gallium: Add NV_fill_rectangle to pipe state
[mesa.git] / src / gallium / include / pipe / p_defines.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
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27
28 #ifndef PIPE_DEFINES_H
29 #define PIPE_DEFINES_H
30
31 #include "p_compiler.h"
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37 /**
38 * Gallium error codes.
39 *
40 * - A zero value always means success.
41 * - A negative value always means failure.
42 * - The meaning of a positive value is function dependent.
43 */
44 enum pipe_error
45 {
46 PIPE_OK = 0,
47 PIPE_ERROR = -1, /**< Generic error */
48 PIPE_ERROR_BAD_INPUT = -2,
49 PIPE_ERROR_OUT_OF_MEMORY = -3,
50 PIPE_ERROR_RETRY = -4
51 /* TODO */
52 };
53
54 enum pipe_blendfactor {
55 PIPE_BLENDFACTOR_ONE = 1,
56 PIPE_BLENDFACTOR_SRC_COLOR,
57 PIPE_BLENDFACTOR_SRC_ALPHA,
58 PIPE_BLENDFACTOR_DST_ALPHA,
59 PIPE_BLENDFACTOR_DST_COLOR,
60 PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE,
61 PIPE_BLENDFACTOR_CONST_COLOR,
62 PIPE_BLENDFACTOR_CONST_ALPHA,
63 PIPE_BLENDFACTOR_SRC1_COLOR,
64 PIPE_BLENDFACTOR_SRC1_ALPHA,
65
66 PIPE_BLENDFACTOR_ZERO = 0x11,
67 PIPE_BLENDFACTOR_INV_SRC_COLOR,
68 PIPE_BLENDFACTOR_INV_SRC_ALPHA,
69 PIPE_BLENDFACTOR_INV_DST_ALPHA,
70 PIPE_BLENDFACTOR_INV_DST_COLOR,
71
72 PIPE_BLENDFACTOR_INV_CONST_COLOR = 0x17,
73 PIPE_BLENDFACTOR_INV_CONST_ALPHA,
74 PIPE_BLENDFACTOR_INV_SRC1_COLOR,
75 PIPE_BLENDFACTOR_INV_SRC1_ALPHA,
76 };
77
78 enum pipe_blend_func {
79 PIPE_BLEND_ADD,
80 PIPE_BLEND_SUBTRACT,
81 PIPE_BLEND_REVERSE_SUBTRACT,
82 PIPE_BLEND_MIN,
83 PIPE_BLEND_MAX,
84 };
85
86 enum pipe_logicop {
87 PIPE_LOGICOP_CLEAR,
88 PIPE_LOGICOP_NOR,
89 PIPE_LOGICOP_AND_INVERTED,
90 PIPE_LOGICOP_COPY_INVERTED,
91 PIPE_LOGICOP_AND_REVERSE,
92 PIPE_LOGICOP_INVERT,
93 PIPE_LOGICOP_XOR,
94 PIPE_LOGICOP_NAND,
95 PIPE_LOGICOP_AND,
96 PIPE_LOGICOP_EQUIV,
97 PIPE_LOGICOP_NOOP,
98 PIPE_LOGICOP_OR_INVERTED,
99 PIPE_LOGICOP_COPY,
100 PIPE_LOGICOP_OR_REVERSE,
101 PIPE_LOGICOP_OR,
102 PIPE_LOGICOP_SET,
103 };
104
105 #define PIPE_MASK_R 0x1
106 #define PIPE_MASK_G 0x2
107 #define PIPE_MASK_B 0x4
108 #define PIPE_MASK_A 0x8
109 #define PIPE_MASK_RGBA 0xf
110 #define PIPE_MASK_Z 0x10
111 #define PIPE_MASK_S 0x20
112 #define PIPE_MASK_ZS 0x30
113 #define PIPE_MASK_RGBAZS (PIPE_MASK_RGBA|PIPE_MASK_ZS)
114
115
116 /**
117 * Inequality functions. Used for depth test, stencil compare, alpha
118 * test, shadow compare, etc.
119 */
120 enum pipe_compare_func {
121 PIPE_FUNC_NEVER,
122 PIPE_FUNC_LESS,
123 PIPE_FUNC_EQUAL,
124 PIPE_FUNC_LEQUAL,
125 PIPE_FUNC_GREATER,
126 PIPE_FUNC_NOTEQUAL,
127 PIPE_FUNC_GEQUAL,
128 PIPE_FUNC_ALWAYS,
129 };
130
131 /** Polygon fill mode */
132 enum {
133 PIPE_POLYGON_MODE_FILL,
134 PIPE_POLYGON_MODE_LINE,
135 PIPE_POLYGON_MODE_POINT,
136 PIPE_POLYGON_MODE_FILL_RECTANGLE,
137 };
138
139 /** Polygon face specification, eg for culling */
140 #define PIPE_FACE_NONE 0
141 #define PIPE_FACE_FRONT 1
142 #define PIPE_FACE_BACK 2
143 #define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK)
144
145 /** Stencil ops */
146 enum pipe_stencil_op {
147 PIPE_STENCIL_OP_KEEP,
148 PIPE_STENCIL_OP_ZERO,
149 PIPE_STENCIL_OP_REPLACE,
150 PIPE_STENCIL_OP_INCR,
151 PIPE_STENCIL_OP_DECR,
152 PIPE_STENCIL_OP_INCR_WRAP,
153 PIPE_STENCIL_OP_DECR_WRAP,
154 PIPE_STENCIL_OP_INVERT,
155 };
156
157 /** Texture types.
158 * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D
159 */
160 enum pipe_texture_target
161 {
162 PIPE_BUFFER,
163 PIPE_TEXTURE_1D,
164 PIPE_TEXTURE_2D,
165 PIPE_TEXTURE_3D,
166 PIPE_TEXTURE_CUBE,
167 PIPE_TEXTURE_RECT,
168 PIPE_TEXTURE_1D_ARRAY,
169 PIPE_TEXTURE_2D_ARRAY,
170 PIPE_TEXTURE_CUBE_ARRAY,
171 PIPE_MAX_TEXTURE_TYPES,
172 };
173
174 enum pipe_tex_face {
175 PIPE_TEX_FACE_POS_X,
176 PIPE_TEX_FACE_NEG_X,
177 PIPE_TEX_FACE_POS_Y,
178 PIPE_TEX_FACE_NEG_Y,
179 PIPE_TEX_FACE_POS_Z,
180 PIPE_TEX_FACE_NEG_Z,
181 PIPE_TEX_FACE_MAX,
182 };
183
184 enum pipe_tex_wrap {
185 PIPE_TEX_WRAP_REPEAT,
186 PIPE_TEX_WRAP_CLAMP,
187 PIPE_TEX_WRAP_CLAMP_TO_EDGE,
188 PIPE_TEX_WRAP_CLAMP_TO_BORDER,
189 PIPE_TEX_WRAP_MIRROR_REPEAT,
190 PIPE_TEX_WRAP_MIRROR_CLAMP,
191 PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE,
192 PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER,
193 };
194
195 /** Between mipmaps, ie mipfilter */
196 enum pipe_tex_mipfilter {
197 PIPE_TEX_MIPFILTER_NEAREST,
198 PIPE_TEX_MIPFILTER_LINEAR,
199 PIPE_TEX_MIPFILTER_NONE,
200 };
201
202 /** Within a mipmap, ie min/mag filter */
203 enum pipe_tex_filter {
204 PIPE_TEX_FILTER_NEAREST,
205 PIPE_TEX_FILTER_LINEAR,
206 };
207
208 enum pipe_tex_compare {
209 PIPE_TEX_COMPARE_NONE,
210 PIPE_TEX_COMPARE_R_TO_TEXTURE,
211 };
212
213 /**
214 * Clear buffer bits
215 */
216 #define PIPE_CLEAR_DEPTH (1 << 0)
217 #define PIPE_CLEAR_STENCIL (1 << 1)
218 #define PIPE_CLEAR_COLOR0 (1 << 2)
219 #define PIPE_CLEAR_COLOR1 (1 << 3)
220 #define PIPE_CLEAR_COLOR2 (1 << 4)
221 #define PIPE_CLEAR_COLOR3 (1 << 5)
222 #define PIPE_CLEAR_COLOR4 (1 << 6)
223 #define PIPE_CLEAR_COLOR5 (1 << 7)
224 #define PIPE_CLEAR_COLOR6 (1 << 8)
225 #define PIPE_CLEAR_COLOR7 (1 << 9)
226 /** Combined flags */
227 /** All color buffers currently bound */
228 #define PIPE_CLEAR_COLOR (PIPE_CLEAR_COLOR0 | PIPE_CLEAR_COLOR1 | \
229 PIPE_CLEAR_COLOR2 | PIPE_CLEAR_COLOR3 | \
230 PIPE_CLEAR_COLOR4 | PIPE_CLEAR_COLOR5 | \
231 PIPE_CLEAR_COLOR6 | PIPE_CLEAR_COLOR7)
232 #define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)
233
234 /**
235 * Transfer object usage flags
236 */
237 enum pipe_transfer_usage
238 {
239 /**
240 * Resource contents read back (or accessed directly) at transfer
241 * create time.
242 */
243 PIPE_TRANSFER_READ = (1 << 0),
244
245 /**
246 * Resource contents will be written back at transfer_unmap
247 * time (or modified as a result of being accessed directly).
248 */
249 PIPE_TRANSFER_WRITE = (1 << 1),
250
251 /**
252 * Read/modify/write
253 */
254 PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE,
255
256 /**
257 * The transfer should map the texture storage directly. The driver may
258 * return NULL if that isn't possible, and the state tracker needs to cope
259 * with that and use an alternative path without this flag.
260 *
261 * E.g. the state tracker could have a simpler path which maps textures and
262 * does read/modify/write cycles on them directly, and a more complicated
263 * path which uses minimal read and write transfers.
264 */
265 PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2),
266
267 /**
268 * Discards the memory within the mapped region.
269 *
270 * It should not be used with PIPE_TRANSFER_READ.
271 *
272 * See also:
273 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
274 */
275 PIPE_TRANSFER_DISCARD_RANGE = (1 << 8),
276
277 /**
278 * Fail if the resource cannot be mapped immediately.
279 *
280 * See also:
281 * - Direct3D's D3DLOCK_DONOTWAIT flag.
282 * - Mesa's MESA_MAP_NOWAIT_BIT flag.
283 * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
284 */
285 PIPE_TRANSFER_DONTBLOCK = (1 << 9),
286
287 /**
288 * Do not attempt to synchronize pending operations on the resource when mapping.
289 *
290 * It should not be used with PIPE_TRANSFER_READ.
291 *
292 * See also:
293 * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
294 * - Direct3D's D3DLOCK_NOOVERWRITE flag.
295 * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
296 */
297 PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10),
298
299 /**
300 * Written ranges will be notified later with
301 * pipe_context::transfer_flush_region.
302 *
303 * It should not be used with PIPE_TRANSFER_READ.
304 *
305 * See also:
306 * - pipe_context::transfer_flush_region
307 * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
308 */
309 PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11),
310
311 /**
312 * Discards all memory backing the resource.
313 *
314 * It should not be used with PIPE_TRANSFER_READ.
315 *
316 * This is equivalent to:
317 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT
318 * - BufferData(NULL) on a GL buffer
319 * - Direct3D's D3DLOCK_DISCARD flag.
320 * - WDDM's D3DDDICB_LOCKFLAGS.Discard flag.
321 * - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag
322 * - D3D10's D3D10_MAP_WRITE_DISCARD flag.
323 */
324 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12),
325
326 /**
327 * Allows the resource to be used for rendering while mapped.
328 *
329 * PIPE_RESOURCE_FLAG_MAP_PERSISTENT must be set when creating
330 * the resource.
331 *
332 * If COHERENT is not set, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER)
333 * must be called to ensure the device can see what the CPU has written.
334 */
335 PIPE_TRANSFER_PERSISTENT = (1 << 13),
336
337 /**
338 * If PERSISTENT is set, this ensures any writes done by the device are
339 * immediately visible to the CPU and vice versa.
340 *
341 * PIPE_RESOURCE_FLAG_MAP_COHERENT must be set when creating
342 * the resource.
343 */
344 PIPE_TRANSFER_COHERENT = (1 << 14)
345 };
346
347 /**
348 * Flags for the flush function.
349 */
350 enum pipe_flush_flags
351 {
352 PIPE_FLUSH_END_OF_FRAME = (1 << 0),
353 PIPE_FLUSH_DEFERRED = (1 << 1),
354 PIPE_FLUSH_FENCE_FD = (1 << 2),
355 };
356
357 /**
358 * Flags for pipe_context::dump_debug_state.
359 */
360 #define PIPE_DUMP_DEVICE_STATUS_REGISTERS (1 << 0)
361 #define PIPE_DUMP_CURRENT_STATES (1 << 1)
362 #define PIPE_DUMP_CURRENT_SHADERS (1 << 2)
363 #define PIPE_DUMP_LAST_COMMAND_BUFFER (1 << 3)
364
365 /**
366 * Create a compute-only context. Use in pipe_screen::context_create.
367 * This disables draw, blit, and clear*, render_condition, and other graphics
368 * functions. Interop with other graphics contexts is still allowed.
369 * This allows scheduling jobs on a compute-only hardware command queue that
370 * can run in parallel with graphics without stalling it.
371 */
372 #define PIPE_CONTEXT_COMPUTE_ONLY (1 << 0)
373
374 /**
375 * Gather debug information and expect that pipe_context::dump_debug_state
376 * will be called. Use in pipe_screen::context_create.
377 */
378 #define PIPE_CONTEXT_DEBUG (1 << 1)
379
380 /**
381 * Whether out-of-bounds shader loads must return zero and out-of-bounds
382 * shader stores must be dropped.
383 */
384 #define PIPE_CONTEXT_ROBUST_BUFFER_ACCESS (1 << 2)
385
386 /**
387 * Flags for pipe_context::memory_barrier.
388 */
389 #define PIPE_BARRIER_MAPPED_BUFFER (1 << 0)
390 #define PIPE_BARRIER_SHADER_BUFFER (1 << 1)
391 #define PIPE_BARRIER_QUERY_BUFFER (1 << 2)
392 #define PIPE_BARRIER_VERTEX_BUFFER (1 << 3)
393 #define PIPE_BARRIER_INDEX_BUFFER (1 << 4)
394 #define PIPE_BARRIER_CONSTANT_BUFFER (1 << 5)
395 #define PIPE_BARRIER_INDIRECT_BUFFER (1 << 6)
396 #define PIPE_BARRIER_TEXTURE (1 << 7)
397 #define PIPE_BARRIER_IMAGE (1 << 8)
398 #define PIPE_BARRIER_FRAMEBUFFER (1 << 9)
399 #define PIPE_BARRIER_STREAMOUT_BUFFER (1 << 10)
400 #define PIPE_BARRIER_GLOBAL_BUFFER (1 << 11)
401 #define PIPE_BARRIER_ALL ((1 << 12) - 1)
402
403 /**
404 * Flags for pipe_context::texture_barrier.
405 */
406 #define PIPE_TEXTURE_BARRIER_SAMPLER (1 << 0)
407 #define PIPE_TEXTURE_BARRIER_FRAMEBUFFER (1 << 1)
408
409 /**
410 * Resource binding flags -- state tracker must specify in advance all
411 * the ways a resource might be used.
412 */
413 #define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */
414 #define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */
415 #define PIPE_BIND_BLENDABLE (1 << 2) /* create_surface */
416 #define PIPE_BIND_SAMPLER_VIEW (1 << 3) /* create_sampler_view */
417 #define PIPE_BIND_VERTEX_BUFFER (1 << 4) /* set_vertex_buffers */
418 #define PIPE_BIND_INDEX_BUFFER (1 << 5) /* draw_elements */
419 #define PIPE_BIND_CONSTANT_BUFFER (1 << 6) /* set_constant_buffer */
420 #define PIPE_BIND_DISPLAY_TARGET (1 << 7) /* flush_front_buffer */
421 /* gap */
422 #define PIPE_BIND_STREAM_OUTPUT (1 << 10) /* set_stream_output_buffers */
423 #define PIPE_BIND_CURSOR (1 << 11) /* mouse cursor */
424 #define PIPE_BIND_CUSTOM (1 << 12) /* state-tracker/winsys usages */
425 #define PIPE_BIND_GLOBAL (1 << 13) /* set_global_binding */
426 #define PIPE_BIND_SHADER_BUFFER (1 << 14) /* set_shader_buffers */
427 #define PIPE_BIND_SHADER_IMAGE (1 << 15) /* set_shader_images */
428 #define PIPE_BIND_COMPUTE_RESOURCE (1 << 16) /* set_compute_resources */
429 #define PIPE_BIND_COMMAND_ARGS_BUFFER (1 << 17) /* pipe_draw_info.indirect */
430 #define PIPE_BIND_QUERY_BUFFER (1 << 18) /* get_query_result_resource */
431
432 /**
433 * The first two flags above were previously part of the amorphous
434 * TEXTURE_USAGE, most of which are now descriptions of the ways a
435 * particular texture can be bound to the gallium pipeline. The two flags
436 * below do not fit within that and probably need to be migrated to some
437 * other place.
438 *
439 * It seems like scanout is used by the Xorg state tracker to ask for
440 * a texture suitable for actual scanout (hence the name), which
441 * implies extra layout constraints on some hardware. It may also
442 * have some special meaning regarding mouse cursor images.
443 *
444 * The shared flag is quite underspecified, but certainly isn't a
445 * binding flag - it seems more like a message to the winsys to create
446 * a shareable allocation.
447 *
448 * The third flag has been added to be able to force textures to be created
449 * in linear mode (no tiling).
450 */
451 #define PIPE_BIND_SCANOUT (1 << 19) /* */
452 #define PIPE_BIND_SHARED (1 << 20) /* get_texture_handle ??? */
453 #define PIPE_BIND_LINEAR (1 << 21)
454
455
456 /**
457 * Flags for the driver about resource behaviour:
458 */
459 #define PIPE_RESOURCE_FLAG_MAP_PERSISTENT (1 << 0)
460 #define PIPE_RESOURCE_FLAG_MAP_COHERENT (1 << 1)
461 #define PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY (1 << 2)
462 #define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 16) /* driver/winsys private */
463 #define PIPE_RESOURCE_FLAG_ST_PRIV (1 << 24) /* state-tracker/winsys private */
464
465 /**
466 * Hint about the expected lifecycle of a resource.
467 * Sorted according to GPU vs CPU access.
468 */
469 enum pipe_resource_usage {
470 PIPE_USAGE_DEFAULT, /* fast GPU access */
471 PIPE_USAGE_IMMUTABLE, /* fast GPU access, immutable */
472 PIPE_USAGE_DYNAMIC, /* uploaded data is used multiple times */
473 PIPE_USAGE_STREAM, /* uploaded data is used once */
474 PIPE_USAGE_STAGING, /* fast CPU access */
475 };
476
477 /**
478 * Shaders
479 */
480 enum pipe_shader_type {
481 PIPE_SHADER_VERTEX,
482 PIPE_SHADER_FRAGMENT,
483 PIPE_SHADER_GEOMETRY,
484 PIPE_SHADER_TESS_CTRL,
485 PIPE_SHADER_TESS_EVAL,
486 PIPE_SHADER_COMPUTE,
487 PIPE_SHADER_TYPES,
488 };
489
490 /**
491 * Primitive types:
492 */
493 enum pipe_prim_type {
494 PIPE_PRIM_POINTS,
495 PIPE_PRIM_LINES,
496 PIPE_PRIM_LINE_LOOP,
497 PIPE_PRIM_LINE_STRIP,
498 PIPE_PRIM_TRIANGLES,
499 PIPE_PRIM_TRIANGLE_STRIP,
500 PIPE_PRIM_TRIANGLE_FAN,
501 PIPE_PRIM_QUADS,
502 PIPE_PRIM_QUAD_STRIP,
503 PIPE_PRIM_POLYGON,
504 PIPE_PRIM_LINES_ADJACENCY,
505 PIPE_PRIM_LINE_STRIP_ADJACENCY,
506 PIPE_PRIM_TRIANGLES_ADJACENCY,
507 PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY,
508 PIPE_PRIM_PATCHES,
509 PIPE_PRIM_MAX,
510 };
511
512 /**
513 * Tessellator spacing types
514 */
515 enum pipe_tess_spacing {
516 PIPE_TESS_SPACING_FRACTIONAL_ODD,
517 PIPE_TESS_SPACING_FRACTIONAL_EVEN,
518 PIPE_TESS_SPACING_EQUAL,
519 };
520
521 /**
522 * Query object types
523 */
524 enum pipe_query_type {
525 PIPE_QUERY_OCCLUSION_COUNTER,
526 PIPE_QUERY_OCCLUSION_PREDICATE,
527 PIPE_QUERY_TIMESTAMP,
528 PIPE_QUERY_TIMESTAMP_DISJOINT,
529 PIPE_QUERY_TIME_ELAPSED,
530 PIPE_QUERY_PRIMITIVES_GENERATED,
531 PIPE_QUERY_PRIMITIVES_EMITTED,
532 PIPE_QUERY_SO_STATISTICS,
533 PIPE_QUERY_SO_OVERFLOW_PREDICATE,
534 PIPE_QUERY_GPU_FINISHED,
535 PIPE_QUERY_PIPELINE_STATISTICS,
536 PIPE_QUERY_TYPES,
537 /* start of driver queries, see pipe_screen::get_driver_query_info */
538 PIPE_QUERY_DRIVER_SPECIFIC = 256,
539 };
540
541 /**
542 * Conditional rendering modes
543 */
544 enum pipe_render_cond_flag {
545 PIPE_RENDER_COND_WAIT,
546 PIPE_RENDER_COND_NO_WAIT,
547 PIPE_RENDER_COND_BY_REGION_WAIT,
548 PIPE_RENDER_COND_BY_REGION_NO_WAIT,
549 };
550
551 /**
552 * Point sprite coord modes
553 */
554 enum pipe_sprite_coord_mode {
555 PIPE_SPRITE_COORD_UPPER_LEFT,
556 PIPE_SPRITE_COORD_LOWER_LEFT,
557 };
558
559 /**
560 * Texture & format swizzles
561 */
562 enum pipe_swizzle {
563 PIPE_SWIZZLE_X,
564 PIPE_SWIZZLE_Y,
565 PIPE_SWIZZLE_Z,
566 PIPE_SWIZZLE_W,
567 PIPE_SWIZZLE_0,
568 PIPE_SWIZZLE_1,
569 PIPE_SWIZZLE_NONE,
570 PIPE_SWIZZLE_MAX, /**< Number of enums counter (must be last) */
571 };
572
573 #define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull
574
575
576 /**
577 * Device reset status.
578 */
579 enum pipe_reset_status
580 {
581 PIPE_NO_RESET,
582 PIPE_GUILTY_CONTEXT_RESET,
583 PIPE_INNOCENT_CONTEXT_RESET,
584 PIPE_UNKNOWN_CONTEXT_RESET,
585 };
586
587
588 /**
589 * resource_get_handle flags.
590 */
591 /* Requires pipe_context::flush_resource before external use. */
592 #define PIPE_HANDLE_USAGE_EXPLICIT_FLUSH (1 << 0)
593 /* Expected external use of the resource: */
594 #define PIPE_HANDLE_USAGE_READ (1 << 1)
595 #define PIPE_HANDLE_USAGE_WRITE (1 << 2)
596 #define PIPE_HANDLE_USAGE_READ_WRITE (PIPE_HANDLE_USAGE_READ | \
597 PIPE_HANDLE_USAGE_WRITE)
598
599 /**
600 * pipe_image_view access flags.
601 */
602 #define PIPE_IMAGE_ACCESS_READ (1 << 0)
603 #define PIPE_IMAGE_ACCESS_WRITE (1 << 1)
604 #define PIPE_IMAGE_ACCESS_READ_WRITE (PIPE_IMAGE_ACCESS_READ | \
605 PIPE_IMAGE_ACCESS_WRITE)
606
607 /**
608 * Implementation capabilities/limits which are queried through
609 * pipe_screen::get_param()
610 */
611 enum pipe_cap
612 {
613 PIPE_CAP_NPOT_TEXTURES,
614 PIPE_CAP_TWO_SIDED_STENCIL,
615 PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS,
616 PIPE_CAP_ANISOTROPIC_FILTER,
617 PIPE_CAP_POINT_SPRITE,
618 PIPE_CAP_MAX_RENDER_TARGETS,
619 PIPE_CAP_OCCLUSION_QUERY,
620 PIPE_CAP_QUERY_TIME_ELAPSED,
621 PIPE_CAP_TEXTURE_SHADOW_MAP,
622 PIPE_CAP_TEXTURE_SWIZZLE,
623 PIPE_CAP_MAX_TEXTURE_2D_LEVELS,
624 PIPE_CAP_MAX_TEXTURE_3D_LEVELS,
625 PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS,
626 PIPE_CAP_TEXTURE_MIRROR_CLAMP,
627 PIPE_CAP_BLEND_EQUATION_SEPARATE,
628 PIPE_CAP_SM3,
629 PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS,
630 PIPE_CAP_PRIMITIVE_RESTART,
631 /** blend enables and write masks per rendertarget */
632 PIPE_CAP_INDEP_BLEND_ENABLE,
633 /** different blend funcs per rendertarget */
634 PIPE_CAP_INDEP_BLEND_FUNC,
635 PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS,
636 PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT,
637 PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT,
638 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER,
639 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER,
640 PIPE_CAP_DEPTH_CLIP_DISABLE,
641 PIPE_CAP_SHADER_STENCIL_EXPORT,
642 PIPE_CAP_TGSI_INSTANCEID,
643 PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR,
644 PIPE_CAP_FRAGMENT_COLOR_CLAMPED,
645 PIPE_CAP_MIXED_COLORBUFFER_FORMATS,
646 PIPE_CAP_SEAMLESS_CUBE_MAP,
647 PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE,
648 PIPE_CAP_MIN_TEXEL_OFFSET,
649 PIPE_CAP_MAX_TEXEL_OFFSET,
650 PIPE_CAP_CONDITIONAL_RENDER,
651 PIPE_CAP_TEXTURE_BARRIER,
652 PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS,
653 PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS,
654 PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME,
655 PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS,
656 PIPE_CAP_VERTEX_COLOR_UNCLAMPED,
657 PIPE_CAP_VERTEX_COLOR_CLAMPED,
658 PIPE_CAP_GLSL_FEATURE_LEVEL,
659 PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,
660 PIPE_CAP_USER_VERTEX_BUFFERS,
661 PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY,
662 PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY,
663 PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY,
664 PIPE_CAP_COMPUTE,
665 PIPE_CAP_USER_CONSTANT_BUFFERS,
666 PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT,
667 PIPE_CAP_START_INSTANCE,
668 PIPE_CAP_QUERY_TIMESTAMP,
669 PIPE_CAP_TEXTURE_MULTISAMPLE,
670 PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT,
671 PIPE_CAP_CUBE_MAP_ARRAY,
672 PIPE_CAP_TEXTURE_BUFFER_OBJECTS,
673 PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT,
674 PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY,
675 PIPE_CAP_TGSI_TEXCOORD,
676 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER,
677 PIPE_CAP_QUERY_PIPELINE_STATISTICS,
678 PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK,
679 PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE,
680 PIPE_CAP_MAX_VIEWPORTS,
681 PIPE_CAP_ENDIANNESS,
682 PIPE_CAP_MIXED_FRAMEBUFFER_SIZES,
683 PIPE_CAP_TGSI_VS_LAYER_VIEWPORT,
684 PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES,
685 PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,
686 PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS,
687 PIPE_CAP_TEXTURE_GATHER_SM5,
688 PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT,
689 PIPE_CAP_FAKE_SW_MSAA,
690 PIPE_CAP_TEXTURE_QUERY_LOD,
691 PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET,
692 PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET,
693 PIPE_CAP_SAMPLE_SHADING,
694 PIPE_CAP_TEXTURE_GATHER_OFFSETS,
695 PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION,
696 PIPE_CAP_MAX_VERTEX_STREAMS,
697 PIPE_CAP_DRAW_INDIRECT,
698 PIPE_CAP_TGSI_FS_FINE_DERIVATIVE,
699 PIPE_CAP_VENDOR_ID,
700 PIPE_CAP_DEVICE_ID,
701 PIPE_CAP_ACCELERATED,
702 PIPE_CAP_VIDEO_MEMORY,
703 PIPE_CAP_UMA,
704 PIPE_CAP_CONDITIONAL_RENDER_INVERTED,
705 PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE,
706 PIPE_CAP_SAMPLER_VIEW_TARGET,
707 PIPE_CAP_CLIP_HALFZ,
708 PIPE_CAP_VERTEXID_NOBASE,
709 PIPE_CAP_POLYGON_OFFSET_CLAMP,
710 PIPE_CAP_MULTISAMPLE_Z_RESOLVE,
711 PIPE_CAP_RESOURCE_FROM_USER_MEMORY,
712 PIPE_CAP_DEVICE_RESET_STATUS_QUERY,
713 PIPE_CAP_MAX_SHADER_PATCH_VARYINGS,
714 PIPE_CAP_TEXTURE_FLOAT_LINEAR,
715 PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR,
716 PIPE_CAP_DEPTH_BOUNDS_TEST,
717 PIPE_CAP_TGSI_TXQS,
718 PIPE_CAP_FORCE_PERSAMPLE_INTERP,
719 PIPE_CAP_SHAREABLE_SHADERS,
720 PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS,
721 PIPE_CAP_CLEAR_TEXTURE,
722 PIPE_CAP_DRAW_PARAMETERS,
723 PIPE_CAP_TGSI_PACK_HALF_FLOAT,
724 PIPE_CAP_MULTI_DRAW_INDIRECT,
725 PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS,
726 PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL,
727 PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL,
728 PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT,
729 PIPE_CAP_INVALIDATE_BUFFER,
730 PIPE_CAP_GENERATE_MIPMAP,
731 PIPE_CAP_STRING_MARKER,
732 PIPE_CAP_SURFACE_REINTERPRET_BLOCKS,
733 PIPE_CAP_QUERY_BUFFER_OBJECT,
734 PIPE_CAP_QUERY_MEMORY_INFO,
735 PIPE_CAP_PCI_GROUP,
736 PIPE_CAP_PCI_BUS,
737 PIPE_CAP_PCI_DEVICE,
738 PIPE_CAP_PCI_FUNCTION,
739 PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT,
740 PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR,
741 PIPE_CAP_CULL_DISTANCE,
742 PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES,
743 PIPE_CAP_TGSI_VOTE,
744 PIPE_CAP_MAX_WINDOW_RECTANGLES,
745 PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED,
746 PIPE_CAP_VIEWPORT_SUBPIXEL_BITS,
747 PIPE_CAP_MIXED_COLOR_DEPTH_BITS,
748 PIPE_CAP_TGSI_ARRAY_COMPONENTS,
749 PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS,
750 PIPE_CAP_TGSI_CAN_READ_OUTPUTS,
751 PIPE_CAP_NATIVE_FENCE_FD,
752 PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY,
753 PIPE_CAP_TGSI_FS_FBFETCH,
754 PIPE_CAP_TGSI_MUL_ZERO_WINS,
755 PIPE_CAP_DOUBLES,
756 PIPE_CAP_INT64,
757 PIPE_CAP_INT64_DIVMOD,
758 PIPE_CAP_TGSI_TEX_TXF_LZ,
759 PIPE_CAP_TGSI_CLOCK,
760 PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE,
761 };
762
763 #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0)
764 #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 (1 << 1)
765
766 enum pipe_endian
767 {
768 PIPE_ENDIAN_LITTLE = 0,
769 PIPE_ENDIAN_BIG = 1,
770 #if defined(PIPE_ARCH_LITTLE_ENDIAN)
771 PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_LITTLE
772 #elif defined(PIPE_ARCH_BIG_ENDIAN)
773 PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_BIG
774 #endif
775 };
776
777 /**
778 * Implementation limits which are queried through
779 * pipe_screen::get_paramf()
780 */
781 enum pipe_capf
782 {
783 PIPE_CAPF_MAX_LINE_WIDTH,
784 PIPE_CAPF_MAX_LINE_WIDTH_AA,
785 PIPE_CAPF_MAX_POINT_WIDTH,
786 PIPE_CAPF_MAX_POINT_WIDTH_AA,
787 PIPE_CAPF_MAX_TEXTURE_ANISOTROPY,
788 PIPE_CAPF_MAX_TEXTURE_LOD_BIAS,
789 PIPE_CAPF_GUARD_BAND_LEFT,
790 PIPE_CAPF_GUARD_BAND_TOP,
791 PIPE_CAPF_GUARD_BAND_RIGHT,
792 PIPE_CAPF_GUARD_BAND_BOTTOM
793 };
794
795 /** Shader caps not specific to any single stage */
796 enum pipe_shader_cap
797 {
798 PIPE_SHADER_CAP_MAX_INSTRUCTIONS, /* if 0, it means the stage is unsupported */
799 PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS,
800 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS,
801 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS,
802 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH,
803 PIPE_SHADER_CAP_MAX_INPUTS,
804 PIPE_SHADER_CAP_MAX_OUTPUTS,
805 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE,
806 PIPE_SHADER_CAP_MAX_CONST_BUFFERS,
807 PIPE_SHADER_CAP_MAX_TEMPS,
808 /* boolean caps */
809 PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED,
810 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR,
811 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR,
812 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR,
813 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR,
814 PIPE_SHADER_CAP_SUBROUTINES, /* BGNSUB, ENDSUB, CAL, RET */
815 PIPE_SHADER_CAP_INTEGERS,
816 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS,
817 PIPE_SHADER_CAP_PREFERRED_IR,
818 PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED,
819 PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS,
820 PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED, /* all rounding modes */
821 PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED,
822 PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED,
823 PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE,
824 PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT,
825 PIPE_SHADER_CAP_MAX_SHADER_BUFFERS,
826 PIPE_SHADER_CAP_SUPPORTED_IRS,
827 PIPE_SHADER_CAP_MAX_SHADER_IMAGES,
828 PIPE_SHADER_CAP_LOWER_IF_THRESHOLD,
829 };
830
831 /**
832 * Shader intermediate representation.
833 *
834 * Note that if the driver requests something other than TGSI, it must
835 * always be prepared to receive TGSI in addition to its preferred IR.
836 * If the driver requests TGSI as its preferred IR, it will *always*
837 * get TGSI.
838 *
839 * Note that PIPE_SHADER_IR_TGSI should be zero for backwards compat with
840 * state trackers that only understand TGSI.
841 */
842 enum pipe_shader_ir
843 {
844 PIPE_SHADER_IR_TGSI = 0,
845 PIPE_SHADER_IR_LLVM,
846 PIPE_SHADER_IR_NATIVE,
847 PIPE_SHADER_IR_NIR,
848 };
849
850 /**
851 * Compute-specific implementation capability. They can be queried
852 * using pipe_screen::get_compute_param.
853 */
854 enum pipe_compute_cap
855 {
856 PIPE_COMPUTE_CAP_ADDRESS_BITS,
857 PIPE_COMPUTE_CAP_IR_TARGET,
858 PIPE_COMPUTE_CAP_GRID_DIMENSION,
859 PIPE_COMPUTE_CAP_MAX_GRID_SIZE,
860 PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE,
861 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
862 PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE,
863 PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
864 PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE,
865 PIPE_COMPUTE_CAP_MAX_INPUT_SIZE,
866 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
867 PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY,
868 PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS,
869 PIPE_COMPUTE_CAP_IMAGES_SUPPORTED,
870 PIPE_COMPUTE_CAP_SUBGROUP_SIZE,
871 PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK,
872 };
873
874 /**
875 * Composite query types
876 */
877
878 /**
879 * Query result for PIPE_QUERY_SO_STATISTICS.
880 */
881 struct pipe_query_data_so_statistics
882 {
883 uint64_t num_primitives_written;
884 uint64_t primitives_storage_needed;
885 };
886
887 /**
888 * Query result for PIPE_QUERY_TIMESTAMP_DISJOINT.
889 */
890 struct pipe_query_data_timestamp_disjoint
891 {
892 uint64_t frequency;
893 boolean disjoint;
894 };
895
896 /**
897 * Query result for PIPE_QUERY_PIPELINE_STATISTICS.
898 */
899 struct pipe_query_data_pipeline_statistics
900 {
901 uint64_t ia_vertices; /**< Num vertices read by the vertex fetcher. */
902 uint64_t ia_primitives; /**< Num primitives read by the vertex fetcher. */
903 uint64_t vs_invocations; /**< Num vertex shader invocations. */
904 uint64_t gs_invocations; /**< Num geometry shader invocations. */
905 uint64_t gs_primitives; /**< Num primitives output by a geometry shader. */
906 uint64_t c_invocations; /**< Num primitives sent to the rasterizer. */
907 uint64_t c_primitives; /**< Num primitives that were rendered. */
908 uint64_t ps_invocations; /**< Num pixel shader invocations. */
909 uint64_t hs_invocations; /**< Num hull shader invocations. */
910 uint64_t ds_invocations; /**< Num domain shader invocations. */
911 uint64_t cs_invocations; /**< Num compute shader invocations. */
912 };
913
914 /**
915 * For batch queries.
916 */
917 union pipe_numeric_type_union
918 {
919 uint64_t u64;
920 uint32_t u32;
921 float f;
922 };
923
924 /**
925 * Query result (returned by pipe_context::get_query_result).
926 */
927 union pipe_query_result
928 {
929 /* PIPE_QUERY_OCCLUSION_PREDICATE */
930 /* PIPE_QUERY_SO_OVERFLOW_PREDICATE */
931 /* PIPE_QUERY_GPU_FINISHED */
932 boolean b;
933
934 /* PIPE_QUERY_OCCLUSION_COUNTER */
935 /* PIPE_QUERY_TIMESTAMP */
936 /* PIPE_QUERY_TIME_ELAPSED */
937 /* PIPE_QUERY_PRIMITIVES_GENERATED */
938 /* PIPE_QUERY_PRIMITIVES_EMITTED */
939 /* PIPE_DRIVER_QUERY_TYPE_UINT64 */
940 /* PIPE_DRIVER_QUERY_TYPE_BYTES */
941 /* PIPE_DRIVER_QUERY_TYPE_MICROSECONDS */
942 /* PIPE_DRIVER_QUERY_TYPE_HZ */
943 uint64_t u64;
944
945 /* PIPE_DRIVER_QUERY_TYPE_UINT */
946 uint32_t u32;
947
948 /* PIPE_DRIVER_QUERY_TYPE_FLOAT */
949 /* PIPE_DRIVER_QUERY_TYPE_PERCENTAGE */
950 float f;
951
952 /* PIPE_QUERY_SO_STATISTICS */
953 struct pipe_query_data_so_statistics so_statistics;
954
955 /* PIPE_QUERY_TIMESTAMP_DISJOINT */
956 struct pipe_query_data_timestamp_disjoint timestamp_disjoint;
957
958 /* PIPE_QUERY_PIPELINE_STATISTICS */
959 struct pipe_query_data_pipeline_statistics pipeline_statistics;
960
961 /* batch queries (variable length) */
962 union pipe_numeric_type_union batch[1];
963 };
964
965 enum pipe_query_value_type
966 {
967 PIPE_QUERY_TYPE_I32,
968 PIPE_QUERY_TYPE_U32,
969 PIPE_QUERY_TYPE_I64,
970 PIPE_QUERY_TYPE_U64,
971 };
972
973 union pipe_color_union
974 {
975 float f[4];
976 int i[4];
977 unsigned int ui[4];
978 };
979
980 enum pipe_driver_query_type
981 {
982 PIPE_DRIVER_QUERY_TYPE_UINT64,
983 PIPE_DRIVER_QUERY_TYPE_UINT,
984 PIPE_DRIVER_QUERY_TYPE_FLOAT,
985 PIPE_DRIVER_QUERY_TYPE_PERCENTAGE,
986 PIPE_DRIVER_QUERY_TYPE_BYTES,
987 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS,
988 PIPE_DRIVER_QUERY_TYPE_HZ,
989 PIPE_DRIVER_QUERY_TYPE_DBM,
990 PIPE_DRIVER_QUERY_TYPE_TEMPERATURE,
991 PIPE_DRIVER_QUERY_TYPE_VOLTS,
992 PIPE_DRIVER_QUERY_TYPE_AMPS,
993 PIPE_DRIVER_QUERY_TYPE_WATTS,
994 };
995
996 /* Whether an average value per frame or a cumulative value should be
997 * displayed.
998 */
999 enum pipe_driver_query_result_type
1000 {
1001 PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE,
1002 PIPE_DRIVER_QUERY_RESULT_TYPE_CUMULATIVE,
1003 };
1004
1005 /**
1006 * Some hardware requires some hardware-specific queries to be submitted
1007 * as batched queries. The corresponding query objects are created using
1008 * create_batch_query, and at most one such query may be active at
1009 * any time.
1010 */
1011 #define PIPE_DRIVER_QUERY_FLAG_BATCH (1 << 0)
1012
1013 /* Do not list this query in the HUD. */
1014 #define PIPE_DRIVER_QUERY_FLAG_DONT_LIST (1 << 1)
1015
1016 struct pipe_driver_query_info
1017 {
1018 const char *name;
1019 unsigned query_type; /* PIPE_QUERY_DRIVER_SPECIFIC + i */
1020 union pipe_numeric_type_union max_value; /* max value that can be returned */
1021 enum pipe_driver_query_type type;
1022 enum pipe_driver_query_result_type result_type;
1023 unsigned group_id;
1024 unsigned flags;
1025 };
1026
1027 struct pipe_driver_query_group_info
1028 {
1029 const char *name;
1030 unsigned max_active_queries;
1031 unsigned num_queries;
1032 };
1033
1034 enum pipe_debug_type
1035 {
1036 PIPE_DEBUG_TYPE_OUT_OF_MEMORY = 1,
1037 PIPE_DEBUG_TYPE_ERROR,
1038 PIPE_DEBUG_TYPE_SHADER_INFO,
1039 PIPE_DEBUG_TYPE_PERF_INFO,
1040 PIPE_DEBUG_TYPE_INFO,
1041 PIPE_DEBUG_TYPE_FALLBACK,
1042 PIPE_DEBUG_TYPE_CONFORMANCE,
1043 };
1044
1045
1046 #ifdef __cplusplus
1047 }
1048 #endif
1049
1050 #endif