1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #ifndef PIPE_DEFINES_H
29 #define PIPE_DEFINES_H
31 #include "p_compiler.h"
38 * Gallium error codes.
40 * - A zero value always means success.
41 * - A negative value always means failure.
42 * - The meaning of a positive value is function dependent.
46 PIPE_ERROR
= -1, /**< Generic error */
47 PIPE_ERROR_BAD_INPUT
= -2,
48 PIPE_ERROR_OUT_OF_MEMORY
= -3,
54 #define PIPE_BLENDFACTOR_ONE 0x1
55 #define PIPE_BLENDFACTOR_SRC_COLOR 0x2
56 #define PIPE_BLENDFACTOR_SRC_ALPHA 0x3
57 #define PIPE_BLENDFACTOR_DST_ALPHA 0x4
58 #define PIPE_BLENDFACTOR_DST_COLOR 0x5
59 #define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
60 #define PIPE_BLENDFACTOR_CONST_COLOR 0x7
61 #define PIPE_BLENDFACTOR_CONST_ALPHA 0x8
62 #define PIPE_BLENDFACTOR_SRC1_COLOR 0x9
63 #define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A
64 #define PIPE_BLENDFACTOR_ZERO 0x11
65 #define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12
66 #define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13
67 #define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14
68 #define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15
69 #define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17
70 #define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18
71 #define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19
72 #define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
74 #define PIPE_BLEND_ADD 0
75 #define PIPE_BLEND_SUBTRACT 1
76 #define PIPE_BLEND_REVERSE_SUBTRACT 2
77 #define PIPE_BLEND_MIN 3
78 #define PIPE_BLEND_MAX 4
80 #define PIPE_LOGICOP_CLEAR 0
81 #define PIPE_LOGICOP_NOR 1
82 #define PIPE_LOGICOP_AND_INVERTED 2
83 #define PIPE_LOGICOP_COPY_INVERTED 3
84 #define PIPE_LOGICOP_AND_REVERSE 4
85 #define PIPE_LOGICOP_INVERT 5
86 #define PIPE_LOGICOP_XOR 6
87 #define PIPE_LOGICOP_NAND 7
88 #define PIPE_LOGICOP_AND 8
89 #define PIPE_LOGICOP_EQUIV 9
90 #define PIPE_LOGICOP_NOOP 10
91 #define PIPE_LOGICOP_OR_INVERTED 11
92 #define PIPE_LOGICOP_COPY 12
93 #define PIPE_LOGICOP_OR_REVERSE 13
94 #define PIPE_LOGICOP_OR 14
95 #define PIPE_LOGICOP_SET 15
97 #define PIPE_MASK_R 0x1
98 #define PIPE_MASK_G 0x2
99 #define PIPE_MASK_B 0x4
100 #define PIPE_MASK_A 0x8
101 #define PIPE_MASK_RGBA 0xf
102 #define PIPE_MASK_Z 0x10
103 #define PIPE_MASK_S 0x20
104 #define PIPE_MASK_ZS 0x30
105 #define PIPE_MASK_RGBAZS (PIPE_MASK_RGBA|PIPE_MASK_ZS)
109 * Inequality functions. Used for depth test, stencil compare, alpha
110 * test, shadow compare, etc.
112 #define PIPE_FUNC_NEVER 0
113 #define PIPE_FUNC_LESS 1
114 #define PIPE_FUNC_EQUAL 2
115 #define PIPE_FUNC_LEQUAL 3
116 #define PIPE_FUNC_GREATER 4
117 #define PIPE_FUNC_NOTEQUAL 5
118 #define PIPE_FUNC_GEQUAL 6
119 #define PIPE_FUNC_ALWAYS 7
121 /** Polygon fill mode */
122 #define PIPE_POLYGON_MODE_FILL 0
123 #define PIPE_POLYGON_MODE_LINE 1
124 #define PIPE_POLYGON_MODE_POINT 2
126 /** Polygon face specification, eg for culling */
127 #define PIPE_FACE_NONE 0
128 #define PIPE_FACE_FRONT 1
129 #define PIPE_FACE_BACK 2
130 #define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK)
133 #define PIPE_STENCIL_OP_KEEP 0
134 #define PIPE_STENCIL_OP_ZERO 1
135 #define PIPE_STENCIL_OP_REPLACE 2
136 #define PIPE_STENCIL_OP_INCR 3
137 #define PIPE_STENCIL_OP_DECR 4
138 #define PIPE_STENCIL_OP_INCR_WRAP 5
139 #define PIPE_STENCIL_OP_DECR_WRAP 6
140 #define PIPE_STENCIL_OP_INVERT 7
143 * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D */
144 enum pipe_texture_target
{
149 PIPE_TEXTURE_CUBE
= 4,
150 PIPE_TEXTURE_RECT
= 5,
151 PIPE_TEXTURE_1D_ARRAY
= 6,
152 PIPE_TEXTURE_2D_ARRAY
= 7,
153 PIPE_TEXTURE_CUBE_ARRAY
= 8,
154 PIPE_MAX_TEXTURE_TYPES
157 #define PIPE_TEX_FACE_POS_X 0
158 #define PIPE_TEX_FACE_NEG_X 1
159 #define PIPE_TEX_FACE_POS_Y 2
160 #define PIPE_TEX_FACE_NEG_Y 3
161 #define PIPE_TEX_FACE_POS_Z 4
162 #define PIPE_TEX_FACE_NEG_Z 5
163 #define PIPE_TEX_FACE_MAX 6
165 #define PIPE_TEX_WRAP_REPEAT 0
166 #define PIPE_TEX_WRAP_CLAMP 1
167 #define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2
168 #define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3
169 #define PIPE_TEX_WRAP_MIRROR_REPEAT 4
170 #define PIPE_TEX_WRAP_MIRROR_CLAMP 5
171 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6
172 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7
174 /* Between mipmaps, ie mipfilter
176 #define PIPE_TEX_MIPFILTER_NEAREST 0
177 #define PIPE_TEX_MIPFILTER_LINEAR 1
178 #define PIPE_TEX_MIPFILTER_NONE 2
180 /* Within a mipmap, ie min/mag filter
182 #define PIPE_TEX_FILTER_NEAREST 0
183 #define PIPE_TEX_FILTER_LINEAR 1
185 #define PIPE_TEX_COMPARE_NONE 0
186 #define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
191 #define PIPE_CLEAR_DEPTH (1 << 0)
192 #define PIPE_CLEAR_STENCIL (1 << 1)
193 #define PIPE_CLEAR_COLOR0 (1 << 2)
194 #define PIPE_CLEAR_COLOR1 (1 << 3)
195 #define PIPE_CLEAR_COLOR2 (1 << 4)
196 #define PIPE_CLEAR_COLOR3 (1 << 5)
197 #define PIPE_CLEAR_COLOR4 (1 << 6)
198 #define PIPE_CLEAR_COLOR5 (1 << 7)
199 #define PIPE_CLEAR_COLOR6 (1 << 8)
200 #define PIPE_CLEAR_COLOR7 (1 << 9)
201 /** Combined flags */
202 /** All color buffers currently bound */
203 #define PIPE_CLEAR_COLOR (PIPE_CLEAR_COLOR0 | PIPE_CLEAR_COLOR1 | \
204 PIPE_CLEAR_COLOR2 | PIPE_CLEAR_COLOR3 | \
205 PIPE_CLEAR_COLOR4 | PIPE_CLEAR_COLOR5 | \
206 PIPE_CLEAR_COLOR6 | PIPE_CLEAR_COLOR7)
207 #define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)
210 * Transfer object usage flags
212 enum pipe_transfer_usage
{
214 * Resource contents read back (or accessed directly) at transfer
217 PIPE_TRANSFER_READ
= (1 << 0),
220 * Resource contents will be written back at transfer_unmap
221 * time (or modified as a result of being accessed directly).
223 PIPE_TRANSFER_WRITE
= (1 << 1),
228 PIPE_TRANSFER_READ_WRITE
= PIPE_TRANSFER_READ
| PIPE_TRANSFER_WRITE
,
231 * The transfer should map the texture storage directly. The driver may
232 * return NULL if that isn't possible, and the state tracker needs to cope
233 * with that and use an alternative path without this flag.
235 * E.g. the state tracker could have a simpler path which maps textures and
236 * does read/modify/write cycles on them directly, and a more complicated
237 * path which uses minimal read and write transfers.
239 PIPE_TRANSFER_MAP_DIRECTLY
= (1 << 2),
242 * Discards the memory within the mapped region.
244 * It should not be used with PIPE_TRANSFER_READ.
247 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
249 PIPE_TRANSFER_DISCARD_RANGE
= (1 << 8),
252 * Fail if the resource cannot be mapped immediately.
255 * - Direct3D's D3DLOCK_DONOTWAIT flag.
256 * - Mesa3D's MESA_MAP_NOWAIT_BIT flag.
257 * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
259 PIPE_TRANSFER_DONTBLOCK
= (1 << 9),
262 * Do not attempt to synchronize pending operations on the resource when mapping.
264 * It should not be used with PIPE_TRANSFER_READ.
267 * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
268 * - Direct3D's D3DLOCK_NOOVERWRITE flag.
269 * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
271 PIPE_TRANSFER_UNSYNCHRONIZED
= (1 << 10),
274 * Written ranges will be notified later with
275 * pipe_context::transfer_flush_region.
277 * It should not be used with PIPE_TRANSFER_READ.
280 * - pipe_context::transfer_flush_region
281 * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
283 PIPE_TRANSFER_FLUSH_EXPLICIT
= (1 << 11),
286 * Discards all memory backing the resource.
288 * It should not be used with PIPE_TRANSFER_READ.
290 * This is equivalent to:
291 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT
292 * - BufferData(NULL) on a GL buffer
293 * - Direct3D's D3DLOCK_DISCARD flag.
294 * - WDDM's D3DDDICB_LOCKFLAGS.Discard flag.
295 * - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag
296 * - D3D10's D3D10_MAP_WRITE_DISCARD flag.
298 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE
= (1 << 12),
301 * Allows the resource to be used for rendering while mapped.
303 * PIPE_RESOURCE_FLAG_MAP_PERSISTENT must be set when creating
306 * If COHERENT is not set, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER)
307 * must be called to ensure the device can see what the CPU has written.
309 PIPE_TRANSFER_PERSISTENT
= (1 << 13),
312 * If PERSISTENT is set, this ensures any writes done by the device are
313 * immediately visible to the CPU and vice versa.
315 * PIPE_RESOURCE_FLAG_MAP_COHERENT must be set when creating
318 PIPE_TRANSFER_COHERENT
= (1 << 14)
322 * Flags for the flush function.
324 enum pipe_flush_flags
{
325 PIPE_FLUSH_END_OF_FRAME
= (1 << 0)
329 * Flags for pipe_context::memory_barrier.
331 #define PIPE_BARRIER_MAPPED_BUFFER (1 << 0)
334 * Resource binding flags -- state tracker must specify in advance all
335 * the ways a resource might be used.
337 #define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */
338 #define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */
339 #define PIPE_BIND_BLENDABLE (1 << 2) /* create_surface */
340 #define PIPE_BIND_SAMPLER_VIEW (1 << 3) /* create_sampler_view */
341 #define PIPE_BIND_VERTEX_BUFFER (1 << 4) /* set_vertex_buffers */
342 #define PIPE_BIND_INDEX_BUFFER (1 << 5) /* draw_elements */
343 #define PIPE_BIND_CONSTANT_BUFFER (1 << 6) /* set_constant_buffer */
344 #define PIPE_BIND_DISPLAY_TARGET (1 << 8) /* flush_front_buffer */
345 #define PIPE_BIND_TRANSFER_WRITE (1 << 9) /* transfer_map */
346 #define PIPE_BIND_TRANSFER_READ (1 << 10) /* transfer_map */
347 #define PIPE_BIND_STREAM_OUTPUT (1 << 11) /* set_stream_output_buffers */
348 #define PIPE_BIND_CURSOR (1 << 16) /* mouse cursor */
349 #define PIPE_BIND_CUSTOM (1 << 17) /* state-tracker/winsys usages */
350 #define PIPE_BIND_GLOBAL (1 << 18) /* set_global_binding */
351 #define PIPE_BIND_SHADER_RESOURCE (1 << 19) /* set_shader_resources */
352 #define PIPE_BIND_COMPUTE_RESOURCE (1 << 20) /* set_compute_resources */
353 #define PIPE_BIND_COMMAND_ARGS_BUFFER (1 << 21) /* pipe_draw_info.indirect */
355 /* The first two flags above were previously part of the amorphous
356 * TEXTURE_USAGE, most of which are now descriptions of the ways a
357 * particular texture can be bound to the gallium pipeline. The two flags
358 * below do not fit within that and probably need to be migrated to some
361 * It seems like scanout is used by the Xorg state tracker to ask for
362 * a texture suitable for actual scanout (hence the name), which
363 * implies extra layout constraints on some hardware. It may also
364 * have some special meaning regarding mouse cursor images.
366 * The shared flag is quite underspecified, but certainly isn't a
367 * binding flag - it seems more like a message to the winsys to create
368 * a shareable allocation.
370 * The third flag has been added to be able to force textures to be created
371 * in linear mode (no tiling).
373 #define PIPE_BIND_SCANOUT (1 << 14) /* */
374 #define PIPE_BIND_SHARED (1 << 15) /* get_texture_handle ??? */
375 #define PIPE_BIND_LINEAR (1 << 21)
378 /* Flags for the driver about resource behaviour:
380 #define PIPE_RESOURCE_FLAG_MAP_PERSISTENT (1 << 0)
381 #define PIPE_RESOURCE_FLAG_MAP_COHERENT (1 << 1)
382 #define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 16) /* driver/winsys private */
383 #define PIPE_RESOURCE_FLAG_ST_PRIV (1 << 24) /* state-tracker/winsys private */
385 /* Hint about the expected lifecycle of a resource.
386 * Sorted according to GPU vs CPU access.
388 #define PIPE_USAGE_DEFAULT 0 /* fast GPU access */
389 #define PIPE_USAGE_IMMUTABLE 1 /* fast GPU access, immutable */
390 #define PIPE_USAGE_DYNAMIC 2 /* uploaded data is used multiple times */
391 #define PIPE_USAGE_STREAM 3 /* uploaded data is used once */
392 #define PIPE_USAGE_STAGING 4 /* fast CPU access */
398 #define PIPE_SHADER_VERTEX 0
399 #define PIPE_SHADER_FRAGMENT 1
400 #define PIPE_SHADER_GEOMETRY 2
401 #define PIPE_SHADER_COMPUTE 3
402 #define PIPE_SHADER_TYPES 4
408 #define PIPE_PRIM_POINTS 0
409 #define PIPE_PRIM_LINES 1
410 #define PIPE_PRIM_LINE_LOOP 2
411 #define PIPE_PRIM_LINE_STRIP 3
412 #define PIPE_PRIM_TRIANGLES 4
413 #define PIPE_PRIM_TRIANGLE_STRIP 5
414 #define PIPE_PRIM_TRIANGLE_FAN 6
415 #define PIPE_PRIM_QUADS 7
416 #define PIPE_PRIM_QUAD_STRIP 8
417 #define PIPE_PRIM_POLYGON 9
418 #define PIPE_PRIM_LINES_ADJACENCY 10
419 #define PIPE_PRIM_LINE_STRIP_ADJACENCY 11
420 #define PIPE_PRIM_TRIANGLES_ADJACENCY 12
421 #define PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY 13
422 #define PIPE_PRIM_MAX 14
428 #define PIPE_QUERY_OCCLUSION_COUNTER 0
429 #define PIPE_QUERY_OCCLUSION_PREDICATE 1
430 #define PIPE_QUERY_TIMESTAMP 2
431 #define PIPE_QUERY_TIMESTAMP_DISJOINT 3
432 #define PIPE_QUERY_TIME_ELAPSED 4
433 #define PIPE_QUERY_PRIMITIVES_GENERATED 5
434 #define PIPE_QUERY_PRIMITIVES_EMITTED 6
435 #define PIPE_QUERY_SO_STATISTICS 7
436 #define PIPE_QUERY_SO_OVERFLOW_PREDICATE 8
437 #define PIPE_QUERY_GPU_FINISHED 9
438 #define PIPE_QUERY_PIPELINE_STATISTICS 10
439 #define PIPE_QUERY_TYPES 11
441 /* start of driver queries,
442 * see pipe_screen::get_driver_query_info */
443 #define PIPE_QUERY_DRIVER_SPECIFIC 256
447 * Conditional rendering modes
449 #define PIPE_RENDER_COND_WAIT 0
450 #define PIPE_RENDER_COND_NO_WAIT 1
451 #define PIPE_RENDER_COND_BY_REGION_WAIT 2
452 #define PIPE_RENDER_COND_BY_REGION_NO_WAIT 3
456 * Point sprite coord modes
458 #define PIPE_SPRITE_COORD_UPPER_LEFT 0
459 #define PIPE_SPRITE_COORD_LOWER_LEFT 1
465 #define PIPE_SWIZZLE_RED 0
466 #define PIPE_SWIZZLE_GREEN 1
467 #define PIPE_SWIZZLE_BLUE 2
468 #define PIPE_SWIZZLE_ALPHA 3
469 #define PIPE_SWIZZLE_ZERO 4
470 #define PIPE_SWIZZLE_ONE 5
473 #define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull
476 * Implementation capabilities/limits which are queried through
477 * pipe_screen::get_param()
480 PIPE_CAP_NPOT_TEXTURES
= 1,
481 PIPE_CAP_TWO_SIDED_STENCIL
= 2,
482 PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
= 4,
483 PIPE_CAP_ANISOTROPIC_FILTER
= 5,
484 PIPE_CAP_POINT_SPRITE
= 6,
485 PIPE_CAP_MAX_RENDER_TARGETS
= 7,
486 PIPE_CAP_OCCLUSION_QUERY
= 8,
487 PIPE_CAP_QUERY_TIME_ELAPSED
= 9,
488 PIPE_CAP_TEXTURE_SHADOW_MAP
= 10,
489 PIPE_CAP_TEXTURE_SWIZZLE
= 11,
490 PIPE_CAP_MAX_TEXTURE_2D_LEVELS
= 12,
491 PIPE_CAP_MAX_TEXTURE_3D_LEVELS
= 13,
492 PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
= 14,
493 PIPE_CAP_TEXTURE_MIRROR_CLAMP
= 25,
494 PIPE_CAP_BLEND_EQUATION_SEPARATE
= 28,
495 PIPE_CAP_SM3
= 29, /*< Shader Model, supported */
496 PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
= 30,
497 PIPE_CAP_PRIMITIVE_RESTART
= 31,
498 /** blend enables and write masks per rendertarget */
499 PIPE_CAP_INDEP_BLEND_ENABLE
= 33,
500 /** different blend funcs per rendertarget */
501 PIPE_CAP_INDEP_BLEND_FUNC
= 34,
502 PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
= 36,
503 PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
= 37,
504 PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
= 38,
505 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
= 39,
506 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
= 40,
507 PIPE_CAP_DEPTH_CLIP_DISABLE
= 41,
508 PIPE_CAP_SHADER_STENCIL_EXPORT
= 42,
509 PIPE_CAP_TGSI_INSTANCEID
= 43,
510 PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
= 44,
511 PIPE_CAP_FRAGMENT_COLOR_CLAMPED
= 45,
512 PIPE_CAP_MIXED_COLORBUFFER_FORMATS
= 46,
513 PIPE_CAP_SEAMLESS_CUBE_MAP
= 47,
514 PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
= 48,
515 PIPE_CAP_MIN_TEXEL_OFFSET
= 50,
516 PIPE_CAP_MAX_TEXEL_OFFSET
= 51,
517 PIPE_CAP_CONDITIONAL_RENDER
= 52,
518 PIPE_CAP_TEXTURE_BARRIER
= 53,
519 PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
= 55,
520 PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
= 56,
521 PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
= 57,
522 PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
= 59, /* temporary */
523 PIPE_CAP_VERTEX_COLOR_UNCLAMPED
= 60,
524 PIPE_CAP_VERTEX_COLOR_CLAMPED
= 61,
525 PIPE_CAP_GLSL_FEATURE_LEVEL
= 62,
526 PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
= 63,
527 PIPE_CAP_USER_VERTEX_BUFFERS
= 64,
528 PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
= 65,
529 PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
= 66,
530 PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
= 67,
531 PIPE_CAP_COMPUTE
= 68,
532 PIPE_CAP_USER_INDEX_BUFFERS
= 69,
533 PIPE_CAP_USER_CONSTANT_BUFFERS
= 70,
534 PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
= 71,
535 PIPE_CAP_START_INSTANCE
= 72,
536 PIPE_CAP_QUERY_TIMESTAMP
= 73,
537 PIPE_CAP_TEXTURE_MULTISAMPLE
= 74,
538 PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
= 75,
539 PIPE_CAP_CUBE_MAP_ARRAY
= 76,
540 PIPE_CAP_TEXTURE_BUFFER_OBJECTS
= 77,
541 PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
= 78,
542 PIPE_CAP_TGSI_TEXCOORD
= 79,
543 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
= 80,
544 PIPE_CAP_QUERY_PIPELINE_STATISTICS
= 81,
545 PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
= 82,
546 PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
= 83,
547 PIPE_CAP_MAX_VIEWPORTS
= 84,
548 PIPE_CAP_ENDIANNESS
= 85,
549 PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
= 86,
550 PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
= 87,
551 PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
= 88,
552 PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
= 89,
553 PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
= 90,
554 PIPE_CAP_TEXTURE_GATHER_SM5
= 91,
555 PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
= 92,
556 PIPE_CAP_FAKE_SW_MSAA
= 93,
557 PIPE_CAP_TEXTURE_QUERY_LOD
= 94,
558 PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
= 95,
559 PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
= 96,
560 PIPE_CAP_SAMPLE_SHADING
= 97,
561 PIPE_CAP_TEXTURE_GATHER_OFFSETS
= 98,
562 PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION
= 99,
563 PIPE_CAP_MAX_VERTEX_STREAMS
= 100,
564 PIPE_CAP_DRAW_INDIRECT
= 101,
565 PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
= 102,
566 PIPE_CAP_VENDOR_ID
= 103,
567 PIPE_CAP_DEVICE_ID
= 104,
568 PIPE_CAP_ACCELERATED
= 105,
569 PIPE_CAP_VIDEO_MEMORY
= 106,
571 PIPE_CAP_CONDITIONAL_RENDER_INVERTED
= 108,
572 PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
= 109,
573 PIPE_CAP_SAMPLER_VIEW_TARGET
= 110,
574 PIPE_CAP_CLIP_HALFZ
= 111,
575 PIPE_CAP_VERTEXID_NOBASE
= 112,
576 PIPE_CAP_POLYGON_OFFSET_CLAMP
= 113,
577 PIPE_CAP_MULTISAMPLE_Z_RESOLVE
= 114,
578 PIPE_CAP_RESOURCE_FROM_USER_MEMORY
= 115,
581 #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0)
582 #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 (1 << 1)
585 PIPE_ENDIAN_LITTLE
= 0,
587 #if defined(PIPE_ARCH_LITTLE_ENDIAN)
588 PIPE_ENDIAN_NATIVE
= PIPE_ENDIAN_LITTLE
589 #elif defined(PIPE_ARCH_BIG_ENDIAN)
590 PIPE_ENDIAN_NATIVE
= PIPE_ENDIAN_BIG
595 * Implementation limits which are queried through
596 * pipe_screen::get_paramf()
600 PIPE_CAPF_MAX_LINE_WIDTH
,
601 PIPE_CAPF_MAX_LINE_WIDTH_AA
,
602 PIPE_CAPF_MAX_POINT_WIDTH
,
603 PIPE_CAPF_MAX_POINT_WIDTH_AA
,
604 PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
,
605 PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
,
606 PIPE_CAPF_GUARD_BAND_LEFT
,
607 PIPE_CAPF_GUARD_BAND_TOP
,
608 PIPE_CAPF_GUARD_BAND_RIGHT
,
609 PIPE_CAPF_GUARD_BAND_BOTTOM
612 /* Shader caps not specific to any single stage */
615 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
, /* if 0, it means the stage is unsupported */
616 PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
,
617 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
,
618 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
,
619 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
,
620 PIPE_SHADER_CAP_MAX_INPUTS
,
621 PIPE_SHADER_CAP_MAX_OUTPUTS
,
622 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
,
623 PIPE_SHADER_CAP_MAX_CONST_BUFFERS
,
624 PIPE_SHADER_CAP_MAX_TEMPS
,
625 PIPE_SHADER_CAP_MAX_PREDS
,
627 PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
,
628 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
,
629 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
,
630 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
,
631 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
,
632 PIPE_SHADER_CAP_SUBROUTINES
, /* BGNSUB, ENDSUB, CAL, RET */
633 PIPE_SHADER_CAP_INTEGERS
,
634 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
,
635 PIPE_SHADER_CAP_PREFERRED_IR
,
636 PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
,
637 PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
,
638 PIPE_SHADER_CAP_DOUBLES
642 * Shader intermediate representation.
648 PIPE_SHADER_IR_NATIVE
652 * Compute-specific implementation capability. They can be queried
653 * using pipe_screen::get_compute_param.
655 enum pipe_compute_cap
657 PIPE_COMPUTE_CAP_IR_TARGET
,
658 PIPE_COMPUTE_CAP_GRID_DIMENSION
,
659 PIPE_COMPUTE_CAP_MAX_GRID_SIZE
,
660 PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE
,
661 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK
,
662 PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE
,
663 PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE
,
664 PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE
,
665 PIPE_COMPUTE_CAP_MAX_INPUT_SIZE
,
666 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE
,
667 PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY
,
668 PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS
,
669 PIPE_COMPUTE_CAP_IMAGES_SUPPORTED
673 * Composite query types
677 * Query result for PIPE_QUERY_SO_STATISTICS.
679 struct pipe_query_data_so_statistics
681 uint64_t num_primitives_written
;
682 uint64_t primitives_storage_needed
;
686 * Query result for PIPE_QUERY_TIMESTAMP_DISJOINT.
688 struct pipe_query_data_timestamp_disjoint
695 * Query result for PIPE_QUERY_PIPELINE_STATISTICS.
697 struct pipe_query_data_pipeline_statistics
699 uint64_t ia_vertices
; /**< Num vertices read by the vertex fetcher. */
700 uint64_t ia_primitives
; /**< Num primitives read by the vertex fetcher. */
701 uint64_t vs_invocations
; /**< Num vertex shader invocations. */
702 uint64_t gs_invocations
; /**< Num geometry shader invocations. */
703 uint64_t gs_primitives
; /**< Num primitives output by a geometry shader. */
704 uint64_t c_invocations
; /**< Num primitives sent to the rasterizer. */
705 uint64_t c_primitives
; /**< Num primitives that were rendered. */
706 uint64_t ps_invocations
; /**< Num pixel shader invocations. */
707 uint64_t hs_invocations
; /**< Num hull shader invocations. */
708 uint64_t ds_invocations
; /**< Num domain shader invocations. */
709 uint64_t cs_invocations
; /**< Num compute shader invocations. */
713 * Query result (returned by pipe_context::get_query_result).
715 union pipe_query_result
717 /* PIPE_QUERY_OCCLUSION_PREDICATE */
718 /* PIPE_QUERY_SO_OVERFLOW_PREDICATE */
719 /* PIPE_QUERY_GPU_FINISHED */
722 /* PIPE_QUERY_OCCLUSION_COUNTER */
723 /* PIPE_QUERY_TIMESTAMP */
724 /* PIPE_QUERY_TIME_ELAPSED */
725 /* PIPE_QUERY_PRIMITIVES_GENERATED */
726 /* PIPE_QUERY_PRIMITIVES_EMITTED */
729 /* PIPE_QUERY_SO_STATISTICS */
730 struct pipe_query_data_so_statistics so_statistics
;
732 /* PIPE_QUERY_TIMESTAMP_DISJOINT */
733 struct pipe_query_data_timestamp_disjoint timestamp_disjoint
;
735 /* PIPE_QUERY_PIPELINE_STATISTICS */
736 struct pipe_query_data_pipeline_statistics pipeline_statistics
;
739 union pipe_color_union
746 struct pipe_driver_query_info
749 unsigned query_type
; /* PIPE_QUERY_DRIVER_SPECIFIC + i */
750 uint64_t max_value
; /* max value that can be returned */
751 boolean uses_byte_units
; /* whether the result is in bytes */