1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #ifndef PIPE_DEFINES_H
29 #define PIPE_DEFINES_H
31 #include "p_compiler.h"
38 * Gallium error codes.
40 * - A zero value always means success.
41 * - A negative value always means failure.
42 * - The meaning of a positive value is function dependent.
46 PIPE_ERROR
= -1, /**< Generic error */
47 PIPE_ERROR_BAD_INPUT
= -2,
48 PIPE_ERROR_OUT_OF_MEMORY
= -3,
54 #define PIPE_BLENDFACTOR_ONE 0x1
55 #define PIPE_BLENDFACTOR_SRC_COLOR 0x2
56 #define PIPE_BLENDFACTOR_SRC_ALPHA 0x3
57 #define PIPE_BLENDFACTOR_DST_ALPHA 0x4
58 #define PIPE_BLENDFACTOR_DST_COLOR 0x5
59 #define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
60 #define PIPE_BLENDFACTOR_CONST_COLOR 0x7
61 #define PIPE_BLENDFACTOR_CONST_ALPHA 0x8
62 #define PIPE_BLENDFACTOR_SRC1_COLOR 0x9
63 #define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A
64 #define PIPE_BLENDFACTOR_ZERO 0x11
65 #define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12
66 #define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13
67 #define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14
68 #define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15
69 #define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17
70 #define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18
71 #define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19
72 #define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
74 #define PIPE_BLEND_ADD 0
75 #define PIPE_BLEND_SUBTRACT 1
76 #define PIPE_BLEND_REVERSE_SUBTRACT 2
77 #define PIPE_BLEND_MIN 3
78 #define PIPE_BLEND_MAX 4
80 #define PIPE_LOGICOP_CLEAR 0
81 #define PIPE_LOGICOP_NOR 1
82 #define PIPE_LOGICOP_AND_INVERTED 2
83 #define PIPE_LOGICOP_COPY_INVERTED 3
84 #define PIPE_LOGICOP_AND_REVERSE 4
85 #define PIPE_LOGICOP_INVERT 5
86 #define PIPE_LOGICOP_XOR 6
87 #define PIPE_LOGICOP_NAND 7
88 #define PIPE_LOGICOP_AND 8
89 #define PIPE_LOGICOP_EQUIV 9
90 #define PIPE_LOGICOP_NOOP 10
91 #define PIPE_LOGICOP_OR_INVERTED 11
92 #define PIPE_LOGICOP_COPY 12
93 #define PIPE_LOGICOP_OR_REVERSE 13
94 #define PIPE_LOGICOP_OR 14
95 #define PIPE_LOGICOP_SET 15
97 #define PIPE_MASK_R 0x1
98 #define PIPE_MASK_G 0x2
99 #define PIPE_MASK_B 0x4
100 #define PIPE_MASK_A 0x8
101 #define PIPE_MASK_RGBA 0xf
102 #define PIPE_MASK_Z 0x10
103 #define PIPE_MASK_S 0x20
104 #define PIPE_MASK_ZS 0x30
105 #define PIPE_MASK_RGBAZS (PIPE_MASK_RGBA|PIPE_MASK_ZS)
109 * Inequality functions. Used for depth test, stencil compare, alpha
110 * test, shadow compare, etc.
112 #define PIPE_FUNC_NEVER 0
113 #define PIPE_FUNC_LESS 1
114 #define PIPE_FUNC_EQUAL 2
115 #define PIPE_FUNC_LEQUAL 3
116 #define PIPE_FUNC_GREATER 4
117 #define PIPE_FUNC_NOTEQUAL 5
118 #define PIPE_FUNC_GEQUAL 6
119 #define PIPE_FUNC_ALWAYS 7
121 /** Polygon fill mode */
122 #define PIPE_POLYGON_MODE_FILL 0
123 #define PIPE_POLYGON_MODE_LINE 1
124 #define PIPE_POLYGON_MODE_POINT 2
126 /** Polygon face specification, eg for culling */
127 #define PIPE_FACE_NONE 0
128 #define PIPE_FACE_FRONT 1
129 #define PIPE_FACE_BACK 2
130 #define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK)
133 #define PIPE_STENCIL_OP_KEEP 0
134 #define PIPE_STENCIL_OP_ZERO 1
135 #define PIPE_STENCIL_OP_REPLACE 2
136 #define PIPE_STENCIL_OP_INCR 3
137 #define PIPE_STENCIL_OP_DECR 4
138 #define PIPE_STENCIL_OP_INCR_WRAP 5
139 #define PIPE_STENCIL_OP_DECR_WRAP 6
140 #define PIPE_STENCIL_OP_INVERT 7
143 * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D */
144 enum pipe_texture_target
{
149 PIPE_TEXTURE_CUBE
= 4,
150 PIPE_TEXTURE_RECT
= 5,
151 PIPE_TEXTURE_1D_ARRAY
= 6,
152 PIPE_TEXTURE_2D_ARRAY
= 7,
153 PIPE_MAX_TEXTURE_TYPES
156 #define PIPE_TEX_FACE_POS_X 0
157 #define PIPE_TEX_FACE_NEG_X 1
158 #define PIPE_TEX_FACE_POS_Y 2
159 #define PIPE_TEX_FACE_NEG_Y 3
160 #define PIPE_TEX_FACE_POS_Z 4
161 #define PIPE_TEX_FACE_NEG_Z 5
162 #define PIPE_TEX_FACE_MAX 6
164 #define PIPE_TEX_WRAP_REPEAT 0
165 #define PIPE_TEX_WRAP_CLAMP 1
166 #define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2
167 #define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3
168 #define PIPE_TEX_WRAP_MIRROR_REPEAT 4
169 #define PIPE_TEX_WRAP_MIRROR_CLAMP 5
170 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6
171 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7
173 /* Between mipmaps, ie mipfilter
175 #define PIPE_TEX_MIPFILTER_NEAREST 0
176 #define PIPE_TEX_MIPFILTER_LINEAR 1
177 #define PIPE_TEX_MIPFILTER_NONE 2
179 /* Within a mipmap, ie min/mag filter
181 #define PIPE_TEX_FILTER_NEAREST 0
182 #define PIPE_TEX_FILTER_LINEAR 1
184 #define PIPE_TEX_COMPARE_NONE 0
185 #define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
190 /** All color buffers currently bound */
191 #define PIPE_CLEAR_COLOR (1 << 0)
192 #define PIPE_CLEAR_DEPTH (1 << 1)
193 #define PIPE_CLEAR_STENCIL (1 << 2)
194 /** Depth/stencil combined */
195 #define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)
198 * Transfer object usage flags
200 enum pipe_transfer_usage
{
202 * Resource contents read back (or accessed directly) at transfer
205 PIPE_TRANSFER_READ
= (1 << 0),
208 * Resource contents will be written back at transfer_destroy
209 * time (or modified as a result of being accessed directly).
211 PIPE_TRANSFER_WRITE
= (1 << 1),
216 PIPE_TRANSFER_READ_WRITE
= PIPE_TRANSFER_READ
| PIPE_TRANSFER_WRITE
,
219 * The transfer should map the texture storage directly. The driver may
220 * return NULL if that isn't possible, and the state tracker needs to cope
221 * with that and use an alternative path without this flag.
223 * E.g. the state tracker could have a simpler path which maps textures and
224 * does read/modify/write cycles on them directly, and a more complicated
225 * path which uses minimal read and write transfers.
227 PIPE_TRANSFER_MAP_DIRECTLY
= (1 << 2),
230 * Discards the memory within the mapped region.
232 * It should not be used with PIPE_TRANSFER_READ.
235 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
237 PIPE_TRANSFER_DISCARD_RANGE
= (1 << 8),
240 * Fail if the resource cannot be mapped immediately.
243 * - Direct3D's D3DLOCK_DONOTWAIT flag.
244 * - Mesa3D's MESA_MAP_NOWAIT_BIT flag.
245 * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
247 PIPE_TRANSFER_DONTBLOCK
= (1 << 9),
250 * Do not attempt to synchronize pending operations on the resource when mapping.
252 * It should not be used with PIPE_TRANSFER_READ.
255 * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
256 * - Direct3D's D3DLOCK_NOOVERWRITE flag.
257 * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
259 PIPE_TRANSFER_UNSYNCHRONIZED
= (1 << 10),
262 * Written ranges will be notified later with
263 * pipe_context::transfer_flush_region.
265 * It should not be used with PIPE_TRANSFER_READ.
268 * - pipe_context::transfer_flush_region
269 * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
271 PIPE_TRANSFER_FLUSH_EXPLICIT
= (1 << 11),
274 * Discards all memory backing the resource.
276 * It should not be used with PIPE_TRANSFER_READ.
278 * This is equivalent to:
279 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT
280 * - BufferData(NULL) on a GL buffer
281 * - Direct3D's D3DLOCK_DISCARD flag.
282 * - WDDM's D3DDDICB_LOCKFLAGS.Discard flag.
283 * - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag
284 * - D3D10's D3D10_MAP_WRITE_DISCARD flag.
286 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE
= (1 << 12)
292 * Resource binding flags -- state tracker must specify in advance all
293 * the ways a resource might be used.
295 #define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */
296 #define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */
297 #define PIPE_BIND_BLENDABLE (1 << 2) /* create_surface */
298 #define PIPE_BIND_SAMPLER_VIEW (1 << 3) /* create_sampler_view */
299 #define PIPE_BIND_VERTEX_BUFFER (1 << 4) /* set_vertex_buffers */
300 #define PIPE_BIND_INDEX_BUFFER (1 << 5) /* draw_elements */
301 #define PIPE_BIND_CONSTANT_BUFFER (1 << 6) /* set_constant_buffer */
302 #define PIPE_BIND_DISPLAY_TARGET (1 << 8) /* flush_front_buffer */
303 #define PIPE_BIND_TRANSFER_WRITE (1 << 9) /* get_transfer */
304 #define PIPE_BIND_TRANSFER_READ (1 << 10) /* get_transfer */
305 #define PIPE_BIND_STREAM_OUTPUT (1 << 11) /* set_stream_output_buffers */
306 #define PIPE_BIND_CURSOR (1 << 16) /* mouse cursor */
307 #define PIPE_BIND_CUSTOM (1 << 17) /* state-tracker/winsys usages */
308 #define PIPE_BIND_GLOBAL (1 << 18) /* set_global_binding */
309 #define PIPE_BIND_SHADER_RESOURCE (1 << 19) /* set_shader_resources */
310 #define PIPE_BIND_COMPUTE_RESOURCE (1 << 20) /* set_compute_resources */
312 /* The first two flags above were previously part of the amorphous
313 * TEXTURE_USAGE, most of which are now descriptions of the ways a
314 * particular texture can be bound to the gallium pipeline. The two flags
315 * below do not fit within that and probably need to be migrated to some
318 * It seems like scanout is used by the Xorg state tracker to ask for
319 * a texture suitable for actual scanout (hence the name), which
320 * implies extra layout constraints on some hardware. It may also
321 * have some special meaning regarding mouse cursor images.
323 * The shared flag is quite underspecified, but certainly isn't a
324 * binding flag - it seems more like a message to the winsys to create
325 * a shareable allocation.
327 #define PIPE_BIND_SCANOUT (1 << 14) /* */
328 #define PIPE_BIND_SHARED (1 << 15) /* get_texture_handle ??? */
331 /* Flags for the driver about resource behaviour:
333 #define PIPE_RESOURCE_FLAG_GEN_MIPS (1 << 0) /* Driver performs autogen mips */
334 #define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 16) /* driver/winsys private */
335 #define PIPE_RESOURCE_FLAG_ST_PRIV (1 << 24) /* state-tracker/winsys private */
337 /* Hint about the expected lifecycle of a resource.
339 #define PIPE_USAGE_DEFAULT 0 /* many uploads, draws intermixed */
340 #define PIPE_USAGE_DYNAMIC 1 /* many uploads, draws intermixed */
341 #define PIPE_USAGE_STATIC 2 /* same as immutable?? */
342 #define PIPE_USAGE_IMMUTABLE 3 /* no change after first upload */
343 #define PIPE_USAGE_STREAM 4 /* upload, draw, upload, draw */
344 #define PIPE_USAGE_STAGING 5 /* supports data transfers from the GPU to the CPU */
350 #define PIPE_SHADER_VERTEX 0
351 #define PIPE_SHADER_FRAGMENT 1
352 #define PIPE_SHADER_GEOMETRY 2
353 #define PIPE_SHADER_COMPUTE 3
354 #define PIPE_SHADER_TYPES 4
360 #define PIPE_PRIM_POINTS 0
361 #define PIPE_PRIM_LINES 1
362 #define PIPE_PRIM_LINE_LOOP 2
363 #define PIPE_PRIM_LINE_STRIP 3
364 #define PIPE_PRIM_TRIANGLES 4
365 #define PIPE_PRIM_TRIANGLE_STRIP 5
366 #define PIPE_PRIM_TRIANGLE_FAN 6
367 #define PIPE_PRIM_QUADS 7
368 #define PIPE_PRIM_QUAD_STRIP 8
369 #define PIPE_PRIM_POLYGON 9
370 #define PIPE_PRIM_LINES_ADJACENCY 10
371 #define PIPE_PRIM_LINE_STRIP_ADJACENCY 11
372 #define PIPE_PRIM_TRIANGLES_ADJACENCY 12
373 #define PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY 13
374 #define PIPE_PRIM_MAX 14
380 #define PIPE_QUERY_OCCLUSION_COUNTER 0
381 #define PIPE_QUERY_OCCLUSION_PREDICATE 1
382 #define PIPE_QUERY_TIMESTAMP 2
383 #define PIPE_QUERY_TIMESTAMP_DISJOINT 3
384 #define PIPE_QUERY_TIME_ELAPSED 4
385 #define PIPE_QUERY_PRIMITIVES_GENERATED 5
386 #define PIPE_QUERY_PRIMITIVES_EMITTED 6
387 #define PIPE_QUERY_SO_STATISTICS 7
388 #define PIPE_QUERY_SO_OVERFLOW_PREDICATE 8
389 #define PIPE_QUERY_GPU_FINISHED 9
390 #define PIPE_QUERY_PIPELINE_STATISTICS 10
391 #define PIPE_QUERY_TYPES 11
395 * Conditional rendering modes
397 #define PIPE_RENDER_COND_WAIT 0
398 #define PIPE_RENDER_COND_NO_WAIT 1
399 #define PIPE_RENDER_COND_BY_REGION_WAIT 2
400 #define PIPE_RENDER_COND_BY_REGION_NO_WAIT 3
404 * Point sprite coord modes
406 #define PIPE_SPRITE_COORD_UPPER_LEFT 0
407 #define PIPE_SPRITE_COORD_LOWER_LEFT 1
413 #define PIPE_SWIZZLE_RED 0
414 #define PIPE_SWIZZLE_GREEN 1
415 #define PIPE_SWIZZLE_BLUE 2
416 #define PIPE_SWIZZLE_ALPHA 3
417 #define PIPE_SWIZZLE_ZERO 4
418 #define PIPE_SWIZZLE_ONE 5
421 #define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull
424 * Implementation capabilities/limits which are queried through
425 * pipe_screen::get_param()
428 PIPE_CAP_NPOT_TEXTURES
= 1,
429 PIPE_CAP_TWO_SIDED_STENCIL
= 2,
430 PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
= 4,
431 PIPE_CAP_ANISOTROPIC_FILTER
= 5,
432 PIPE_CAP_POINT_SPRITE
= 6,
433 PIPE_CAP_MAX_RENDER_TARGETS
= 7,
434 PIPE_CAP_OCCLUSION_QUERY
= 8,
435 PIPE_CAP_TIMER_QUERY
= 9,
436 PIPE_CAP_TEXTURE_SHADOW_MAP
= 10,
437 PIPE_CAP_TEXTURE_SWIZZLE
= 11,
438 PIPE_CAP_MAX_TEXTURE_2D_LEVELS
= 12,
439 PIPE_CAP_MAX_TEXTURE_3D_LEVELS
= 13,
440 PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
= 14,
441 PIPE_CAP_TEXTURE_MIRROR_CLAMP
= 25,
442 PIPE_CAP_BLEND_EQUATION_SEPARATE
= 28,
443 PIPE_CAP_SM3
= 29, /*< Shader Model, supported */
444 PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
= 30,
445 PIPE_CAP_PRIMITIVE_RESTART
= 31,
446 /** Maximum texture image units accessible from vertex and fragment shaders
448 PIPE_CAP_MAX_COMBINED_SAMPLERS
= 32,
449 /** blend enables and write masks per rendertarget */
450 PIPE_CAP_INDEP_BLEND_ENABLE
= 33,
451 /** different blend funcs per rendertarget */
452 PIPE_CAP_INDEP_BLEND_FUNC
= 34,
453 PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE
= 35,
454 PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
= 36,
455 PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
= 37,
456 PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
= 38,
457 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
= 39,
458 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
= 40,
459 PIPE_CAP_DEPTH_CLIP_DISABLE
= 41,
460 PIPE_CAP_SHADER_STENCIL_EXPORT
= 42,
461 PIPE_CAP_TGSI_INSTANCEID
= 43,
462 PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
= 44,
463 PIPE_CAP_FRAGMENT_COLOR_CLAMPED
= 45,
464 PIPE_CAP_MIXED_COLORBUFFER_FORMATS
= 46,
465 PIPE_CAP_SEAMLESS_CUBE_MAP
= 47,
466 PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
= 48,
467 PIPE_CAP_SCALED_RESOLVE
= 49,
468 PIPE_CAP_MIN_TEXEL_OFFSET
= 50,
469 PIPE_CAP_MAX_TEXEL_OFFSET
= 51,
470 PIPE_CAP_CONDITIONAL_RENDER
= 52,
471 PIPE_CAP_TEXTURE_BARRIER
= 53,
472 PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
= 55,
473 PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
= 56,
474 PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
= 57,
475 PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS
= 58, /* temporary */
476 PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
= 59, /* temporary */
477 PIPE_CAP_VERTEX_COLOR_UNCLAMPED
= 60,
478 PIPE_CAP_VERTEX_COLOR_CLAMPED
= 61,
479 PIPE_CAP_GLSL_FEATURE_LEVEL
= 62,
480 PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
= 63,
481 PIPE_CAP_USER_VERTEX_BUFFERS
= 64,
482 PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
= 65,
483 PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
= 66,
484 PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
= 67,
485 PIPE_CAP_COMPUTE
= 68,
486 PIPE_CAP_USER_INDEX_BUFFERS
= 69,
487 PIPE_CAP_USER_CONSTANT_BUFFERS
= 70,
488 PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
= 71,
489 PIPE_CAP_START_INSTANCE
= 72,
490 PIPE_CAP_QUERY_TIMESTAMP
= 73,
491 PIPE_CAP_TEXTURE_MULTISAMPLE
= 74
495 * Implementation limits which are queried through
496 * pipe_screen::get_paramf()
500 PIPE_CAPF_MAX_LINE_WIDTH
= 15,
501 PIPE_CAPF_MAX_LINE_WIDTH_AA
= 16,
502 PIPE_CAPF_MAX_POINT_WIDTH
= 17,
503 PIPE_CAPF_MAX_POINT_WIDTH_AA
= 18,
504 PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
= 19,
505 PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
= 20,
506 PIPE_CAPF_GUARD_BAND_LEFT
= 21,
507 PIPE_CAPF_GUARD_BAND_TOP
= 22,
508 PIPE_CAPF_GUARD_BAND_RIGHT
= 23,
509 PIPE_CAPF_GUARD_BAND_BOTTOM
= 24
512 /* Shader caps not specific to any single stage */
515 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
= 0, /* if 0, it means the stage is unsupported */
516 PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
= 1,
517 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
= 2,
518 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
= 3,
519 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
= 4,
520 PIPE_SHADER_CAP_MAX_INPUTS
= 5,
521 PIPE_SHADER_CAP_MAX_CONSTS
= 6,
522 PIPE_SHADER_CAP_MAX_CONST_BUFFERS
= 7,
523 PIPE_SHADER_CAP_MAX_TEMPS
= 8,
524 PIPE_SHADER_CAP_MAX_ADDRS
= 9,
525 PIPE_SHADER_CAP_MAX_PREDS
= 10,
527 PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
= 11,
528 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
= 12,
529 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
= 13,
530 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
= 14,
531 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
= 15,
532 PIPE_SHADER_CAP_SUBROUTINES
= 16, /* BGNSUB, ENDSUB, CAL, RET */
533 PIPE_SHADER_CAP_INTEGERS
= 17,
534 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
= 18,
535 PIPE_SHADER_CAP_PREFERRED_IR
= 19
539 * Shader intermediate representation.
548 * Compute-specific implementation capability. They can be queried
549 * using pipe_screen::get_compute_param.
551 enum pipe_compute_cap
553 PIPE_COMPUTE_CAP_IR_TARGET
,
554 PIPE_COMPUTE_CAP_GRID_DIMENSION
,
555 PIPE_COMPUTE_CAP_MAX_GRID_SIZE
,
556 PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE
,
557 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK
,
558 PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE
,
559 PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE
,
560 PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE
,
561 PIPE_COMPUTE_CAP_MAX_INPUT_SIZE
,
562 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE
566 * Composite query types
570 * Query result for PIPE_QUERY_SO_STATISTICS.
572 struct pipe_query_data_so_statistics
574 uint64_t num_primitives_written
;
575 uint64_t primitives_storage_needed
;
579 * Query result for PIPE_QUERY_TIMESTAMP_DISJOINT.
581 struct pipe_query_data_timestamp_disjoint
588 * Query result for PIPE_QUERY_PIPELINE_STATISTICS.
590 struct pipe_query_data_pipeline_statistics
592 uint64_t ia_vertices
; /**< Num vertices read by the vertex fetcher. */
593 uint64_t ia_primitives
; /**< Num primitives read by the vertex fetcher. */
594 uint64_t vs_invocations
; /**< Num vertex shader invocations. */
595 uint64_t gs_invocations
; /**< Num geometry shader invocations. */
596 uint64_t gs_primitives
; /**< Num primitives output by a geometry shader. */
597 uint64_t c_invocations
; /**< Num primitives sent to the rasterizer. */
598 uint64_t c_primitives
; /**< Num primitives that were rendered. */
599 uint64_t ps_invocations
; /**< Num pixel shader invocations. */
600 uint64_t hs_invocations
; /**< Num hull shader invocations. */
601 uint64_t ds_invocations
; /**< Num domain shader invocations. */
602 uint64_t cs_invocations
; /**< Num compute shader invocations. */
606 * Query result (returned by pipe_context::get_query_result).
608 union pipe_query_result
610 /* PIPE_QUERY_OCCLUSION_PREDICATE */
611 /* PIPE_QUERY_SO_OVERFLOW_PREDICATE */
612 /* PIPE_QUERY_GPU_FINISHED */
615 /* PIPE_QUERY_OCCLUSION_COUNTER */
616 /* PIPE_QUERY_TIMESTAMP */
617 /* PIPE_QUERY_TIME_ELAPSED */
618 /* PIPE_QUERY_PRIMITIVES_GENERATED */
619 /* PIPE_QUERY_PRIMITIVES_EMITTED */
622 /* PIPE_QUERY_SO_STATISTICS */
623 struct pipe_query_data_so_statistics so_statistics
;
625 /* PIPE_QUERY_TIMESTAMP_DISJOINT */
626 struct pipe_query_data_timestamp_disjoint timestamp_disjoint
;
628 /* PIPE_QUERY_PIPELINE_STATISTICS */
629 struct pipe_query_data_pipeline_statistics pipeline_statistics
;
632 union pipe_color_union