gallium: start removing pipe_context->get_name/vendor/param/paramf
[mesa.git] / src / gallium / include / pipe / p_context.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef PIPE_CONTEXT_H
29 #define PIPE_CONTEXT_H
30
31 #include "p_state.h"
32
33
34 #ifdef __cplusplus
35 extern "C" {
36 #endif
37
38
39 struct pipe_screen;
40
41 struct pipe_state_cache;
42
43 /* Opaque driver handles:
44 */
45 struct pipe_query;
46
47 /**
48 * Gallium rendering context. Basically:
49 * - state setting functions
50 * - VBO drawing functions
51 * - surface functions
52 * - device queries
53 */
54 struct pipe_context {
55 struct pipe_winsys *winsys;
56 struct pipe_screen *screen;
57
58 void *priv; /** context private data (for DRI for example) */
59
60 void (*destroy)( struct pipe_context * );
61
62 /*
63 * Queries
64 */
65 /** type is one of PIPE_SURFACE, PIPE_TEXTURE, etc. */
66 boolean (*is_format_supported)( struct pipe_context *pipe,
67 enum pipe_format format, uint type );
68
69 #if 0
70 /* XXX obsolete, moved into pipe_screen */
71 const char *(*get_name)( struct pipe_context *pipe );
72
73 const char *(*get_vendor)( struct pipe_context *pipe );
74
75 int (*get_param)( struct pipe_context *pipe, int param );
76 float (*get_paramf)( struct pipe_context *pipe, int param );
77 #endif
78
79
80 /*
81 * Drawing.
82 * Return false on fallbacks (temporary??)
83 */
84 boolean (*draw_arrays)( struct pipe_context *pipe,
85 unsigned mode, unsigned start, unsigned count);
86
87 boolean (*draw_elements)( struct pipe_context *pipe,
88 struct pipe_buffer *indexBuffer,
89 unsigned indexSize,
90 unsigned mode, unsigned start, unsigned count);
91
92
93 /**
94 * Query objects
95 */
96 struct pipe_query *(*create_query)( struct pipe_context *pipe,
97 unsigned query_type );
98
99 void (*destroy_query)(struct pipe_context *pipe,
100 struct pipe_query *q);
101
102 void (*begin_query)(struct pipe_context *pipe, struct pipe_query *q);
103 void (*end_query)(struct pipe_context *pipe, struct pipe_query *q);
104
105 boolean (*get_query_result)(struct pipe_context *pipe,
106 struct pipe_query *q,
107 boolean wait,
108 uint64 *result);
109
110 /*
111 * State functions
112 */
113 void * (*create_blend_state)(struct pipe_context *,
114 const struct pipe_blend_state *);
115 void (*bind_blend_state)(struct pipe_context *, void *);
116 void (*delete_blend_state)(struct pipe_context *, void *);
117
118 void * (*create_sampler_state)(struct pipe_context *,
119 const struct pipe_sampler_state *);
120 void (*bind_sampler_state)(struct pipe_context *, unsigned unit, void *);
121 void (*delete_sampler_state)(struct pipe_context *, void *);
122
123 void * (*create_rasterizer_state)(struct pipe_context *,
124 const struct pipe_rasterizer_state *);
125 void (*bind_rasterizer_state)(struct pipe_context *, void *);
126 void (*delete_rasterizer_state)(struct pipe_context *, void *);
127
128 void * (*create_depth_stencil_alpha_state)(struct pipe_context *,
129 const struct pipe_depth_stencil_alpha_state *);
130 void (*bind_depth_stencil_alpha_state)(struct pipe_context *, void *);
131 void (*delete_depth_stencil_alpha_state)(struct pipe_context *, void *);
132
133 void * (*create_fs_state)(struct pipe_context *,
134 const struct pipe_shader_state *);
135 void (*bind_fs_state)(struct pipe_context *, void *);
136 void (*delete_fs_state)(struct pipe_context *, void *);
137
138 void * (*create_vs_state)(struct pipe_context *,
139 const struct pipe_shader_state *);
140 void (*bind_vs_state)(struct pipe_context *, void *);
141 void (*delete_vs_state)(struct pipe_context *, void *);
142
143 /* The following look more properties than states.
144 * maybe combine a few of them into states or pass them
145 * in the bind calls to the state */
146 void (*set_blend_color)( struct pipe_context *,
147 const struct pipe_blend_color * );
148
149 void (*set_clip_state)( struct pipe_context *,
150 const struct pipe_clip_state * );
151
152 void (*set_constant_buffer)( struct pipe_context *,
153 uint shader, uint index,
154 const struct pipe_constant_buffer *buf );
155
156 void (*set_framebuffer_state)( struct pipe_context *,
157 const struct pipe_framebuffer_state * );
158
159 void (*set_polygon_stipple)( struct pipe_context *,
160 const struct pipe_poly_stipple * );
161
162 void (*set_scissor_state)( struct pipe_context *,
163 const struct pipe_scissor_state * );
164
165
166 /* Currently a sampler is constrained to sample from a single texture:
167 */
168 void (*set_sampler_texture)( struct pipe_context *,
169 unsigned sampler,
170 struct pipe_texture * );
171
172 void (*set_viewport_state)( struct pipe_context *,
173 const struct pipe_viewport_state * );
174
175 /*
176 * Vertex arrays
177 */
178 void (*set_vertex_buffer)( struct pipe_context *,
179 unsigned index,
180 const struct pipe_vertex_buffer * );
181
182 void (*set_vertex_element)( struct pipe_context *,
183 unsigned index,
184 const struct pipe_vertex_element * );
185
186
187 /*
188 * Surface functions
189 */
190
191 void (*surface_copy)(struct pipe_context *pipe,
192 unsigned do_flip, /*<< flip surface contents vertically */
193 struct pipe_surface *dest,
194 unsigned destx, unsigned desty,
195 struct pipe_surface *src, /* don't make this const -
196 need to map/unmap */
197 unsigned srcx, unsigned srcy,
198 unsigned width, unsigned height);
199
200 void (*surface_fill)(struct pipe_context *pipe,
201 struct pipe_surface *dst,
202 unsigned dstx, unsigned dsty,
203 unsigned width, unsigned height,
204 unsigned value);
205
206 void (*clear)(struct pipe_context *pipe,
207 struct pipe_surface *ps,
208 unsigned clearValue);
209
210
211 /*
212 * Texture functions
213 */
214 struct pipe_texture * (*texture_create)(struct pipe_context *pipe,
215 const struct pipe_texture *templat);
216
217 void (*texture_release)(struct pipe_context *pipe,
218 struct pipe_texture **pt);
219
220 /**
221 * Called when texture data is changed.
222 * Note: we could pass some hints about which mip levels or cube faces
223 * have changed...
224 */
225 void (*texture_update)(struct pipe_context *pipe,
226 struct pipe_texture *texture);
227
228 /** Get a surface which is a "view" into a texture */
229 struct pipe_surface *(*get_tex_surface)(struct pipe_context *pipe,
230 struct pipe_texture *texture,
231 unsigned face, unsigned level,
232 unsigned zslice);
233
234 /* Flush rendering:
235 */
236 void (*flush)( struct pipe_context *pipe,
237 unsigned flags );
238 };
239
240
241 #ifdef __cplusplus
242 }
243 #endif
244
245 #endif /* PIPE_CONTEXT_H */