Merge branch 'upstream-gallium-0.1' into nouveau-gallium-0.1
[mesa.git] / src / gallium / include / pipe / p_context.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef PIPE_CONTEXT_H
29 #define PIPE_CONTEXT_H
30
31 #include "p_state.h"
32
33
34 struct pipe_state_cache;
35
36 /* Opaque driver handles:
37 */
38 struct pipe_query;
39
40 /**
41 * Gallium rendering context. Basically:
42 * - state setting functions
43 * - VBO drawing functions
44 * - surface functions
45 * - device queries
46 */
47 struct pipe_context {
48 struct pipe_winsys *winsys;
49
50 void *priv; /** context private data (for DRI for example) */
51
52 void (*destroy)( struct pipe_context * );
53
54 /*
55 * Queries
56 */
57 /** type is one of PIPE_SURFACE, PIPE_TEXTURE, etc. */
58 boolean (*is_format_supported)( struct pipe_context *pipe,
59 enum pipe_format format, uint type );
60
61 const char *(*get_name)( struct pipe_context *pipe );
62
63 const char *(*get_vendor)( struct pipe_context *pipe );
64
65 int (*get_param)( struct pipe_context *pipe, int param );
66 float (*get_paramf)( struct pipe_context *pipe, int param );
67
68
69 /*
70 * Drawing.
71 * Return false on fallbacks (temporary??)
72 */
73 boolean (*draw_arrays)( struct pipe_context *pipe,
74 unsigned mode, unsigned start, unsigned count);
75
76 boolean (*draw_elements)( struct pipe_context *pipe,
77 struct pipe_buffer *indexBuffer,
78 unsigned indexSize,
79 unsigned mode, unsigned start, unsigned count);
80
81
82 /**
83 * Query objects
84 */
85 struct pipe_query *(*create_query)( struct pipe_context *pipe,
86 unsigned query_type );
87
88 void (*destroy_query)(struct pipe_context *pipe,
89 struct pipe_query *q);
90
91 void (*begin_query)(struct pipe_context *pipe, struct pipe_query *q);
92 void (*end_query)(struct pipe_context *pipe, struct pipe_query *q);
93
94 boolean (*get_query_result)(struct pipe_context *pipe,
95 struct pipe_query *q,
96 boolean wait,
97 uint64 *result);
98
99 /*
100 * State functions
101 */
102 void * (*create_blend_state)(struct pipe_context *,
103 const struct pipe_blend_state *);
104 void (*bind_blend_state)(struct pipe_context *, void *);
105 void (*delete_blend_state)(struct pipe_context *, void *);
106
107 void * (*create_sampler_state)(struct pipe_context *,
108 const struct pipe_sampler_state *);
109 void (*bind_sampler_state)(struct pipe_context *, unsigned unit, void *);
110 void (*delete_sampler_state)(struct pipe_context *, void *);
111
112 void * (*create_rasterizer_state)(struct pipe_context *,
113 const struct pipe_rasterizer_state *);
114 void (*bind_rasterizer_state)(struct pipe_context *, void *);
115 void (*delete_rasterizer_state)(struct pipe_context *, void *);
116
117 void * (*create_depth_stencil_alpha_state)(struct pipe_context *,
118 const struct pipe_depth_stencil_alpha_state *);
119 void (*bind_depth_stencil_alpha_state)(struct pipe_context *, void *);
120 void (*delete_depth_stencil_alpha_state)(struct pipe_context *, void *);
121
122 void * (*create_fs_state)(struct pipe_context *,
123 const struct pipe_shader_state *);
124 void (*bind_fs_state)(struct pipe_context *, void *);
125 void (*delete_fs_state)(struct pipe_context *, void *);
126
127 void * (*create_vs_state)(struct pipe_context *,
128 const struct pipe_shader_state *);
129 void (*bind_vs_state)(struct pipe_context *, void *);
130 void (*delete_vs_state)(struct pipe_context *, void *);
131
132 /* The following look more properties than states.
133 * maybe combine a few of them into states or pass them
134 * in the bind calls to the state */
135 void (*set_blend_color)( struct pipe_context *,
136 const struct pipe_blend_color * );
137
138 void (*set_clip_state)( struct pipe_context *,
139 const struct pipe_clip_state * );
140
141 void (*set_constant_buffer)( struct pipe_context *,
142 uint shader, uint index,
143 const struct pipe_constant_buffer *buf );
144
145 void (*set_framebuffer_state)( struct pipe_context *,
146 const struct pipe_framebuffer_state * );
147
148 void (*set_polygon_stipple)( struct pipe_context *,
149 const struct pipe_poly_stipple * );
150
151 void (*set_scissor_state)( struct pipe_context *,
152 const struct pipe_scissor_state * );
153
154
155 /* Currently a sampler is constrained to sample from a single texture:
156 */
157 void (*set_sampler_texture)( struct pipe_context *,
158 unsigned sampler,
159 struct pipe_texture * );
160
161 void (*set_viewport_state)( struct pipe_context *,
162 const struct pipe_viewport_state * );
163
164 /*
165 * Vertex arrays
166 */
167 void (*set_vertex_buffer)( struct pipe_context *,
168 unsigned index,
169 const struct pipe_vertex_buffer * );
170
171 void (*set_vertex_element)( struct pipe_context *,
172 unsigned index,
173 const struct pipe_vertex_element * );
174
175
176 /*
177 * Surface functions
178 */
179
180 void (*surface_copy)(struct pipe_context *pipe,
181 unsigned do_flip, /*<< flip surface contents vertically */
182 struct pipe_surface *dest,
183 unsigned destx, unsigned desty,
184 struct pipe_surface *src, /* don't make this const -
185 need to map/unmap */
186 unsigned srcx, unsigned srcy,
187 unsigned width, unsigned height);
188
189 void (*surface_fill)(struct pipe_context *pipe,
190 struct pipe_surface *dst,
191 unsigned dstx, unsigned dsty,
192 unsigned width, unsigned height,
193 unsigned value);
194
195 void (*clear)(struct pipe_context *pipe,
196 struct pipe_surface *ps,
197 unsigned clearValue);
198
199
200 /*
201 * Texture functions
202 */
203 struct pipe_texture * (*texture_create)(struct pipe_context *pipe,
204 const struct pipe_texture *templat);
205
206 void (*texture_release)(struct pipe_context *pipe,
207 struct pipe_texture **pt);
208
209 /**
210 * Called when texture data is changed.
211 * Note: we could pass some hints about which mip levels or cube faces
212 * have changed...
213 */
214 void (*texture_update)(struct pipe_context *pipe,
215 struct pipe_texture *texture);
216
217 /** Get a surface which is a "view" into a texture */
218 struct pipe_surface *(*get_tex_surface)(struct pipe_context *pipe,
219 struct pipe_texture *texture,
220 unsigned face, unsigned level,
221 unsigned zslice);
222
223 /* Flush rendering:
224 */
225 void (*flush)( struct pipe_context *pipe,
226 unsigned flags );
227 };
228
229 #endif /* PIPE_CONTEXT_H */