 }
169 }
170 }
171
172 static int
173 NineSwapChain9_GetBackBufferCountForParams( struct NineSwapChain9 *This,
174 D3DPRESENT_PARAMETERS *pParams );
175
176 HRESULT
177 NineSwapChain9_Resize( struct NineSwapChain9 *This,
178 D3DPRESENT_PARAMETERS *pParams,
179 D3DDISPLAYMODEEX *mode )
180 {
181 struct NineDevice9 *pDevice = This->base.device;
182 D3DSURFACE_DESC desc;
183 HRESULT hr;
184 struct pipe_resource *resource, tmplt;
185 enum pipe_format pf;
186 BOOL has_present_buffers = FALSE;
187 int depth;
188 unsigned i, oldBufferCount, newBufferCount;
189 D3DMULTISAMPLE_TYPE multisample_type;
190
191 DBG("This=%p pParams=%p\n", This, pParams);
192 user_assert(pParams != NULL, E_POINTER);
193 user_assert(pParams->SwapEffect, D3DERR_INVALIDCALL);
194 user_assert((pParams->SwapEffect != D3DSWAPEFFECT_COPY) ||
195 (pParams->BackBufferCount <= 1), D3DERR_INVALIDCALL);
196 user_assert(pDevice->ex || pParams->BackBufferCount <=
197 D3DPRESENT_BACK_BUFFERS_MAX, D3DERR_INVALIDCALL);
198 user_assert(!pDevice->ex || pParams->BackBufferCount <=
199 D3DPRESENT_BACK_BUFFERS_MAX_EX, D3DERR_INVALIDCALL);
200 user_assert(pDevice->ex ||
201 (pParams->SwapEffect == D3DSWAPEFFECT_FLIP) ||
202 (pParams->SwapEffect == D3DSWAPEFFECT_COPY) ||
203 (pParams->SwapEffect == D3DSWAPEFFECT_DISCARD), D3DERR_INVALIDCALL);
204
205 DBG("pParams(%p):\n"
206 "BackBufferWidth: %u\n"
207 "BackBufferHeight: %u\n"
208 "BackBufferFormat: %s\n"
209 "BackBufferCount: %u\n"
210 "MultiSampleType: %u\n"
211 "MultiSampleQuality: %u\n"
212 "SwapEffect: %u\n"
213 "hDeviceWindow: %p\n"
214 "Windowed: %i\n"
215 "EnableAutoDepthStencil: %i\n"
216 "AutoDepthStencilFormat: %s\n"
217 "Flags: %s\n"
218 "FullScreen_RefreshRateInHz: %u\n"
219 "PresentationInterval: %x\n", pParams,
220 pParams->BackBufferWidth, pParams->BackBufferHeight,
221 d3dformat_to_string(pParams->BackBufferFormat),
222 pParams->BackBufferCount,
223 pParams->MultiSampleType, pParams->MultiSampleQuality,
224 pParams->SwapEffect, pParams->hDeviceWindow, pParams->Windowed,
225 pParams->EnableAutoDepthStencil,
226 d3dformat_to_string(pParams->AutoDepthStencilFormat),
227 nine_D3DPRESENTFLAG_to_str(pParams->Flags),
228 pParams->FullScreen_RefreshRateInHz,
229 pParams->PresentationInterval);
230
231 if (pParams->BackBufferCount == 0) {
232 pParams->BackBufferCount = 1;
233 }
234
235 if (pParams->BackBufferFormat == D3DFMT_UNKNOWN) {
236 pParams->BackBufferFormat = D3DFMT_A8R8G8B8;
237 }
238
239 This->desired_fences = This->actx->throttling ? This->actx->throttling_value + 1 : 0;
240 /* +1 because we add the fence of the current buffer before popping an old one */
241 if (This->desired_fences > DRI_SWAP_FENCES_MAX)
242 This->desired_fences = DRI_SWAP_FENCES_MAX;
243
244 if (This->actx->vblank_mode == 0)
245 pParams->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
246 else if (This->actx->vblank_mode == 3)
247 pParams->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
248
249 if (mode && This->mode) {
250 *(This->mode) = *mode;
251 } else if (mode) {
252 This->mode = malloc(sizeof(D3DDISPLAYMODEEX));
253 memcpy(This->mode, mode, sizeof(D3DDISPLAYMODEEX));
254 } else {
255 free(This->mode);
256 This->mode = NULL;
257 }
258
259 /* Note: It is the role of the backend to fill if necessary
260 * BackBufferWidth and BackBufferHeight */
261 hr = ID3DPresent_SetPresentParameters(This->present, pParams, This->mode);
262 if (hr != D3D_OK)
263 return hr;
264
265 oldBufferCount = This->num_back_buffers;
266 newBufferCount = NineSwapChain9_GetBackBufferCountForParams(This, pParams);
267
268 multisample_type = pParams->MultiSampleType;
269
270 /* Map MultiSampleQuality to MultiSampleType */
271 hr = d3dmultisample_type_check(This->screen, pParams->BackBufferFormat,
272 &multisample_type,
273 pParams->MultiSampleQuality,
274 NULL);
275 if (FAILED(hr)) {
276 return hr;
277 }
278
279 pf = d3d9_to_pipe_format_checked(This->screen, pParams->BackBufferFormat,
280 PIPE_TEXTURE_2D, multisample_type,
281 PIPE_BIND_RENDER_TARGET, FALSE, FALSE);
282
283 if (This->actx->linear_framebuffer ||
284 (pf != PIPE_FORMAT_B8G8R8X8_UNORM &&
285 pf != PIPE_FORMAT_B8G8R8A8_UNORM) ||
286 pParams->SwapEffect != D3DSWAPEFFECT_DISCARD ||
287 multisample_type >= 2 ||
288 (This->actx->ref && This->actx->ref == This->screen))
289 has_present_buffers = TRUE;
290
291 /* Note: the buffer depth has to match the window depth.
292 * In practice, ARGB buffers can be used with windows
293 * of depth 24. Windows of depth 32 are extremely rare.
294 * So even if the buffer is ARGB, say it is depth 24.
295 * It is common practice, for example that's how
296 * glamor implements depth 24.
297 * TODO: handle windows with other depths. Not possible in the short term.
298 * For example 16 bits.*/
299 depth = 24;
300
301 memset(&tmplt, 0, sizeof(tmplt));
302 tmplt.target = PIPE_TEXTURE_2D;
303 tmplt.width0 = pParams->BackBufferWidth;
304 tmplt.height0 = pParams->BackBufferHeight;
305 tmplt.depth0 = 1;
306 tmplt.last_level = 0;
307 tmplt.array_size = 1;
308 tmplt.usage = PIPE_USAGE_DEFAULT;
309 tmplt.flags = 0;
310
311 desc.Type = D3DRTYPE_SURFACE;
312 desc.Pool = D3DPOOL_DEFAULT;
313 desc.MultiSampleType = pParams->MultiSampleType;
314 desc.MultiSampleQuality = pParams->MultiSampleQuality;
315 desc.Width = pParams->BackBufferWidth;
316 desc.Height = pParams->BackBufferHeight;
317
318 for (i = 0; i < oldBufferCount; i++) {
319 if (This->tasks[i])
320 _mesa_threadpool_wait_for_task(This->pool, &(This->tasks[i]));
321 }
322 memset(This->tasks, 0, sizeof(This->tasks));
323
324 if (This->pool) {
325 _mesa_threadpool_destroy(This, This->pool);
326 This->pool = NULL;
327 }
328 This->enable_threadpool = This->actx->thread_submit && (pParams->SwapEffect != D3DSWAPEFFECT_COPY);
329 if (This->enable_threadpool)
330 This->pool = _mesa_threadpool_create(This);
331 if (!This->pool)
332 This->enable_threadpool = FALSE;
333
334 for (i = 0; i < oldBufferCount; i++) {
335 D3DWindowBuffer_release(This, This->present_handles[i]);
336 This->present_handles[i] = NULL;
337 if (This->present_buffers[i])
338 pipe_resource_reference(&(This->present_buffers[i]), NULL);
339 }
340
341 if (newBufferCount != oldBufferCount) {
342 for (i = newBufferCount; i < oldBufferCount;
343 ++i)
344 NineUnknown_Detach(NineUnknown(This->buffers[i]));
345
346 for (i = oldBufferCount; i < newBufferCount; ++i) {
347 This->buffers[i] = NULL;
348 This->present_handles[i] = NULL;
349 }
350 }
351 This->num_back_buffers = newBufferCount;
352
353 for (i = 0; i < newBufferCount; ++i) {
354 tmplt.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
355 tmplt.nr_samples = multisample_type;
356 tmplt.nr_storage_samples = multisample_type;
357 if (!has_present_buffers)
358 tmplt.bind |= NINE_BIND_PRESENTBUFFER_FLAGS;
359 tmplt.format = d3d9_to_pipe_format_checked(This->screen,
360 pParams->BackBufferFormat,
361 PIPE_TEXTURE_2D,
362 tmplt.nr_samples,
363 tmplt.bind, FALSE, FALSE);
364 if (tmplt.format == PIPE_FORMAT_NONE)
365 return D3DERR_INVALIDCALL;
366 resource = nine_resource_create_with_retry(pDevice, This->screen, &tmplt);
367 if (!resource) {
368 DBG("Failed to create pipe_resource.\n");
369 return D3DERR_OUTOFVIDEOMEMORY;
370 }
371 if (pParams->Flags & D3DPRESENTFLAG_LOCKABLE_BACKBUFFER)
372 resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
373 if (This->buffers[i]) {
374 NineSurface9_SetMultiSampleType(This->buffers[i], desc.MultiSampleType);
375 NineSurface9_SetResourceResize(This->buffers[i], resource);
376 if (has_present_buffers)
377 pipe_resource_reference(&resource, NULL);
378 } else {
379 desc.Format = pParams->BackBufferFormat;
380 desc.Usage = D3DUSAGE_RENDERTARGET;
381 hr = NineSurface9_new(pDevice, NineUnknown(This), resource, NULL, 0,
382 0, 0, &desc, &This->buffers[i]);
383 if (has_present_buffers)
384 pipe_resource_reference(&resource, NULL);
385 if (FAILED(hr)) {
386 DBG("Failed to create RT surface.\n");
387 return hr;
388 }
389 This->buffers[i]->base.base.forward = FALSE;
390 }
391 if (has_present_buffers) {
392 tmplt.format = PIPE_FORMAT_B8G8R8X8_UNORM;
393 tmplt.bind = NINE_BIND_PRESENTBUFFER_FLAGS;
394 tmplt.nr_samples = 0;
395 tmplt.nr_storage_samples = 0;
396 if (This->actx->linear_framebuffer)
397 tmplt.bind |= PIPE_BIND_LINEAR;
398 if (pParams->SwapEffect != D3DSWAPEFFECT_DISCARD)
399 tmplt.bind |= PIPE_BIND_RENDER_TARGET;
400 resource = nine_resource_create_with_retry(pDevice, This->screen, &tmplt);
401 pipe_resource_reference(&(This->present_buffers[i]), resource);
402 }
403 This->present_handles[i] = D3DWindowBuffer_create(This, resource, depth, false);
404 pipe_resource_reference(&resource, NULL);
405 if (!This->present_handles[i]) {
406 return D3DERR_DRIVERINTERNALERROR;
407 }
408 }
409 if (pParams->EnableAutoDepthStencil) {
410 tmplt.bind = d3d9_get_pipe_depth_format_bindings(pParams->AutoDepthStencilFormat);
411 tmplt.nr_samples = multisample_type;
412 tmplt.nr_storage_samples = multisample_type;
413 tmplt.format = d3d9_to_pipe_format_checked(This->screen,
414 pParams->AutoDepthStencilFormat,
415 PIPE_TEXTURE_2D,
416 tmplt.nr_samples,
417 tmplt.bind,
418 FALSE, FALSE);
419
420 if (tmplt.format == PIPE_FORMAT_NONE)
421 return D3DERR_INVALIDCALL;
422
423 if (This->zsbuf) {
424 resource = nine_resource_create_with_retry(pDevice, This->screen, &tmplt);
425 if (!resource) {
426 DBG("Failed to create pipe_resource for depth buffer.\n");
427 return D3DERR_OUTOFVIDEOMEMORY;
428 }
429
430 NineSurface9_SetMultiSampleType(This->zsbuf, desc.MultiSampleType);
431 NineSurface9_SetResourceResize(This->zsbuf, resource);
432 pipe_resource_reference(&resource, NULL);
433 } else {
434 hr = NineDevice9_CreateDepthStencilSurface(pDevice,
435 pParams->BackBufferWidth,
436 pParams->BackBufferHeight,
437 pParams->AutoDepthStencilFormat,
438 pParams->MultiSampleType,
439 pParams->MultiSampleQuality,
440 0,
441 (IDirect3DSurface9 **)&This->zsbuf,
442 NULL);
443 if (FAILED(hr)) {
444 DBG("Failed to create ZS surface.\n");
445 return hr;
446 }
447 NineUnknown_ConvertRefToBind(NineUnknown(This->zsbuf));
448 }
449 }
450
451 This->params = *pParams;
452
453 return D3D_OK;
454 }
455
456 /* Throttling: code adapted from the dri frontend */
457
458 /**
459 * swap_fences_pop_front - pull a fence from the throttle queue
460 *
461 * If the throttle queue is filled to the desired number of fences,
462 * pull fences off the queue until the number is less than the desired
463 * number of fences, and return the last fence pulled.
464 */
465 static struct pipe_fence_handle *
466 swap_fences_pop_front(struct NineSwapChain9 *This)
467 {
468 struct pipe_screen *screen = This->screen;
469 struct pipe_fence_handle *fence = NULL;
470
471 if (This->desired_fences == 0)
472 return NULL;
473
474 if (This->cur_fences >= This->desired_fences) {
475 screen->fence_reference(screen, &fence, This->swap_fences[This->tail]);
476 screen->fence_reference(screen, &This->swap_fences[This->tail++], NULL);
477 This->tail &= DRI_SWAP_FENCES_MASK;
478 --This->cur_fences;
479 }
480 return fence;
481 }
482
483
484 /**
485 * swap_fences_see_front - same than swap_fences_pop_front without
486 * pulling
487 *
488 */
489
490 static struct pipe_fence_handle *
491 swap_fences_see_front(struct NineSwapChain9 *This)
492 {
493 struct pipe_screen *screen = This->screen;
494 struct pipe_fence_handle *fence = NULL;
495
496 if (This->desired_fences == 0)
497 return NULL;
498
499 if (This->cur_fences >= This->desired_fences) {
500 screen->fence_reference(screen, &fence, This->swap_fences[This->tail]);
501 }
502 return fence;
503 }
504
505
506 /**
507 * swap_fences_push_back - push a fence onto the throttle queue at the back
508 *
509 * push a fence onto the throttle queue and pull fences of the queue
510 * so that the desired number of fences are on the queue.
511 */
512 static void
513 swap_fences_push_back(struct NineSwapChain9 *This,
514 struct pipe_fence_handle *fence)
515 {
516 struct pipe_screen *screen = This->screen;
517
518 if (!fence || This->desired_fences == 0)
519 return;
520
521 while(This->cur_fences == This->desired_fences)
522 swap_fences_pop_front(This);
523
524 This->cur_fences++;
525 screen->fence_reference(screen, &This->swap_fences[This->head++],
526 fence);
527 This->head &= DRI_SWAP_FENCES_MASK;
528 }
529
530
531 /**
532 * swap_fences_unref - empty the throttle queue
533 *
534 * pulls fences of the throttle queue until it is empty.
535 */
536 static void
537 swap_fences_unref(struct NineSwapChain9 *This)
538 {
539 struct pipe_screen *screen = This->screen;
540
541 while(This->cur_fences) {
542 screen->fence_reference(screen, &This->swap_fences[This->tail++], NULL);
543 This->tail &= DRI_SWAP_FENCES_MASK;
544 --This->cur_fences;
545 }
546 }
547
548 void
549 NineSwapChain9_dtor( struct NineSwapChain9 *This )
550 {
551 unsigned i;
552
553 DBG("This=%p\n", This);
554
555 if (This->pool)
556 _mesa_threadpool_destroy(This, This->pool);
557
558 for (i = 0; i < D3DPRESENT_BACK_BUFFERS_MAX_EX + 1; i++) {
559 if (This->pending_presentation[i])
560 FREE(This->pending_presentation[i]);
561 }
562
563 for (i = 0; i < D3DPRESENT_BACK_BUFFERS_MAX_EX + 1; i++) {
564 if (This->present_handles_pending_release[i])
565 ID3DPresent_DestroyD3DWindowBuffer(This->present, This->present_handles_pending_release[i]);
566 }
567
568 for (i = 0; i < This->num_back_buffers; i++) {
569 if (This->buffers[i])
570 NineUnknown_Detach(NineUnknown(This->buffers[i]));
571 if (This->present_handles[i])
572 ID3DPresent_DestroyD3DWindowBuffer(This->present, This->present_handles[i]);
573 if (This->present_buffers[i])
574 pipe_resource_reference(&(This->present_buffers[i]), NULL);
575 }
576 if (This->zsbuf)
577 NineUnknown_Unbind(NineUnknown(This->zsbuf));
578
579 if (This->present)
580 ID3DPresent_Release(This->present);
581
582 swap_fences_unref(This);
583 NineUnknown_dtor(&This->base);
584 }
585
586 static void
587 create_present_buffer( struct NineSwapChain9 *This,
588 unsigned int width, unsigned int height,
589 struct pipe_resource **resource,
590 D3DWindowBuffer **present_handle)
591 {
592 struct pipe_resource tmplt;
593
594 memset(&tmplt, 0, sizeof(tmplt));
595 tmplt.target = PIPE_TEXTURE_2D;
596 tmplt.width0 = width;
597 tmplt.height0 = height;
598 tmplt.depth0 = 1;
599 tmplt.last_level = 0;
600 tmplt.array_size = 1;
601 tmplt.usage = PIPE_USAGE_DEFAULT;
602 tmplt.flags = 0;
603 tmplt.format = PIPE_FORMAT_B8G8R8X8_UNORM;
604 tmplt.bind = NINE_BIND_BACKBUFFER_FLAGS |
605 NINE_BIND_PRESENTBUFFER_FLAGS;
606 tmplt.nr_samples = 0;
607 if (This->actx->linear_framebuffer)
608 tmplt.bind |= PIPE_BIND_LINEAR;
609 *resource = nine_resource_create_with_retry(This->base.device, This->screen, &tmplt);
610
611 *present_handle = D3DWindowBuffer_create(This, *resource, 24, true);
612
613 if (!*present_handle) {
614 pipe_resource_reference(resource, NULL);
615 }
616 }
617
618 static void
619 handle_draw_cursor_and_hud( struct NineSwapChain9 *This, struct pipe_resource *resource)
620 {
621 struct NineDevice9 *device = This->base.device;
622 struct pipe_blit_info blit;
623 struct pipe_context *pipe;
624
625 if (device->cursor.software && device->cursor.visible && device->cursor.w) {
626 memset(&blit, 0, sizeof(blit));
627 blit.src.resource = device->cursor.image;
628 blit.src.level = 0;
629 blit.src.format = device->cursor.image->format;
630 blit.src.box.x = 0;
631 blit.src.box.y = 0;
632 blit.src.box.z = 0;
633 blit.src.box.depth = 1;
634 blit.src.box.width = device->cursor.w;
635 blit.src.box.height = device->cursor.h;
636
637 blit.dst.resource = resource;
638 blit.dst.level = 0;
639 blit.dst.format = resource->format;
640 blit.dst.box.z = 0;
641 blit.dst.box.depth = 1;
642
643 blit.mask = PIPE_MASK_RGBA;
644 blit.filter = PIPE_TEX_FILTER_NEAREST;
645 blit.scissor_enable = FALSE;
646
647 /* NOTE: blit messes up when box.x + box.width < 0, fix driver
648 * NOTE2: device->cursor.pos contains coordinates relative to the screen.
649 * This happens to be also the position of the cursor when we are fullscreen.
650 * We don't use sw cursor for Windowed mode */
651 blit.dst.box.x = MAX2(device->cursor.pos.x, 0) - device->cursor.hotspot.x;
652 blit.dst.box.y = MAX2(device->cursor.pos.y, 0) - device->cursor.hotspot.y;
653 blit.dst.box.width = blit.src.box.width;
654 blit.dst.box.height = blit.src.box.height;
655
656 DBG("Blitting cursor(%ux%u) to (%i,%i).\n",
657 blit.src.box.width, blit.src.box.height,
658 blit.dst.box.x, blit.dst.box.y);
659
660 blit.alpha_blend = TRUE;
661 pipe = NineDevice9_GetPipe(This->base.device);
662 pipe->blit(pipe, &blit);
663 }
664
665 if (device->hud && resource) {
666 /* Implicit use of context pipe */
667 (void)NineDevice9_GetPipe(This->base.device);
668 hud_run(device->hud, NULL, resource); /* XXX: no offset */
669 /* HUD doesn't clobber stipple */
670 nine_state_restore_non_cso(device);
671 }
672 }
673
674 struct end_present_struct {
675 struct pipe_screen *screen;
676 struct pipe_fence_handle *fence_to_wait;
677 ID3DPresent *present;
678 D3DWindowBuffer *present_handle;
679 BOOL *pending_presentation;
680 HWND hDestWindowOverride;
681 };
682
683 static void work_present(void *data)
684 {
685 struct end_present_struct *work = data;
686 if (work->fence_to_wait) {
687 (void) work->screen->fence_finish(work->screen, NULL, work->fence_to_wait, PIPE_TIMEOUT_INFINITE);
688 work->screen->fence_reference(work->screen, &(work->fence_to_wait), NULL);
689 }
690 ID3DPresent_PresentBuffer(work->present, work->present_handle, work->hDestWindowOverride, NULL, NULL, NULL, 0);
691 p_atomic_set(work->pending_presentation, FALSE);
692 free(work);
693 }
694
695 static void pend_present(struct NineSwapChain9 *This,
696 struct pipe_fence_handle *fence,
697 HWND hDestWindowOverride)
698 {
699 struct end_present_struct *work = calloc(1, sizeof(struct end_present_struct));
700
701 work->screen = This->screen;
702 This->screen->fence_reference(This->screen, &work->fence_to_wait, fence);
703 work->present = This->present;
704 work->present_handle = This->present_handles[0];
705 work->hDestWindowOverride = hDestWindowOverride;
706 work->pending_presentation = This->pending_presentation[0];
707 p_atomic_set(work->pending_presentation, TRUE);
708 This->tasks[0] = _mesa_threadpool_queue_task(This->pool, work_present, work);
709
710 return;
711 }
712
713 static inline HRESULT
714 present( struct NineSwapChain9 *This,
715 const RECT *pSourceRect,
716 const RECT *pDestRect,
717 HWND hDestWindowOverride,
718 const RGNDATA *pDirtyRegion,
719 DWORD dwFlags )
720 {
721 struct pipe_context *pipe;
722 struct pipe_resource *resource;
723 struct pipe_fence_handle *fence;
724 HRESULT hr;
725 struct pipe_blit_info blit;
726 int target_width, target_height, target_depth, i;
727 RECT source_rect;
728 RECT dest_rect;
729
730 DBG("present: This=%p pSourceRect=%p pDestRect=%p "
731 "pDirtyRegion=%p hDestWindowOverride=%p"
732 "dwFlags=%d resource=%p\n",
733 This, pSourceRect, pDestRect, pDirtyRegion,
734 hDestWindowOverride, (int)dwFlags, This->buffers[0]->base.resource);
735
736 if (pSourceRect) {
737 DBG("pSourceRect = (%u..%u)x(%u..%u)\n",
738 pSourceRect->left, pSourceRect->right,
739 pSourceRect->top, pSourceRect->bottom);
740 source_rect = *pSourceRect;
741 }
742 if (pDestRect) {
743 DBG("pDestRect = (%u..%u)x(%u..%u)\n",
744 pDestRect->left, pDestRect->right,
745 pDestRect->top, pDestRect->bottom);
746 dest_rect = *pDestRect;
747 }
748
749 /* TODO: in the case the source and destination rect have different size:
750 * We need to allocate a new buffer, and do a blit to it to resize.
751 * We can't use the present_buffer for that since when we created it,
752 * we couldn't guess which size would have been needed.
753 * If pDestRect or pSourceRect is null, we have to check the sizes
754 * from the source size, and the destination window size.
755 * In this case, either resize rngdata, or pass NULL instead
756 */
757 /* Note: This->buffers[0]->level should always be 0 */
758
759 if (This->rendering_done)
760 goto bypass_rendering;
761
762 resource = This->buffers[0]->base.resource;
763
764 if (This->params.SwapEffect == D3DSWAPEFFECT_DISCARD)
765 handle_draw_cursor_and_hud(This, resource);
766
767 hr = ID3DPresent_GetWindowInfo(This->present, hDestWindowOverride, &target_width, &target_height, &target_depth);
768 (void)target_depth;
769
770 /* Can happen with old Wine (presentation can still succeed),
771 * or at window destruction.
772 * Also disable for very old wine as D3DWindowBuffer_release
773 * cannot do the DestroyD3DWindowBuffer workaround. */
774 if (FAILED(hr) || target_width == 0 || target_height == 0 ||
775 This->base.device->minor_version_num <= 2) {
776 target_width = resource->width0;
777 target_height = resource->height0;
778 }
779
780 if (pDestRect) {
781 dest_rect.top = MAX2(0, dest_rect.top);
782 dest_rect.left = MAX2(0, dest_rect.left);
783 dest_rect.bottom = MIN2(target_height, dest_rect.bottom);
784 dest_rect.right = MIN2(target_width, dest_rect.right);
785 target_height = dest_rect.bottom - dest_rect.top;
786 target_width = dest_rect.right - dest_rect.left;
787 }
788
789 /* Switch to using presentation buffers on window resize.
790 * Note: Most apps should resize the d3d back buffers when
791 * a window resize is detected, which will result in a call to
792 * NineSwapChain9_Resize. Thus everything will get released,
793 * and it will switch back to not using separate presentation
794 * buffers. */
795 if (!This->present_buffers[0] &&
796 (target_width != resource->width0 || target_height != resource->height0)) {
797 BOOL failure = false;
798 struct pipe_resource *new_resource[This->num_back_buffers];
799 D3DWindowBuffer *new_handles[This->num_back_buffers];
800 for (i = 0; i < This->num_back_buffers; i++) {
801 /* Note: if (!new_handles[i]), new_resource[i]
802 * gets released and contains NULL */
803 create_present_buffer(This, target_width, target_height, &new_resource[i], &new_handles[i]);
804 if (!new_handles[i])
805 failure = true;
806 }
807 if (failure) {
808 for (i = 0; i < This->num_back_buffers; i++) {
809 if (new_resource[i])
810 pipe_resource_reference(&new_resource[i], NULL);
811 if (new_handles[i])
812 D3DWindowBuffer_release(This, new_handles[i]);
813 }
814 } else {
815 for (i = 0; i < This->num_back_buffers; i++) {
816 D3DWindowBuffer_release(This, This->present_handles[i]);
817 This->present_handles[i] = new_handles[i];
818 pipe_resource_reference(&This->present_buffers[i], new_resource[i]);
819 pipe_resource_reference(&new_resource[i], NULL);
820 }
821 }
822 }
823
824 pipe = NineDevice9_GetPipe(This->base.device);
825
826 if (This->present_buffers[0]) {
827 memset(&blit, 0, sizeof(blit));
828 blit.src.resource = resource;
829 blit.src.level = 0;
830 blit.src.format = resource->format;
831 blit.src.box.z = 0;
832 blit.src.box.depth = 1;
833 blit.src.box.x = 0;
834 blit.src.box.y = 0;
835 blit.src.box.width = resource->width0;
836 blit.src.box.height = resource->height0;
837
838 /* Reallocate a new presentation buffer if the target window
839 * size has changed */
840 if (target_width != This->present_buffers[0]->width0 ||
841 target_height != This->present_buffers[0]->height0) {
842 struct pipe_resource *new_resource;
843 D3DWindowBuffer *new_handle;
844
845 create_present_buffer(This, target_width, target_height, &new_resource, &new_handle);
846 /* Switch to the new buffer */
847 if (new_handle) {
848 D3DWindowBuffer_release(This, This->present_handles[0]);
849 This->present_handles[0] = new_handle;
850 pipe_resource_reference(&This->present_buffers[0], new_resource);
851 pipe_resource_reference(&new_resource, NULL);
852 }
853 }
854
855 resource = This->present_buffers[0];
856
857 blit.dst.resource = resource;
858 blit.dst.level = 0;
859 blit.dst.format = resource->format;
860 blit.dst.box.z = 0;
861 blit.dst.box.depth = 1;
862 blit.dst.box.x = 0;
863 blit.dst.box.y = 0;
864 blit.dst.box.width = resource->width0;
865 blit.dst.box.height = resource->height0;
866
867 blit.mask = PIPE_MASK_RGBA;
868 blit.filter = (blit.dst.box.width == blit.src.box.width &&
869 blit.dst.box.height == blit.src.box.height) ?
870 PIPE_TEX_FILTER_NEAREST : PIPE_TEX_FILTER_LINEAR;
871 blit.scissor_enable = FALSE;
872 blit.alpha_blend = FALSE;
873
874 pipe->blit(pipe, &blit);
875 }
876
877 /* The resource we present has to resolve fast clears
878 * if needed (and other things) */
879 pipe->flush_resource(pipe, resource);
880
881 if (This->params.SwapEffect != D3DSWAPEFFECT_DISCARD)
882 handle_draw_cursor_and_hud(This, resource);
883
884 fence = NULL;
885 pipe->flush(pipe, &fence, PIPE_FLUSH_END_OF_FRAME);
886
887 /* Present now for thread_submit, because we have the fence.
888 * It's possible we return WASSTILLDRAWING and still Present,
889 * but it should be fine. */
890 if (This->enable_threadpool)
891 pend_present(This, fence, hDestWindowOverride);
892 if (fence) {
893 swap_fences_push_back(This, fence);
894 This->screen->fence_reference(This->screen, &fence, NULL);
895 }
896
897 This->rendering_done = TRUE;
898 bypass_rendering:
899
900 if (dwFlags & D3DPRESENT_DONOTWAIT) {
901 UNTESTED(2);
902 BOOL still_draw = FALSE;
903 fence = swap_fences_see_front(This);
904 if (fence) {
905 still_draw = !This->screen->fence_finish(This->screen, NULL, fence, 0);
906 This->screen->fence_reference(This->screen, &fence, NULL);
907 }
908 if (still_draw)
909 return D3DERR_WASSTILLDRAWING;
910 }
911
912 /* Throttle rendering if needed */
913 fence = swap_fences_pop_front(This);
914 if (fence) {
915 (void) This->screen->fence_finish(This->screen, NULL, fence, PIPE_TIMEOUT_INFINITE);
916 This->screen->fence_reference(This->screen, &fence, NULL);
917 }
918
919 This->rendering_done = FALSE;
920
921 if (!This->enable_threadpool) {
922 This->tasks[0]=NULL;
923
924 hr = ID3DPresent_PresentBuffer(This->present, This->present_handles[0], hDestWindowOverride, pSourceRect, pDestRect ? &dest_rect : NULL, pDirtyRegion, dwFlags);
925
926 if (FAILED(hr)) { UNTESTED(3);return hr; }
927 }
928
929 return D3D_OK;
930 }
931
932 HRESULT NINE_WINAPI
933 NineSwapChain9_Present( struct NineSwapChain9 *This,
934 const RECT *pSourceRect,
935 const RECT *pDestRect,
936 HWND hDestWindowOverride,
937 const RGNDATA *pDirtyRegion,
938 DWORD dwFlags )
939 {
940 struct pipe_resource *res = NULL;
941 D3DWindowBuffer *handle_temp;
942 struct threadpool_task *task_temp;
943 BOOL *pending_presentation_temp;
944 int i;
945 HRESULT hr;
946
947 DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p "
948 "pDirtyRegion=%p dwFlags=%d\n",
949 This, pSourceRect, pDestRect, hDestWindowOverride,
950 pDirtyRegion,dwFlags);
951
952 if (This->base.device->ex) {
953 if (NineSwapChain9_GetOccluded(This)) {
954 DBG("Present is occluded. Returning S_PRESENT_OCCLUDED.\n");
955 return S_PRESENT_OCCLUDED;
956 }
957 } else {
958 if (NineSwapChain9_GetOccluded(This) ||
959 NineSwapChain9_ResolutionMismatch(This)) {
960 This->base.device->device_needs_reset = TRUE;
961 }
962 if (This->base.device->device_needs_reset) {
963 DBG("Device is lost. Returning D3DERR_DEVICELOST.\n");
964 return D3DERR_DEVICELOST;
965 }
966 }
967
968 nine_csmt_process(This->base.device);
969
970 hr = present(This, pSourceRect, pDestRect,
971 hDestWindowOverride, pDirtyRegion, dwFlags);
972 if (hr == D3DERR_WASSTILLDRAWING)
973 return hr;
974
975 if (This->base.device->minor_version_num > 2 &&
976 This->actx->discard_delayed_release &&
977 This->params.SwapEffect == D3DSWAPEFFECT_DISCARD &&
978 This->params.PresentationInterval == D3DPRESENT_INTERVAL_IMMEDIATE) {
979 int next_buffer = -1;
980
981 while (next_buffer == -1) {
982 /* Find a free backbuffer */
983 for (i = 1; i < This->num_back_buffers; i++) {
984 if (!p_atomic_read(This->pending_presentation[i]) &&
985 ID3DPresent_IsBufferReleased(This->present, This->present_handles[i])) {
986 DBG("Found buffer released: %d\n", i);
987 next_buffer = i;
988 break;
989 }
990 }
991 if (next_buffer == -1) {
992 DBG("Found no buffer released. Waiting for event\n");
993 ID3DPresent_WaitBufferReleaseEvent(This->present);
994 }
995 }
996
997 /* Free the task (we already checked it is finished) */
998 if (This->tasks[next_buffer])
999 _mesa_threadpool_wait_for_task(This->pool, &(This->tasks[next_buffer]));
1000 assert(!*This->pending_presentation[next_buffer] && !This->tasks[next_buffer]);
1001 This->tasks[next_buffer] = This->tasks[0];
1002 This->tasks[0] = NULL;
1003 pending_presentation_temp = This->pending_presentation[next_buffer];
1004 This->pending_presentation[next_buffer] = This->pending_presentation[0];
1005 This->pending_presentation[0] = pending_presentation_temp;
1006
1007 /* Switch with the released buffer */
1008 pipe_resource_reference(&res, This->buffers[0]->base.resource);
1009 NineSurface9_SetResourceResize(
1010 This->buffers[0], This->buffers[next_buffer]->base.resource);
1011 NineSurface9_SetResourceResize(
1012 This->buffers[next_buffer], res);
1013 pipe_resource_reference(&res, NULL);
1014
1015 if (This->present_buffers[0]) {
1016 pipe_resource_reference(&res, This->present_buffers[0]);
1017 pipe_resource_reference(&This->present_buffers[0], This->present_buffers[next_buffer]);
1018 pipe_resource_reference(&This->present_buffers[next_buffer], res);
1019 pipe_resource_reference(&res, NULL);
1020 }
1021
1022 handle_temp = This->present_handles[0];
1023 This->present_handles[0] = This->present_handles[next_buffer];
1024 This->present_handles[next_buffer] = handle_temp;
1025 } else {
1026 switch (This->params.SwapEffect) {
1027 case D3DSWAPEFFECT_OVERLAY: /* Not implemented, fallback to FLIP */
1028 case D3DSWAPEFFECT_FLIPEX: /* Allows optimizations over FLIP for windowed mode. */
1029 case D3DSWAPEFFECT_DISCARD: /* Allows optimizations over FLIP */
1030 case D3DSWAPEFFECT_FLIP:
1031 /* rotate the queue */
1032 pipe_resource_reference(&res, This->buffers[0]->base.resource);
1033 for (i = 1; i < This->num_back_buffers; i++) {
1034 NineSurface9_SetResourceResize(This->buffers[i - 1],
1035 This->buffers[i]->base.resource);
1036 }
1037 NineSurface9_SetResourceResize(
1038 This->buffers[This->num_back_buffers - 1], res);
1039 pipe_resource_reference(&res, NULL);
1040
1041 if (This->present_buffers[0]) {
1042 pipe_resource_reference(&res, This->present_buffers[0]);
1043 for (i = 1; i < This->num_back_buffers; i++)
1044 pipe_resource_reference(&(This->present_buffers[i-1]), This->present_buffers[i]);
1045 pipe_resource_reference(&(This->present_buffers[This->num_back_buffers - 1]), res);
1046 pipe_resource_reference(&res, NULL);
1047 }
1048
1049 handle_temp = This->present_handles[0];
1050 for (i = 1; i < This->num_back_buffers; i++) {
1051 This->present_handles[i-1] = This->present_handles[i];
1052 }
1053 This->present_handles[This->num_back_buffers - 1] = handle_temp;
1054 task_temp = This->tasks[0];
1055 for (i = 1; i < This->num_back_buffers; i++) {
1056 This->tasks[i-1] = This->tasks[i];
1057 }
1058 This->tasks[This->num_back_buffers - 1] = task_temp;
1059 pending_presentation_temp = This->pending_presentation[0];
1060 for (i = 1; i < This->num_back_buffers; i++) {
1061 This->pending_presentation[i-1] = This->pending_presentation[i];
1062 }
1063 This->pending_presentation[This->num_back_buffers - 1] = pending_presentation_temp;
1064 break;
1065
1066 case D3DSWAPEFFECT_COPY:
1067 /* do nothing */
1068 break;
1069 }
1070
1071 if (This->tasks[0])
1072 _mesa_threadpool_wait_for_task(This->pool, &(This->tasks[0]));
1073 assert(!*This->pending_presentation[0]);
1074
1075 ID3DPresent_WaitBufferReleased(This->present, This->present_handles[0]);
1076 }
1077
1078 This->base.device->context.changed.group |= NINE_STATE_FB;
1079
1080 return hr;
1081 }
1082
1083 HRESULT NINE_WINAPI
1084 NineSwapChain9_GetFrontBufferData( struct NineSwapChain9 *This,
1085 IDirect3DSurface9 *pDestSurface )
1086 {
1087 struct NineSurface9 *dest_surface = NineSurface9(pDestSurface);
1088 struct NineDevice9 *pDevice = This->base.device;
1089 unsigned int width, height;
1090 struct pipe_resource *temp_resource;
1091 struct NineSurface9 *temp_surface;
1092 D3DWindowBuffer *temp_handle;
1093 D3DSURFACE_DESC desc;
1094 HRESULT hr;
1095
1096 DBG("GetFrontBufferData: This=%p pDestSurface=%p\n",
1097 This, pDestSurface);
1098
1099 user_assert(dest_surface->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1100
1101 width = dest_surface->desc.Width;
1102 height = dest_surface->desc.Height;
1103
1104 /* Note: front window size and destination size are supposed
1105 * to match. However it's not very clear what should get taken in Windowed
1106 * mode. It may need a fix */
1107 create_present_buffer(This, width, height, &temp_resource, &temp_handle);
1108
1109 if (!temp_resource || !temp_handle) {
1110 return D3DERR_INVALIDCALL;
1111 }
1112
1113 desc.Type = D3DRTYPE_SURFACE;
1114 desc.Pool = D3DPOOL_DEFAULT;
1115 desc.MultiSampleType = D3DMULTISAMPLE_NONE;
1116 desc.MultiSampleQuality = 0;
1117 desc.Width = width;
1118 desc.Height = height;
1119 /* NineSurface9_CopyDefaultToMem needs same format. */
1120 desc.Format = dest_surface->desc.Format;
1121 desc.Usage = D3DUSAGE_RENDERTARGET;
1122 hr = NineSurface9_new(pDevice, NineUnknown(This), temp_resource, NULL, 0,
1123 0, 0, &desc, &temp_surface);
1124 pipe_resource_reference(&temp_resource, NULL);
1125 if (FAILED(hr)) {
1126 DBG("Failed to create temp FrontBuffer surface.\n");
1127 return hr;
1128 }
1129
1130 ID3DPresent_FrontBufferCopy(This->present, temp_handle);
1131
1132 NineSurface9_CopyDefaultToMem(dest_surface, temp_surface);
1133
1134 ID3DPresent_DestroyD3DWindowBuffer(This->present, temp_handle);
1135 NineUnknown_Destroy(NineUnknown(temp_surface));
1136
1137 return D3D_OK;
1138 }
1139
1140 HRESULT NINE_WINAPI
1141 NineSwapChain9_GetBackBuffer( struct NineSwapChain9 *This,
1142 UINT iBackBuffer,
1143 D3DBACKBUFFER_TYPE Type,
1144 IDirect3DSurface9 **ppBackBuffer )
1145 {
1146 DBG("GetBackBuffer: This=%p iBackBuffer=%d Type=%d ppBackBuffer=%p\n",
1147 This, iBackBuffer, Type, ppBackBuffer);
1148 (void)user_error(Type == D3DBACKBUFFER_TYPE_MONO);
1149 /* don't touch ppBackBuffer on error */
1150 user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL);
1151 user_assert(iBackBuffer < This->params.BackBufferCount, D3DERR_INVALIDCALL);
1152
1153 NineUnknown_AddRef(NineUnknown(This->buffers[iBackBuffer]));
1154 *ppBackBuffer = (IDirect3DSurface9 *)This->buffers[iBackBuffer];
1155 return D3D_OK;
1156 }
1157
1158 HRESULT NINE_WINAPI
1159 NineSwapChain9_GetRasterStatus( struct NineSwapChain9 *This,
1160 D3DRASTER_STATUS *pRasterStatus )
1161 {
1162 DBG("GetRasterStatus: This=%p pRasterStatus=%p\n",
1163 This, pRasterStatus);
1164 user_assert(pRasterStatus != NULL, E_POINTER);
1165 return ID3DPresent_GetRasterStatus(This->present, pRasterStatus);
1166 }
1167
1168 HRESULT NINE_WINAPI
1169 NineSwapChain9_GetDisplayMode( struct NineSwapChain9 *This,
1170 D3DDISPLAYMODE *pMode )
1171 {
1172 D3DDISPLAYMODEEX mode;
1173 D3DDISPLAYROTATION rot;
1174 HRESULT hr;
1175
1176 DBG("GetDisplayMode: This=%p pMode=%p\n",
1177 This, pMode);
1178 user_assert(pMode != NULL, E_POINTER);
1179
1180 hr = ID3DPresent_GetDisplayMode(This->present, &mode, &rot);
1181 if (SUCCEEDED(hr)) {
1182 pMode->Width = mode.Width;
1183 pMode->Height = mode.Height;
1184 pMode->RefreshRate = mode.RefreshRate;
1185 pMode->Format = mode.Format;
1186 }
1187 return hr;
1188 }
1189
1190 HRESULT NINE_WINAPI
1191 NineSwapChain9_GetPresentParameters( struct NineSwapChain9 *This,
1192 D3DPRESENT_PARAMETERS *pPresentationParameters )
1193 {
1194 DBG("GetPresentParameters: This=%p pPresentationParameters=%p\n",
1195 This, pPresentationParameters);
1196 user_assert(pPresentationParameters != NULL, E_POINTER);
1197 *pPresentationParameters = This->params;
1198 return D3D_OK;
1199 }
1200
1201 IDirect3DSwapChain9Vtbl NineSwapChain9_vtable = {
1202 (void *)NineUnknown_QueryInterface,
1203 (void *)NineUnknown_AddRef,
1204 (void *)NineUnknown_Release,
1205 (void *)NineSwapChain9_Present,
1206 (void *)NineSwapChain9_GetFrontBufferData,
1207 (void *)NineSwapChain9_GetBackBuffer,
1208 (void *)NineSwapChain9_GetRasterStatus,
1209 (void *)NineSwapChain9_GetDisplayMode,
1210 (void *)NineUnknown_GetDevice, /* actually part of SwapChain9 iface */
1211 (void *)NineSwapChain9_GetPresentParameters
1212 };
1213
1214 static const GUID *NineSwapChain9_IIDs[] = {
1215 &IID_IDirect3DSwapChain9,
1216 &IID_IUnknown,
1217 NULL
1218 };
1219
1220 HRESULT
1221 NineSwapChain9_new( struct NineDevice9 *pDevice,
1222 BOOL implicit,
1223 ID3DPresent *pPresent,
1224 D3DPRESENT_PARAMETERS *pPresentationParameters,
1225 struct d3dadapter9_context *pCTX,
1226 HWND hFocusWindow,
1227 struct NineSwapChain9 **ppOut )
1228 {
1229 NINE_DEVICE_CHILD_NEW(SwapChain9, ppOut, pDevice, /* args */
1230 implicit, pPresent, pPresentationParameters,
1231 pCTX, hFocusWindow, NULL);
1232 }
1233
1234 BOOL
1235 NineSwapChain9_GetOccluded( struct NineSwapChain9 *This )
1236 {
1237 if (This->base.device->minor_version_num > 0) {
1238 return ID3DPresent_GetWindowOccluded(This->present);
1239 }
1240
1241 return FALSE;
1242 }
1243
1244 BOOL
1245 NineSwapChain9_ResolutionMismatch( struct NineSwapChain9 *This )
1246 {
1247 if (This->base.device->minor_version_num > 1) {
1248 return ID3DPresent_ResolutionMismatch(This->present);
1249 }
1250
1251 return FALSE;
1252 }
1253
1254 HANDLE
1255 NineSwapChain9_CreateThread( struct NineSwapChain9 *This,
1256 void *pFuncAddress,
1257 void *pParam )
1258 {
1259 if (This->base.device->minor_version_num > 1) {
1260 return ID3DPresent_CreateThread(This->present, pFuncAddress, pParam);
1261 }
1262
1263 return NULL;
1264 }
1265
1266 void
1267 NineSwapChain9_WaitForThread( struct NineSwapChain9 *This,
1268 HANDLE thread )
1269 {
1270 if (This->base.device->minor_version_num > 1) {
1271 (void) ID3DPresent_WaitForThread(This->present, thread);
1272 }
1273 }
1274
1275 static int
1276 NineSwapChain9_GetBackBufferCountForParams( struct NineSwapChain9 *This,
1277 D3DPRESENT_PARAMETERS *pParams )
1278 {
1279 int count = pParams->BackBufferCount;
1280
1281 /* When we have flip behaviour, d3d9 expects we get back the screen buffer when we flip.
1282 * Here we don't get back the initial content of the screen. To emulate the behaviour
1283 * we allocate an additional buffer */
1284 if (pParams->SwapEffect != D3DSWAPEFFECT_COPY)
1285 count++;
1286 /* With DISCARD, as there is no guarantee about the buffer contents, we can use
1287 * an arbitrary number of buffers */
1288 if (pParams->SwapEffect == D3DSWAPEFFECT_DISCARD) {
1289 /* thread_submit's can have maximum count or This->actx->throttling_value + 1
1290 * frames in flight being rendered and not shown.
1291 * Do not let count decrease that number */
1292 if (This->actx->thread_submit && count < This->desired_fences)
1293 count = This->desired_fences;
1294 /* When we enable AllowDISCARDDelayedRelease, we must ensure
1295 * to have at least 4 buffers to meet INTERVAL_IMMEDIATE,
1296 * since the display server/compositor can hold 3 buffers
1297 * without releasing them:
1298 * . Buffer on screen.
1299 * . Buffer scheduled kernel side to be next on screen.
1300 * . Last buffer sent. */
1301 if (This->base.device->minor_version_num > 2 &&
1302 This->actx->discard_delayed_release &&
1303 pParams->PresentationInterval == D3DPRESENT_INTERVAL_IMMEDIATE) {
1304 if (This->actx->thread_submit && count < 4)
1305 count = 4;
1306 /* When thread_submit is not used, 5 buffers are actually needed,
1307 * because in case a pageflip is missed because rendering wasn't finished,
1308 * the Xserver will hold 4 buffers. */
1309 else if (!This->actx->thread_submit && count < 5)
1310 count = 5;
1311 }
1312 }
1313
1314 return count;
1315 }